Minecraft 1.21 Snapshot 24W19A | New Creepy Cave Sounds & Mace Re-balancing

Sdílet
Vložit
  • čas přidán 4. 06. 2024
  • Minecraft 1.21 Update Playlist ► • Minecraft Updates
    Snapshot 24W18A for Minecraft 1.21 rebalances the new mace attack weapon as well as introducing new creepy ambient cave sounds.
    All My Links In One Place
    🔗 linktree.xisuma.co
    🙏 Support Xisuma Directly 🙏
    💜 Membership ► czcams.com/users/xisumavoidjoin
    👍 Patreon ► / xisuma
    📺 Subscribe ► / xisuma
    0:00 Performance Improvement
    0:33 Mace Balanceing
    2:14 Mace Changes
    3:03 New Sounds
    4:06 General Changes
    5:26 Animal Pens
    6:44 Enchanting Bugs
    7:25 Snapshot 24W19B
    Featured In This Video
    www.minecraft.net/en-us/artic...
    #minecraft #minecraftnews #snapshot
  • Hry

Komentáře • 760

  • @gamenightfeldon2897
    @gamenightfeldon2897 Před 25 dny +733

    I legit want to see how they make the cave sounds

    • @thatshrian
      @thatshrian Před 25 dny +60

      They went to the Somewhere for that.

    • @fikrialfathir9558
      @fikrialfathir9558 Před 25 dny +9

      @@thatshrian for example? Isnt real cave is just quite (idk i'd never have been to a cave)

    • @OrigamiMarie
      @OrigamiMarie Před 25 dny +41

      Some of them sounded like something played backwards. Not sure what though.

    • @SmashPortal
      @SmashPortal Před 25 dny +25

      The first one sounds like a camera underwater with a car driving by, then the same sound in reverse.

    • @starfallomegus
      @starfallomegus Před 25 dny +18

      ​@@fikrialfathir9558 no he's talking about The Somewhere, not many know of the place

  • @GSBarlev
    @GSBarlev Před 25 dny +722

    So now you can build a TNT cannon to launch a payload through a nether portal, and as long as your aim is true and the airborn time is greater than the portal cool down time, come out *another* nether portal.
    That sounds terrifying and incredible.

    • @randomcarbonaccumulation6478
      @randomcarbonaccumulation6478 Před 25 dny +52

      The fuse time of a TNT is 4 seconds, and the entity cooldown for going through a nether portal is 15 seconds. You would have to find some way of extending the fuse time for that to work.

    • @GG-bw5qd
      @GG-bw5qd Před 25 dny +21

      @@randomcarbonaccumulation6478 If you use enough TNT you can get something flying for more than 15 seconds, granted travel distance will be high enough to limit uses

    • @metalsuccattack
      @metalsuccattack Před 25 dny +2

      as long as nether terrain doesn't get in the way

    • @Dam1an9X9
      @Dam1an9X9 Před 25 dny +4

      somebody already designed a tnt cannon that has shoots hundreds of tnt up to 10000 block away in the owerworld

    • @CosmoX102
      @CosmoX102 Před 25 dny +1

      @@randomcarbonaccumulation6478 unloaded chunks might work

  • @Cluelexander
    @Cluelexander Před 25 dny +501

    0:26 love the casual extremely rare blue axolotl in the background lmao

    • @hedwig7s
      @hedwig7s Před 25 dny +24

      They can't spawn naturally no clue how that got there

    • @iMind-Juris
      @iMind-Juris Před 25 dny +70

      ​@@hedwig7sThey must have just done some off-camera mining 💯

    • @endoline8221
      @endoline8221 Před 25 dny +2

      i spent 4 days straight breeding axolotls in my world to get one in my world

    • @Fire_Axus
      @Fire_Axus Před 24 dny

      your feelings are irrational

    • @Coolcat9099
      @Coolcat9099 Před 24 dny +1

      @@hedwig7sthey can ,it’s just ultra rare

  • @origamifolder2255
    @origamifolder2255 Před 25 dny +331

    4:00 Yoooo turn signals in Minecraft are here!

  • @telotawa
    @telotawa Před 25 dny +340

    the OP version of the mace is the type of "very valuable gear" i'd expected would be in the Deep Dark, but instead the Ancient City loot chests are full of random trinkets and nothing really powerful

    • @nappeywappey
      @nappeywappey Před 25 dny +50

      notch apples and mending:

    • @AaronMiller1010
      @AaronMiller1010 Před 25 dny +43

      Your right, it would be cool if there was a new weapon or item crafted with echo shards and a heavy core.

