How to Tile a Texture Without Repetition - Blender Tutorial

Sdílet
Vložit
  • čas přidán 22. 07. 2024
  • Blender tutorial on how to tile textures correctly without any repetition, seams or visible tiling.
    Download the Node Groups:
    ezs3ac34a26aa3f5ce6650303da77...
    Download the Poliigon Blender Addon: www.poliigon.com/blender/?utm...
    Textures used:
    Grass: www.poliigon.com/texture/gras...
    Dirt: www.poliigon.com/texture/grou...
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
    -----------------------------------------------
    Follow me:
    Twitter: / andrewpprice
    Instagram: / andrewpprice
    Facebook: / blenderguru
    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
    Poliigon: www.poliigon.com/?...

Komentáře • 1,6K

  • @derekostrander8355
    @derekostrander8355 Před 4 lety +3448

    Dude, you teach us Blender on CZcams for free...I don't think anyone has a problem with you hyping up Poliigon lol

    • @TreoHD
      @TreoHD Před 4 lety +110

      love poliigon very easy for me to give andrew my moneys

    • @gordonbrinkmann
      @gordonbrinkmann Před 4 lety +99

      In a perfect world it would be like this, nobody having a problem with it - but there have been people in the past complaining about him advertising Poliigon... but well... that's how they are.

    • @jasonfanclub4267
      @jasonfanclub4267 Před 4 lety +5

      true

    • @derekostrander8355
      @derekostrander8355 Před 4 lety +29

      @@gordonbrinkmann See, that's why I'd be bad at CZcams. I'd tell them to F off and go somewhere else lol

    • @arambadr7342
      @arambadr7342 Před 4 lety +32

      to be honest the price is really fair for the amount of time it saves .

  • @Artreii
    @Artreii Před 4 lety +422

    "The world is just naturally wavy, man" sounds like a hipster catchphrase, I love it!

    • @fatnindja
      @fatnindja Před 4 lety +1

      watch?v=3Uwc-i0jWn8 yeah, art should follow this wavy pattern. The people who built cathedrals really knew that they should copy that aspect of nature.

    • @aleks_ivanov
      @aleks_ivanov Před 4 lety

      I just went down in the comments just to write that

    • @alapikomamalolonui6424
      @alapikomamalolonui6424 Před 4 lety +4

      Very surfer dude, dude. :) Carry on with the dudeness, my dude! Like,.. DUDE! Luv'ya dude. 🤙

    • @IvelLeCog
      @IvelLeCog Před 4 lety +6

      Two things: I think you mean hippie not hipster, and I think that was the joke man

    • @CaveyMoth
      @CaveyMoth Před 4 lety +1

      That's just like, your opinion, man.

  • @StuffyMc
    @StuffyMc Před 3 lety +413

    You're enabling average people to make beautiful, high-quality 3D models, scenes, and animations. You're a good person and you should be proud of yourself. Thank you.

  • @mirthevanzwol7601
    @mirthevanzwol7601 Před 3 lety +119

    2:58 tile rotation
    6:23 color variation
    9:40 blend with new material
    17:34 height variation

  • @bennievaneeden2720
    @bennievaneeden2720 Před 4 lety +343

    Blender Guru: I'm working from home now.
    Me: (confused) I always thought you worked from home XD

    • @rohangunjal328
      @rohangunjal328 Před 4 lety +33

      He said in one of his video that he cant work from home because he cant concentrate, so he works in a studio

    • @sbjctvdesign8419
      @sbjctvdesign8419 Před 3 lety +4

      haha exactly what I was thinking

    • @sweettoof1714
      @sweettoof1714 Před 3 lety +4

      I can recall in one of the tutorials, there's a meeting going on in the next room over

  • @Robertson1953
    @Robertson1953 Před 4 lety +847

    I've followed your tutorials but now ended up with a doughnut, covered in grass and dirt, sitting on top of rusty Anvils as far as the eye can see. Can you tell me what I've done wrong? Thanks, Andrew, for the node groups and your time in giving us this tutorial.

