Everything will be simpler and you WILL be happy.
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- čas přidán 2. 09. 2023
- This is a simple video about simple design, in web, in products we use every day, or in tech.
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#webdesign #productdesign #simpledesign - Věda a technologie
What do you think? Yay or nay to trying and making things simpler?
as long as "simpler" doesnt mean "dumbed down" its a yay 🔨
i was initially uncomfortable with the current trend towards minimalism in WD, i thought it mostly corporate and pretentious
im starting to see how convoluted entire design languages are and it made me take a step back
always on the dot jux!
This is going to be the biggest design CZcams channel.
I kept that prophesy simple
"an idiot admires complexity, a genius admires simplicity"
Also all of your content is great, would love to see a collaboration with Hyperplexed.
It's a yay for me. Easier to navigate and a faster load time.
you and hyperplexed should make a colab 2 of my favorite youtubers😁
Man, I thought I was watching hyperplexed video until I saw your comment. Same vibes
In my world, they're husband and wife.
100% agree
For real for real
sometimes I can't distinguish
you should make a video about redesigning steam or other websites like hyperplexed does. it would be fun and educational to watch.
i know you already made kind of a crash course on design but a little practical project like that would be helpful as well.
wow.. was it you?
Simple UI when the problem that the software solves is simple is a good thing (for example a store like Steam). At that point the difficulty is just resisting the temptation of filing voids with junk
But forced simplicity when the underlying problem isn't simple is incredibly detrimental to the software. An example of this is Microsoft trying to make configuration panels in windows simpler and simpler but in the end they just remove or hide features
You can't grab Photoshop's 10+ tools and combine them into only 2 to make it simpler and not expect to impact functionality in a negative way. Sometimes complexity is needed
I think the true mark of a great designer is the ability to take something complex and simplify it while retaining all of the functionality. Microsoft obviously sucks at this, but I think some companies are really really great at this. Google IMO has pretty good designs (usually), even Search itself... like the backend is one of the most complicated algorithms ever created, while the frontend is a basic text box. But it gets the job done, and even supports complex customized query strings and all that. The functionality unlocks in layers as you choose how complex you want to make it.
@@darkwoodmovies I don't think Google search is a good example, notice how I mentioned simple problems
Searching the web for pages that fit an entry text is actually a pretty simple problem, what's complicated is the solution. Abstracting the complexities of the solution is great but the reason why Google works while being so simple is because the problem is simple. There are advanced queries yes but 99% of the searches do well with a simple text line
Going back to the Photoshop example, editing images is a complex problem, there are infinite ways the user might want the image to be edited. That's why Photoshop needs to be a complex software
You could see the alternative coming soon with AI where all you'll need is to type what you want and the software will magically do it for you. It's a simple solution to a complex problem, although really difficult to build (we're just now getting there after decades of research), it's still quite not the same. It solves the problem of complexity but makes it really difficult for the power user to do more advanced or hands on work
As anything in life, it's a Balancing act.
i love a good minimalist design but i feel like the pursuit of it is making our world even more soulless and corporate. the notion that a site should be simpler just so you could buy things faster is scary to me
Totally resonate with this haha, it's a double edged sword
In my personal opinion, we need to reduce the need for the extra features before removing them. Don't remove the headphone jack 20+ years before we switch over to wireless completely. Don't remove the charging port if wireless charging is less capable. It's all about making things simpler to enhance the user experience, not to take away from it. Simpler needs to be more intuitive and friction-less rather than restrictive in the sense of feature reduction.
The way you said how dare you like someone had just called the love of your life ugly was the highlight of my day
One of my least favourite things in design is the designer assuming that the consumer is dumb, lazy, narcissistic, and just that: a consumer. I'm a strong defender of "bad UI", because it makes the user actually *think* about what they're doing while using the application. If the user has to think, they aren't wasting hours of their life mindlessly consuming content or impulsively performing actions which may be harmful or dangerous. Sure, any website selling a product could just be a huge button that says "order product" with a few lines of huge text explaining to them why they should, and it would work; but the thing is, nothing is like that, and nothing should be. If anyone reading this is a professional designer, please don't assume that every user is a mindless consumer who wants everything they could ever want as soon as possible, perfectly tailored to their interests. If the user is that way, and doesn't use your product because of that, then so be it: who cares if a CEO loses a few thousand dollars when they already make millions?
having transitioned from dev work to design, ive been YEARNING for design content that shares some of the format of Fireship! that channel has bit more of a bro-y, meme-y, chronically online vibe, but i legit think collaboration videos between u 2 would be great
How did you do it? I am planning to switch to design cause I just enjoy it more, currently interning as a backend dev and I don't enjoy it at all
@notsexy have u read Erika Hall? Ur gonna get a lot of takes on this, but my simple response is read everything shes written
Hmm, I like simple. I gotta agree with "you can't go wrong with simple". But I also like complex. And complexity is like a challenge. Can I make it in a non-overwhelming way? Can I make it appealing? Can I make it readable? And this is why I love design so much. There is so many different approaches and no answer is the only one that's correct. If you're skilled enough, or creative enough, you can make anything work.
