I've seen them at 7.5k. Worked well enough. Think it might have been one thresher though. Can't remember. I snuck a cyclone kapcan bigram trolly girl in the 7Ks. We ran together and it worked well. He targeted dogs that targeted me or that got caught in the kappy.
It does reasonable damage, but it’s got a big hitbox and is hard to armour. Combined with low base durability, it just doesn’t do well. As a brawling weapon it should have double the durability at least
That's what I said in the video, cant agree more. And how do you like the editing in first minute ? I try to experiment with videos editing, recording and so on
@@patricksquirrel getting to see a little sneak peek of the different builds you wanted to use, i like that. We get to see a little of the builds that didn't work, and that leaves room in the video to see the build that does work.
I remember testing Impulse a little earlier than the bp with Thresher, and yeah Impulse is monstrous when you compare. I think even Emily is better than Thresher.
The biggest thing I find wrong with them is the durability is super low an they get stripped easily as long as your accurate an stay at the right distance from the target they do plenty of damage real fast , they were made to be a hit an run weapon not fight head up with them
@@chriscarangio436 I would agree with you, but hit and run... that's not for me with this weapon. If I play hit and run I get something that packs a punch and doesn't tickle my enemy. You know what I mean? Something that when it's hits enemy asks "what happened " before I hit them again :)
I've seen them at 7.5k. Worked well enough. Think it might have been one thresher though. Can't remember.
I snuck a cyclone kapcan bigram trolly girl in the 7Ks. We ran together and it worked well. He targeted dogs that targeted me or that got caught in the kappy.
I have a Thresher from one of the older battle-passes and it just sits in my storage. I think it's got a good firing arc but does not do good damage.
It does reasonable damage, but it’s got a big hitbox and is hard to armour. Combined with low base durability, it just doesn’t do well. As a brawling weapon it should have double the durability at least
@@coatedtrash6736 yes!
That's what I said in the video, cant agree more. And how do you like the editing in first minute ? I try to experiment with videos editing, recording and so on
@@patricksquirrel getting to see a little sneak peek of the different builds you wanted to use, i like that. We get to see a little of the builds that didn't work, and that leaves room in the video to see the build that does work.
It’s great for making it difficult for the enemy to aim while doing some damage; but it needs a buff: maybe not a raise in raw damage, but a perk
The weapon is only good for with The Levi
Yep save your money for the legendary version
atm their really expensive. I'm trying to get Nidhogs to play with them for a bit
I remember testing Impulse a little earlier than the bp with Thresher, and yeah Impulse is monstrous when you compare. I think even Emily is better than Thresher.
maybe I should try Emilies, good idea
Thresher are a good weapon just not over 9 k , might help of you knew how to play the game lmfao
yh True, but still most if not all of the special weapon category are better
The biggest thing I find wrong with them is the durability is super low an they get stripped easily as long as your accurate an stay at the right distance from the target they do plenty of damage real fast , they were made to be a hit an run weapon not fight head up with them
@@chriscarangio436 I would agree with you, but hit and run... that's not for me with this weapon. If I play hit and run I get something that packs a punch and doesn't tickle my enemy. You know what I mean? Something that when it's hits enemy asks "what happened " before I hit them again :)