I Didn't Expect This To Be OP… Physical Skills Analysis & Tier List | Starfield Handbook

Sdílet
Vložit
  • čas přidán 6. 06. 2024
  • I put all 16 physical skills in Starfield to the test and was quite surprised by the results of some, in both good and bad ways... Here are the results, full tier list included.
    ------------------------------------------
    🅿 Support me directly & access Patron exclusive content / unclemumble
    🎮 Come hang out live Weds-Sat: / unclemumble
    📢 Follow here for updates: / unclemumble
    🕹 Join the Mumbler Discord community: / discord
    ------------------------------------------
    Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next-generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
    #Starfield #Starfieldgame #StarfieldNews #StarfieldRumors #Starfieldguides #Constellation #Bethesda #xbox
    0:00 Intro
    0:44 Boxing
    1:56 Fitness
    2:38 Stealth
    4:48 Weight Lifting
    5:50 Wellness
    6:19 Energy Weapon Dissipation
    7:11 Environmental Conditioning
    7:58 Gymnastics
    10:05 Nutrition
    11:58 Pain Tolerance
    12:38 Cellular Regeneration
    13:13 Decontamination
    13:23 Martial Arts
    14:35 Concealment
    15:54 Neurostrikes
    18:43 Rejuvenation
    20:17 Complete Tier List & Skill Recommendations
    21:50 Outro
  • Hry

Komentáře • 791

  • @unclemumble
    @unclemumble  Před 8 měsíci +44

    What are your favourite skills in Starfield right now? Which skill tree have you dumped the most points into so far?

    • @MrDavePed
      @MrDavePed Před 8 měsíci +6

      I maxed out research and commerce before leaving New Atlantis. I also maxed out weapons research so I could have optimal weaponry but now I find fighting without sneak or any decent suits is a death sentence. I can slog through it to get my sneak up or I can high tail it back to the Lodge and complete my suits research to gain some superior defense.
      Making and selling antibiotic paste and lumberjack julep gets really boring but it does level you and it does make excellent credits.

    • @asianartist1
      @asianartist1 Před 8 měsíci +3

      end game hand to hand is nuts - i can stunlock starborn to death with just my hands.

    • @Gentleman...Driver
      @Gentleman...Driver Před 8 měsíci +5

      - Stealth
      - Concealment
      - Pickpocketing (at least one point, you need it for all the snow globes)
      - lockpicking (at least three points so you can unlock master locks, 4 points arent necessary as it gives you only the ability to eliminate all the options that dont work)
      - boostpack (considering how often I use my boost pack, it becomes pretty OP after a while and gives you the ability to reach areas you wouldnt normally reach - essentially you are Boba Fett)
      - Piloting (so you can fly larger ships, pretty easy to level up, too with the Vanguard simulator)
      - Ship design (so you can have better parts in your build)
      - Astronomy / Jump drive capability: Is handy early on, but later I dont feel it gives you much as you will probably have the best jump drives available.

    • @kevinsiedenburg4955
      @kevinsiedenburg4955 Před 8 měsíci +1

      Piloting is probably the #1. I already had to leave 1 “B” ship behind and that was very frustrating.
      Targeting (the ship version) is up there as well.
      IMHO, weightlifting is QoL only. If you build the Bessel III-B base early, Commerce is completely unnecessary.

    • @h347h
      @h347h Před 8 měsíci +2

      You should level up EM weapons and the incapacitating skills to see how they effect unarmed. If at all.

  • @sheik_link
    @sheik_link Před 8 měsíci +109

    Thank you. You actually show the skills and analyze their viability, not like others who just read the descriptions, something we can all do.

  • @MB-sq7yn
    @MB-sq7yn Před 8 měsíci +133

    I imagine Environmental Conditioning, Cellular Regeneration and Decontamination are there for when Survival mode becomes a thing, where such ailments will be a lot harder to get rid of and will cause far more issues than what they do now.
    Oh and the food buffing skills too of course.

    • @unclemumble
      @unclemumble  Před 8 měsíci +23

      Yeah I could 100% see these becoming more relevant to a survival mode of sorts, or people who do self restricted no shop playthroughs

    • @tigerfalco
      @tigerfalco Před 8 měsíci +16

      @@unclemumble I think part of the issue is that they originally had mechanics in place and numbers scaled that wouldve made these thing matter more. They took it out because they figured it'd make it less enjoyable for the general public. While I agree they made the right call, I think the game should've launched with that original version of the game. I wouldnt have invested in those skills and still wouldve wanted to play it lol

    • @MISTAKEWASMADE4live
      @MISTAKEWASMADE4live Před 8 měsíci +9

      ​@@tigerfalcoFor sure, the most blatant is definitely Helium-3, where it's specifically mentioned as to be needed for grav jumping, but in game its completely unlimited and free, so grave drives are almost a waste, with jump distance being the only worthwhile metric with them.
      To be fair, they made the right call removing it last minute, most modern gamers are absolutely braindead and hate and struggle with Starfield as is, most of the PC community in particular cheats non-stop.
      They should definitely add achievements though for people that only play on Very Hard with their future survival mode on console.