I've yet to see a simple design that's truly simple. Most are absolutely nightmarish to work with because they refuse to yield and fit simply into your aesthetic.
As a game developer, simple is complicated. Doom is simple, and I aspire to make a game that's simple in some of the same ways. But trying to simplify the tools to do that is usually a horrible idea. For example, I'm using Godot as my game engine. It has a fairly simple structure- everything is either a node, or an independent C# object. This is amazing. Simplifying it further would remove useful features. I like C# more than GDscript because it's strongly typed, and although making it dynamically typed would be similar, it would also be more confusing.
I guess my point is that lots of people treat simplification as inherently good, and treat newer technology as inherently simpler. For example, Apple acts like Bluetooth is simpler than a headphone cable. It's not. I use wired headphones, and I can switch between devices with little to no thought. I cannot do that with Bluetooth. I also only have to worry about one battery.
Another example of excessive simplicity is the Doom wad Naku Naru 2. It was created with the assumption that the player only wants to see the ammo count of the currently equipped weapon. This is false, which leads to me slowly swapping between weapons to see how much ammo I have.
I've recently been pondering on how to implement more maximalism into designs. The only thing that is striving for simplicity is the profit margin of corporations. As humans, we don't necessarily need or want to go the least "frictionless" route, sometimes the scenic route is great and maybe even makes us enjoy our lives more by actually getting to enjoy the journey. No?
I agree. I’m getting so tired of every design I see or make being blocks of color with text and maybe a photo or icon. Everything looks flat and boring. Timeless, maybe, but also forgettable. The 2020s look no different than 2010. Any time I try to design something with more textures or complexity I get told to simplify. At some point it doesn’t make things more functional it makes them boring.
Japanese design philosophy is often more maximalist while still valuing simplicity and functionality. I believe it is possible to do both.
hyperplexed and you are my fav web design youtubers
Do a Collab with hyperplexed😀
I just say it like this: "Keep it stupidly simple, but not simply stupid."
It would be the ultimate collab to see you with Fireship and Hyperplexed at the same time. Your content is on the same spectrum as them and I would like to see what kind of project you guys would get done together.
I second this
I have to give u props every video of urs is soo inspiring and i constantly learn new things in each of ur videos.
Ur content is wayyy different and unique then others, u constantly feeding us with new trends and ideas which gives me inspiration and expands my creativity.
Can’t thank you enough pls keep making more contents on trends of design and development.
Ur my one of my inspiration gotta thank you for that 🙏
I just discovered your channel through the Steam redesign video and I love what you're doing!
The Realtime Color tool is fantastic as well!
I'm a filmmaker getting more involved with doing motion graphics, and I realized a while back that knowing how to put shapes on an empty canvas is more useful than knowing how to light a scene and move a camera. Channels like yours really help guys like me get better at the design part of things.
You have a keen eye for the beauty of simplicity in design. Could you share an example of a product that, in your opinion, achieves the ideal balance between functionality and simplicity?
It would be the ultimate collaboration to witness you, Fireship, and Hyperplexed working together simultaneously. Your content aligns along the same spectrum, and it would be intriguing to observe the collective projects you could create as a team.
The message about simplicity and happiness really resonated with me. Considering that sometimes, it's the simpler things that bring us the most joy.
Indeed! Sometimes, simplicity is the key. It's better to have less rather than more!
Your content is direct and engaging. You nailed it!
One example of a product that achieves the ideal balance between functionality and simplicity is the classic Swiss Army Knife, with its compact design offering a multitude of practical tools in an elegantly simple package.
Nice and simple. Love it
Everything needs to be as simple as possible... BUT NOT SIMPLER!!
The fact is that in today's world over complicating things are valued and seen as the next big thing...but what people really fail to understand is that these are nothing but the signs of increasing technical debts and confused user interfaces
I absolutely love design that first is super functional and then second, delights the user with a solid brand message. Simplify to maximize use/value while still charming.
This is officially my favourite CZcams channel now.
All good design is simple. Good architecture first and foremost uses good materials. All decoration after that is just an addition like a cosmetic that underlines the already beautiful structure. What is ugly is often something that is unknown and doesn't make sense, but ugly can be respected as well if it stands on the foundation of good materials and good execution. For me, contrast and harmony are what create beauty, not simplicity or maximalism, but harmony out of diversity, and tranquility out of treatment, not destruction
All good design is simple, but that doesn't mean minimalistic. We've gone way too overboard with it. A super intricate design with patterns and the like can be simple, but also more interesting than having almost every button be solid color with 4px border radius,
the kano model is really useful for design UX/UI. Simple is nice, and also the commercial staff.
