How Minecraft Changes the Future of Games - Minecraft Generation - Extra Credits
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- čas přidán 3. 06. 2014
- Minecraft took the games industry by storm, but its real impact won't be seen for at least another decade, when the kids who grew up playing it become the next leaders of the games industry.
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bit.ly/1ouFpOV - Hry
its been 5 years and we are feeling the effects, in 2019 everyone is playing
5 more years man
Just 5 more
Yeah lol
@Y Shame yeah
Y’all are stupid the game came out in 2009 it’s already 10 yrs old
Everybody loved it
Then they hated it
Then they found out that hating it was silly since the game is actually good
Now everybody like it
Another thing Minecraft introduced to millions of children is the concept of modding, of knowing that, despite the fixed perimeters, it's really possible to create anything. Although modding was already a widely accepted mainstream concept to begin with, exposing young children to the idea that they themselves are able to alter something for their needs may create a lot of games in the future where the player is fully expected to be willing to tweak their product, rather than the current trend of the product being fixed.
mo'creatures was my first mod (it was forge actualy but forge is an api)
greninja02my first mod was a mod pack :P Crazy Craft to be specific aka the most famous mod pack XD
My first mods were wireless redstone and single-player commands, back in the days where mod-loader was actually something mod makers tried to work with.
Thaumcraft 2 was my first mod that i tried to work with. In the good ol' days of 1.2.5...
Cave Rave Mods!
2020: This video's predictions were incredibly accurate.
Yeah
Yep
100 percent
hmm pretty sure RTS has been moving away from this model for years now... not that much in common but base building has been made less and less important with rush down rts becoming increasingly the norm where you don't have to think or care about your economy much if at all
Can you come up with some examples? Legend of Zelda BotW and Animal Crossing seem to have some of this influence.
From talking to a lot of kids growing up with Minecraft, I've ccome to the conclusion that minecraft-gen kids enjoy crafting and other features like that a lot more, and find games with crafting systems and open worlds a lot more rewarding than those that center around loot-gathering and just following orders blindly. I even talked to a 12 year old who said he didn't like the way some games just handed him stuff, and preferred challenging games and crafting games because they forced him to do things himself, apply solutions, and choose his own path to take. That alone could fundamentally change the way many different genres operate, with very different difficulty curves and more robust crafting systems. That sounds great to me, honestly!
littleblu33 Crafting should not go further than survival and RPG games.
Another problem is minecraft is not hard even then with the crafting.
Josh Pike It depends on what part of Minecraft you are talking about. The game itself is pretty easy but it is so much more like being good at building it sometimes takes years to fully master the building skills to build awesome castles or mansions and then there is coding Minecrafy has kinda become a platform where some people with awesome coding skills made Minecrft into a completely different adventure game I mean there are some epic ones out there. And also pvp (my favourite) mastering the pvp skills potion timing and weaknesses is also something you need to learn a bit and should a game always be as hard as dark souls I mean dark souls is fun bur is that really neccesary to constantly die in each and every game for hours untill you finally kill taht boss so you can move to the next one? In my opinion the gaming industrie will keep it's different branches like it always has you will have fps games with or without crafting survival games,mmo rpg's (although it is currently dominated by world of warcraft) and many more so I don't think you need to worry any time soon :)
"Crafting should not go further than survival and RPG games."
"Deep story should not go further than adventure and RPG games."
"Action should not go further than shooters and platformers."
Spot the fallacy.
Prediction: We'll be seeing FPSes where a primary downtime activity is to put bullets back into half-empty magazines and restoring gun integrity to keep them from jamming
I have to say, I actually really like this idea. Realism in shooters is something we really need right now. Imagine a FPS that manages to tell a story and incorporate a realistic crafting/upgrade system. Like Half-Life + Minecraft. Wouldn't that be beautiful? I mean let's face it, first person shooters aren't exactly going anywhere, so why not spice it up?
What makes Minecraft a gem among rocks is the "make your own motivations"-aspect, of Minecraft. In Minecraft, the player has certain options, but no goal, but a player will, even unconciusly, create a story to motivate ones actions towards a goal. And though not designed as such, it's in many ways a 'skinner box game', bringing constant reward for play
What makes this even funnier, is the fact that we can see this happening already - like with Fallout 4 where huge emphasis is placed on building settlements, which have been percieved by many players as minecraft ripoff...
Not only that, but a lot of games these days are implementing a crafting system of some sort, like Last of Us or Deus Ex: Mankind Divided
+Ryan Welch final fantasy
Not to mention the latest Zelda game, which has digging involved...
DeadPistolsBrainGerms fallout 4 an rpg hahahahahaha you must be joking, right?
Did you know minceaft is the second most successfully game of all time?
8 years have passed and its definitely cropping up like chill games and crafting mechanics really getting more and more popular
Colony and industrial automation games are getting more popular for a reason... It's the next natural step for the light fantasy survival progression of Minecraft
“There’s a lot to dig into.”
You, my friend, are clever.
i'm sure never thought of that one before :D
Nice
Weirdly, I've really looking forward to media in two generations. Kids insprired today by Adventure Time, comic book movies and Minecraft will be in whatever fields. I"m looking forward to someone actually putting character and narrative in a building game.
You never know. If you told someone of the Mario generation that the next big hit would be a crime simulator with an emphasis on complete freedom, (Grand Theft Auto 3) they would have told you that: 'You need to be the good guy'.
Carlitonsp1 There is truth in your words. Let's also see, Teen titans, Young justice, My little pony G4, Toystory, Frozen, Wall-E, heck lets look at some popular good shooters, or shooter, Team Fortress 2. I also look forward to the day the generation or 2 that grew up and continues to appreciate these things to take over. We may see an increase in story development, character development, narrative structure. I also hope to see more, what was the term again, Ascetic character? IT was used to describe that we know everything we need to know about a character through how they are and their limited dialog. It was used to describe why celestia is a great character, even if we know so little about her past, because what she does says more about who she IS then any backstory will tell you. I'm hoping to see stuff like that, specially for game protagonists again, because I think we can agree, it's getting a little tiresome how every movie and game hero is just some dude, with either a "I don't want to be the hero' whine or 'i want to be the hero but i have a tortured past that makes me think i don't deserve to be the hero' angst.
Narrative shmarative, too many cutscenes nowadays.
akaRyan Narrative != cutscenes.
Or, more accurately, cutscenes != narrative.
