Actually, The Son of Beast's loop wasn't the problem and the loop wasn't brutal at all. In fact it was quite smooth. The problem and the reason why the loop was removed is because the engineering of the wooden structures was poorly done which caused an incident in 2006 where some of the wood split in one of the bowl sections and caused a train to stop. So the solution was to get lighter trains that did not stress the wood as much. Because of the lighter trains, the coaster was having problems completing the circuit so they had to remove the loop to fix this. So ironically, the loop had to be removed because everything else was poorly designed. But the loop itself was okay. Evenutally, the ride closed because it was an engineering disaster, not because wooden coasters shouldn't have loops.
agreed I was just about to write this after hearing him saying the loop was brutal I'm like what I got livid lol he giving false information and they took down the loop because they made the trains lighter and slowed downed the train resulting in the train not being able to successfully go through the loop.
panacoaster Yep, it's a myth that I've been hearing a lot ever since the ride was closed. Living near the park, I had the opportunity to ride Son of Beast over 50 times and I can tell you the problem with that ride was never the loop. It was the incredibily shaky bowl sections especially the first one. The loop was the smoothest part of the ride. I think that myth is the reason why we haven't seen any looping wooden rollercoasters since, outside of the RMC's which don't have looping inversions and aren't traditional woodies. We may never see a traditional woodie looping coaster again I fear because the RMC's are so good and a park would rather just make one of those because it is perceived as safer by the public and no park wants their new ride to be compared to Son of Beast.
Nit Picker I glad you brought this up, I have ridden Son of a Beast and the loop was smooth as glass...now that first helix was quite brutal and made the ride not enjoyable, but that first drop was amazing!
Ah, thanks. Then I suppose it may also be a problem of public perception that 6/4-seater woodies can't invert. I still see many people being strangely worried that lapbars aren't a proper protection on inverting coasters, along with the awful Son of Beast history. Just the read the Wiki, looks like I've helped a stubborn legend of the brutal loop; sorry about that.
Silvarret. When Son of Beast opened, it had custom built trains, not PTC's (6/4 seaters). It's a misperception that coasters aren't safe with just lap bars...insurance companies and law makers made it an issue...in my opinion. Especially in sue happy USA, where I live. I love your work, keep up! I will add, I do not believe there has been a wooden coaster with PTC's that inverted.
Here's hoping NerdCubed attends PC College. It'd be interesting to see how the rides early on in his "Planet Coaster Completes" series compare with ones after some courses from Silvarret.
I live very near Kings Island, so I was painfully aware of the inversion you were starting to talk about. Oh the pain of having lost that massive wooden coaster.
Many people can create really good Roller Coasters in "Planet Coaster" like Silvarret does, but that doesnt really mean that they will be able to design and lead a roller coaster project in real. Because there are a lot of more values to consider, when you are designing a roller coaster, than you are able to define and get while you are building one in "Planet Coaster". "Planet Coaster" seems indeed very complex when you are looking at it with a simplistic view, but in comparison to the requirements of the reality, it is very simple structured actually. Which doesnt mean that the game is bad. Its a really good game, but it doesnt reflect the process of designing a roller coaster in reality. Eventually only from the "appearance" perspective, but thats it.
The industry has computer programs which do all that math and physics crap for the designers. It kills me every time I am reminded that Ron Toomer didn't ride roller coasters because of his severe motion sickness. Be like a gourmet chef who only eats fast food.
Son of Beast is probably the most painful coaster I've ever been on. I thought I was going to break my back the whole time. And that was after they removed the loop. Really happy that wooden coasters have come a long way, I used to hate them because they always hurt me, but the newer ones are very smooth and a whole lot of fun! El Toro at Six Flags Great Adventure in Jersey is my absolute favorite!
A friend of mine and I rode this and each had problems, his back, my headache. Son of Beast was awful, and it somewhat marred the experience of us riding Beast for the first time ever later that day.
Then you haven't been on the steel coaster at the New York New York in Vegas. An absolute travesty of coaster creation. Uncomfortable plastic seats, For a steel coaster the turns were horribly jagged and not smooth, and at the end of it my back and neck ached. Not to mention the sleazy asking price of like $6 USD, around $12 AUD. Worst coaster I had been on next to Ninja during my theme park tour of the US.
Thanks for this. I got Planet Coaster a week ago and I am enjoying it a lot- I haven't been on a roller coaster since I was a kid, and having the perspective from someone who knows his coasters is really helpful.
Really helpful, quick, no unnecessary information. I was struggling to build wooden coasters, and kept getting really crap ratings. This helped so much, thanks a lot!
Thank you! I spent way too much time on it, I regret it now but I'm glad at least some appreciated it. Spent a long time looking for sound effects for it though, wish I had the brilliant idea of adding a school bell to it. That's great.
Always can add things in the future! Look forward for more. Do you plan on only doing coaster concepts? Or will it diverge into general park layouts? As we your students need some sort of course book maybe to read? Will there be homework? Can I have an A?
