its criminal how much people look over these changes. also yeah, "valve" is not responsible for making these changes, but the fact that they still chose to implement them means that they might do that with other maps, if the comuunity will submit stuff like this to the workshop
Yeah. While Valve didn’t “make” these changes, they did push them through. But this does concern me if they start thinking about changing other classic maps.
The thing is this was a change made by the creator of the map which seeing the many changes to snake water it seems that only the creator of their own community map can make changes to their own creation
I think updating maps if they have issues design-wise isn’t an issue. It makes sense. Just because something has been the norm for a while, doesn’t mean you can’t make it better I think.
I honestly wish they would add more map changes like this. I've never liked valorant or cs:go all to much, but when I tried them out something that was always really exciting to keep track of was how they altered maps and made them more interesting through different kinds of changes. I really hope all these changes to steel will give other map creators more incentive to make bolder changes to any maps that have already been added to tf2.
Steel is my favourite map by a huge margin. It adds so much nuance to both attacking and defending, ESPECIALLY when compared to other attack/defend maps that usually just boil down to "stand on point" and "shoot dudes." You think there's any higher thought or engagement happening on Dustbowl for either team? Nah, we're just mindlessly running at or shooting into a choke. Steel meanwhile offers different strategies and options, all while remaining so compact that both teams can easily relocate and adapt.
6:16 this change makes a lot of sense because whenever i enter this area i almost always end up falling down to the bottom level. it just has this awkward verticality that it doesn't really need, even if it loses some of that visual detail it was a much needed change.
@LEDs What makes me a good demoman? If I were a bad demoman, I wouldn't be sittin' here discussin' it with you, now would I?! LET'S DO IT! Not one of you's gonna survive this! One crossed wire, one wayward pinch of potassium chlorate, one errant twitch, and KA-BLOOIE! nd I got a manky eye. I'm a black Scottish cyclops. They got more fecking sea monsters in the great Lochett Ness than they got the likes of me. So! T'all you fine dandies, so proud, so cocksure, prancin' about with your heads full of eyeballs... come and get me, I say! I'll be waitin' on you with a whiff of the old brimstone! I'm a Grimm bloody fable with an unhappy bloody end! Oh, they're going to have to glue you back together...IN HELL!
The "sticky through grate" thing should've been kept, especially since you could see it coming and it went both ways, so things like Scottish res or scorch shot could counter it. There's also identical grates on 2Fort where it really feels like it should be a feature
@@C.A._Old How is an update that added 10 new maps, 4 new maps in a "new" community gamemode (although it's still being fixed), several actually good taunts and cosmetics, finally fixed many things in one of its oldest maps and, most importantly, added *S E A L* worse than a few updates that added a couple of bad maps and really ugly cosmetics
5:23 this change I feel like is a lot more important than you gave it credit for. The issue with flame particles going through the door was that it allowed pyros to stand behind the door and shoot fire at anyone on A point with them not being able to stop it. Yes blu could stand away from the door, it would very easily catch people of guard when they die to a pyro behind a door.
The blue staircases up to A and B are bigger so it's much harder to spam rockets against the far wall and get easy damage. I expect that's the biggest reason for that change.
Steel my beloved. I loved you at your purest, now I love you for your wellness. It may hurt to see your imperfections being silently chipped away, but they've yet to chip the essence of your very soul. I am proud of you Steel.
I agree with you on the new metal grate texture. It looks really offputting. But overall, the other changes are pretty nice, and it's great to see the map still getting updated.
@@rain3554 Sadly it's almost imposible to do, Because this game is F2P it means that for one banned account they can make 2 more bots. The only solution that i see is broke nav mesh on casual servers so at least old bots cant work but bots that work without injectors will still ruin other people fun. Hope that what i wrote is not hard to read : D
@@knyt0 They dont let bots to multiply this much and do more ban vaves and hardware bans than Valve. You need to remember that TF2 has more simple anticheat measures, this game doesnt even track what you doing in other aplications. And please remember that there is less bots than was but more cheaters since cheats dont like regular updates which our precious game lack of. I think even free version of Lmaobox still working with some tweeaks. This game is old and if you want to have proper anti cheat than workshop is the place to put your work and make world better to all of us (you included).
