JakePlayable
JakePlayable
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Mimic Pro - Metahuman Tutorial with VR Body IK in UE5
Metahuman guide for my UE5 VR Body IK system!
Download the Demo level to try it out and see if it's a good fit for your project!
www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system
This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically control the skeletal mesh, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you're in complete control of your project.
It runs off of an easy to integrate component and uses existing animation workflows, allowing for traditional animation to be plugged in for the lower body. Supports height & arm length calibration to give the player a proportionally accurate body.
Runtime mesh swapping is supported with automatic saved recalibration!
There is a support channel for this product in my discord server! If you're just curious about one or two things please ask on the marketplace product page so that other people can see it!
Product Support / Inquiries
Email: jakeplayable@gmail.com
Discord: jakeplayable
Discord Server (Support Channel) discord.gg/AkNFceWyPv
zhlédnutí: 721

Video

Mimic Pro - Custom Mesh VR Body IK Tutorial
zhlédnutí 767Před měsícem
Custom mesh guide for my UE5 VR Body IK system! Download the Demo level to try it out and see if it's a good fit for your project! www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully t...
Mimic Pro - VR Body IK Tutorial for UE5
zhlédnutí 1,4KPřed měsícem
Quick start guide for my UE5 VR Body IK system! Download the Demo level to try it out and see if it's a good fit for your project! www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully t...
Mimic Pro - HUGE UPDATE OVERVIEW - VR Body IK for UE5
zhlédnutí 478Před měsícem
I quickly go over the changes I've made to my VR Body system in the most recent update. Download the Demo level to try it out and see if it's a good fit for your project! www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It use...
VRE Integration Tutorial - VR Body IK UE5 *OLD*
zhlédnutí 3,7KPřed 3 měsíci
VR Expansion Plugin Template Project Download: github.com/mordentral/VRExpPluginExample Anim Graph Code: blueprintue.com/blueprint/k6tvfqeu/ Event Graph Code: blueprintue.com/blueprint/idhe-c_y/ (Thank you DragonIK, I assume that because the project files are free to download it's okay to share them. Contact me if there are any problems!) VR Expansion Plugin Website: vreue4.com DragonIK Example...
Metahumans - VR Body IK Inside UE5 *OLD*
zhlédnutí 1,2KPřed 3 měsíci
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
Custom Mesh - VR Body IK UE5 *OLD*
zhlédnutí 316Před 3 měsíci
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
Getting Started - VR Body System for UE5 *OLD*
zhlédnutí 575Před 3 měsíci
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
VR Insects Test - Advanced Insects System by @flydreamdev8263
zhlédnutí 464Před 4 měsíci
I thought this was horrifying and wanted to share :) My VR Body System: www.unrealengine.com/marketplace/product/advanced-vr-body-ik-system Advanced Insects System: www.unrealengine.com/marketplace/product/advanced-insects-system
VR Body IK System for UE5 *OLD*
zhlédnutí 4KPřed 5 měsíci
Download the Demo level to try it out and see if it's a good fit for your project! www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system This system provides a stable, realistic full body estimation system for VR in Unreal Engine 5. It's designed to not get in the player's way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out lin...

Komentáře

  • @subdiv3d
    @subdiv3d Před 3 dny

    Really cool system! I just tried out the demo. Any idea about how well this meshes with a VR Kit like GDXR?

    • @JakePlayable
      @JakePlayable Před 3 dny

      Hi! This is just an animation system so it is meant to mesh easily with any existing VR Template! I know customers have found success using it with GDXR. It's very simple to integrate until you try and use it with features like physical hand collision. I don't know if GDXR has that but in that situation the system has to follow the hand meshes rather than the motion controllers and you may have to adjust offsets yourself.

    • @subdiv3d
      @subdiv3d Před 3 dny

      @@JakePlayable Perfect, thank you very much!

  • @conradorover5573
    @conradorover5573 Před 21 dnem

    Do you know how to make this compatible with the meta xr plugin?

    • @JakePlayable
      @JakePlayable Před 21 dnem

      It works with MetaXR or OpenXR out of the box for general VR use. As far as hand tracking I don't have a solution

    • @conradorover5573
      @conradorover5573 Před 19 dny

      @@JakePlayable My problem is that when I activate the Meta XR plugin everything stops working

    • @JakePlayable
      @JakePlayable Před 19 dny

      @@conradorover5573 I’ve got my contact info on the product page, if you think it’s a problem with the system can you contact me through one of those methods with a bit more info on the problem? It’ll be a lot easier to help you that way, thanks!

