Sonic Heroes: Brutal Seaside Hill Mod
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- čas přidán 27. 08. 2024
- A Sonic Heroes Stage mod and it's huge! This Seaside Hill stage layout is just Insane. 21 minutes to clear, with an insane amount of enemies and obstacles to get past. Pretty sure I spent around 12 hours getting the recording done on this one. Also used some other mods for visuals and music.
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Brutal Object Layouts by CreamTheRabbit
gamebanana.com...
Sonic Heroes Advanced by ShadowSide and vi7ual
gamebanana.com...
Sunset Seaside Hill by RaphaelDrewBoltman
gamebanana.com...
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#Sonic #SonicHeroes #SonictheHedgehog
I am convinced this person made this mod because they knew I would play it. lmao they even named the mod Brutal objects from the e3 grand metropolis video I made earlier. The enemies cause quite abit of lag, you'll need a high end pc to run it smoothly. If you enjoyed like and subscribe since there's apparently 3 more Brutal stages now!
Are you going to play the sonic forces and sonic dash events while they have movie sonic playable characters with their own zones ?
@@zonkikle well so far got the sonic dash one
I love and miss playing Sonic Heroes, it's a top 5 Sonic Game in my opinion. 1.Sonic 3 and Knuckles, 2.Sonic the Hedgehog 2, 3.Sonic Adventure 2 Battle and Sonic Heroes (tied), 4.Sonic the Hedgehog 1, 5.Sonic Adventure 1.
lol
@@sonicovertime which song did you use in the video? This remix is awesome
It's so nice to hear that "Shit! Rocks! Yeah!" again.
Lmaoooooooooooo
Blacktle Wave!
ngl when Knuckles said "There's more?" when you were close to the goal ring. I really felt that one, but I appreciate the effort from you and the modders.
Sonic Heroes is a favourite of mine.
thelastgogeta agree, i was really good at it too! I wish i could play this mod
Yeah at that point I bet Knucklehead was sick of anymore eggman robots
I love the fact that there are still people playing this game and making mods for it
it's my favourite game and it literally defines my childhood
I relate to that so hard bro
Ryan Fanstone he did say “my favorite” as in his own favorite, he didn’t say everybody’s favorite
AMH. Me too. At least someone out there still likes it. I still play it even though it came out ages ago. It's so fun.
Ryan Fanstone yeah no shit it has flaws, every game is flawed in some way, nobody is trying to say that it’s the perfect game by any means. That doesn’t mean that it can’t be somebodies favorite game lmao, it’s all opinions man
Ryan Fanstone You need to fuck* off with your dated entitled “nobody can have an opinion that’s not mine” attitude. Literally nobody gives a fuck about how you feel, the OP didn’t say “Ryan” once. Guess what, your favorite game is flawed too, genius. Go post your own comment about what you like. Sonic heroes is his favorite and nothing is changing that.
Now imagine Team Dark's version…
oOf 2 hour long stage... and then there's chaotix.
Sonic Team needs to think about something like that. Maybe a combination of the Adventure's and Boost's formula. That would make an no-so-easy level, while being the right lenght.
@@sonicovertime Chaotix: Find all 100 hermit crabs within 15 minutes!
It would be beyond reason
KGP yoo fr honestly
It's like the Dark Souls of Sonic - IGN
haha i can just picture them saying that.
I hate when they use that just as a difficulty descriptor and not as a qualitative descriptor. Like, for example, KH Critical could POSSIBLY be seen as Lite-Souls, in that it puts a similar emphasis of reading the boss’s patterns and having boss battles be a clash between 2 glass cannons of sorts (that is, the thing that makes the fight long is that you need to survive long enough to get an opening)
Sonic games just don’t work like that, because they aren’t ABOUT direct Combat. A closer analogy would be calling the DLC of unleashed something like “Kaizo the Hedgehog” or something, because both Kaizo Mario mods and Sonic games are platformers
@@spindash64 Heh, I suppose there's some irony in the fact that I hate it when people use the term "Kaizo" just as a difficulty descriptor and not as a qualitative descriptor. :P
IGN: "We give that a 4 out of 10 too much sonic not enough souls"
10 out of 10. “It’s a little somethin for everyone.”
Alternate title: "Seaside hill but with extra steps."
This just sounds like seaside hill with extra steps
Nah nah nah, with all the steps
Tails had such a massive part to play in this all I heard was "leave it to me" lmao
I honestly have mixed feelings about these mods. On one hand, I like that the flying sections are more interesting than just, "switch to Tails, fly up, switch back to Sonic or Knuckles," like it actually involves you dodging obstacles. And I like that enemies are part of some platform challenges, like with the turtles shooting at you before you can get to them so you have to dodge their beams.