    • @justafox0
      @justafox0 Před 25 dny +25

      @@nappeywappey
      the first is never needed
      the second? librarians

    • @EmperorPenguin1217
      @EmperorPenguin1217 Před 25 dny +33

      @@nappeywappey Notch apples which can be found more easily in other structures (And is almost never necessary)
      and mending which you can instantly get for cheap from librarians

    • @pepearown4968
      @pepearown4968 Před 25 dny +6

      All the more reason they need to use the warden mouth to make a 4th dimension.

  • @docdapper
    @docdapper Před 25 dny +296

    I think the mace nerfs are quite justifiable overall, but I think they nerfed the attack speed a little too much. It’s practically impossible to chain attacks with the Wind Burst enchantment now, which was the entire point of it. I don’t think it should go back to 1.6, but I think there’s a middle ground somewhere

    • @smallxplosion9546
      @smallxplosion9546 Před 25 dny +6

      Probably 1.3 maybe?

    • @valer_ioo
      @valer_ioo Před 25 dny

      ​@@smallxplosion9546that's good enough to work on all levels of wind burst, could probably even be 1.2

    • @Erynash
      @Erynash Před 25 dny +82

      I think they overnerfed it big time. Stone sword damage and slow ass attack speed on top of making you pick between enchantments. It cannot compete with a diamond sword anymore, let alone Netherite.

    • @Americanbadashh
      @Americanbadashh Před 25 dny +79

      It really wasn't justifiable at all. It was only OP in super situational settings that 99% of players could never pull off and now it's worthless inventory clutter

    • @valer_ioo
      @valer_ioo Před 25 dny +10

      @@smallxplosion9546 1.3 seems good because it works with wind burst

  • @nomu5353
    @nomu5353 Před 25 dny +385

    Wow. More creepy cave noises! Now I can continue to be scared of caving 😂
    I kid I kid….
    👀 😅

    • @kate_isawesome1207
      @kate_isawesome1207 Před 25 dny +3

      Until we change their sounds using resource pack.

    • @Soulfire702
      @Soulfire702 Před 25 dny +1

      @@kate_isawesome1207yes

    • @Blaineworld
      @Blaineworld Před 25 dny +1

      @@kate_isawesome1207 you can actually just add more sounds in a resource pack already

    • @kate_isawesome1207
      @kate_isawesome1207 Před 25 dny

      @@Blaineworld Oh ok. How?

    • @Blaineworld
      @Blaineworld Před 25 dny

      @@kate_isawesome1207 you can replace the entire sound event in sounds.json (on java edition) or sound_definitions.json (on bedrock edition). this allows you to change what sound files are used for an event or even add your own custom ones to play using commands. the format is somewhere on the wiki. i think the cave sound event is called minecraft:ambient.cave

  • @Mayaqq
    @Mayaqq Před 25 dny +199

    You are one of the fastest people to publish videos about updates while they are still very well edited! Good job! Love ur vids

  • @OscarGreenworth
    @OscarGreenworth Před 25 dny +29

    I can’t find it but there used to be a fan made cave sound called “Someone else” and it played the sounds of someone breaking blocks and picking up xp. It was really creepy and cool and I wish I could find it again.

  • @ParzivalSoup
    @ParzivalSoup Před 25 dny +93

    I love the new ambient noises! One time,i was playing DnD and someone turned on the minecraft cave noises, we were doing a creepy false hydra moment and the cave noises played perfectly after our DM said something about disembodied children singing.

  • @metalsuccattack
    @metalsuccattack Před 25 dny +16

    i wish the crossbow piercing enchantment did something like breach for maces, so it would have a niche to be used over normal bows

  • @lasercraft32
    @lasercraft32 Před 25 dny +8

    3:30 cave22.ogg sounds like a slowed down heavily modified recording of a toilet flushing XD

  • @Keshkup
    @Keshkup Před 25 dny +44

    4:34 🎶speedy thing comes in, speedy thing comes out🎶

  • @BobzBlue
    @BobzBlue Před 25 dny +163

    I don't know why you said it MIGHT make us say the mace has been nerfed, because "nerf" is a literal term for something that was made weaker.

    • @shadowlemon69
      @shadowlemon69 Před 25 dny +15

      I think he's saying that it might've been nerfed too much, while I think it isn't the case

    • @thetele8646
      @thetele8646 Před 25 dny +27

      ​@@shadowlemon69it's been nerfed way too much, why would anyone try to get something that basically does nothing special in regards to damaging most mobs except extremely situational situations of killing bosses which you'd need to build like 50+ blocks to oneshot, I don't understand why they nerfed it to hell, and then make it rare, why add it then? If practically no one uses it.