  • @FPChris
    @FPChris Před měsícem

    The thumbs look weird. At least they did at the very end of the video. What is causing that ?

    • @JakePlayable
      @JakePlayable Před měsícem

      That’s just the thumb up animation because my thumb wasn’t on any of the buttons of the controller

  • @user-dz5wn3of9n
    @user-dz5wn3of9n Před měsícem

    Hey Jake, I am excited to use this for my game. Is there anyway I can DM you or ask you any questions if I get stuck on things? Thank you :)

    • @JakePlayable
      @JakePlayable Před měsícem

      @@user-dz5wn3of9n Yeah I’ve got all my contact info on the product page! There’s also a chat in my Discord server dedicated to this product where I always respond, and a lot of other people who have been using it offer solutions sometimes too!

  • @StorytellingStyle
    @StorytellingStyle Před měsícem

    This is cool. Kinda expecting the VRE Integration Tutorial. When is that coming?

    • @JakePlayable
      @JakePlayable Před měsícem

      Sorry I've been busy. I'm not sure when a new one is coming but people have followed the old one and said it's mostly the same and easy to use. I'm already working on another update so I'm not sure when I'll make the new VRE video, maybe after release.

  • @steen_is_adrift
    @steen_is_adrift Před měsícem

    Wow, found this while doing research into how to build my own IK system for VR. This looks perfect, however before I buy I wanted to confirm whether or not it will work with any skeleton. Does it have to be the UE5 mannequin skeleton? Or can I hook this up to my own custom home-brew skeleton? Thanks!

    • @JakePlayable
      @JakePlayable Před měsícem

      It has to be the UE5 skeleton right now. I'm working on support for the UE4 skeleton and looking into the possibility of a modular system for custom skeletons. I post updates on this channel as both videos and community posts if you'd like to look out for those! 😄

  • @imsoarty
    @imsoarty Před měsícem

    this guy is the #1 threat to everyone with phantom sense

  • @user-ov6ct2bv4e
    @user-ov6ct2bv4e Před měsícem

    Hey any ideas on how to bind the vive tracker data to the feet of the avtars?

    • @JakePlayable
      @JakePlayable Před měsícem

      No I've not worked with vive trackers yet sorry 😢

    • @user-ov6ct2bv4e
      @user-ov6ct2bv4e Před měsícem

      @@JakePlayable it's good mane. i think your vR ik system is really cool dude and needed in this community

    • @JakePlayable
      @JakePlayable Před měsícem

      @@user-ov6ct2bv4e Thank youuu 😄

  • @actuallyloogames
    @actuallyloogames Před měsícem

    Good work man! Are you planning on making another VRE integration tutorial?

  • @inthecrosshairs1
    @inthecrosshairs1 Před měsícem

    ❤❤❤❤❤❤❤❤ thank you

  • @ScifiSiShredaholic
    @ScifiSiShredaholic Před měsícem

    Awesome :)

  • @weevilman
    @weevilman Před měsícem

    Great update, bud. Dig your work and the vibe, keep it up dude!

  • @SpiritRaps
    @SpiritRaps Před měsícem

    This tutorial was extremely valuable! Thank you for what you’re doing. You are literally the only one providing this much value to the UE5 VR world!

  • @SpiritRaps
    @SpiritRaps Před měsícem

    Hey I just bought it and I’m trying to use it with metahuman. However change mesh feature doesn’t work because I can only drag in either my Body or my Face It’s not a full body character like yours, it’s metahuman. Can you help?

    • @JakePlayable
      @JakePlayable Před měsícem

      I’ve replied to your message in my Discord server! 😄

  • @andousuba8213
    @andousuba8213 Před měsícem

    bodycam needs this

  • @livingsouloftimestudio2887

    Hey jake there is a program called standable and its really good for tracking without trackers would this be compatible? its mostly used on things with fbt stuff like vr chat, but i would love to be able to create custom meshes and use unreal offline to work on stuff great job🎉

    • @JakePlayable
      @JakePlayable Před měsícem

      That works by simulating trackers right? If so then no, it's not compatible sorry 😢

  • @avocadopeanut
    @avocadopeanut Před měsícem

    im surprised you explained this while wearing the headset the entire time

    • @JakePlayable
      @JakePlayable Před měsícem

      It's because Virtual Desktop hates me and will sabotage me by disconnecting for ages if I ever take it off 🤣

  • @DevGames3085
    @DevGames3085 Před měsícem

    This is awesome!

