The Most Broken Wizard Subclass
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- čas přidán 19. 07. 2022
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Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer. - Hry
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I'll be honest. I thought you said emoji wizard
Just wanted to let you know I'm loving your way of the trigger
Hey I made a race and was wondering if there is a way I can send it to you and get your opinion and review of it please
Id love to buy one of those I am a new DM. But as I'm rly broke, literally( physiotherapist that broke his wrist) I can't afford all those modules
My beautiful chikage
Only Double Polymorph/Haste/Wall of Fire/Sickening Radiance/Summoning Spells, I don’t see anything busted or OP here
Just be a druid and summon some fairy and u get 8 polymorphs
@@MochiiMaroach if your dm let’s you summon 8 fairies at 7th level then you’re a lucky lucky person
@@cameronvincent_films it's what it says it can do so why couldint i do it if you have a dm that wont let you use spells the way they can be used then u have a shitty dm if it's due to setting then yeah I can get that
@@MochiiMaroach Ah yes, slightly modifying something as to not make every encounter in the entire campaign pointless. What a shitty dm they must be
@@MochiiMaroach A shitty dm would be one that'd obey RAW over the fun and balance of the game for others. And i believe that the spell u mention has the DM choose the creatures RAW so u wouldnt get eight fairies probably anyway
Combine this with the Alarm or Magic Mouth spell so you can hear a "Beep Beep Beep" signal when the microwave oven has finished cooking!
LOL
I like the concept of double concentration, even though I can fully admit it’s completely busted
There is a way to make it work, but it requires retooling the entire spellcasting system of D&D.
I'm not familiar with the ability in question, (away from computer), but I'd at LEAST add a clause or something like:
"If you must make a concentration check to maintain either of your spells, this check is done at disadvantage. On a failure, all of your concentrated spells end."
Or at the very least, give the ally a minimum range they must be within of you in order for it to work.
@@raz802 oh I fully agree, I would definitely limit double concentration down a lot. I think disadvantage + having all concentrated spells end works a lot, and gives war caster another use (not like it needed it but it is one of my favorite feats)
As for what the ability states:
“At 10th level, when you cast a spell using a spell slot of 4th level or lower, you can condense the spell's magic into a mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in aflash of light, and the spell is lost.
A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.
Once you create a bead with this feature, you can't do so again until you finish a short or long rest.”
I once made a homebrew feat that allowed double concentration
On top of things like disadvantage on concentration checks, you couldn’t cast _any_ other spells while double concentrating (and if you lose concentration, you can’t cast the following turn either)
@@Deathnotefan97 I like that a lot actually
Remember, the greatest magic of them all...
Is Chronomancy.
YEEEEES!
Is friend~ship.
Bro I’m sorry but I am dyslexic I literally read this as “most broken wizard succubus” for a solid 5 minutes🤣
The DMG, explicitly: When homebrewing, don't ever give PCs the ability to concentrate on more than one thing
Matt Mercer: _I'm gonna pretend I didn't see that_
Well the thing is you can only do this with a familiar, else you're using another player's action and concentration (and even if you're giving it to someone who usually doesn't have to concentrate they're having a chance to get that concentration broken). And doing this with a familiar honestly requires DM agreement, since they could totally say that releasing a spell like this is out of the intellect of a familiar.
Microwaved enemies sounds like a recipe for success!
Barbeque
@@edmcintosh9500 flambé
Oh I was wondering why there wasn't any likes. Anyways wow good strategy. I'm going to pester my DM with this
Maybe as a really cool one off trick but DO NOT abuse this. It will kill alot of the fun at the table for everyone if you do.
Of course. What I meant is more pester my DM to let me do this :)
* every enemy, including the rats, now have dispell magic *
“The chronurgy wizard is completely broken. Why?”
Because it’s… time magic?
What would be the point otherwise. Wizards make spells to break the standard limits on things.
"LOVE!? YOU THINK LOVE IS THE GREATEST MAGIC!!? NO! THE ANSWER IS *CHRONOMANCY!*"
-Arthur Aguefort
You could do this with other party spellcaster though. It has always been an option, this feature makes it slightly easier because enemy’s can sometimes teleport or have lots of HP and high con save. You also would need to get good initiative to pull it off smoothly in one turn.
Sure, but your other party spellcaster is still able to haste your barbarian now, as you're doing this all on your own.
@@jonispatented Haste is a trash spell, but I see your point. I just think that wall of force + and damage over time AOE is not new tech
Chronurgy Wizards add their Inteligence modifier to initiative from level 2, so…
Not to even mention the Dexterity modifier, possible Gift from Alacrity, and possible Guidance (which works for initiative).
@@MadnessOpus that's a good feature, don't get me wrong, but that is definitely not what makes chronurgy wizards so op.
