Is this Ship's Modularity OP? The RSI Galaxy |Star Citizen

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  • čas přidán 25. 11. 2022
  • The RSI Galaxy is the new modular ship coming to the upcoming Chris Roberts game Star Citizen. It's one ship with a centre module section that changes the ship's role from medical, to cargo, to refining, and back.
    Yet so many think this ship is going to be a killer of the Caterpillar, Apollo, Endeavour - just any ship that has modularity or the same role. Let's cut through the panic, smack down the trolls, and see what's really going on now we have real information from CIG.
    I'm a fan of PC and Tabletop Gaming, and Star Citizen in particular. Consider sticking around if you like what you see - there's more content, reactions, and maybe even the odd live stream to come!
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Komentáře • 115

  • @DrinkersWithGamingProblems

    Does this 'invalidate' certain ships for you? Do you agree with my thoughts that modular ships should not be as effective or efficient as dedicated ships?

    • @keith4047
      @keith4047 Před rokem +2

      I wonder if /when they will release a ground vehicle all wheel drive ambulance that make a good combo with the medical module.

    • @nedkelly9688
      @nedkelly9688 Před rokem +1

      @@MrGoldMember I think this will be better then a expanse as expanse is the first tier and this and Odyssey etc will be next tier

    • @bsquaredbundles
      @bsquaredbundles Před rokem +1

      This doesn't invalidate anything for me. Maybe if the cargo hold could function as an extended hangar and/or it had a non modular member of its own. But as it stands now I am not really interested.

    • @ANDROS_Games
      @ANDROS_Games Před rokem +1

      It doesn't invalidate for me. This ship is at least 5 years from flyable.

    • @strategygalactic
      @strategygalactic Před rokem

      @@ANDROS_Games Less than that. The plan is the Polaris, the Perseus, and then the Galaxy. The Polaris is almost complete. I'd say 2 to 3 years.

  • @LoudGuns
    @LoudGuns Před rokem +1

    Your summary of Dedicated > Modular > Multi-purpose is really well put. One of those things you think loosely about but then someone puts it really succinctly and it just clicks.

  • @commanderserviland1713
    @commanderserviland1713 Před rokem +16

    Carrack as loaner = nice

    • @TheCrash1983
      @TheCrash1983 Před rokem +1

      yep thats what did it for me

    • @metalmeltdown31
      @metalmeltdown31 Před rokem +2

      Wait, we get a Carrack as a loaner with the Galaxy? That's awesome!

    • @TheEddieguy82
      @TheEddieguy82 Před rokem

      Nice I didn't know that I'm going to have fun 😄

  • @koolerpure
    @koolerpure Před rokem +3

    the ship in cargo mode could be cool if its a wide open concept and we could fit more Pisces or ground vehicles inside, i like the idea of the medical Pisces landing directly inside the medical bay, makes me really want the AI crew so bad

  • @rooster1012
    @rooster1012 Před rokem +3

    I would just add that the Retaliator modules are already made they just need some exterior work on the ship itself for where they added the docking collar. The tech required for the modules will be worked on by the same guys that are doing server meshing so until the bulk of that work is in you will not be able to switch modules around.

  • @Jamie-666
    @Jamie-666 Před rokem +1

    🚨Dubious advertising, as it looks like a combat ship ---> same shape/fenestration as the Perseus and Polaris. Those are size 5 weps I'm pretty sure, not 4 (I loathe the naming conventions). Tier 3 hospital beds are huge. Refining ops. 450Scu of cargo. Added shuttle bay. This ship is a winner.

  • @keith4047
    @keith4047 Před rokem +3

    It gives players with somewhat limited funds, but still want support the game, the option to have more game-play loops without having to buy 3-4 or more ships, they should not be penalised with an inferior ship to do same.

  • @AuricNova
    @AuricNova Před rokem +1

    This is probably way outside the realm of possibility, but I'd love a combat module that adds a second S3 shield and one manned S7 turret on the bottom. I know we already have many combat ships, but as someone who really only owns industry ships, it'd be nice for me to swap out the refinery for a big gun for the few times I need some heavy security.

    • @jedi_drifter2988
      @jedi_drifter2988 Před rokem +2

      I'm hoping that the Galaxy is armored. Not as much as a Perseus, but enough to compensate for that 1 large shield.
      Even the Drake Caterpillar has 2 Large and it's not a combat ship either, it has no missiles.