Uthris Haha I'm not sure about your later questions, but I'll do some scenery and park layout stuff too. or whatever's requested, really. Actually, yeah - your homework is coming up with whatever you have difficulties with and letting me know! :p
Hi, just wanted to tell you that I thought this was a great tutorial! I'm fairly good with making smooth coasters already, but I appreciate the nitty-gritty detail you went into describing things, like the tiny slope at the rear of the station, etc. You have good delivery of your information for the video as well. It's always a plus when the teacher is clear and precise.
Great tutorial! I had no idea you had to keep clicking on the smooth tool. I thought you clicked once and it did what it needed to do. Thank you for sharing these tidbits with the game. I look forward to the next video! I've love to see one of each coaster. :)
hey! been watching a couple of your videos and they've been really helpful. What I like most about your tutorial videos of different coasters is that you'll explain the common elements to expect from each coasters (in the case of wooden coasters: double ups & downs, etc) which are helpful for inexperienced builders like myself. Without these guidance I'll usually just lay the tracks around without a clue so please keep up with it :).
been stuck on the giant tree level, I'd actually done all objectives but the coaster, the one on the vid wouldn't be good enough but you set me on the right path buddy, after 6 hours of tweaking, fiddling and adjusting, I got there, I'll be watching the rest of your tutorials now, thanks again :)
Just had a watch through this series of videos. So glad you made it, not because I wanted to know how to make coasters, but just to see what's going through your head when you make yours. Very similarly to me, it's not merely about the height and the maximum speed and general stats, it's about the forces that the riders will actually feel, and also keeping up the illusion of speed throughout an entire layout. Very interesting, and I hope to see more of this planet coaster college series for more different types of coasters.
Hey, perhaps some feedback on your comment how to make the end of the coasters look faster wile they'r basicly slow. You covered the tecnical side of it, But i'd like to add the theming aspect in order make it look faster. When the coaster moves slower down the track have the detail/theming closier to the track and avoid wide open spaces. combine this while wraping the tracks around itself (as you did). Also, (and thats another thing) many people place tons of theming around the area's where the coaster runs fast, In stead of that, the extra theming should be at the slower sections when the train does not exceed experience speeds. Thanks for sharing and putting time into this. Thumbs up.
Wow the coaster tools in this game look awesome, makes RCT3 look so limited in terms of how creative you can be with track pieces. Think I might get this game tomorrow! Keep up the great videos, they're super fun to watch; even from someone who doesn't own the game!
These trains are called PTC, because they are built by Philadelphia Toboggan Coasters. They offer two-bench and three bench (shown here). The lap bars shown here are the individual ratcheting kind, which are the more modern style. Some trains come with headrests, and some do not (no headrests is generally the more traditional look). Fun fact: PTC used to offer trains with a single-position lap bar (lovingly referred to as "Buzz Bars") but these are increasingly less common. One excellent example of buzz bars is the Phoenix at Knoebels, which allows for massive airtime throughout the entire back half of the ride. The individual ratcheting bar generally aren't as loose. Thanks for the videos, don't even have the game yet, but they're great to watch
"For those who are already familiar with the basic controls and mechanics of the game" "Now right now if we want to build a wooden roller coaster we're gonna have to head over to the coaster section, custom, and to wooden roller coasters" pls don't kill me silv :c
Finally! I can take my creativity of Nolimits and use it in Planet Coaster! This is actually very similar to Nolimits, but with a more friendly interface. It's going to be nice to have the option to use the micro grid angle snaps in combination with the open movement system and I think that having that hybrid is fantastic!
Incredibly helpful. One of the best tutorials I've seen. A lot of them cover the basics and the theory but seeing it broken down a piece at a time is great. Thanks for this.
Honestly what I probably would have done myself, after that first big banked turn at the end of the skyline, is have a fast and low sidewinder section where the coaster basically just twists and turns in and out of itself and goes up and down at the same time. That's probably one of my favorite things that wooden coasters do, cuz it gives a sense of bombing down a hilly twisty mountain road at breakneck speed.
Thank you very much for this video -- and the series in general -- Silvarret. I've been looking to your videos for ideas for a long time now, but I've always come across more intimidated than inspired. But this video really helps Planet Coaster newbies like me with the basics -- smooth tool, the reasons behind your decisions, etc. Thank you!
I finally bought Planet Coaster, I've been so excited to try it after watching your videos and this just helped me build my first coaster! You're awesome Silv! (:
The six seat trains are manufactured by Philadelphia Toboggan Coasters Inc.(PTC) and Son of Beast had similar trains to the ones made by PTC but they were not PTC's.
Hi Silvarret, I think you should do a video a week after every PC College video reviewing other people's coasters that they've created following the tutorial. I think this would be awesome!
Wow, from watching your planet coaster videos, I've definitely improved and I'm sure as this series goes on, I'll learn a bunch more. Really excited for this series!
To start off, YOU ARE AMAZING AT PLANET COASTER...Can you please do an actual series, like maybe do a series on challenge mode, the other youtubers that do it, play in such an unaestheticly pleasing way that it annoys me. I think that u will make a theme park thats so pretty that it will actually make me happy :)
Wonderful tutorial, thank you Silv! And it's a glorious looking classic wooden coaster. Do you think you might be able to talk a bit about block sections at some point? Whenever I try them I always seem to end up with a train stuck at the top of the lift hill or with the second train not leaving until the first one is back at the station. I can't seem to find the middle ground. do you have a strategy?