    • @TheMrfluffi
      @TheMrfluffi Před 8 měsíci +3

      ​@@tigerfalcoyeah read about that and found it odd they didn't at least add options for it. The planet exploration is already so limited and involves so many loading screens, not to mention the baffling (in game at least) decision to never scout with a ship or vehicle, just land randomly and walk because we've gone backwards from moon buggys. The need to set up outposts for fuel, water and food sources (even if it was just a need for crew provisions) would have at least added an immersive reason to explore.

    • @theo-jamesmoulton2000
      @theo-jamesmoulton2000 Před 3 měsíci

      My Soldier build being ahead of the curve XD

  • @TroyYouTube
    @TroyYouTube Před 8 měsíci +57

    I feel like the lack of fist weapons is a missed opportunity

    • @unclemumble
      @unclemumble  Před 8 měsíci +23

      1000% I can't believe there's no caestus or even just some knuckle dusters

    • @ericm3327
      @ericm3327 Před 8 měsíci +2

      Nah, you’ve got melee for that, I hate when they call a skill unarmed and then give you a giant mechs oval robot fist.
      Put that shit in melee please thank you

    • @bwfextreme
      @bwfextreme Před 8 měsíci +9

      ⁠@@ericm3327Powerfists have been unarmed weapons since 1997, so it’s safe to say that your view on unarmed weapons is completely irrelevant

    • @zachariahfarris8981
      @zachariahfarris8981 Před 8 měsíci

      They will come

    • @TekkLuthor
      @TekkLuthor Před 8 měsíci

      So mod it in

  • @MisterBlaargh
    @MisterBlaargh Před 8 měsíci +47

    If you're going to be playing a stealthy git, remember to remove your spacesuit when you can or mod the suit to be quieter(slot 4 mods), it helps out a ton with stealthing around.

    • @JB-xl2jc
      @JB-xl2jc Před 8 měsíci +17

      This is such a dramatic difference that its night and day, and explains why so many people say detection is busted while they creep around wearing 70 pounds of gear

    • @darylcrow810
      @darylcrow810 Před 8 měsíci +5

      Interesting, perhaps this is my issue. I swore stealth was broken in the game.

    • @KidSixXx
      @KidSixXx Před 8 měsíci +3

      @@JB-xl2jc It's a Bethesda game, man, and an RPG at that. Inventory management is not a strong suit of the genre. You have to suspend your disbelief. How many times have you played Skyrim and successfully used stealth tactics despite having dozens of potions and over a hundred lockpicks on your person?

    • @JB-xl2jc
      @JB-xl2jc Před 8 měsíci +9

      @@KidSixXx Even in prior Bethesda games sneaking in heavy armor was a very bad idea unless you were very far into the stealth tree. My char now has Stealth and Concealment completely leveled and I can sneak pretty much anywhere at any time, but earlier on sneaking with bulky 20+ pound spacesuits was tough. Doing it in the light 5-6 pound ones was easy, especially with chameleon.

    • @victorcoom5450
      @victorcoom5450 Před 8 měsíci +4

      ​@@KidSixXxstealth archer is literally the best build in the game

  • @fxlm5906
    @fxlm5906 Před 8 měsíci +45

    One useful aspect of rejuvenation is that it 'negate' over time damage like running while completely out of O2, making you able to move with your pocket full of those sweet sweet resources.

    • @bigpoppa1234
      @bigpoppa1234 Před 8 měsíci

      You never die from o2 depletion from encumbrance so that isn't an actual benefit.

    • @fxlm5906
      @fxlm5906 Před 8 měsíci +13

      @@bigpoppa1234 you do lose health, I don't appreciate being close to one shotted by the first critter I pissed off, a lot of the time your inventory get full while you are in the wild, you also don't get the anoying blurry red screen from being super low in hp.

    • @jeppie12
      @jeppie12 Před 5 měsíci

      As soon as you get starborn powers though you'll have one that gives you perpetual oxygen, so this would be a very temporary benefit.

    • @foxmulder7436
      @foxmulder7436 Před 4 měsíci

      @@jeppie12 depends on how encumbered you are. If you're crafting a giga ton of items and are with 99999999/250 encumbered, the Co2 meter fills instantly even when using the oxygen power

  • @ChefBoyareB
    @ChefBoyareB Před 8 měsíci +25

    Stealth was the first skill I maxed out. That Ryujin mission is basically impossible without it.

    • @ssef3232
      @ssef3232 Před 8 měsíci +2

      I did it without stealth, first half was pretty easy and second half had to EM run and gun, it was a pain lol.

