VR Body IK System for UE5 *OLD*

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  • čas přidán 8. 09. 2024

Komentáře • 46

  • @uncletrashero
    @uncletrashero Před 6 měsíci +10

    Damn dude thats legit.
    AND you put it on the UE marketplace? FANTASTIC!

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci

      Thank you! I saw there weren't really many options on the marketplace and thought it might be helpful. Glad you like it!

    • @uncletrashero
      @uncletrashero Před 6 měsíci

      @@JakePlayableDev i really hope everyone uses this. its already 10x better than anything META has tried to demonstrate lmfao. honestly Zuck should pay you for a license

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +1

      @@uncletrashero If you end up buying it I would greatly appreciate you turning that into a review XD

  • @ImpalerVR
    @ImpalerVR Před 3 měsíci +2

    Thank you so much. This was exactly the next step I wanted to implement in my game. I'll be sure to try it!

  • @maickelvieira
    @maickelvieira Před 6 měsíci +1

    looking foward to what you can bring to the table kk i will stay to see the journey kk

  • @alekseypetrunin9741
    @alekseypetrunin9741 Před 6 měsíci +1

    Wow, thats awersome!

  • @BenderBendingRodriguezOFFICIAL
    @BenderBendingRodriguezOFFICIAL Před 6 měsíci +3

    This is perfect movement honestly, my problem with full body is that other players look so weird when they move. The knees are always bent when standing still too.

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +1

      It's definitely not perfect but I'm working on getting it there. Glad you think so though! 😄

    • @DeltaNovum
      @DeltaNovum Před 6 měsíci

      ​@@JakePlayableDevit doesn't need to be. You can only do so much with only 3 data points (in most cases still). It already looks better than most of what's out there.

  • @taylorroddin
    @taylorroddin Před 6 měsíci +7

    man, i'd triple of what you're charging if you dropped a tutorial explaining how you got these sorts of mechanics working, there's a ridiculous lack of information around on how to create proper vr dynamics in UE so we're stuck with 3 options: trial and error until something works; watching absolutely awful tutorials that take 3 hours to explain something in the least optimized way possible, or just paying extra for a pile of plugins for each of the necessary features.

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +6

      Part of my goal is to make VR development more accessible so I've been heavily considering making a comprehensive tutorial. I'll update you if I do!

    • @taylorroddin
      @taylorroddin Před 6 měsíci +1

      @@JakePlayableDev awesome! recently i started working on my first vr game and i've been struggling to find relevant information about it, really looking forward to it!

    • @FollowTheFreeman
      @FollowTheFreeman Před 5 měsíci +1

      I second all of this ^^^

  • @ArtfulRascal8
    @ArtfulRascal8 Před 4 měsíci

    !!!!!!!!!!!!!!! this is huge......

  • @machwat
    @machwat Před 6 měsíci +1

    Finally some good VR IK, thank you so much for that!
    Do I have to use your pawn or can I integrate just the IK animation part into my own pawn?

    • @JakePlayableDev
      @JakePlayableDev  Před 5 měsíci +1

      I actually just updated it making it its own component so you can easily add it to your own pawn! I will have a tutorial out for it soon. 😁

  • @alecpizz
    @alecpizz Před 6 měsíci +1

    just tried the demo, a couple notes:
    to me it felt like there was hardly any elbow movement, the elbows seemed locked to a specific point. I could never see my elbows bend or move.
    if you virtual crouch whilst underneath something, there is nothing stopping your head from popping through.
    I feel like the threshold for a prone is a bit too high, I think if you were able to crouch a bit earlier it'd be better.
    it also seemed like my reach was pretty limited despite calibrating my height, I think this is related to the shoulders not moving much either.

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +1

      Thanks for the notes! I'll use all this for my future update.

  • @devonroyer2577
    @devonroyer2577 Před 7 měsíci +1

    I’m very interested in learning!

    • @devonroyer2577
      @devonroyer2577 Před 7 měsíci +1

      Link to discord!

    • @JakePlayableDev
      @JakePlayableDev  Před 7 měsíci

      @@devonroyer2577 my discord is jakeplayable as well! I don't have a discord server for my products but I will make one and get back to you!

    • @JakePlayableDev
      @JakePlayableDev  Před 7 měsíci

      @@devonroyer2577 I've created a channel in my streaming Discord server for this product! discord.gg/AkNFceWyPv

    • @devonroyer2577
      @devonroyer2577 Před 6 měsíci

      yes daddy please@@JakePlayableDev

  • @TetraStudiosDev
    @TetraStudiosDev Před 6 měsíci +2

    Does this system support the VR Expansion plugin? My main concern is mapping the finger joints of the VRE hand poses to the hand poses of this IK system

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +3

      I'm not sure I haven't tested that. I would assume that you would just have to do some moving stuff around to get it to work. The hand poses are just animations like the regular VR Template so if you can do it with that then this would work.

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +4

      If you decide to try that I'd be happy to help you merge the systems however I can!

    • @wesleycoomans6850
      @wesleycoomans6850 Před 6 měsíci +1

      @@JakePlayableDev This questions was first thing on my mind, the tool looks very good and smooth perfect wit hte vr expension plugin. I assume most of it is just math and ik? And all we have to do is synce them together i was also consider buying it looking forward to a update video or explanation on this!

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci +1

      @@wesleycoomans6850 Yeah it's all just linear math, it generates foot targets based on your HMD's velocity. I have it set up with a pre-made character blueprint so it may be a little bit of a hassle to move it to another blueprint (mostly just copying functions and variables) but if you know how to migrate blueprints it should be easy. I've been thinking about reworking it into a component that you can just drop into your character but that will take time once I decide to do it. I will look into the VR Expansion and possibly making a tutorial for that!

    • @JakePlayableDev
      @JakePlayableDev  Před 5 měsíci +1

      This is now compatible with the VR Expansion plugin! I've got a 15 step tutorial linked on the product page, will be making a video for it today or tomorrow! Also the system is half off right now for the March sale! 😄

  • @LuluDZulu
    @LuluDZulu Před 4 měsíci +1

    5.4 compatible?

    • @JakePlayableDev
      @JakePlayableDev  Před 4 měsíci +2

      I've not tried migrating it to 5.4 yet. I'm in the middle of a very large update and will release 5.4 compatibility along with it this month!

  • @cerberus6903
    @cerberus6903 Před 7 měsíci +1

    Nice Work👍shut aup and take my money💸💰😁

  • @SNBStudios
    @SNBStudios Před 6 měsíci +1

    I want this but I’m to broke to buy it

    • @JakePlayableDev
      @JakePlayableDev  Před 6 měsíci

      It'll be half off during UE's March sale!

    • @JakePlayableDev
      @JakePlayableDev  Před 5 měsíci

      It's half off now if you're still interested! 😄

    • @middleagedshred
      @middleagedshred Před 5 měsíci +1

      @@JakePlayableDev ahh did I just miss the sale?

    • @JakePlayableDev
      @JakePlayableDev  Před 5 měsíci +1

      @@middleagedshred yeah but it'll be half off again April 11th-18th!

    • @middleagedshred
      @middleagedshred Před 5 měsíci

      @@JakePlayableDev That is very noble of you to give out that insider info..Are you still going to do the VR Expansion plugin tutorial on making it network replicated or better still , update it to be network replicate..?