Cutscenes are the least effective and most clumsy method of storytelling in games. I'm pretty sure we're talking about the kind of narrative and characterization that's delivered *through* play, not delivered by *pausing* play.
I agree, cutscenes suck. But, that doesn't mean that game narratives have to suck along with them.
But since game companies can't tell stories without third-person flying narrow escape bullcrap, you can't have narratives in a game without the game being shitty nowadays.
Yknow, I feel like you guys don't get enough credit for the art in these videos sometimes. You have a way of visualizing abstract, sometimes intangible concepts, and all your characters, though simple, have varying ethnicities and hairstyles. That dude with the cornrows looks really similar to the other characters you've drawn over the years, but I still thought to myself "Oh, look! That guy's new!"
Well, Minecraft has also caused the genre of survival games to absolutely explode with games such as Terraria, DayZ, and The Forest being some of the most popular. Before Minecraft, there wasn't much of these games.
Terraria was in design before monecraft....
+Syrupymen - LoL with friends nope minecraft started development around 2009, and teraria was "in design" in januar 2011 :D
gamertime no do proper research
well, then could you say the answer
+Syrupymen - LoL with friends lol it even says it in the _Terraria wiki_ : development starting January 2011.
I dunno... For me, Minecraft was never about the work put in, or the mining, or the crafting system. It was about sculpting the world. When I played Minecraft, I was always working toward some grand goal, like hollowing out a mountain to use as a fortress, or building an enormous, elaborate city, or finding some awe-inspiring feature in the landscape and building a tower or castle that synergized with that beauty.
.
I like Minecraft because it doesn't limit me. It's about as open-world as anything can possibly get. So, if I wanna go fight monsters in the Nether, I can do that, or I can go build a tower, or a big farm, heck I once created an enormous underwater city domed over with glass. I actually don't really like crafting systems that require lots of sidesteps to do what I want to, I often played Minecraft on Creative mode to get away from that.
.
For me, Minecraft is good because it is vast. Because I can do almost anything there. That's why it did so well, not because of crafting, or mining mechanics, or even procedural generation of landscapes, but because it gave the players virtually infinite options.
That's exactly what he was saying, people willing to mine and grind to be able to make bigger things, and not just explode things for fun (even if you want to explode things for fun on Minecraft, you need to get sand and gunpowder haha)
eh, many people have many playing styles. the important thing is that the game caters to all of them.
Error Error Yeah, I agree, if you look at all my world's they're basically all redstone and command blocks.
we will probably see more open sandbox in the futures
Minecaft, kerbal sp, no man's sky, creative construction, exploration, and nonlinear/emergent game play are amazing, educational, fostering, and hopefully a bigger part of the future.
+Bogmire777 totally agree
***** The building aspect can be very educational to young children. Planning, design, spatial awareness, blueprints, not to mention redstone teaches the basics of logic and computing. Furthermore, adaptability and risk management are ever present. Its not going to get you into law school, but for a child under 10, it can be a huge growth experience.
+Bogmire777 programming and sandbox games FTW
+Kittysmittygames Maybe a version of watch dogs where you have to do actual computer hacking instead of a contextual button press.
+Bogmire777 Hell KSP take more time than minecraft, especially with the aerodynamic physix, in the other hand you can be so prood of you when you succeded in your first landing
Minecraft isn't simply a game about building and surviving, not any more. Servers, mods and adventure maps have completely blown open Minecraft and transformed it in so many different ways. Take the Hypixel Minecraft server for example - thousands of people play on there every day, with action packed, PvP minigames. There's a Pixelmon mod that makes Pokémon characters spawn in your world which you can catch and have fun with, and adventure maps which give players a goal to complete, whether it be killing the mythical Herobrine in Herobrine's Mansion or surviving the creeper apocalypse.
the wynncraft server is an mmorpg
Nz_Slimeables Some people say minecraft is more of game making software than a game in itself at this point. Not that I think that's true.
Bear McBear MC It depends on how you use it... Minecraft as become a game that lots own. So using it as a platform for other thing is viable. The same thing can be said with Garry's mod.
Bear McBear MC I think that Minecraft is like the voxel based version of Garry's mod in the way that it's a game in itself but has also a lot of mods and sub-games built around it.
Yea Minecraft can be anything you wanted it to be I once even modded in jets and helicopters in the game now that was fun XD
I don't want to wait 15 years for that generation to grow up. Fire everybody and hire these kids now: I need instant gratification.
lol the irony ^^
Nobody likes kids, nobody wanna wait 15 years for them.
i got your back lol im 12 and i have a team of people working on games so you can probably expect younger indie teams coming soon
I am 12 to and i'm working on an game. I have a team of 5 people but I am working on a game solo.
Phenomenal game design is not dictated by age. We can expect spectacular young designers with fresh ideas.
I bet these kids who grow up will be a lot smarter.
I learned how to make 3D models, digital art, websites, and servers with this game.
It seriously teaches me more than school does :P
I agree. I have pretty good hopes for the future because of this game.
I am not so sure how well minecraft would be as a teaching tool, or replace school. But from my experience in the modding scene I have seen a lot of younger people taking up an interest in coding.
It has been without a doubt a powerful kick-start for kids, and people in general, to figure out what they are interested in. Design, engineering, marketing and much more. It does not provide the depth, but allows people to explore and play within these fields.
I remember the Half-Life modding scene (where counter strike came from) having a similar effect, but was nowhere near at the same scale as minecraft. I think the ramping is what makes the big difference. It is just so much easier to get introduced to and started with in minecraft, as much of it is part of the game.
I doubt it. Minecraft doesn't exactly require advanced skills.
GooberSuess But you see, I never PLAY the game, I make CONTENT for the game. Probably haven't played survival for years :P
GooberSuess It's called 'Tangential Learning'. Extra Credits has an entire episode dedicated to it.
Matthew Marr DUDE, YOU JUST TANGENTIAL LEARNED ME!
by the way can we all remember that Minecraft started as an Indi game?
It was until very recently, until microsoft bought it. Also what does it being an indie game have to do with anything?
that the idea of one man changed the land scape of an entire industry (and was originaly mostly built by that one man
I honestly hate the fact that Microsoft bought it even though they are a bigger company that could manage so many people having it they don't understand all the things that people love about it so much all they want is to get rich
Emerald hiawa You know why I hate that microsoft bought it?
They changed so much of the fucking coding that its nearly impossible to make mods now
One ShotShort thats why modders only bother with the version before they bought it, because that is the only reasonable way to do it.
