I Evolved My Oldest Super Sonic Land Vehicle To Break The Sound Barrier WAY BETTER!
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- čas přidán 21. 05. 2024
- Welcome to another episode of Trailmakers! Today I want to revisit my old super sonic land vehicle that used a whopping 70 dragon engines to break the sound barrier. With what I know now about super sonic speed, I think I could get a huge improvement in the number of engines by evolving the design!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Hry
I like the fact that ScrapMan simply looks at his old vehicle and IMMEDIATELY spots various possible improvements. He has risen.
Scrapman, definitely revisit the small propeller sound barrier concept, it’s the one you couldn’t do! Now with your new knowledge, and improved small prop hitboxes, it’s definitely possible!
I think he will revisit most of them
@@daniel_77. well he asked lol
its still not possible withput glitches, because they have areodaynmamics iside the hitbox that you cant block
@@GDVilluh that’s quite literally wrong
Ohhh even better
There is one improvement that you can make. If you have two wheels, one in the front and one in the back of a vehicle, there is a gap between the two wheels. You can fill the gap not with blocks, but with shields. Shields have a "hitbox" of the size of a normal block for the air, but the real HITbox does not exist. In your case, put 2 by 4 shield blocks on the bottom of the vehicle. It is going to remove the green arrows on the rear wheels.
But there may be a problem with weight
I think the improvement could be dramatic because the aerodynamics on the wheels are not the best
You could use spoilers since they have a hitbox slightly smaller than a block, plus it’s only .1 kilos
@@kuwi1061 We have seen in Scrapmans videos that the aerodynamics are way more important than weight. Btw the shield blocks are so light compared to the whole vehicle so there will not be a problem with weight for sure.
@@lamonttang9376More weight only decreases the acceleration not the top speed
If you are using gyro stabilizers anyways, then there's nothing keeping you from trying it with a *single wheel.* No skis, just a single wheel right behind the center of mass.
Came here to post the same thing. Monowheels will be king
Uh, his build is two wheels wide. Does’t that make it impossible to put one wheel in the center? Also, wider wheels are bad.
Also, that speed might make it lose control as seen with the ski versus compass.
@@londonnelson7359 Yes, the single wheel would be half a block off from the center. But didn't he have a gyro stabilizer for both directions?
for those who don't understand why it rotates like that with the ski:
what's happening is that the power is only coming from the rear right, which is causing a gradual turn to the left; whereas before there was also a wheel on the front left, which balanced the output.
I thought so too at first but it was turning even when stationary
@@quakxy_dukx I'm wondering if it's a similar cause to something I've observed in a few of his other videos. In a few places, if a car lands at an angle so the edge of the tires are on the ground rather than the full bottom surface, the car gets a large force pushing it to the side away from those wheels. I'm wondering if the ski is adding a slight sideways tilt in addition to a slight pitch tilt, causing a significantly reduced version of that behavior.
I think it is because it is falling over to the right and then being pulled back by the gyro. Each time it falls it rotates around an axis between the two contact patches, when it is pulled back it is rotated around the axis of the gyro, which runs down the centre line of the vehicle. These are two different rotation axes so it doesn't quite go back to it's starting point each time this happens. There is a net rotation about a third axis which is the sum of these two rotations. Because the vehicle sits on the ground any component of that rotation which isn't around a vertical axis gets cancelled out, and what we're left with is a slow turn to the left.
I think putting the wheel and ski in-line would help with this
Yeah... [at] Nariku is right, but as [at]quakxy_dukx said Trail Makers is also doing something weird too as the creation was drifting while "stationary".
I would love to see a video where you try to break the sound barrier in the shortest distance possible, since acceleration would be important just having lots of heavy engines wouldnt be the solution so it would probably be pretty cool
That editor is one of the best decision scrapman did for the channel! Really made the video better with the educational stuff
Agreed
Honestly I think he might’ve just changed how he edits
@@NostalgiaHDOS nah i think he said he hired an editor in one of his earlier trailmaker vids a few months ago. But editor is doing a good job trying to stay with scrapmans old style a bit cuz its pretty similar! Plus educational stuff ofc :D
@@NostalgiaHDOS i do doubt so when he refers to the editor as a separate person, plus he has said he hired an editor
Idea: Make an airplane that can maintain stable flight without the use of a vertical tail fin/rudder or quantum rudder, by using logic or something.
Day 166 of asking scrapman to test how fast emp is in trailmakers
@@Magnus_____ Keep going👍
Heyy its you, you comment my comment 😁😁😁
I hope scrapman sees you @Axolotl_1215
how about horisontal stab too
Idea: Break the sound barrier by spinning.
