#mmd #honkaistarrail A comparison between in-game and my animation from the previous upload. in case if you wanna see the differences and the details hehe. have a good day :)
The fact that both of them dance around their shared and not so shared past is amusing. Welt does know her name, and is testing her on if he can trust her like he can with his version of Mei. Acheron makes a very Mei like answer that she is abiding by the final request of a loved one and can not simply describe her journey in a few words, Welt also knows this. The animation helps sell this even more, they have this vague familiarity with each other but don't actually come from the same place. Izumo is not the Earth Welt knows, and Welt isn't the First Sovereign that Acheron knows, but they know each other enough that Acheron knows that Welt won't attack her, and with her words and actions, Welt knows that Acheron isn't the person he's looking for. Considering what we learned about Izumo, it sounds like unfortunately Acheron at some point saw her Welt die or had to kill him herself to forge Origin. If only Welt could tell her that in one world, on one cycle, happiness happened and that she could find it too, but I doubt the woman who's swung her sword at an Aeon would listen to that.
i thought she killed kiana? since it was ‘end’ and HoE is kiana kaslana but the varient of her that destroyed the world, so to get ‘origin’ she would’ve killed ‘end’ to save the world
@@BubbIyash 'End' in that world was Kevin, or her version of Kevin. We don't know when her version of Kiana died, but it was some time before End and Origin was forged, judging from the Myriad Celestia and the later talks between Welt and Acheron. I'd personally put it at either Domination or Binding that Kiana'd die.
@@Izbiski_ If there was a kiana, do remember that kiana is kinda the female iteration of kevin. There is a lot of possibilities and even then it could probably be none of them, there is a chance both of them existed, maybe the special person was not a kiana but an elysia. So on, and so forth. We can only speculate until her backstory is shown.
I was pleasantly surprised by Arlecchino's story quest. The camera angles and especially the animations on Arlecchino herself made everything seem more expressive than usual. Hopefully, Genshin will keep up that level of quality and keep learning from HSR.
@@greenssus9779 You surely haven't played Genshin recently, since late Sumeru to all of Fontaine they have improved in the dialogue sections, new animations, sound effects and a lot of camera angles.
In game version is the final product, Zannir’s version is just a revised smoother version of the original if the game ever gets a “remastered” just like games like the modern warfare series
@@mad_engineer3254yup.That’s what people don’t realise.Want that and this but don’t think about the amount of storage that’s gonna cost and resources from hoyo that can be used for better gamemodes and such Hi3 takes so much storage and they don’t even have truly animated dialogues.If they did no doubt game would take 5-10x more storage
I mean its funny to think that nobody at hoyoverse would like to animate dialogue sections like this lol... It's just a bunch of extra work and the fact that it would take more memory
@@itriyumpretty much, Hoyo is more than capable of producing animations of this quality and higher if they really wanted to but dont which is odd considering that ZZZ is gonna have the highest quality animations of any mobile game. I feel like getting two or five extra people to work on the animations wont slow down anything tbh. I think going all out for story cutscenes that come out every like 2 months is not asking for too much.
@@itriyum would, but couldn't. It might not look like much, but FYI, the size difference between the two scenes shown above is massive (up from 10 to 50 times higher, depending on how they program the commands). It's a really good idea, but you need to remember that at its core, HI3, Genshin and HSR are "a game" before anything. It's simply wise for them to conserve size for future gameplay. Because knowing hoyo games, it's always better to play safe and cut corners (i mean...look at genshin's size). And if you still want zannir-like animations for those games...well, zannir is here :/
@@azureknight729 not every cutscene in ZZZ is animated lol. you are going to be shocked a lot of the dialogues in ZZZ are the same as the original HSR one. It just so happens they added a lot for ZZZ because it seems like they won't be focusing to much on large dialogues. and more into fight scenes. if anything it just means less content on ZZZ on the story side I suppose. because the animated cutscenes in HSR and genshin are Seperated by long story dialogues in between each cutscene. now ZZZ just makes it seem like every scene is Animated because they cut the story short because that's how the Game should be. fast paced fun fight battle game.
1:56 I actually really apprieciated the leaned back; behind Acheron's back camera by Hoyo here. Yea, it gives less "facial expression" but it allows imagination to kick in and builds tension, empowering next upcoming sentence. By making Welt push towards Acheron it added more agression, which already was pretty bold play by Welt with threat alone.
@@MidnightNachos they only care is cutscenes and animations skill than interacting npc/characters with extra steps. Like Wuthering waves has more animation when interacting with NPC with more movements and expression.