    • @andreib1234
      @andreib1234 Před 8 měsíci +2

      No it is not. You cannot wear full armor. Imagine yourself wearing an astronaut full armor while playing the game and then sneaking around a base..... the shoes on that thing need to be at least lead lined to protect you on other planets.
      take off the armor and sneaking is simple.
      the guard from the video here that he has. i even managed to sneak up to the guard on the right and pickpocket him, but with armor on, i cannot do that

    • @death299
      @death299 Před 8 měsíci

      while the stealth skill is worth it, ryujin is really really simple, as the company points out it's not killing anyone, you can freely shoot them with an EM weapon (that they give you freel) and no one will complain.
      take everything but your outfit off and shoot them in the face with the disrupter.
      frankly the disrupter is downright broken anyway, as you can easily stun most hard human enemies and then just swap back and forth from sneak attacks to sneak stuns that'll instantly incap them
      really you don't "need" to sneak for any missions, just don't use normal guns or get caught doing things like lockpicking/stealing

    • @veronicareagan5587
      @veronicareagan5587 Před 2 měsíci +1

      @@andreib1234brother 😭😭 thank you so much I didn’t even think about what I’m wearing cause I play fp instead of 3rd person😭 your awesome

  • @XoRandomGuyoX
    @XoRandomGuyoX Před 8 měsíci +241

    You can co-opt some of these effects by going into Spacesuit Modding. The boost packs have an option to boost healing with a Medic attachment. There's also a health regen attachment at the highest rank. Of all things the Helmet has a mod that applies the Muffle effect; so hopefully you looted some of those gravity crystals near the artifacts.

    • @unclemumble
      @unclemumble  Před 8 měsíci +55

      Weapon+suit mods are definitely slept on! A lot of people are missing out by not investing the points into those skills. I'll have to make a video on that soon

    • @chadharger9323
      @chadharger9323 Před 8 měsíci +15

      ​@@unclemumbleBecause it feels like a huge investment of time and not worth the skill points. Professor background is the best background to have. Having 3 of 4 points already unlocked helps to get suit and weapon modding real early. On a fresh game I maxed weapon modding by level 15. With the Professor background I put one 1 point in geology, 1 point in astrophysics(4 points 'cause prof already those skills unl8cked). Maxed out weapon midding and research at the same time(8 points). Then unlocked special projects rank 1 to finalize the weapon branch in Research. Oh, and I put a point in Boost Training 'cause yeah.

    • @deadseven3474
      @deadseven3474 Před 8 měsíci +11

      @@unclemumble They are, absolutely. I'm currently doing a stealth melee character and the physical tree + spacesuit modding has become my rock. Its almost impossible to sneak up to the backs of your enemies in your spacesuit without drugs or void form if you're not modding your suit for it.

    • @jaybruce6974
      @jaybruce6974 Před 8 měsíci +5

      Gravity crystals?????

    • @-_-DatDude
      @-_-DatDude Před 8 měsíci +4

      But you can't mod Starborn suits unfortunately.

  • @CaptainPlyen
    @CaptainPlyen Před 8 měsíci +69

    About the combat slide: you slide a lot further when you have a weapon drawn and can shoot from the hip while sliding (though you immediately stop sliding if you press the aim button). And you can instantly transition back to sprinting from a crouch by hitting the sprint button.
    This is not only really cool but lets you dodge projectiles while unloading your weapon on an enemy AND change your position on the battlefield all at the same time.
    It's definitely not necessary, given the overall difficulty of the game, but it does let you stomp enemies even harder once you get the hang of it and learn the best times and places to use it.

    • @unclemumble
      @unclemumble  Před 8 měsíci +11

      Hmm very interesting, I hadn't noticed that myself with weapons out, does this work for all weapon types? I'll give it a test in any case, thanks for sharing!

    • @DragonHybryd
      @DragonHybryd Před 8 měsíci +13

      Adding on more to this for future people, combat slide goes 1.5 to what feels like 3 times FURTHER in 1st person compared to 3rd so long as you keep holding ANY direction with a pistol. for whatever reason in 1st you keep the slides momentum while crouch walking an extra amount of time, probably a bug but it's a great one and hope it get's changed to every weapon instead of nerfed. It just feel's right.
      There's also a fun synergy with combat slide, stealth maxed, and concealment at level 2+ where you can in essence sprint stealth if you get the timing with running and sliding over and over. a lot easier with a pistol unsurprisingly

    • @tsaageotrimm
      @tsaageotrimm Před 8 měsíci +3

      I love sliding around while sneaking, it speeds it up a love and it's kinda fun. Rank4 of gymnastics is not worth though

  • @Jedibigfoot
    @Jedibigfoot Před 8 měsíci +8

    gymnastics rank 4 higher jump is useful for stealth builds, as jet packing takes you out of stealth, while having that higher jump would instead allow mobility while still remaining stealthed when combined with concealment 2

  • @laner.845
    @laner.845 Před 8 měsíci +13

    This is FANTASTIC! I love that you are taking into consideration variable play styles and speaking to those as well as the overall effect for general play. Keep up the great work. I'll be back for every skill tree!