    • @Luigi2262_
      @Luigi2262_ Před 25 dny +8

      @thetele8646 Because it would be the only thing used in many PvP situations otherwise. If a weapon is strong, there should be something else to make sure other weapons could still be useful. Besides, trial chambers are arguably not the hardest area to go in the game

    • @jakeiteasy1
      @jakeiteasy1 Před 25 dny +16

      @@thetele8646 i beg of you, use the actual weapon before speaking
      ITS STILL JUST AS POWERFUL FOR THE FIRST 10 BLOCKS

    • @Wombattuus
      @Wombattuus Před 25 dny +4

      @@jakeiteasy1 I think it's more powerful for the first few blocks

  • @_PPal
    @_PPal Před 25 dny +7

    as a datapack developer I can confidently say that the food thing will be very useful to many of us in the community
    first thing that comes to mind is eating custom items, previously it was very difficult to detect when you ate a custom food source, which meant that, for the most part, custom foods wouldnt do much other than give a custom nutrition & saturation value. But now we can have it be replaced with an item such as a knowledge book with custom nbt data
    this nbt data is a lot easier to detect than the action of eating a custom item allowing us to do things like making custom explosive berries that actually explode when you eat them.
    ofc it will also be useful for adventure maps

  • @aviator2777
    @aviator2777 Před 25 dny +28

    I think the mace changes were complete overkill and they should revert the attack speed. One or two of the nerfs would have been reasonable, but gutting the enchantments AND the fallen block damage AND the attack speed is just too much.

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před 25 dny

      Maces attack speed nerf is justified because breach exists(unless breach was changed to ONLY ignore 60% armor protection after falling a certain height)

    • @bradleywoods3742
      @bradleywoods3742 Před 24 dny +1

      Not to mention they nerfed the base damage to 5... theres no reason to choose this over a sword like at all

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před 24 dny

      @bradleywoods3742 the mace was literaly never made to replace swords at all and even now the mace still is the strongest weapon in the game

    • @bradleywoods3742
      @bradleywoods3742 Před 24 dny +4

      @@lazarpetrovic1671 Where did I say that maces were gonna replace swords? I meant that there is virtually no situation where maces are better than swords, before the mace was fun, perhaps a little op, and now with the cooldown and various damage reductions it is less fun and moderately good.

  • @onionjam
    @onionjam Před 25 dny +5

    Mace is one of those updates that is fun to play when the update drop but quickly will be forgot and people will have it just to have it.

  • @The_NSeven
    @The_NSeven Před 25 dny +6

    The cave20.ogg reminds me of the beginning of Dreamscape - 009 Sound System. Ah the nostalgia

  • @GEONEgaming
    @GEONEgaming Před 25 dny +82

    The mace now does the same base damage as a stone sword and takes like 4x as long to attack with. That pretty much seals it as a gimmick that isn't viable as a main weapon unless you're actively using its falling attack
    You also now have to fall 482 blocks to kill the warden with it, instead of 99 blocks like before.

    • @RaiJolt2
      @RaiJolt2 Před 25 dny +17

      I think they need to make it slightly more op again

    • @Max-zo6rv
      @Max-zo6rv Před 25 dny +4

      Quit whining

    • @theopendoorev
      @theopendoorev Před 25 dny +23

      @@RaiJolt2it was never overpowered, but mojang got scared they might have created a feature people actually wanted to use.

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před 25 dny +8

      ​@@theopendoorevold mace with breach did more damage per second than a maxed sword with its basic attack due to the 60% armor reduction and thats not even talking about how the mace could straight up one shot a maxed player from only a 4 block fall

    • @alternateperson1840
      @alternateperson1840 Před 25 dny +12

      @@theopendoorev A wind charge and a fully enchanted mace could one hit a protection 4 Netherite player, it really did need a nerf. Still, I have to try it before I really commit to this, but these nerfs make it look pretty useless in most situations.

  • @bemusedlist9242
    @bemusedlist9242 Před 25 dny

    Wow! Simply amazing video! Thanks for posting so fast!

  • @slpn2314
    @slpn2314 Před 25 dny +6

    I was hoping they purposely made the mace op so people would actually use it, crossbow and trident are cool but aren't good enough to replace swords and bows

    • @JohnTK
      @JohnTK Před 25 dny +1

      I use the trident almost solely as elytra fuel nowadays because trident+rain+elytra is actually crazy broken, but yeah aside from that I don’t use tridents or crossbows as weapons ever.