One map that I would like to see updated is Ctf_Turbine based on the Christmas version that is in the workshop, it fixes various issues that plague Turbine, such as visibility to all the enemy team's exit points that the Sniper takes advantage of so much.
5:14 I imagine the door was added to this area because it was a great Ninjaneer section. On RED, that hallway doesn't really have a point (except, maybe, spies or a spiteful Ninjaneer); at the very least, it doesn't serve a purpose until A is captured. This allowed BLU Ninjaneers to sneak the full circle (B>C>D>this hallway) and set up shop while the rest of BLU focused on A. Then, with A captured, RED would shift focus to B (and maybe a bit of E) still ignoring this hallway because the blast doors take so long to open, allowing BLU to build up a big push from there to D. The tele can be partially hidden in those little alcoves (showers?), so RED peaking in from A or E wouldn't necessarily notice anything. So, even with the seams closed to stop BLU flanking and shooting through them, blocking it off gives RED a bit more breathing room when redeploying after losing A. 6:16 I think the large doors weren't kept at all because they implied the ability to drop down at some point (as there are other such doors on the map, IIRC). The deeper room was not only more annoying to navigate for RED but--as you showed at 0:43--made for a great BLU spy hiding spot. They could even decloak in the darker corner under the spawn room door and be easily missed by unseasoned players, who would pass through the room and never look/go back. IIRC, the gates didn't fully have nobuild applied (or you could just build at the lowest landing) and so it was another BLU Ninjaneer point, though much easier to clear out.
I'd love to see Valve try and update maps like this Fix issues that make players dislike certain maps, especially the older ones, bringing them to more modern standards
I like quite a few of these changes, makes it harder for people to lay some seriously unfair ambushes, and any attempt to remove phlog cancels is an improvement. I do find it kind of funny how much this update has surprised some players, I get that it's been a very long time since it last happened, but when TF2 was still in active development 10-ish years ago it was common for updates to include changes and fixes to existing maps. I seriously hope we see more as it suggests that Valve is putting more attention on TF2, even if these updates were made by a community member.
There’s a Halloween version of steel called Chateau and it still has the old layout since it was made before regular steel got changed. I not only hope that the creator won’t change it to the new layout, but I also hope that valve will add it to this year’s Scream Fortress update at an extremely rare chance. EDIT: FUCK, it got changed to the new layout as well! :(
I mostly like these updates, but I cant get behind them removing *the fun pit* between b and e and the new door by A. I feel like the new door solves a problem that really didnt exist, and I always enjoyed the detail and unique layout of the alcohol and rocket room
@@hipposeducer28 Suijin x Steel x KOTH, because last point kind of works by koth rules unless other points are capped. If blu captures it before other points, they have to wait until time runs out to win
The metal grate texture is really off and it doesn't feel like it fits to the layout at all. Though, it kinda makes sense in balance-wise on why the explosions can't reach on the other side of the floor, since Demo can easily place stickies in a safe place without the need to enter the room itself. The fourth floor room with the rocket is a nice change, as it adds a good flow in movement. While it does feel a little suck that a little detail has been removed, I rather take the flow over a little visual design that you can only pay attention once in a while. I noticed that a lot of it fixes issues on rushes and chokepoints in this map, but it's prolly for the best. I mean, even Engie mains got affected by this and they all have to change their strat, including for Demo and Soldier.
I like pretty much all of the QoL changes made to the map, but its frustrating to see over the years (as in Not Just With This Map) how many times maps have had fun goofy weird buggy spots removed, like the pipe and pixel wide ledge you mentioned. Janky pots that experienced players can abuse are part of the lasting charm of the game (as long as other experienced players can counter them with sufficient knowledge) and seeing them get sanded away is a shame
It's interesting that they decided to update such an old map, but I'm not really sure if I like the changes. Some of them look better visually, but gameplay-wise it's a mixed feeling.
