10 Tricks to Improve Your Roleplaying in Dungeons & Dragons

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  • čas pƙidĂĄn 5. 07. 2024
  • Improve your roleplaying in Dungeons & Dragons. 𝗛𝗹𝗠𝗕𝗟𝗘đ—Ș𝗱𝗱𝗗 𝗧𝗔𝗟𝗘𝗩 𝗱𝗡 đ—žđ—œđ—–đ—žđ—Šđ—§đ—”đ—„đ—§đ—˜đ—„ ▶▶ dm.humblewoodtales.com/
    First let's clear the air. Roleplaying isn't what you think it is in D&D and RPGs. Because, when most people say "roleplaying" they are refering to the talky talky, speaking in special voices or accents or "in character." And, yes, that IS roleplaying, but just a subset of everything that is ACTUALLY roleplaying in Dungeons & Dragons. The fact is that THE ENTIRE GAME is roleplaying, from combat, to exploration, to social interactions. You see, that last term there, social interactions, is the proper name for what most people refer to as "roleplaying." And now that THAT rant is done, how about we talk about how to improve roleplaying in your Dungeons & Dragons games?
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Komentáƙe • 185

  • @theDMLair
    @theDMLair  Pƙed rokem +1

    𝗛𝗹𝗠𝗕𝗟𝗘đ—Ș𝗱𝗱𝗗 𝗧𝗔𝗟𝗘𝗩 𝗱𝗡 đ—žđ—œđ—–đ—žđ—Šđ—§đ—”đ—„đ—§đ—˜đ—„ ▶▶ dm.humblewoodtales.com/
    𝗕𝗘𝗖𝗱𝗠𝗘 𝗔 𝗗𝗠 đ—Ÿđ—”đ—œđ—„ đ—Łđ—”đ—§đ—„đ—ąđ—Ą- Get Lair Magazine (5e adventures, VTT maps, puzzles, traps, new monsters, and more), play D&D with me, and other perks ▶▶ www.patreon.com/thedmlair
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    đ—Ÿđ—”đ—œđ—„ 𝗖𝗱𝗡 𝟼𝟬𝟼𝟼 October 7, 8, and 9 in Pensacola, Florida ▶▶ www.thedmlair.com/lair-con/

    • @dpstalesfrombeyondthescree9985
      @dpstalesfrombeyondthescree9985 Pƙed rokem

      Great vid, buuttt I hate bacon

    • @thegeekygamers5064
      @thegeekygamers5064 Pƙed rokem

      @@dpstalesfrombeyondthescree9985 same, not a fan of bacon either

    • @dpstalesfrombeyondthescree9985
      @dpstalesfrombeyondthescree9985 Pƙed rokem

      @@thegeekygamers5064 we found a traitor lol

    • @PerfectionHunter
      @PerfectionHunter Pƙed rokem +2

      I'm having such a hard time following what you're saying now days with all the sudden turns when you suddenly switch subject and start to talk about a sponsor or lair magazine or something. My brain listens up to the first commercial break then it switches off, and after a while i realize you're talking about the video subject again and i've missed a great deal, just for you to go off on another tangent about something else. I'm no longer drawn to watch your content anymore. Which is sad because it used to be really good and engaging. Only one of my players can process your videos anymore, the others have also lost interest cause they can't keep up with the sudden breaks either. Put the sponsor in the beginning and lair magazine at the end or vice versa, please.
      I do love bacon though.

  • @MultiCommissar
    @MultiCommissar Pƙed rokem +46

    Empty, "meaningless" social interactions are the foundation to believable, relatable characters. The banter, idle chatter, and small talk are the things that make us connect with characters as people. We used to see it a lot in movies, but not anymore.

    • @animateddream1035
      @animateddream1035 Pƙed 5 měsĂ­ci

      A royale with cheese.

    • @trckstr2888
      @trckstr2888 Pƙed 5 měsĂ­ci +3

      Those interactions serve the purpose of fleshing out characters and making them more fun to play, therefore aren’t empty and meaningless, I recently had a player ask a random farmer about what the weather was like last week for no reason, it was
 pretty nice?? Everybody at the table was confused by that interaction

    • @aprilshighfantasysoul5891
      @aprilshighfantasysoul5891 Pƙed 2 měsĂ­ci

      @@trckstr2888 Then I would ask what is the point of claiming some interactions COULD be meaningless? Personally, I don't think it's possible to have a meaningless conversation, but 'don't have meaningless conversations' is literally point 1 of the video. So how does each person define 'meaningless'? I think Luke should have specified this video is for DMs as I started this video thinking it was advice for players and that massively changes the way you interpret the points.
      So the advice that 'if your PCs start talking to an NPC, reward them with some added info about the world/plot' is very different from 'when your players are hanging around town, everything they say has to be deep and carefully crafted to forward the plot or directly share backstory'

  • @Mastikator
    @Mastikator Pƙed rokem +23

    Besides plot there's also another main reason to have social interaction: exposition, teach the players about your campaign setting.
    Ideally you can do both, but sometimes players strike up a conversation with an npc who isn't plot relevant and then this is a perfect opportunity to give world lore that may help them immerse in the game

  • @curtduval481
    @curtduval481 Pƙed rokem +68

    I like what you said about “talkie-talkie” needing a purpose and progressing the story. Now substitute “stabby-stabby” for “talkie-talkie”. Is the planned combat expanding the story, or just lazily filling game time. Is rolling dice and grunting really more important than discussions and funny voices?