  • @TheRealPlayer1-0
    @TheRealPlayer1-0 Před 25 dny +4

    I love how some of these cave sounds hint at the mysterious deep dark...

  • @zakigamer4709
    @zakigamer4709 Před 25 dny +8

    I think they should rebalance mace again because mace its hard to get it

  • @SpaceFlye
    @SpaceFlye Před 25 dny +6

    The first two new caves sounds are scary af. Imagine hearing those deep down while caving.

  • @Verygoodfeel01
    @Verygoodfeel01 Před 25 dny

    Thanks for the video 😊

  • @AjaxXavior
    @AjaxXavior Před 25 dny +5

    These videos are so useful and entertaining thank you for making them X :)

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @logank9177
    @logank9177 Před 25 dny

    Always love these videos

  • @lambert_the_reckless993
    @lambert_the_reckless993 Před 24 dny +1

    I will really miss the mace wind charge pogo you could do with old attack speed, it was the coolest thing I've ever experienced in minecraft, I even started thinking about using mobs as a part of the parkour

  • @RedP1ggyBank
    @RedP1ggyBank Před 25 dny +4

    I think it's kind of a shame the copper bulb has a sound now. It was great for making silent t flip flops, but now Redstone contraptions will have more clicking sounds

  • @ArrowMaster_
    @ArrowMaster_ Před 25 dny +1

    Nice vid bro man

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @softkeysasmr
    @softkeysasmr Před 22 dny +1

    I know the mace seemed op before, but you have to go out of your way and fight your way through I difficult trial chamber to get it. Even in its op state, most players would simply stick with swords for simplicity. But now that it’s nerfed absolutely no one will use it. In 5 years it’ll be in those “top ten features you forgot were in Minecraft” videos

  • @NickAndriadze
    @NickAndriadze Před 25 dny +56

    The mace nerfing was definitely justified, but I feel as if they've curbed it way too hard. The Density enchantment specifically is kinda worthless now, barely even noticeable, and the reconfiguring of damage added when fallen instead of it being a steady increase per tile is just too much. Heck, you can't even kill a kitted out player by falling from *50 whole blocks* at this point I'm pretty sure, let alone things like iron golems. I think Density should have gone from 3>1 instead of 3>0.5, the new state of it is just pathetic. The mutual exclusivity of Density and Breach is a cool change though.
    I think I can safely say that Xisuma's original idea of it giving extra durability loss for every block fallen would've been the perfect nerf.

    • @esajpsasipes2822
      @esajpsasipes2822 Před 25 dny +4

      remember there are 5 levels. The top level went from 15>2.5

    • @hhff8534
      @hhff8534 Před 25 dny +5

      density literally adds 2.5 damage per block, which turns into 3.75 from a crit. remember that 0.5 is per level

    • @whateverIwasthinkingatthetime
      @whateverIwasthinkingatthetime Před 25 dny +2

      Have you actually tested it out in the latest snapshot yourself?

    • @valer_ioo
      @valer_ioo Před 25 dny +1

      Density actually went from 1 to 0.5, I think Xisuma confused it with the base increase from before this snapshot. They essentially nerfed Density by 50%

    • @StarShade0
      @StarShade0 Před 25 dny +3

      It’s so weird that the metric for how good the mace is seems to be how far you have to fall before X dies in one hit. Does no one realize that outside this specific case, the mace is even more niche than a trident? Would anybody care to bring this weapon around even pre nerf?
      IMO, the mace desperately needs buffs to its ground game so that it’s not just a party trick you do once and forget.

  • @arlen7726
    @arlen7726 Před 25 dny +1

    Fire Aspect lighting candles, and even moreso campfires, is a really fun and potentially useful mechanic!
    Now what if it could light Nether Portals and TNT too?😅
    The Nether Portal bit could be really nice given that flint for flint&steel can be overly grindy to get at times and tends to require ripping up the terrain.
    Also, fire aspect actually affecting blocks now has some fun implications for theatrical things to do with redstone as well as mapmaking.

  • @SpecialJess2
    @SpecialJess2 Před 25 dny +2

    I was really hoping for an axe upgrade finally with the hammer, but I guess axe it is still. Maybe someday we will get an axe upgrade with a special effect that isnt pvp exclusive basically.

