13th Age 2E Design with Rob Heinsoo! (MD 191)

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  • čas přidán 2. 08. 2024
  • Welcome to Episode 191 of the Mastering Dungeons podcast!
    Main topic: 13th Age 2E Design with Rob Heinsoo!
    The much admired 13th Age RPG has a second edition on kickstarter! Designer Rob Heinsoo discusses the game’s innovations and takes a look back at leading 4E design, the OGL as seen by WotC, and much more!
    Contents
    00:00 Rob Heinsoo and 13th Age 2E
    00:39 Rob's One Unique Thing
    05:12 Three Dragon Ante
    08:36 Shadowfist Design
    12:24 Success on Design Team
    16:44 Listening Power
    18:07 Leading 4E D&D Design
    21:10 4E's Goals
    25:00 4E Digital Tool Impact
    29:36 Why Rescind an OGL?
    32:19 13th Age Innovations
    33:39 The Icons
    36:22 One Unique Thing design
    39:22 Engaging Monster Design
    44:21 2E Beyond Kickstarter?
    49:18 Shout-Outs
    13th Age 2E Kickstarter: www.kickstarter.com/projects/...
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Komentáře • 44

  • @DanieloLobo
    @DanieloLobo Před 2 měsíci +8

    I really appreciate the way Rob talked about working on a team and leadership. A lot of wisdom there. I appreciate it. Now I have to check out 13th age!

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +2

      Thanks! And, yes! Check out 13th Age. It's guaranteed to give you tons and tons of ideas for any RPG... and it's a fantastic RPG.

  • @imayb1
    @imayb1 Před 2 měsíci +5

    Really wonderful interview! I hope you'll have him back, just to chat about games again!

  • @TonyRobetson
    @TonyRobetson Před 2 měsíci +6

    great episode! only complaint is that i wish it was longer :D feel like this could of been a series of episodes with all the stuff covered

  • @jltheking3
    @jltheking3 Před 2 měsíci +3

    Very insightful interview! Thank you!

  • @andrewstraight2961
    @andrewstraight2961 Před 2 měsíci +6

    Excellent interview, Teos! Love hearing Rob talk game design, and I’m loving the 13th Age 2e playtest!

  • @cyriltournier
    @cyriltournier Před 2 měsíci +3

    I didn't know he was the designer of the Game of Dragons. I love that game!

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +1

      And also Epic Spell Wars of the Battle Wizards: Duel at Mount Skullzfyre, which is just incredible.

  • @madoffler
    @madoffler Před 2 měsíci +2

    Love it if yall had Rob back! FWIW my table LOVED 4e. Never really understood the complaint about power bloat, like just don't use every book. Problem solved lol. It was the first time I ever actually had fun putting together combat encounters. Monster rules fitting on a business card and easy to understand templates has been my measuring stick for what I consider useful ever since. Forge of Foes is also really great for that stuff.

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci

      We have a lot of respect for what designers did with each edition. We had a blast designing for 4E.

  • @peterachmeter6029
    @peterachmeter6029 Před měsícem

    Gotta love Rob. Excited for 2e!
    Currently in one campaign and running another for 13th Age 1e!

  • @helixxharpell
    @helixxharpell Před 2 měsíci +3

    Yet another lunchtime watch spent well! Cheers Teos! Rob was great! Glad im a patron!❤

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +1

      Truly appreciated on all counts! It was so fun having Rob on the show. I want to talk to him about every subject we covered for at least another hour.

    • @helixxharpell
      @helixxharpell Před 2 měsíci

      @masteringdungeons Absolutely! What about getting Steven Schend on the show? Steven, imo was a great asset to the community back in the day and still is!

  • @windmark8040
    @windmark8040 Před 2 měsíci +1

    Great interview! Some interesting takes on the industry and 13th Age!

  • @Sertion
    @Sertion Před 2 měsíci +2

    Great interview!

  • @ReadingAde
    @ReadingAde Před 2 měsíci +1

    This is a great interview! I’ve been making my way through the corebook and want to play badly. Haven’t had any luck finding a group online. I want to eventually run 13th Age. I just love all the narrative elements.

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci

      Hopefully play picks up after the Kickstarter for 2E releases!

  • @helixxharpell
    @helixxharpell Před 2 měsíci +2

    I remember Rob from back in the early days of 2e & 3e. Rob has always been a master at writing modules. This video will be great lunchtime watching!

  • @webstar4715
    @webstar4715 Před měsícem +1

    Rob is very thoughtful, and has mastered the surpression of filler words, to the point that I thought audio was cutting out several times. Was editing done differently this time?

    • @masteringdungeons
      @masteringdungeons  Před měsícem

      We did not edit Rob's sentences! We made maybe two cuts where both Teos and Rob talked about something that was repetitive, and Rob had some phone calls he had to take (due to relatives traveling) so there were cuts for that, but nothing to change sentences. He's that good!

  • @Lunarvandross
    @Lunarvandross Před 2 měsíci +1

    Omg so pumped for bestiary 3!!!!!

  • @davidsantos1299
    @davidsantos1299 Před 2 měsíci +3

    that was fantastic

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +1

      Thanks! Really glad for everyone to see how cool Rob is.

  • @helixxharpell
    @helixxharpell Před 2 měsíci +1

    Cpl things.. Love Rob's shirt! Old D&D grognards and Hawaiian shirts are a thing! I know this!
    Also, I will be 1st to say this. ROB, IMO was put in a really bad position w/re: 4e. I hated 4e, solely for the fact they blew up my Realms. 😢
    W/ that said, I'd still give my eye teeth to design a module with Rob!

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +1

      We love his story of getting in an elevator and having someone tell him what was wrong with 4E. On another interview he discussed being brought downstairs at a gaming store so a ring of folks could tell him what they didn't like! (We both enjoyed 4E greatly)

  • @unservant
    @unservant Před 2 měsíci +4

    So many things that needed more time…

  • @danrimo826
    @danrimo826 Před 2 měsíci +1

    Ooof. Still so much hurt from what happened with 4e. I really wish there was some way we could do an effective postmortem on 4e so we could find out exactly which aspects of the game which segments of the customer base were upset by, and what proportion of these segments didn't like it. I see so many "4e failed because of X" comments that do not reflect what I saw at all. I also see so many "that won't work because 4e did that", or "4e did that and people like it when this system does it so they must be hypocrites" arguments which are frustrating because there was a lot of great innovation in 4e. I wish there was a way to find the good and learn from the bad.

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +1

      We don't think there is a good handle on how to reach the wide range of people who play 4E. It's also worth noting that play numbers and sales were high compared to previous editions, but the overall revenue picture was not positive relative to their goals (little surprise given the big VTT revenue goals they had). Any other RPG company would have been very happy with 4E's sales numbers. All that said, it's clear that 5E has been the opposite of 4E, uniting the D&D hobby much more and with very few areas of play that may turn off players or DMs.

  • @DarkinQusitor
    @DarkinQusitor Před 2 měsíci

    13 th age 1 st edition had some of the most disapointing artwork i have ever seen, it just sucked so hard.
    I dont hope they use the same artist again.

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci

      Aww. Sorry you feel that way. We are fans of that style (and others).

  • @lugzgaming5074
    @lugzgaming5074 Před 2 měsíci +1

    Hopefully 13th AGE 2E leans MORE into 4th edition D&D instead of trying to copy dogshit 5e.

    • @masteringdungeons
      @masteringdungeons  Před 2 měsíci +3

      We would love it if you could focus on the things you like rather than denigrating a game in our comments. It's totally fine to have that perspective, but we would like our comments to be ones that any designer working on any edition can read without feeling down. Thank you!