    • @priestesslucy3299
      @priestesslucy3299 Pƙed rokem +19

      Honestly I find a lot more fulfillment from unprogressive talky talky than the same sort of stabby stabby lol.
      To quote Luke, these are real people in a real world. They're going to have real conversations that don't necessarily drive a plot (although they could very well be hooks to potential plots untaken, hints for the GM for future developments)

    • @davidboehr5413
      @davidboehr5413 Pƙed rokem +8

      The purpose could be to immerse yourself in these characters. Sometimes games are more character driven and less plot driven.

    • @Mastikator
      @Mastikator Pƙed rokem +1

      This is why I like the 5 room dungeon. Each room has a different kind of encounter that progress the story.

    • @gorgit
      @gorgit Pƙed rokem +1

      Gamestyle depends on the table. Some people enjoy non stop combat and have little to no rp in their games.

  • @cribpowers
    @cribpowers Pƙed rokem +5

    I personally like social interaction over fighting as a player. I enjoy the on the spot creativity.

  • @dutyfreeadventures5924
    @dutyfreeadventures5924 Pƙed rokem +10

    I will say though BULLET POINTS are completely underrated. Good on you for using bullet points in your publications. I've been in multimedia and bullet points trump scripts, teleprompters, memorization, everything.

  • @tscoff
    @tscoff Pƙed rokem +35

    I slightly disagree with one of your assumptions. It’s much harder for me to run the “talky talky” parts of D&D than it is to run combat.
    I ran a session on Sunday that turned into a session that was almost all social interactions. My players drove the session, I didn’t and they chose options in every encounter where they avoided combat. It was a fun session, but it was hard for me to run! Running combat in the middle would have been much easier!!

    • @crazy36069
      @crazy36069 Pƙed rokem +4

      Yeah, gaining levels from story progression is popular because some dms want their players to be able to rp and get out of combat or just do the combat. It’s all about choices.

    • @tscoff
      @tscoff Pƙed rokem +2

      @@crazy36069 Winning an encounter doesn’t require combat. Talking your way through an encounter and accomplishing your goals is still winning. Even when the party isn’t all bards!

    • @crazy36069
      @crazy36069 Pƙed rokem +1

      @@tscoff Exactly!!!

    • @elendiel
      @elendiel Pƙed rokem +2

      Thank you! I was literally about to post the same thing. I mean absolutely no disrespect to Luke (I love this channel), but I feel like there is a humongous difference between "talky talky" (wasting time in a shop or a tavern for no reason) and meaningful dialogues. The latter, as you pointed out, is tenfold more difficult for me to prepare and run than combat. The long campaign I run requires the party to do some serious RP/dialogue legwork for them to succeed. They need to investigate, inquire, make friends, be diplomatic at times and strict other times. I think we average 1 combat per session (if that), and everybody seems to be fine with that. =)

  • @dutyfreeadventures5924
    @dutyfreeadventures5924 Pƙed rokem +28

    I've always LOVED social encounters, talkey talkey, voices, etc but this past year or so DND CZcamsrs have suddenly started doublind down on the idea that players only love it because of DND shows like Critical Role. No - I've never seen the damn thing. That's just something I like doing. I like learning new accents and dramatic narration of actions. I do that when I read bedtime stories to my kids, when I'm talking about what happened last week to my friends. If that doesn't fit into your version of the game - I'll find somebody else to play with.
    All of a sudden I feel likee everybody has a stick up their butts over players who are drawn to DND for the more freeform social encounters. It's not an invalid way of playing and lots of people like it.
    5E specifically is a very very very character heavy game with a TON of social elements and interactions and rules for how to aquire and manage meaningful contacts and everything.
    It's the nature of this edition (mixed with the decreased stigmatism of the hobby in general) that is drawing new people into the hobby. The rise of DND shows is a side effect of this - not the other way around.

    • @bonusactionheroes
      @bonusactionheroes Pƙed rokem

      I've been watching a lot to streams lately and I personally find a tiny percent are like CR. We are careful to frame our games as regular players playing regular dnd. Some of us do try to characterise when we play and we love roleplay moments. We aren't CR and never will be but shouldn't stop us trying to make it more immersive.
      One of my npcs has a ridiculous voice, speaks in third person and they literally get genuinely angry when they talk about him. I know I could do that "voice" and get a great reaction. Emotional moments in dnd are my favourite times.
      I have players who treat dnd like a war game and others who love the character moments. There isn't a wrong way as long as your party are all happy. You're spot on if you don't fit it's ok to find a group that align with your idea of a good game.