    • @Yolwoocle
      @Yolwoocle Před 4 lety +13

      I love this hahaha

    • @binaryblade2
      @binaryblade2 Před 4 lety +12

      ok, now I want to see that

    • @wilwolf1444
      @wilwolf1444 Před 4 lety +2

      Didnt he do a gass can or somethin as well?

    • @blitzz4741
      @blitzz4741 Před 4 lety +2

      Hahahah

    • @Robertson1953
      @Robertson1953 Před 4 lety +3

      @@wilwolf1444 Yes, he did a tutorial on how to make a gas can look old and rusty.

  • @dylandreisbach1986
    @dylandreisbach1986 Před 4 lety +140

    That tiled texture gives me memories of playing Garry’s mod.

    • @CaveyMoth
      @CaveyMoth Před 4 lety +1

      It reminds me of playing..pretty much every game. Although Death Standing comes freshest to my mind, lol.

  • @joesanders2037
    @joesanders2037 Před 4 lety +72

    In a former life, I was a professional videographer, I have to say, your videos started out pretty cool (for a beginner lol) and have improved to become extremely professional, well shot, and a perfect combination of humor, information, and personality.
    Keep up the good work young man (I'm 60, I can say that).

    • @boo7948
      @boo7948 Před 2 lety +3

      old L

    • @NinetyUnderScore
      @NinetyUnderScore Před 2 lety +17

      @@boo7948 i think this is the worst comment i have ever read 😃

    • @roaling
      @roaling Před rokem

      @@boo7948 bro shut up let the poor man have freedom of speech, you'll be old soon

    • @sotarro9969
      @sotarro9969 Před 7 měsíci

      ​@@NinetyUnderScoreagreed

  • @GermaphobeMusic
    @GermaphobeMusic Před 4 lety +930

    It just came to mind that Andrew's green screen has come so far since he was on Captain Disillusion.

    • @nightspicer
      @nightspicer Před 4 lety +24

      you are so right! :o

    • @procyon6370
      @procyon6370 Před 4 lety +17

      bro I was JUST THINKING THAT

    • @blenderguru
      @blenderguru  Před 4 lety +278

      Germaphobe well I’m glad someone noticed :)
      I actually moved back home and had to use a scrappy green sheet, but to counter it I recorded with a camcorder instead of a webcam and the results are far far better :)

    • @bignosebros3060
      @bignosebros3060 Před 4 lety +5

      Video link please

    • @lucasboisneau4256
      @lucasboisneau4256 Před 4 lety +69

      @@blenderguru Wait, you mean shift + A add camera doesn't work irl ?

  • @omar2046
    @omar2046 Před 4 lety +1270

    is this the first video with nodes where he doesn’t say “change it to non-color Data” ?

  • @Vatharian
    @Vatharian Před 4 lety +3

    After jump from Blender 2.4 to 2.8, this one video in 5 minutes (I skipped some obvious parts) taught me more about materials than 3 months of fighting with nodes, materials and ramps. Thanks for explaining this and some concepts so easy!

  • @0utder
    @0utder Před 2 lety

    After watching your videos for the last 2 weeks and knowing nothing about 3D modelling and blender, I am amazed at how much of this stuff i have been noticing just playing video games for years, obsessing about graphics pays off in a way and learning from you and putting a name to a method, just makes this only the more interesting.

  • @andrewbradley9052
    @andrewbradley9052 Před 4 lety +367

    It's a grass texture and there's a setting for the seed value. Classic.