3:05 You mean one day there will be a time where Steam's Early Access section is teeming with survival games with crafting elements? Can't wait for that future that's completely foreign and isn't exactly what's happening right now.
Building/Crafting games inspired by minecraft are already becoming rampant:
Rust, 7 Days to Die, Starforge, Everquest Landmark, Archeage, Camelot Unchained etc. This is just touching the surface of what is currently in existence, what is in development, and what WILL happen.
Minecraft is already having it's direct effects and it's amazing. I cannot think them enough. Because we have pretty much every genre trying to worm in minecraft style building into it's game because it's so universally applicable to game genres :D.
Ralathar Renares how about fortnite? Not battle royal though.
QuinTheWarLord hahahah
@QuinTheWarLord
Thank you, Lord Calculator.
Ralathar Renares, RUSST!
*cough* terraria *cough*
Now it's 10 years later...
Almost nothing has changed except the popularity of minecraft
Nope we do see many new stuff coming out and i'll say minecraft was revived due to a random Swedish who was fighting an India company alone few months ago before he rejoin this blocky wonderland
One negative impact Minecraft has had on the industry: It is my belief that the whole "Paid Betas" and "Early Access" games come from Minecraft. While that game has been continuously updated and stuff, for a while, it was still officially in Alpha and then Beta...and you had to pay to get in.
That is definitely true. While I am glad that companies want to have an open beta, the fact that we have games that are clearly unfinished collecting enough profit to make finishing them a waste of resources is a terrible thing. Its less like early access and more like early release now.
Bill McCune As far as I'm concerned, if you have to pay for anything, the game is released.
I can understand there's a TON of cash grabs on the market these days, but I don't think there's anything wrong with the actual idea of people paying for Alphas/Betas. It's up to consumers to distinguish what is or isn't worth it, whether through word-of-mouth through gaming communities or if it's just generally something they believe in and want to support the developers. Fact is, while there is a lot of people abusing the idea, it isn't without those that truly have great ideas and deserve support. There are companies who are more about an idea than a dollar. But money does get things rolling faster. Especially with smaller dev teams. Not to mention it's always optional and, in most cases, early adopters usually end up paying less (Minecraft itself was free at first, then you could purchase Beta, then the price went up once it was fully released). So if you don't want to pay for a game until it's fully released, then don't. Simple as that. Nothing wrong with either, imo. There's always going to be companies who are going to pull some kind of bullshit for an extra buck. Even with "finished" games.
Randygandalf95 I agree with you that I too would have called minecraft "released" back when it was in beta, and the game was fully playable back then and worth the money as is. However, the cool thing for playing a "pay beta" game is you get constant new features as they become developed (and in fact may even influence the choices of new features being put in) much much more than the amount you get from a "fully released" game.
Yes beta games are more buggy, but I think it is worth it for what would be considered a free expansion pack in a released game (When the neather got put in to minecraft I could easily have seen that as a paid DLC in a normal released game) that you actually have a snowballs chance of influencing the design of.
I may not understand the alpha/beta process or its evolution over the years, but my limited viewpoint says paying for Alpha is just getting the development budget from a different group than normal. Because any game needs a development budget, and in the past they got the budget from people who weren't going to play the game, just make a profit on their investment. And I'm a dyed-in-the-wool capitalist, but I would posit that overlapping "investors" with "gamers" makes pleasing the right people also a good thing for the game in general.
A few years ago I started picking up on this idea of an "alternative revenue stream" for online things like games and webcomics. There's a patronage system picking back up - a small group funding the enjoyment of the larger group - and my hunch got confirmed with the start of Patreon. Plus there's Kickstarter, Indiegogo, the Steam development community... the money isn't flowing exclusively in the streams it used to flow in. And that's a good thing. It's just a bit unnerving because it's unfamiliar and because enough people have done it the wrong way.
Minecraft is so much more than a video games
Minecraft is not a game for me, it's an another world :)
Actually it is a video game. It fits the exact definition of a video game. The same way how Citizen Kane fits the exact definition of a movie. Don't pretend it's something it's not.
Its funny, I started playing minecraft when I was 8 or 9. And I can tell you that the things said in this video are very true, I am now 13 and I am learning how to code and make video games. And although I still like action games, I do really want to create a game where you need to survive. But instead of just being given weapons and just needing to mash buttons, I want to have to work for those weapons and tool, so in summery. I think this video is very much true in a lot of ways. At least for me
I'm 14 and also code, I'm currently working on coding a strategy game called "Battlewar 2".
I learned to code at 8 :p
I learned to code at 7.
Me too, I got mine craft when I was 7 and now my favorite games are all story-oriented, meta or realistic and I also have a vested interest in coding.
Oof. Reading this knowing you're 19 now hurts. I'm sure you're doing well it's just crazy
One game that combines both minecraft elements and traditional game elements in an interesting way is terraria. You still have your crafting and building, but you've got far more objectives from beating the different bosses to making your town/base suitable to defend in wave events. Anybody else here got thoughts on the game?
I love Terraria! I think Minecraft is more experimental whereas Terraria is more of a proper game with objectives (or game progress). Fundamentally, I still feel Minecraft has more power in this space in that people can easily create mods and learn about game development while Terraria doesn't really have that emphasised. Still, I prefer Terraria because of the music, art style, mechanics and world -- it's so awesome!
what i really think that saved minecraft it was the community moders, adventure map makers and youtubers and parody makers. CZcamsrs probably helped a lot by showing how the game worked and some mods aswell and maps that people made if it wasnt for that a lot of people would have let minecraft to die basickly it would be a forgoten game by now if it wasnt for the good community.
And now with the new EULA i think thats going to kill the game becouse its basickly going to kill all the servers atleast the big ones and a lot of people are going to move on to next gen games or clones of minecraft that theres a lot or simply give up on the genre but if the game doesnt die most probably most of is community is going to give up on the game.
that game entertained me for 2 years almost and guess why all the servers out there with great plugins to great minigames thats are quick and fun to play and all the moded servers thats why i think minecraft is going to die if this new EULA keeps going im definitly going to move on theres a lot of great games out there and minecraft its nothing without is community
You guys should try out Starbound, it's in early access and most of the Terraria team left to work on this game. I've been enjoying it a lot more than I did Terraria.
Rushiri Blue Agreed!