@@MohaimenAlonto-fp7jr still the difference between it feeling meh on release and awful in a few years or it actually aging well, holding back a game for the phone storage of the time is lame as hell. and besides it could be an optional thing
This cold, calculative encounter was just pure cold. Of course the guy who literally crossed into another dimension confronts an Emanator of Nihility alone.
It's the same dimension. His earth is in the galaxy, but not connected like the rest of space faring people cause the trailblazer didn't make a pathway to it.
I like your animation a lot, the little movements especially can add a lot of nuance to the words they say. It adds more impact, helps give the dialogue more weight and I can't pry my eyes away from the screen. That's not all, the sound effects and camera angles really set the tone too. Well done bro
As much as i’d love for the game to have such animations like you do, especially for conversations like this, it’s just not feasible. Which is perhaps a good thing as well cause we get to discover talent like yours. I hope you continue to grow and make more of these animations 🎉
Its the small bits in this animation that are so good...the slight nods, the eyebrows, the smirks and grimaces. Penacony is a great story and your animation really captures the essence of it.
I love how every time anyone form the express starts trying to interrogate a character, they immediately default to “you’re traveling with a Stellaron why should I answer YOUR questions huh???”
It's not that Hoyo doesn't have the money or resources to do the same and add those finer details, they do. However, we should not forget that some of the dialogue may not line up precisely with the emotions and physical actions shown by the characters in the game because the game is dubbed in several languages. My guess would be it's in-sync with the Chinese. Overall, the broader animation and expression, for lack of better words, is more likely understood universally and will generally line up well in all four languages. For example, shaking your head "no," while it can be associated with many things, is fairly universal. Shrugging, however, is very much an American thing. All the small movements and micro-expressions, while likely subconscious and habitual, tend to be very deliberate with what we are doing, feeling and thinking, and how we are speaking. That being said, Zannir, your take on it is great and feels very emotive, natural, and alive. Great work indeed.
No bro its just simple they lazy about it fam this is a whole fan animation and its already better than the game animation by simple improving some things adding more details these companies sint shit at times
Maybe because i was an economic student at my core, but my reasoning behind their decision to refrain from making such animations are all from the business stand-point. Never really thought about the language-difference aspect that you pointed out. That's an eye opener for sure. (Also, I wouldn't bite into the bait if i were you, if you know what i mean).
This is so good! That's exactly what I feel that is missing in those parts, body language! (of course the shots helped too) On paper that does not sound so important, but such little details enhance the scene. Those arm and head movements adds adds so much more life and personality! Little sidenote: I really wish HSR implemented unique poses for each character too for moments like these, an example that we could use is Visual Novels, as they too heavily depend on text. Having different poses prevents these scenes to be boring
That was so smooth hsr should hire u to do the scenes I feel like it would feel more interactive if there was more movement and body language instead of just there standing
Its wild that when i watched Zannir ver separately i thought there were a lot of changes, but now seeing side by side i realize the changes are all subtle changed, crazy how much those added life to this conversation
I can't speak about the newer content in Genshin, but the beginning content was likely hampered by the fact that China had a massive quarantine period because of covid, and as such severely decreased the efficiency of the cutscene animation staff. The animations might've also been hampered by them using a new animation engine for in-game cutscenes, which would be another learning curve on top of quarantine. That being said, it would be nice for new players if they went back and remade the Monstandt and Liyue cutscenes in the current style, or even just fix Venti and Diluc's necks so they don't look like they have scoliosis.
Seeing this gives me unique observation, Like how some nihility characters have their left eye covered/almost covered with their hair bangs (include sampo)
Welt is THE man! We have characters going through or beginning their journey, but then you have Welt, who's already been on the entire Honkai impact 3rd journey and more. Welt is king, and a force to be reckoned with. We have seen how far he will go to protect things he holds dear to him; and not even an Emanator or Hercher can stand in his way of that.
Small little tweaks to the body and facial gestures. Small actions like Welt stepping towards Acheron threateningly, slight shifts of camera angles, which gave more focus on the faces. Really good work. I was just wondering why the colour seems a little washed in your edited version?
i just loved how expressive they are!!! i truly wish hoyo put a little more of effort on those tiny scenes, like more expression (the way u did is perfect), more movement and poses bcs its really annoying seein the same old default poses all the time. u did a dreat job and I'm eager to see ur future works ❤️
Bet welt was literally hurting a little knowing what path his Raiden Mei had taken and having an idea of what she had probably gone through or had to do.