  • @RetinaBurner
    @RetinaBurner Před rokem +2

    @Badgers - Nicely done, and good points all round. Glad to see you doing your own thing. Subbed, and looking forward to more. :)
    The Galaxy IAE bundle made it into my Hangar, and will be staying, as I really like the concept behind the ship, and love its overall feel and aesthetic, as well as its flexibility.

  • @llillian4055
    @llillian4055 Před rokem

    The big questions CIG never answered after adding the Apollos was what role they saw for the Endeavor Hope, given they permitted the far smaller ship to have the option to have a Tier 1 bed. It always made little sense that there were not 4 tiers of beds, to line up with the classes (small, medium, large, capital) of vessels. They have literally just not said anything about where the design of medical is going - or indeed if the Galaxy will allow people to respawn on the Tier 1 bed then spawn their own XXS ship on the Galaxy's pad (which was always a very troubled design idea in the first place announced with the Endeavor). So we have some giant questions, especially with item persistence - are they still going with the "magical respawn" of ships? And if not, how is the Galaxy meant to transport its recovered personnel off the ship given it has such a small hangar so things like the E1 spirit will not be able to land?

  • @keith4047
    @keith4047 Před rokem +1

    They could also manufacture a modules for:
    * Refuelling other ships.
    * Deploying troops, and combination Land vehicles.
    * A large scanner array with fuel scoop and tanks to extend the range for exploration.
    * A data computer storage area for data transport.

    • @emperio6743
      @emperio6743 Před rokem

      Also a
      - drone module
      - re-arm module ( restocks your buddies weapons for them to redeploy quick. Maybe include a drone able to fix only up to certain amount hull dmg?)
      -fury or snub deployment module
      - even a misc entertainment module if you want to rp with it as a dedicated home/casino/ creature & item exhibit
      - prisoner brigs

  • @puppetier1835
    @puppetier1835 Před rokem +1

    I was hoping if we saw a RSI ship in the Carrack size group, it would have dual snub fighters on the wings to keep to the constellation style. get rid of the empty wings and add two snubs please!

  • @rashmordor
    @rashmordor Před rokem +1

    Great stuff!!! loving this video layout, feel and content delivery process.
    Galaxy definitely made it in to my fleet... only question now is how much time do the modules take to switch in and out...
    Also another great point to address in a later video... is how could CIG change the Q&A process so we aren't limited to 10 questions, and most upvoted ones usually bring no depth or quality of information to the Q&A. Should we maybe vote for a CIG Pole of preset questions? Is there any other more efficient and relevant way to do this?
    Great job with the latest Video content Badgers!! keep it up x)

  • @VICT0RLAZL0
    @VICT0RLAZL0 Před 7 měsíci

    Good video
    Crazy it was Base building for that 4th module 😮
    I pick a CCU for one base on that news.
    🤑👍

  • @Drake_Ebonheart
    @Drake_Ebonheart Před rokem

    You've definitely got a face for radio! great content mate!

  • @feral1021
    @feral1021 Před rokem +3

    I agree with you about dedicated vs. modular ships. Hopefully CIG does the same. I've been trying to decided between the Caterpillar and the C2 Starlifter. I think that this may be just the ticket; nice cargo space and a XS hangar is really nice. The extra modules are simply a bonus to me. It will be interesting to see how the swapping in drydock will work.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem +1

      Absolutely - I'd be interested to know how many people choose the Galaxy for just one of its roles!

    • @puppetier1835
      @puppetier1835 Před rokem +1

      I'm with you. For 50 bucks, i think i will buy the upgrade. and decide on applying it when it releases

  • @JL-rj9fl
    @JL-rj9fl Před rokem +1

    I'm late to the party, but this is actually the kind of ship I've waited for since my initial pledge almost 9 years ago. I'm extremely excited for it, and I picked up the base ship without the modules. I figure they should be easily obtained in game. My group of friends are primarily interested in industrial/trading activities, and this is going to be the cornerstone of our activities. The prospect of swapping a module from time-to-time to fit what we'd like to do is perfect for us, even if there is a cost in UEC and time to complete the swap.

  • @FormerBunsenBurner
    @FormerBunsenBurner Před rokem

    I like to think that the Galaxy will be able to do all the same things as other modular ships, but better. Maybe the Caterpillar might have more refinery space, but the Galaxy has a more efficient, higher yield refinery. Maybe the Caterpillar has more medical beds, but the Galaxy has higher rated beds and could act as a regeneration point.