Wow I was busy looking at new maps I haven’t played steal in almost a month now! Definitely my favorite most played map so these changes are going to mess me up until I get used to them. And yes more buffs to BLUs first point- about 1/3rd of my games end in an immediate defeat at A because I built a sentry on the shed, half the team gets lost, or they have 0-1 pre round Ubers (you want 2-4 on this map as you can face dustbowl levels of spam). Maybe even a way to get to A through E so you can do some sort of flank from behind rather than just yeast the final capture.
A lot of the changes are focused on A, it seems. I know from asking around that in competitive, A is a point that they give up as it's much harder to defend and B is much easier for BLU to push onto E. Perhaps this will make competitive players focus a bit more on A? (More so than having a Spy or a sticky trap)
Instructions: Bacon Wrapped Shrimp Appetizer Recipe Line a baking sheet with foil. Preheat oven to 400F. Wrap each piece of shrimp with 1/3 slice of bacon and secure with a toothpick. Place on the baking sheet. [1 lb shrimp, 7 thick pieces of bacon] Mix together the melted butter, brown sugar, and chipotle powder. [4 tablespoons salted butter,1/4 cup brown sugar,1/2 tablespoon chipotle powder] Brush each shrimp liberally with the butter mixture, using about 2/3 of it. Save the leftover butter mixture and set aside. Bake for 15 minutes. Take the shrimp out of the oven and switch to broil. Brush each shrimp one more time with the remaining butter mixture (stir before brushing). Broil for 1-2 minutes or until bubbly.
I used to spend a long time in that wooden barn area near control point b, i saw it and thought it looked different and thought i was going crazy, i guess they did actually update it
7:30 It's still possible to deal explosive damage through the grate on Steel - or, at least, it still worked when I was playing on the map about two weeks ago
0:41 I did this immediately when the wrangler was released, is this META now / when did it become common? …I played, uhh when this was released, so a bit ago…
speaking of people using explosives to kill people, 2fort is the only one i am aware of that demo can use sticky traps to kill people through the fence floor
@@LEDs even then I feel like them authorizing it is enough to make me happy, the changes (the mapper) made really mad that map pop even more than I'd did before. I just love the architecture of the tf2 maps, I could talk about it for hours
Weird to think cp_Steel has been redone, the amount of potshots I got thrown at me cause Red team spawncamped… It still looks like some areas of the map may need to cleaned up (the bricks near Blu Spawn’s exit sign and the seams in the ground irk me but my HAMR experience consists of a flat box map with a borked Blu spawn that is obviously not public, so I got no room to judge with all the quality changes to make the map more balanced.
Even tho I don't play the game anymore, iIm glad mappers are doing stuff with old maps last fall I made some edits to thunder mountain (which is valve created), but I doubt those will ever make it to the game, except maybe in a Smissmas/Screamfortress version
06:05 was my go to chokepoint with engie. I feel like it was purposely done cuz of me. Probably not but still XD. Sad to see it go but i do understand. That place was OP
I think this is nearing the tipping point where Valve can just filter community submissions but let them do all the work and everyone is happy because the game is self sustaining
Wait, so the community members update this game more than Valve at all? You’re telling me, a singular person named fishbus updated a map for the games summer 2023 update?
So many new weapons and playstyles evolve. Maps need to be able to update with the times. I would love for dustbowl to become more demoknight friendly for example
Steel is my all time favorite map! I probably have 50% of my game time on steel! I dont really like the new spawn rooms, except for the red last extension. I actually custom made an entire bot mesh for the entire map a couple years ago. It made it possible for bots to even climb the ladders and stuff. I also agree with them nerfing some clip brushes sucks. It also indirectly may make some achievements harder. And finally, nerfing the blast door is incredibly sad. It’s like watching a piece of the map history die. But I ESPECIALLY dislike the removal of the B basement. It completely ruins my spy hiding spots. And I often used it as engineer because enemies wouldn’t see teles if they peeled in quickly. I hope they change it back later. Though the B balcony extension was nice, but the A gate and the C grate… yeah ugly af lol. It’s basically a different map. Not only that, it’s beginning to remind me of “house” from rainbow six siege. Hopefully they leave it alone now (except maybe reverting the B basement, seriously, it made sticky spawn camping harder for attackers.)