  • @discomagician547
    @discomagician547 Před 8 měsíci +11

    Heyo, I also really hated the gymnastics skill at first as well. It turns out that if you combat slide in first person with your gun out (you need to do both) the slide distance is GREATLY increased and completely controllable very weird but also super fun imo.

  • @libraryproject2007
    @libraryproject2007 Před 8 měsíci +19

    Regarding the concealment rank 2 perk: the penalty for "running" while crouched appears to be based on your equipped weight. The bonus provided is eliminating this penalty entirely, meaning you can equip whatever you like and maintain stealth when you have that skill.

    • @mohdalnaqbi
      @mohdalnaqbi Před 8 měsíci +4

      nah i have concealment lvl 3, but i still have to take off my heavy equipment to maintain stealth

    • @death299
      @death299 Před 8 měsíci

      partly right.
      it removes the penalty for running while sneaking, which is affected by the weight equipped.
      however, the reason suits and the like is bad for sneaking isn't running, they also have a weight check that affects stealth at all times, so having it equipped will always create issues
      the result is that you ALWAYS want a spacesuit setup that's light in the ship (for unbreathable stealth) like the groundcrew, pirate sniper or deep recon, and in a breathable area you'll want to wear only your clothes (they also affect stealth, but weigh so little as to rarely make a difference, and going without seems weird, and one suit just actively helps)

  • @BrianKotarski
    @BrianKotarski Před 8 měsíci +41

    A great series that I know I'll reference back to regularly. Can't wait to see the next episode.

  • @lokizeme7342
    @lokizeme7342 Před 8 měsíci +10

    Great stuff unc!
    I constantly sit for 10s of minutes with a skill point contemplating 😊
    Can't wait for more ✌️❤️

  • @astroboy314
    @astroboy314 Před 8 měsíci +10

    Love the actual visual comparison of the different levels and how these skills work. Looking forward to the other skill trees.

  • @brentkeith3455
    @brentkeith3455 Před 8 měsíci +20

    I’ve been running an unarmed build (no weapons except the space ship) and pain tolerance is better than it looks. A passive buff to lower incoming physical damage matters a lot more when you spend a lot of time in punching range - especially when your foes are either creatures doing physical damage, or humans who have been disarmed.

    • @cheekibreeki9155
      @cheekibreeki9155 Před 8 měsíci +1

      I'm pretty sure the perks of veteran, armored plated and sentinel stacks on top of your passive 25% damage resist as well (pain/energy tolerance 15% + martial arts 10%), so most enemies would hit like cotton candy against you.

  • @teraisdead3091
    @teraisdead3091 Před 8 měsíci +3

    Great video, love the in depth testing/comparisons. Looking forward to the other skill tree videos, definitely informative and time saving for anyone starting out and deciding which to level.

  • @thevoxdeus
    @thevoxdeus Před 8 měsíci +25

    Something to consider with Wellness is that the good healing items in the game are % based, which means that higher health means more and faster healing in addition to having a deeper health pool.
    Thus, Wellness actually ends up being categorically better than medicine for its first 3 ranks, and it's arguably still much better at rank 4.
    Now if you're never in any threat of dying and you're swimming in healing items then this doesn't matter, but IMO this matters a lot in the early game or on harder difficulty levels, and if nothing else, it can allow you to spend the entire game wearing whatever armor you like without regard for raw damage resistance.
    IF you ever want more survivability, then wellness should always be your first skill choice regardless of build, IMO.
    For that reason I would rate it A or B.

    • @unclemumble
      @unclemumble  Před 8 měsíci +9

      That's a really good point and I'll make sure to mention that when I compare to medicine! The % health items def become much more useful as your hp pool grows
      It probably would have been better for me to give it an alternative ranking for people who do value the survivability in which case yeah I'd probably say it's a B to A if you really need the helping hand. Personally I haven't noticed too many issues on higher difficulties unless I really Leroy Jenkins into combat and don't use cover

    • @Skalli10
      @Skalli10 Před 8 měsíci +1

      I'd prefer physical damage reduction and energy weapon dissipation anytime over wellness. I just took alien DNA for my character and got over 100 medipacks alone on my ship. Rejuvenation is a huge medpack saver.

    • @thevoxdeus
      @thevoxdeus Před 8 měsíci +2

      @Skalli10 6 points to get the -15% physical and -15% energy ups your effective health and effective healing by ~19% vs those damage types specifically. The 4th point in each is very situational.
      4 points in Wellness increases your effective health and effective healing by 40%.
      Take whatever you want to take for whatever reason you want, but Wellness is about 3x as effective as those skills, per point.