Makes me wonder how long Acheron has been wandering as a Self Annihilator that she was able to tell that the cane Joachim has is not a mundane tool. Arguments can be made that his Cane has the same feeling as the Root Edict Edge which was Star Rail's version of Cosmic Harmony. And while Welt was able ro confirms that The Sugar's Alien Key bares a striking resemblance to the 2nd Herrscher, he has to experience a demonstration. Acheron on the other hand guessed it on first glance And as much of a fan of Impact 3rd, the Cane, sadly isn't going to do anything major to someone who's been exposed by Nuhility more than enough time and still alive and well
I’m surprised that you didn’t include the part where Acheron asks Welt if the Trailblazer was alright. The fact that she cares about us tells me that we were either part of her life in the past, or we reminded her of someone she once knew?
Sadly animating every main scene like this in-game is impossible. There are too many and the many variations would bloat memory to insane degrees. But it's very nice to look at, good work :)
Also people need to remember this is a mobile game first and foremost. Putting all these resources will make that platform incompatible sooner than later
I still can’t get over the “gravitational disintegration” line. It goes so hard.
Don't forget his famous line: "KNEEL!"
Order and Reason, not the chaos of the void, shall reign here today!!
Not as hard as me as I nerded out while they were talking 😩
I can't wait for Correy Landis to say "Kneel." Ngl 😭 just hoping that my delulu will come true
FR
The fact that both of them dance around their shared and not so shared past is amusing. Welt does know her name, and is testing her on if he can trust her like he can with his version of Mei. Acheron makes a very Mei like answer that she is abiding by the final request of a loved one and can not simply describe her journey in a few words, Welt also knows this. The animation helps sell this even more, they have this vague familiarity with each other but don't actually come from the same place. Izumo is not the Earth Welt knows, and Welt isn't the First Sovereign that Acheron knows, but they know each other enough that Acheron knows that Welt won't attack her, and with her words and actions, Welt knows that Acheron isn't the person he's looking for. Considering what we learned about Izumo, it sounds like unfortunately Acheron at some point saw her Welt die or had to kill him herself to forge Origin. If only Welt could tell her that in one world, on one cycle, happiness happened and that she could find it too, but I doubt the woman who's swung her sword at an Aeon would listen to that.
“You’re not you when you’re depressed, Acheron.”
“Here, have a Kiana.”
you explained it so well omfg
i thought she killed kiana? since it was ‘end’ and HoE is kiana kaslana but the varient of her that destroyed the world, so to get ‘origin’ she would’ve killed ‘end’ to save the world
@@BubbIyash 'End' in that world was Kevin, or her version of Kevin. We don't know when her version of Kiana died, but it was some time before End and Origin was forged, judging from the Myriad Celestia and the later talks between Welt and Acheron. I'd personally put it at either Domination or Binding that Kiana'd die.
@@Izbiski_ If there was a kiana, do remember that kiana is kinda the female iteration of kevin. There is a lot of possibilities and even then it could probably be none of them, there is a chance both of them existed, maybe the special person was not a kiana but an elysia. So on, and so forth. We can only speculate until her backstory is shown.
Your animation adds a lot of life, but this helps put into perspective how much genshin seems to be missing.
Yeahh geshin kinda lack on the facial expression and camera angles shots. HSR is way better in those terms...
I was pleasantly surprised by Arlecchino's story quest. The camera angles and especially the animations on Arlecchino herself made everything seem more expressive than usual.
Hopefully, Genshin will keep up that level of quality and keep learning from HSR.
@@greenssus9779 Don't forget about lip movement. Damn, I'm so annoyed when the characters still talking even though their lip already stop.
@@mistman_161 oooohh I didnt play it yet i'm doing this
@@greenssus9779 You surely haven't played Genshin recently, since late Sumeru to all of Fontaine they have improved in the dialogue sections, new animations, sound effects and a lot of camera angles.
In game version is the final product, Zannir’s version is just a revised smoother version of the original if the game ever gets a “remastered” just like games like the modern warfare series
mw1 the best
Hoyoverse and COD never expect you put those two tgt
it really does feel like a cutscene for "Remastered" games
Honkai Star Rail: Director's Cut.
Different camera angle and little gesture make quite difference
Imagine all of story are like this, im just gonna sit there and eat my popcorn and let the story goes auto😂
..if you were able to download 200GB of game with prebaked cutscenes, then why not
@@mad_engineer3254yup.That’s what people don’t realise.Want that and this but don’t think about the amount of storage that’s gonna cost and resources from hoyo that can be used for better gamemodes and such
Hi3 takes so much storage and they don’t even have truly animated dialogues.If they did no doubt game would take 5-10x more storage
@@mad_engineer3254 I would take that over the current experience.