Rushiri Blue I played a little bit of Starbound and I definitely enjoyed the exploration in the game, and getting materials was a lot less tedious than in Minecraft and Terraria (Dern Hardmode ores). On the other hand while the combat controls were incredibly well crafted, loadout strategy mostly boiled down to "Put on the best stuff you can get" rather than in Terraria where you have to consider your damage types, accessories, modifiers, etc. All three games have their strengths and weaknesses
Okay, this is really really important!
I need to know....How do you tame a horse in Minecraft?
My son blocked my Investigative Discovery channel with a parental block and I need to get it back.
Lol. South park reference. I love that episode.
As soon as you tell me where the giant robot thing is, I'll tell you how to tame one!
I do believe you need to ride him until he likes you and then put a saddle on it.
Here are instructions for horse taming: minecraft.gamepedia.com/Horse#Taming
Also, I think it's pretty funny that your kid used a parental control against you. Good luck with that. :/
ride the horse until hearts come out of it, then put a saddle on it so you can ride it.
I spotted like 3 Minecraft if not intentional then accidentel puns
Oh, believe me, the .docx for this one was filled with notes that said "Pun Intentional" ; ) -JP
Extra Credits No .odt files?
Extra Credits Thought so just just didn't want to be a jerk
Daedalus Young No .tex files? :D
What are you talking about?
"What's gonna happen 10 years down the line?" We've already seen it :D
I grew up with the NES and SNES. But instead of many in my generation, I got bored of the "modern" FPS and MMORPGs that came about, and so quit gaming entirely. However, when Minecraft was still a silly java game about building in your browser, I discovered gaming again. Minecraft is what brought me back into the industry, and I'm not alone. There are a LOT of adults who play Minecraft, and it's definitely not for kids. It has rather difficult concepts built in, that can either be used by more advanced players or not used by casual types. Still, maturity is not dictated by crude language or graphical content. To say that Minecraft is for children, is to say imagination is for children.
+FlipFlopGaming nobody said Minecraft is for children, the point of the video is that Minecraft is HUGE among children, which doesn't mean at all thar adults can't like it. It's also not the best idea to underestimate children's capabilities.
I wouldn't call this a genre that hasn't been cloned. Once Minecraft took off, we started to see many of the feckers come out - from side scrollers like Terraria, Craft the World and Starbound, to survival games like Cube World, Rust, 7 Days To Die, Stomping Land, and a whole heap more I probably haven't heard of.
At least all of them don't have the same exact mechanics. Like many MOBAs and FPSes,
YotaXP Terraria is not a clone
YotaXP It's not a clone, but it's heavily influenced.
I suppose that if you dont like these sort of games then it is easier to see the similarities than the differences, seeing as most of those games do involve crafting, survival, and/or voxels (pick two). Anon is totally right though, most of these games do have very different core mechanics. Terraria (and starbound which is a Terraria clone) has boss-killing, occasional bullet hell action. Craft the World is a god base-builder, a lot like Dungeon Keeper. Cube World takes a nod from our classic SquareSoft games like the Legend of Mana and Final Fantasy. Rust is very PvP oriented. The only one on that list I would call a minecraft clone is 7 Days to Die, but even still it is distinctly more survival based and less crafting based.
I know people are going to hate me for saying this, but Minecraft is like Nirvana. Once it gained mainstream attention, it opened the door for countless other members of the genre, many with their own distinct sound.
Minecraft is a building game with RPG elements, where as Terrarria is an RPG with building elements. I saw that like a year ago, and it's the best comparison I've seen.
You may say Minecraft gives patience, but I grew up with the old Pokemon. THAT gives you patience.
So did I! Except I assume you're an adult.
I once bought Pokémon yellow for the 3DS
I know What your talking about
winfield
Oh god, getting flashbacks from pokemon gold
Oh yeah
i am two years late but holy crud ev training to 252 atk back in 3d gen with just a macho brace by fishing Carvanhas, because that was the only reliable source of atk evs in hoenn, that toook a long ass time
I've been playing minecraft since I was 3 and I still remember what I build like that creeper with a top hat
Those effect are already happening. Just look how many games already introduced building into their gameplay. Fallout 4 is just a good example of it, first Bethesda made some tests with Skyrim, they put hours of gameplay just on the building part of the game. Scavenge for material, build houses, settlements, weapons, defense systems... They saw how people like to spend hours building their little bits into the world and putted as much as they could inside the new game. I expect to see even more of it in the games to come, specially RPGs and even maybe MMORPGs are probabily going to embrace the building mechanics into their world.
+GGWP bethesda games don't fit in this ...
but games like trove does (mining build + RPG)
I don't want settlement building in FO5.
This kind of games did exist. Strategy, building and RTS was huge for about 10 years from 1995 to about 2005 when it suddenly died.
Yea, Minecraft if different... but it kind of fills the same void. Sadly most young kids today never played a strategy game.
The interestingly strategy games died of (well they still do exist to some extent) a couple of years before minecraft got popular.
I still want my Red Alert and roller-coaster tycoon back.... well, i might get one of them.
im a kid. i love playing star wars: empire at war, and halo wars.
Halo wars is not that old... and not that.. hmm.. how do i put it... its modenised in a not enterly good way. Basically sorry i just don't like it.
star wars: empire at war, havn´t played it.
Looking at games as Settlers 7 have all the shortcomings that killed of the RTS games. They become less and less flexible for every year.
I want my Warcraft 4 :
I kind of want that to.. But to me Warcraft 3 is simular to Setlers 5, its not really a RTS game.
Who told you RTS died?
I hope Notch sees this video and realizes how much the game he has created will influence the future of gaming. But he probably already realizes that anyway.
It must be an awesome feeling.
It's sad though that he didn't had a capacity to build up minecraft to it's true potential. But yes he was the one with the idea that suddenly expanded. He sure does know what happened, but he is probably also overrealmed by idea that he will never make another big thing..
gurunext My god minecraft started out as little fun project made by a lone coder and is now of the premier icons of the gaming industry and your saying it has not reached it's full potential?
Playkus Chan If you think about it, none of the games had done it and minecraft went the longest way in comparison. But the idea of Minecraft is still insanely big. Notch just scratched an interesting surface, but for some reason Modding API is not out yet, the development only spins around the core feature tweaking, not the real needs of this amazing sandbox.
My only fear of this generation is that they ignore old games I came to know and love (even if they weren't part of my childhood)
I don't mind a world where, 20 years from now, games are much more about building or coop or creativity.