Yea simplicity can be good, but I feel if you go simplistic at least add some fun things!
I dont think simplicity necessarily means simplistic.
@@laluneodyssee4404 True, but it feels when sites take the simplest route they tend to strip all the fun things out. At least in my personal experience.
Jeez, this channel has huge potential
This is a great video, and I really agree! I do have one question for future videos though: Would you mind including a Figma project share link of, say a Figma design you worked on and showcased in the video (i.e. stacksorted) in the description so we could actually see how the shapes and components were made, if possible? Fantastic video production as usual!
Why is this channel supper dupper underrated!!??
To paraphrase Alan Cooper: The perfect UI doesn't exist. This doesn't mean perfection is impossible, he meant it literally. The ideal UI is one in which the thing the UI did happens without user input. Sometimes people take this to extremes it isn't meant to cover. For example: it doesn't mean that a UI shouldn't exist even if it means the thing the UI did now doesn't happen at all. That is the essence of oversimplifying.
Too many products take this tack these days. They simplify to the point where important features are removed because they impede some users. However, they often are features some users need. Such as accessibility. It is possible, even likely, to design a non-accessible UI that outperforms an accessible one for enough users that it makes more money than the accessible one. I think most would argue we shouldn't do that. But that's ultimately what oversimplification is.
Similarly, products often get simplified to the point that the product loses the goal. Video games teeter on this edge a lot, simplifying the gameplay to the point where it stops being fun. Simplifying to the point of boredom. Game UI, similarly, trends toward invisibility; often to the detriment of the games in question. Often in ways that reduce accessibility.
Food for thought.
Gotta agree. Simple doesn't mean it can't be powerful. Why would one strive to intentionally create a complicated product? Oh yes I love not knowing how to use your site / product
Simple designs are more accessible! Imagine looking at Steam with a screen reader and having to wait 2 extra minutes to find the game you want since there’s so much text. Too much work!
bro I love your content THANK YOU FOR THAT
Simple video, simple like
couldn't agree more. Simpler is better.
Beautiful message and I didn't expect this at all but I'm so happy I clicked on this video, thank-you ! for such a joyride :)
The level of your content keeps amazing me
theres no doubt a design centric can deliver great advantage. But being a UX designer myself, I know that there is much more to the story than just a simple concept or a figma prototype. I am sure that Valve has great designers that know exactly what they’d need to do in order to make Steam a more approachable platform. But it’s complex, there’s politics, there are so many stakeholders and requirements for a million different people. In my company, we have prototypes that would make for a better product easily. But making it a reality is a whole different story.
It’s not like you can put great design on a bad product and suddenly make it amazing.
oh and btw, this entire idea of everything having to be simple is bs. Design can be complex. Don Norman wrote a book about it a million years ago
Nice line of thought. As a Graduetad Designer i understand now that function, sometimes, is lacking in new design material or imaterial products (info or material, site or architeture, so on..)
But the point is > Needs to be Functional, then comes the fancy stuff.
But What IF we remove the fancy stuff out of the math and do the Design Process in the Function parametrer?!
"on the backend, the developer got paid per line of code", I mean....if were a contractor....working for a bank.....in early 2000's....sure.
Thanks, this was inspiring !
the voice 😍
youa're doing great job
true. it's due to inappreciativeness. we could be satisfied with things and not yearn for more, that's just vanity and it will never make you richer as well just more hungry as you go on
You should do a collab with Hyperplexed in which you try to simplify a lot of big websites together. Or maybe a video where you explain how things can be simpler.
you are the Fireship of UI/UX
The nice thing about simplicity as well is that the less elements you have to deal with, the easier it becomes to iterate and actually find something that works.
I mean, human imagination kind of sucks. You can have this grandiose design idea in your head that involves a million complicated parts, so you spend like a 100 man hours to go and make it, but then you actually look at the final result and it looks disastrously ugly... so yay... know all these hours you spent? Now you have to start over.
Whereas if you had tried to make things as simple as possible from the get go, yeah you may end up failing a couple times, but since each attempt goes by more quickly you can try more ideas out and eventually land on something that works much faster. The other benefit of this is that you become less attached to failure, which is definitely a huge plus to your mental health.
anyways thanks for coming to my ted talk
I am the first 🎉😂
You're a mad undervalued youtuber, love your videos and always make sure to watch every single one of them, with this one you changed my mind, i was relutant about falling down the "minimalist" rabbit hole of design but i got conviced and i'll definitely try to make things simpler without losing the beauty and the sophistication of the design, thanks Juxtopposed
Sometimes I prefer unknown design patterns just for the sake of having a different experience 😅
i like my sites like neocities; overwhelming maximalist sensory overload like the site is just exploding into a bunch of little galaxies.
i think the pursuit for simplicity is good, but... mehh... im more of a maximalist sensory overload guy. lets bring back vectorheart design. there were some cool and fun site designs with those.
for an actual comment of value, i think its weird to pursue minimalist design on sites but dont use css... which wouldnt that like.. make the site less scalable and compatible? its annoying when i just wanna dark mode a site or magnify text or just use text to speech but the site wont let me engage with its text or features.
oh, and if you do ever end up looking at this comment, mind giving your take on fandom (formerly wikia)'s ui/ux? itd be neat to have a take from someone who knows what theyre talking about
i approve the abundance of cat memes
I love your videos❤
just 👏
We need more of them cats 🐱💻
Love 😍
0:53 As a backend developer, I can confirm.
