There's Something Down There...
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- čas přidán 22. 08. 2024
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Welcome to another episode of Trailmakers! Today I am determined to find what is hiding at the bottom of the vortex. But will it give answers? or only more questions?
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
I feel like going clock-wise and starting with the Green Haven (green artifacts) could be a good start and you’ll end where you started, the Tiki Wharf
(plus you only need 10 green artifacts left)
Mr too
Same here, AZN and dimitra panagiotopoulou!
I Agree
yes, good idea
Sure
The lights on your sub were working while you were in build mode. You could have put a light on the bottom of your sub and seen the object in the vortex.
I thought that too!
Same
It will break instantly
@@neonvx8882 while in build mode the lights work.
@@philipjosephbanaag609 I guess but he already saw it
Could be wrong, but I think that glowing speck is just a post-processing object. The darkening effect on the camera begins at that object (which is why it's impossible to see anything), and it glows so it's easier to see for development.
Maybe but theres also the tire thing and the weird pillar connected to the orb
I think you are right JuicedPotato!
A programming thing 'take object, place here.. insert water at edge of map, flow in. when touches artifact.. dissapear'? rather then triggering the invisible, they just reused an old object to attach the script to?'
@@Talatharas maybe
I think that the orb is fir the darkening and the "tire"/hoop is a placement for the physical woorlpool.
One of the things I love the most about his videos is that he starts every video with a goal and we know what we are going to see.
Yeah!
Actually I'd go as far as saying that it is one of his success formulas.
It's a great technique used by many youtubers
Imagine an update where you get teleported to a secret area when you get in the mouth
Imagine an update where entering the mouth reverses the wind direction
@@jonasnielsen843 well that would just be stupid
Imagine a boss battle with the vortext mouth thing after returning the artifacts
@@venom06d26 sandbox games typically don’t have bosses, at least rewarding ones
@@SsTzRn How so, it currently suck all the wind inwards, so after it gets annoyed it could blow it outwards, thus reversing the wind direction
Small tip. You can repair mid-air by transforming to the thing you are using at that moment.
Over 100 likes? Whoa!
Small tip? More like *Pro* tip!
@@I_DontKnowWhatToPutHere lmfao
Lmao just saw your pfp, mike. Hah
Flashbulb after reading this comment: Alright boys. Let’s get out the wrench.
Yellow orb ....yellow finish
Judging from how all the water pulls towards that glowing speck in the vortex I would say that it's probably the "drain" it's probably a glowing orb to make it easier to manipulate for editing.
I agree with you, however, in game design, that "drain" would be called an "empty", which is short for an "empty object" where it has no physical properties or any properties at all really other than it's vector3 positional data as well as it's child-parent hierarchy and obviously it's name property and class designation (if you even want to call "class" a property, even though "class" is read-only and not something you can change).
@@Hadeks_Marow English please
@@eljames4741 learn how to script
@@screech2730 Why should I ?
@@eljames4741 because it scripting term
Pro tip: I you're driving a vehicle that's in your transformation menu and it breaks a little bit in the air, you can just re-transform into it as a repair that keeps all of your speed AND you can do it anywhere.
In my experiences, this is very useful for flying vehicles.
i do this all the time with my plane that has detachable bombs. just transform into the plane again for a clean reload. also works for another plane which blows itself up. I can respawn it with the transform and hop in while still in the air.
Mt Magma Please! I like volcano and red. Also, when you can build in/under the vortex, you can use lights to see the area while in build mode. That way you can study the yellow thing there. I love the way the series is going. Continue making great content! =)
I agree with this message
@@spac3_0 me too
Same
Yeah
we all like volcanos
The parts are attracted to the metal band in the retrieval zones so enter just under the band for the least trouble with artefacts
artifacts*
@@bluesheep916 Articaps*
@@bluesheep916 American moment
8:18 Yeah torrential can be used for both, the rain one is basically a monsoon, water is a super strong current like a river rapids or a large whirlpool
Tumultuous kinda works as well.
You know its a good day when scrapman uploads trailmakers or teardown
What if you make a cannon that shoots artifacts into the collection zones?
Genus
A really big toaster
You do realize that would either take a large amount of space. a better idea would be just dropping it before you get to the zone (common sense)
@StrikeDark WHAT OTHER ARTEFACTS?!?
@@liewbryan9461 magnets can be turned off and on individually.