He was talking about the fact that you can do that with just one character
As some guy from Spain I know said "Matias (Matt) doesn't know how to balance his things"
Las cosas que Matt crea y WotC aprueba son diametralmente opuestas a algunas subclases del manual del jugador: las primeras se pasan de eficientes, y las segundas están demasiado restringidas. Sorprendentemente todas cuentan con el visto bueno de arriba XD
The homebrew Draconic Patron Warlock subclass I'm am working on has the ability to have your familiar hold concentration on a spell for you if you choose Pact of the Chain.
Thats fucking absurd xD Imma stick to my monklocks. I started a game recently with your Pact of the Trigger and its incredible dude, thank you for all the awesome homebrews and awesome videos
I used to run a 4E campaign. I can imagine giving my players a magic item that duplicates this effect:
Bead of Arcane Abeyance
Property: can store a copy of any implement power inside the bead for up to one week
Daily, move, range 10, zone, +9 vs AC: original implement power activates as if cast on target
If the power has a lasting effect, bead floats at center of zone until power ends or is damaged
Bead has flat 25 defenses; any hit that damages the bead triggers the following reaction:
Encounter, reaction (bead is damaged or power ends): Bead teleports intact to owner’s hand
Now let the mischief begin.
I play a chronurgy wizard and honestly, this is a lot harder than you would think. Not only do you have to set this up, but you also have to worry about your party members getting microwaved as well. It’s good if you’re on your own, but you do have to have the insight to prepare your familiar with the arcane abeyance before the fight, or else you’re fucked.
The microwave analogy, gave me an idea to make my campaign harder, considering the last battle was too easy
Nobody: …
Me just bopping with that owl: 😎🦉🕺
I've been homebrewing a player class and one of its subclasses allows the player to have two different concentration spells and/ or abilities going at the same time by themselves.
Though if they do so, several of their actions are restricted, they gain disadvantage on both concentration checks, and they become stunned until the end of their next turn if they fail both concentration checks.
My father and I used to do this trick at Dungeons and Dragons adventure league games when he was a warlock and I was a wizard. That strategy got banned at the cons we went to and we got told not to do that at tables XD
Also cantrips are level zero. Round up a ton of regular peasants give them like 10 firebolts each and just have them cast them all at anything.
Must piss the chain warlock
Till the bard starts dancing to distract the wizard and if rolls high enough breaks the concentration to make him giggle or God forbid start dancing with him
It's BEEN busted. Also ppl saying "they don't see anything busted" just don't know the spells. What about an INSTANT Leomunds Tiny Hut in combat. Ya that's not broken at all
This is a horror Story in the making
Better yet casting animate object on leomund’s tiny hutt for an eldritch abomination that can protect the entire party.
@@personman8734 I don't believe you can do this? Isn't there a safeguard on Animate Objects?
@@jeohranalfhir8366 the only caveat seems to be that the hutt can’t be larger than huge and it’s not leomund’s tiny mansion so it’s probably not against the rules.
@@jeohranalfhir8366 if you think about it you could instead take a bag of holding or devouring and cast enlarge and animate object on it and just send it to eat things if I’m understanding the spells correctly.
Man I had to do the sickening radiance/wall of force combo with a convoluted glyph of warding setup but now I know I can just do this next time
Downside: most DMs will not let you even consider it.
This is just gross, and I love it. Thanks for the chaotic recommendation!
MICROWAVE OF DOOMMMMMMM
The closest you'll feel like Niv Mizzet if you've played the Ravnica setting, except he can concentrate on any 2 spells at once.
Hehe, Wizard go MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM *DING*
Mm, microwaved goblins.
New spell unlocked: m i c r o w a v e
Or do the same thing for any Wizard for spells up 5th level by giving their familiar a ring of spell storing.
You blew up my strategy) hope my DM won't see it before I reach 10th lvl with my wizard
Good thing I'm playing one right now :)
Broken spell idea when this spell is cast you gain a second concentration. Requires concentration.
at 14th level they can just say "nah you failed my save" for just 1 level of exhaustion (shapechange into a creature immune to exhaustion and work with another spellcaster)
don't forget simulacrum as well
the simulacrum can have its own familiar RAW meaning a high enough level chronurgist can effectively have 4 concentration effects at one time
The funny thing is I don’t even think this covers the most broken part of arcane abeyance. The use of this ability comes back every short or long rest, and allows you to instant cast the spell, regardless of the original casting time.
Meaning as many times a day as a warlock can regain their spell slots, you can instant cast leimund’s tiny hut in battle
At high levels, even worse. Shapechange into a Planetar and you are immune to exhaustion, so you can use the level 14 feature an unlimited number of times to force failed saves.
A ring of spell storing does exactly the same and you don't even have to play a chronurgy wizard. And you can do that as often as you want, not only once per rest.
This will be my new bbeg.