  • @ptacraftgamer7528
    @ptacraftgamer7528 Před 25 dny +11

    maybe you could use the change that makes falling blocks go trough portals to make a chunk loader, by having a sand block bounce back and forth between the portal

    • @esajpsasipes2822
      @esajpsasipes2822 Před 25 dny

      This would probably be quite bulky

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @TDEnderPlayz
    @TDEnderPlayz Před 25 dny +11

    The sad thing is now I’ll prolly be using the trident more than the mace ever, it’s way more niche to be falling that high to attack than just throwing out an arrow or trident and hitting them with my sword or trident next. I understand the balance but just my take, just way too niche for me to grind into a trial chamber for I’d rather just farm a bunch of wind charges

    • @nemesissombria
      @nemesissombria Před 24 dny +1

      It was never worth it, but now it is worse yet again

    • @TDEnderPlayz
      @TDEnderPlayz Před 24 dny

      @@nemesissombria exactly just sad, at least this updated decent tho

  • @TackerTacker
    @TackerTacker Před 25 dny +2

    They should add the knock back effect of the hammer to a falling anvil as well

  • @kate_isawesome1207
    @kate_isawesome1207 Před 25 dny +22

    The mace slow reload looks like the Player is ready to attack the mobs with his/her mace.

  • @Fr0stbyt3YT
    @Fr0stbyt3YT Před 23 dny

    xisuma i love vanilla tweaks 10x more just for the no cave sounds option

  • @stillinhere
    @stillinhere Před 25 dny +3

    Geez, those cave sounds even creep a jaded person like me out. The baby-growing-into-an-adult glitching out of the pen was always a bit annoying. Glad it’s being addressed.

  • @misterk7_-
    @misterk7_- Před 25 dny +3

    The mace nerf makes the combat differences between versions stick out like a sore thumb

  • @LochyP
    @LochyP Před 25 dny +2

    Fire aspect swords really should have a flame texture...

  • @rowanrooks
    @rowanrooks Před 25 dny

    I love the spooky sounds so much actually

  • @aiden1232
    @aiden1232 Před 25 dny +2

    The new yeat music disc is so good I love his sound for the game ❤

    • @aexxir
      @aexxir Před 25 dny +2

      YYYEEAEAAATTTTTTTT 👽🔥🔥🔥🥰🥰😍❤❤

  • @chriskeefe3219
    @chriskeefe3219 Před 25 dny

    The new cave sounds remind me of the ambient sounds from Control!

  • @HotChokolate007
    @HotChokolate007 Před 25 dny +35

    It feels like they used the original mace features to build hype after community dissatisfaction and now closer to the update they pulled the rug. Whole trial chamber experience seems unimportant again

    • @Americanbadashh
      @Americanbadashh Před 25 dny +6

      It really does feel like they used us

    • @stanpines9011
      @stanpines9011 Před 25 dny +12

      right, "trial chambers" can be renamed to "copper mines" now

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před 25 dny +2

      Nah, wind charges still exist and that's not talking about other parts of the community that like trims, pots or just a challenge + old mace was literaly so op you'd be doing more damage per second with your basic attack than a maxed sword because breach ignores 60% armor aswell as having the same reload speed as a sword

    • @HotChokolate007
      @HotChokolate007 Před 25 dny +7

      @@lazarpetrovic1671 wind charges will be fun for a month. They didn't need all these changes at the same time. We've needed something exciting for non redstoners this update and it's no longer exciting. I wouldn't choose this over a sword now

    • @HotChokolate007
      @HotChokolate007 Před 25 dny

      @@Americanbadashh for real

  • @charliebennett4111
    @charliebennett4111 Před 25 dny

    I have a superflat no structures single player world and have been so sad that there is no way to make a flint and steel to light candles, and now that fire aspect can do it I am SO EXCITED! 😁😁 access to another light source when you have so few materials such a welcome change!

  • @insertkeysmash2621
    @insertkeysmash2621 Před 25 dny

    The only way I actually understand updates lmao, thank you xx

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @itsarian.
    @itsarian. Před 25 dny

    7:34 what kind of software do you use to compare minecraft versions side by side?

  • @thevoid5657
    @thevoid5657 Před 25 dny +2

    I really want the mace to be brought back to like the second or third iteration

  • @Direblade11
    @Direblade11 Před 25 dny

    X, PLEASE do a video for when Vanilla Tweaks' datapacks are updated. Other than by checking the website consistently, I don't know when they'll be updated around the changes

  • @sackfu7952
    @sackfu7952 Před 25 dny

    There could be a "Lightweight" enchantment that makes the Mace's attack speed quicker, maybe, could potentially be interesting to see it's old speed, and even beyond, be able to be re-applied through enchantments

  • @kinqpl3b
    @kinqpl3b Před 24 dny +1

    The mace nerf was kinda nice, except the exclusive enchants part and the removal of wind burst, yet the mace remains op but not fun...