  • @mr.t9816
    @mr.t9816 Před 4 lety +304

    3d modelling is like watching Bob Ross painting. "No dude you ruined it! Oh fine now"

  • @habeessatt
    @habeessatt Před 2 lety +2

    I came from the anvil tut, where Andrew just said he was going to be a father, and now I'm here hearing cry of his baby. It's so entertaining just like watching a series.
    Thank you Andrew for your knowledge, you're such a genuine teacher. Great pleasure to work with you. I'm a junior artist but I'm already ready to give you all my money for Poliigon, it's so handy

  • @violentpixelation5486
    @violentpixelation5486 Před rokem +6

    This is such a timesaver and overall texture quality booster....really stoked about this. This is over 2 years old. I'm late to the party. These node groups are top notch. Big THANK YOU! #Blender #3d #3dtextures

  • @terrain4print
    @terrain4print Před 4 lety +81

    I use a very simple technique. Use the same texture twice.Tile it slightly differently: 10x and 11x. That will offset all details. Blend between them using some noice. But I like your suggestions very much Blender Guru!

    • @Lanaur_
      @Lanaur_ Před 4 lety +1

      Doesn't it use more memory though ? Using two 4k textures for example (so diffuse, disp etc.. x2) could become expensive, even more if you do this for more than 2 sets of textures.

    • @luisporto1510
      @luisporto1510 Před 4 lety +3

      @@Lanaur_ Just bake the texture and will be just one material

    • @Lanaur_
      @Lanaur_ Před 4 lety

      @@luisporto1510 That's gonna become difficult when you have large terrains to bake, especially with Blender

    • @mettaursp309
      @mettaursp309 Před 4 lety +5

      @@Lanaur_ I don't believe it would if you are just referencing the same texture resource twice. The GPU only needs the texture to be uploaded once for it to be referenced any number of times.

    • @Lanaur_
      @Lanaur_ Před 4 lety

      @@mettaursp309 Well if it's the case, then I've done something wrong because EEVEE slows down a bit if I have twice the same setup.

  • @012anon
    @012anon Před 4 lety +7

    My God I can't believe all that it tooked to make a single texture seamless! it's so much more than I imagined, having to develop and discover how to make those nodegroups (that id really like to understand how they work, what they are doing and why are they doing it) could have taken forever. It's really important to develop node groups and save them when they deal with non specific texture properties. Amazing. Also, there is absolutely no problem with advertising or naming poliigon any times you want. You're giving things for free. Thanks for this tutorial

  • @hemalet
    @hemalet Před 3 lety +1

    You went from being the anvil guy to being the donut guy and now the poliigon guy, I say this in the best of senses as it shows that persistence in life's goals bear fruit, I congratulate you and admire your work very much.
    You really inspired me to use Blender in my day to day.

  • @wojciechselwa8565
    @wojciechselwa8565 Před 4 lety

    Man, I'm not even Blender user, just love to watch your tutorials, still can learn alot from them by implementing those ideas into other softwares!

  • @SullenSecret
    @SullenSecret Před 4 lety +340

    If you use Unreal, you can do this using a node called, " Texture Bombing."

    • @ve-uh7tq
      @ve-uh7tq Před 4 lety +45

      @mattroski007 yo, wtf , can u explain?

    • @LockViles
      @LockViles Před 4 lety +34

      @mattroski007 honestly blender has come far. the UI now is a lot more friendlier and some of the settings might have changed but in total the revamped help me learn blender to use it more often as a fresh beginner

    • @anima94
      @anima94 Před 4 lety +50

      @@LockViles As a beginner (again) I can vow for this. I tried blender 2 years ago and despised it, but with 2.8 it's a million times more intuitive.

    • @Schmidtelpunkt
      @Schmidtelpunkt Před 4 lety +7

      @@anima94 I need more of such comments - I tried to start Blender so often but as I have a 3ds max license in reach most of the time, it is just so tempting to solve things that way the moment I run into a problem.

    • @abdullahsajid65536
      @abdullahsajid65536 Před 4 lety +2

      Well i didnt know about that node lol. I used macro variation before

  • @dungeoneering1974
    @dungeoneering1974 Před 4 lety +82

    Great tips! The ocean, in real life, always looks like a badly tiled texture when you fly over it and look down.