TL;DR the "no friends" combo
Ah, Le undead counterplay by GM so they’re immune to exhaustion
Cloud of daggers time
I just had a session 0 for the new campaign I'm running. My brother is playing a Tortle chronurgy wizard. Good thing I like powerful PCs 😂
Reminds me of when I used a fellow Caster to turn a villain into paste using blade barrier and force cage
I allow double concentration for lower level Spells in my D&D games. Explicitly only 3rd level or lower.
As in two 3rd level spells, or a 3rd level spell as well as a higher leveled spell?
@@The23rdGamer a 3rd Level spell and a higher leveled spell.
They also get lucky dice, int to initiative, and prof/LR incapacitation. Easily my favorite class in game.
Yeah the int to initative, plus alert feet, plus good dex, plus 1 race that adds prof and you can pretty much gaureentee you go first.
Allowing multiple instances of concentration is a lot like doing math with any form of infinity involved, it must be carefully restrained to prevent it from destroying everything it touches.
Not really, that just depends on what the players are faceing. Dispell or counter works well, or just multi attack the wizard a lv 6 magic missle means 8 chances to fail concentration plus 16-40 dmg.
Have a theif steal and use the bead themselfs,
Or a minion target the bead.
So many options
also Tiny Hut casted as a naction is possible with arcane aqbeyance. Literally just an impenetrable wall
You forgot that wall of force can't be dispelled with dispel magic and neither can you teleport through it
Chronurgy technically falls under homebrew, so you are well within your limit as a DM to outlaw the subclass
Microwaving an enemy seems like a good way to get answers out of them
Everyone knows what's the strongest magic there is.
Man you gotta take this down before one of my players sees it
Orrrr you make an enemy based around this
You could just do what I do and say no content from EGtW
My druid does the same thing with RoSS casts stone skin on me
Your mileage may very but my dm allows me to dismiss a familiar to it's pocket dimension and maintain it's concentration
Wow thats crazy, then there is pretty much no way to end the spell
@@TerryAVanguard yep it's t4 play so resistance to nonmagical weapon damage isn't particularly useful but it's saved my bacon a few times at relatively low cost
I've been saying for years that double concentration for sorcerer's after 4th level would make them balanced well
You could always do combos like that. Just have two wizards in the party
So I had a character that had a magic item that gave the ability to hold concentration on two spells of 3rd level or lower. I was a Drake warden ranger/wild fire druid. I only used that ability to stack stuff like my bow stuff. ie flame arrow plus hunters mark, or both hail of thorns and lightning arrow. Needless to say that character was busted. I also got the red dragons mask. It was great
Kinda hard to balance limitless double concentration even without going out of your way to break it. The only limit is action economy, but with this item I can see skipping ways to get Bonus Action attacks and simply casting the many BA spells either classes get. Save the 4th and above spells for non-concentration or non-combat uses.
@@jansolo4628 yea I fully get that, I was the second strongest party member, the strongest was a paladin of course. I was just intentional gimping myself by using a lot of elemental attacks in a dragon campaign. I had elemental adept, fire, and we used the home rules of if they had immunity it bumped down to resistance. So when we fought stuff like and efreeti I would use fire attacks that would only do half damage, but I did it to prove a point. But when we fought the inferno of star mountain, I did not hold back. And well, that went well
@@sapphireaurora9634 I do think an easy fix would be to limit it to either level 1 spells, consume charges that refresh per dawn, or even just make it only one or two specific spells.
I think a very rare attunement magic item that makes your Hunter's Mark non-concentration isn't busted. Playing with the balance around that point could work.
@@jansolo4628 I didn't get the item until level 12, after I already got the red dragon mask. But I love the idea of pairing spells. I think though the level 1 max is a better fix since it limits what spells are available and would cap damage which is the most powerful part I think. I thinks eh paring of spells would be much more interesting. I had that item as legendary. Not quite artifact but really close. So it took a while for me to get. I think it's an item that very few people should get. Not just due to the power, but because only a few characters would aesthetically fit it. There should be a reason why a character has it. But it's total home brew and the dm can always say no to it.
@@sapphireaurora9634 Mostly balancing against other items around the same rarity, only Hunter's Mark should be around the same power level as a +3 weapon, so it can feasibly be Very Rare. On the other hand, any level 1 spell should certainly be a tier above that. Also, likely, making it attunement only by Druids and Rangers could work. There's only Moon Sickles and Nature's Mantle that are official Ranger + Druid only item...
Yeah I'm stealing this magic item concept, by the way. Thank you for your balancing input and your experience so I won't instantly completely break a campaign if I introduce it to my players.
Honestly everything about the chronourgy is broken like their capstone ability is straight up saying no to a dice roll
I wish I had people to play DnD with :(((( you have made this sound like something I would love to play. I grew up on old school RPGs and MTG. These days nothing compares, I wish I could get into DND. Also you're hot.