Steel is a community map, it was the creators who updated it not Valve, they just release the updated version to the public. So it really is if the map creators decide to update their maps.
its criminal how much people look over these changes. also yeah, "valve" is not responsible for making these changes, but the fact that they still chose to implement them means that they might do that with other maps, if the comuunity will submit stuff like this to the workshop
Yeah. While Valve didn’t “make” these changes, they did push them through. But this does concern me if they start thinking about changing other classic maps.
@@LEDs i can cut some slack for maps with a cult status to them (aka dustbowl/2fort) but man, badwater needs to get their sightlines in check
The thing is this was a change made by the creator of the map which seeing the many changes to snake water it seems that only the creator of their own community map can make changes to their own creation
@@The_Troid yeah i said that the changes were not made by valve. but the changes to snake water were nothing like this at all
@@Dr_Dan_ I mean kinda are since the spawn room for red was changed
Its an uncanny feeling for me to see a map changed that i played for hundreds of hours over more then a decade.
I completely get that. While I like some of the changes, there are others that are just so major that I’m not sure how they sit with me
I think updating maps if they have issues design-wise isn’t an issue. It makes sense. Just because something has been the norm for a while, doesn’t mean you can’t make it better I think.
I honestly wish they would add more map changes like this. I've never liked valorant or cs:go all to much, but when I tried them out something that was always really exciting to keep track of was how they altered maps and made them more interesting through different kinds of changes. I really hope all these changes to steel will give other map creators more incentive to make bolder changes to any maps that have already been added to tf2.
.
Like when they added that roof to block T spawn from CT doors
@@hipposeducer28 If you can update a game, you may as well also update the maps to be better too right?
Exactly
It's nice to get a Director's Cut edition of Steel
Steel is my favourite map by a huge margin. It adds so much nuance to both attacking and defending, ESPECIALLY when compared to other attack/defend maps that usually just boil down to "stand on point" and "shoot dudes."
You think there's any higher thought or engagement happening on Dustbowl for either team? Nah, we're just mindlessly running at or shooting into a choke.
Steel meanwhile offers different strategies and options, all while remaining so compact that both teams can easily relocate and adapt.
Thats so true, but i often see people, who call this map bad. I quess they got used to dustbowl too much lol
You are going to love sulfur
@@enn1924 sniper paradise
6:16 this change makes a lot of sense because whenever i enter this area i almost always end up falling down to the bottom level. it just has this awkward verticality that it doesn't really need, even if it loses some of that visual detail it was a much needed change.
But what about demo!
@LEDs What makes me a good demoman? If I were a bad demoman, I wouldn't be sittin' here discussin' it with you, now would I?! LET'S DO IT! Not one of you's gonna survive this! One crossed wire, one wayward pinch of potassium chlorate, one errant twitch, and KA-BLOOIE! nd I got a manky eye. I'm a black Scottish cyclops. They got more fecking sea monsters in the great Lochett Ness than they got the likes of me. So! T'all you fine dandies, so proud, so cocksure, prancin' about with your heads full of eyeballs... come and get me, I say! I'll be waitin' on you with a whiff of the old brimstone! I'm a Grimm bloody fable with an unhappy bloody end! Oh, they're going to have to glue you back together...IN HELL!
Yeah this room was atrocious to navigate when the moment came for getting back to spawn or to the point quickly. So glad they simplified it
What was that bottom level even for?
@@johncronk8867 A sneaky hiding place for players.
The "sticky through grate" thing should've been kept, especially since you could see it coming and it went both ways, so things like Scottish res or scorch shot could counter it.