I haven't got a chance to play planet coaster but in rct3, the way around that was to tell the coaster to wait for a full load and set the min waiting time the coaster departed from the station higher so the coaster would sit in the station longer so by the time it reaches the top of the lift hill, the second coaster will reach the block section. This won't work until the ride is opened to the peeps, but it did work.
Many coasters in real life have a mid-course-brake-run, which in and of itself is a block brake. This provides a "safety net" in the middle of the track for a train to stop if there's an issue near the station. The general rule of thumb is that you want at least one more set of block brakes than there are number of trains on your track. Keep in mind, that both the station and the chain lift act as a block brake. So just by starting your coaster and building a chain lift, you've already made two block sections. But that usually isn't enough to support two coasters. If your train stops at the top of the chain lift, it's most likely because you still have a train waiting in the station. The system looks at the "block" section ahead of the top of the chain lift and sees that the very next block (the train station) is not clear. Therefore, the train won't leave the top of the chain lift until the train from the station departs. And the station train won't depart until the chain lift is clear. See what's happening? Your coasters will be forever locked in an epic limbo of infinity and you'll make headlines for your guests having the longest time spent on a roller coaster. By putting in either a mid-course-brake run (made out of block brakes, not trim brakes), and/or having a final block brake section just before the station, you are splitting up these long expanses of track into smaller "block" sections. As long as the next "block" section is clear, your train will advance through it. Many coasters can support three or more trains, as long as they have enough block sections to support it. In addition, realistic coasters need to pass an E-test. What this means is that if a coaster does have to make an emergency stop at any block brake, once released, a combination of the block brake speed and gravity can get the train all the way back to the station. This is why many mid-course-brake-runs are at an elevated height, so as to allow gravity (in the event of a complete E-stop) to still get the coaster home. Sorry for the long post, but I hope this helps.
Hello silv, I once rode on the "son of beast" I was a little young but I remeber the intensity of that ride. I'd just like to say I'm excited for this series! Btw have you ever been to kings island in Ohio?That is the only park I've ever been to.
I always learn something from you're coaster tuts. An yes I know this video is 2 years old and I really shouldn't be commenting but I just wanted to say that. :)
Here is another tip for making smoother hills. Delete them and auto-complete. Go to the top of the hill, and to the bottom of the hill and delete that part. Then auto-complete, it's quicker there is no smoothing button involved, and it always works great for me. If it is a lift hill, start where the chain stops and end at the very bottom of the hill, delete and auto-complete. I try not to use the smooth tools whatsoever, but I do on every coaster in certain spots. I think when they are too smooth they lose realism. I did read the comment from Nit Picker saying the coaster you were talking about wasn't brutal. There is a tip to brutal coasters as well. The Mean Streak at Cedar Point was a very brutal coaster, until I learned how to ride it. If you press your knees into the lap bar, most of brutal of that track goes away. And, it becomes a decent ride, though it is no longer there. When you ride an Arrow coaster, you do the same kind of thing. You push yourself up into the harness, and you won't shake around too much and they become a lot more fun. Stand up coasters, if you find them brutal there is one trick everyone knows, bend your knees a little when sizing the seat, but that doesn't do much. The trick to riding a stand up coaster, is pressing yourself into the harness by standing on your tippy toes. And almost all the brutal from that goes away. The trick is to be secure, so if you press yourself into the harness, your body will stay in place instead of shaking all around, and hurting when you are done. That is my tip from a guy riding rollercoasters for over 40 years.
you are a god among ... coasterbuilders I guess.. I started 4 coasters and they are neckbreaking , too tight or with a lot of space inbetween , looking foreward to see every single video of yours , have a sub
Man, you mentioning Son of Beast brought back many memories. The coaster wasnt too bad, but was sure as hell rough in some parts. But SoB looked scary as hell, and I never rode it not being scared :p
Hey Silv, i was wondering if you could make a tutorial of main streets and park entrances? I feel those are the most stressful part of making a park. Love the new series, any new planet coaster content is welcome!
Thank you so much silv for this excellent video tutorial! I learned so much, it does make sense now ^^ i'm really looking forward to more PC-College vids. And i'm so excited about your collab with keralis and de-lady-signer. Can't wait ;-)
LOVE the video, but quick note on Son of Beast. The loop wasn't taken out because it was rough or anything, it was a previous part of the track where there was some kind of problem with the wood and people were getting back issues. To combat this they acquired lighter trains, and the new trains couldn't make it through the loop at the speed they wanted to they removed it.
I believe the theme for the wooden coasters in this game is based off of the company that built the cars and trains for The Beast. I could be wrong, but considering that the game has the train design called "monster" and the fact the design reminds me of the trains on The Beast, I think they are referring to that ride in particular. But great tutorial!
