uhm, making such open levels means, that you would not have to do any over-lap visibility culling at all, similar to sprite/triangle spam (not taking account mega-voxel octree detail culling). but it would be still fast to limit some drawing where things were already drawn into the forward z-buffer (draw-in-order engine).
The problem with this map I personally have is that the last fight with the Cyberdemon is so easily cheezed. Not to mention its in Ultra Violence too. Good map nonetheless 👍
Gawd, a thumbnail like that, I keep thinking it's the secret final boss for Doom 2! Not that Doom 2 gave me nightmares or anything. Who the hell do I think I am, here on John Romero's channel?!?!?
thats a drop, of million videos lmao, great tons of hours to watch now.
uhm, making such open levels means, that you would not have to do any over-lap visibility culling at all, similar to sprite/triangle spam (not taking account mega-voxel octree detail culling). but it would be still fast to limit some drawing where things were already drawn into the forward z-buffer (draw-in-order engine).
Legend.
2:31:16 "Idiot" haha that was funny.
The problem with this map I personally have is that the last fight with the Cyberdemon is so easily cheezed. Not to mention its in Ultra Violence too. Good map nonetheless 👍
Gawd, a thumbnail like that, I keep thinking it's the secret final boss for Doom 2! Not that Doom 2 gave me nightmares or anything. Who the hell do I think I am, here on John Romero's channel?!?!?
3:26
thats the level ... with 63178 secrets
Notifications crew
is the first song in this video also in sigil 2 ?
its so nice
its called Incineration Anthem
its in Sigil2 Map E6M6 ( 6th Map )
👋🏼❤