But there is too much mandatory combat here if you ask me. In Heroes, you should only spend a lot of time in combat as a punishment for poor play. For not leveling up your characters properly, not using team blast wisely, etc. Ideally, if you're playing correctly, enemies should be gone in under like, 5 seconds. Take the elevator part in Power Plant. If you didn't level up the flying character properly, the pace would come to a halt since you'd have to down the flying enemies with a low-level thunder-shoot and then switch to another character to finish them off. But if you did make sure to make Tails at least level 2, you could annihilate the flying enemies before the elevator even stopped for them, and the pace would keep it's consistent flow. This mod is just loaded with combat that you can't so easily skip.
That's my take.
this is what im always thinking when people complain that sonic heroes has "too much fighting"
so basically, if you're bogged down in combat, it's because you've got issues in other areas that would have made it faster.
Even in the standard game, there are situations near the end of the Team Sonic and Team Dark stories where you have to fight armored hammerbots back to back. What can you manage properly between power levels, Team Blast, and whatever else? You're basically forced to fight for a while just to hit those dumb weakpoints, or grind up Team Blast and progress. Super Hard Mode takes that and ramps it up to eleven across all levels.
@@likeanuuk6612 I've never heard that before
@@ATomatoIsAFruit I never said Heroes was flawless in that regard. I'm saying that is how this kind of system should ideally designed. And this mod seems to accentuate that issue found in Heroes' last levels.
This might seem crazy, but this looks like a fun level.
The classic option in Sonic game, to switch between Normal or Hard mode.
Like the sonic forces argument of eggman empire at 99% but in heroes xd
Ye bro i find da original version is too easy so it looks fun and challenging for me
"There's more?"
My sentiments exactly, Knuckles.
Take a shot every time someone says "Alright!"
RIP
Pretty sure you’ll rupture some organs before the 10 minute mark
spindash64 *ALRIGHT!*
Correction: take a shot everytime you hear "Alright", "Here we go", "Got it", or "Blast away"
Everytime tails says WEE
Bruh imagine Sega made a remastered of Sonic heroes & we get this lol that would be cool & fun cause I want a Sonic heroes remaster as much as sonic adventure & Sonic Adventure 2
I think its a bad idea. People would get tired.
Maybe hard mode, but not main level.
Whatever
After all criticism of sonic forces being to short and easy. I'll be funny we get this.
@@Roto3 lol yeah
Me for most of the mod: Ah, it’s just combat and slow long-distance platforming. No big deal.
Me at the handle climbing section: Never mind, I don’t wanna touch this
PLATFORMING AND FLYING GIVES ME SO MUCH ANXIETY THAT YOURE GONNA FALL
God when Knuckles said "There's more?" I nearly cried. This level really was brutal.
9:54/9:55
My jaw literally dropped. I felt that pain. Poor Tails!
Although I have to say, that Eggpawn has some seriously good aim. Stormtroopers, take some notes.
These titles never fail to be accurate! Phenomenal gameplay!
Just imagine it.
Egg pawns vs B1s.
Who takes it?
Wait...this isn't the Seaside Hill I remember from my childhood.
No one:
Tails: "WEEEE"!
I really wanna play this agaaaaaaaain
Also the music honestly fits it now
Seaside Hill is looking a lot more like Seaside Hell right now
Once all the stages are finished, it's basically gonna be a Super SUPER Hard Mode!
P.S. That remix is sick!
Some modder looked at Seaside Hill and thought
"How can I make players suffer?"
For real though, this looks amazing.
Now _THIS_ is a genuine challenge! Good lord, lol. I like that it's not just adding a ton of enemies and that there's also some pretty creative elements too.
Welcome to Seaside HELL!
lol alternate title
13:02
Woah! That's an extremely intense section! I love it! Those humongous lasers create such an epic and overwhelming atmosphere!
THIS is how hard mode in Sonic Heroes should look like.
When I was child I passed all story and mission stages of this game with A rank. Now I'm 23 and this is literally what I need.
This looks like fun and it takes true skill
I really like the part where you have to ascend that tower as Tails pulling on the switches. Creative.
Ahhhhh...sonic heroes the odd-ball in the series, I honestly really wished they could’ve refined the gameplay and possibly being able to link different characters together such as sonic-omega-cream or different combos like that, possibly even new characters like blaze, silver, sally? There are tons of different characters that could be added....
I also want a team super with
Sonic-speed
Shadow-power
Silver-flight
I honestly never played the game, I'm a fairly new Sonic fan and now I realize the gems I missed in my childhood.
Silver and Blaze are my absolute favourites and I would love some kind of Sonic Heroes sequel because this game genuinely looks fun.