    • @TheHuffur
      @TheHuffur Před 8 měsíci +1

      @@thevoxdeus Would be nice to know if Rejuvenation really is a static health regeneration or if it is a % tied to your max health, a sane developer would have it be a % since there is quite a difference to be regenerating 35 health per second if you have 300 health compared to if your max is like 700-1000+. I imagine a high level character with Wellness pushes their max health well beyond 1000 so if they also only have 35 health per second most people would just pop a healthkit or two instead of waiting on their slow ass regen!

    • @thevoxdeus
      @thevoxdeus Před 8 měsíci

      @@TheHuffur In my limited testing, level 4 rejuvenation restores exactly 2% of max health per second outside of combat and 0% in combat.
      I'm going to speculate that it's .5% per level out of combat, and it's supposed to be ,5% and 1% IN combat at level 3 and level 4, except that it doesn't work.
      If someone with lower level rejuvenation wants to test it, let us know.

  • @tyronewaker8583
    @tyronewaker8583 Před 8 měsíci +3

    Love how you break down everything and the side by side comparisons great video. You got my like 👍🏿

  • @aca99da
    @aca99da Před 8 měsíci +10

    Great video! The Fitness skill is very helpful if you like surveying planets fully as this tends to involve a lot of running around!

  • @who9722
    @who9722 Před 8 měsíci +15

    I love tier list videos. Thanks for making some on Starfield.

    • @unclemumble
      @unclemumble  Před 8 měsíci

      Glad you enjoyed! More to come :)

  • @Verchiel_
    @Verchiel_ Před 8 měsíci +3

    This is so well done and so informative. As a jack-of-all-trades style player i was massively overwhelmed and almost frustrated with how many perks there was to unlock that would seemingly benefit me, but even on my own i realized a lot of the perks aren't all that versatile or just outright useful, which eases my mind.

  • @hellolimamike
    @hellolimamike Před 8 měsíci +1

    I love these videos. Thank you so much for this series! Insanely helpful & straight to the point.

  • @HuginMunin
    @HuginMunin Před 8 měsíci +5

    Quality. Evenhanded, level headed, fair minded, informative. Thumbs up, subscribed.

  • @Syisulis
    @Syisulis Před 8 měsíci +3

    Great video I'm looking forward to a full breakdown of all the skills. Thanks for the video.

  • @zengrath
    @zengrath Před 8 měsíci +1

    this is a good breakdown, I enjoyed seeing what the actual difference was of some of these are that is otherwise difficult to understand by the description. overall however I agree with your assessment of these skills and look forward to your review of the other skill trees.

  • @DuVtrell
    @DuVtrell Před 8 měsíci +1

    This is exactly what I'm looking for. You got yourself a sub. Can't wait to see the rest!! Thank you.

    • @unclemumble
      @unclemumble  Před 8 měsíci

      Welcome aboard! More on the way :)

  • @TipsinTRX
    @TipsinTRX Před 8 měsíci +3

    No bs, no ads, simply empirical info. Perfection! Remove your armor or wear light weight armor to further increase your stealth ability. Thanks for the vid!

  • @XCal1bur23
    @XCal1bur23 Před 8 měsíci +1

    What a great video. Thank you for all of this detailed information. I am now subscribed and look forward to more like this.

  • @inkarozu2309
    @inkarozu2309 Před 8 měsíci +8

    I agree with this breakdown wholeheartedly. Just unlocked Concealment yesterday and it was absolutely worth the 13 skill points to unlock.
    I maxed stealth and weight lifting initially but NONE of the other tier 1-3 skills really interested me so I did wellness to unlock master skills.

  • @dominicanastasi200
    @dominicanastasi200 Před 8 měsíci +6

    not sure if anyone's mentioned it yet, but stealth is HIGHLY affected by your spacesuit, helmet, pack, and equipped weapon. Heard it from another video and tested it myself. was literally a night and day difference even on rank 1. snuck around one of the disciples' warehouses to steal their slate and had zero warnings come up on the sneak bar. it's obnoxious to keep unequipping your spacesuit/helmet/and pack every time on a sneak mission, but it's so much easier to move around undetected.

  • @WarMonkeyPlays
    @WarMonkeyPlays Před 8 měsíci +1

    Great video! Thought the format was a perfect way to discuss this.

  • @ScottTroiano
    @ScottTroiano Před 8 měsíci +2

    Awesome video! Please do the rest of the trees! Great format and wonderful analysis. Worth the watch, and +1 subscribe! Keep up the good work! And Thanks!

    • @unclemumble
      @unclemumble  Před 8 měsíci +1

      Welcome aboard! Rest of the trees on the way :)

  • @mindofmarte
    @mindofmarte Před 8 měsíci +1

    Great vid bro! Subscribed to see the other skill categories you do!