There's also identical grates on 2Fort where it really feels like it should be a feature
It's there. The texture and size is to make it more clear and apparent using contrast and larger holes
Man I miss the old steel (only because they removed the conveyor belt collision)
Thats why i hated valve in 2020s. let me tell you: this update worst update than 2020 & 2021 Summer updates.
the SFM version is still in its 2008 form and you can try play through its game engine. But the withdrawal is no players and buggy tf2 game
phlog pyros are in shambles right now
@@supeesanic4287 he could also just boot the old map file on normal tf2 lmao
@@C.A._Old How is an update that added 10 new maps, 4 new maps in a "new" community gamemode (although it's still being fixed), several actually good taunts and cosmetics, finally fixed many things in one of its oldest maps and, most importantly, added *S E A L* worse than a few updates that added a couple of bad maps and really ugly cosmetics
Well.. now I just wanna see Fishbus’ NEWER-STILL version cause that preview at the start looked wild as heck
LET THEM COOK (alo you can just grab it off the workshop)
I liked that changes. Now cp_steel is less chokey and less prone to spam/spawn camping, which is always nice
“Heading over to C there aren’t any changed I can see” 😂😂😂 the (lol) was a funny addition.
5:23 this change I feel like is a lot more important than you gave it credit for. The issue with flame particles going through the door was that it allowed pyros to stand behind the door and shoot fire at anyone on A point with them not being able to stop it. Yes blu could stand away from the door, it would very easily catch people of guard when they die to a pyro behind a door.
he knows that which is why he said not letting red go there in the first place kind of nullified the change
Tf2 has needed its own 3kliksphilip for a while
It means a lot that you are comparing me to the great 3kliksphillip. Thank you 🙏
The blue staircases up to A and B are bigger so it's much harder to spam rockets against the far wall and get easy damage. I expect that's the biggest reason for that change.
Steel my beloved. I loved you at your purest, now I love you for your wellness.
It may hurt to see your imperfections being silently chipped away, but they've yet to chip the essence of your very soul. I am proud of you Steel.
😢
I would love to see old maps get updated for modern Team Fortress 2. Dust Bowl is the most prominent in my mind.
I'm gonna miss you old steel.
this is a big deal
These changes are pretty sensible but I can't say that I look forward to steel being radically changed any further.
I think these changes add more good things than bad ones!
If Valve would implement more of these, Dustbow is my top priority!
dustbowl gaming
I’m glad that such a unique map gets some updates in layout
I agree with you on the new metal grate texture. It looks really offputting. But overall, the other changes are pretty nice, and it's great to see the map still getting updated.
Oh so we had Heavy Update this summer : D
I rather get bot fix update then that
@@rain3554 Sadly it's almost imposible to do, Because this game is F2P it means that for one banned account they can make 2 more bots. The only solution that i see is broke nav mesh on casual servers so at least old bots cant work but bots that work without injectors will still ruin other people fun. Hope that what i wrote is not hard to read : D
@@neondead2.0.15 So tell me, why aren't there bots at the same scale in other F2P games?
@@knyt0 proper anti cheat
@@knyt0 They dont let bots to multiply this much and do more ban vaves and hardware bans than Valve. You need to remember that TF2 has more simple anticheat measures, this game doesnt even track what you doing in other aplications. And please remember that there is less bots than was but more cheaters since cheats dont like regular updates which our precious game lack of. I think even free version of Lmaobox still working with some tweeaks. This game is old and if you want to have proper anti cheat than workshop is the place to put your work and make world better to all of us (you included).
One map that I would like to see updated is Ctf_Turbine based on the Christmas version that is in the workshop, it fixes various issues that plague Turbine, such as visibility to all the enemy team's exit points that the Sniper takes advantage of so much.
So long as the old map can be put on community servers I can't be mad at trying to make the flow better
I love community and valve is working to fix the old map. Great work!
0:23 Last time that valve did this that I can remember was all the mercenary park changes because at launch that map was so unfun lmao
5:14 I imagine the door was added to this area because it was a great Ninjaneer section. On RED, that hallway doesn't really have a point (except, maybe, spies or a spiteful Ninjaneer); at the very least, it doesn't serve a purpose until A is captured. This allowed BLU Ninjaneers to sneak the full circle (B>C>D>this hallway) and set up shop while the rest of BLU focused on A. Then, with A captured, RED would shift focus to B (and maybe a bit of E) still ignoring this hallway because the blast doors take so long to open, allowing BLU to build up a big push from there to D. The tele can be partially hidden in those little alcoves (showers?), so RED peaking in from A or E wouldn't necessarily notice anything. So, even with the seams closed to stop BLU flanking and shooting through them, blocking it off gives RED a bit more breathing room when redeploying after losing A.