  • @airdragon11studios
    @airdragon11studios Pƙed rokem +3

    Appreciate these tips! Didn't think about alot of these. Especially the first part. Alot our game is talking with no pay off. Having meaningful interactions. Excited for future sessions!

  • @Hedron-Design
    @Hedron-Design Pƙed rokem +1

    Some good stuff in here. I shared this with a friend that is reluctant to run a game for her daughter. She has two well seasoned DMs telling her she will do fine. She is shy and reluctant to rp npcs and monsters.

  • @sleepinggiant4062
    @sleepinggiant4062 Pƙed rokem +2

    Practice! Roleplay as much as you are comfortable doing. Roleplaying doesn't stop once initiative is rolled.

  • @tabletopgamingwithwolfphototec

    😊
    In the recent session i had a player that tried to persuade a Bugbear king to trade a person for the loot the party stole from the Bugbear kings minions & armory .
    Then a player was confused by the fact the bugbear king wanted to fight.
    My response is you literally told a very big , old & strong bugbear that you where going to give him his stuff for a person he had.

    • @priestesslucy3299
      @priestesslucy3299 Pƙed rokem

      I mean... It's a good trade. Give up a captive and keep your life _and_ your treasure lol

  • @LoneWolffanwriter
    @LoneWolffanwriter Pƙed rokem +3

    I don't mind that you take forever to get through these points, and you do not, objectively, suck.
    Cheers!

  • @shaunhartline4951
    @shaunhartline4951 Pƙed rokem +2

    Great Job with you content and enthusiasm for the game and what you are working to convey. Keep up the good work.

  • @FrostSpike
    @FrostSpike Pƙed rokem +5

    My current online game that I DM seems to have a lot of social interaction but it's quite a story-heavy sandbox-y game set in and around a large city and the players like their characters to do a lot of investigation/carousing to get the lay of the land before embarking on a course of action (or try and convince someone else to pursue it). So an Exploration aspect of the game is, in some ways, being included in the Social Interaction aspect too. It's not a style that I usually run that much in my F2F games but, for this group, they seem to enjoy that sort of thing and their characters seem to have become more "real", as do the regular NPCs that they interact with. There are a couple of players that are more used to "roll-playing" social interactions and they initially got a little upset that a high skill roll doesn't work like magic mind tricks in their interactions though - "heh, I optimised my character for Social Interactions and now you're nerfing me."

  • @bonusactionheroes
    @bonusactionheroes Pƙed rokem +3

    Dwarves are not Scottish in my games Lord of the Rings set that standard and I'm
    clearly ancient. Mine have a northern English accent just fits so well for me. May be more to do with what I can do well or less bad 😂

    • @priestesslucy3299
      @priestesslucy3299 Pƙed rokem +1

      I mean as you get really far North in England the accents start drifting towards Scottish lol

    • @bonusactionheroes
      @bonusactionheroes Pƙed rokem

      @@priestesslucy3299 lol very true, my Scottish accent is a bit Mrs Doubtfire though, apologies to Scotland 😂

  • @kidthegeek
    @kidthegeek Pƙed rokem

    Thanks Luke. I've always thought I liked to, but recently I realized what I liked was different than other players. To me rp has always been mostly rping with a purpose, whether it be convincing someone to help out, distracting guards so a team mate can sneak by, convincing the enemy not to fight etc. I now realize what I like is social encounters

  • @mattb9617
    @mattb9617 Pƙed rokem

    Luke... I have played in one of your one shots and I loved your voices! Keep up the great work!

  • @casper_ruiz
    @casper_ruiz Pƙed rokem

    Thanks a lot, great tips. Had some issues about getting out of my comfort zone, but I might be willing to take the risks and see how it goes. Wish me luck đŸ€ž

  • @zenhikerjoe844
    @zenhikerjoe844 Pƙed rokem

    Starting attitudes is a great tip!
    So is the concept of “failing forward”. For example, “you rolled a 1 on your sleight of hand? Okay, the prison mocks you and offers to pick the lock for you during the 10 MINUTES it takes you to pick the lock”. From then on the corner prison teases the rogue when the chance arises. 😛
    Also, always call on the quiet players! There input is SO valuable! (They are usually my favorites)
    Fun video! I’m looking forward to the next skit! They have been ON POINT lately 😁

  • @CashulCwasha
    @CashulCwasha Pƙed rokem

    I'll be sharing this video with my players! Thanks, my man!

  • @elendiel
    @elendiel Pƙed rokem

    the point about "don't do long monologues" hits close to home :D. Had to learn this one the hard way - not because I'm an attention seeker or a control freak, but rather because I sometimes wanted to properly foreshadow and world-build through an NPC explaining something or telling a story. I honest to god winced when you said "nobody wants to listen to you talk for 5 minutes", because I have at times done more like 10-15 :D. Luckily, I think I've learned my lesson, and found different, much more engaging ways to world-build and lore-dump.

