Your idea for ts is exactly what i want ts to be like: Startup determines duration aswell as cooldown. And the ability to choose how long the duration and cooldown is. Meaning i can do a short duration short cooldown timestop style or a long duration long cooldown type of style. Aswell as the fact to choose when to move in stopped time like jotaro. And wormehole nails effect for knives in ts so they don’t bug and actually hit the target. However i would change the fact that only rage stands can move in enemy ts. I think it would be better that all ts stands can choose if they move in ts or not at the cost of their own ts giving themself a ts cooldown but allowing them to move through the ts of the enemy. Which means they have to choose either to take the dmg or save up the ts for a complete unmove ts for the enemy because then the enemy will be stuck at a cooldown meaning they can’t move in ur ts.
@Ultra perfect block what? Infinite speed? What about the other moves? Speed slice does around 30 dmg and can't be pb'd and heavens judgement if you get a guardbreak or just throw the move out you get huge damage, you can bait people into not pbing infinite speed, throw knives, they block , infinite speed, can't pb because there's a parry window (idk what it's called)
In the manga Diego, when he was fighting with Johnny, stops time and throws a canister with kerosene at him. Then he throws matches and ends stopping time. I think it will be awesome if Diego had this move as timestop cutscene
A lot of people complain about how uzu only listens to eclipse, but come on, he is THE voice of the people. He is a voice of reason, he is creative with his suggestions, and takes into consideration about the after effects of such suggestions. We should all be incredibly thankful that we have such a prominent community figure like eclipse.
And thats a problem, solely basing whats going on in your game over 1 single person with bias opinions who probably cant even script a game properly isnt good at all.
Idea for ts rework: all damage caps are removed but stands can’t use there normal moves, and instead they have 1 or 2 new ones to use. For example tw would only be able to use knives and road roller in ts meaning that you can’t just do a ton of damage with m1s but it’s still a good move and could be considered an ultimate move of sorts
with the fact that you can only use a singular/or 2 move/moves, this nerfs all ts stands to hell. not even to the ground, just straight to the underworld
@@starscream8989 worse. if tw is using ts, then it's only moves are road roller and knifes. knifes are bugged so the user has no choice but to use road roller. this makes ts very limited, and ruins the balance YET AGAIN altogether. if this was added, beach boy would probably overpower twoh
@@The-one-who-cookss but the stand itself can still make damage without timestop, and the Timestop is like a pseudo ultimate where you use time stop to throw knives then use your damage buffed roadroller, its just that now it can just m1 away and bipptty-boppitty-boo your health is gone
@@starscream8989 i agree with you. however, we should give the time stop stands a sort of move you can ONLY use in ts, and which deals as much damage as a sptw beatdown
Yes yes yes yes yes yes yes yes yes yes! SBR is near impossible without ts / ts resist stands its a joke. Its bearly fun to play with ts at this point its so op. It 101% needs a rework.
Timestop does not belong in any fighting game. You can stop their movement, all defenses, etc etc unless they've grinded for a certain thing they may or may not find fun. It is impossible to find balance in a button that can disable EVERYONES defenses and offenses, plus movement. I press H, now I win, that's all it is and should never find any place in a real jojo game.
@@yoshikagekira1260 that would make sense but this is a jojo game not a random game with random powers so its not the devs fault araki made the anime have a stand that can stop the time, but it is the devs fault that they did not balance it. Note: You said real jojo game but in almost the exact start of the Anime they introduced time stop so how does that make any sense? And by the way didnt your whole character get bodied by the exact person who uses timestop?
@@n0cky1 just perfect block/dodge every move (its the most predictable stand in the game) and cancel the ts with an R or a right click or if you not at range jump in his animation and gg you won against sptw
@@oilivre1485 that doesnt take away the fact at how braindead it is. It literally the strongest stand in the game because of its stupidness. For the stands that dont have ts movement is game over. Even if you pb all the other moves like skull crusher and the slam, 1 ts is enough for half or health or more to just vanish. I'm a Mih user and its so stupid how i cant even use TA cuz 1. the windup is slow as hell, 2. the TS windup is too fast so TA doesnt even activate and 3. even if i was to try and get some distance, they can easily close the gap with skull crusher. It gets to the point where i have to predict the ts before it happens by activating TA so TS is sped up, yet half my health still vanishes :/ and even then it doesnt even gurantee that I'll win against the sptw user. All of this combined with beatdown being completely uniteruptable unless u pb it makes the stand itself a free dub. Apologies for the long paragraph lol
Normal SP has a balanced TS I think, i use SP and it only lasts like 5 seconds at most and you can get a few good hits in and end with a kick barrage, doing a fair amount of dmg not to high but not too low
Also a fix where non-ts resist stands can't see/hear anything going on in timestop (such as when you can see barrage effects and hear attacks being used) would be nice.
how does that make sense time is stopped you are frozen if u could see what happened then it wouldnt require kakyoin to die to figure out dio's ability
@@ramen3611 I’m not sure who you are replying to but just to make sure everyone is on the same page, I was saying you SHOULD NOT be able to see stuff in TS if you DON’T have TS resist, which is an issue because you can often see and hear barrages and such in TS without TS resist.
Hey Eclipse! I think that's an extremely well thought out idea, but here's another way that can work. Timestops should be activated by a rage-type of a mechanic. This should work by the timestop stand getting rage. Once the person gets rage, they can time stop. For example, if they get a quarter of their rage bar, they can activate a 2-second time stop. If they get half of their rage bar, they could get a 4-second timestop. Finally, if they get a full rage bar, they can get a 7-second timestop. Cooldowns will vary depending on what kind of timestop you use. For example, if you get a quarter of your rage bar and use timestop, the cooldown will be shorter, somewhere around 20 seconds of cooldown time. If you use a half bar timestop, the cooldown will be 35 seconds. If you do a full timestop, the cooldown should be 50 seconds. This way, people won't be spamming timestop nonstop, and it would still be canon to the anime. Another proposal is that for a 2 second time stop, you should be able to run so you can basically use it as a projectile avoiding move, kind of like how Jotaro avoided Rat's missiles by using timestop. But as the bar gets above 2 seconds, you still should not be able to run in timestop, because you're going to be using that long timestop for free damage. A damage cap shouldn't be a thing, but it should be activated when you use a 7 second time stop, with a small damage cap of 80%. Anyways, this is my idea on the timestop. It will also keep everything else that you said because a 2-second startup is great for the opponent to cancel your timestop. (Sorry if this was really messy, I haven't thought it out much, but I'll try to improve this later on.)
not going to lie, this could probably work, but there are some flaws, this doesn't address any start up which means that if someone TS, then they get free damage and would just combo after TS. this also means people will still spam m1's and still have it do majority of a persons health without giving a real downside. still, this is really thought out and i can respect the work you put into it.
Dude imagine eclipse made a jojo game based off of all his knowledge in tb2 and yba! He’s so good with game balancing that I think he could design things amazingly if he had developers on board to do the scripting
22:36 good idea but if we use r in the time stop the person fly back like a knockback (Only the time stop user will work) and if they dont use R only barrage it will make them knockback and ragdoll for 2 seconds and while in the ragdoll you cant hit him and if we use m1s, make them does ragdoll for 2 seconds or can't hit each other for 3 seconds or the time stop user moves slowly after the time stop for 2.3 second
You could add quick time events using the arrows on a keyboard. You need to hit these quick time events in order to maintain ts. They also become quicker in order to make it harder, the longer you stop time.
I’d like to say that since time is related to gravity, and cmoon can somehow affect time as shown in the manga before cmoon fully manifested why not change the way cmoons gravity shift to where you can charge it in order to have a larger area of affect and duration? that way the gravity shift charge can also act as the bar used for ts resist however, that bar decreases at the fastest rate of all because it’s not fully time related, and only gives cmoon around a second or half a second to move/react to time stop stands
Eclipse, I fully understand your *Time Stop* concept, And it's great! For TA4, I think *Infinite Rotation* should be an attack move where you can hit yourself or another player (Similar to *Self Injury Overwrite* and *Injury Overwrite*) which gives a poison effect lasting for 30 seconds, however, grants you the ability to move in *Time Stop* and attack damage reflectors such as *Love Train* and *Your Own Shadow* for the duration of the poison. What do you think of that idea?