Thank you and Phew my wooden coaster follows all these principles and I was going off of a memory many, many years ago. However I didn't know about the block brakes and being able to add second train, I have a slight incline going into my station so I only have 1 trim near the end, I may have to alter that, which is fortunate as it's the easiest section to alter cosmetic wise. It might also be useful to note that the amount of cars in the train seriously affects whether it will make the full distance and ride quality and something worth adding to your otherwise excellent guide.
Thank you! Good point, I'll take that for some future tutorials. Car count should be a thing anyway for these tutorials - most coasters have their usual car count set in stone, it's very awkward to see people make e.g. floorless coasters with 3 cars a train.
Gemini at Cedar Point isn't the biggest, fastest, or smoothest, but it's a damn fun ride, and I love how you get to high five people on the other train as it passes by you.
Currently the worlds largest double-down is on the Boss at six flags St. Louis. The first drop has a smaller but steeper drop that dives under the mid course break run. It sucks that so many people hate this ride because it is a little rough. It is currently the largest CCI and the ranked 17 best wooden coaster to ever stand. In case if your wondering, CCI created roller coasters such as Balderdash, Shivering Timbers, and Raven. Yet people still hate this masterpiece.
This is great. Being one that has limited experience with riding roller coaster but always finding them fascinating despite, this is very helpful. I hope you do the Hybrid wood-steel coasters. I hope you build one like Mjolnir that works with the landscape. I have never heard of Hybrid Wood Steel coasters until this game, but I very fascinated with them so hopefully you will go into an indepth tutorial how those are made. Anyways, awesome video. Keep up the great work. (Maybe teach us how to make a decent plaza too, eh? Haha)
Great tutorial, wooden coasters can be one of the more challenging coasters to create in game when it comes to making them feel real. I personally always just tell myself that all my wooden coasters are of the Intiman varriey and will age well. And to be fair considering the max drop angle of the in game woodies, that is a fair assumption.
Realism is my main ambition when jumping into making coasters and for a few games that really doesn’t work out. Thanks for making these, Silvarret, but I doubt you’ll ever see this. :(
Actually, The Son of Beast's loop wasn't the problem and the loop wasn't brutal at all. In fact it was quite smooth. The problem and the reason why the loop was removed is because the engineering of the wooden structures was poorly done which caused an incident in 2006 where some of the wood split in one of the bowl sections and caused a train to stop. So the solution was to get lighter trains that did not stress the wood as much. Because of the lighter trains, the coaster was having problems completing the circuit so they had to remove the loop to fix this.
So ironically, the loop had to be removed because everything else was poorly designed. But the loop itself was okay. Evenutally, the ride closed because it was an engineering disaster, not because wooden coasters shouldn't have loops.
agreed I was just about to write this after hearing him saying the loop was brutal I'm like what I got livid lol he giving false information and they took down the loop because they made the trains lighter and slowed downed the train resulting in the train not being able to successfully go through the loop.
panacoaster Yep, it's a myth that I've been hearing a lot ever since the ride was closed. Living near the park, I had the opportunity to ride Son of Beast over 50 times and I can tell you the problem with that ride was never the loop. It was the incredibily shaky bowl sections especially the first one. The loop was the smoothest part of the ride.
I think that myth is the reason why we haven't seen any looping wooden rollercoasters since, outside of the RMC's which don't have looping inversions and aren't traditional woodies. We may never see a traditional woodie looping coaster again I fear because the RMC's are so good and a park would rather just make one of those because it is perceived as safer by the public and no park wants their new ride to be compared to Son of Beast.
Nit Picker I glad you brought this up, I have ridden Son of a Beast and the loop was smooth as glass...now that first helix was quite brutal and made the ride not enjoyable, but that first drop was amazing!
Ah, thanks. Then I suppose it may also be a problem of public perception that 6/4-seater woodies can't invert. I still see many people being strangely worried that lapbars aren't a proper protection on inverting coasters, along with the awful Son of Beast history. Just the read the Wiki, looks like I've helped a stubborn legend of the brutal loop; sorry about that.
Silvarret. When Son of Beast opened, it had custom built trains, not PTC's (6/4 seaters). It's a misperception that coasters aren't safe with just lap bars...insurance companies and law makers made it an issue...in my opinion. Especially in sue happy USA, where I live. I love your work, keep up! I will add, I do not believe there has been a wooden coaster with PTC's that inverted.
Not going to lie, I gasped at how beautiful the finished product was. Aspirational, that's for sure.
Awesome tutorial; I cannot wait to get started on my own Planet Coaster rides in the future. Keep up the great work!
Wow, that's a great idea Airboss, it will be a good tool for somewhat accurate visual representations. :)
COASTER BOT Coaster bot? You watch Silv? Dude I low both of halls vids
COASTER BOT hey, I know you! I would love to see you or Taylor do a pc series! Please do, that would be epic!
COASTER BOT make a series :)
YOU OWN THIS CHANNEL!!!
Here's hoping NerdCubed attends PC College. It'd be interesting to see how the rides early on in his "Planet Coaster Completes" series compare with ones after some courses from Silvarret.
You're going to have to wait a few years for him to build his first coaster...
YES YES YES
he already did?
