First 31 days of progress on my indie city builder! Solaria Devlog #1
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- čas přidán 26. 01. 2024
- There's no better place to start than back at the start, so let's try and make narrative sense of the absolute shambles that is my indie game development process!
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WISHLIST SOLARIA ON STEAM: store.steampowered.com/app/27...
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You can also find me in various other places, come say hi :)
linksta.cc/@teahands
Hex grid tutorial I used to get started: • How to Make a 3D Hexag...
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#gamedev #devlog #godotengine - Hry
I am not a big fan of devlogs on youtube precisely because of what you mentioned in the beginning of this video, devs tend to show shiny, already in the beginning polished progress which is not really what game dev looks like. Your devlog is honest, cozy and fun. Thank you for making this video!
Fantastic devlog video again! Very entertaining. Also it was fun seeing my own video make a small cameo ;)
Looking forward to the next one!
Thanks so much for stopping in! Let's just breeze past the slight awkwardness of that scene :D
CZcams recommendations have me stuck in indie game dev land for some reason, but man I cant lie the recommendations are killing it. Awesome video! I loved hearing your thought process, and your editing style is fun and approachable! I hope to see more!
This is how they get you! One minute you're binge watching devlogs, next you're thinking "that looks easy enough I could do that" and before you know it you're in the middle of a giant code refactor to get a save and load system to work and regretting your life choices.
Not that I would know... 😉
I love that you're also watching Homegrown Devlogs :D
I love the look of Solaria!
Keep up the work. You've earned my Subscription!
Somehow watching TM makes me feel like I can achieve anything! It's only when I stop watching that reality crashes back in :D
Thanks for watching and welcome to the gang!
Great stuff. Solarpunk, godot, good advice and animals all in one video!
Woop! Thanks so much for watching
Great video, nice to see this game progressing. Your video has a good pace too. Thanks for sharing.
Love your devlog style, you are hilarious! Looking forward to seeing how Solaria continues to progress. (and hope you're feeling better!)
Thank you, yeah I'm almost completely over it now it just took a LOT longer than I was prepared for to get back to normal! Hopefully this means no two month gap before the next video 🙈
Looking great. Looks like it's my kind of game. Look forward to more devlogs.
Thanks so much for watching!
I mega enjoyed this dev vid. Loved seeing your process and do I detect a North East accent there. Also your vids are very funny and informative about your new journey. Keep up the good work. :) Cant wait to see how the game improves.
Thanks! Yep, County Durham girl through and through :D
Thought so haha. From Ashington here if you know where that is hehe. Loving your work so far so keep it up. :)@@teahands
You're back! Glad to see you got healthy and back on track with development. I too had covid derail my second devlog, so I totally empathize with you there.
I think the models and aesthetics are looking great! I'm sure they will improve over time, but TBH you could probably get away with using most of the models you showed in the final version. The market just needs a few carts and striped awnings to instantly "read" as a marketplace to new players.
As always I'm enviously taking notes on your editing, script, and general devlogging and storytelling skills. Excited to see where it goes from here.
Ah no, that sucks you got ill too. Really does just absolutely destroy your well-laid plans, doesn't it!
Please do not take editing lessons from the woman who just needed 2 months to create a 10 minute video 😬
you mentioned leaving comments for yourself in the code, i take documentation so seriously that i sacrificed 6 months of my code bringing a fully featured documentation system into my project.
ive got a window for a todo list that i made in unity, and one for each system i build, it displays a new window with the output of a list of strings as an editor ui, that i can add notes to, turn the notes colors, add due dates, move them around with buttons through the list, remove them or make them a protected state that cant be modified. its saves all to and loads all to a json which can be renamed and saved as a new instance of the code that any can be loaded from. so i can be as excruciatingly detailed on every systems documentation and edit it right in engine.
I lost 6 months of code when i then tried to extend that functionality into a documentation component that i can have as many instances of as i please and each has its own file and json folder. that should make a good system for creating world save states also as it has notes but also can store gameobjects as well as their variables.
i wanted to make it so you couldnt just save and load new instances of the json file. i also wanted to make it so you could delete the json file folder for this object if you wanted to, my code was slightly off and the folder path was replaced with a single "/" so it worked but my code base was gone and i hadnt backed up my scripts in 6 months. but most of that code was hacky and needed to be refactored entirely anyway.
but yeah i love documentation
Oh my god I love and hate this story in equal measure, haha, that is some hardcore documenting right there! Absolutely the sort of rabbithole I used to fall into as well, before getting too old and adopting a more cynical "eh, whatever" approach to life 😅
I hope your system is serving you well and that recreating the project in question didn't take too long. It certainly does sound very satisfying to use!