  • @delkenobi
    @delkenobi Před rokem +1

    Excellent video, Drinkers...thank you! Totally agree with the tiered balancing approach for Dedicated, Modular, and Jack-of-All-Trades...makes perfect sense. For me, the Galaxy replaces the Caterpillar completely. However, I am grateful to still have the option of using the Caterpillar and appreciate that as a community we have multiple options in the same space. I look forward to more variety as well...though maybe not my wallet. :)

    • @alireischl9394
      @alireischl9394 Před rokem

      Not sure why the galaxy would replace the cat. The cat has 4 seperate modules, which can each be fitted with a different module while the galaxy has one. The cat has way easier cargo loading with 2 tracktor beams vs 0 on the galaxy. The biggest advantage the galaxy has is its hangar.

    • @delkenobi
      @delkenobi Před rokem

      @@alireischl9394 you are absolutely correct in your assessment of the advantages the Caterpillar has over the Galaxy. Still, for me, the Galaxy completely replaces my Caterpillar. It's great to have different opinions about ships and perhaps more importantly to also have different choices on which ships we would like to purchase and run with in the verse.

  • @citizeninja
    @citizeninja Před rokem +2

    I really like the Galaxy, and to me, its modularity is compelling, given that I can only use/experience 1 ship at a time. I still haven't decided if I even want to use its modularity (will swapping modules be tedious?) or if I'd just prefer to have a 2nd/3rd ship for the other roles in my hangar on stand-by.

    • @TheEddieguy82
      @TheEddieguy82 Před rokem +1

      The modules should be protected with the lifetime insurance so I don't see the problem buying 2 more ships in game and then putting you know those models in there that's what I was thinking of doing And yes I know I've got big dreams😋

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem +1

      Glad you like it - always nice when a ship gets our attention! I reckon there will be a timer to swap (likely hours, when most gameplay loops are implemented) and limited availability on the facilities needed to do it - but that's just a guess!

    • @citizeninja
      @citizeninja Před rokem

      @@DrinkersWithGamingProblems I ended up using store credit for the Cargo and Medical modules, though I expect to mainly use the medical one. Cargo is a bit redundant, but it might be useful for some cargo runs, where my other ship's capacity is either insufficient (Conny) or overkill (BMM).

  • @chalky042
    @chalky042 Před rokem +1

    The space used by the medical module in comparison to the cargo module looks really small, conscious that it’s concept imagery and artists impressions but I think that it is interesting to note.

  • @Gurman01
    @Gurman01 Před rokem +1

    Crazy prices 😮 thankfully I have a CZcamsr friend to fly in theirs 😉

  • @heroruls
    @heroruls Před rokem

    very good info keep it up

  • @dadmin-2434
    @dadmin-2434 Před rokem +1

    great content thanks

  • @cicio7777
    @cicio7777 Před rokem +1

    So with X Small hanger what kind of ships will fitting hanger? Do we know when CIG will release the FAQ/Q&A for the RSI Galaxy?

    • @graveyardshift6691
      @graveyardshift6691 Před rokem

      Already saw images of things like the ARGO MPVU or Pisces. So roughly that.

  • @WookieeRage
    @WookieeRage Před 4 měsíci

    This and an Arrastra are all I'd really need for non-combat game play.