The wooden coaster trains are Philadelphia Toboggan Company (PTC) but many other coaster manufacturers rides use them
I live very near Kings Island, so I was painfully aware of the inversion you were starting to talk about. Oh the pain of having lost that massive wooden coaster.
I'm sure that Silvarret could get a job as a coaster designer. So much skill and creativity!
Seggins Productions Just as soon as he gets a physics degree that is...
Many people can create really good Roller Coasters in "Planet Coaster" like Silvarret does, but that doesnt really mean that they will be able to design and lead a roller coaster project in real. Because there are a lot of more values to consider, when you are designing a roller coaster, than you are able to define and get while you are building one in "Planet Coaster". "Planet Coaster" seems indeed very complex when you are looking at it with a simplistic view, but in comparison to the requirements of the reality, it is very simple structured actually. Which doesnt mean that the game is bad. Its a really good game, but it doesnt reflect the process of designing a roller coaster in reality. Eventually only from the "appearance" perspective, but thats it.
The industry has computer programs which do all that math and physics crap for the designers. It kills me every time I am reminded that Ron Toomer didn't ride roller coasters because of his severe motion sickness. Be like a gourmet chef who only eats fast food.
Maybe, but this is just a game
Lvoe the episodes silvarret!
NEDERLAND!!!
Classic woodies are awesome!
I've watched your videos on and off for a couple weeks now but having this tutorial series is what just got me to subscribe :) This really helped.
Son of Beast is probably the most painful coaster I've ever been on. I thought I was going to break my back the whole time. And that was after they removed the loop. Really happy that wooden coasters have come a long way, I used to hate them because they always hurt me, but the newer ones are very smooth and a whole lot of fun! El Toro at Six Flags Great Adventure in Jersey is my absolute favorite!
TheRealSweedie It always made my chest hurt. Like I had the wind knocked out of me.
A friend of mine and I rode this and each had problems, his back, my headache. Son of Beast was awful, and it somewhat marred the experience of us riding Beast for the first time ever later that day.
Yeah for sure, it was definitely a ride to end the day with, lol
Then you haven't been on the steel coaster at the New York New York in Vegas. An absolute travesty of coaster creation. Uncomfortable plastic seats, For a steel coaster the turns were horribly jagged and not smooth, and at the end of it my back and neck ached. Not to mention the sleazy asking price of like $6 USD, around $12 AUD. Worst coaster I had been on next to Ninja during my theme park tour of the US.
$6?? Try 12.50 USD. I live here, that shit is priiiiiiicey. (And only 44 seconds for a ride.)
Thanks for this. I got Planet Coaster a week ago and I am enjoying it a lot- I haven't been on a roller coaster since I was a kid, and having the perspective from someone who knows his coasters is really helpful.
Really helpful, quick, no unnecessary information.
I was struggling to build wooden coasters, and kept getting really crap ratings. This helped so much, thanks a lot!
Logo at the start was great haha! Need a school bell sound though :D
Uthris ayyyyyyy
Thank you! I spent way too much time on it, I regret it now but I'm glad at least some appreciated it. Spent a long time looking for sound effects for it though, wish I had the brilliant idea of adding a school bell to it. That's great.
Always can add things in the future! Look forward for more. Do you plan on only doing coaster concepts? Or will it diverge into general park layouts? As we your students need some sort of course book maybe to read? Will there be homework? Can I have an A?
Uthris Haha I'm not sure about your later questions, but I'll do some scenery and park layout stuff too. or whatever's requested, really. Actually, yeah - your homework is coming up with whatever you have difficulties with and letting me know! :p
Hi, just wanted to tell you that I thought this was a great tutorial! I'm fairly good with making smooth coasters already, but I appreciate the nitty-gritty detail you went into describing things, like the tiny slope at the rear of the station, etc.
You have good delivery of your information for the video as well. It's always a plus when the teacher is clear and precise.
Finally a smooth rollercoaster. A lot of coasters I see on youtube have great potential but are all too "violent". Well done!
A banking assistence relative to G-Force would be very nice.
Emoticons yes it would
Oh yes
I know I'm late, but the no lat gforce in NL2 is really nice. (But Planet Coaster is better.
This wooden coaster looks super awesome, like a little bit of mystic timbers
I feel like I don't deserve this tutorial yet, that I need to put a jacket on and off repeatedly
amit banai I'm probably the only one who gets that reference.
Or maybe not!
amit banai karate kid reference lol
I dont live in china, because.. reeeaaaassoooonnsss
Sorry guys, I need to wax this old mans car, I’ll be back shortly in 2025 if we aren’t dead.
Tiny feedback: I would have liked to see the excitement, fear, nausea ratings at the end and maybe a quick look at the relevant heatmaps.
Great tutorial! I had no idea you had to keep clicking on the smooth tool. I thought you clicked once and it did what it needed to do. Thank you for sharing these tidbits with the game. I look forward to the next video!