@@mad_engineer3254 yeah, why not, it is a welcome edition
@@NeoStarImpact You are richer than me to afford a phone that can store a 200gb game.
Imagine if you were to work at Hoyoverse. The amount of joy you'd bring to the community with these interactions being animated
I mean its funny to think that nobody at hoyoverse would like to animate dialogue sections like this lol... It's just a bunch of extra work and the fact that it would take more memory
Ungrateful fans will still hate on them for their failed Gacha pulls.
@@itriyumpretty much, Hoyo is more than capable of producing animations of this quality and higher if they really wanted to but dont which is odd considering that ZZZ is gonna have the highest quality animations of any mobile game. I feel like getting two or five extra people to work on the animations wont slow down anything tbh. I think going all out for story cutscenes that come out every like 2 months is not asking for too much.
@@itriyum would, but couldn't. It might not look like much, but FYI, the size difference between the two scenes shown above is massive (up from 10 to 50 times higher, depending on how they program the commands).
It's a really good idea, but you need to remember that at its core, HI3, Genshin and HSR are "a game" before anything. It's simply wise for them to conserve size for future gameplay.
Because knowing hoyo games, it's always better to play safe and cut corners (i mean...look at genshin's size).
And if you still want zannir-like animations for those games...well, zannir is here :/
@@azureknight729 not every cutscene in ZZZ is animated lol.
you are going to be shocked a lot of the dialogues in ZZZ are the same as the original HSR one.
It just so happens they added a lot for ZZZ because it seems like they won't be focusing to much on large dialogues. and more into fight scenes.
if anything it just means less content on ZZZ on the story side I suppose. because the animated cutscenes in HSR and genshin are Seperated by long story dialogues in between each cutscene. now ZZZ just makes it seem like every scene is Animated because they cut the story short because that's how the Game should be. fast paced fun fight battle game.
1:56 I actually really apprieciated the leaned back; behind Acheron's back camera by Hoyo here. Yea, it gives less "facial expression" but it allows imagination to kick in and builds tension, empowering next upcoming sentence.
By making Welt push towards Acheron it added more agression, which already was pretty bold play by Welt with threat alone.
I'm always going to find Zannir's animation better due do them characters move and interact lively
Ya that will be cost another MB/GB to download those extra scene
@@MohaimenAlonto-fp7jr or they could actually animate it
@@MidnightNachos nah its better that way to animate simple and cheap that way so that they can save more storage specially mobile phones.
@@MidnightNachos they only care is cutscenes and animations skill than interacting npc/characters with extra steps. Like Wuthering waves has more animation when interacting with NPC with more movements and expression.
@@MohaimenAlonto-fp7jr still the difference between it feeling meh on release and awful in a few years or it actually aging well, holding back a game for the phone storage of the time is lame as hell. and besides it could be an optional thing
This cold, calculative encounter was just pure cold. Of course the guy who literally crossed into another dimension confronts an Emanator of Nihility alone.
One who peered into the black hole vs a person capable of creating blackholes
It's the same dimension.
His earth is in the galaxy, but not connected like the rest of space faring people cause the trailblazer didn't make a pathway to it.
@@Sprite141 not really it's currently not known that earth even exists in HSR universe.
1:20 Genius move Zannir
Your Version is wayyy expressive. I love it 😊
I like your animation a lot, the little movements especially can add a lot of nuance to the words they say. It adds more impact, helps give the dialogue more weight and I can't pry my eyes away from the screen.
That's not all, the sound effects and camera angles really set the tone too.
Well done bro
Zannir is an entire animation team by HIM-self
As much as i’d love for the game to have such animations like you do, especially for conversations like this, it’s just not feasible. Which is perhaps a good thing as well cause we get to discover talent like yours. I hope you continue to grow and make more of these animations 🎉
Never realised how much more interesting it is with dynamic camera angles and movement
Man, that subtle gesture and facial expressions really adds the depth of their conversation
Its the small bits in this animation that are so good...the slight nods, the eyebrows, the smirks and grimaces. Penacony is a great story and your animation really captures the essence of it.
the animation is just so good!!!! It literally feels like a cutscene!!
its amazing to see how much youve improved over time!! i cant wait to watch your progress in the future!