    • @alapikomamalolonui6424
      @alapikomamalolonui6424 Před 4 lety +8

      @aaronsdavis
      He's really good with the surf/coastline, though. Very surfer dude, dude. :) 🤙

  • @jamessavage3579
    @jamessavage3579 Před 4 lety

    You, Mr Price, are one of the most useful humans on the planet. Thank you again for making life as a Blender user so much easier.

  • @iemnikk
    @iemnikk Před 2 lety

    that literally helped! watched almost 50% tutorials out of your all tutorials available here, and now i can make some good 3d scenes on my own!

  • @user-xc6gf9si1v
    @user-xc6gf9si1v Před 4 lety +5

    Thank you, Andrew, for this vector math setup for us. It's essential explanation that will help us to improve our shading experience in blender or maybe in some different 3D software. Thank you so much for your work again!

  • @komojo
    @komojo Před 4 lety +37

    One other little tip: If you're just blending two textures together, it will have less noticeable tiling if they are scaled at irrational intervals.

    • @leeanders3931
      @leeanders3931 Před 4 lety

      what's an irrational interval?

    • @dymegee
      @dymegee Před 4 lety +3

      @@leeanders3931 irregular interval lol

    • @antonycornell6284
      @antonycornell6284 Před 3 lety +3

      Ie use scales that are not coprime. All numbers can be written as the multiple of primes eg 12 is 2,*2,3. You will get better mixing if you scale by 4 and 17 than by 4 and 18 even though 18 is bigger than 17. This is because 18 is 3*3*2 and 4 is 2*2 and primes shared by the scale factors, the number 2 in this case, don’t “help”, whereas 17 is just one prime.

    • @minhaj_khan
      @minhaj_khan Před 2 lety +2

      @@antonycornell6284 Mind blown

  • @samohickey
    @samohickey Před 4 lety +2

    Yet another amazing video from you! Thank you! These are techniques that I have semi-used but without realizing what I was doing. Watching this video has brought a lot of sense towards what I was doing and now I have a lot more power over my textures. Again, thank you, thank you, thank you!

  • @notmyname4714
    @notmyname4714 Před rokem +1

    This may be one of the most helpful videos anyone has every made for Blender!

  • @werzam518
    @werzam518 Před 4 lety +6

    NICE!
    I ended up my render one hour ago and i have this type of issue, and your video shows how to fix it.
    Thanks!

  • @GalaGrinsArt
    @GalaGrinsArt Před 4 lety +11

    Man I don't even jack with 3D I just like to see the crazy man do his thing.

  • @jaykay4137
    @jaykay4137 Před 4 lety

    I watched the whole video. I have no experience with or foreseeable reason to use Blender, but now I know how to tile a texture without repetition. This is what self-isolation has made me do.

  • @subpar157
    @subpar157 Před 2 lety

    Mate, every time i'm stuck on something, you've got a video on it to get me past it. keep up the great work my man

  • @Elkav
    @Elkav Před 4 lety +23

    Oh my god i NEEDED this, thank you so much

  • @giperkinez7073
    @giperkinez7073 Před 3 lety +6

    This is so awesome, I couldn't even imagine, that this is actially possible!

  • @justtrim
    @justtrim Před 2 lety +2

    just a friendly reminder that you're awesome. thank you for the node groups, and the education. keep advertising poliigon as much as you want!

  • @navcrowds
    @navcrowds Před 4 lety

    You really are the gift that keeps on giving! My Lockdown blender activity has gone up exponentially.

  • @Alex_Dul
    @Alex_Dul Před 4 lety +11

    I don't even use Blender and this still was great info. I'll apply this in UE4. 👌

  • @scorse4197
    @scorse4197 Před 4 lety +35

    Missed You man, glad to see You uploading ❤️

  • @JonathanNelson-nelsonj3

    Wow, this taught me so many things that I can use! The two noise nodes going into the overlay and map range nodes alone will help me out a lot!

  • @wolfgraphicsllc3220
    @wolfgraphicsllc3220 Před 3 lety

    and wow once again this is why your the blender GURU all of the details and the assets and tools you used to get R done thanks.