  • @gillloteen9475
    @gillloteen9475 Před 24 dny

    Cross dimensional tnt canon? That would make the nether portal momentum thing useful

  • @natalyst
    @natalyst Před 24 dny

    i hope there's a vanillatweaks to make the mace as powerful as it was before, i doubt i'd ever use it because it's so hard to get but the more powerful version seemed like fun to mess around with

  • @spectazma1836
    @spectazma1836 Před 25 dny +3

    It was absolutely too powerful before, but with its current stats, I would rather use an iron sword than the mace. Unless you have a stack of breeze charges, and even then, you probably won’t be doing much damage.

  • @Vallee152
    @Vallee152 Před 25 dny

    3:55 they are CAVE SOUNDS, they will play when mood reaches 100 and there's a cave air block around

  • @ZayFB
    @ZayFB Před 25 dny +22

    These little updates make such a difference for Minecraft

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @rockinggamerdude
    @rockinggamerdude Před 25 dny +3

    I’m blaming people who complain that it’s too overpowered just have fun with it

  • @MrA6060
    @MrA6060 Před 24 dny

    7:08 cake with candles... it's just the candles part, it doesn't really matter what they're placed on does it

  • @arcticdino1650
    @arcticdino1650 Před 25 dny +3

    I think the mace is a bit too slow now

  • @mr.monochrome227
    @mr.monochrome227 Před 25 dny +1

    I know the nerf will came but i don't expect it will this hard, i don't mind the damage and the enchantment but the atk speed is so slow.

  • @jadethenidoran
    @jadethenidoran Před 25 dny +1

    I think they nerfed the mace too much. Without wind charges, it would be really hard to regularly make use of the added falling damage. Maybe they could make it so falling from the height a wind charge can send you is reduced, but falling farther than that quickly becomes really strong?

  • @RedLameDog
    @RedLameDog Před 24 dny

    Cool video but is there something different with the Xsuma’s mic? Sounds different to me.

  • @Axokip
    @Axokip Před 25 dny

    0:27 you got a friend there xisuma

  • @Netheferious
    @Netheferious Před 25 dny

    They also notably fixed a few tremendous bugs with enchantments so sharpness type enchantments, effect applying enchantments, and enchantments that run commands in dimensions besides the overworld now actually work as expected.

  • @PJOZeus
    @PJOZeus Před 25 dny

    Never saw the cow issue before (year or so ago) but it cropped up like mad last month or so when coming back
    Was also oddly struggling to feed cows in a 1x1, wonder if something changed to their specific.. things, to make that happen

  • @user-wi8ld9ki6r
    @user-wi8ld9ki6r Před 25 dny +5

    cave20 - MC Dungeons: Echoing Void DLC's End ambience sounds
    cave21 - actually mysterious, maybe some instuments and ritual?
    cave22 - End (Void) magic mixed with Sculk? Sounds a little like Warden's sonic boom...
    cave23 - End portal activation sound + HEART beat (Heart of Ender or maybe Warden's heart?)

  • @seanjug
    @seanjug Před 25 dny

    Happy to see another Dark Reader user!

  • @trbz_8745
    @trbz_8745 Před 25 dny +8

    I don't understand why they make the Mace damage depend on fall distance. It should depend on velocity. That way it can deal decent damage from a 10 block fall without instakillimg bosses from 100 since velocity increases with the square root of fall distance.

    • @thomasfplm
      @thomasfplm Před 25 dny +3

      Probably so you can't use rockets to get instant speed and attack.

    • @bartek1887
      @bartek1887 Před 25 dny +2

      @@thomasfplm You can just make it only count Y velocity, right? Rockets wont be a problem because of fall damage and equip speed

    • @thomasfplm
      @thomasfplm Před 25 dny

      @@bartek1887, maybe that would solve it.

  • @pokerusfreak8194
    @pokerusfreak8194 Před 25 dny

    I would love if they kept the sword interaction with furnace tbh. it would be very nice to be able to light a furnace only aesthetically for builing reasons or as a light source, so it could see more use as a decorative block instead of only being a utility block. Many utility blocks are already used as decor, and it would be a cute little niche that the furnace could fill as a texture or decor block that could also act as a light source

  • @jeagle9493
    @jeagle9493 Před 25 dny

    Tnt might be able to be launched through a portal. You just can't have any explosions right next to the portal.