  • @stephenw.20
    @stephenw.20 Před 8 měsíci +1

    Very thorough- nice work this was helpful.

  • @aLwE17
    @aLwE17 Před 8 měsíci +1

    Great ranking and analysis! Will be watching out for the other skills analysis and ranking

  • @fairlane32
    @fairlane32 Před 8 měsíci

    This is an EXCELLENT video. Thank you, I have been waiting for someone to do a video analysis on the skill trees. Looking forward to seeing what you have to say about the others!’ ❤❤😊😊

  • @alexkaine4625
    @alexkaine4625 Před 8 měsíci +1

    Just subscribed. Starfield can be a tad overwhelming so appreciate the clear info you have provided.

  • @snax1454
    @snax1454 Před 8 měsíci +1

    Thank you for taking the time to make this video

  • @failuretocommunicate4976
    @failuretocommunicate4976 Před 8 měsíci +1

    Thanks, this was a very helpful video. 🤘🏻

  • @RobVespa
    @RobVespa Před 8 měsíci +1

    Nice and helpful commentary. Thanks! It'll be interesting to see how the tiers change when/if the original sim mechanics are restored.

  • @Pirtosi
    @Pirtosi Před 8 měsíci

    This is a great comprehensive breakdown on the Physical Tier! Thanks!

  • @R3dL1ght5
    @R3dL1ght5 Před 8 měsíci +2

    Great guide! Looking forward to more, soon :)

  • @hugolicea2489
    @hugolicea2489 Před 8 měsíci

    Great video bro, i can't wait for the rest of the skill trees!

  • @SN-yn6it
    @SN-yn6it Před 8 měsíci

    This is phenomenal StarField content, massive thanks. I subscribed and liked the video.

  • @Phaevryn
    @Phaevryn Před 8 měsíci +1

    Great video with awesome information, very well presented too. Thanks!

  • @SleepyGrapes
    @SleepyGrapes Před 8 měsíci

    Great videos, I’m glad I didn’t have these for my first playthrough just to experience it all myself at first but these are going to be very useful for when I do my second and third play throughs bc it’ll allow me to streamline my level up’s and not have to level grind if I don’t want to

  • @Glostahdude
    @Glostahdude Před 8 měsíci

    Nice video bro! Informative! Clear and concise! I like it. You gained a sub here mate!

  • @TheUltimateFlyerFan
    @TheUltimateFlyerFan Před 8 měsíci

    Fantastic video, very helpful! I’d love to see the other skill trees broken down the same way.

  • @Umiacha70
    @Umiacha70 Před 8 měsíci

    Great information. I’m looking forward to your breakdown of the other skill trees.!

  • @jacobwilliams1356
    @jacobwilliams1356 Před 8 měsíci +3

    Great video! I do want to provide some context for why you should invest into Pain Tolerance, Health, and Unarmed abilities. There are several chances when you go NG+ that make it to where you can either NOT save, or NOT use items so if you’re wanting to complete these unique instances, it would be a good idea to put skill points into these abilities

  • @AnneloesF
    @AnneloesF Před 8 měsíci +1

    Very informative, thank you!

  • @therukshuka3616
    @therukshuka3616 Před 8 měsíci

    Well presented and explained.. good vid fella!

  • @lilstudyman
    @lilstudyman Před 4 měsíci

    Thank you dude! Your videos are really helping me in this game

  • @GamingPsychologist
    @GamingPsychologist Před 8 měsíci +15

    Can't wait to see the breakdowns for the rest of the skills. I've done some of my own analysis (nothing this in depth) trying to optimize my skill points because leveling is sooooooo slow. Even with mods to help boost it up, you need so many levels to have full viable builds.

  • @GarrettBShaw
    @GarrettBShaw Před 8 měsíci

    Great video as always!

  • @tippytess
    @tippytess Před 8 měsíci +2

    Excellent stuff mate

  • @JimmyBagODonuts
    @JimmyBagODonuts Před 8 měsíci

    Awesome video bud… definitely liked and subscribed… thank you for the breakdown

  • @coeldstarfield
    @coeldstarfield Před 8 měsíci +1

    Great video! Thanks for saving me hours of gameplay. I'm going to reference your video in future videos!

  • @Meliut
    @Meliut Před 8 měsíci +3

    Very nice. can't wait for the other trees

  • @fugixi
    @fugixi Před 8 měsíci

    These analysis videos of yours are awesome. 🎉

  • @buzz819
    @buzz819 Před 8 měsíci

    Thank you for the video. Very helpful.

  • @batzytoys
    @batzytoys Před 8 měsíci +1

    fantastic video! thank you for the hard work! must have taken hours

  • @19captainmorgan96
    @19captainmorgan96 Před 8 měsíci

    This was very helpful. Thank you

  • @A7XfoREVer531
    @A7XfoREVer531 Před 8 měsíci +4

    The 2x jump height is S tier in my opinion when combined with the final boost pack skill that lets you hover

    • @MadChickenz42
      @MadChickenz42 Před 8 měsíci

      I think I know what my next perk line is going to be. Great idea.