But a world where Chrono Trigger is obscure and unheard of scares me.
Me as well but the world moves fast you know.Soon many games (New or Old) will be forgotten in time only to be replace by games that are good for the next generation.
This makes me sad. I'm always looking foward to finding good old games just as much as new ones, but some of them will be dead and forgotten one day. :(
Yep,Most games and stories or TV shows won't survive the next generation but cheer up.There are going to be new stuff born from the old you know.And Chorno Trigger dies off,One person will use his experience and make a new series that could live till another generation.
Not if we put enough DETERMINATION into keeping the classics alive.
Both mother and chronic trigger are already fading. It's a bit sad but I'm hoping others take up similar concepts and try to make them work without just rehashing them. As a new indie designer I'm taking inspiration from them even if my product looks radically different on the surface and I hope that the good parts stick around for years to come.
The effect is already here. Indie games take the market by storm, with rather mediocre (ok, outright crappy) graphics but deep and interesting gameplay centered around building something, resource harvesting and management and so on.
Personally, I consider it a step ahead.
It's kind of weird to think that a blocky indie game released only 6 or so years ago is now a gaming icon with the likes of Sonic, Mario, Link, Master Cheif, Crash Bandicoot, all of these where made years ago but Steve? He's already in the space. To add think of some indie games... alright I'm expecting you chose Minecraft, Terraria, Stardew Valley, Undertale and Cave Story. Put on the fact Undertale and Cave Story have wonderful stories that makes even the coldest of people drown in sorrow
How about Scribblenauts or even Little Big Planet? Don't these games have a similar impact as Minecraft?
I think they were talking mostly about the LARGE impact Minecraft had on kids, who may very well grow up to make games in their future. You could go to any school in america and there will always be kids who at least know about Minecraft, let alone try it and love it. They're getting at how it's influence with children(aka the future of game production) will lead to games with similar mechanics incorporated into them.
Scribblenauts and Little Big Planet are good with the kids, but not nearly on the level of Minecraft. Almost no game has made an impact on the same level of Minecraft in a while.
I don't see anyone talking about those games as much as Minecraft. Heck, even I don't talk about them anymore, and I loved those games!
While both Scribblenauts and LBP are creative games, they never raised the popularity that Minecraft has.
No. The bigger and faster something moves, the larger the impact.
LittleBigPlanet. 5.55 Million units
www.vgchartz.com/game/12390/littlebigplanet/
LittleBigPlanet2 3.12 Million units
www.vgchartz.com/game/43908/littlebigplanet-2/
All Scriblenaut games (incomplete data) 4.2 Million units
www.vgchartz.com/gamedb/?name=Scribblenauts
Minecraft, as of February 3, 2014, the game has sold over 14 million copies on PC and over 35 million copies across all platforms.
www.eurogamer.net/articles/2011-02-11-scribblenauts-lifetime-sales-revealed
www.vg247.com/2014/02/03/minecraft-prime-sales-pass-14-million-bringing-total-to-over-35-million/
There is no way that LittleBigPlanet(1/2) or Scribblenauts combined can keep up with the size and the speed of minecraft to have even remotely "similar" impact.
en.wikipedia.org/wiki/LittleBigPlanet
en.wikipedia.org/wiki/LittleBigPlanet_2
en.wikipedia.org/wiki/scribblenauts
en.wikipedia.org/wiki/Minecraft
Alex Noman Holy shit. 10/10
Science as fuck
I could definitely see the "instant gratification" generation at work(or not) when i was in high school a few years ago. A Minecraft alpha launcher(though the game itself was in Beta at the time) had leaked through my high school of nearly a thousand students and quickly got onto everyone's laptop. However most people couldn't get past building dirt/wood structures because they didn't understand what they needed to get to the next tier of tech, so most ended up dropping it after an hour or two of trying stuff.
Maybe a tutorial would have helped, or the wiki(but that was blocked at school). But it was interesting to see how my school reacted to it
Minecraft flew through my highschool like wildfire. Everyone even the teachers atleast know of the game years down the track. Everyone ended up sharing it with eachother and admittedly even sharing accounts to play online. A lot of my friends picked it up, i can even remember my friends when they first pitched the game to me. Servers got set up between friend groups (mostly male) and it became a common pastime and amazingly for the most part it still is. Everyone sort of showed eachother how to play, then again a lot of us were smart enough to look online for help.
One of the things I have to fault Minecraft for is that they never removed its dependency on the wiki. They should have been able to find some way to implement in-game a way of seeing what you could craft, how to craft it, what you need to mine ores, ect. As it stands, Minecraft is near unplayable if you don't have access to the wiki, at least for newcomers.
Peter Gill And thus the starting point for play Minecraft with mods like NEI (Not Enough Items) and Inventory Tweaks, or TooManyItems (if you don't play with other Minecraft Forge-based mods).
Or hell, just hit up Feed-The-Beast.com, download the FTB Launcher and play Minecraft with whichever modpack they provide that you want (and following Direwolf20 on YT for how each mod works and how you can play with them in such a pack).
Personally, I purchased Minecraft during Alpha 1.0 when it was described as "virtual Lego where your imagination is the key!", spent the time learning the mechanics of the game before being introduced to mods during the Beta 1.7.3 era (before the Adventure Update of Beta 1.8). Most of the big mods used nowadays particularly in FTB, had humble beginnings during the Beta 1.5-1.8 era (either being created during that time, spun-off from another mod during that time, or inspired by a mod from that time).
ElNeroDiablo Studios Just because mods fix the issue doesn't remove the fact that something like that should have been implemented into Minecraft proper.
Peter Gill It's exactly the fact that you do NOT know everything from the beginning that got me hooked and I don't think that I'm the only one. Minecraft is a exploration game and i don't just mean environmental.
One thing you never think about.. Minecraft has a fully destructible environment. Landmarks you created (the first hut/cave you hid from zombies in) and leaving your mark on the environment could be the coolest feature.
Not only crafting and building, but open world games where you have the freedom to play how you want and do what you like, rather than games which are essentially glorified movies.
Being able to dig into a wall that stops your progress and the ability for your friends to drop in and out of your game.
There is action in minecraft but also survival, farming, fishing, exploring (and of course crafting and building).
Minecraft for me is freedom and creativity.
Freedom to do and create what I want, when I want, how I want and with who I want.