  • @Arkticus
    @Arkticus Před rokem

    00:05 - "-and even, by some psychopaths-"
    Hah. Some people do seem a little obsessed with the whole "x killer" concept. And the funny thing is, for the Persues, it already exists. It's called the Polaris, which pretty much phased the Perseus out until the UEE realized that it was still a very effective force multiplier.
    But I digress.
    14:06 - I do think the Galaxy will have an air shield there. Just imagining how many times you'd need to depressurize and repressurize an area of that volume during loading or unloading... yeah, just no. Not to mention, depending on the module, you might have patients in critical conditions having to be rushed to the med-area, which again would be very slow without an air shield. Of course, I can't claim the Galaxy absolutely has it, but it would be a weird oversight if it didn't.
    Also, I don't know if you noticed, but on the bottom left of the images, like in 12:50, it actually has the module symbol that is currently in use. That's kind of neat, and with that image, in particular, we get confirmation that the Galaxy is also able to carry a vehicle at least with the cargo module which gives you a few extra options. Though it doesn't look like it can carry anything bigger than the Ursa.
    As for the question of this ship (or really, any ship) "invalidating" something, there's a lot to unpack there, but I'll try to give a short answer. There are a few things we need to keep in mind:
    1) Hard stats (the numbers related to the ship's performance)
    2) Soft factors (ergonomics, flight characteristics, how easy it is to load/unload, etc)
    3) In what regard are you comparing them (as haulers, as fighters, as multirole, etc)
    Pretty sure I'm overlooking something, but this basic list should be adequate for this post. Now, as far as problems with this discussion go, I think there are two major ones. The first is misconceptions stemming from point 1 (such as equating the Ares' S7 guns to the Perseus', when really you should be looking at the Nova Tonk's S5 and going from there). The second is lacking or missing features hampering discussions around point 2 (such as the load/unload of a ship still being done with the press of a button, and not having to worry about how to get those large containers inside the ship). There are also discussions that you could have about the economics of the ships (operating costs and potential profit) as well as efficiency (can you really operate a ship with a minimum crew, or will you need more) that are difficult to approach in the curretn development flux state of the game. And yet. Unless you at least consider these, and other stuff that I'm sure I'm forgetting, I think declaring anything as "invalidating" something else is at best hyperbolic. And I'm not saying you can't come to that conclusion, but to make it just based on "oh X has that, therefore Y is now invalid/outdated/pointless" is inadequate. (And no that I rewatched your commentary at the end again, you pretty much touched on almost all the points I just made, but it took me a while to write this, so I'm not going to change it now :P)
    So, where does that leave the Galaxy? I personally don't think it "invalidates" any currently existing ship, but it does offer a solid multirole capable chassis, that you can then tailor to your needs/wants. And I also agree on "the dedicated vs modular vs jack-of-all-trades" point. What I do sort of wish for is that the Cargo module increased the cargo capacity to ~600SCU, so the Galaxy would fit nicely between the C2 and the Caterpillar, but oh well. And I do hope that we see a torpedo launcher module for this ship (I know, unlikely, but I want my Q-ship, damn it!). Lastly, on aesthetics, I can't say I'm a fan of the Protector paint either, and I hope they'll give it a similar paint to the C8R's Responder, so when I'm about with the medic module I can make the ship look the part. Also, am I the only one that thinks it looks a bit like the Acclamator assault ship (the Expanded Universe one, not the Disney Sci-Fi), just without the tower?
    I'm sorry, I seem to have a habit of posting walls of text these days...

  • @Boss-zo4lw
    @Boss-zo4lw Před rokem +1

    The base cost more than the Endeavor base like WTF, base could at least been the cargo version for that price

    • @rooster1012
      @rooster1012 Před rokem

      Allows you to upgrade that Endeavor to the Galaxy as you won't see the Endeavor for at least another 6-10 years.

  • @Harry_potter_the_1st
    @Harry_potter_the_1st Před rokem

    I think that since this ship is going to be a all in one type, i think they need to make ether hard to fly solo or to make it multi crew. I know that they are coming out with different stations that crew people will need to be at but for right now i am guessing we will see a bunch of people flying solo, or you are going to find a full crew, with people in orgs. Because yes i have a c2 and i have crewed a Carrack before, but that is what large ship are for, large space and a lot of people.

  • @SurvivorToHero
    @SurvivorToHero Před rokem

    I enjoyed the video, Glad to see you are doing more face with your videos too!

  • @Cocoon7978
    @Cocoon7978 Před rokem

    Anyone a clue what the tracks underneath the cockpit are for? 🤔

  • @LunaStarFire
    @LunaStarFire Před rokem

    Honestly i see modular as a thunderbirds 2 loading sequence, the inconvenience is either owning multiple modules and scattering them all across the place or you have to go back to your main base to switch it out. So no time delay after you land, just a time delay in getting back to the place where you stored your module.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem +1

      Completely agree - the whole distance thing is something that is regularly overlooked. It'll stay that way until we get the system after Pyro, I reckon!

  • @MonsterAvy
    @MonsterAvy Před rokem +1

    Agreed with modularity needing to limit efficiency. think Modular ships should be either physically capped -whether smaller or less refineries than a similar sized ship, or direct efficiency - loss of materials, quality of materials, time to refine, needing additional consumables or something. But def agree that dedicated should always be superior at that one task/role. That said it might be interesting from a repair standpoint to say a refinery "reactor" is damaged and needs to be replaced, Module swap vs Presumably a drydock/shipyard cut up job. (if they even go that deep). Multi-role/Combo ships (starfarer) are a bit of a grey area to me as if they emphasize a single industry might be closer to modular but would prob be Phys limited rather than efficiency. But in theory the advantages from keeping it "in house" (not needing to return/resupply at bases) might outweigh that.