Or how about this, the amount of DAMAGE you do in TS will affect your TS movement. Let’s say you did around 50 damage, which will be the required amount to have TS movement, and the opponent you did that damage on uses TS (with the same rules you applied on your solution to TS), you can move for a second (ofc no moon gravity). Now, I have another thing. Whenever someone uses TS, I don’t want your TS movement timer to start immediately as the TS starts. Your TS movement begins whenever you hit any of your movement keys. Let’s say someone uses their TS, they will start running up to you and you will move away or attack (if you want to) when they are about to hit you, starting your TS movement timer as soon as you hit the movement key. This can encourage players to use their timestop movement wisely, instead of just jumping into the air with low gravity and evading all attacks in TS if you have TS movement. Oh, but what if your TS movement lasts as long as the TS? Well, part 3 Jotaro’s TS movement lasted 3 seconds against pre-greatest high dio. His TS was 5 seconds. You can see where this is going. Adding TS movement according to the TS length feels unfair, because it’s basically saying “the damage you inflicted on your enemy will be bottlenecked because of the length of the TS”. You earned the TS movement. No reason to add TS movement according to the TS length. In your TS movement you are not allowed to use high knockback moves, such as jawbreaker, smite, slams, etc. You are also not allowed to use high stun moves, such as vamp freeze, eye gouge (if it somehow manages to not get cancelled as it is 80% of the time), or any counters, like GER’s and C-moon’s. Yes, TS will have the 50% damage cap. (Although around 55%-65% sounds a bit better because half of your hp being gone just because the player tapped or held a certain key down. Although this is optional. Why am I adding this new cap? Because of what I’m gonna say next. Hamon punch passive will still be available during TS.. but all defense passives will be disabled. This means that your TS damage won’t be completely destroyed by a max tough skin boxing, a mr pres popping out turtle form before the TS, a max hamon defense hamon user, or golden skin on a spin user. Skull crusher and time skip will be disabled during TS (obv) but other non-timestop related gap closers will still be available. It makes sense, I don’t see why you can’t bring out a sword and dash to your opponent, or jump in the air towards your opponent. M1’s will be disabled during TS except for the person being timestopped (if they have TS resistance). Oh, and you can actually time skip in rage mode while having TS unlocked in your skill tree, so you don’t get either confused and time stop on accident thinking you’re gonna time skip, or, why the hell should TS and time skip be the same key, just make them both separate moves.. problem solved, So yeah, that’s basically it for my TS rework. 50+ = 1 second 85+ = 1.5 seconds 115+ = 2 seconds 155+ 2.4-2.5 seconds 190+ 2.9 seconds
I actually realy like the sound of a rework like that. It would make someone want to learn how to use the ability correctly, and create their own strategies for different situations.
ok i liked eclipse's solution until i heard the "ts bar" introduced i mean if it charged up like hamon it would be ok but any slower i would just hate it and sptw only having 3 second ts
@Bilal Junaid The difference is that not all things from the anime are directly translated into the game for balance. A requiem stand having a less timestop length than its former form is silly
@@dillama13yearsago10 That's YBA's fault for making sptw a requiem stand to begin with. But besides that, it's not silly when you realize that you're trading TS length for being able to TS more. So if you like length over anything just keep sp, but if you rather TS more in exchange for less length then use sptw. It's not a bad trade off if you take the time to get used to using TS more efficiently.
I've got an idea for a BALANCED time stop rework: It has a start up animation that can only be canceled by being KNOCKED DOWN. (m1s canceling moves is stupid and ruins stands like RHCP) The maximum TS length is 5 seconds when fully upgraded. It could be longer for TWOH. In time stop, you still cannot sprint, and you are locked out of your normal move set, including M1s. Instead, timestop has a sort of modifier, and your stand barrage finisher is replaced by a unique attack ONLY accessible in timestop. This move is different from stand to stand. For example, TW's special timestop-only move would be "Kakyoin Donut" and would have a 1-1.5 second start up, which is there to punish you for using timestop from too far away, as you'd have wasted precious seconds catching up to your target to use the move and potential cause you to miss. I'd say the damage should be around 30-35 damage, maybe even 40. TL;DR, Timestop is given a start up animation that can be canceled by getting knocked down and is limited to 5 seconds for most stands, no sprint, modifies stand barrage finisher into a special attack that's unique to each stand, the attack has 1-1.5 second windup, and does decent damage without taking half of your HP.
@FilippoAndMind wym tho, that’s his point he’s using the most popular TS stand to show how stupidly busted it is. It’s for the video and to get his point across by showing current gameplay with said TS
They should make it that while you are in timestop,you can only use 2 specific moves that can be different for example what timestop stand you use like one could be a mini beatdown that would take 25% health max and a heal move and you have to choose
I main TWAU. I don't projectile spam, but some people (even if I use literally 0 knives, revolver shots, or smoke grenades) will say "BuT tHaT's TwAu So It IsN't FaIr!1!!!11!1!". I don't TS so that it's my undisputed victory. Oh, I also barely use my stand. Just boxing, knives, and my revolver+grenade.
@@haIIucin0 even if you spam knives its ok because thats literally in your kit so why wouldnt you spam it? (And no im not a twau main im just saying whats wrong with spamming ur move when iys in ur kit)
@@dakinoshi5826 it's not the players fault for spamming as that is how the stand is meant to be played even though people blame it on the player instead of the stand lol.
@@TheRealPillowMan he didn’t say the vid was good he just said he was glad that he is making these type of videos also why did you put ducking in your name instead of fucking
when playing with tw I always assumed that road roller was best in ts because the added damage does about 120ish (I think) which is quite a bit not to mention you can follow up with a few m1s afterwards
Your holding button Idea sounds like so much fun to play with, like it gives time stop so much utility. If they add that using a time stop stand would be so much fun. I'm praying for it man, even thought the mods are probably way to lazy to actually make it happen. It is the best solution hands down My only flaw is that time stop stands without rage bars should at least have some kind of Ts resist, nothing big but at least something.
@Jachan Watkiss ok maybe not the BEST one. But i think this is a really good one and would make time stop more fair and would require a bit more brain usage
how to fix time stop and ts resist -any free time stoping stand (examples include star platinum the world *sptw* and the world over heaven *twoh* will have a taunt for the amount they have charged is how long they can walk (all stands are different) -rage mode stands rage mode decrease to walk in time stop by holding a button - ger should get a pilot so its user cant move in time stop but the stand can -time stop damage cap removed time stop launch’s anyone who was frozen in time stop (thats taken damage) back (maximum of c moons lunch back move) (this will fix the stunning ts the end of time stop problem -to truly fix time stop they will need to fix m1 damage (reduce m1 damage so it only stuns doing low damage as a combo extender) (will prob never happen or this list) -add a wind up time to time stop (could add a charging time stop bar to choose how long it lasts and its cooldown) -make time stop cancellable (only on rag doll) -add reduce cool down on all moves so the time stop user doesn’t get punished after
Time stop just needs a large start-up, pretty much making it a high risk high reward type move Edit: this makes it to where if you use it too close you risk getting it cancelled, but if you use it too far, you won’t get as much damage as you would if you timestopped closer to your opponent
I have quite alot of suggestions : - Your TS can be cancel or not is determined by the HP you have at the moment, meaning that the lower your HP is, the easier your TS can be cancel - After activating TS ( With 2 seconds of startup ), Your default speed and Damage will be reduced by 40% and your M1s gain cooldown which is 2 seconds for each Click - If someone has a TS Resistence, they can't use these moves : + Aerial Ace + Beatdown + Nail Glide - Depend on how many moves you used, the higher there will be after the TS end, max knockback length is the same as C-Moon Inversion Punch - If you choose to make TS require Charge mechanic, make it that no whatever how long you charge ( even if you just spam it ), it will still goes on a cooldown of 45 seconds ( Half reduced ) which makes the TS Stands user have to more cautious when using TS - You can freely moves anywhere, and by that i mean you can even fly on the sky ( canon right ) - make it so TS-Resistence cannot moves in TS, but their Stands can attack ( Just like in the anime ) - If you decide to block a Parriable moves in other TS then give up, because Block is disabled in TS ( Not the one who activated TS ) (Eclipse if you are reading this i hope you can send this to the staff )
i do like to explain eclipses ts, basically, if u use ts and pres H again, it resumes time, making ts cooldown faster, also when i charge (hold) H, ts uses to be longer,then the questio nis, ¿how u cancel ts?, well if u attack someone in the animation they just dont ts, this works inside of the time stop aswell, last point to know is that clicks will be disabled in time stop, making this move not an insta kill combo.