I was saying -literally 30 minutes before this video went up- that Minecraft is entirely to blame for the endless torrent of games coming out in supposed "beta" stages. Although this argument for how it's changing the industry is just as valid.
This goes FAR beyond video games. As children, the sort of games we play defines what we consider "Fun". And what we find to be fun and enjoyable heavily influences what we actually end up doing with our lives. We're seeing the effects of video games on generations already- as you pointed out, the early generations of video games were largely action and reflex-based, with a strong emphasis on instant gratification. So, as the kids who played those games are growing up, what are some of the problems we see in young adults? Entitlement, impatience, and a demand for instant gratification. If the next generation is growing up with games based around patience, exploration, and creativity, I can't imagine what sort of wonders those kids will achieve when they grow up!
And as a disclaimer, I know there are WAY more factors that go into all of that than simply the games the kids play. But there's no denying that how they have fun is a very large factor.
2023: After 8 years this video is still pretty acurate
I don't know how many new games are impacted by the Minecraft nostalgy but I can confirm that how large amounts of programers are inpacted by it. Minecraft as a game has the biggest and probably the best modding community that ever existed
I know a fair few kids who fit into the "CoD 12 year old" stereotype who also love playing Minecraft together, I wouldn't doubt the continued existence of FPS games for even a second.
I do like to see them interacting socially at school though, I've seen hated enemies and school rivalries between these kids who, up till that point had only been interacting with each other in battle, come to the rescue when a creeper strikes or lend a helping hand in mining together.
Brings a tear to my eye to walk into the gaming lounge and not hear the standard insults slung about left and right, but instead hear the ideas for group building projects or organised team battles and about supplying everyone with the same gear.
(none of which is influenced by an adult in any way, apart from one of the science teachers who loves the game himself and regularly joins them in game).
That is true but does mean it won't be so dominated by FPS, but the effect of MC will hit the games pretty hard when that generation get older.
First thing i learned in games is if the game wants you to go right, go left and look for hidden stuff.
But then as you head left for a while you start to think, "maybe I was supposed to go this way and the real hidden stuff is to the right!" So you head back for an even longer while then find an important looking door and think, "oh crap this must be the way I go." So you turn around AGAIN and head all the way to the left and find a meager pouch of gold coins for your trouble. And I do this in EVERY. SINGLE. DUNGEON. I have 50 hours on Skyrim and I've done so little and god there are so many hallways!
Also happening with Smash Bros with the rise of Platform Fighters as a genre.
Not gonna lie, I legit got teary-eyed watching this and realising the many kids being inspired by Minecraft and in the years to come perhaps some may even create games beyond the capabilities and creativity of today.
This video was released in 2014… it’s 2021 now and people STILL enjoy MineCraft today…
2022 - This video's predictions are still very much accurate.
dangit I wish KSP was as popular as Minecraft
I wanted to see people land on Mars D:
Please may KSP explode in popularity.
+waterlubber wait, I really enjoy it and I thought it is, may not as popular as Minecraft, but pretty damn popular. But then again, when I think about the "gamers" I know, most of them don't know it ._.
+TheZnoox KSP is hard, that is why it never really took off, for a hard game to become popular it must be in a genre where difficulty is something the audience is accustom to or difficulty is slowly added with play, ksp has neither of those qualities. It still did fairly well despite these points though, but at it's core a game like minecraft is easy as can be (though a non wiki craft guide would be appreciated)
What is KSP?
Fran Peña lmgtfy.com/?q=ksp
I'm not a gamer. I never had a console as a little kid, and I didn't get a tablet until 4th grade. When everyone loved Minecraft in second grade, I initially wasn't into it. I didn't understand the appeal of video games. But then my friends showed me Stampylongnose, and I was hooked. I've always loved the idea of escaping into another world (the reason I love reading and the Internet - you can be anyone you want for a little while). I got a tablet and played Minecraft a bit, but I'm not patient enough to collect resources (and too scared of hostile mobs to go out at night). I kept watching CZcams, though, and I moved from Stampy to PopularMMOs in 5th and 6th grade, and from 7th grade to now (9th grade) I still watch CaptainSparklez.I still don't play video games, or watch other gaming videos, but that just shows the impact of Minecraft. It reaches even the ones who don't play it.
This is, unironically, a piece of history. This deserves to be archived somewhere on a disc or something
I think it's not just the patience players will bring into the next generation, and maybe it isn't even the crucial point. When you first start playing Minecraft, you are flashed by the possibilites, the "infinite" open world and so the unknown, the crafting and most important: You aren't limited in anything. Today this is natural for me and I play Minecraft only with mods - which accelerates the gameplay. No, I have no patience after all. I want results. But hey, I was grown up with older games - the "result-games".
But Minecraft changed many other important points of view for me, which I can't call out, because they are many other game-changing games I've played and the experiences from them mixes with MC. I think the important thing for me was, that this game left an crucial impact in giving me freedom, that the limitations of the game are given by me: The player.
In my eyes, the first signs of the MC-impact is the crafting. Everybody loves crafting. People build this in their games if possible, It's amusing. And then of course the growing number of open-world-survival-games.
I don't think this works out too well.
A majority of young children who like Minecraft don't like it for the lonely, tranquil, almost zen-like singleplayer mode, but rather, the fast-paced, once again action-based, PvP, or the freeform sandbox Creative mode.
I've met plenty of people who say they share the same interests of Minecraft as I do, but then I find out that they have never played survival mode even once.
*****when I started MC I went on creative to get pro at the controls because I'd never used controls like that and I had to learn how when I got pro I got on survival and learned how to actually play the game now I'm back to creative but I mess around with redstone
Excabluir That's a good point.
I played die a month some creative before i was comfortable in playing survival
I played it in every way possible ! I always liked the wholeness of this game, the community (not the toxic players), the ways to play, the somewhat complexity and the mods and maps and the mini games from the community
Excabluir. So? The point was that these kids who grew up building expansive houses and all that, will build different style games the rpg or FPS, games that challenge your mind, heck your already seeing it now, with house flipper games are being made which challenge your mind and get your creative juices flowing.
sincerely, for me, the true power of minecraft is in survival and exploration, what I find more fun in the game is to travel through the random generated map while trying to stay alive. and come back to my home with cool stuff and material that I found while traveling. more than creating and have patience to wait for the action (what I don't think is that new) is to be able to see something new everyday, to discover and be able to come back to that place when I want, because there is something useful there or because i just like the place
Even with some mediocre updates, this still holds true, god I love Minecraft
It's already 8 years now.