I want lots of buttons, small texts, links that do not look like links, 2 sidebars, multiple articles on the first page, 7 menus, with multiple layers of dropdowns, a funny gif, background music and 4 ads playing. I want to use sites like I'm exploring an RPG.
Sweet video
love to see more of that steam resign
Juxtopposed, would you ever consider making a patreon or something so we can support you while learning? thank you
Its a cycle, when you understand the loop. You get it.
her voice - omg
I'm for simplicity as well, but sometimes we work with/for simple minded
LOVE IT! How did you create that first animation btw!
I agree but I don't agree: simplicity is important and making a thing do what it is supposed to do should be the highest priority. However, the line between simple and generic is a thin one and I feel like most designers (and developers) out there slide into the generic while trying to achieve simplicity. We live in a society that has been indoctrinated by "form follows function". But comparing a typical modern skyscraper to the empire state building, most will agree that only one has character. With webdesign it is the same: sure, there are best pracitices and the user journey has to be clear. But maybe, just maybe, the page transition you mentioned - while not being admired by the user - adds to the pages branding and character and is being remembered among a sea of equally underwhelming sites.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. - Antoine de Saint-Exupéry, Airman's Odyssey
Shhh, mi novela ya empezó
nice vid
NIce .....
"using a simple framework" shows logo of React :D
Preach
Your voice is amazing
simplifying seems great, but sacrificing functionality not so great. makes me wonder what goes into simplifying?
steam is actually quite good with UX
learn to make good user experience with simple stuff.
Nice
👍👍
amazing voice
i would love to see you redesign Steam 🙂
Subscribed
Based title
i'll try
Can I send you a website and you make a video about making it simpler? Just a little short video?
👍
You should see some Japanese websites lol
Lol that example of Amazon at 1:45 would make me never use Amazon again. Simple is good, yes, but there is such a thing as being so simple it's boring and monotonous to the point where I don't want to visit the site again.
Steam is dense, sure, but it's because it's a catalog of literally thousands upon thousands of games, all with their own genres and styles. You literally could not make that a "simple" design because then a user wouldn't be able to conveniently find anything other than AAA titles. At 1:58 when you said you tried and to not get you started on it, I'm sure that's because you realized how difficult/impossible it would be given the scope of Steam.
A complex design is not always a bad thing.
With that being said, I get the idea of simplicity, but not everything needs to copy the same three designs from the awwwards SOTD
That was a whole lotta cope just to say non simple designs take more time and are harder to make. I'm a web developer.
thanks
Simplicity is nice until they start removing features in the name of simplicity
I love you. ❤
In my opinion, I think functionality is important but if it is not conveyed well, using design, then there is no use of it.
But sometimes simplicity overcomplicates things doesn't it?
Sometimes they loose too much functionality to be any favourable :/
functionality definitely comes first.
I think you could help me (I'm making mine own Programing Language)I'm confused for santax afcoruse it let's you use different programing langue Santaxes as well as it's own unique one
But I don't know how Unique one should look
I know accordingly to you it should be simple for devloper and me but can you help plzzz
I for one don't want things to read my mind
hey
how you make diz?
What are your favorite sites that fits this criteria of simple?
This is not an accurate depiction of design history. Also, developers do not get paid per line of code.
This is a video about making this easier, not simpler. Simple is not easy.
Cooking over an open flame is simpler than cooking on an electric stove. But an electric stove hides its complexity. It is a complex machine built by complex machines supported by a network of complex machines, all with many precise moving parts that must work together for it to function. But all of that is hidden behind plastic and glass and metal and miles of electrical cables.
On the web, telnet is simpler than a web browser, but a web browser is easier so BBS's have fallen out of favor.
Lines of code is not a measure of simplicity. You could glue together a bunch of microservices and serverless crap with fewer lines of code than something written from scratch running on a monolith, but the from-scratch monolith is simpler.
Simplicity _is_ the ultimate sophistication. Satisfying your basest desires without effort isn't sophisticated, it's decadent and requires a stunningly complex web of systems to even begin to accomplish it. For this reason, websites that cater to this decadence are ugly, regardless of what they look like.