  • @bertle
    @bertle Před 8 měsíci

    love analysis vidoes like these! cant wait for the other trees

  • @TheWozbo
    @TheWozbo Před 8 měsíci +3

    For stealth, I think it's also based on your equip weight. If you take off your spacesuit etc., even rank 1 you will be faring better than you are in this video at rank 4. You'll also notice the spacesuit equip mod to make you stealthier reduces weight of the gear. Bigger impact on heavier armor.

  • @elusivegaming3968
    @elusivegaming3968 Před 8 měsíci

    Please please do more of these videos for the other trees! This essential really in-depth and informative i loved it!

  • @darylcrow810
    @darylcrow810 Před 8 měsíci +3

    Thanks for the video!
    Rejuvenation rank 3 and 4 are bugged for me as well. As long as there is an enemy showing on the compass, even if they are not firing at me or even in a different room my health won’t regenerate until they no longer show on the compass which can be frustrating when I can’t even find them and my health won’t regenerate.
    Looks like you have better luck with stealth than I have. I have stealth maxed and I’m on rank 3 of concealment. I’ll be crouched with chameleon activated and enemies will come up stairs or around corners at a distance and start firing at me. Also having a silencer hasn’t done me any good as I get lit up by enemies even though I took out a target at a distance. I don’t know if anyone else has had problems with the stealth skills or chameleon not having an effect. After reaching level 41 on my character I started a new character because I thought stealth was bugged. I have the same result on my second character as well.
    Between my two characters I have over 140 hours into the game and one skill that I wouldn’t recommend at all is Decontamination. I’m on rank 1 and It’s either bugged or I’ve never had an infection in the game. While Cellular Regeneration isn’t really needed it’s a decent QOL once you have other skills maxed out.

  • @47CryXMA
    @47CryXMA Před 8 měsíci +1

    Not the video I was expecting, but very informative! I think I'll be investing more points into carry weight.

  • @justinfearn259
    @justinfearn259 Před 8 měsíci

    Great video!!! Thank you!!

  • @maxverstacrayon8367
    @maxverstacrayon8367 Před 8 měsíci +6

    Bro is in atlantis with 120 fps💀

  • @EASTSIDEDELI
    @EASTSIDEDELI Před 8 měsíci +1

    hey thanks for your time making this video. I feel like its slow going leveling up as unarmed and melee, so i appreciate the work you put into this. It would be helpful if you included how many skill points are needed for these if i wanted to plan out a build.

  • @russwilson8457
    @russwilson8457 Před 8 měsíci +2

    If you go to Bessel III-B to Temple Alpha and secure your second power (Personal Atmosphere), this power will give you the ability to instantly refill your oxygen. A huge help when over-encumbered. You get this power doing the Power From Beyond quest.

  • @leopoldkain6815
    @leopoldkain6815 Před 8 měsíci +1

    Thanks for this info. ❤ As a Melee Build this is going to take my hands ability to the next level😅

  • @lance134679
    @lance134679 Před 8 měsíci

    Good analysis. I did a character that only put points into Physical skills and it's actually pretty good - extra health, health regen, stealth, extra carry weight are all very useful. Thanks.

  • @BarbaraEMac
    @BarbaraEMac Před 8 měsíci

    great video, can't wait for the rest

  • @sestenwhen
    @sestenwhen Před 8 měsíci +6

    Gymnastics was the most useful skill for me because I was constantly getting sprains with the power boost pack. Like a stupid amount! Not sure why but I really needed the fall damage perk.

    • @travisg2619
      @travisg2619 Před 8 měsíci +1

      Have you been jumping around on high gravity planets? That's how I got mine.

    • @beavermos
      @beavermos Před 8 měsíci +3

      Power boost packs eat all your energy and can get you very high up. But they also let you boost with whatever amount of energy you currently have. So a tiny boost just before you hit the ground should usually do the trick.

    • @thrubeingcool82
      @thrubeingcool82 Před 6 měsíci

      Cos you're shit.

  • @reverendsaul
    @reverendsaul Před 8 měsíci

    Very helpful video. I was on the fence about putting points in gymnastics, glad I didn't.

  • @joden3
    @joden3 Před 8 měsíci

    I've watched a couple of videos before this one but hadn't subbed for whatever reason, but the "sneaky snakes and beefy boys" line had me click that sub button immediately!

  • @pixelizedshadow
    @pixelizedshadow Před 8 měsíci +2

    if you have the boost pack ability to hover when aiming you can cancel out your upward momentum on a jump works great for low grav planets

  • @williamjones8956
    @williamjones8956 Před 8 měsíci

    Super helpful video!