  • @jonhaynie1987
    @jonhaynie1987 Pƙed rokem

    Love your stuff! I really appreciate your years of experience and the fact that you don't curse. I can watch your videos when my toddlers are around. 😀

  • @KingsNerdCave
    @KingsNerdCave Pƙed rokem +1

    I'm still new to making my own adventures, but I enjoy the creativity, setting up the bosses and plot twists. I like critical role, but I don't want 3 hours of talking and neither do my players, so I do try to give social interactions however small, some sense of furthering the plot. And I like combat too much to not have at least 1 lengthy one per session if not a couple smaller ones.

  • @anathema1828
    @anathema1828 Pƙed rokem

    Nice work on the video!

  • @ruthieisham5939
    @ruthieisham5939 Pƙed rokem

    This was helpful and inspiring- thanks!

  • @freeloading_toad
    @freeloading_toad Pƙed 6 měsĂ­ci

    The problem with social interactions in game is that it is easy for players to forget that they are playing a character if there is no “purpose” to the conversation. I’ve never been a DM, but even as a player I try to add meaning to simple interactions. Recently our party had to sign some paperwork, and I described my character’s handwriting, making sure to highlight why his handwriting looked like that given his background (he was formerly a cave rescuer and has had to sign thousands of pages of similar paperwork, so his handwriting was very compact with all capital letters to prevent confusion). It encouraged the other players to describe how their own handwriting related to their backgrounds as well. This gave everyone, including the DM, a glimpse into the other PC’s experiences and personalities. Simple things like that make it much more immersive and enjoyable for everyone when boring stuff is happening

  • @erraticpaladin5
    @erraticpaladin5 Pƙed rokem

    There was a point my players did go in under cover to a meeting where the leader did give a speech, but every half a paragraph I did stop and ask if anyone wanted to interject, complete some task, search people’s pockets, etc. And although it was a lengthy speech (about 3 minutes if I had just went on without interruption) I didn’t want my players to just sit there.
    Through perception or investigation checks they could pinpoint how certain people in the crowd were reacting, people who stood out, items in the room to gather or straight up steal. All of course while trying to remain undercover so plenty of high stakes stealth rolls to increase risk.
    I wanted them to interact with parts of it, to present skill checks and deeper interaction while the bad guy prattled on. By going to this meeting not only were they able to learn important details, but what they did while this went on had impact through the rest of the quest.

  • @jamesm2577
    @jamesm2577 Pƙed rokem +1

    Good seeing roleplaying advice that admits up front the fact that not all talky talky has any value to the game beyond letting one Pc talk just to talk

  • @goranfrka
    @goranfrka Pƙed rokem

    really useful tips - ty m8! love from Serbia

  • @yaboi3710
    @yaboi3710 Pƙed 3 měsĂ­ci

    I think the amount and purposelessness of social interactions is a group prefrence. A lot of my friends prefer talking and roleplaying out of combat than the actual combat.

  • @mentalrebllion1270
    @mentalrebllion1270 Pƙed rokem

    On of the tables I play at is very roleplay heavy. Like actually roleplay heavy, and the dm makes sure most of these conversations (depending on content) hold weight. We the players also try to make sure these moments don’t take over the entire session and ruin the pace of the narrative. We are roleplaying with purpose toward the narrative of the story of the party. Now, to be fair, the adventure itself is from a prewritten module which serves as the bones and guide to the campaign. We the players also designed our characters to be motivated to pursue the modules main storyline. We have different reason but we all made sure they had an unshakable motivation so not to derail our main pacing guide. And the last is that we made sure to collaborate from the beginning when creating characters and how they interact and discuss outside of game time questions and clarifications on each other’s characters so this doesn’t take up game time. We keep our roleplay moments make sense with what is going on. For instance, my character plays in elf. They usually take first and last watch and trance between. However, we have enough party members that most watches are shared, my own character’s included. Since my character is noted to have been a teacher at some point and is by far the oldest with the furtherest along life stage, this means that sometimes those quite times allow my character to roleplay out this aspect of his character, and allows him to feel more fond and connected to that player’s character. This makes the group tighter and more motivated to stay together. In this aspect, it makes sense. We keep it brief, their character asks life advice which may pertain to their character’s backstory and my character responds. This also allows the dm some tidbits to utilize down the road and make these moments foreshadowing ones too. Like, for instance, the amount of twins that was revealed for many of the characters’ backstories. Not always directly. For my character their twin is dead, another is searching for their twin who ran away from home, another is the older brother of a pair of twins, and the last has a tie to why my character’s twin is dead though they are unaware of it (we players and the dm know though). Anyway, since the module serves as a backbone this allowed us the freedom to create a story for the group itself via the roleplay. I vastly enjoy this group but it’s because we are very open in communication outside of games, during games, and actually have a good instinct for the storytelling and a compatible story, characters, players, and dm to play this way. This is why it’s the only table of the 8 campaigns I’m in that plays this way.
    Of course I also have far more casual tables where all we are really doing is playtesting dungeons and settings for the dm with a loose thread narrative to tie in a storyline but is mostly just an excuse to get together and chat. It’s a very casual game with cross talk but it’s also a small group and we aren’t the “main” group for the dm, just his recruited play testers that realized we just all clicked. So the backstories for this campaign are loose and very flexible. Just enough to give them a motivation to dungeon crawl or explore like the dm needs us too. By the way, this group is a rogue, cleric, and wizard. Very small. We are also very compatible in combat dynamic weirdly enough. It’s fun.
    Anyway, play with a lot of groups and try to be adaptable to each one and it’s general aesthetic and vibe. All of the tables have a different personality even when I have some overlap of other dm’s and players I play with. I’m honestly just happy I found so many good tables. It’s been nice. And good dm’s to be honest too.

