Designing for edge-cases in Baldur's Gate 3
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- Äas pĆidĂĄn 7. 09. 2024
- đïžTalk: Designing for edge-cases in Baldur's Gate 3
đŁïž Speaker: Mihail Kostov
đĄAbout the speaker: Mihail is currently working as a Gameplay Scripter at Larian Studios where he helped make Baldur's Gate 3. He explored various other roles, including working as a Quest Designer on Assassin's Creed Valhalla, getting a Master's Degree in Architecture, self-teaching himself C#, 3d modeling, sculpting, texturing, and more.
He loves coming up with game concepts and mechanics and playing around in Unity as part of game jams, passion projects, or just on a whim and he's always happy to chat about games and game development so stop and say hi! (He just finished Outer Wilds and just can't stop gushing about how incredible this game is!)
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Amazing video thanks for sharing more people need to see this
Amazing. There are so many choices in this game after 2000 hours there is still content iâve never seen .. because i havent made as many apparently stupid, crazy or impossible choices as I should. Time to let loose and let Larian sort out the consequences.
I'm really surprised that this video is so unpopular, it's so much Insight into how baldur's gate 3 works.
Any fun of that game should watch
I guess not many players of BG3 are really that interested in things like game design - I'm here specifically because I don't enjoy the game, but *have* found it interesting to pick through how the game was put together and how things ended up feeling (for me) so disjointed.
"I do things for the one guy in reddit often". đ
Such a cool panel! I'm an Emperor fan and I never seen the dialogue about the kobolds mentioned anywhere lmaooo
Great talk. But I didnât understand his comment about the three skill checks in the Zaithisk machine in the creche. the machine cannot remove the tadpole - or can it? i thought the checks only affect whether you get a buff or a temporary debuff. So why the three checks?
42:45~ Is... is that a picture of *Alice Cooper* hanging on the wall there? đ