  • @frankieb9444
    @frankieb9444 Před 7 měsíci +1

    FYI: The example he is using for stealth is in the Ryujin questline (think Thieves Guild) and is the first mission in that line that gives your stealth skills a genuine test.

  • @Plathismo
    @Plathismo Před 8 měsíci +1

    Great breakdown. Bring on the other skilltrees!

  • @nostrums
    @nostrums Před 8 měsíci +1

    A proper guide. Well done.

  • @gotyam
    @gotyam Před 8 měsíci +3

    Late to the party, and someone might've said it, but rejuvination is % hp based. Higher level, and even more so with Wellness, makes you first survive for long, and then after combat heal right back up in a minute without the need to use medpacks... if you for some reason run low at the higher levels. In combat regen is bugged though, as I have seen many mention, which is a shame

  • @Hunter-fu7qx
    @Hunter-fu7qx Před 8 měsíci +1

    make more of these for all of the skill trees. its a huge help for my run.

  • @fredx2570
    @fredx2570 Před 8 měsíci

    Great vid!

  • @iam14u2c
    @iam14u2c Před 8 měsíci

    Great research and explanation guy

  • @abbasshussainh786
    @abbasshussainh786 Před 8 měsíci +1

    PLEASE DO THE OTHER SKILL TREES! what an amazing video. Subbed!

    • @unclemumble
      @unclemumble  Před 8 měsíci

      Welcome aboard, the rest are on their way!

  • @eXponentia
    @eXponentia Před 8 měsíci +6

    The combat regeneration is bugged, there's a multiplier that gets applied to your regen whenever you enter combat of 0, and they forgot to disable the multiplier or at least put the rejuvenation regen separate from other regen. So instead if it being like "x+y*0 + rejuv" it's "x+y+rejuv*0".

    • @unclemumble
      @unclemumble  Před 8 měsíci +3

      Ha that's pretty funny and would actually make sense. It's weird because some people said it worked for them pre patch so I wonder how the spaghetti code managed to break here

  • @milesturney1363
    @milesturney1363 Před 8 měsíci +1

    I really enjoyed this video uncle

  • @randomc2565
    @randomc2565 Před 8 měsíci +1

    For the combat sliding, if you have a pistol out, you'll slide much further, and you can sprint and slide again repeatedly. Im pretty sure it's faster than sprinting, saves up 02, and you'll stay in sneak mode so you can slide through bases undetected.

  • @null6634
    @null6634 Před 8 měsíci +3

    One thing i like about these videos is, they give just an overview and explanation of what the skills actually do. I don't need a long explanation of how to make a completely game breaking, over the top build. I just want a functional one that isn't wasting points on useless skills. Now that i have real information i can make decisions based on that.
    With that said, after you're done with the skill trees, can you make an outpost tutorial? Its really difficult to find one that just tells you what you need to know and how many resources you need to gather in advance to build it. Like imagine if this game did the normal tutorial missions. I don't need to go to Besslle 3 B and find the one pixel on my potato graphics screen that gets all the resources ever. I just need to know how to build a basic outpost that provides a few, self sustaining resources.

    • @unclemumble
      @unclemumble  Před 8 měsíci +3

      Glad to hear you're enjoying the style. I of course inject a degree of my opinion to the video but the core purpose was to highlight what the heck these skills actually do, particularly the ones with vague descriptions.
      I will definitely be looking into outpost and ship building guides as well. There are some out there but I'm not sure everyone is looking for an xp farm type build vs just how the heck you should set these up for general functionality (to your point). Lots of stuff on the way :)

  • @TheRazor124
    @TheRazor124 Před 8 měsíci +1

    Fantastic video. Appreciate the amount of effort that clearly went into this.
    After this series, I'd love to see a video breakdown of weapon archetypes and how damage scales. Some say the Revenant is the best weapon I'm the game. It has 14 damage. Why is that better than my 398 damage shotgun? Why do snipers only deal 78 damage? Can you help me (and I'm sure many others) understand this?

  • @al3kx241
    @al3kx241 Před 8 měsíci +1

    Nice work ! Thx a lot ^_*

  • @Mousse_.
    @Mousse_. Před 8 měsíci

    awesome video, hope you make more, i wanna see what you have to say about the science and tech tree

  • @LaughJunkie
    @LaughJunkie Před 8 měsíci +2

    I agree with almost everything. I do think energy resistance is significantly better than physical because all the combat stims or heart+ give you a lot of physical res, but very few things, besides the suit itself, give you energy res. So taking 15% off the top is pretty good damage mitigation.

  • @Turk3YbAstEr
    @Turk3YbAstEr Před 5 měsíci

    rank 2 gymnastics is actually really helpful for that dang minigame in each temple to get a power, something to consider if you're about to embark on some quick ng+ runs where you just grab all the artifacts and powers