  • @shinmalsaza
    @shinmalsaza Pƙed rokem

    Hey Luke, love the content and always find it at least somewhat insightful. Something about bacon, the algorithm and that you don't suck.
    Don't quit your day job 😁

  • @fieldbalazs12
    @fieldbalazs12 Pƙed rokem +1

    Hi. I'm (I think) a terrible roleplayer. We started dnd with a group of my friends for a year now. I'm the DM, they are the players.
    But as a person, i have a personality trait that says 'I can't improvise, I always need plans to follow'. Trying to roleplay my npc-s to make it better but mostly, after a few sentences i just narrate what would they say.. improvising is a hard think for me..
    I'm watching videos like yours to be better in it, learning things i can use to improve.

    • @joshlaube9021
      @joshlaube9021 Pƙed rokem +1

      I'm a new DM terrible at voices but my players say my improve is great still trying to figure it out myself. I try to use real life people as Inspiration but I don't make it that's how how a character must act. I recently had a Gome NPC Tina I gave her the same energy of tiny Tina from borderlands without the boom players loved it and all I did was follow what would tiny Tina do. I'm also following a model I've found they don't give much on NPC and lot's of improve is required. Over the model I got repeating characters cause I'm terrible at voices, but I've changed there view or attitude a bit, as in later the party gonna fight a tiny Tina bad orc later, take orders from a tiny Tina elf later same kind of personality, it's just auto approach different by the PC'S, wich is a great phenomenon to witness.

  • @mikitta47
    @mikitta47 Pƙed rokem

    Good info!

  • @jerryharris876
    @jerryharris876 Pƙed rokem +1

    14:00 He said earlier that he didn't want people to use their voice...

  • @priestesslucy3299
    @priestesslucy3299 Pƙed rokem

    5:38 I never knew I needed vaguely Slavish Dwarves in my life until now

  • @fernandocenteno3072
    @fernandocenteno3072 Pƙed rokem

    As a Spanish speaking person l...didn't realized you where saying "bacon" at the end of the video until you said "me encanta el tocino" and I realized it was Spanish hahaha

  • @Lord_Arn
    @Lord_Arn Pƙed rokem

    I keep forgetting about that chat in the DM’s guide

  • @ForgottenForce
    @ForgottenForce Pƙed rokem

    That last one, where one or two players dominate social interactions, pushed me towards giving up on D&D entirely. It wasn’t until I joined a convention one shot that my interest reignited. I haven’t really played since, beyond a few oneshots I’ve ran, but I’m looking for an opportunity with my new group instead of the ones that dominated, unfortunately schedules and them having other games makes it hard to join one but it’ll happen eventually
 I hope

  • @edwardbirdsall6580
    @edwardbirdsall6580 Pƙed 9 měsĂ­ci

    I have a low level Gypsy bard. She goes on dungeon crawls with her group. As a player these are not my preferred role play, I am not the only player in the group. So, I go. Recently, we returned from a crawl and one of my characters female friends (a single mother) had her toddler child kidnapped by a street gang group.. My character likes to cultivate information sources. My character did some hunting and found where the child was being kept. I had a short conversation with a paladin and a barbarian in my group. They went and had a short and to the point discussion with the kidnaper and his henchmen. They retrieved the child, It turned out the kidnaper was an succubus.. It got away. No one actually died in the encounter. I returned the child to the mother who is now a grateful and useful informant and the two street thugs were horrified by the creature they were working for. They have also become useful sources of information to my character. And we now have an succubus at large in the city to investigate. A new enemy and plot hook. Who says social interaction is not fun.

  • @danielsaccavino229
    @danielsaccavino229 Pƙed rokem

    Love this guy!!!

