Langer this is content is so niche but at the same time is like gold for people who are into Legion, your content is so amazing thank for taking the time
@@langerslegionit was so much better. I had a plan for the objective locations and deployment layouts based on the graphic. One thing I’m still exploring is making a story in my mind about why the table is doing what it’s doing. That should take things to the next level. I’m also trying to explore more elevation because of the new climb rules and jump units. Some of my table terrain is pretty flat so trying to get more LOS in there. But as far as placement goes, this is tremendous and fair for both players.
My gaming group usually builds a legit landscape thats more akin to a diorama than a gaming board. We dont even think about deployment zones, objective tokens, or cover until the entire board is set up. We like to play like our armies just happened upon this terrain and we gotta make do with what we got. Makes you play more strategic when the landscape is uneven. Ive had my fair share of tournament legal terrain where it’s just a building in each quadrant and the whole board is just completely even on all sides and it gets pretty boring pretty fast. If you’re a casual gamer, just make your board look as cool as possible over whats fair or Whats tournament standard or even whats considered playable. My advice is to just make your board as cool looking as possible and your boards wont devolve into being the same thing every time
Great video and well put. The examples are great and helpful. I like your rundown of how you set up a table. I've used that Fifth Trooper article as well for my tables. I honestly enjoy table building just as much as playing the game. Always keep building and creating those awesome tables themes!
Thanks for posting this. Super helpful! I have thoughts about boards, especially at tournaments being "too neutral" or balanced. I don't think they should be. By one side having better cover than the other it makes the red player, blue player choice relevant.
Good point... Maybe fair, on my part, was too strong of a word.. Having the bid should provide some additional advantages, and table edge of course can be a huge one. It is probably more about weighing the so it isn't a drastic advantage. Thanks for the comment and watching!
This is great. I didn’t even know FFG made that document. I’d love to find a way to print out that graphic on a transparent piece of paper and lay it out over my table top. Just to see how I can match it up as I start designing a table
Thanks for posting this was helpful. My thought would be there does not seem to be enough line of sight blocking terrain in your layout. Wonder what your thoughts would be on that. I think its good to have a good amount of variety between tables, but this layout seems, at least from the different views to be pretty open. Would you consider this a more "open" table? Thanks again I really enjoy topics like this helps me explain my thought process when setting up tables for out local group.
Totally agree this is a more "open table"... I still need to build/make some larger H2 LOS pieces.. For now, at least how we play it, the only LoS are the taller rocks (H1) and the huts (H1 as well). So it could be improved, but hopefully the concepts are coming across? Thanks for watching and welcome any additional thoughts on videos you would like to see.
How do you approach your table layout?
Langer this is content is so niche but at the same time is like gold for people who are into Legion, your content is so amazing thank for taking the time
Wow, thanks for the great compliment and comment! Happy you find the videos helpful.
I’m using this video to put a couple tables together for the store. Stuff we had there, but now organizing it using this layout for the maps
Curious.. How did it turn out... Better, worse, the same? Only ask/say that as I know you have setup many many many tables... 😉
@@langerslegionit was so much better. I had a plan for the objective locations and deployment layouts based on the graphic. One thing I’m still exploring is making a story in my mind about why the table is doing what it’s doing. That should take things to the next level. I’m also trying to explore more elevation because of the new climb rules and jump units. Some of my table terrain is pretty flat so trying to get more LOS in there. But as far as placement goes, this is tremendous and fair for both players.
My gaming group usually builds a legit landscape thats more akin to a diorama than a gaming board. We dont even think about deployment zones, objective tokens, or cover until the entire board is set up. We like to play like our armies just happened upon this terrain and we gotta make do with what we got. Makes you play more strategic when the landscape is uneven. Ive had my fair share of tournament legal terrain where it’s just a building in each quadrant and the whole board is just completely even on all sides and it gets pretty boring pretty fast. If you’re a casual gamer, just make your board look as cool as possible over whats fair or Whats tournament standard or even whats considered playable. My advice is to just make your board as cool looking as possible and your boards wont devolve into being the same thing every time
The best and most useful terrain setup video ive ever seen. Thanks for that. I wonder how this will change in 2.0??
I was starting a terrain earlier print today and wondering how to lay out my table so this is perfect timing for me 🎉
Excellent! Thanks for watching.
Great video and well put. The examples are great and helpful. I like your rundown of how you set up a table. I've used that Fifth Trooper article as well for my tables. I honestly enjoy table building just as much as playing the game.
Always keep building and creating those awesome tables themes!
Agreed.... It is the hobby... Within the hobby... Table design, making the terrain, etc...
Thanks for posting this. Super helpful! I have thoughts about boards, especially at tournaments being "too neutral" or balanced. I don't think they should be. By one side having better cover than the other it makes the red player, blue player choice relevant.
Good point... Maybe fair, on my part, was too strong of a word.. Having the bid should provide some additional advantages, and table edge of course can be a huge one. It is probably more about weighing the so it isn't a drastic advantage.
Thanks for the comment and watching!
This is great. I didn’t even know FFG made that document. I’d love to find a way to print out that graphic on a transparent piece of paper and lay it out over my table top. Just to see how I can match it up as I start designing a table
I don't recall how or where I saw the document... But it is extremely helpful!
Thanks for posting this was helpful. My thought would be there does not seem to be enough line of sight blocking terrain in your layout. Wonder what your thoughts would be on that. I think its good to have a good amount of variety between tables, but this layout seems, at least from the different views to be pretty open. Would you consider this a more "open" table? Thanks again I really enjoy topics like this helps me explain my thought process when setting up tables for out local group.
Totally agree this is a more "open table"... I still need to build/make some larger H2 LOS pieces.. For now, at least how we play it, the only LoS are the taller rocks (H1) and the huts (H1 as well). So it could be improved, but hopefully the concepts are coming across?
Thanks for watching and welcome any additional thoughts on videos you would like to see.
Ya the concepts are certainly coming across, it's a good way to open up discussion on table layout with fellow players.@@langerslegion
Very helpful. Cheers!
Glad it helped!