6:16 I think the large doors weren't kept at all because they implied the ability to drop down at some point (as there are other such doors on the map, IIRC). The deeper room was not only more annoying to navigate for RED but--as you showed at 0:43--made for a great BLU spy hiding spot. They could even decloak in the darker corner under the spawn room door and be easily missed by unseasoned players, who would pass through the room and never look/go back. IIRC, the gates didn't fully have nobuild applied (or you could just build at the lowest landing) and so it was another BLU Ninjaneer point, though much easier to clear out.
I'd love to see Valve try and update maps like this
Fix issues that make players dislike certain maps, especially the older ones, bringing them to more modern standards
I wonder if that grate texture scaling was a mistake?
It could’ve been
@@LEDs LED let me tell you: this update worst update than 2020 & 2021 Summer updates.
@@LEDs Thats why i hated valve in 2020s.
@@C.A._Old Would you kindly substantiate the claim?
@@C.A._Old
Can u not spam this everywhere? Like come on, you sound pathetic
I played this the other day not knowing that it had been updated, and it felt a lot more open and “flowy” for lack of a better word. Great changes!
I really want to see the latest version of cp_steel to be put into the game. Or at the least play it and see the changes for myself
It is on workshop as cp_steel 2024
all of a sudden, in the patch notes:
· Updated ctf_2fort
Cant wait to see the next video about that AMAZING second barrel!!! 4:15
I like quite a few of these changes, makes it harder for people to lay some seriously unfair ambushes, and any attempt to remove phlog cancels is an improvement. I do find it kind of funny how much this update has surprised some players, I get that it's been a very long time since it last happened, but when TF2 was still in active development 10-ish years ago it was common for updates to include changes and fixes to existing maps. I seriously hope we see more as it suggests that Valve is putting more attention on TF2, even if these updates were made by a community member.
Now we need "Steel Classic" change my mind
There’s a Halloween version of steel called Chateau and it still has the old layout since it was made before regular steel got changed. I not only hope that the creator won’t change it to the new layout, but I also hope that valve will add it to this year’s Scream Fortress update at an extremely rare chance.
EDIT: FUCK, it got changed to the new layout as well! :(
I mostly like these updates, but I cant get behind them removing *the fun pit* between b and e and the new door by A.
I feel like the new door solves a problem that really didnt exist, and I always enjoyed the detail and unique layout of the alcohol and rocket room
Along with steels updated layout we also got anothermap that plays similarly to steel, sulfur.
Suijin x Steel, the greatest crossover ever
@@hipposeducer28 Suijin x Steel x KOTH, because last point kind of works by koth rules unless other points are capped. If blu captures it before other points, they have to wait until time runs out to win
sulfur aka sniper paradise
@@O5MO suijin is koth so it kinda works out
The metal grate texture is really off and it doesn't feel like it fits to the layout at all. Though, it kinda makes sense in balance-wise on why the explosions can't reach on the other side of the floor, since Demo can easily place stickies in a safe place without the need to enter the room itself.
The fourth floor room with the rocket is a nice change, as it adds a good flow in movement. While it does feel a little suck that a little detail has been removed, I rather take the flow over a little visual design that you can only pay attention once in a while.
I noticed that a lot of it fixes issues on rushes and chokepoints in this map, but it's prolly for the best. I mean, even Engie mains got affected by this and they all have to change their strat, including for Demo and Soldier.
Let’s be real, dustbowl is *beyond* *repair*
It's perfection
2:14 spawn camping question mark question mark
I like pretty much all of the QoL changes made to the map, but its frustrating to see over the years (as in Not Just With This Map) how many times maps have had fun goofy weird buggy spots removed, like the pipe and pixel wide ledge you mentioned. Janky pots that experienced players can abuse are part of the lasting charm of the game (as long as other experienced players can counter them with sufficient knowledge) and seeing them get sanded away is a shame
I agree fully. A map with absolutely no glitches/tricks is pretty lame
I've only played 1 time on this map so far, but this may mean that other maps are getting updates as well
It's interesting that they decided to update such an old map, but I'm not really sure if I like the changes. Some of them look better visually, but gameplay-wise it's a mixed feeling.