My suggestion about timestop: When u stop time you have to hold "z", "h" key to make it go on. Twau time stop second:5 (Without rage 2-3) Tw time stop second:5 (Without rage 2-3) Sp time stop second:3-4 (Without rage 2) Sptw time stop second:2, max 4 (With awaken 5-6) Twoh time stop second:5-6. You can do what ever do u want in ts if you're using tw,twau,sp, unless m1. You cant use beatdown or heaven smite in ts. You cant use sptw's ora kicks on time stop, becaue it stops time at the end(Sptw's ora kicks),time skip and skull crusher too unless stand jump. You cant heal on ts. (any stand like ta4) Theres no animation if you hit "z", "h" key button it stops time directly. When you're stopped time if you made take your hand off the key it cancels time stop. 1 Second ts=15 second cooldown 2 Second ts=25 second cooldown 3 second ts=35 second cooldown 4 second ts=45 second cooldown 5 second ts=50 second cooldown 6 second ts=1 minute cooldown Also you can move in timstop whenever you want. ("h" key)
@@JetstreamMsammM right click is useless, not all spec has many offensive moves, barrage gonna be on cooldown and the only move kinda on use is platinum slam, wich besides ts is useless
@@exactamente.8274 there should be a change if you use ora kicks difficult time it would stop time for a litle second but in ts you shouldn able to use ts i mean in ts you can use kick barrages slowly
23:14 so ur thinking of tb2’s ts? After a certain amount of dmg u get flung but if u dont reach that dmg they dont get knocked at all and you’re free to combo them
I have an idea as well, maybe not as good as eclipse's tho. When you stop time you have a bar which depletes when you use abilities and m1s (kinda like rhcp's electric charge bar) and if its empty you cant attack anymore at all, but make it deplete really fast when using moves that do a lot of damage (like 1 m1 is 20% of the bar, you dont have to charge it up it just appears when you stop time. i dont really know what to do about ts resist
(I'm pretty sure he didn't mention this in any part) But I have a cool idea where every stand has a unique timestop animation. Like for example, Star Platinum (and) Star Platinum: The World have the user move their hand to their head, swiping it across their forhead and then proceeding to point in front of them, Star platinum (The World) coming out and doing the same pointing animation. And for The World (and) The World: Over Heaven, the user holding both their arms in front of them in an "X" Formation, slowly spreading them out behind them, as the world (Over Heaven) comes out, doing the same animation (Kinda like a "WRRRRY!!" pose) . And too implement the whole charging ts thing, the longer you charge the timestop, the slower the animation comes out, and once you let go of that timestop key, the animation plays at normal speed, you proceeding to do the timestop,
Paragon is now trying to "fix" time stop by suggesting turning it into a time erasure (again), but time erasure is a utilitarian move that has no risks, you can literally just trow it out and (except for ger ) literally no stand can punish you for it, if time stop is op they should just increase the risks keeping the reward, making it balanced, because at this point it's just free damage. That's why I like Eclipse's idea, but unfortunately they don't want such a hard work fixing time stop, they just want a simple solution, the problem with that is that these solutions are mostly making time stop useless or is just adding more damage caps (which would still be free damage). Time stop is very important for YBA, uzu should have a significant amount of work reworking ts, because it needs it, and time stop is much more important than new stands.
Paragon’s changes are good just that it needs at least -able to use 8 m1s at max -only able to use one stun move of the user -able to use knives from the user of time stop OR -nerf damage of abilities while used in time stop
alternative(adding to cutscenes): all stands have unique cutscenes that activate IF you are caught in ts which would now be a sphere(size depends on stand). Also road roller would be a cutscene in ts as well as donut.
Here's my fix. (Might be dumb also post video) 1. You cant jump in Time Stop (the only way to counter is to ragdoll (mostly stand barrage finisher) the enemy during animation or during ts and if succeed it will automatically end) 2. (If jumping stays and only for ts user) The longer you press jump the higher you go (A way to counter the people who spam jump and also stand jump. In the anime/manga Dio and Jotaro are able to jump high at different rates at each time) 3. For tusk to be about to move they must use a nail on a surface to move (I wont spoil why it's pretty major) 4. When a MIH is inside a ts the ts is lower when they activate universe reset BEFORE the ts (Also accurate to manga) 5. (Stands Rated who should have the highest to lowest ts) The World Over Heaven The World Star Platinum High Voltage Star Platinum The World 6. You can't beatdown for a bit after the ts or inside the ts 7. You cant use any mobility moves in ts you slowly walk and all your moves move slower. Vamp upgrades could speed up your moves to make you move normal at the cost off lots of points. (I say this because it seems when someone ts in anime/manga they look a bit stressed. Also Dio is a vampire making him easier to move and more flexible) Now that I think about it free moving ts is hard to balance. Sorry for the essay but this is all for fun and what I think could work.
In my opinion timestop should be different for every stand mechanically. The only change that affects every stand: Timestop movement can last to a maximum of half the timestop. The world(base): Unchanged Star platinum(base): Unchanged The world (AU): nerf knives nerf kni Star platinum (The world): no windup time, no speed reduction 1-3 second duration, you can attack in ts, no time skipping moves work. The world (Over heaven): Timeskip does not work in ts. Same duration as base the world, except RTZ does not stun/cutscene the ts user at all(timestop still ends) and timestop movement time & walkspeed for everyone else is reduced. C-moon (timestop resistance): Gravitational shift takes no effect, and shorter jump height. Tusk act 4 (timestop resistance): No nail gliding or wormholes inside ts. Nail shots wind up and projectile speed halved inside ts.
IMO they should make time stop like a beatdown move, where it does a set amount of dmg and plays a cutscene of you damaging your oppent in different ways, that portray to said stand
1st, time stop windup being longer is needed. 2nd, i think it would be cool if, when someone fully charges the timestop bar it refreshes all of his cooldowns except big moves like beatdowns and stuff.
Ok my solution is Everyone has buffed health on ts You do 25% less damage and Make the animation longer so You can cancel ts if you punch them while they press the button and make the cooldown still take place
@@dairychairy3612 he didn’t code it but nobody had a problem with the trees, but he talks about them twice and then uzu makes the trees useless for him, and you say it wasnt eclipse?
@@DarkGaia92305 So you want time stop to do absolutely nothing? No matter how you look at it, the tree has nothing to do with what this video is about, and you have no reason to mention it. Go mention it under a video where it makes sense to talk about it.
@@jotarokujo_starplatinum5492 have you read my comment? I said it ironic coming from the person who made the tree useless and when did i say it should do nothing? You’re assuming, i think SP and TW already have a balanced TS but SPTW and TWOH dont, SP and TW can do a decent amount of dmg in ts TWOH and SPTW are too broken
Here's what I think a good TS mechanic would be: There'd be 3 types of time stops - Quick, Charged, Panic. The quick timestop is executed by tapping the button once, this will have a pretty average wind-up and last for around 4 seconds. The charged timestop is executed by holding the button, it winds up longer but also lasts longer too. The panic timestop is executed by tapping the button multiple times quickly, it's very fast but doesn't last long.
“Hey wanna talk about TS in YBA?”
*1 hour and 30 minutes later*
le troll
12 years
Year:le troll
Ah yes
1 quadtrillion centuries later
5:45 i can already see eclipse freaking out about that hitbox lmao
I should have included my mic audio lmao "WHAT?!!??!" xD
@@EclipseGameplays do a small clip about it
free views
B🧐😗😋😙
@@EclipseGameplays vid about bd hitboxes when
Is My lag B)
Everyone: Ts need a charge up that can be cancelled
Mih user: *Maniac laugh*
well you can cancel mih speed boost but it has to be before a voiceline is finished
@@starscream8989 actually you can cancell half of mih moves
@@paradiso-gt-7452 but u can’t while ur charging ur ts
Well yea, cuz that would be a problem since MiH's main weakness can now be easily countrted
Time stop can be cancelled tho
"can't attack on timestop"
Time erase: am I a joke to you?