    As for Invalidating think it will depend on what modules and how they work. Will you be able to "stack" modules (allow multi-phase/step) on the cat (each with 1 refinery) or will they all act independently. Also might allow for entirely "in house" work on the cat if it get a salvage module, refining module + cargo module would act as a decent in-house system imo. Cat also might be able to have a drug lab along with the med module to synthesize "new" cures or drugs, might give it an edge if they decide to combine Sci+Med missions. The galaxy with a single module would be dependent on other ships to do Mining/Salvage or (presumably drug/med synthesis and research wouldn't be in the med module). So def overlap but don't think they fall into a superseded/replacement category.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem

      Thanks Avy! I'm really keen now to see what the Caterpillar modules are. Hopefully there will be some real weird and wonderful ones locked behind a pirate/criminal rep gate!

  • @littlefoot2869
    @littlefoot2869 Před rokem

    would think it come somewhat soon since all mods for are current game loops

  • @faytelcloud9396
    @faytelcloud9396 Před rokem +1

    I basically paired the Galaxy next to my pioneer, with the idea of having as few ships as possible it replaced the Catt for me, had to melt a lot of niblets to get the complete pack but i was expecting it to be a lot more expensive overall.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem

      Same, I think the price point caught a lot of people out. Here's hoping the manufacturing module will really assist the Pioneer, too.

    • @andreslindgren
      @andreslindgren Před rokem +1

      A pitty they didn't include LTI for the non-warbond complete-pack though. :/

    • @TheEddieguy82
      @TheEddieguy82 Před rokem

      @@andreslindgren I understand that but unfortunately that was getting abused hence why that's limited insurance

    • @andreslindgren
      @andreslindgren Před rokem

      @@TheEddieguy82 abused? I still think everyone should get LTI during alpha....

    • @TheEddieguy82
      @TheEddieguy82 Před rokem

      @@andreslindgren OK so you buy a ship with real money one time then you melt it rebuy a new package melt that rebuy a new package melt that rebuy a new package and the next thing you know you have so many lti ships guess what people do they um melt them and then try the sell them for x2 or x3 more then there worth To get a profit N CGI don't get any of that money it hence why it was being abused and decided to change it as u make $1000 and cgi only get $300

  • @redsamurai6586
    @redsamurai6586 Před rokem +1

    I find it difficult buying this do two big ships like these taking forever to come out that being said, I did spend the five dollar CCU from the Valkyrie to this because I know it will grow in size to fit those module 😅. That way it’s a cheaper CCU to the Perseus. 😂

  • @vital-wyn1310
    @vital-wyn1310 Před rokem

    Great video drinkers, I picked up the full pack. This is going to be my largest ship next to my Liberator.

  • @FoxVelox222
    @FoxVelox222 Před rokem

    I'm on the fence with this. I have an orion, reclaimer which both are supposed to refine their own stuff. A bmm for cargo, and an apollo for medical. Med module appeals to me but also really like the 2 crew vs 6 on a medical ship. Seems a lot for a hospital. Like how often will we need that much medical? What's your opinion?

    • @graveyardshift6691
      @graveyardshift6691 Před rokem

      Keep in mind that the full medical gameplay isn't in yet. While the various hospital beds and injury tiers have been implemented in game, they've yet to actually complete a full tier lock to prevent certain types of beds from treating certain injuries.
      I've walked into a bunker only to do some stupid shit and end up limping out with several tier 3 and 2 injuries. And that's wearing heavy armor. For the most part, tier 3 injuries don't matter much since pretty much any bed can handle them.
      But the odd tier 2 injury however...? This will straight up limit what I can use. I'd ether have to fall back on an apollo set up for a tier 2, a Galaxy set up for medical, an endevor set up for hospital, or fully retreat back to a space station or planet to get that tier 2 treated. A tier 3 can stabilize me but it can't heal the injury. So a Cutty Red or Medical Pieces now truly is nothing but an ambulance. A tier 3 injury is actually a pretty big impact on FPS gameplay. In that kind of pressure what is a minor annoyance suddenly turns into a huge liability. Tier 2's are much worse.
      Fortunately I've yet to encounter a tier 1 which for all intents and purposes would likely cripple me from doing ANYTHING properly. And Tier ones can only be healed at a Tier one bed. Which is ether a hospital ship or a hospital planeside. Right now that means the only things that can heal a Tier 1 injury would mean retreating all the way back to the four capital worlds. I can't just fall back to an L point station. Their clinics are NOT full hospital suites.
      An Apollo, Galaxy, or Endevour would be my only options outside a full retreat all the way back to civilization for tier one injuries.
      Tier three and two injuries are fairly common. Even in a fully heavy set you're going to pick those up even from just lucky shots from the AI. I'd hate to see what a tier two wound in heavy armor would do to a Light armor. Right now the injury and bed tiers aren't locked.
      When they do however you're going to look back on this comment and regret asking 'How often will we need that much medical?'
      The answer is "YES."
      I mean even right now tripping over your own two feet in game is enough to knock someone uncon.