  • @brennholzvermieter
    @brennholzvermieter Před 4 lety +4

    I'm a photographer, now learning Blender to composite at home during the quarantine 😍

  • @Paul-zh2jp
    @Paul-zh2jp Před 4 lety +63

    i was literally just trying to do this, then i get on youtube and see this on my home page. okay, google

  • @jacobjonasson7903
    @jacobjonasson7903 Před 4 lety

    This is the best and most well explained blender tutorial on the internet. Keep up the amazing work man!

  • @Cin3DyUEFNdeveloper
    @Cin3DyUEFNdeveloper Před 4 lety

    Andrew I have been following you since 2013. Because of you I can make animation and everything in Blender! Thanks for that! I'm watching this video. Notebook at hand. I write everything down! Suddenly I take a good look at you. And what do I see! You look exactly like 'Liam' from the bold and the beautiful! haha

  • @JorgeAraujo97
    @JorgeAraujo97 Před 4 lety +332

    I'm noticing no difference in life with this quarantine. I rarely leave home anyway.

    • @blendifi
      @blendifi Před 4 lety +12

      It's like I like weekdays now , since my weekdays became like weekends.

    • @rahulmaurya3886
      @rahulmaurya3886 Před 4 lety +7

      bruh cant relate more XD

    • @webdraftdesign
      @webdraftdesign Před 4 lety +4

      Same here...

    • @gregoriikatastrov7472
      @gregoriikatastrov7472 Před 4 lety +7

      I do notice a difference... connection is slower where i live.

    • @muuubiee
      @muuubiee Před 4 lety +2

      Same, I live out in the woods... I see people maybe once every week, or every other week.

  • @Szegro
    @Szegro Před 4 lety +4

    I really need that mantaflow tutorial you told us about in a post! Would love to learn that stuff

  • @centerloper
    @centerloper Před 4 lety +1

    I just want to say that your tutorials have been absolutely amazing for me. I have been trying to make the 3D assets for a game I have been developing and you have been helping me immensely. You truly are the best guru I have in Blender.

  • @DaynJo
    @DaynJo Před 3 lety +1

    It is said man times on YT "Why would anyone downvote this, or that video."
    But..... "Why the hell is ANYONE downvoting this video."
    Incredible, interesting, super informative style. Awesome skill.
    And free nodes. UTTER KUDOS! *Thank you Guru.*

  • @bejlicaushaj7169
    @bejlicaushaj7169 Před 4 lety +17

    Who else misses the "G'daaaaaay! Welcome back!" intro?

  • @jinschoi
    @jinschoi Před 4 lety +348

    Why are you on the left now? Change disturbs me.

  • @ScruffleFace
    @ScruffleFace Před 4 lety

    It's amazing to see the jump in realism once you add those little divots.

  • @sam-a-tronix9422
    @sam-a-tronix9422 Před 3 lety +1

    Its crazy how Andrew (Blender Guru) sees this world. Remark of a great Artist!

  • @Lanaur_
    @Lanaur_ Před 4 lety +10

    There is also this "Quixel Mixer method", where you use the displacement map or outuput (when you have blended multiples textures already) to blend materials

    • @bhavinb.artstation
      @bhavinb.artstation Před 4 lety

      Bruh wat u are saying is completely different then wat Andrew is explaining so much off topic ooooff !?

    • @Lanaur_
      @Lanaur_ Před 4 lety +5

      @@bhavinb.artstation It is less obvious to see for sure, but It does work (for adding water for example), even more when you use the other methods

    • @Lattamonsteri
      @Lattamonsteri Před 4 lety +5

      @@bhavinb.artstation It's not that much off-topic :P I thought Andrew is trying to hide repetition in tileable textures. You can also do that in Quixel Mixer.

    • @nibblrrr7124
      @nibblrrr7124 Před 4 lety +3

      Interesting. In Blender, you could plug a displacement map (or the difference between two disp. maps?) into the mix node just as well.
      With a bit of node noodling, you could probably also get the total amount of displacement & height into the mix, but it might not be as convenient.