At that point it would be like TE >>>> TS
So its the same type of ability as my time erase
@CyborgKing200 who doesnt smh and i usually predict the TS bc its so brainded xd
Cw:i have been forgotten now I am clinically derpressed
@@mishaweaponsguy484 cw?
Your idea for ts is exactly what i want ts to be like:
Startup determines duration aswell as cooldown.
And the ability to choose how long the duration and cooldown is.
Meaning i can do a short duration short cooldown timestop style or a long duration long cooldown type of style.
Aswell as the fact to choose when to move in stopped time like jotaro.
And wormehole nails effect for knives in ts so they don’t bug and actually hit the target.
However i would change the fact that only rage stands can move in enemy ts.
I think it would be better that all ts stands can choose if they move in ts or not at the cost of their own ts giving themself a ts cooldown but allowing them to move through the ts of the enemy.
Which means they have to choose either to take the dmg or save up the ts for a complete unmove ts for the enemy because then the enemy will be stuck at a cooldown meaning they can’t move in ur ts.
The final part of what you are saying is reminding me of the sp ts movement ability from ABD that was overpowered
quit rambling bro
just remove m1 from ts and it probaly is not as broken
MAKE IT SO BLOCKING, BLOCKS SOME ATTACKS IN TS
I like your ts movement idea. Burning your ts in order to move makes sense
Conquerer's Will knowing that the devs aren't gonna need it anytime soon: 😏
Conqueror’s Will knowing it’s going to get massive nerfed:
@@trophicegg9428 it won’t, nobody’s complaining nor does anyone care.
@@harveersethi2462 Yes... nobody’s been complaining about the one shot combo with CW. Someone clearly isn’t in the YBA discord *O.O*
@@trophicegg9428 oh… sorry about that I didn’t know
Sadly yes wait no
Crazy Diamond and Purple Haze walking around stopped time: *This took a sudden turn for the awesome.*
Somehow i walked in stopped time for a brief moment using kq, so i was able to jump high enough to avoid attacks
Now you can say that not only sheer heart attack has no weakness, but killer queen too
I dont think thats what he meant
@@invisibleairxd261 kira if his theme played when jotaro stopped time:
I don't get it
paragon’s ts solution is just a worse version of time erase lmao
Fr he was just like NAH
How would you counter MiH?
The stand would have no weakness
@Ultra Yeah but you won't do any dmg to it The fight will last 9 hours
@Ultra perfect block what? Infinite speed? What about the other moves? Speed slice does around 30 dmg and can't be pb'd and heavens judgement if you get a guardbreak or just throw the move out you get huge damage, you can bait people into not pbing infinite speed, throw knives, they block , infinite speed, can't pb because there's a parry window (idk what it's called)
That’s the YBA staff for ya. They are all “very good” at “fixing” their game XD
In the manga Diego, when he was fighting with Johnny, stops time and throws a canister with kerosene at him. Then he throws matches and ends stopping time. I think it will be awesome if Diego had this move as timestop cutscene
yes as a twau main i think he should have matches instead of a gun and bomb
@@ryanprentzel8002 that would be cool but I doubt they would add it
He also moved his horse
They should make TWAU's knife block able instead of giving it a new move..
@@QueenOfCursess they should do both of it. But my idea is just a time stop cutscene, not a new move
A lot of people complain about how uzu only listens to eclipse, but come on, he is THE voice of the people. He is a voice of reason, he is creative with his suggestions, and takes into consideration about the after effects of such suggestions. We should all be incredibly thankful that we have such a prominent community figure like eclipse.
eclipse be right about balances but some times when he calls stands trash sometimes he is biased.
Except the easiest one, free spec storage
@Minecart Good Fortnite Bad XD Lol kqbtd
Eclipse is always somewhat right about YBA but he always exaggerates crap in TB2
And thats a problem, solely basing whats going on in your game over 1 single person with bias opinions who probably cant even script a game properly isnt good at all.
I personally think time stop should just be cinematic moves with set damage
It's the easiest way to fix it for sure
Like a beatdown?
@@mustafaerkan4504 kinda
That’ll be nice.
Same.Since you can make it like a grab so you don't just get free free damage
"Make it so you can no longer use any attacks or abilities in timestop"
*ah yes, I've always wanted a button that let's me stare down my opponent*
Fr like whats the point of ts. 😅
there would be no point grinding for twoh then and you’d wanna get kc instead lmfao
If the beatdown solution get added, say "just parry ts lol" would make sense
Auto aim and hit box if u hit them enough
Just parry punch
@@venix2256 Just parry
@@ilan4605 just
@@HolyDiverGirl n
Paragon: should we buff insanely ts
eclipse: wha- the fuck is this
2:57
Lol
legit made time stop a spammable rtz, but damage is still confirmed
Idea for ts rework: all damage caps are removed but stands can’t use there normal moves, and instead they have 1 or 2 new ones to use. For example tw would only be able to use knives and road roller in ts meaning that you can’t just do a ton of damage with m1s but it’s still a good move and could be considered an ultimate move of sorts
with the fact that you can only use a singular/or 2 move/moves, this nerfs all ts stands to hell. not even to the ground, just straight to the underworld
@@The-one-who-cookss well its better than 70% health begone
@@starscream8989 worse. if tw is using ts, then it's only moves are road roller and knifes. knifes are bugged so the user has no choice but to use road roller. this makes ts very limited, and ruins the balance YET AGAIN altogether. if this was added, beach boy would probably overpower twoh
@@The-one-who-cookss but the stand itself can still make damage without timestop, and the Timestop is like a pseudo ultimate where you use time stop to throw knives then use your damage buffed roadroller, its just that now it can just m1 away and bipptty-boppitty-boo your health is gone
@@starscream8989 i agree with you. however, we should give the time stop stands a sort of move you can ONLY use in ts, and which deals as much damage as a sptw beatdown
GER and TA4: pfft not a problem at all.
kc and kcr when talking to other none ts resist stands: WE DONT HAVE SUCH WEAKNESSES
Kcr with boxing you guys are balanced?
@@xdgamer0189 kc imaple cheese: D O N O T Q U E S T I O N T H E E L E V A T E D O N E
@@dreamergamer9291 Fun fact they're adding invincibility frames to get up animation after Impale so no cheese combo
ger has been nerfed to death
paragons solution is basically to turn timestop into time erase.
Yeah lol
which is stupid
walmart time erase
thats what my friend said, its time erase but you can run
same solution, just less confusing and less length
ALTHOUGH YOU CAN SHOOT PROJECTILES
no its literally just a time skip but it takes longer
Noob to a TS stand: TS is not broken
Also the noob: *never uses m1 the whole TS*
I've seen so much of those noobs in SBR and 1v1s it even makes me laugh
That applies to CR's CW: NOBODY uses m1 on it: they start barraging
@@danclasher1372 they have no idea how to play it lmao
I guess im a noob lol i just use sptw's kick barrage, the smash and barrage finisher lol
real men use road roller at the end of ts
@@kosio5569 thx for being fair
Do a series called “rework concept” where you talk about rework concepts for moves or stands (SP:TW) in particular
Genius
great idea
approve
General Kenobi
Yes yes yes yes yes yes yes yes yes yes!
SBR is near impossible without ts / ts resist stands its a joke. Its bearly fun to play with ts at this point its so op. It 101% needs a rework.
Sbr is impossible in general
@@AVGMP1 its easy lmao
@@zendoix2437 not if you’re not one of those big 7 man teams
Timestop does not belong in any fighting game. You can stop their movement, all defenses, etc etc unless they've grinded for a certain thing they may or may not find fun. It is impossible to find balance in a button that can disable EVERYONES defenses and offenses, plus movement. I press H, now I win, that's all it is and should never find any place in a real jojo game.