Scrapman, I think it's better if you explore the full map. So that it's easy for you to find artifact. Or maybe you can do both of them simultaneously. I would prefer doing the blue one as most of the are near it is still unknown
Bringing 1 artifact to the extraction point automatically lights up a random artifact of the same color for you. There's absolutely no reason to scout the map, other than gettingthe gold chest and the easter eggs.
@@Petq011 but exploring the map is fun by itself😁
@@mimomusic9558 True enough. :D
I like the music you use for the underwater exploration! It's sounds very nice!
Referring to what section to retrieve all the artefacts from first I was thinking starting on the tiki wharf then moving clockwise around the map
That makes the most sense. I support it.
Although I suggest Green first since he needs only 10 more.
I started on red (clockwise, but ended in the red area when exploring the map) then went clockwise, I just wanted the end off with yellow because I hate underwater caves and exploring them.
i think the stuff in the vortex mouth is just a easter egg as i found a brick built shark inside it with the help of a industructable seat and lights by someone in build mode but its just meant to be a kill zone
Lava zone, fits in with the channel theme.
It looks like some sort of explosive to me, so if you activate it by collecting all the artifacts, you may be able to detonate and kill/deter the Vortex and save the world or something like that.
Thats an interesting idead, because in space sector you can find this creature dead on its little desert planet fragment
2 things:
Drop a yellow artifact into the vortex, if the orb changes colour then drop a different artifact of the same colour as the orb, rinse and repeat untill something happens
If nothing happens when you drop the artifact, then complete the mode by going clockwise from the starting point and then go inside to see if anything has happened
I like your think Enzo Luiz!
I’m gonna try that now
I want to see the volcano one coz that one sounds cool
Scrapman, thank you for making videos. You, Kan, Kosmo, and Moonbo have been here to cheer me up when I need it. Recently I have went through a breakup that destroyed me, then I lost all of my friends, but you have been here, making funny and awesome videos to cheer me up when I need it, so thank you Scrapman.
You need to just keep watching
you should start with green heaven cuz it has the most collected artifact and you can finish it quicker than the other one
I think you should collect all fragments for the volcano first. I think that area looks the coolest.
aye, found you
I'd say Red because all of the locations are visible to you on the map. That way, you can reveal all the other locations
The glowing orb seems similar to the orbs on the cables/pipes you saw in the ice caves bellow the sub zero base. It might be like caples/pipes runing from the coleccton areas to the vortex.
THANK YOU. i know im months behind on watching this but i was scrolling through to see if anybody else saw this. everybody thinks its either a bomb or an editing prop to "center" the vortex. its identical to the pipeline! :)
Two things:
1. Try using top of seat camera in the sub, I think it looks really good
2. Try to anchor an indestructible seat to the bottom using build mode to put the "vehicle" already on the ground
Probably not the best one to start off with, but I wanna see the ice caves of the sub-zero-base
that's the one I did first...
…and the only.
edit: just got red done.
edit 2: (20 min later) just got blue gone as well
edit 3:(another 50 min later) as far as I am concerned I have finished the high seas.
I vote blue artifacts first! there's a lot of them, so it'll make for a good adventure
Scrapman what if you feed artifacts to the vortex?
Maybe that'll trigger something?
If it doesn't respawn the artifact and It gets stuck there, it's pretty much "game over" if it's as he said, and you have to bring all of them to the right portal as the game tells you to do at the start...That also makes the most sense.
It could but most likely won't.
But I like your thinking Gaël A.J. Spalt, also cool name!
@@Petq011 In stranded in space you could reset artifacts with backspace. Don't know if it's still possible...
@@VascoCC95 yeah that still works last time I checked
14:37 go into build mode, and put some lights facing down so you can see whats going on
The artifact is a barrel traffic cone probably used as a placeholder model to summon the vortex
What If the statue with a yellow tip means that you need to throw in a yellow statue, so if you threw it in it may be a book with a green tip would be there instead of the statue and you have to put one artifact of each color in there so it doesn‘t kill you anymore?Just one of my thoughts tho. Would be too cool if it worked!