    • @Lanaur_
      @Lanaur_ Před 4 lety +2

      @@nibblrrr7124 That's the idea, to mix 2 materials/groups of textures with a mix node, and a displacement map as the factor. It can be a displacement map from one of the two materials, and most of the time should have more contrast, or nothing will happen in the mix.
      Yes, it requires a bit of time to connect all of that, also to figure out how to elevate dynamicly one of the material when it is blend, because, if it's a simple blend, the potential differences in the values between two displacements can make that one of the two is diplaced higher than the other, but that doesn't happen in Mixer, where you can see that as it blends, it moves the material up and down according the threshold value. So I recplicate this by controlling the amount of a brightness in on of the textures depending on the mix value (and this mix value can be put through a math node set to "divide", because the base value can be a bit sensitive).
      It is longer to do that than doing it in Mixer, as it's not a built in feature in Blender, but the advantage of doing this in Blender is that, unlike Mixer, you can do this one huuuge surfaces/terrains without the restriction of the viewport resolution (maximum 8k in Mixer I think, which is clearly not enough for such cases). And as Andrew did you can group all of this mess in a node group easy to re-use afterward.
      Sorry if it's not that understandable, I'm not good at explaining things, and this method isn't really straight forward, you can change, remove or add a most of this depending on your situation, and I may have forgotten a few little things.

  • @aleksejkrpan
    @aleksejkrpan Před 4 lety +42

    I visited the channel like an hour ago wondering "where the hell did Andrew disappear", and ding goes the bell O_O

  • @heramaaroricon4738
    @heramaaroricon4738 Před 2 lety

    8:00 this is why I like you, man. You are perfectly framing how you are just a human like everyone else of us.

  • @elwindewitte
    @elwindewitte Před 4 lety

    Adding that displacement did sooo much for that texture! Thanks, I probably would've skipped that step

  • @toapyandfriends
    @toapyandfriends Před rokem +5

    You should add a feature to your Polygon add-on so it's like node Wrangler where you click like control shift key and it adds a Uber mapping setup with the color node the color randomizer and everything

  • @Inspirator_AG112
    @Inspirator_AG112 Před 3 lety +12

    AT TIMESTAMP [00:11]:
    This is how my Dad identified one of Blender Guru's renders from a photograph once.

  • @guy_incognito
    @guy_incognito Před 3 lety

    Thank you! I have been doing this stuff by hand for 20 years! This is so helpful!

  • @unrealitybites
    @unrealitybites Před 4 lety

    Phenomenal work, Andrew. My landscapes are starting to look a lot more realistic now.

  • @curhob
    @curhob Před 3 lety +6

    Where do you get these node setups now? It just gives you a 404 error thing.

  • @playmexstudios8168
    @playmexstudios8168 Před 4 lety +3

    Love your videos! is there a way to make this happen in Unity? or a way to export from blender to unity? thanks

  • @jordansmith7969
    @jordansmith7969 Před 3 lety +2

    Thank you for all the help you offer for free! You really help represent this community and what it should be.

  • @sandorhahn9441
    @sandorhahn9441 Před 4 lety

    Hey andrew, really enjoyed this video. in the past you've helped me with picking colour for my projects. this is going to help me a lot as well, I appreciate how you've provided this. take care!

  • @crlsmsc
    @crlsmsc Před 3 lety +7

    does anybody have the node group file? dl link isn't working anymore:(

  • @chrispridemore5562
    @chrispridemore5562 Před 4 lety +4

    I created a fake CZcams account in order to like this video twice! :) This new node is a game changer for me. Amazing video, as always.

  • @farquad77
    @farquad77 Před 2 lety

    Blender virgin as of 1 week ago. This video has me in awe for 3 reasons - 1) the skills and attention to real life detail of mr guru himself. 2) the power of this software and 3) the end result. Not one scrap of painting terrain or pissfarting about.