Wow I was busy looking at new maps I haven’t played steal in almost a month now! Definitely my favorite most played map so these changes are going to mess me up until I get used to them.
And yes more buffs to BLUs first point- about 1/3rd of my games end in an immediate defeat at A because I built a sentry on the shed, half the team gets lost, or they have 0-1 pre round Ubers (you want 2-4 on this map as you can face dustbowl levels of spam).
Maybe even a way to get to A through E so you can do some sort of flank from behind rather than just yeast the final capture.
A lot of the changes are focused on A, it seems. I know from asking around that in competitive, A is a point that they give up as it's much harder to defend and B is much easier for BLU to push onto E. Perhaps this will make competitive players focus a bit more on A? (More so than having a Spy or a sticky trap)
So when I played this map yesterday it wasn't a Mandela effect after all! Now I'm really excited for the potential future changes to other old maps.
4:26 This is going to be a pain in the ass for engineers.
Anxiously awaiting the barrel video
Metal grating damage pass through still works just fine, idk what are you talking about
In my mind I was thinking it was a block bullets brush. Sorry for the error
I only saw that Fishbus fixed some collision problems and doesn't noticed this changes in patchnote. So for me this video is double surprise.
As someone who has always hated playing steel; these are improvements
Instructions: Bacon Wrapped Shrimp Appetizer Recipe
Line a baking sheet with foil. Preheat oven to 400F.
Wrap each piece of shrimp with 1/3 slice of bacon and secure with a toothpick. Place on the baking sheet.
[1 lb shrimp, 7 thick pieces of bacon]
Mix together the melted butter, brown sugar, and chipotle powder.
[4 tablespoons salted butter,1/4 cup brown sugar,1/2 tablespoon chipotle powder]
Brush each shrimp liberally with the butter mixture, using about 2/3 of it. Save the leftover butter mixture and set aside.
Bake for 15 minutes. Take the shrimp out of the oven and switch to broil.
Brush each shrimp one more time with the remaining butter mixture (stir before brushing).
Broil for 1-2 minutes or until bubbly.
I used to spend a long time in that wooden barn area near control point b, i saw it and thought it looked different and thought i was going crazy, i guess they did actually update it
Ffs man, i can no longer snipe through the blast door to point A? Bad games :(
7:30 It's still possible to deal explosive damage through the grate on Steel - or, at least, it still worked when I was playing on the map about two weeks ago
Yes, that is correct
7:28
RIP to the ultimate sticky trap.
0:41 I did this immediately when the wrangler was released, is this META now / when did it become common?
…I played, uhh when this was released, so a bit ago…
And i bet a lot of players didn't even notice
speaking of people using explosives to kill people, 2fort is the only one i am aware of that demo can use sticky traps to kill people through the fence floor
Love the little Easter eggs in the captions
Honestly so glad that blast door on point A is solid now. So tired of phlog pyros shooting through that
It badly needed to be patched
@@LEDs Yup. Just by doing that the map is more enjoyable because you don't have to worry about phlog pyros on the other side of that door
I love this map. Glad it got updated. As a spy player, these changes are wonderful.
rare unknown barrel tech...
3:50 wait, so players and projectiles just phase through that pipe now?
Yes. This was probably done to prevent rocket/sticky jumping players from colliding with them mid-air
@@LEDsI willl try to hit people through it because that sounds funny.
I think these changes are cool, but it sometimes get to the point where some of the strategic integrity of the map feels threatened.
I'm never gonna play tf2 again if playing my favorite map makes me feel like I have dementia
The widening up valve did really makes it look better and not so claustrophobic/cramped
Actually, Valve didn't make these changes, they just authorized them. Fishbus is the actual mapper for Steel
@@LEDs even then I feel like them authorizing it is enough to make me happy, the changes (the mapper) made really mad that map pop even more than I'd did before. I just love the architecture of the tf2 maps, I could talk about it for hours
i knew something was off when i played the other day
Now we need to wait for Hydro to be removed or complete overhaul
No, we need this relic of old tf2. Even if you think this is bad then we need it even more to be sure not making mistakes of it's creators.