I've love to see one of each coaster. :)
exactly what I was looking for. very clear tutorial! i've made a decent 'twisty' coaster and am happy how it turned out.
hey! been watching a couple of your videos and they've been really helpful. What I like most about your tutorial videos of different coasters is that you'll explain the common elements to expect from each coasters (in the case of wooden coasters: double ups & downs, etc) which are helpful for inexperienced builders like myself. Without these guidance I'll usually just lay the tracks around without a clue so please keep up with it :).
been stuck on the giant tree level, I'd actually done all objectives but the coaster, the one on the vid wouldn't be good enough but you set me on the right path buddy, after 6 hours of tweaking, fiddling and adjusting, I got there, I'll be watching the rest of your tutorials now, thanks again :)
Just had a watch through this series of videos. So glad you made it, not because I wanted to know how to make coasters, but just to see what's going through your head when you make yours.
Very similarly to me, it's not merely about the height and the maximum speed and general stats, it's about the forces that the riders will actually feel, and also keeping up the illusion of speed throughout an entire layout. Very interesting, and I hope to see more of this planet coaster college series for more different types of coasters.
Wow, that worked so well! It's really smooth and never did seem like it slows down.
Amazing job, brb making coaster myself now!
Your are such a role model silvarret. Thanks for inspiring everyone to be creative as you truly are the best. :D
Silvarret and Jonny5 are both fun to watch since I don't have the game or a good enough video card to run it.
I'm so happy you're doing an tutorial series and not just your typical building videos. Looking forward to the rest of the episodes!
Hey, perhaps some feedback on your comment how to make the end of the coasters look faster wile they'r basicly slow. You covered the tecnical side of it, But i'd like to add the theming aspect in order make it look faster. When the coaster moves slower down the track have the detail/theming closier to the track and avoid wide open spaces. combine this while wraping the tracks around itself (as you did). Also, (and thats another thing) many people place tons of theming around the area's where the coaster runs fast, In stead of that, the extra theming should be at the slower sections when the train does not exceed experience speeds. Thanks for sharing and putting time into this. Thumbs up.
Wow the coaster tools in this game look awesome, makes RCT3 look so limited in terms of how creative you can be with track pieces. Think I might get this game tomorrow! Keep up the great videos, they're super fun to watch; even from someone who doesn't own the game!
Please keep this series going, I NEED YOUR KNOWLEDGE!
Really grateful about starting this new serie of tutorials ! Great job.
You are my all time favorite CZcamsr! Now I desperately want to buy this game!
These trains are called PTC, because they are built by Philadelphia Toboggan Coasters. They offer two-bench and three bench (shown here). The lap bars shown here are the individual ratcheting kind, which are the more modern style. Some trains come with headrests, and some do not (no headrests is generally the more traditional look).
Fun fact: PTC used to offer trains with a single-position lap bar (lovingly referred to as "Buzz Bars") but these are increasingly less common. One excellent example of buzz bars is the Phoenix at Knoebels, which allows for massive airtime throughout the entire back half of the ride. The individual ratcheting bar generally aren't as loose.
Thanks for the videos, don't even have the game yet, but they're great to watch
Very much looking forward to the rest of this series!
"For those who are already familiar with the basic controls and mechanics of the game"
"Now right now if we want to build a wooden roller coaster we're gonna have to head over to the coaster section, custom, and to wooden roller coasters"
pls don't kill me silv :c
Woops, I wanted to say it anyway :p
Finally! I can take my creativity of Nolimits and use it in Planet Coaster! This is actually very similar to Nolimits, but with a more friendly interface. It's going to be nice to have the option to use the micro grid angle snaps in combination with the open movement system and I think that having that hybrid is fantastic!
Incredibly helpful. One of the best tutorials I've seen. A lot of them cover the basics and the theory but seeing it broken down a piece at a time is great. Thanks for this.
Just the video I've been waiting for since this game came out. Keep up the good work!
Thank you so very much. I've been wanting a video like this for the longest!
Speaking of Son of Beast, I have two pieces of it a few feet away from my computer as Silvarret mentioned it.
RC Higgins how does one acquire a piece of Son of Beast?
HR yeah me i’m intrigued
Poop in a bucket I'm a collector so I'm really curious if I can still get that because I want it so bad
That was a pretty awesome coaster. I didn't even notice the smoothing tool yet
Great start to the new series Silvarret! i hope it works out for you, I look forward to more videos, keep up the good work.
First time I've been hyped about my first day at college.
Honestly what I probably would have done myself, after that first big banked turn at the end of the skyline, is have a fast and low sidewinder section where the coaster basically just twists and turns in and out of itself and goes up and down at the same time. That's probably one of my favorite things that wooden coasters do, cuz it gives a sense of bombing down a hilly twisty mountain road at breakneck speed.
Thank you very much for this video -- and the series in general -- Silvarret. I've been looking to your videos for ideas for a long time now, but I've always come across more intimidated than inspired. But this video really helps Planet Coaster newbies like me with the basics -- smooth tool, the reasons behind your decisions, etc. Thank you!
I really like this series even though it has only one episode yet :D
YESSSSSS I have waited for this! For sooooo long! Thanks silv!
I FINALLY GOT PLANET COASTER. All the dlc too. Time to study up!
I finally bought Planet Coaster, I've been so excited to try it after watching your videos and this just helped me build my first coaster! You're awesome Silv! (:
The six seat trains are manufactured by Philadelphia Toboggan Coasters Inc.(PTC) and Son of Beast had similar trains to the ones made by PTC but they were not PTC's.