  • @SeeYouInBluffington
    @SeeYouInBluffington Před 4 lety

    I can’t believe you’ve done this. Really incredible what you’re doing

  • @mortenfjellheim2481
    @mortenfjellheim2481 Před 3 lety +5

    Nice tutorial but the download link for the node group doesnt work. Do you have another link?

  • @washingtond.c.8533
    @washingtond.c.8533 Před 4 lety +5

    Omg, I was literally complaining about tiling with textures yesterday

  • @obijohn1
    @obijohn1 Před 4 lety

    WOW those tiling nodes are going to help me a lot, I get in trouble with tiling a lot. Thanks very much and great video as always.

  • @nimroutrandomness1245
    @nimroutrandomness1245 Před 4 lety

    awesome tutorial, can't believe you can achieve this effects and results with relatively few nodes, thanks for the hard work I'm sure it took

  • @anthonymernacaj9254
    @anthonymernacaj9254 Před 3 lety +5

    i dont think the dropbox link is working anymore :(

  • @gamingneeded1902
    @gamingneeded1902 Před 4 lety +13

    I love the poliigon, i just wish you would add night sky hdri and terrain brushes

  • @davids9027
    @davids9027 Před 4 lety

    Very useful information. Your presentation is excellent. You make it clear what you are doing then explain why you are doing it. You don't have distracting music or unedited mistakes. Thanks.

  • @sagepaddockreid7804
    @sagepaddockreid7804 Před 3 lety

    this is one of the most useful blender tutorials that i have ever seen

  • @ReddiValentine
    @ReddiValentine Před 3 lety +6

    The Download for the nodes are down :(

  • @lorenzodiazdonzelli3048
    @lorenzodiazdonzelli3048 Před 3 lety +7

    Hey the dropbox doesn't woork anymore :(

  • @TanuKart
    @TanuKart Před 4 lety

    Amazing tools and techniques. This deserves a nobel prize

  • @omarbartolome6548
    @omarbartolome6548 Před 4 lety

    The node group for the mosaic rotation is awesome. Thanks and great job!

  • @endlesslovingmovement
    @endlesslovingmovement Před 3 lety +3

    The download of the node groups is not working for me! Any chance you can fix this, Andrew?

  • @OfficiallyOToole
    @OfficiallyOToole Před 4 lety +3

    I see you have made possibly one of the best decisions you ever have in your life: Keeping your beard

  • @elizabethhamilton1166
    @elizabethhamilton1166 Před 2 lety

    Wow Andrew so much to unpack. I will take time to really absorb this! Thank you.

  • @VeratyrFLESHNMETTLE
    @VeratyrFLESHNMETTLE Před 4 lety

    Just recently got back into blender after years and saw your channel after a really long time. Keep the beard bro!!
    and thank you for the tutorials!

  • @theUAPwhisperer
    @theUAPwhisperer Před 3 lety +3

    where's the download node group in video description?

  • @arinakonashenkova2815
    @arinakonashenkova2815 Před 3 lety +12

    The link for the Node Groups does not work anymore! Does anybody else have the same problem? I really hope it was not deleted and Andrew will fix it

    • @Anakianaj
      @Anakianaj Před 3 lety

      ye, the link is not available. - Though you might want to give the untiling node by Erindale (here on YT, the corresponding video: 'The End of Tiling Repetition! - Getting started with Blender Nodes' - resource links are in that video's description)

    • @tumimbasa1705
      @tumimbasa1705 Před 3 lety +1

      Another solution to distorting repeatative textures is to group them, copy them, tweek the mapping values and using a noise texture. czcams.com/video/HpmOsMEuoKs/video.html. 1:30

    •  Před 3 lety +1

      It works now

  • @saisandeepchenna4796
    @saisandeepchenna4796 Před 3 lety

    I am working on creating 3d terrains and youtube algorithm recommended me this video. What a beautiful technology 🔥.