Maybe try eote or plain genesys system. Their new systems that are different enough from dnd to be fun, but still hit that role playing spot close to home.
Wall of force can't be dispelled you need disintegration
You don’t need to be a chronurgist to do something like this. Sickening radiance + forcecage has the same effect, but the cage doesn’t need concentration and can’t be teleported out of without a saving throw.
My Dm has no idea what he has just let me accoplimish in call of cthulu.. 😂😁😁😁
The osrs music is classic
His players must hate him
Mmmmicrowave hamster...
I thought this was going to be about evocation wizards allowing up to 5 individuals (average party size) to be unaffected by Sickening Radiance
You can make it slightly more broken with Forcecage at lvl 13+ because Forcecage requires a charisma save to teleport out
Ah... before concentration, the dire old days of Codzilla.
And you could cast hold person or levitate to trap them so they can't even teleport
Air genasi are fine because they can hold their breath forever.
Wow, a reason to play a wizard over a sorcerer
The thing is, it's not core D&D, it's for a specific setting. So beside the fact that it's published in a book, it's not different from homebrew.
The chronurgy wizard is actually pretty underpowered.
My favorite chronurgy exploit is where you intentionally get a garbage strength score, just atrocious, if possible a 1, your dm may allow you to purposely have an aweful score as it will be a bane. Get a vorpal blade, then don’t roll to attack, also your have to be level 14. Convergent future say you can can instead roll the minimum amount, with a minus 4 to hit and no proficiency your bound to roll like garbage so for creatures with an ac of at least 16 which at 14th level won’t be hard, the minimum to hit is a bay 20 since may 20s hit regardless, and since you “rolled a bay 20” they are dead unless their immune. Chronurgist only need their spells anyways
Looks like a nice bounty hunter
Not only that, chronurgy wizard also has convergent future, which literally lets you force enemies to roll a natural -3
I mean they are already on the grill you just have to turn the heat on
Hard agree, even the other features on it are super busted! (Except the LV 6 one that just a fine one)
You're example while fun wouldn't work unless you can keep the enemy busy for a full round. A familiar will always take it's turn immediately after you and since you can't target an area in a wall of force with a spell this wouldn't work.
While writing this I got an the idea that you could use a reaction to hold the wall of force until after your familiar but that would leave you open to counterspells you can't counter back
You can do this with any two casters co-ordinating. This is a team game! Powerful, yes but not broken.
So your saying that 5 of them could hear me out possibly cook Tiamat
I mean just one dispel magic and boom countered that stuff is so busted
Not if the familiar cast it, they have to target you or the familiar, or the target depending on the spells used. Requiring possible 2 dispells.
It can also do 4th lv spells giveing them a chance or requireing a 4th lv slot and turn to gaurenteeable get rid of the effect
Plus few monsters have dispell
@@TerryAVanguard They don't have to target the caster. They only have to target the Magical Effect. Also, Wall of Force can't be dispelled, and Arcane Arbeyance can't cast Wall of Force. That means the enemy would have to target the Sickening Radiance cast by the familiar. But since Arcane Arbeyance requires a short-rest before using it again, the caster can't even re-cast Sickening Radiance after it has been dispelled. That means Dispel Magic can absolutely break this combo.
However, I agree with you that not many enemies even have access to that spell.
What makes this even more busted is the fact wall of force can't be dispelled. Only disintegrate can git rid of a wall of force
I have never played dnd dont know the rules but i still for some reason watch these videos
This can also be accomplished by just having allies to be fair, if you have a wizard, along with a warlock, sorcerer, or bard (of 10th level or higher) you can still do this kinda thing and it be just as busted, but i can get the point in this still
donated can’t wait for the new book
Counterpoint; That's tenth level and most players will realistically never get to that level of play because no one seems to be able to run long term games anymore. Highest I've seen one organically grow to is 9th from 1st.
My groups are both at 14, though one of them started at lv 3
We used this Combo. Our Druid would add silence or Sphere of Flame
I mean, mf be bending the fabric of time. What'd you expect?
A familiar and ring of spell storing does the same thing and it goes up-to 5th level, i dont see the issue.
I felt that spit. Am i now blessed?
Pretty good
10 lv is powerful, but at 14 you can force any creature to auto fail a save 1per long rest. Unless it has legendary resistance thats game over for a lot of monsters
Forget double concentration, put Leomund’s tiny hut in the orb, then deploy it in combat. You just won the fight with a single 3rd level slot.
Chrono and Divination are so busted though Wizard is the strongest class in the game so expected they're that broken
This doesn't even touch on the fact that it allows you to let other characters cast Find Familiar. Meaning every party member can have a familiar.
Or, IDK, you could just have another Wizard in the party?