Son of Beast used Gerstlauer trains which pretty much were a carbon copy of the PTC's.
Nit Picker The 6 seat trains were made by Premier, the 4 seat trains that were used after the loop was removed were Gerstlauer trains.
Hi Silvarret, I think you should do a video a week after every PC College video reviewing other people's coasters that they've created following the tutorial. I think this would be awesome!
Love this idea! I haven't played a coaster game in a while, now I feel my creativity sucks ha ha.
Wow, from watching your planet coaster videos, I've definitely improved and I'm sure as this series goes on, I'll learn a bunch more. Really excited for this series!
Now you need a tutorial on scenery ;D
I'll do more than one for that ;)
Silvarret Thanks! That's where I'm lacking the most :b
Heb em eergister gehaald en nu tutorials!! goeie timing silv :)
To start off, YOU ARE AMAZING AT PLANET COASTER...Can you please do an actual series, like maybe do a series on challenge mode, the other youtubers that do it, play in such an unaestheticly pleasing way that it annoys me. I think that u will make a theme park thats so pretty that it will actually make me happy :)
Great series!
Very informative and helpful video thanks Silvarret, have loved watching your other PC vids too, very impressive work !
Wonderful tutorial, thank you Silv! And it's a glorious looking classic wooden coaster. Do you think you might be able to talk a bit about block sections at some point? Whenever I try them I always seem to end up with a train stuck at the top of the lift hill or with the second train not leaving until the first one is back at the station. I can't seem to find the middle ground. do you have a strategy?
I haven't got a chance to play planet coaster but in rct3, the way around that was to tell the coaster to wait for a full load and set the min waiting time the coaster departed from the station higher so the coaster would sit in the station longer so by the time it reaches the top of the lift hill, the second coaster will reach the block section. This won't work until the ride is opened to the peeps, but it did work.
Many coasters in real life have a mid-course-brake-run, which in and of itself is a block brake. This provides a "safety net" in the middle of the track for a train to stop if there's an issue near the station.
The general rule of thumb is that you want at least one more set of block brakes than there are number of trains on your track. Keep in mind, that both the station and the chain lift act as a block brake. So just by starting your coaster and building a chain lift, you've already made two block sections. But that usually isn't enough to support two coasters. If your train stops at the top of the chain lift, it's most likely because you still have a train waiting in the station. The system looks at the "block" section ahead of the top of the chain lift and sees that the very next block (the train station) is not clear. Therefore, the train won't leave the top of the chain lift until the train from the station departs. And the station train won't depart until the chain lift is clear. See what's happening? Your coasters will be forever locked in an epic limbo of infinity and you'll make headlines for your guests having the longest time spent on a roller coaster.
By putting in either a mid-course-brake run (made out of block brakes, not trim brakes), and/or having a final block brake section just before the station, you are splitting up these long expanses of track into smaller "block" sections. As long as the next "block" section is clear, your train will advance through it. Many coasters can support three or more trains, as long as they have enough block sections to support it.
In addition, realistic coasters need to pass an E-test. What this means is that if a coaster does have to make an emergency stop at any block brake, once released, a combination of the block brake speed and gravity can get the train all the way back to the station. This is why many mid-course-brake-runs are at an elevated height, so as to allow gravity (in the event of a complete E-stop) to still get the coaster home.
Sorry for the long post, but I hope this helps.
+Strazman That was a very good explanation! :)
Damn, the production value on this video is great! Keep up the good work!
Hello silv, I once rode on the "son of beast" I was a little young but I remeber the intensity of that ride. I'd just like to say I'm excited for this series! Btw have you ever been to kings island in Ohio?That is the only park I've ever been to.
I always learn something from you're coaster tuts. An yes I know this video is 2 years old and I really shouldn't be commenting but I just wanted to say that. :)
Here is another tip for making smoother hills. Delete them and auto-complete. Go to the top of the hill, and to the bottom of the hill and delete that part. Then auto-complete, it's quicker there is no smoothing button involved, and it always works great for me. If it is a lift hill, start where the chain stops and end at the very bottom of the hill, delete and auto-complete.
I try not to use the smooth tools whatsoever, but I do on every coaster in certain spots. I think when they are too smooth they lose realism.
I did read the comment from Nit Picker saying the coaster you were talking about wasn't brutal. There is a tip to brutal coasters as well. The Mean Streak at Cedar Point was a very brutal coaster, until I learned how to ride it. If you press your knees into the lap bar, most of brutal of that track goes away. And, it becomes a decent ride, though it is no longer there.
When you ride an Arrow coaster, you do the same kind of thing. You push yourself up into the harness, and you won't shake around too much and they become a lot more fun.
Stand up coasters, if you find them brutal there is one trick everyone knows, bend your knees a little when sizing the seat, but that doesn't do much. The trick to riding a stand up coaster, is pressing yourself into the harness by standing on your tippy toes. And almost all the brutal from that goes away.
The trick is to be secure, so if you press yourself into the harness, your body will stay in place instead of shaking all around, and hurting when you are done.