I love how every time anyone form the express starts trying to interrogate a character, they immediately default to “you’re traveling with a Stellaron why should I answer YOUR questions huh???”
Another Zannir masterpiece
As usual the animation is smooth a feel alive
Also this made two of my favorites charcters interact 🎉
SO MUCH LOVE! Acheron's smug smile and the head twist or upwards nod! So much DEPTH!!!!
The micro expressions are so good! Great work! 👍
Such an amazing work!
This is really well done. Animation really comes down to the devil in the details and I think you nailed it, at least in my opinion.
It's not that Hoyo doesn't have the money or resources to do the same and add those finer details, they do. However, we should not forget that some of the dialogue may not line up precisely with the emotions and physical actions shown by the characters in the game because the game is dubbed in several languages. My guess would be it's in-sync with the Chinese.
Overall, the broader animation and expression, for lack of better words, is more likely understood universally and will generally line up well in all four languages. For example, shaking your head "no," while it can be associated with many things, is fairly universal. Shrugging, however, is very much an American thing.
All the small movements and micro-expressions, while likely subconscious and habitual, tend to be very deliberate with what we are doing, feeling and thinking, and how we are speaking.
That being said, Zannir, your take on it is great and feels very emotive, natural, and alive. Great work indeed.
No bro its just simple they lazy about it fam this is a whole fan animation and its already better than the game animation by simple improving some things adding more details these companies sint shit at times
Maybe because i was an economic student at my core, but my reasoning behind their decision to refrain from making such animations are all from the business stand-point. Never really thought about the language-difference aspect that you pointed out. That's an eye opener for sure.
(Also, I wouldn't bite into the bait if i were you, if you know what i mean).
Not to mention the size of the game will be bigger if they added that
@@yaboidie1426 who asked u?
@@yaboidie1426 Oh how easy it is to call people who do this for a living lazer
This scene is directed and animated like an anime scene and i LOVE IT
The gravitational disintegration line is so much colder. This goes so fucking hard
welt : gonna continue what dear otto left, not gonna lie becoming impostor.
This is truly an amazing piece of work! I feel like I'm watching a drama 😎
it's amazing how expressive your animations are. Imagine both of these games had your level, people would way less ask for a skip button
This is so good! That's exactly what I feel that is missing in those parts, body language! (of course the shots helped too)
On paper that does not sound so important, but such little details enhance the scene.
Those arm and head movements adds adds so much more life and personality!
Little sidenote: I really wish HSR implemented unique poses for each character too for moments like these, an example that we could use is Visual Novels, as they too heavily depend on text. Having different poses prevents these scenes to be boring
Zannir you really ate with this
Just the sutil animation maks this such a suspenseful team.
34 GB on my tablet and your animation looks so more more cool, so much talent
Such a huge improvement.
Like a great movie scene!! Well done!👍
Honestly adds a surprising amount to the voice acting, makes me realise how good they both are
Welt threatening Acheron never fails to make me laugh🤣
Why tho?
You break the 180 at the end but still AMAZING!
That was so smooth hsr should hire u to do the scenes
I feel like it would feel more interactive if there was more movement and body language instead of just there standing
They really could learn a ton from you. So much better it feels. ❤❤❤
They should hire you for future game animations.
Such a cold conversation there
This is content that we all love
Wonderful!
Camera so good❤
This fan animation is amazing.
Beautiful ❤️
Its wild that when i watched Zannir ver separately i thought there were a lot of changes, but now seeing side by side i realize the changes are all subtle changed, crazy how much those added life to this conversation
In Genshin one of these kind of videos would be a night and day difference. But with HSR it’s just an added layer of polish and that is wild to me.
I can't speak about the newer content in Genshin, but the beginning content was likely hampered by the fact that China had a massive quarantine period because of covid, and as such severely decreased the efficiency of the cutscene animation staff. The animations might've also been hampered by them using a new animation engine for in-game cutscenes, which would be another learning curve on top of quarantine.
That being said, it would be nice for new players if they went back and remade the Monstandt and Liyue cutscenes in the current style, or even just fix Venti and Diluc's necks so they don't look like they have scoliosis.
Why mention Genshin?
@@naz8972 why not?
Genshin's tech is 4 years old now.