@@yoshikagekira1260 that would make sense but this is a jojo game not a random game with random powers so its not the devs fault araki made the anime have a stand that can stop the time, but it is the devs fault that they did not balance it. Note: You said real jojo game but in almost the exact start of the Anime they introduced time stop so how does that make any sense? And by the way didnt your whole character get bodied by the exact person who uses timestop?
Star Platinum: The World is gonna need a helluva rework if ts is reworked.
Ikr
even if ts isnt rework SPTW still needs a rework cause it sucks rn
@@Jaegered one shot combo be like:
@@n0cky1 just perfect block/dodge every move (its the most predictable stand in the game) and cancel the ts with an R or a right click or if you not at range jump in his animation and gg you won against sptw
@@oilivre1485 that doesnt take away the fact at how braindead it is. It literally the strongest stand in the game because of its stupidness. For the stands that dont have ts movement is game over. Even if you pb all the other moves like skull crusher and the slam, 1 ts is enough for half or health or more to just vanish. I'm a Mih user and its so stupid how i cant even use TA cuz 1. the windup is slow as hell, 2. the TS windup is too fast so TA doesnt even activate and 3. even if i was to try and get some distance, they can easily close the gap with skull crusher. It gets to the point where i have to predict the ts before it happens by activating TA so TS is sped up, yet half my health still vanishes :/ and even then it doesnt even gurantee that I'll win against the sptw user. All of this combined with beatdown being completely uniteruptable unless u pb it makes the stand itself a free dub.
Apologies for the long paragraph lol
Timestop is either: too short and useless.
Or: too long and op
Kira says otherwise
Sp, tw users: No
thats what she said
Normal SP has a balanced TS I think, i use SP and it only lasts like 5 seconds at most and you can get a few good hits in and end with a kick barrage, doing a fair amount of dmg not to high but not too low
Too short and fair. Too long and op
Menacing T pose SPTW fits perfectly
thats sp tw ts broken glitch not t pose
@@xcelius7378I think he means the heal pose not the ts one
@@AVGMP1 oh
That pfp
It's actually time stopping, not t-posing
Also a fix where non-ts resist stands can't see/hear anything going on in timestop (such as when you can see barrage effects and hear attacks being used) would be nice.
Yes
time is stopped they shouldn’t see or hear what’s going on
@@noveri tru
how does that make sense time is stopped you are frozen if u could see what happened then it wouldnt require kakyoin to die to figure out dio's ability
@@ramen3611 I’m not sure who you are replying to but just to make sure everyone is on the same page, I was saying you SHOULD NOT be able to see stuff in TS if you DON’T have TS resist, which is an issue because you can often see and hear barrages and such in TS without TS resist.
i know this doesnt relate to time stop but i like how all chat shows in 1v1s becausse now i dont have to forever wonder what my oponent said far away
yeh, sometimes i load really slow and catch a small glimpse of their chat but it goes away and i dont know what they say
Hey Eclipse! I think that's an extremely well thought out idea, but here's another way that can work. Timestops should be activated by a rage-type of a mechanic. This should work by the timestop stand getting rage. Once the person gets rage, they can time stop. For example, if they get a quarter of their rage bar, they can activate a 2-second time stop. If they get half of their rage bar, they could get a 4-second timestop. Finally, if they get a full rage bar, they can get a 7-second timestop. Cooldowns will vary depending on what kind of timestop you use. For example, if you get a quarter of your rage bar and use timestop, the cooldown will be shorter, somewhere around 20 seconds of cooldown time. If you use a half bar timestop, the cooldown will be 35 seconds. If you do a full timestop, the cooldown should be 50 seconds. This way, people won't be spamming timestop nonstop, and it would still be canon to the anime. Another proposal is that for a 2 second time stop, you should be able to run so you can basically use it as a projectile avoiding move, kind of like how Jotaro avoided Rat's missiles by using timestop. But as the bar gets above 2 seconds, you still should not be able to run in timestop, because you're going to be using that long timestop for free damage. A damage cap shouldn't be a thing, but it should be activated when you use a 7 second time stop, with a small damage cap of 80%. Anyways, this is my idea on the timestop. It will also keep everything else that you said because a 2-second startup is great for the opponent to cancel your timestop.
(Sorry if this was really messy, I haven't thought it out much, but I'll try to improve this later on.)
not going to lie, this could probably work, but there are some flaws, this doesn't address any start up which means that if someone TS, then they get free damage and would just combo after TS. this also means people will still spam m1's and still have it do majority of a persons health without giving a real downside. still, this is really thought out and i can respect the work you put into it.
I’d love to see eclipse as a yba creator, he’d implement some great ideas into yba and make it so much cooler and more balanced
@Sergant Major Spookmen if it’s broken, just fix it, sergant.
@Sergant Major Spookmen and you think it isnt? lol
8:46 rare sight of Ecilpse losing a stock.
If you see his Livestreams it's not a hard sight at all...
@@dereivid7151 On stream everyone is streamsniping him with braindead annoying things to have some kind of attention.
4:05 Paragon is literly saying "I wanna delete TS and turn all the TS's of stands into TE's."
Ye
No one would literally upgrade TS if his idea was implied by Uzu
a worse version of te*
@@humanfrommars882 Yea cuz of the cooldown and abit of a higher start up
Time Stop Resistance: literally dieing
6p and Mr users in the back having a dance party 🎉 😂
Dying*
Time stop resistance: this is nothing
People who mains 6p and Mr: YES
loser
6p and Mp can counter ts
@@notconnor01 what???
@@jgpg5865 it's barely possible
@@jgpg5865 eclipses even says so
lets pray this gets heard by devs
we still haven’t watched the video yet though
@@beavergoat22 To be fair we kinda already know the basics of what he is gonna talk about
he prob will, i mean paragon sees video's that don't even reach 10k views so he will prob see this
no
True
Dude imagine eclipse made a jojo game based off of all his knowledge in tb2 and yba! He’s so good with game balancing that I think he could design things amazingly if he had developers on board to do the scripting
Just needs a team
I'd offer if I had that prowess
Bro if he re-made YBA with all of his fixes I'd happily game hop
I still maintain it should play “IT’S TIME TO STOP!” as a voice line whenever it is used.
yep
Yes
It should be the factory setting
Fitting, as the death sound is bruh
Lol
paragon: Hey guys lets turn ts into te
🧠
SP:TE
@@bloxer9563 Seems like a Star Platinum x The Hand crossover. "Suta Purachina: Za Erasu"
@Hansen Hansen yes lol
@@bloxer9563 sp:kc
22:36 good idea but if we use r in the time stop the person fly back like a knockback (Only the time stop user will work) and if they dont use R only barrage it will make them knockback and ragdoll for 2 seconds and while in the ragdoll you cant hit him and if we use m1s, make them does ragdoll for 2 seconds or can't hit each other for 3 seconds or the time stop user moves slowly after the time stop for 2.3 second
The best solution I ever heard I can’t imagine someone giving a better solutions
;-;
Yea
It legit just makes Time Stop trash
Pls answer me what the fuck should sptw user use in timestop ?? Cant use clicks cant use skullcrusher cant use beatdown then what
@@jvthebrownskindeity7656 nope it make ts kinda skill based
Yeah Eclipse has the best Answer To ts in yba also if they added this that would be dope as hell.
They’re running a poll on it in the discord, we’ll see how it goes
Yes and no because then mih would be more op then it already is because ts stands counter mih
@@geliske now MIH counter everyone :D
You could add quick time events using the arrows on a keyboard. You need to hit these quick time events in order to maintain ts. They also become quicker in order to make it harder, the longer you stop time.
could you explain since im dumb and didnt understand it
They mean u have to hit buttons to keep ts up
I say the sptw ts sound affect should be like it is in the anime
Indeed
i agree
I say it should be like ova with the faint sound ,but damn some people rely on sound cues ...dang it still wish we had the ova ts sound
Yes
my volume is broken so it doesnt matter
Eclipse: more wind-up for TS!
D4C’s dimension hop and Time Erase: Yall hear summin’?