We've got cozy games and farming games.
Yeah it definitely is what brought that about along with more people having access to PCs and gaming devices.
I can tell you its a mega hit in 2019
When trying to play Minecraft with a little kid that was old enough to understand a controller but talks slowly because they don't quite have a grasp on language, he usually never wanted to play survival, because you have to be patient, work for your toys, and, worst of all, can die and lose everything. If given the option, he'd much rather start a creative world and spawn in things, blow things up, etc. I usually saw it as playing with toys in the same way he would a toy gun or car. His older brother who is old enough to talk relatively fluently (sorry I can't give exact ages. I think the older brother just turned 10 a month ago?) was more accepting of survival, but usually found navigation without the accustomed flying difficult, but he did manage to chop down some trees, mine some iron (on peaceful mode, because mobs + slow child reflexes = unhappiness)and overall did fairly well, though they spent a fair bit of time killing me and each other with stone swords. This doesn't really add anything to the conversation, but it's my personal experience with playing Minecraft with two young children.
I can't describe how this game changed my life in video games. I'm 21, born with PS1 (Twisted Metal, Destrution Derby, Raiden Project and so on) and the PC (on which I first discovered RTS with Total Annihilation and then FPS), so I guess I'm between two generations. I was playing classic games (RTS, FPS) and then suddently a whole new type of game with unlimited potential came out and it just blew my mind. Now, I play space engineers mostly. Looks like minecraft and its legacy is going to stay with me for a while.
2:03 you do know of creative mode right? And TnT
I couldn't agree more.
Personally, I welcome our new Minecraft-raised gaming overlords.
The Warden: screw that, lets go give a new generation some nightmares
I honestly think EC is seriously underestimating how much minecraft will shake things up. The big thing that really is special is that minecraft is based around building, not destroying. The fact that combat is only a secondary objective barely fleshed out in the game it perhaps the most important thing about it.
After 7 years this gets recommended
It's weird to think of myself as the "Minecraft Generation" but it feels a lot better than a "Millennial"
i would say the minecraft generation is mainly Gen Z, (myself included) I actually started playing around Release 1.0.0 in 2011 when I was quite young
AGREED
It's been 7 years and it's still going strong
3 years left before 10 years after this video, LETS GO
Quite literally playing Minecraft while watching this
we are already feeling the repercusions of minecraft with 2017's market flodded with open world games..
But... Didn't the earlier games of yore ALSO revolve around patience? You'd play a game for hours before you were good enough to pass the first level. It would take hours of fighting slimes before you could survive walking to the second town in an RPG. And honestly, in the original Doom and Wolfenstein games, you'd spend more time walking through a level than actually shooting anything.
Then we stepped away from that and focused on faster experiences, but when I was a kid I spent just as much time playing any game on the NES as my nephews spend in Minecraft.
That's why the narrator mentions "a return to genres that haven't gotten AAA budgets since the 90s"
Gyro A genre isn't what makes a game require patience.
marscaleb but you need a lot more patience in roguelikes then in a fps
marscaleb What Dan meant by this is that in Minecraft, you have to set your *own* goals and make things happen to achieve them. The type of patience you're referring to still isn't as pressured simply because in games like Mario, L.O.Z., etc., you still have a goal that's given to you in a relatively clear-defined space.
In Minecraft (at least when it was originally made) you were dropped in a world where you had no clear goal whatsoever. So, once you do the first and easiest thing that comes to mind, you set out to use your new knowledge to do even bigger and better things.
Things don't happen on their own in Minecraft; the players of the game have to make things happen if they want things to happen.
My cousin is an absoloute master at building in Minecraft, her buildings and designs are amazing, years ago we played this game so much, and she built in survival, we helped her sometimes... copying rooms for hotels, recreating structures for different protions of buildings, it was torture cause the designs were complex.
Fast forward now, she's studying to be an architect.
Patience my ass. Most people play multiplayer, and I can guarantee you that after just one day, just ONE DAY of playing they will have created a base, gotten loads of diamond and tools and weapons and armor. They will literally have already gotten the most out of their game already and are just now playing the game normally.
How do you miss the point so completely? Is putting in 6 hours of gameplay mining and building, the same level of patience as spawning in COD? no. It still takes a lot more time and patience. And anyone who's already that good at minecraft has certainly put in their fair share already.
Keinlicht The point is, every Minecraft player I've ever talked to considers the fact that you need patience the worst part about the game. It's no different than powerleveling in an MMO. And that's not being good at Minecraft, if there's a server with like 60 people on it, and all of them are working at the same time, you're bound to have a damn fine civilization in just a few hours. And those few hours are not anywhere near as fun as when it's done.
BlazeHeatnix2 Were these players you speak of aware of Creative Mode? If they don't want to collect resources, they don't have to. If they *know* about creative mode, then... what's the argument here? If they were sooooo disappointed with their hours of resource gathering to build their town or whatever, they should have just made it a creative mode world.
Plystire
Half the fun is exploring the world and fighting monsters. You don't get that with creative mode. Plus if it's creative, EXP and economy systems are useless.
BlazeHeatnix2 Then build a civilization in creative and then go into survival. Sure, the time it takes to get started is hard, but honestly its also the part that makes it fun, building a nice house wouldn't be as fun if you could just spawn a nicer one in, finding and enchanting diamonds is a pain, but if you could just get them for free, then what? Extremely powerful armor is only cool if it takes time and effort to get, exploits and crazy farms are only cool if they give you stuff that you need to put effort out to get. Its the difficulty that makes the removal of that difficulty fun.
Now, in 2020, we have games such as:
Rust
Ark: Survival Evolved
Space Engineers
TerraTech
7 Days to Die
The Last Oasis (WIP)
SubNautica
Astroneer
Thank you, Minecraft for your existence. Without you and your developers, we would not have seen these games and more. As for my message for you: See you, Space Cowboy.