I’ve never actually played a game of hydro with a full lobby, so I don’t know
I'd love a updated cp_powerhouse in a similliar way like steel.
Weird to think cp_Steel has been redone, the amount of potshots I got thrown at me cause Red team spawncamped…
It still looks like some areas of the map may need to cleaned up (the bricks near Blu Spawn’s exit sign and the seams in the ground irk me but my HAMR experience consists of a flat box map with a borked Blu spawn that is obviously not public, so I got no room to judge with all the quality changes to make the map more balanced.
Spawn camping sucks and I don't think it's a valid quirk of a map, hence the MAJOR changes
cant wait for the 2 barrels video
Even tho I don't play the game anymore, iIm glad mappers are doing stuff with old maps
last fall I made some edits to thunder mountain (which is valve created), but I doubt those will ever make it to the game, except maybe in a Smissmas/Screamfortress version
Next thing you know they will update 2Fort and make it the best map in all of gaming...
Those new "stairs" look awful. I hope they fix those
Now it's REAL steel
Steel fans when they add another barrel to a niche part of the map for literally no reason:
06:05 was my go to chokepoint with engie. I feel like it was purposely done cuz of me. Probably not but still XD. Sad to see it go but i do understand. That place was OP
I think this is nearing the tipping point where Valve can just filter community submissions but let them do all the work and everyone is happy because the game is self sustaining
The fact that this is happening at all tells me that there’s been a shift in the TF2 Dev team.
if they make maps less spawncamp-able then I'm all for it. Hopefully they update dustbow next
I would love for Dustbowl to get some touch ups but I don't want the layout changed at all. I find Dustbowl great how it is.
Same
Dustbowl in Team Fortress 2 Classic has a number of graphical upgrades, the shadows are gorgeous
This is the heavy update we have been waiting for
Wait, so the community members update this game more than Valve at all? You’re telling me, a singular person named fishbus updated a map for the games summer 2023 update?
Precisely
RIP alcohol and rockets.
from playing community server matches it feels quite attacker sided (much easier to take E) but hopefully it will balance itself out over time
You can occupy a shit house and spam explosives through windows
I just want to say i know fishbus made the changes but i feel a lot of maps should be updated
So many new weapons and playstyles evolve. Maps need to be able to update with the times. I would love for dustbowl to become more demoknight friendly for example
Finally i can Play my favorite map
Steel is my all time favorite map! I probably have 50% of my game time on steel! I dont really like the new spawn rooms, except for the red last extension. I actually custom made an entire bot mesh for the entire map a couple years ago. It made it possible for bots to even climb the ladders and stuff. I also agree with them nerfing some clip brushes sucks. It also indirectly may make some achievements harder.
And finally, nerfing the blast door is incredibly sad. It’s like watching a piece of the map history die.
But I ESPECIALLY dislike the removal of the B basement. It completely ruins my spy hiding spots. And I often used it as engineer because enemies wouldn’t see teles if they peeled in quickly. I hope they change it back later. Though the B balcony extension was nice, but the A gate and the C grate… yeah ugly af lol.
It’s basically a different map. Not only that, it’s beginning to remind me of “house” from rainbow six siege. Hopefully they leave it alone now (except maybe reverting the B basement, seriously, it made sticky spawn camping harder for attackers.)
We actually had a full team at tf2 but most of them were working on this so that’s why we didn’t get updates.
"i actually really miss that I can no longer exploit and shit on new players at all times" ?
Steel is my favorite map and I love all of these changes to it!
I can't believe that valve would actually risk changing one of the oldest maps to a newer version after so many years without touching it
I bet some players will still get confused lol.
So...That spot they patched on C where you can no longer build a sentry up there has me curious. Could tele's also have been built up there?
Nope. The area was too small
Steel is a community map, it was the creators who updated it not Valve, they just release the updated version to the public. So it really is if the map creators decide to update their maps.
good changes
They fixed it the day i trie to abuse it.