They could fix that
*hehe boi*
the guy who killed the ts stand during the animation of it
@@gatitixd9996 wdym
@@thurnest4854 he means that someone who uses ts and then gets killed right before they timestop (because they were low)
I’d like to say that since time is related to gravity, and cmoon can somehow affect time as shown in the manga before cmoon fully manifested
why not change the way cmoons gravity shift to where you can charge it in order to have a larger area of affect and duration?
that way the gravity shift charge can also act as the bar used for ts resist
however, that bar decreases at the fastest rate of all because it’s not fully time related, and only gives cmoon around a second or half a second to move/react to time stop stands
I prefer Eclipses fix, it’s creative, instead of being a cop out or a plain nerf.
Yep
Here's an idea: make paragon's ts concept into timeskip.
Seems like just adding extra steps though
You can’t go on building
@@kevinjiang5102 ts has lower gravity remember?
@@SnailSnail-lo4pm but time skip can go higher
@@Diego-ye2os balancing.
Eclipse, I fully understand your *Time Stop* concept, And it's great!
For TA4, I think *Infinite Rotation* should be an attack move where you can hit yourself or another player (Similar to *Self Injury Overwrite* and *Injury Overwrite*) which gives a poison effect lasting for 30 seconds, however, grants you the ability to move in *Time Stop* and attack damage reflectors such as *Love Train* and *Your Own Shadow* for the duration of the poison.
What do you think of that idea?
So basically the same way it works in abd?
@@galacticlaser4461 lmfao
@@galacticlaser4461 yes
Or how about this, the amount of DAMAGE you do in TS will affect your TS movement. Let’s say you did around 50 damage, which will be the required amount to have TS movement, and the opponent you did that damage on uses TS (with the same rules you applied on your solution to TS), you can move for a second (ofc no moon gravity). Now, I have another thing. Whenever someone uses TS, I don’t want your TS movement timer to start immediately as the TS starts. Your TS movement begins whenever you hit any of your movement keys. Let’s say someone uses their TS, they will start running up to you and you will move away or attack (if you want to) when they are about to hit you, starting your TS movement timer as soon as you hit the movement key. This can encourage players to use their timestop movement wisely, instead of just jumping into the air with low gravity and evading all attacks in TS if you have TS movement. Oh, but what if your TS movement lasts as long as the TS? Well, part 3 Jotaro’s TS movement lasted 3 seconds against pre-greatest high dio. His TS was 5 seconds. You can see where this is going. Adding TS movement according to the TS length feels unfair, because it’s basically saying “the damage you inflicted on your enemy will be bottlenecked because of the length of the TS”. You earned the TS movement. No reason to add TS movement according to the TS length. In your TS movement you are not allowed to use high knockback moves, such as jawbreaker, smite, slams, etc. You are also not allowed to use high stun moves, such as vamp freeze, eye gouge (if it somehow manages to not get cancelled as it is 80% of the time), or any counters, like GER’s and C-moon’s. Yes, TS will have the 50% damage cap. (Although around 55%-65% sounds a bit better because half of your hp being gone just because the player tapped or held a certain key down. Although this is optional. Why am I adding this new cap? Because of what I’m gonna say next. Hamon punch passive will still be available during TS.. but all defense passives will be disabled. This means that your TS damage won’t be completely destroyed by a max tough skin boxing, a mr pres popping out turtle form before the TS, a max hamon defense hamon user, or golden skin on a spin user. Skull crusher and time skip will be disabled during TS (obv) but other non-timestop related gap closers will still be available. It makes sense, I don’t see why you can’t bring out a sword and dash to your opponent, or jump in the air towards your opponent. M1’s will be disabled during TS except for the person being timestopped (if they have TS resistance). Oh, and you can actually time skip in rage mode while having TS unlocked in your skill tree, so you don’t get either confused and time stop on accident thinking you’re gonna time skip, or, why the hell should TS and time skip be the same key, just make them both separate moves.. problem solved, So yeah, that’s basically it for my TS rework.
50+ = 1 second
85+ = 1.5 seconds
115+ = 2 seconds
155+ 2.4-2.5 seconds
190+ 2.9 seconds
Cool, but i would prefer putting an specific key to move, like H (rage mode/TS)
Edit: forgot to add an l to the end of cool ;-;
Hooooooly shit
Bruh man
Didn’t even read it
@@IATIA_SolosYourFavouriteVerse bruh momento
I actually realy like the sound of a rework like that. It would make someone want to learn how to use the ability correctly, and create their own strategies for different situations.
“TS is such a problem in YBA” -as there’s gameplay of him using SPTW”
Probably to demonstrate how busted it is in actual gameplay
I dont think it’s too bad, definitely could use some changes though
@@bigmak4206 it's a win button for half the stands in game
@@kir0726 sir you are factually wrong, there are only 5 TS stands, and only 2 can freely TS
@@starscream8989 uhmm sirrr you'er fashullay wrong, I have no cluee what a hyperbole ishh
@@kir0726 you mean Hyper-bowl?
Wait. Eclipse showed everyone the combo. *oh no.*
I'm, I'm not gonna survive am I
FATE IS ON THE SIDE OF TIME STOPPERS
IM GLAD I GOT TUSK
Oh god oh no i main Scary Monsters may the lord forgove my sins
You were definitely onto something when you brought up the press and hold key for time stop.
oh boy, more ways to make mobile players suffer, I knew getting shiny sptw would be ruined by eclipss
EXACTLY NO PRESS AND HOLD
@@sokkaoncactusjuice9474 yes, time erase already bullies me when I try moving the my finger slips
@@jimfinger Then just stop playing mobile ez (joke)
Its like charging hamon or spin
ok i liked eclipse's solution until i heard the "ts bar" introduced i mean if it charged up like hamon it would be ok but any slower i would just hate it and sptw only having 3 second ts
@Bilal Junaid The difference is that not all things from the anime are directly translated into the game for balance. A requiem stand having a less timestop length than its former form is silly
@@dillama13yearsago10 That's YBA's fault for making sptw a requiem stand to begin with. But besides that, it's not silly when you realize that you're trading TS length for being able to TS more. So if you like length over anything just keep sp, but if you rather TS more in exchange for less length then use sptw. It's not a bad trade off if you take the time to get used to using TS more efficiently.
“you can no longer attack in ts”
me, a twoh main: NOOOOOOOOO
F
F
E
F
F
Last words you hear before death
“Star platinum the world”
“The world”
"ZA WARUDO OVER HEAVENNNN
@@DEEZNUTZ-gm8sy no
@@DEEZNUTZ-gm8sy you meant clown over heaven
I've got an idea for a BALANCED time stop rework:
It has a start up animation that can only be canceled by being KNOCKED DOWN. (m1s canceling moves is stupid and ruins stands like RHCP) The maximum TS length is 5 seconds when fully upgraded. It could be longer for TWOH. In time stop, you still cannot sprint, and you are locked out of your normal move set, including M1s. Instead, timestop has a sort of modifier, and your stand barrage finisher is replaced by a unique attack ONLY accessible in timestop. This move is different from stand to stand. For example, TW's special timestop-only move would be "Kakyoin Donut" and would have a 1-1.5 second start up, which is there to punish you for using timestop from too far away, as you'd have wasted precious seconds catching up to your target to use the move and potential cause you to miss. I'd say the damage should be around 30-35 damage, maybe even 40.
TL;DR, Timestop is given a start up animation that can be canceled by getting knocked down and is limited to 5 seconds for most stands, no sprint, modifies stand barrage finisher into a special attack that's unique to each stand, the attack has 1-1.5 second windup, and does decent damage without taking half of your HP.
that hold for time stop length is actually just great, i wouldntve been able to think about that. it is a great idea and i want it in the game a lot
Finally, Eclipse talks about ts so now we cant get one shotted by a twoh and sptw.....
@FilippoAndMind wym tho, that’s his point he’s using the most popular TS stand to show how stupidly busted it is. It’s for the video and to get his point across by showing current gameplay with said TS
@FilippoAndMind ohh i get your point haha yeah get ready for 100000% more sptw + hamon users
@FilippoAndMind this is actually a good thing though, to get more people to complain about TS and have something done about it
They should make it that while you are in timestop,you can only use 2 specific moves that can be different for example what timestop stand you use like one could be a mini beatdown that would take 25% health max and a heal move and you have to choose
Good idea this would make it way more balanced
Me who never gets TS so I could use rage with time skip: I'm doing my part
Guess im not alone.