A cozy Devlog subscribed 👍
Yay! Much appreciated
Regrettably, it took me quite a while from this video hitting my subscription tab and me watching it; it makes me nostalgic for the time when I was not under an all-encompassing exclusivity cause
Can't wait to see so much birb on the next update!
Oh seriously, SO. MUCH. BIRB. They haunt my dreams at the moment!
So I guess if you enjoy living vicariously through someone bashing her head against the inherent chaos of the universe (or her own lack of understanding of the code, I guess it could also be that), I am gonna have just the devlog for you!
Amazing work, best of luck!!
Thank you!
YOU GO GIRL !! :D Amazing "development", pun intended ;)
Haha, cheers! 😄
This is so cool to see! I've been struggling finding the time and topics to make new Devlogs that isn't just pointless ramblings so watching this one has inspired me, Thank You and keep it up! +Sub!
Thanks! I am no expert at making devlogs but I'm pretty well-practised at watching them, and what I'd say is you would probably be surprised how many people are just in it to see the creative process and how other people get from point A to point B. It's fascinating! So ramble away, I reckon :D
Lets go! Its very hard to make games and also youtube. So keep it up we are on this together!
It is, I don't know why we do this to ourselves! But hey as long as you can make yourself laugh in editing I guess it's worth it...sort of... 😅
@@teahands Haha, yes! Keep it up! Day by day.
I love your approach for taking us through your journey. I love to see the beginnings
Really glad someone agrees with me on that one! I do sometimes get disappointed at how many "devlog episode 1" videos are like "here's the entire almost complete game that I've been working on for two years already". Something for everyone though I guess :D
So cool to see your thinking process from the start! Your game looks lovely :)
Thank you! 🥰
I feel so clueless when it comes to game dev but it’s something I’ve always wanted to do since I was little! Your videos are inspiring. Can’t wait to see the progress you make. 😊
100% genuinely, I think this is something just about anyone can learn to do. You just have to start small, start slow, and accept it takes time. Especially if you're learning the basics of how to code at the same time, because that's a whole different skill really. But I believe in you, get out there and smash it! :D
@@teahands Thank you so much for the encouragement!!! ☺️
I really enjoy your dev logs.
Super relatable😅
Haha, I do try. Thank you for watching 🥰
Lovely video! The art style is already cool and unique. Slow but steady progress is sure the way to go!
Good luck with your project :)
Ta! Let's see which of us can upgrade from weird capsule people first...or alternatively which of us gets too attached to the weird capsule people and decides to keep them 😄
Dang that looks really fun and cool
I also love seeing games at their very very early stages.
Glad to hear it! Hopefully I can show you some more impressive progress soon 😄
Amazing video, following your progress is so entertaining! Can't wait to watch the next one! 🥰
Wow you were quick off the mark with this one! Thank you Marie ❤️
Great video! Love the sense of humor, subscribed to watch more! Good Luck!
Woop! Thanks, welcome aboard!
100% playing is how you get better at code; you can't just follow tutorials. Great video!
It's like they always say. You can't make an omelette without poking at a few eggs until they break, figuring out exactly why they broke, and putting them together again in a slightly different configuration!
Great editing and story telling. Also a cute looking city builder game your making there.
Pls add some sorts of goals you can speed run, thx
Thank you so much! I will have to see about speedrunning, haha, it's not *quite* intended to be that sort of game but hey you never know where these things are going to end up :D
Here's your new subscriber ! ❤
Well hello there!
Hahaha "My tiny inferior non computer scientist mind".... I'm a self-taught second-career software engineer and this is how I feel all the time always. Like I didn't learn what I should have in whatever compsci classes I didn't take where they teach you to see numbers as color or whatever goes on in those. Literally every time I open unity. I feel seen
Haha, yep you get me! But we can make games anyway I am determined to prove this true! 😄
Hey!! Welcome back!! Thank You for sharing your adventure. I couldn't agree more with your approach that's mine too 😂 if it works do not touch it! 😂
Haha, no room for premature perfectionism round these parts!