  • @ArtfulRascal8
    @ArtfulRascal8 Před měsícem

    omg. iv been waiting for arm length calibration in games. and i had it in mind for WAY later in my dev plans. buttt.. now.. 👀 i might have to grab this when i get right.

    • @JakePlayable
      @JakePlayable Před měsícem

      IKRRR I always wondered why games never have it. Now they got no excuse lol

    • @ArtfulRascal8
      @ArtfulRascal8 Před měsícem

      @@JakePlayable 0 excuses lol

  • @ShayMondo
    @ShayMondo Před měsícem

    This is amazing man, great job!

  • @LimbosGhost
    @LimbosGhost Před 2 měsíci

    Good luck

  • @imsoarty
    @imsoarty Před 2 měsíci

    holy shit youre about to save my assignment if this works tysm

  • @Phoenix_VR
    @Phoenix_VR Před 2 měsíci

    Here is a challange that am stuck with till now, how to set the IK in SeatedMode in VRE? to make it set in vehicle seat where only upper body moves while the root is fixed to the seat in vehicle? another issue I had was that for some odd reason whenever I got into a fast moving vehicle like a helicopter for example, the IK would get detached and fly away!! here is an example czcams.com/video/lZzvILzrhh0/video.html

    • @JakePlayable
      @JakePlayable Před 2 měsíci

      That video is using DragonIK's body system. They're totally separate from mine you'll have to contact them for help with that. This video is for integrating my body system with VRE

    • @Phoenix_VR
      @Phoenix_VR Před 2 měsíci

      All right, would you be kind and showcase your system in VRE vehicles please? Thanks in advance

    • @JakePlayable
      @JakePlayable Před 2 měsíci

      @@Phoenix_VR I haven't thought to try it. I can already think of some problems it would cause. I'm about to release an update for it within the week I'll work in vehicle support and let you know when it's released!

    • @Phoenix_VR
      @Phoenix_VR Před 2 měsíci

      That would be awesome, sorry for the trouble, but this is an important feature

    • @JakePlayable
      @JakePlayable Před 2 měsíci

      @@Phoenix_VR No problem, I agree 😄

  • @ImpalerVR
    @ImpalerVR Před 2 měsíci

    Thank you so much. This was exactly the next step I wanted to implement in my game. I'll be sure to try it!

  • @lifeartstudios6207
    @lifeartstudios6207 Před 2 měsíci

    if copied nodes error out like that in the event graph, right click and refresh node

  • @thebrothersgrimmproductions

    This is great. For VR, best using MH within 5.4 as you have access to the 60MB version MH which is VR/Mobile ready and more than fit for purpose:)

  • @chrisspeedvisuals
    @chrisspeedvisuals Před 2 měsíci

    Awesome plugin! :) Does the tracking system use OpenXR or SteamVR? Im working with a first gen HTC Vive Headset

    • @JakePlayable
      @JakePlayable Před 2 měsíci

      This product is only available for UE5.1+, I believe that the SteamVR plugin was deprecated in 5.1 so I have not tested it. I am not sure what's done differently but the only issue between MetaXR and OpenXR are some controller rotations so it could work fine, you could have to fix the rotations, or everything could explode. Sorry I can't be of more help, if you'd like to try it out, email me I've got a proposition. jakeplayable@gmail.com

  • @HolyItsTruncus
    @HolyItsTruncus Před 2 měsíci

    Why are you stealing YaroVR's code and then selling it on the Unreal Engine Marketplace as your own? You literally have the same name in your BP_VRlBodyComponent on the Set References. Only with a few minor changes. If I am incorrect on what I am asking, then I will apologize, but it just looks really too similar to his code in his video. Also his video was published before this one. Which is a another reason why I am asking.

    • @JakePlayable
      @JakePlayable Před 2 měsíci

      Hi! He actually used some of my product's code & techniques to make parts of his tutorial video. If you look at my product page, it was published February 10th, about 2 months before his video. He has also given me credit in his video's description.