If HSR couldn't show a better animation tech from a 4 year old game, it wouldn't mean well for the game.
i really love how all the Mei in all universes is very intuitive and analytical when serious
Seeing this gives me unique observation,
Like how some nihility characters have their left eye covered/almost covered with their hair bangs (include sampo)
I love this scene, and this animation makes it even better, I'd watch a whole HSR animated movie
this is amazing
Fan made animation of zannir makes it look like a anime 🗿👍
ah yes time to buy a new phone for the extra detailed animations
The fan made part is how I remembered playing it
Welt is THE man! We have characters going through or beginning their journey, but then you have Welt, who's already been on the entire Honkai impact 3rd journey and more. Welt is king, and a force to be reckoned with. We have seen how far he will go to protect things he holds dear to him; and not even an Emanator or Hercher can stand in his way of that.
The dialogue is much more palatable when the animations have some life to them.
Damn this is so cool! Slap some sub titles on it and call it official and I would believe it.
A lot more life in your version. It's the small things that add up
My reaction with the original: Damn, they're hot af
My reaction with the fanmade animation: *D a m n, t h e y ' r e h o t*
Small little tweaks to the body and facial gestures. Small actions like Welt stepping towards Acheron threateningly, slight shifts of camera angles, which gave more focus on the faces. Really good work. I was just wondering why the colour seems a little washed in your edited version?
We all can see how small details can have a big impact.
Interesting Zannir, I'm impressed
Honestly, the "gravitational disintegration" line is an intellectual equivalent to mess around and find out, I vibe with it.
they should hire you ngl-
I wish they would hire you and others to make the new ones and patch the old ones, it would make the cut scenes so much more enjoyable.
the fan animation is SO MUCH better, i wish they had this quality in every scene in the game
I love how if you don’t understand the language it just looks like they’re flirting
i just loved how expressive they are!!! i truly wish hoyo put a little more of effort on those tiny scenes, like more expression (the way u did is perfect), more movement and poses bcs its really annoying seein the same old default poses all the time. u did a dreat job and I'm eager to see ur future works ❤️
Bet welt was literally hurting a little knowing what path his Raiden Mei had taken and having an idea of what she had probably gone through or had to do.
I suggest you to run ,mister
Zannir did little things which went a long way to build up to the “gravitational disintegration” line. It’s all about the details!
Does anyone know what track was used in this scene?
The main thing which is different is the brightness
It should be remastered version, not fan made 😂
Bro Welt was ready to Run hands
Very good, this makes the original look like it was in a beta version.
As a traveler i confirm that hoyo needs to hire this guy 🗿
Makes me wonder how long Acheron has been wandering as a Self Annihilator that she was able to tell that the cane Joachim has is not a mundane tool. Arguments can be made that his Cane has the same feeling as the Root Edict Edge which was Star Rail's version of Cosmic Harmony. And while Welt was able ro confirms that The Sugar's Alien Key bares a striking resemblance to the 2nd Herrscher, he has to experience a demonstration. Acheron on the other hand guessed it on first glance
And as much of a fan of Impact 3rd, the Cane, sadly isn't going to do anything major to someone who's been exposed by Nuhility more than enough time and still alive and well
i guess there's a reason why HSR don't use that much animation on a dialogue...it would be a nightmare for our storage
if we had this quality in world quests i wouldn't just be doing them for the primos ill tell you what
I’m surprised that you didn’t include the part where Acheron asks Welt if the Trailblazer was alright. The fact that she cares about us tells me that we were either part of her life in the past, or we reminded her of someone she once knew?
what's the background music?
Other than lighting, everything else was really good.
Sadly animating every main scene like this in-game is impossible. There are too many and the many variations would bloat memory to insane degrees. But it's very nice to look at, good work :)
Also people need to remember this is a mobile game first and foremost. Putting all these resources will make that platform incompatible sooner than later
@@MegaDuke4life da fuck it ain't
@@Malix-Pikerman ......you saying Hoyo games are not designed with mobile in mind?
@@MegaDuke4life you can barely play any of their games on mobile as it is
I can play genshin with a four-year-old craptop. It's quite easy to play with a trash device, actually.@@Malix-Pikerman
Yours feels much more have emotional
Saya FIRST Zannir brader 😍😍❤❤
the in game scene has a few things i like more, but so does the fan made scene i want the best of both worlds in these cutscenes
Not the piss fountain 💀
If Star Rail dialogues were made by Genshin Impact devs
Very simple cjanges, yet very effective❤
That moment when fanmade animation is better than a million dollar company made.
Acheron before meeting welt: I am the strongest person in this place
Acheron after meeting welt : Was that a fucking herscher? :O
A few people here are forgetting that if EVERY (even if only main story quest) dialogue were animated the game size would like double
He knew her true name was mei
Mom, where's my popcorn??!
i love the fountain of piss in game :)