  • @ryanbasu59
    @ryanbasu59 Před 25 dny

    How does X make videos the day that the snapshot comes out??? You actual madlad!

    • @CookieDemonMC
      @CookieDemonMC Před 25 dny

      I posted my first Minecraft Survival Series, if you can check it out and let me know what you think I would highly appreciate it! Thanks!

  • @AdamMansbridge
    @AdamMansbridge Před 25 dny +7

    Mace was OP, but it was also super rare, having to defeat many many separate ominous trial chambers. Now it has been reduced to in scale with netherite weapons and tipped arrows its rarity should be closer to netherite than the practically unobtainable in ten in game days in an established world that it currently is. Right now it's on par with near perfect horses and blue axolotls

    • @fireking6308
      @fireking6308 Před 25 dny +3

      Simply making it rare didn't make it balanced, it just meant only a handful of people would have incredibly broken weapons. It's like if 1 person was given an 10000 sharpness sword and everyone else got normal netherite swords.

    • @AdamMansbridge
      @AdamMansbridge Před 25 dny

      @@fireking6308 yeah, on a multiplayer server the rareness meant one player might get a heavy core on their first interaction with an ominous vault, while others will never see one
      I can imagine places like HermitCraft changing the reward table if there's no way to farm the vaults (and since without hundreds of players you can only use each vault once they seem hard to farm)
      I guess it's easy to farm keys, so there's no need to complete 50 ominous trials the hard way to open 50 ominous vaults, and in a server environment it would be easy to get easy access to those vaults

    • @fireking6308
      @fireking6308 Před 25 dny +1

      @@AdamMansbridge The fact that multiplayer servers can change the loot tables using datapacks doesn't matter, Mojang shouldn't balance stuff around the community doing all the balancing for them. Rarity is not a good way to balance the mace period. Simply making it an annoying RNGfest isn't gonna make the weapon less op it's just gonna make it less fun to get.

    • @AdamMansbridge
      @AdamMansbridge Před 25 dny

      @@fireking6308 I agree. My biggest problem is the 50-odd trials the *average* person must fight, sixteen-odd trial chambers to find to find the ominous vaults
      I don't mind the nerfs, though it should be enough better than a sword that you'd only use a sword when you needed quicker attacks or sweeping edge

  • @vini7808
    @vini7808 Před 25 dny +4

    The mace will be saved by mods

  • @mattiasettimo8836
    @mattiasettimo8836 Před 22 dny

    4:33 I already can see the sand duping farms

  • @fireworks4life838
    @fireworks4life838 Před 25 dny

    New cave sounds go hard-- I'm so excited to hear them in game.

  • @ohtyp
    @ohtyp Před 25 dny +7

    Yeah as much as I loved the mace I think they nerfed it a bit too much, which is fine, but in return they should make it easier to get since its not nearly as powerful

    • @lelaleasl
      @lelaleasl Před 25 dny +4

      yeah but the wind burst enchant is basically useless now

    • @samirpernell2136
      @samirpernell2136 Před 25 dny +6

      ​@@Makoprimanah you have to be much higher up now to do at least decent damage. It's practically only useful for like one time if you're lucky enough to be 40 blocks in the air.

    • @mrjack3855
      @mrjack3855 Před 25 dny

      ​@@lelaleaslyeah I really hope they revert that

  • @abstractCalam1ty
    @abstractCalam1ty Před 25 dny +1

    I think they honestly might be overdoing it with the mace nerfs, like I get it was REALLY powerful but at least it felt worth to get, now I genuinely don't see myself going for it as an axe will just be better 90% of the time

  • @MutantDestroyer
    @MutantDestroyer Před 25 dny

    previous version of the Density enchantment increased damage by 1 per level, not 3

  • @Trident_Gaming03
    @Trident_Gaming03 Před 25 dny

    For insight about the mace damage fall-off:
    . From 2-10 blocks, the new mace with fall-off does more damage
    . From more than 10 blocks, the old mace with no fall-off does more damage

  • @DavidJames-mr6rd
    @DavidJames-mr6rd Před 25 dny +1

    When I heard (Cave21.ogg) It sounds like a Reggie Pokémon awakening.

  • @tugazu
    @tugazu Před 25 dny +3

    Noo my market garden

  • @coldReactive
    @coldReactive Před 25 dny +2

    That cow issue has been a long time coming, it's almost like I need to make sure this isn't a dream.