Idea: Make a stable aircraft with no gyros or stabilizer fins.
Idea: Dogfight with NO BUILD RULES
Idea: Dogfight with only experimental/never built aircraft
Idea: Glider race from the highest mountain on treasure island to a finish line (Not who makes it farthest but a RACE).
I tried the spinning sound barrier idea. Didn't work out for me.
I like the glider race idea
@@semajniomet981 I have tried and got to like 900+ kph
idea 2 is literally just "make a stable aircraft without stabilizing your aircraft"
the only method I can think of to do this would be to use the logic scrapman uses for his drones, with a speed sensor that turns on thrusters to stop any movement until you press the key to move that direction. however, you'd need to add them to be able to counteract all 6 degrees of freedom instead of just falling. depending on how complicated you make your logic gates and if there's any overlap between which thrusters handle what motion, that could be up to 24 thrusters with only two for each direction of motion
kAN was always great with gliders. Add him to this one!
OMG i wached to original vid when it came out but dosent feel like 4 years lol great vid keep it up(also where running out of sound barrier options lol)
We’re
Time really flies by, I started watching scrapman when trailmakers rally mode was released
If you put shields on the underside, they will block the drag points on the rear wheels so you don’t have to use wedges in the back.
Scrapman, I was able to break the sound barrier with only 17 dragon engines by using one wheel and an extra gyro! I uploaded the recording on my channel.
With your build, and some gimbal jets because it got too heavy for one wheel, I got the RAW engines down to 18.
Probably 17 is possible, but my playtime is over for today.
@@edopronk1303 Only 18 for the RAW engines is pretty impressive, with how much slower the acceleration is!
@ScrapMan, All of your thruster based sound barrier vehicles can be improved thanks to the recessed ski method
Scrap you should ask the devs to make grid map loop
Out of all the youtubers I watch, Scrap Mechanic is definitely one of the most underrated. Crazy I am saying that now, while he's about 100k away from a million subs. I've been watching him for so long, I don't even remember when I started. Most likely my longest lasting youtuber I've watched.
You could try doing one wheel with gyro stabilization to keep it from dragging
very curious to see if this would work
U should add shields to the botton to get rid of the back wheel arrow
Multiplayer Monday idea: car evolution, but randomly, like actual genetic mutation. So, start with the most bare-bones block on wheels you can make, and then have a bunch of options (extra wheels, suspension, different engines and thrusters, aerodynamic pieces, some really random stuff like weight blocks and ball spawners and so on) on a huge wheel of fortune type thing, and each of you has to spin the wheel to decide what you can add to your car each round. I think it would be fun and a challenge for more experienced builders like yourself.
Its crazy what removing 2 wheels can do. Glad I found that, you're welcome :)
A few videos back I had suggested skis, but on the BACK. Wheels in front, skis in back, inline with the bottom of the craft. I also used 4x1 arrow blocks all the way to the ground in front.
Using this design I was able to break it with 18 dragon engines.
Love all of the experiment videos, Scrap!
Still waiting for the house tour scrap
That "woo!!" Gave me extreme nostalgia of the channel
Fun fact: Scrapman was 4 years younger in that video, time flies fast
It's nice to watch videos where someone shows the progress they made over the years of doing something.
Loved the Video! Here's a cool idea, How fast can you get to the sound barrier? like a 0-60 time but 0-Mach1
I'm so glad my 2-wheel suggestion led to that big of an improvement.
If you kept your wheels in-line, you could use the aerodynamic blocking capabilities of shields to block out the aerodynamic inefficiency on the rear wheel!
One possible improvement is to put shields from the front wheels to the rear wheels, as the shields are aerodynamic, and would prevent having to "take" the drag on the rear wheel, reducing drag in general, but adding weight.
therefore it would have lower acceleration due to weight, but higher final speed due to aerodynamics
Now what are we missing... Right, the hover pads!
im intrigued, how would a vehicle like that even accelerate?
@@mr.phantom674 Without glitches, I guess you could tilt them forward
@@DIEGHOST_8 maybe, but i feel like the aerodynamics on that would be really difficult to compensate for
@@mr.phantom674 Definitely, but everything is possible i guess?
you should do this with the first time you broke the sound barrier ever.
i saw trailmakers was on sale so i got it but i might have to wait to play it bc my laptop might melt if i play it, it has the minimum but i want to see if i can play it or not.
i found 2 amazing games that i enjoy thanks to you that i enjoy playing
I'd say boot it up and see! What are you waiting for exactly? It should run, just might not be ideal.