  • @Boss-_
    @Boss-_ Pƙed rokem +1

    I predict a lot of people are gonna take issue with this for even suggesting that having mostly "roleplay" isnt exactly the best way to play DnD in the first point, but I completely agree, down to trying to emulate Critical Role. Too many people just do that and call it DnD, despite ignoring nearly 100% of the system and wasting the same amount of potential.
    Generally agree with most of these

    • @priestesslucy3299
      @priestesslucy3299 Pƙed rokem

      I mean, what is the system to you?
      Is interacting with the system the reason you sit down at the table (be it physical or virtual)? If so, then yeah you're going get frustrated in a highly conversational game.
      For me, the system is a means of conflict resolution. A framework to define who has what abilities and how they work when the need to use them arises. I'm there to experience the world through that character's eyes and heart, rather than explicitly to play d&d

  • @enderwarlord3226
    @enderwarlord3226 Pƙed rokem

    12:02
    Luke: "Good mean high"
    Me: "I'm good"

  • @markgnepper5636
    @markgnepper5636 Pƙed rokem

    Great stuff friend 👏 👍

  • @brianbrock6774
    @brianbrock6774 Pƙed rokem

    you do not suck - I love your accents! I wish this was my day job...

  • @mj101inf9
    @mj101inf9 Pƙed rokem

    I don’t do a “voice” for my dwarf ranger, but if I did he would sound just like Tom Hardy’s Bane.

  • @solarflarestudios719
    @solarflarestudios719 Pƙed rokem

    Love this!

  • @darktimesatrockymountainhi4046

    Dude: It's a ROLE-PLAYING GAME. Playing the role of one's character is the purpose of the game, and the story outcome depends upon characters' speech & actions (or lack of action...). The ONLY point is that the DM has control over everything except the player-characters. Now, do what you have control over, and leave the rest...
    Before I play, I develop my character's very detailed background to prepare me for excellent role playing. I could wing it, but I respect our game time & want to have myself organized & controlled (by me - so no one else has to redirect me). Get over it!
    BTW, I've played D&D since 1985, and I was the DM of a two-decade campaign with my best friend & later my son. Now I love just playing my character - but I do it my way - and my DM experience helps me have empathy with my current DM (my son's friend who played with us for years). He knows my style & I know his, so maybe we aren't at all who you're talking about... lol

  • @littlegiantj8761
    @littlegiantj8761 Pƙed rokem

    I love the imagery of that guard example.
    Guard: "I'm not letting you in there [GM uses hand to visualize helm lowering and muffle his voice] Now go away."

  • @bakuiel1901
    @bakuiel1901 Pƙed rokem

    If Wizardry 6 taught me anything, it's don't trust the ghost of a dead lover, they lie.

  • @hellentomazin6488
    @hellentomazin6488 Pƙed rokem

    Another thing that I see a loot in these groups that play 90% social games is that each player play two different characters; like, their characters have a personality while they are talking and then when combat or exploration breaks out they assume a second personality.

  • @EdS-du2wu
    @EdS-du2wu Pƙed 10 měsĂ­ci

    12:50 I have always been under the impresion that as a DM if the PC asks for something if it is going to be a guaranteed success or fail to not ask for the roll in the first place. This goes with all ability checks. Unless the guard could have been persuaded in others as you mentined earlier, but you are saying never.

  • @Sasuman731
    @Sasuman731 Pƙed rokem

    With my players I do if there are to many of them talking at one I do a speech initiative to give order to talking

  • @tylerbonheur6753
    @tylerbonheur6753 Pƙed rokem

    Full of good info, don't mind that it took a while. lol

  • @johannmueller9660
    @johannmueller9660 Pƙed rokem

    One of my Pet Peeves with "Playing in Character" is when a play starts with "I say..." the point of playing in character is that you're actually talk... do you go to a bar and look at the bar tender and say, "I say, 'What kinds of ale have you got?".... Ugh! I've considered talking to my D&D friends like that... "I say, 'Does you character want to talk?'"

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Pƙed rokem

    I agree, if you talk to an NPC it should have a reason. I also try to get at least one combat per session too

  • @JeanLouisMarin
    @JeanLouisMarin Pƙed rokem

    A comment for the Algorithm: Top 10 List | Tricks to Improve RPG | D&D 5e | Excellent and very useful information.

  • @KingMalus
    @KingMalus Pƙed rokem

    I'm playing in my first campaign I'm a barbarian that follows cthulhul I'm right now trying to make a agreement with cthulhul and strhad to take the mindflars technology to travel to others planets for galactic domination

  • @zacharyjamesstrickland
    @zacharyjamesstrickland Pƙed rokem

    I definitely don't think players should be forced or pressured into talking in silly D&D character voices, but I do appreciate it as a player or as a DM when fellow players do something to differentiate between their out of character comments, and their in-character comments. I don't think I should use my character voice to ask the DM a clarifying question about his description of a room, for instance, but I don't want to use my regular voice to mock an enemy mid-battle. Even just a small affectation to distinguish those two individuals (player and PC), like a slightly higher or slightly lower pitch, does wonders to help people know who's talking, in my opinion. And some players go a step further and narrate what their characters do, like saying, "Grembeldin the Dwarf says, "I would like some mead."" I also find this helpful.

  • @pStabs
    @pStabs Pƙed rokem

    My poor DM tries to get us to go on adventures that he's planned but there was a big stretch of time where we just filled sessions up with social interactions because we players were actively trying to stall progress! My character was scared to lose another one of her friends on another adventure so she would just do everything she could to NOT go!