This looks so good! amazing progress 😄
Thank you! 🥰
WOW! I Already like it! :) I know you need to keep a balance but if possible, please Add some technical stuff as well to the devlog. :) I always like to learn from other indie devloggers. :) Nice devlog! Congratulation to your progress :) One of my question: How did you add the lighting to the project? When I importing some model Those are always so dark, or with full of shades on the ground, so I can not find the good settings for lighting. :(
Hey, thanks for watching! I will definitely try to add more technical bits but tbh, during those first couple of months it was my first time learning Godot and I had NO CLUE so while it worked, most things have since been refactored or in some cases scrapped entirely! Getting the hang of it a bit more now though thankfully 😅
I generally struggle with lighting too, definitely something I need to learn a lot more about. This was a combo of ambient light from a WorldEnvironment node and then also a DirectionalLight3D to act as the sun, but there was a lot of trial and error and frustration before it looked even semi ok.
Hopefully as I learn lighting for real I can focus on that in one of the devlogs and get into some useful specifics, appreciate that "I just clicked things until it looked ok" is not the greatest answer lol.
That was cool! Looking forward for the next video :)
Thanks! I will try to be a bit quicker making the next one 😅
This is saaaaw guud!!!
Thank you :D
Its crazy that 15 years ago a guy who was able to install windows was like an alien in society and now housewives discuss should they use entity component system for the new project (no offense to housewives, we all love them)
15 years ago, a lot of "housewives" had probably been installing Windows for 15 years already 😉
44 years ago, a housewive made centipede the video game by soldering computer board
64 years ago housewife made the first high level rogramming language COBOL
More than 180 years ago, housewife envision the creation of programming itself ...
😂
I feel like we're going down very similar paths here. My next game is gonna be made in Godot, and I'm definitely about to learn how to use Godot next month from scratch 😂
Allow me to comprehensively demonstrate exactly what not to do, in that case! It's been...quite the learning curve. And now I'm trying to tackle saving and loading it's suddenly got a lot worse. But we shall overcome 😅
Patiently waiting to see how you handle saving and loading. I'm from an art and design background, so anything more complex than the basics is a ton of copy and pasting for me 😂 it's a wonder how I actually shipped a commercial game last year
@@GrahamOfLegend I think I actually did figure out a decent system last night, after about a week of struggle! Assuming it holds up, I'll do a special episode at some point ;)
g'doo
clearly go-dutt
Hi, just discovered your channel and I'm loving the look of this game!
SELF-PROMOTION TIME (woohoo!!):
If you're looking for music for the game, I'd love to be your composer!
0-indexed devlogs, nice lol
😎
Great video! Great game! Looks really cool. I do have a bit of feedback based on my personal feelings about the video:
Please stop calling yourself inferior or degenerate 🥺.
First of all it's clear you're not any of those things, and continuing to label yourself as such is actually bad for you psychologically, and bad for everyone else's perception of you (making people more likely to dismiss you out of hand - not forgive your mistakes which might be what you were aiming for).
Second of all it's not coming off as funny if that's what you're aiming for. I don't know if it's a format or timing thing... Maybe consider looking into how other people do similar jokes?
Third of all I was really excited to finally see a devlog by a woman instead of a guy, as good female devlogs are really hard to find, but felt a bit let-down by the self-deprecating messaging. I like to see other women being amazing because I find it really inspiring - and maybe that expectation is what made those remarks seem out of place.
Nobody who decides to pick such an insanely complex hobby should be considered inferior or a degenerate. You may not be the best at these things individually but you're still very capable of doing them (as you've shown in your video), and clearly more capable than most of the population.
Otherwise, the game looks great and I loved the rest of the humour in the video (particularly the pinterest joke).
Hey, thanks for watching and for taking the time to comment! Appreciate the feedback, however I video how I talk irl and can't see my personality taking a dramatic turn at this point in life, so this may not be the channel for you.
Which of course, is totally fine, there are eleventy billion other devlog channels with eleventy billion potentially more interesting personalities behind them. Thanks again, you worded that very politely which I appreciate a lot! 😄
I'm going to be upset with you if you give up.
Hah, don't worry. I made sure to be far enough into the project that I could actually do it, before starting devlogs :D
C’mon, it’s clearly pronounced “low-spec”
It definitely should be, at least!