Just play it on minimum graphics you silly goose. Limit it to 30 fps and maybe even change the game resolution to 720
btw the entire game with all dlcs is 5 dollars on cdkeys if you want it really cheap
Idea: break the sound barrier with the least amount of power cores
cool thing about trailmakers is that weight makes you faster (on land) by pushing your wheels into the ground giving them more grip
You can still try using either a single wheel or recessed skis in the back
You should do a video where you find the least power cores without glitching that you can break the sound barrier
you could use the minor constant turn of the one ski method to get to the top speed of previous builds that couldnt due to space by going in a large circle instead
You could try putting both wheels on the same side and fill in the gap with shields, it reduces your aerodynamic profile
If you want less aerodynamic drag put 2x4 shields on the bottom of the vehicle basically cancelling out aerodynamics through the underside
“Sixty seven, sixty eight, SIXTY NIINNEEE and then seventy” - Scrapman
"*gasp* 30! *sonic boom* wooooowh!" best line ever 🤣
The 4x4 Wedge has better aerodynamics than the 4x1 for some reason
Edit: You can use a gyro stabilizer facing forward to make it go perfectly straight in any direction you want (The gyro changes its set angle on what Direction you repair the vehicle in (so it works on angles))
You should use your connections with the dev to hint at a "stats for nerds" display that would have a little hud for the various forces being used in the calculations while a vehicle is in motion, like total resistance, buoyancy, accel rate, etc. It would really come in clutch for fine tuning vehicles in this sense. The numbers we want are definitely in the background somewhere, we just wanna see them :)
yey i get to watch you all summer
you could cover the bottom with armor plates so that the rear wheel doesn't generate drag (for this the wheels have to be in line but with the gyro it might work)
Fun fact: who remembers watching this video whenever he was breaking the sound barrier with his engines
Because we now have gyro stabilizers, wouldn't a monowheel design be possible?
He did that already
@@freddielee468 I meant for the purpose of breaking the sound barrier - so essentially what he had here, but with only 1 wheel and gyro stabilizers to keep it upright. I.e. 7 points of drag instead of 8.
I understand
what about "how quickly" to get to sonic boom rather than "how few engine" , could be fun too , maximize acceleration and then calculate the G the player would take
YOOO I was looking forward to this video
OG MINI THEUSTER
The ski works when embedded inside the vehicles aerodynamic profile and with the engines placed above
wedge-seat-grid-engine-engine-...-engine-wheel
wedge-seat-grid-engine-engine-...-engine-wheel
wedge-seat-skis wheel
type of structure where the slight elevation in the front angles the seat up just enough to not make the seat have ground contact
This works especially well for RAW engines where the intake blocks the aerodynamic surface of the rear wheel
Since the ski works when it's covered, you can cover two skis on the front with 4x1 wedges
It'll make your drag profile bigger BUT it might help with rotational stability
I liked before watching because Ive been waiting for this
Well done! The effort and passion are evident.
Damn bot again
Listen to the sirens' call, Scrapman. To the sound barrier of the sea, we must return
You could but some shields under the engines. They should not grind on the ground but there hitboxes should prevent the back wheels to have a aerodynamic field
2:30 you can tell by his voice that he wanted to say something, but this is a family friendly channel.
Would be neat if you made a ring-like shape all the way around the level so you can keep accellerating to see it's true max speed
Recently came back to the channel - this is super weird because I remember the original 😅
i saw someone in the comments saying he can improve even more by adding flat connectors on the bottom/top, wondering if it's true
Scrap man cool to see the evolution
also is the UI for youtube different or is my computer just acting up? the description and comment are super small on the right under the video. all the recommended are on the left 3 wide. its weird and if this is the new normal im upset
I got an ejection seat on one of my vehicles with one space thruster to go mach 3 on flat land.
Exactly what we wanted!
Nuh
For anyone that doesn't know the reason the ski turns is because the gyro stabilizer at the back its a glitch usually what makes it stop is a number from 3 to 7
I love seeing this seriers evolve.
So I have an idea, I wonder if you could use logic to have input on the engines at all times and only connect that thrust to the wheels when you need to, which then could possibly improve acceleration?
You could add 2 skiis and use 4 by one wedges in front of them
Hey scrapman, just a few things of note about engines and the test map.
Firstly, I suspect that the test map is actually *rectangular* , hence why the compass creation wasn't very accurate. Another piece of evidence for this is your perfect corner-to-corner run during the RAW engine test. You were clearly off-line due to the checkered pattern appearing to scroll, but you still perfectly went from corner to corner in a straight line. This is possible if the map is wider than it is long or vice versa.