Don't forget about Terraria
I have to admit, when this video was first put out i was an 11 year old playing only minecraft. Now i’m a 16 year old who craves open world RPG with crafting systems. Whenever i played Minecraft i always wanted to create a story, i was an adventurer, a mayor, a hero, a king, whatever! My favorite was to build my own villages and fill it with villagers. It was a way to make my world feel less lonely. And now as a 16 year old that hasn’t changed
Speculation is a tricky thing. This video was made 4 years ago, and the emphasis was on what you DO over what you SEE. Now I think we can reasonably see it's the aesthetic that pleases kids. There's a cornucopia of "retro" games that this generation is more willing to play because of Minecraft. I work in an arcade, in charge of the ticket redemption prizes, and the popularity of "pixel" style items is huge! It's not quite on the level of emojis, but definitely very mainstream. Through this, I'll indulge in a little speculation of my own. We're never going to lose the audience that demands the highest fidelity and realism in their games, but the stage is set for the "simple," "budget" games to be its own subculture of games largely detached from nostalgia of people for whom that "simple" style was the height of technology. Right now there are a ton of "retro" games that give the aesthetic of the old 8 & 16-bit eras without actually being restrained to the technological limits of that time. Compared to the AAA industry, they are absurdly easy to make to the point that a single person can do most, if not all, of the work for their creation in their spare time (albeit over some years). It's allowing people to experience great games on a variety of platforms without it needing to be an expensive hobby for "the rich kid." To make a very wild speculation, it presents the possibility that these game makers can come together as their own company, uniting their talents to make more games like that more frequently and really compete with the big studios (which are doing themselves no favors with all this "games as a service" stuff).
WayForward seems to be one really solid company in this realm, with a ton of games that are retro-ish in some form. I don't often say this, but I'm optimistic from their example.
I want a Creeper plush doll now xD
Oh my God I have been trying to tell people this since mine craft came out! I've been playing it since pre-alpha and still not bored with it XD even have a grass block tattoo
fuck me, that's sad
I'm currently studying games programming at uni (uk) everyone in my class has played minecraft in one form or another.
So this video could still hold true halfway through its ten year prediction
me and some friends started to play minecraft with the goal of finishing the game (defeat the Ender Dragon). for 3 weeks we've had so much fun building houses, exploring and creating farms, castles etc that it's now only a backup plan for when we get bored :)
Lots of people say minecraft as something negative, and really not that good of a game. I've played since late alpha of the game and I STILL have trouble remembering crafting recipies or the perfect statisics of finding diamonds. Minecraft is huge both in the social standpoint and the game itself. Honestly, not much negativity can come out of a game so big, yet people still stand by the saying "The bigger they are, the harder they fall"
how the hell do you not remember crafting recipes?
And I'd also like to point out that the MATURE kids who play this game and use it for its intended purpose and not a dating sim will grow up knowing how to use building blocks and have the patience to CREATE a game. Minecraft isn't just breeding a generation with the ability to change parts of the industry, its creating an industry of creators themselves.
Now where do these little tweens looking for dates fall in? I just... Hope they fall out of that habit soon.
+The Dream of Life Yup.
just... yup.
I have projects for minecraft roleplays that have over a year of work into it. It is patience but I hope the outcome is great
Sire from my playing minecraft experience i never had anyone ask me for date
sad face
0:16 Well, we know now. And what an effect it's had.
Speaking of patience, my little sister, who only has one hand can make entire worlds and houses because she plays a ton of Minecraft and watches videos of it, can do more than me, a guy who has been playing videogames since his childhood. If it goes like this, then the videogame industry will be interesting.
"There's alot to dig into about Minecraft" ah ha...ah ha...
The majority of kids who play Minecraft never play survival. They play servers with mods showcased by some guy on CZcams. Or they just run around killing stuff.
Well, younger players do that but one of the beauties of Minecraft is that everyone can play it. Old or young and the markets on Video games are clearly divided we either have Mature, grown men GTA or kiddy, 7 year old Mario kart and younger kids don't respond so well because they didn't get introduced to lovable Mario in his 1st game at the arcade. They wouldn't understand it but Minecraft is new and fresh and fills that Generational Gap.
I do find it ironic though the even with the effort to divide the audience on games, little kids are playing COD and adults are playing nostalgic Mario.
Because 6-year olds go on servers where people are saying: !@#$ YOU !@#$%. Yes. That's exactly how it works. For the record I'm a kid and I hate servers.
Servers are really fun
Especially mini games
One mini game called dwarves vs zombies IMO deserves to be made into a full game
Pokemon Fanboy
Wasn't that actually meant to be a standalone game that didn't receive enough funding?
I always play survival and add mods to enhance and make gameplay more tough and challenging. I also go on creative to build maps to admire or check new features and not to kill everything in sight like a bloodlust although I've done it before, it really relieves rage
Ayyy this actully happend! 3:55 Quiet literally we got that in half life.
EC: minecraft teaches patience
pretty much everyone: enters creative mode, gets everything, blows everything up
God, I hope Mechwarrior and Rainbow Six come back. Such great games and honestly, both the Tactical FPS and the Mech genre need some revival; and not by the likes of Mechwarrior Online.
+Carl Heyman mechwarrior online is out if you would like to play that i think its on steam
+shadowsidestep Mechwarrior Online is PTW.
Thats no fun.
haven you seen raindow six siege yet?
rainbow
i got it for 44$ on steam so much fun
These kids are also playing COD.
Dark times are upon us indeed.
Most people 12 or younger LOVED minecraft a few years ago but are getting bored of it the other day my 9 year old brother told me "I don't like Minecraft anymore. It's for 5 year olds!" Which shows that people are starting to be pushed away from the game because of the extremely young audience
I was born in 1991 and I grew up on building too. The Incredible Machine and Roller Coaster Tycoon for the win~
I love this optimism. I'm way too cynical and think that ultimately these kids aren't going to make too much head way in the industry as whole because the days of games being anything but a money hungry cash grab are slowly dying
3:55 here ya go he predicted Fortnite
I'm super excited to see this generation grow up. They're so different from us; they're growing up in a world of technology and innovation. I'm not going to be a curmudgeon at the age of 20 and start talking down to kids. I'm going to embrace them. I'm excited to see what they can do.
They'll probably fuck it up tho
9 years.
Nearly 10, and I don't think it's going anytime soon.
2019 MINECRAFT IS BACK POG
I want a grand strategy game to go viral so people stop calling me pretentious for only playing strategy games.
just a normal strategy game would do
throw victoria 2 in their face, that'll shut them up
4:08 Oh no! That will not end well. (artwork)
Best is that minecraft is both for kids and adults. Thanks to no advertisement being made by mojang, thus defining for who minecraft is. And being an indie game that sold 11 milion times, and it's studio being sold for 2 bilion dollars is pretty awesome!
and redstone, there are redstone builds that are harder to make then the earlier versions of the game