    • @zerolv30000
      @zerolv30000 Pƙed rokem +1

      At that point, you're not even an adventurer. Lol.......

  • @nabra97
    @nabra97 Pƙed rokem

    I often say some kind of weird stuff to NPCs and other PC's, often referring to another campaigns I have played (like asking tiefling PC if she is a fay or describing how one of my PCs stole skeleton from another; I mean, it was archeological artefact, not his own skeleton). I don't think it gives something to the story, but I like it and others are at least OK with it. Yes, when game consists of social interaction for social interaction, it becomes super old super fast. But I guess a bit is OK. People aren't always have purpose when they talk to each other.

  • @rookt31893
    @rookt31893 Pƙed rokem +9

    I don’t reaaaallly agree with the first take. 80 percent agree but “talkie talkie” is a good break from combat. Also I have players that like the political intrigue and they constantly break out into non-plot related banter because it helps them understand the world.

  • @savnana3605
    @savnana3605 Pƙed rokem

    The "our streamed campaign descends into 5 hours of talky talky" is almost universally the fault of the players at my table, not the DM we have. Primary offender being "they decide to over think something. In character" and the entire party slowly devolves into in character conspiracy mode. Or 4 hours of planning travel or an anticipated event. The "How are we going to break into this big bad strong hold??" took longer than the entire break in and escape actually took. And we only very barely stuck to the plan.

  • @priestesslucy3299
    @priestesslucy3299 Pƙed rokem

    6:30 but what about a deliberate genre invoking villainous monologue?

  • @theresasbaby
    @theresasbaby Pƙed rokem

    I heard Luke talk about the stereotypical Dwarf accent. I was watching a D&D stream based in the U.K.
    Their dwarf spoke with a “Southern accent”. It was so weird to watch.

  • @billcox8870
    @billcox8870 Pƙed rokem

    A good way to enrich the game is for the players to purchase more resource materials for the game master.

  • @lirainy4201
    @lirainy4201 Pƙed 24 dny

    Our games are all about violence and combat, so i came here to learn how to do talkie talkie and develop character
    I would love to do meaningless stuff 😱

  • @AJBernard
    @AJBernard Pƙed rokem

    Hey, CZcams
 Luke doesn’t suck!

  • @andrewroush2216
    @andrewroush2216 Pƙed rokem +1

    11:31 conversation*

  • @dahelmang
    @dahelmang Pƙed rokem

    It would be fun to have the dwarves talk with a pirate accent and the pirates talk with a Scottish accent.

  • @billcox8870
    @billcox8870 Pƙed rokem

    When I want to communicate with another PC in the game I address the individual by their character name.

  • @jabblybennett3265
    @jabblybennett3265 Pƙed rokem

    I do agree with most of the points but not the first one. It’s a playstyle issue but personally I do like to play out my character regardless of whether it advances the plot or not.

    • @sleepinggiant4062
      @sleepinggiant4062 Pƙed rokem

      He means don't have in character conversations that derail the game and take away the spotlight from other players for excessive amount of time. Important conversations should be roleplayed out. Short conversations can also be played out. Everyone's table is different, so you have to temper your roleplaying with the others as well.

  • @FonziMarquez
    @FonziMarquez Pƙed rokem +3

    I disagree but also see your point. I find that sometimes social interactions just flow within the game, and whenever I feel like my PC's are having fun while investigating or going after every loose thread, I don't feel the need to stop them. I feel as a DM you don't have to enforce any structure, but always keep in mind the best practices surrounding a good game session. My goal is to have my players have fun with me; and introducing a too rigid a structure, games tend to be very Adventurer's League-ish, that there is a formula to every adventure. And sometimes that gets kind of boring to run and even to play.

    • @sleepinggiant4062
      @sleepinggiant4062 Pƙed rokem

      Fun is certainly subjective. I find roleplaying for three sessions in a row frustrating. I much prefer a healthy mix of social interactions, combat, and exploration.

  • @justinjordan7352
    @justinjordan7352 Pƙed rokem

    Am I the only person that voices dwarves as West Virginia miners?

  • @soldierbreed
    @soldierbreed Pƙed rokem

    I would add create some cases were players need to interact with each other. I dont really like talking to NPCs but when it comes to player banter I am a little more forth coming

    • @suedenim
      @suedenim Pƙed rokem

      Yeah, I was thinking along the same lines. Both plot and character are important to storytelling, and talky-talk bits that don't necessarily advance the plot still have a place.
      I suspect this can be overdone, though.

  • @jonathanschmitt5762
    @jonathanschmitt5762 Pƙed rokem

    15:15 That happened when I combined my group... WITH YOUR ADVENTURE! I let them solve it by talking to enough dungeon inhabitants who they sometimes had to defeat.

  • @TheAciddragon069
    @TheAciddragon069 Pƙed rokem

    i've run sessions that were all talking cause that's where they players went i've never planned to not have combat. i have a diplomatic out for every possible combat encounter that has sentience, some harder than others but it's always an option. Sometimes the players want to shop, drink and gamble for a night. BTW we don't stream either

  • @israelmorales4249
    @israelmorales4249 Pƙed rokem

    Let's talk about talking....A mi también me encanta el tocino, ¿a quien no?