I main TWAU. I don't projectile spam, but some people (even if I use literally 0 knives, revolver shots, or smoke grenades) will say "BuT tHaT's TwAu So It IsN't FaIr!1!!!11!1!". I don't TS so that it's my undisputed victory. Oh, I also barely use my stand. Just boxing, knives, and my revolver+grenade.
Smart, I usually cancel the as soon as I can for rage time skip. Honestly people don't realise the value of time skip
@@haIIucin0 even if you spam knives its ok because thats literally in your kit so why wouldnt you spam it? (And no im not a twau main im just saying whats wrong with spamming ur move when iys in ur kit)
@@dakinoshi5826 it's not the players fault for spamming as that is how the stand is meant to be played even though people blame it on the player instead of the stand lol.
Glad Eclipse has been doing these types of things recently, I like it when he analyses the problems with YBA. Keep it up man
You didn’t even watch the video.
@@TheRealPillowMan And?
@@TheRealPillowMan he didn’t say the vid was good he just said he was glad that he is making these type of videos also why did you put ducking in your name instead of fucking
@@nidhalsormali3051 He can’t really know what kind of video it is if he didn’t watch it.
@@TheRealPillowMan He can read the title :/
i like the dude who was chill about getting beatdowned
This is honestly a very good mechanic. I like the idea.
paragons solution: gets added
braindead twoh users: I don't wanna play with you anymore
i dont use time stop that much of twoh vamp
@FilippoAndMind i still use it a little just not as much
@@beequake2706 doubt
@@jackle2766 bruh
@FilippoAndMind nah the stands hold its ground without TS
when playing with tw I always assumed that road roller was best in ts because the added damage does about 120ish (I think) which is quite a bit
not to mention you can follow up with a few m1s afterwards
20:48
I guess you can give "move in ts" bar and it would work out.
Talking about stands that doesn't have rage bar
Wack?
@@bloxer9563 wacky
Wackerz
this is litterally all i want:
revert the m1s update
nerf m1s dmg into doing 3-4 or 5-6
Your holding button Idea sounds like so much fun to play with, like it gives time stop so much utility. If they add that using a time stop stand would be so much fun. I'm praying for it man, even thought the mods are probably way to lazy to actually make it happen. It is the best solution hands down
My only flaw is that time stop stands without rage bars should at least have some kind of Ts resist, nothing big but at least something.
This man is a pure genius he just came up with the best solution
@Jachan Watkiss ok maybe not the BEST one. But i think this is a really good one and would make time stop more fair and would require a bit more brain usage
eclipse: uploads
me: Seriously? This just took a sudden turn for the awesome.
cringing too hard
@@poop-ph1gj OMG PRO INSULT OMG OMG SUCH A GOOD ROAST
He uploads regularly actually
also for your ts solve it is a good idea but there is a twau buff in there
how to fix time stop and ts resist
-any free time stoping stand (examples include star platinum the world *sptw* and the world over heaven *twoh* will have a taunt for the amount they have charged is how long they can walk (all stands are different)
-rage mode stands rage mode decrease to walk in time stop by holding a button
- ger should get a pilot so its user cant move in time stop but the stand can
-time stop damage cap removed
time stop launch’s anyone who was frozen in time stop (thats taken damage) back (maximum of c moons lunch back move) (this will fix the stunning ts
the end of time stop problem
-to truly fix time stop they will need to fix m1 damage (reduce m1 damage so it only stuns doing low damage as a combo extender) (will prob never happen or this list)
-add a wind up time to time stop (could add a charging time stop bar to choose how long it lasts and its cooldown)
-make time stop cancellable (only on rag doll)
-add reduce cool down on all moves so the time stop user doesn’t get punished after
Time stop just needs a large start-up, pretty much making it a high risk high reward type move
Edit: this makes it to where if you use it too close you risk getting it cancelled, but if you use it too far, you won’t get as much damage as you would if you timestopped closer to your opponent
Skullcrusher would make it so SPTW would get same damage since for some dumbass reason its usable in ts
The problem is that it’s exactly what timestop is
Paragon's idea makes Star Plat's and The World's rage mode a damage boost and automatically makes them better than their evolved forms
Rage mode was already a boost in damage and you can tank more damage since rage defense
I have quite alot of suggestions :
- Your TS can be cancel or not is determined by the HP you have at the moment, meaning that the lower your HP is, the easier your TS can be cancel
- After activating TS ( With 2 seconds of startup ), Your default speed and Damage will be reduced by 40% and your M1s gain cooldown which is 2 seconds for each Click
- If someone has a TS Resistence, they can't use these moves :
+ Aerial Ace
+ Beatdown
+ Nail Glide
- Depend on how many moves you used, the higher there will be after the TS end, max knockback length is the same as C-Moon Inversion Punch
- If you choose to make TS require Charge mechanic, make it that no whatever how long you charge ( even if you just spam it ), it will still goes on a cooldown of 45 seconds ( Half reduced ) which makes the TS Stands user have to more cautious when using TS
- You can freely moves anywhere, and by that i mean you can even fly on the sky ( canon right )
- make it so TS-Resistence cannot moves in TS, but their Stands can attack ( Just like in the anime )
- If you decide to block a Parriable moves in other TS then give up, because Block is disabled in TS ( Not the one who activated TS )
(Eclipse if you are reading this i hope you can send this to the staff )
i do like to explain eclipses ts, basically, if u use ts and pres H again, it resumes time, making ts cooldown faster, also when i charge (hold) H, ts uses to be longer,then the questio nis, ¿how u cancel ts?, well if u attack someone in the animation they just dont ts, this works inside of the time stop aswell, last point to know is that clicks will be disabled in time stop, making this move not an insta kill combo.
25:29 imagine being that twoh crying like a lil kid
the twoh really said nope to gg while using a very op stand.
I just had one complain about me using pilot while out of their range
"More braindead than twoh" , ye sure
My suggestion about timestop:
When u stop time you have to hold "z", "h" key to make it go on.
Twau time stop second:5 (Without rage 2-3)
Tw time stop second:5 (Without rage 2-3)
Sp time stop second:3-4 (Without rage 2)
Sptw time stop second:2, max 4 (With awaken 5-6)
Twoh time stop second:5-6.
You can do what ever do u want in ts if you're using tw,twau,sp, unless m1.
You cant use beatdown or heaven smite in ts.
You cant use sptw's ora kicks on time stop, becaue it stops time at the end(Sptw's ora kicks),time skip and skull crusher too unless stand jump.
You cant heal on ts. (any stand like ta4)
Theres no animation if you hit "z", "h" key button it stops time directly.
When you're stopped time if you made take your hand off the key it cancels time stop.
1 Second ts=15 second cooldown
2 Second ts=25 second cooldown
3 second ts=35 second cooldown
4 second ts=45 second cooldown
5 second ts=50 second cooldown
6 second ts=1 minute cooldown
Also you can move in timstop whenever you want. ("h" key)
then how a sptw gonna do damage in a ts?
@@exactamente.8274 r,t,right click,barrage or spec moves
@@JetstreamMsammM right click is useless, not all spec has many offensive moves, barrage gonna be on cooldown and the only move kinda on use is platinum slam, wich besides ts is useless
@@exactamente.8274 there should be a change if you use ora kicks difficult time it would stop time for a litle second but in ts you shouldn able to use ts i mean in ts you can use kick barrages slowly
@@JetstreamMsammM then why dont just make m1 do less damage and have stun? and also make that time related moves dont work in ts
Paragon’s TS solution sounds a lot like King Crimson’s Time Erase in JoJo, a move to give yourself an opening while not being allowed to attack.
ironic pfp (I swear if you change your pfp right after I comment this I will find you)
@@Depsi18 I’m not planning on it (KC is my favorite stand, and Diavolo/Doppio are my favorite stand users, expect one of the three)
@@mdalles2576 oh cool, my favorite villain is Kira.
@@Depsi18 Kira WAS my favorite character for a bit, then it was Diavolo, DIO was before Kira, I see a pattern.