That is my tip from a guy riding rollercoasters for over 40 years.
Fantastic vid. Your tutorials are going to be very helpful! Thanks again.
you are a god among ... coasterbuilders I guess..
I started 4 coasters and they are neckbreaking , too tight or with a lot of space inbetween , looking foreward to see every single video of yours , have a sub
Honest to goodness, I am relieved to see you doing something like this...
Man, you mentioning Son of Beast brought back many memories. The coaster wasnt too bad, but was sure as hell rough in some parts. But SoB looked scary as hell, and I never rode it not being scared :p
Hey Silv, i was wondering if you could make a tutorial of main streets and park entrances? I feel those are the most stressful part of making a park. Love the new series, any new planet coaster content is welcome!
Thank you so much silv for this excellent video tutorial! I learned so much, it does make sense now ^^ i'm really looking forward to more PC-College vids. And i'm so excited about your collab with keralis and de-lady-signer. Can't wait ;-)
Thank you! We recorded the episode earlier today, it'll release this saturday! - stay tuned ;D
Great! Nice to hear, i can't wait ;-) best master-builder-team on planet (rudi is missing tho ^^)
This series is genius, feel like I might actually be able to create something now haha
I would looooove to see you building a dark ride!
LOVE the video, but quick note on Son of Beast. The loop wasn't taken out because it was rough or anything, it was a previous part of the track where there was some kind of problem with the wood and people were getting back issues. To combat this they acquired lighter trains, and the new trains couldn't make it through the loop at the speed they wanted to they removed it.
I believe the theme for the wooden coasters in this game is based off of the company that built the cars and trains for The Beast. I could be wrong, but considering that the game has the train design called "monster" and the fact the design reminds me of the trains on The Beast, I think they are referring to that ride in particular. But great tutorial!
Very nice tutorial Silvarret. Thanks for sharing as always!
Thank you for making this, I've wanted something like this, and who better than Silvarret?
I subconsciously listened to these tips
Awesome Video! I'd love to see more of these tutorial videos :)
Would have been more informative if you had used the heat maps to highlight excitement, etc.
Thank you and Phew my wooden coaster follows all these principles and I was going off of a memory many, many years ago. However I didn't know about the block brakes and being able to add second train, I have a slight incline going into my station so I only have 1 trim near the end, I may have to alter that, which is fortunate as it's the easiest section to alter cosmetic wise.
It might also be useful to note that the amount of cars in the train seriously affects whether it will make the full distance and ride quality and something worth adding to your otherwise excellent guide.
Thank you! Good point, I'll take that for some future tutorials. Car count should be a thing anyway for these tutorials - most coasters have their usual car count set in stone, it's very awkward to see people make e.g. floorless coasters with 3 cars a train.
Gemini at Cedar Point isn't the biggest, fastest, or smoothest, but it's a damn fun ride, and I love how you get to high five people on the other train as it passes by you.
Silvarret is life.
Currently the worlds largest double-down is on the Boss at six flags St. Louis. The first drop has a smaller but steeper drop that dives under the mid course break run. It sucks that so many people hate this ride because it is a little rough. It is currently the largest CCI and the ranked 17 best wooden coaster to ever stand. In case if your wondering, CCI created roller coasters such as Balderdash, Shivering Timbers, and Raven. Yet people still hate this masterpiece.
Keep these coming. I learned so much.
Awesome tutorial dude, I know what I'm spending some time doing tonight.
Very good video. I'm going to enjoy this series a lot.
id love to see more of these.
This is great. Being one that has limited experience with riding roller coaster but always finding them fascinating despite, this is very helpful. I hope you do the Hybrid wood-steel coasters. I hope you build one like Mjolnir that works with the landscape. I have never heard of Hybrid Wood Steel coasters until this game, but I very fascinated with them so hopefully you will go into an indepth tutorial how those are made. Anyways, awesome video. Keep up the great work. (Maybe teach us how to make a decent plaza too, eh? Haha)
Amazing, thank you Silvarret
Always back with another great video :)
THANK YOU THANK YOU THANK YOU!!!!! I can't wait to utilize your tips once I get the game :)
You control the actions so well. I would have taken three hours to do what you did in 15 minutes lol
Great tutorial, wooden coasters can be one of the more challenging coasters to create in game when it comes to making them feel real. I personally always just tell myself that all my wooden coasters are of the Intiman varriey and will age well. And to be fair considering the max drop angle of the in game woodies, that is a fair assumption.
Realism is my main ambition when jumping into making coasters and for a few games that really doesn’t work out. Thanks for making these, Silvarret, but I doubt you’ll ever see this. :(
You're welcome! ;)
@@Silvarret Hey, you’re still around! 😄
Thank you for this! Looking forward to more of these so maybe my parks won't suck as much :P
Amazing job helping the community with this tutorials silvarret!
Thanks so much for doing a series like this. I am looking forward to the tutorials you will do in the future. :)
Engineering Company: so, what college did you graduate from?
Me: Planet Coaster College
this new episode was great! keep up the good work 🖒
Wow this is great! Hopefully it will enable new creators to create realistic and creative coasters :)