    • @FoxVelox222
      @FoxVelox222 Před rokem

      @Graveyard Shift right but a single tier 1 before in an apollo would do yhe trick for that. That's my point. I have the tier 1 bed but don't know why I'd want 1x T1. 2x T2. 3x T3.

    • @graveyardshift6691
      @graveyardshift6691 Před rokem

      @@FoxVelox222 You're basically getting a full hospital. That's 6 people you can treat in toto to varying degrees.
      The Apollo would only be able to treat 2 if you went the max tier one modules. That's several other people who are just bleeding all over your floors waiting for their turn. And if another tier 1 comes in ahead of a tier three, they'll never get treated.
      With a Galaxy you can do proper triage for faster turnaround time and get people back into a fight sooner. While you're busy handling a tier one, the tier 3s can get patched up and since they'll go quicker because they're light, they can be in and out in seconds without having to wait for the tier one bed to be free.
      The Endeavor would straight up DWARF these numbers in the people it can treat.
      Remember. You're not treating just yourself with a Galaxy. You've got five other people to look after and if you're going to be a mobile field hospital groundside because it's too hot for the Endevour and casualties are high, an Apollo is not going to be able to handle the body flow.
      Take a look at some of my ARMA 3 videos to see how nasty a MASCAS can get and tell me if you think an Apollo can handle that kind of CAS count.
      If I'm out running by myself, yeah an Apollo would make more sense. If I'm responding to medical beacons for small teams, yeah an Apollo would make more sense.
      But if I'm responding to a full military team or a disaster crisis zone after some kind of major battle or natural disaster, I'd want a Galaxy to start processing as many as I can.
      Say there's a dynamic event similar to Siege of Orison. Or hell, they implement Crisis Response events for aftermaths like the Battle of Vega II. An Apollo would be welcome but a Galaxy would be a GODSEND.

    • @FoxVelox222
      @FoxVelox222 Před rokem

      @Graveyard Shift I'd generally be playing with my org and we aren't in the habit of all of us getting downed at the same time. Also no one would be bleeding on the floor because a simple med pen or healing gun stops you from dying. A tier 1 and 3 tier 3 in the apollo would easily handle a group of 12 for injuries. You could sustain the worst as you healed with the 1. Granted we are both just guessing here as cig hasn't given any real response to how further medical will go past its current iteration. As of now you can just keep med pen in your pocket and you're fine until you can go back out. Also if you need 6 med beds at a time you're likely in the wrong line of work. Most beacons are for a person maybe 2 at most.

    • @graveyardshift6691
      @graveyardshift6691 Před rokem

      @@FoxVelox222 It may stop you from dying but that's not the only threat.
      The medical gameplay has been lain out for quite some time and I can tell you from firsthand experience the debilitating effects of various tiered injuries.
      You can't keep up with your squad as your legs are hobbled which slows your movement speed. Your reaction time is shot giving the enemy more time to shoot you. Your hearing is shot meaning you can't just hear the shots, you can't hear your teammates. You can't sprint for long periods of time meaning you'll lag behind and trying to fight in unarmed combat will tire your heart out sooner. It is very much possible to go into cardiac arrest by 'gassing out'.
      Your vision goes blurry which not only reduces your accuracy but also increases the likelihood of friendly fire. ESPECIALLY when combined with other head trauma that impairs your hearing.
      I have had ALL of this happen to me in game. I've had injured limbs slowly become more crippled as the damaged bits take MORE damage.
      I have fought through SoO with a tier 2 chest wound because I couldn't find the medical bed and was too stubborn to call it quits and retreat back to Orison. If I wasn't already used to working on my own, I would have lagged behind by a group and easily overwhelmed by the AI because I couldn't keep up the sprint pace.
      You don't have to be downed to take a tiered injury. You just take damage to that location. Medipens and medguns will do nothing to heal the injury and drugs will only alleviate the effects temporarily. Drugs have their own risks in causing you to OD which will knock you uncon and kill you if left in that state for too long. OD high enough and you'll be killed outright. No chance for recovery.
      The medical gameplay is already incredibly deep and varied. I've had to take care of myself so I've had to get a semi-indepth education in it so I can save my own life provided I don't take the critical shot that instant downs me. It's only going to get deeper from here.
      I see we're already in agreement about the Apollo being fine for what we have now. But what we have now barely counts for what's to come.