  • @DMingThoughts
    @DMingThoughts Pƙed rokem

    I'm here, writing a comment so CZcams would know that you don't suck.
    Also bacon is pretty good.

  • @CountAdolfo
    @CountAdolfo Pƙed 29 dny

    "You see, that last term there, social interactions, is the proper name for what most people refer to as "roleplaying." And now that THAT rant is done, how about we talk about how to improve roleplaying in your Dungeons & Dragons games?"
    Do you know how many idiots I find who don't grasp this? It's like they believe they're really fighting monsters and really exploring dungeons and only the social interactions are roleplay...
    but, when you tell them - they get all pissy.
    Damn

  • @garrettlaturski6703
    @garrettlaturski6703 Pƙed rokem

    I suck at voice acting and should keep my day job

  • @jennycox4463
    @jennycox4463 Pƙed rokem

    CZcams! HE DOESN'T SUCK!

  • @RiptornRory
    @RiptornRory Pƙed 27 dny

    I've been far too guilty of doing information dumps to my players. And given my current campaign is a group of all European people to which English is not their native language, I've actually created confusion in giving too much in one chunk.

  • @danielrhouck
    @danielrhouck Pƙed rokem

    I don’t think I agree with your example for charisma only going so far. I think a charismatic character rolling a nat 20 probably *could* get into the King’s private chambers. It happens all the time in movies *and* in real life (or, at least, analogous situations do); looking like you belong is a superpower, among other strategies. Although the King might actually be paranoid enough to train the guards to be careful enough, I’d consider that to be a relevant character trait of the King or guard captain, not the default.
    (I wouldn’t be arguing if you were my DM, of course; still the DM’s call)

  • @paraschauhan1603
    @paraschauhan1603 Pƙed rokem

    Pero el tocino ama tus arterias.

  • @trioofone8911
    @trioofone8911 Pƙed rokem

    When explaining "role playing" to a new player--many of whom are in fact (understandably) intimidated by the idea of speaking with a fake accent--I tell them that role playing is not wierd voices and accents (tho that can be fun to do for some people). Rather, role playing is: telling the game master "my character does this, my character says that", because the important part is not HOW THE CHARACTER SPEAKS, but rather WHAT DECISIONS THE CHARACTER MAKES.

    • @priestesslucy3299
      @priestesslucy3299 Pƙed rokem

      That works... Although I go a layer deeper.
      "Roleplaying is stepping into the heart and soul of your character. To see the world from their perspective, to make the decisions they would make. It's an opportunity to step out of yourself and be someone else somewhere else, to have adventures impossible in the real world. It's a chance to be a kid again, and ride your imagination."
      Or something similar lol.
      Yes, I have gotten some awkward stares and been teased a bit. But it plants a seed that gets watered as they watch other players get immersed in their characters and the world.

  • @famousblack05
    @famousblack05 Pƙed rokem

    Great video and no, you definitely don't suck!

  • @saberhawks4074
    @saberhawks4074 Pƙed rokem

    Have a couple twisted new monster race ideas thanks to stranger things and the tauric template. Evil lol

  • @StanleyNunn
    @StanleyNunn Pƙed rokem

    I mock thee sir. MOCK MOCK MOCK!

  • @thejammiestjam
    @thejammiestjam Pƙed rokem

    We're just all glossing over someone getting fired in the intro.

  • @Marcus-ki1en
    @Marcus-ki1en Pƙed rokem

    When all else fails, use bacon.

  • @robinarmstrong685
    @robinarmstrong685 Pƙed rokem

    I have a player in my game whose Dwarf speaks with an Australian accent...

  • @kaine2770
    @kaine2770 Pƙed rokem

    My dwarves have Jamaican accents >_>

  • @raymondharnack4160
    @raymondharnack4160 Pƙed rokem

    I like social interaction when it has a purpose some banter is cool I suppose but like yeah man even though I do enjoy critical roll it does get masturbatory at times

  • @StarRightStarTight
    @StarRightStarTight Pƙed rokem

    tocino es muy bueno

  • @thegeekygamers5064
    @thegeekygamers5064 Pƙed rokem

    Ayyy, what about a dwarf who was raised in a gnomish village l wonder. Would they still talk with a Scottish broughe even though they weren’t raised with it?

  • @nathancarroll4954
    @nathancarroll4954 Pƙed rokem

    "Good means high"
    Wild magic sorcerers, rogues, and the FBI all disagree. That said, otherwise solid advice

  • @OzzyBlackSabbathChuy
    @OzzyBlackSabbathChuy Pƙed rokem

    Tocino tocino
    Me encanta el tocino đŸ„“đŸ˜

  • @alvarilloquetepillo
    @alvarilloquetepillo Pƙed rokem

    Only because you asked to, I am letting CZcams know that you don't suck :)