@@mdalles2576 ah yes when p6 comes pucci will be to fav
23:14 so ur thinking of tb2’s ts? After a certain amount of dmg u get flung but if u dont reach that dmg they dont get knocked at all and you’re free to combo them
I have an idea as well, maybe not as good as eclipse's tho.
When you stop time you have a bar which depletes when you use abilities and m1s (kinda like rhcp's electric charge bar) and if its empty you cant attack anymore at all, but make it deplete really fast when using moves that do a lot of damage (like 1 m1 is 20% of the bar, you dont have to charge it up it just appears when you stop time.
i dont really know what to do about ts resist
Wow 5 m1's and ts is over LOL
And also if u dont use moves how long. Will it last, infinitely?
@@ilan4605 you are not very smart are you, if you use 5 m1s the ts isn't over, the bar is empty and you can't attack anymore
20:44 I think an easier way to move in ts is by pressing h then if you want to stop moving in ts press h again
like abd right?
And every other jojo game that has star platinum except n the jojo game
@@fredyaja6889 basically
i think that gonna be good.
"You can no longer attack in time stop"
Me who mains KC: So no more Time Erase cheese?
(I'm pretty sure he didn't mention this in any part) But I have a cool idea where every stand has a unique timestop animation. Like for example, Star Platinum (and) Star Platinum: The World have the user move their hand to their head, swiping it across their forhead and then proceeding to point in front of them, Star platinum (The World) coming out and doing the same pointing animation. And for The World (and) The World: Over Heaven, the user holding both their arms in front of them in an "X" Formation, slowly spreading them out behind them, as the world (Over Heaven) comes out, doing the same animation (Kinda like a "WRRRRY!!" pose) . And too implement the whole charging ts thing, the longer you charge the timestop, the slower the animation comes out, and once you let go of that timestop key, the animation plays at normal speed, you proceeding to do the timestop,
Paragon is now trying to "fix" time stop by suggesting turning it into a time erasure (again), but time erasure is a utilitarian move that has no risks, you can literally just trow it out and (except for ger ) literally no stand can punish you for it, if time stop is op they should just increase the risks keeping the reward, making it balanced, because at this point it's just free damage. That's why I like Eclipse's idea, but unfortunately they don't want such a hard work fixing time stop, they just want a simple solution, the problem with that is that these solutions are mostly making time stop useless or is just adding more damage caps (which would still be free damage). Time stop is very important for YBA, uzu should have a significant amount of work reworking ts, because it needs it, and time stop is much more important than new stands.
ah yes variety is less important
honestly it’s kinda sad that the only way messages like this get to the dev team is by you making a video on it, but at least it gets their attention
yea next update prob ts rework because EVERYTIME eclipse talks about something, the devs care about it
@@frizti smh
@FilippoAndMind i didnt say it was a bad thing
@@LandonOriginal check the yba discord, mods are already talking about this vid
Paragon’s changes are good just that it needs at least
-able to use 8 m1s at max
-only able to use one stun move of the user
-able to use knives from the user of time stop
OR
-nerf damage of abilities while used in time stop
i could hear the fight’s sfx in the background-
SMH they nerf ger every week in a month and they don’t rework or nerf ts the nerd it really needs
alternative(adding to cutscenes): all stands have unique cutscenes that activate IF you are caught in ts which would now be a sphere(size depends on stand). Also road roller would be a cutscene in ts as well as donut.
a theoretical "special ts move" for tw should be a kakyoin impale
and "dash" for sptw lel
I was thinking of the same thing here bud
Tw:SHINE KAKYOIN Sptw:*dashes menacingly*
@@Stint45678 kira ts beat down that does decent dmg lol
@@D_us_T trol ah yes intended to be kira bd but...its 4 page of ora ;trol;
Here's my fix. (Might be dumb also post video)
1. You cant jump in Time Stop (the only way to counter is to ragdoll (mostly stand barrage finisher) the enemy during animation or during ts and if succeed it will automatically end)
2. (If jumping stays and only for ts user) The longer you press jump the higher you go (A way to counter the people who spam jump and also stand jump. In the anime/manga Dio and Jotaro are able to jump high at different rates at each time)
3. For tusk to be about to move they must use a nail on a surface to move (I wont spoil why it's pretty major)
4. When a MIH is inside a ts the ts is lower when they activate universe reset BEFORE the ts (Also accurate to manga)
5. (Stands Rated who should have the highest to lowest ts)
The World Over Heaven
The World
Star Platinum
High Voltage
Star Platinum The World
6. You can't beatdown for a bit after the ts or inside the ts
7. You cant use any mobility moves in ts you slowly walk and all your moves move slower. Vamp upgrades could speed up your moves to make you move normal at the cost off lots of points. (I say this because it seems when someone ts in anime/manga they look a bit stressed. Also Dio is a vampire making him easier to move and more flexible)
Now that I think about it free moving ts is hard to balance. Sorry for the essay but this is all for fun and what I think could work.
In my opinion timestop should be different for every stand mechanically.
The only change that affects every stand: Timestop movement can last to a maximum of half the timestop.
The world(base): Unchanged
Star platinum(base): Unchanged
The world (AU): nerf knives nerf kni
Star platinum (The world): no windup time, no speed reduction 1-3 second duration, you can attack in ts, no time skipping moves work.
The world (Over heaven): Timeskip does not work in ts. Same duration as base the world, except RTZ does not stun/cutscene the ts user at all(timestop still ends) and timestop movement time & walkspeed for everyone else is reduced.
C-moon (timestop resistance): Gravitational shift takes no effect, and shorter jump height.
Tusk act 4 (timestop resistance):
No nail gliding or wormholes inside ts. Nail shots wind up and projectile speed halved inside ts.
when eclipse doesnt get his way
Lmao
IMO they should make time stop like a beatdown move, where it does a set amount of dmg and plays a cutscene of you damaging your oppent in different ways, that portray to said stand
Isn't this just the exact same comment that eclipse replied to
@@hyperdonalpha yes it is
so 2 bd’s for sptw?
then is would be trash just look at btd just add a ts bar and wind up easy fix
1st, time stop windup being longer is needed.
2nd, i think it would be cool if, when someone fully charges the timestop bar it refreshes all of his cooldowns except big moves like beatdowns and stuff.
my idea: when you talk in time stop the duration increases like in anime
that way it becomes canon
>10 m1s
>"ez!"
>time stop duration +5 second
>repeat
Ok my solution is
Everyone has buffed health on ts
You do 25% less damage and
Make the animation longer so You can cancel ts if you punch them while they press the button and make the cooldown still take place
i really like the fact that you use dk64 music in a bunch of your videos
“Time stop doing nothing doesn’t really make any sense” coming from the person who made GE and GER’s trees do nothing now
nice.
But he didn’t make the trees do nothing
@@dairychairy3612 he didn’t code it but nobody had a problem with the trees, but he talks about them twice and then uzu makes the trees useless for him, and you say it wasnt eclipse?
@@DarkGaia92305 So you want time stop to do absolutely nothing? No matter how you look at it, the tree has nothing to do with what this video is about, and you have no reason to mention it. Go mention it under a video where it makes sense to talk about it.
@@jotarokujo_starplatinum5492 have you read my comment? I said it ironic coming from the person who made the tree useless and when did i say it should do nothing? You’re assuming, i think SP and TW already have a balanced TS but SPTW and TWOH dont, SP and TW can do a decent amount of dmg in ts TWOH and SPTW are too broken
i think its a really cool move with wasted potential, they kinda botched it
Here's what I think a good TS mechanic would be:
There'd be 3 types of time stops -
Quick, Charged, Panic.
The quick timestop is executed by tapping the button once, this will have a pretty average wind-up and last for around 4 seconds.
The charged timestop is executed by holding the button, it winds up longer but also lasts longer too.
The panic timestop is executed by tapping the button multiple times quickly, it's very fast but doesn't last long.
You know Npc boss time stop is literally longer than a player's timestop.
*This is exactly why ts should stay this way.*
Your opinion is sus
@@frost.2972 Look, I'm called crewmate for a reason
@@frost.2972 I swear I'm not impostor
well lets put paragon solution on npc :V