  • @kal-nor
    @kal-nor Před rokem

    I think this is a wait and see for me. Externally it looks like a combat ship.. I tend to like my industry ships more blocky. Where this shape suits the Perseus. I bought the $5 upgrade and I’ll wait and see. I think CiG missed a trick on a warbond upgrade as I would of bought that. But $5 creds. upgrade certainly worth keeping.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem

      I have to agree on the combat look comment - the Galaxy seems hyper aggressive from its appearance. And I assumed the warbond CCU was a given till I checked after the video :(

    • @jedi_drifter2988
      @jedi_drifter2988 Před rokem +1

      It would be viable as a combat ship if ... 1) it has armor to compensate it's single S3 shield & 2) it can fit a Anvil Arrow in it's hangar.
      An Arrow will fit in a Carrack, if you don't put the landing gear down. The Galaxy looks like it has much better height clearance.
      The Galaxy has No center rearward facing protection. It might be good for blockaide running as it sits ? Maybe the Q & A will help.

  • @PingWhisper
    @PingWhisper Před rokem +1

    I wonder what modules the carrack will get? I want the refinery, but already own a carrack, hopefully it gets a refinery.

    • @keith4047
      @keith4047 Před rokem +1

      The Carrack wont get modules at all, its a finished ship, barring any gold pass etc it was never built as a modular ship

    • @SpaceMarshal
      @SpaceMarshal Před rokem +1

      @@keith4047 You might be right, but that would be going back on what they said, same with retaliator. The endeavor appears to be locked in for modules.

  • @novalis791
    @novalis791 Před rokem

    Well Said Badgers!

  • @Stakar0gord
    @Stakar0gord Před rokem

    I do want modules to be able to switch up my play if i get tired down the line

  • @Ash_Rackham
    @Ash_Rackham Před rokem

    They would have made so much more money had they sold the modules with lti. Many I know passed it over because of that.

  • @toecutter9372
    @toecutter9372 Před rokem +1

    For me the Galaxy left a sour taste in my mouth

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem

      How come, mate?

    • @toecutter9372
      @toecutter9372 Před rokem

      @@DrinkersWithGamingProblemsI love SC, and I’m actually excited for SQ42, but this practice, selling concepts with no commitment to finish, is just getting old for me. I love the game, it just feels that CIG keeps putting more pots on the stove without actually cooking anything, you know what I mean? Love you Badgers aka Ruto! Have a good one mate, hope you had a good IAE!

  • @cicio7777
    @cicio7777 Před rokem

    What are the chances that the full package 3 modules will be usable by multiple RSI Galaxy in our hangers?

    • @TheEddieguy82
      @TheEddieguy82 Před rokem

      They're a module so technically speaking, it doesn't matter which ship you would actually put them on. I don't think they would have it locked to the ship that you bought them with but then again

  • @sunnyboy6251
    @sunnyboy6251 Před rokem

    Whilst the Galaxy can technically be outfitted to perform a number of roles In practice it will remain dedicated to one role 99% of the time. If your buying the Galaxy only get the module most relevant to you or your org chances are you will never change it. For this reason the modules should be as efficient and effective as a dedicated ships.

    • @llillian4055
      @llillian4055 Před rokem

      Well the Endeavor is cheaper, so you could just go with the dedicated hospital variant (Hope) if you were concerned. And I do believe that CIG will have "it works or it does not" design, so the refinery for example will probably be just as good (or bad) as the refinery in the Orion. Until you upgrade the parts ...?

  • @nvrmor023
    @nvrmor023 Před rokem

    Wtf were they thinking giving a carrack as loaner? Should have been a taurus and c8r

  • @Jeremy_Walker
    @Jeremy_Walker Před rokem

    Don't worry... by the time it comes out there will be a more OP JPEG.

  • @marshalllaw4u
    @marshalllaw4u Před rokem +1

    I absolutely love the direction they are going in. To the Galaxy boys, Cheers! 🍻

  • @serrethindustries9468
    @serrethindustries9468 Před rokem +1

    I have two problems with the medical module. One is with the Galaxy in particular, the other is with medical in general. The Galaxy should NOT get a top tier med bed. Tier 2 med beds should lose the respawn ability so only top tier can do it.