  • @skulkify
    @skulkify Před 25 dny +1

    I love the cave noises

  • @SemiHypercube
    @SemiHypercube Před 25 dny +5

    I feel like they made the mace attack speed way too slow, it reminds me that they really need to add the combat test anapshot changes that made weapon attack speed actually pretty fast and doesn't make you have to wait a whole second for missing an attack

  • @Americanbadashh
    @Americanbadashh Před 25 dny +12

    We needed the mace as it was to equalize PVP, netherite broke PVP and turned it into a slog, and caused massive snowballing and forced the use of things like ender crystals to compensate which was not the intended use case and is a sub-optimal use in PVP so they often have to be spammed.
    The old Mace fixed all of that! The new mace ain't even worth the effort to acquire!

    • @danielrosales221
      @danielrosales221 Před 25 dny +1

      From what I've heard, a wind charge + fully enchanted mace was previously enough to one hit a player wearing prot 4 full netherite. I don't think mojang should be focusing on crystal pvp at all since it's fine as is, so this nerf (except for the cooldown increase fuck that) is completely justified

    • @HorizonsHideout
      @HorizonsHideout Před 17 dny

      @@danielrosales221 It went from too op from basically worthless. It could be balanced, where fully enchanted mace with wind charge should be viable enough alternative to a fully enchanted netherite sword, or maybe you could combo it with a sword, but now it is not worth the grind.

    • @danielrosales221
      @danielrosales221 Před 17 dny

      @@HorizonsHideout uh no? Say all you want, but the mace is still one of the most powerful weapons in the game, it just cannot 1 shot full prot 4 netherite in 4 blocks anymore. I'm not saying I agree with all they do, but all I'm saying is that this nerf is _not making the mace any more useless, it just requires more skill._
      The real damage nerf comes from enchant incompatibility-and even then, it's still really powerful. Powerful enough to one shot a full netherite player with a wind charge albeit without protection.
      The nerfs in base damage is negligible in smash attacks since the damage boosts there are additive, and the reduced damage the more you fall is only like to prevent players from one shotting bosses and the warden because most times you aren't gonna be falling from more than say 5 blocks. Wind burst is more to just make it less annoying to use the mace in enclosed spaces and fix the unintentional wither cheese, and slow attack speed is really the only thing I have a gripe with.
      I don't think the mace should be a competitor to the netherite sword since it's so unique in its functions that I feel it was made as more of a complement like a bow, but based on terrain instead of distance. As long as you have the height advantage, the mace easily becomes one of the most destructive weapons out there, easily wreaking havoc on the health of whoever you hit it with. It's a high-risk, high-reward weapon with a high skill ceiling, and I'm fine with it as it currently stands.

  • @Jet-Pack
    @Jet-Pack Před 19 dny

    Hey cool, remote TNT cannon coming soon?

  • @LombaxPieboy16
    @LombaxPieboy16 Před 25 dny +1

    Wait, would this change to chunk loading change how chunk loaders work? Does this mean surrounding chunks won't be loaded as far?

  • @ghost-qm3xb
    @ghost-qm3xb Před 25 dny +2

    I think that nerfing the attack speed was a little excessive. Now it just looks sluggish and hits like a wet noodle.

  • @DJDroz-gh5nt
    @DJDroz-gh5nt Před 25 dny +1

    Still weird that it's the hit button on Java and the use button on Bedrock for the fire aspect parody changes. I could see some issues with that, let's just say don't use your sword to break TNT. It might give you flashbacks to how TNT use to work.

  • @CoGames_
    @CoGames_ Před 24 dny +1

    A birthday snapshot. Nice

  • @Mrloophole
    @Mrloophole Před 25 dny +4

    The new cave sounds are horrifying

  • @H311O-Tophat
    @H311O-Tophat Před 25 dny +1

    Neat

  • @neorquital3484
    @neorquital3484 Před 25 dny

    can garuntee that people will make another sand duper with the new portal feature, im def gonna try too

  • @Skidamarinkk
    @Skidamarinkk Před 25 dny +12

    You're always one of the first to talk about the new updates and I really appreciate it, I'm also happy to see the mace has been re-balanced and doesn't break the power system anymore.

  • @jalixfontin8452
    @jalixfontin8452 Před 25 dny

    How did i actually start watching the video before a minute of it being posted

  • @PhShadow
    @PhShadow Před 22 dny +1

    Cake over a candle? What? xD

  • @Codmkid
    @Codmkid Před 25 dny

    Please tell me they fix the bugs with the mining thing and sword problem and also the soul speed

  • @topi2425
    @topi2425 Před 25 dny

    Does anyone know where to get the resource pack comparison at 7:33?