  • @RalloR
    @RalloR Před rokem

    He gives us the nodes and tools, great marketing here it may be a big ad but its an ad where you learn and get useful tools for free. (also his channel is pretty much better than must paid courses so.... keep on doing your thing brother

  • @haythamfpv
    @haythamfpv Před 3 lety +4

    The addon doesn't work in blender 2.9.1! the nodes appear in shift+a but you can't add them!

  • @Mr_Grinner
    @Mr_Grinner Před 4 lety +3

    8:00 my favorite part of the vid

  • @gelerson1642
    @gelerson1642 Před 4 lety

    Adrew back at it again with the A+ content!
    Gonna be honest, this is the best part of the pandemic.

  • @briticalhit4987
    @briticalhit4987 Před 3 lety +1

    Thanks for the node group guv! Most useful :)

  • @colymoli4311
    @colymoli4311 Před 4 lety +22

    4.6K likes, 26 dislikes:
    "why 26 do not like this video? :("
    THANK YOU FOR THE HELP!

    • @lawrence3570
      @lawrence3570 Před 4 lety +7

      They are those who created abnormally priced 3d softwares realizing that a free open software just outdid them... without breaking a sweat.

    • @gregoriikatastrov7472
      @gregoriikatastrov7472 Před 4 lety +5

      "...the plane is a plane, and that doesn't exist in a real world" i smell angry flat-earthers in these dislikes xD

    • @wolf1066
      @wolf1066 Před 4 lety +1

      He's an Aussie. Half the dislikes are probably from Kiwis "just because".

    • @AnonymousMachine
      @AnonymousMachine Před 4 lety +1

      @@lawrence3570 "without breaking a sweat." didn't take like many years to Blender to actually fix many of their bad UX practices? wasn't that the big deal with 2.8 version?

    • @AIPTutorials
      @AIPTutorials Před 4 lety +1

      @@AnonymousMachine Well, if you consider almost 20 years to be "many years", then yeah, I guess it is. lol

  • @exwi-zed533
    @exwi-zed533 Před rokem +8

    We need a math wiz to somehow add a blur/feather operation between the textures at the mosiac line.

  • @denisowij
    @denisowij Před 2 lety

    holy f****... i always made gras like only appling a gras texture (seamless) and it always look like this (min 1.13) but with only one of this.... it looks soooo much better thank you a lot :D youre the best blender guy i've ever seen and i guess ever will see wow just wow and thank you a lot

  • @jacobh2371
    @jacobh2371 Před rokem

    These nodes are awesome! Gonna have a lot of fun playing with this

  • @emuliusv
    @emuliusv Před 4 lety +9

    Hey Andrew, could you do a tutorial where you explain all the mix shader operations (screen, overlay, darken, etc.)?

    • @spacesheep9154
      @spacesheep9154 Před 4 lety +1

      actually.

    • @evindrews
      @evindrews Před 4 lety +4

      Just google 'understanding blending modes in photoshop' the blending modes are not blender specific

    • @munawwarabdulmuneer5877
      @munawwarabdulmuneer5877 Před 4 lety

      Andrew himself just shared this series on his newsletter. Its not by him and it uses Substance, but like Evin Drews said blending modes are used everywhere.
      czcams.com/play/PLB0wXHrWAmCzVtYuOzDfSgE1UmefzjXMG.html

  • @majikalmcmuffin6258
    @majikalmcmuffin6258 Před 4 lety +3

    WHY AM I WATCHING A BLENDER TUTORIAL, I HAVE NEVER USED THIS SOFTWARE. THANKS CZcams

  • @shawngrignon4020
    @shawngrignon4020 Před 3 lety +1

    Made the mistake of using 4k and 8k textures for my small bedroom scene. Had 9gb of memory usage and 29 hours to render a 30 second animation in eevee. Lessons learned haha. Great video as always. Thanks for the help!

  • @Kid574
    @Kid574 Před 2 lety

    Man i don't even use Blender nor any similar software, let alone know how to use them, yet i found this really interesting. You have a very entertaining way of explaining this stuff, good job 👍