Nope. :D
I don't know why watching somebody pick up items and take them to designated areas is so entertaining
Totally Reliable Delivery Service
10:30 It looks like something from the frost zone, its similar to the wires
When in build mode, the lights still work, so use the lights to get a clear view of the object. My thought though is that it is a catalyst for the damaging field around it which is supposed to destroy all blocks and people near it
lights wont effect the blindness effect since its restricting your field of view to nothing. the objects in the center are a pipeline from Sub Zero and a cushion tire from Red Harbor
You should add a light to light it up at the building mode to have a clearer look of the thing. Your submarine clearly can light up around at the build mode.
I think red is the best, because you have the most of them on map
Tip: I don't know if it works, but when you go into the artifact-collector-pole things. Try turning the magnets off then on quick, so you don't bug down in the ground/water.
i'd still love to see him haul a mass of different colors, and then just throw all of them at a ring, making a funny shotgun of the wrong colors flying at the dock area. Obviously you'd need to drop the books off first if you're at the yellow or blue rings
"Some creepy thing in vortex exists" hUmAnS: I WaNt To ToUcH iT
Seeing how the water is pretty much all converging on that glowing orb, it's probably a vertex left over that's a point where the physics and textures of the water for the vortex are hinging around. The point of a lot of 3D artwork isn't to get things absolutely perfect, it's to get it good enough that it's believable. That orb isn't supposed to be seen so the devs probably left it there figuring it'd be fine. Now it's a troll for players to keep jumping into the vortex to try and "get" it.
its a pipeline from Sub Zero
Its cool that in the space sector you can see this massive creature dead on its little piece of planet
"...we can go faster" LOL THAT GETS ME SO MUUUCH
I think the vortex is the mouth of that worm thing because the center of the vortex is about the size of the worm thing
maybe try to build a super long stick at the end of the drone and put a magnet on the end and try to grab the thing
Leviathan-like creatures like the vortex are hidden in the depths like the vortex and the abyssal worm. Apparently the trailmaker's boss group/company seems to have sent previous missions to that planet,
i think the answer is kinda obvious from a game design perspective(im currently a student) that vortex is designed like 'Charybdis' the greek sea monster. its there to act as an obstacle in the centre of the map for you to avoid and thus it kills you if you enter it. it makes sense as that whirlpool current if you managed to reach its centre would probably spin your vehicle ridiculously fast, possible sending you flying at high speeds in a way that would break the game, or just be too much to actually run in game, so instead they kill you and force you to respawn to prevent it.
There is something in there... wait it cant be, IT CANT BE, is it the all powerfull and EXTREMLEY HANDSOME... wedgegang merch
I think the vortex is a reference to Charybdis from Greek mythology, Which is the daughter of Poseidon cursed to transform into a hideous monster, with flippers for arms and legs, and an uncontrollable thirst for the sea. She swallow a huge amount of water from the sea(three times a day in the myth), creating massive whirlpools that sank and destroyed ships.
Astronaut stranded in space:
"I see blackness and the ocasional yellow orb"
"ok today guy s will be going to the vortex"
10 seconds later
"DETOREEEEEEEEE"
and thus concludes my reenactment
i think the glowing thing in the middle of the vortex is just the origin of the waves and wind since they all lead towards it
ive made a sub that can GLIDE! Its not the most easy to control, but it works. Also, I vote for Green Haven, and then at the end go for Tiki wharf, since I think once all artifacts are collected, the Vortex will start chasing you to your escape vehicle at the landing zone at Tiki Wharf!
I believe that dying in the vortex makes sense, it's an extreme torrent of water and wind, so it makes sense for one to be torn asunder.
I think red should be the first to be focused on because it will be faster to see what happens when a color gets 100%. Also the volcano looks cool to discover
Go to the sub zero base, the wires look the same as the object in the vortex
Focus on yellow area since vortex had that cylinder with _yellow_ orb.
When you were down the vortex I was like: "Why do you want to touch it so badly"
I'm so glad you post early, especially on days where I fell asleep too early, and therefore woke up with too many hours in my morning.
it's probably just some graphics/dev thing (it generates the gravity/vortex or something, it seems), like these cubes you can accidentally find in games when glitching out of bounds
The vortex is a testament to the Homosapien urge to explore dangerous places.
"yellow and black look kinda similar far away" -scrapman 2021/2022
hey scrapman, I really encourage that you play a game called "next space rebels" It's a fun rocket building game where you start off building little plastic rockets working your way up and eventually orbiting them. Also far enough into the game you can join a team called team scrap, cheers.