Gianturion
The game has a lot of problems
1. The movement feels like your playing on ice and it is really easy to fall off when platforming
2. The levels start to get really long (10-20 minutes long) after the first 3 stages
3. You have to play the story mode 4 separate times because of the different story modes and team chaotically has to most annoying stages because instead of heading to the goal ring you have to find or destroy a certain amount of things
4. Rails are buggy as hell and you cannot switch characters midair so when your falling to a bottomless pit you cannot switch to a flight character
5. The chaos emeralds are so annoying to obtain and the special stages are death
6. The longer stages has a huge lack of checkpoints so you might loose all your lives while 15-17 minutes into the stage and would have to reset the whole stage
Those are a few problems and I wouldn’t recommend it as one of your first 3D sonic games, I’d recommend generations or unleashed (generations is more of a comfortable ride however unleashed has the more creative level design in my opinion)
Damn that was more than I thought 😂😂 sorry about that
@@assaultapple6561 I started with Generations about 2 years ago and I loved it very much, then proceeded with Sonic 06 and I actually "kinda" liked it.
The main reason why I played Sonic 06 was because I really REALLY loved Crisis City and I was not disappointed in terms of level design and soundtrack, everything else is very meh, I wish the game could get a complete remake. Also completed Sonic Adventure 2, my next objective is to play and finish Sonic Unleashed because it genuinely looks like a very good game. Not willing to try Forces, the game just doesn't interest me that much.
Thanks for the comment, though, I can see now why everyone doesn't really like it, but I'm still curious to give it a try.
Still hoping more characters get the treatment they deserve like Silver, Blaze or even Vector. They seem like very underrated characters who need their own games.
Gianturion
vector is playable in this game as a part of the team chaotix I mentioned in my comment along with Espio and charmy bee
@@assaultapple6561 Yeah, I noticed. I'm just saying these characters need more attention in the Sonic series in my opinion. Shadow is starting to get more attention which might be a good thing.
I hope 2020 will be a great year for Sonic, the movie genuinely looks great so far and I can't wait for a new game announcement.
My therapist: Long Bar Spring doesn't exist. Long Bar Spring can't hurt you.
Long Bar Spring: 4:23
Sea sides beginning to look like brutal side right about now
This is the type of stuff eggman puts together when he's waiting for the super bowl
Eggman: "hmmm... How about I just use everything at the beginning instead of at the very end?"
im really impressed by this mod
I think what really made me chuckle was when you finally made it to the first loop and you were already level 3.
Also that cart section, holy HELL
I never understood what the level ups were for, but I still collected them.
I also luv the music whenever the Team Blast is used. c:
There are so many issues with Sonic Heroes, but as usual the music thankfully isn't one of them. Despite the issues, it was my very first Sonic game. So I still get pretty nostalgic everytime I see anything related to the game.
Sonic Heroes is pretty much like the Super Mario Sunshine of the series.
Pretty sick ngl
Ah yes, Sonic Heroes really needed something to make their levels even more longer
When you throught brutal grand metropolis was already hard. 😰
lol ikr
The Sonic Heroes brutal mode, or as I like to call it: If Eggman was actually a decent aspiring dictator when placing his robot armies on zones he's trying to take over.
This is the Sonic game I always wanted!
*no wonder Seaside Hill didn’t appear in Forces.*
4:02 Having just come here from Swiftstinger, it’s nice to see somebody who knows how to use Team Blast!
15:00 Using the pulley switches as Flight bar refills and height boosters. I think THAT’S the smartest gimmick. It certainly stood out to me!
This difficulty... is off it’s bonk, I swear. Props for making it to the end without a death. Can’t help but notice that some areas demand Level 3 skills... Hoo boy.
Oh boy, can't wait for the hour long extended Team Dark expert version!
This isn't your average Seaside hill....this is...ADVANCE Seasode hill!!!!
*Sonic's fear of H2O and heights is now irrelevant*
Heights? That's Blaze's fear.
I don't care for that remixed stage music but this mod definitely lives up to the name brutal
A mod that the best Sonic game ever deserves
This feels like how some fan games are made hard just cause the creator thought a normal Sonic game was too easy piece of cake.
There were so many spots where I thought to myself 'now this is too much.' It looks like Eggman is really stepping up his game!
It became brutal when Sonic said he liked Fortnite and hated Keanu on Reddit.
I can't disagree with that. lol
said he hated byleth.
He what now? Where did he say that
Wow such a hard mode but its reminds me of the memories of 2005 and miss the musics anyway thanks for the video my nemories get alive...
13:43 After all your efforts to throw Sonic into a supersonic tailspin.