Secondly, two wheels is likely to be the most optimal setup for engine tests. I think that the engines in TM work by dividing the total engine power across the number of wheels, with the benefit of more wheels being better traction and acceleration while trading off top speed. In the case of the RAW engine test, having more wheels may have been beneficial due to you having top speed to spare and not enough acceleration to get to it. Likewise, dragon engines only need two wheels thanks to their high acceleration and top speed, meaning that it's best to keep the wheel count to a minimum to maintain the best top speed potential.
Finally, if you're trying to remove wheels from the engines while maintaining rollers for stability, *you can disconnect wheels from engines, much like how scrap mechanic bearings work* . select the engine cluster, open configuration and simply untick the wheels you wish to keep unpowered. this takes them off of engine duty without the burden of actually removing wheels from the craft.
Great video as always, looking forward to the next one!
Nice job
I remember watching that video, i feel old it was as if it was yesterday, i have been watching ur vids since 2016, imagine..
Try breaking the sound barrier with the motor cycle seat (it’s off center so it’ll be a challenge)
LET'S GOOOOO!!! Lucky number 22, guessed it right.
SM: "4 years of updates"
S M : did you know that we are still alive?
i really wish scrapman tried the propeller sound barrier concept, especially since the airborn update
I think that in the sound barrier video with large jets that you did, putting a wedge in front of the wheel didn't slow you down for some reason. Wheels were kinda updated so idk if it doesn't work anymore but it might be good to give it a try (if you didn't already)
When I suggested a ski in the front, I thought you would have it flush with the body and didn't know you were gonna use it in a diagonal configuration with the rear wheel :P
Luv ur vids scrap!
I think your issue was that the skii has no friction so it can slide sideways, but it also has aerodinamic drag, and you put the skii in the left and the wheel is pushing from the left so your vehicle is turning to the left. Maybe it is better if you put them in line.
this is gonna be good
I’ve never seen this game but it looks cool
video idea: super sonic vehicle that creates a “supersonic tunnel” by repeatedly breaking the sound barrier
One thing you can do is put small shields infront of the wheels since they have the same aerodynamic characteristics as the 4x1 wedges
they are heavy but you can further remove aerodynamics using a line of 1*2 shields in a line between your wheels to fill in the air gap
I still think it would be awesome to have a seat break the sound barrier by being thrown, like a trebuchet or ballista or something.
They need to make a grid map like the space map where it loops. That would help a lot with stuff like this.
here's one. can you break the sound barrier with a creation that only uses one of each propulsion block. and what is the minimum number of propulsion blocks you can use under this challange
Propss and first jet flight
Scrapman, I have a suggestion, please reply if you have any feedback. What if you used a gyro to make a monowheel and reduce the air drag. Also revisit other seats to see if you can reduce the hitbox, and try different orientations of the seat. Perhaps put 4x1 wedges in front of the wheels for better air drag. Perhaps use a piston and detatcher to accelerate the seat at the last second you break the sound barrier. Little bit cheats, but might work. Thank you for reading this, and please comment any feedback.
The speedometer tells you the powercores so no need to count!
I keep thinking that. Here divide by 3 and subtract 1 per gyro.
Hey, Scrapman, Turn your nose wedge inside-out so that there is a pocket in the middle. You can then add connectors from the side of your wheel to the wedges. Realistically, it seems like this would make an air pocket, but I don't think the game works that way. If you need to connect the left and right wedges together, just add a connector on the top or bottom.
Fun fact: if you write fun fact people will read it
Another fun fact: if you're alive, your not dead 👍
Truer words cannot be said
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98% of statistics are false
Fun Fact: In Africa, every 60 seconds a minute passes.
I wonder if having the back wheel and the ski up one block if the ski will prop it up just enough to not drag on the ground.
Another idea is to put the wheels and skis in the middle of the vehicle so there is no space between them, then have wedges in front of the skis and use gyros to keep it from tipping.
If you're looking for more trialmakers content to do you could redo the dethrone stuff with all the new pieces
i think it whould be interesting to try a glitch less speed record with 0 power cores, I got about 90kph using suspension wheels and rotating servos
Take a shot everytime he says, "I don't know why I..."
Video idea: instead of just trying to break the sound barrier you should see just how fast you can make a ground vehicle go within the space that you have on the grid🤔
A ski on its side, tilted towards the ground by ~1 degree becomes 0 friction.
I would love to see a evolution bicicle racing
To decrease the aerodynamics on the wheels you could put flat connectors in front of the wheels
all of them with the wheel upgrade video?
😁
A single wheel in the middle using gyros to stay up sounds more ideal