You could make an object fling or make it freak out to make either fling out of the vortex or just pop out
Start with all yellows, go back to the vortex and see if anything has changed. I feel like the four artifacts around the vortex mean something. Try dropping a yellow statue into the vortex. This might work idk tho
The Devs: "Hey players, we made a new game mode about battling the elements to gather artifacts. Also we we bored one day and added a deadly vortex with 0% survival probability."
The Players: "Ah, a game mode about battling a deadly vortex with 0% survival probability, you say? Count me in!"
At the center of the vortex the thing that is eating him is a giant worm so it could do something in a future update but right now its just a giant worm that eats you and that glowing thing I have no idea though it's probably not important
The "vortex" is a mythical sea monster called Cherybdis
Somethings eating me there. 9:33 yeah might be the hundreds of teeth around you 😄 🤣 😂
I think that yellow light is the same one of the tubes in the artic area
Perfectly balanced. Just like all things should be. - Me, looking at his artifact count in the beginning.
That invisible forcefield is generally reffered to as a killbox, its pretty selfexplanatory
I think the name of the monster is Charybdis from greek mythology. Have you tried going around it in a submarine
I personally think that you should complete Green Haven, because it has the most artifacts, which means you will finish it the quickest, to make more time for the rest, next I say the volcano, then Sub Zero base, then lastly, the warf bay thingy place.
Finish the *Red* artifacts first. They look to be mostly out in the open and therefore easier to get. (Plus, that’s your favorite color!😉👌🏾)
You should do SubZero first since it’s the yellow « biome » and the « artefact » at the bottom of the Vortex is also yellow
You should create your drone to act like an octopus so it would be a hovering and diving vehicle
The sub zero place because it gives subnautica and an alien planet vibes
Has anyone noticed(or has he noticed it and said it already) that the vortex center reveals some spikes that are white just like teeth. And the area around it is red just like the gum in your mouth, which makes me think, the vortex, is caused from a colossal monster at the bottom of the sea
Have you played with sails for lift? Ultralight gliders and planes are here.
i like the lore and stuff but thats just a piece of a wire you can find at subzero base and the one you found in the vortex is a scrap model they put there
You should try to glitch out trough the floor and try to grab it with a magnet and move it out of the vortex or make a drone that is totally neutral with lights to see it better
The secret of the vortex is just the start of a garbage pile. Aka, a tire and a sub zero region buoy.
That's my interpretation at least.
That's a mouth scrap man and its a orb that might wake it up...
“with the wind on our side, with combined powers, we can go faster………. yaay”
I can't believe that ScrapMan didn't even notice the yellow arrow that spawns in buildmode when you are at the bottom of the vortex.
Pretty sure the dot is just a sprite object they never turned translucency on because there's a kill box above it that destroys anything coming in before it can see it. Except obviously indestructible seats
I think the glowy thing in The Vortex is just a marker for where the wind/tides are going, since things float _around_ it and you can see the water tides stopping directly above it.
I love when games have four colors for things, and they chose to use Blue, Red, Yellow, and Green. Populous: The Beginning colors, I miss that game
Huge Worm: **slurp** *good soup.*
Start with mt magma cuz it has the channel's colours and the area is very wedge-y? Kinda?
I think that you should start on the first/ spawn island on the entire map. Or you could finish sub-zero since you only need 10 more artifacts!
The vortex is based off of chrybdis from Greek mytholygy
Idea: collect every piece of wood on the map and drop them directly into the vortex
This I like. Yes. Must Do.
Blue area, also do it without flying, waves and wind are the primary thing for the update
My vote is for the green one. Not only is it the closest goal, but by getting the other green artifacts you should also find more of the other ones while exploring.
i think subzero base because thats probably the hardest one to complete because of so many caves and if you comeplete that, then it will be like a breeze for the other 3
1:03 it must be nuclear warhead ☢️
Hey Scrapman if you didn’t already know there is a sunken aircraft carrier from the stunt map (I forget where). It also has an artifact (I think yellow).
perhaps its the one he, ya know, VISITED IN THE EPISODE
i think you should do green first because it has the most amount of artifacts and then red because it has the second most ( you can probably do red and green in 1 vid and get done with it ) then i think you should do blue because you have to scout a lot to complete blue ( that will probably take 1 vid ) and then yellow at last because you have a lot of underwater scouting in that and will most likely take the most time considering the speed of your sub (and then if something happens to the vortex you should do a dedicated vid for that too ) that is probably what i will do :) hope it helps