Alternative title: Seaside Hill but it's afternoon and you are hardcore gamers
Oh wow. This makes super hard mode look like a cake walk... 0_o
If they ever remake the game the should totally add a brutal mode after you complete hard mode with these levels 😍😍😍
One of the best Sonic games of all time
Sonic heroes is my favorite game of all time it has a lot of sentimental value to me
I was absolutely hyped up just listening to this video. Oh my gosh.
9:55
*Tails gets shot*
GOT IT!!! :D
5:43-5:52 Now THAT is a homing attack. Wish they could be more stylish like that in other games.
This is surprisingly creative layout
Man, I never realised how much Team Sonic likes to repeat "All Right"
This feels like a hard mode version
Which honestly would have been really cool to see it in SH
If eggman put all his robots in one level, this is what you get. Looks more fun than the “super hard mode” from the original that’s for sure though.
It's moment like these that make me wish Super Sonic was still an accessible transformation.
My god the level of difficulty in this level is reduced significantly by the level up system. Sonic with his hurricane homing attack and rocket accel, knuckles with his high damage aoe attacks, and tails with his flight and thunder shoots that stun pretty much any badnik. Truly the power of teamwork at its finest.
Me: i just wanna run fast and do loops...
Sonic overtime: Baka...
From someone who has played Sonic Heroes since they were about 7 years old, and it took me years to beat the game (I never got past Rail Canyon until much later) This level would have killed little kid me. I mean I was the kind of dumbass who ended up dying on seaside hill because I sucked at video games.
Oh Me Lord! This Is Brutal Lmao. Nice Vid Man
This is how Team Dark's levels felt like to me when I was a kid
My God! And here I thought Super Hard Mode was impossible!!
this is very original and creative
This mod needs to be completed
Just to make the so called "Super Hard" mode look like child's play
WOW that's some mega brutal level. Is this for pc? Damn I wanna do that. It may be hard but at the same time fun 😊💙
It's the VERY VERY VERY VERY HARD MODE !! Oh and thumb up for the music from TSR
This is what Eggman thinks his power is in every game.
True speedy Sonic's gameplay :)
Here's a tip that I don't see a lot of people doing that can utterly break these challenges: Switch to Knuckles. Run up to target. Mash the B button without pressing a direction. Knuckles will do a continuous flurry of punches that shreds through health bars. Occasionally, he'll do the shockwave hit of his running combo twice in a row and you can either keep on punching or chain it into a third shockwave and into his finisher if he's got Power Cores.
Outside of the stone shielded Egg Pawns that really are best dealt with using Sonic's Lv.3 Homing Attack, the Gold Turtles that would still need to be overturned, the Egg Fighters that are better left to Tails and his LV.3 Thunder shoot and the helmeted Egg Hammers that need to be struck on the head, there's nothing the game can throw at you that can't be cut down like so much silken tofu.
Also, Tails' LV.3 Thunder Shoot can utterly decimate cannon fodder Pawns and Flappers if they're close enough together since it chains from enemy to enemy until it hits something it can't destroy.
Tails: "GAY!"
Knuckles: "SHIT ROCK YEAH"
Sonic: "HYEAH!"
Alright, now that you're done with the first level let's get to the hard ones
This looks incredibly fun!
Shame the song doesn't have a proper loop, though...
Hard Mode in vanilla SH: "I'm... gonna sit this one out."
"The test isn't that difficult"
The Test:
Making the GOAT Sonic game even better?
Shut up and take my money.
I think my biggest problem with Sonic Heroes was that the levels weren't long enough.
Extremely cool
Alternative Title: Eggman got serious
I like the idea, but there is way too much required combat here and it slows down the pace dramatically. It would likely leave most players just feeling annoyed by the end and worn out.
But I like the more puzzle element side of things like having to flick certain switches to shut down the laser gates and whatnot and the sections where you need to avoid obstacles with Tails. It's what hard mode should have been.
You know what would make this cooler? If Team Rose was doing all of this.
Man, this does look intense XD so brutal that you can't even collect rings 5:15 hahaha
This video makes me happy with being alive
Nobody:
That one gold robot at the end: 😴
Man this level just keeps going huh.
I be been playing this game for 8-9 years I ve tried to speed run it for the last year but still I am not sure if I would be able to beat this level
0:10 that robot fired large laser and it had a lot of range
Look at all those Eggmans Robots!
This actually looks really fun.
But one thing Kinda Irks me a bit.
Its the Team Blast
It has Reach for the stars going which is a good track....but it didn't replace an Audio Track, It replaced a Sound effects Track
A sound effects track that really needs to be there if you ask me.
What needs to be done is layer the the sound effects over the Music so that. both play and really make a good effect.
i get it it is the first and second mode levels combined no breaks, dear god that is rough, it would be worse if it had a time limit, if this was in the game, they would of added one