    • @DrinkersWithGamingProblems
      @DrinkersWithGamingProblems  Před rokem +1

      There's no source for this - they are my thoughts and not anything CIG have said - but I imagine respawning and medical beds will be separated out into two different things. Ships respawning their crew will be massively OP.

  • @doa1124
    @doa1124 Před rokem +1

    Stop everything from becoming a combat ship. By giving it just one sized 3 shield. So what about the 600i, C2, or Cat? Only reason why this size ship has 1 size 3 shield. Is that it is going to have good armor. Or they plan on taking away 1 shield from 600i, C2, or Cat.

  • @bodayga
    @bodayga Před rokem +1

    not the first promised modular ship. they sold us on this already on ships in past. they are available now for some time and never talked about modularity withe them never again. if you want all 5 or 6 modules for the jpeg ship it will cost over 1g American dollars. do not buy the hype, make them work on promises from almost a decade ago before they put out more jpeg ships.

  • @acun4075
    @acun4075 Před rokem +1

    By the time this ship is in game who knows what the verse will look like, modularity isn't even in the works and won't be for a few more years, so no I don't think it's OP when you compare it to the other ships like the Endeavor or Carrack, hell there are so many ships missing modularity its not even funny.
    I think it's going to be a good 3 years before modularity becomes a reality.

  • @slasherclone9281
    @slasherclone9281 Před rokem

    Thoughts and questions in no specific order…
    Wonder if the base Galaxy, without any modules will be faster and more maneuverable?
    Not sure why the medical variant wasn’t designed to have more synergy with the Apollo, although maybe it will make use of the Apollo’s drones in some way to bridge that gap.
    The Captain shouldn’t be the only one getting private quarters. I’d like to see a chief engineers quarters with attached workroom and assuming the variant calls for it, a third private quarters for the person responsible for the module ie. Chief Medical Officer.
    Bunk rooms are great for NPC’s but if they want people to crew together they’ll have an easier time if player roles feel important and never underestimate peoples desire to make a place their own by filling it with junk.

  • @smurrdog5364
    @smurrdog5364 Před rokem

    Modularity? What modularity?

  • @Volf1916
    @Volf1916 Před rokem

    It is not as it does not exist. It is a drawing nothing more.

  • @majaborowska179
    @majaborowska179 Před měsícem +1

    Carrak galaxy need size up jangars to fit hornets and hurracans add bubbel shild biger ship biger hp points pay items cent be drop when die and cent nerf somting ho be sell for real cash

  • @jrspringston
    @jrspringston Před rokem

    Not OP if it doesn't exist yet 🤣

  • @LunaStarFire
    @LunaStarFire Před rokem

    ID say the galaxy is the best medical ship that doubles as a meh cargo ship, the refinery modules seems bad XD

  • @nickzwa
    @nickzwa Před rokem +1

    Does this 'invalidate' certain ships for you?
    CIG already invalidates certain other ships by saying that they dont have any care to actually make them. as it would cost too much. the dumpster fire that is teh galixy sale is a rehash of teh Catapilar and Carack concept. have we seen the carracks modular pods yet? no. catapillars? no/ any modular stuff? no. its all too hard. and so is this ship. so dont expect it to ever be made. the oher modules sugested? yeh.. hey said th same thign before. they never bothered to think of more. this will be the same. your payign for an expencive empty shell that has expencive modules that are right at he end of a very long line. 12 large shps still need to be built. thats a dacade of manhours. and CIG has no palns on speedign up production of ships. no idea why.

    • @faytelcloud9396
      @faytelcloud9396 Před rokem +2

      does no one understand exponential growth, at one time the connie was the biggest baddest ship sitting in a hanger now we have four of them and a solar system.

  • @ISB_director
    @ISB_director Před rokem

    galaxy is no longer for 350usd :((((

  • @stormlands
    @stormlands Před rokem

    It is not op it is a picture for atleast next 10 years so nope it is not. same with all modular ships it is a promise of a ship type that will take years to even be slightest usfull. "am not a hater or anythign i am soon high admiral that should tell you how much i have spent. but i have never even considered to get the modular ships as it is so long untill they will be handled it is stupid to buy them.

  • @shaneduc
    @shaneduc Před rokem

    NO, it's not.

  • @nuclearsimian3281
    @nuclearsimian3281 Před rokem

    How...how the hell could the Galaxy be a replacement for the _PERSEUS?_ The Perseus is a dedicated gunboat, it is highly specialized at its role. The Galaxy is a jack of all trades, master of none. I wanna know what the person that said that was smoking, so I can stay away from their synthetic weed.