    • @yarovr
      @yarovr Před 2 měsíci

      Hi there, I indeed accredited Jake in my video and took most of the concepts from his template. Jake has insane vr body template which I recommend purchasing. Don’t blame Jack, the only person you can blame here is me because I was starting the youtube and did not care about copying the code that time. Thank you for understanding.

    • @HolyItsTruncus
      @HolyItsTruncus Před 2 měsíci

      @@JakePlayable ok I’m sorry for assuming. That’s my fault. I did watch YaroVr video before yours which is why I thought what I said. So I’m sorry once again for assuming. I hope you have a great day man!

    • @HolyItsTruncus
      @HolyItsTruncus Před 2 měsíci

      @@yarovr I wanted to apologize to you too for dragging you into this. I just thought what I saw should be spoken about. So I am sorry for dragging you into this. Anyway I hope you have a great day too!

    • @yarovr
      @yarovr Před 2 měsíci

      @@HolyItsTruncus all good, glad it was resolved.

  • @middleagedshred
    @middleagedshred Před 3 měsíci

    You promised and delivered..cant believe i missed another sale of your VR Body IK System

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      There will be more! None planned at the moment but there will be! 😄

  • @dmnkmnt
    @dmnkmnt Před 3 měsíci

    Thanks a lot!!

  • @LuluDZulu
    @LuluDZulu Před 3 měsíci

    5.4 compatible?

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      I've not tried migrating it to 5.4 yet. I'm in the middle of a very large update and will release 5.4 compatibility along with it this month!

  • @ArtfulRascal8
    @ArtfulRascal8 Před 3 měsíci

    !!!!!!!!!!!!!!! this is huge......

  • @mikailmaqsood818
    @mikailmaqsood818 Před 3 měsíci

    thank you for this plugin! Its been such a relief to have found this (+ being so well documented) for a project im working on :)

  • @RonnyBTokin
    @RonnyBTokin Před 3 měsíci

    is it possible to swap skeletal meshes at runtime?

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      Yep

    • @RonnyBTokin
      @RonnyBTokin Před 3 měsíci

      @@JakePlayable when i run "set skeletal mesh" which i have replicated to all clients, the screen goes black. I cant figure out why this is happening. How would you go about replicating the mesh change

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      @@RonnyBTokin I don't know I'm not experienced with replication. The only correlation I could think of between that and the screen going black is if your camera is clipping inside of the new mesh.

    • @RonnyBTokin
      @RonnyBTokin Před 3 měsíci

      @@JakePlayable after i change the mesh, does the vr ik component need to be re initialized

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      @@RonnyBTokin I don't know. It is possible but you're not going to get the benefits of the mesh measurements and you'll have to change the POV to a predetermined location as well. It's not something I've experimented with so I'm not sure, but I can't think of any reason it would black out your vision other than your POV not being right after switching.

  • @RonnyBTokin
    @RonnyBTokin Před 3 měsíci

    Quick question, if i was to use the host a server function that's available within the VR Expansion Template. would your plugin need to be calibrated every time a player joins a server, or dies and respawns.

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      Just whenever the character actor gets reloaded. It depends on how you have respawning set up. You could save the calibration data and run it on the other clients whenever needed so that the Player doesn't have to recalibrate multiple times.

    • @RonnyBTokin
      @RonnyBTokin Před 3 měsíci

      @@JakePlayable thanks for the tip! all setup and works great now! By the way, theres a free plugin that allows you to save a string to a txt file and then read it later. im using that to save calibration between closing and opening the game! its called "read & write text file" really easy to setup, just took a few nodes. i recommend saving the calibration scale with the project saved directory node

  • @DevGames3085
    @DevGames3085 Před 3 měsíci

    On 17:00 you don't have to do that just highlight the red nodes and hit refresh notes then your good to go ;) Thanks again!

  • @somecheesychips0529
    @somecheesychips0529 Před 3 měsíci

    A polite reminder, it is very common to be able to 'feel' things that happen in VR (ie lasers, objects as they hit you etc) THIS! THIS?! NO! NONONO!

  • @DevGames3085
    @DevGames3085 Před 3 měsíci

    Heaven sent ;)

  • @fuglong
    @fuglong Před 3 měsíci

    Wow! This is exactly what I'm looking for. Thanks!

  • @DevGames3085
    @DevGames3085 Před 3 měsíci

    Thanks for the update

    • @JakePlayable
      @JakePlayable Před 3 měsíci

      No prob! More videos coming tonight and tomorrow