I wanted to come to your most recent video to talk about how fat shark does their dimishing returns. They do it just like the Veterans Affairs does disability ratings: They take each individual multiplier from to original whole of 100%. And only one at a time. So the highest multiplier is applied first. Lets say thats 20%dmg reduction us the highest for simplicities sake. That leaves you with being able to take 80% dmg instead of 100%. Now lets say your next highest is also 20% they then take that from from the 80% thats left not the full 100%. They are not added together. So as you can see those percentages drop off drasticlly the more that are apllied. This is also why you can never reach a net 0 of incomming dmg.
@@ferrets2fight exactly, it is because formula is multiplicative, not additive. So, if you have 20% dmg reduction and 20% dmg reduction you would still take 0.8*0.8*100 = 64% dmg.
I suppose you have to take into account a number of factors when deciding how much max toughness to take including how much toughness damage reduction the build has and whether the build restores large amounts of toughness in chunks or smaller amounts consistently such as Psyker. So in effect Psyker may benefit more from lower toughness beyond a certain threshold so as not to take too much trash damage. I've found the approximate amounts work for me depending on type of build and how much toughness dmg reduction it has; Psyker 110 - 135 Zealot 130 - 150 Ogryn 130 - 165 Veteran 130 - 180
I'm a little confused. The demonstration immediately following 'gold toughness does not stop toughness bleed through' is of you losing your gold toughness, and then taking toughness bleedthrough while you have blue toughness. I kinda figured that would be true, because toughness no longer gold. Didn't know you could regen up into gold or that it counted for the percentage calc though. The test with the reaper and the poxburster is more how I expected that to work - if you get hit while you're gold, you don't take bleedthrough. I also expected it to not regenerate, since that's the kind of 'overshield'ing that I'm more familiar with.
Certain enemy attacks have special tags that override the regular damage rules. Sniper and burster deals Non-standard Damage and Full Spillover. Mauler and Crusher overheads has Melee Spillover. Non-standard Damage will drain your entire toughness bar upon contact, which is also how bomber and flamer fire used to oneshot your toughness. Full Spillover means if the attack breaks your toughness, the full damage will also be dealt to your HP as if you have no toughness to begin with. Melee Spillover modifies the melee rules that even if you have 100% toughness, any damage that's higher than your toughness will have that portion of damage dealt to your HP. On the other hand, gold toughness negates the spillover rules, which allows you to take a hit from these things without getting HP damage.
I figured with shout filling toughness and a talent that gives massive DR when above 50% toughness, the logical thing for Veteran was to stack as much toughness as they can fit in.
It's an option. I think Tanner would say take a +3 stamina curio for certain. You can go double toughness stamina but having less health will reduce the amount of corruption and bleed through damage you can take overall. I find with the shout I generally need less toughness overall as opposed to a sights ability build. I always take tough, health, stamina on everything other than Ogryn and then just make up the extra I may need with talent nodes.
@@OniGanon The only build I have that is close to that (around 180) is a plasma gun with power sword build and that's because I'm taking Monster + Ogryn dmg and weapon specialist (right keystone with ammo replenishment), I always take Iron Will too so I'm wondering if you may be skipping out on some key nodes for some builds. Maybe check out Tanner's veteran talent guide if you haven't already.
@@torm0 If you're taking Bring It Down and Weapon Specialist, you should have both +25 toughness nodes unless you took a brittleness node, which you don't need because you have a plasmagun. I'm not really missing anything except a keystone, which I could get if I really wanted to. Chances are we have a very similar talent build.
@@OniGanon Yeah I have both 25 nodes for that build only. I don't take any reload related talents with the plasma as I'm getting ammo back from weapon swap, so rarely have to reload. Plus weapon's specialist makes the power sword better because of the mobility.
30 minutes before cooking, take steak out of fridge and season heavily with salt (you will lose some salt in the cooking process, that's why you go heavy here), along with whatever other seasonings you want. Fry 2 minutes each side in a lightly oiled preheated pan, give or take a minute depending on how thick the meat is. Usually you will see 'blood' pooling up out of the steak shortly before it's ready. After cooking, let steak rest for a few minutes.
Fatshark made it in a cery recent update that gold toughness stops all bleed through now.
Everytime Tanner releases a video his FOV goes up by 1
I forgot to mention but gold toughness lets you eat a crusher overhead. And take mo hp dmg
I wanted to come to your most recent video to talk about how fat shark does their dimishing returns. They do it just like the Veterans Affairs does disability ratings: They take each individual multiplier from to original whole of 100%. And only one at a time. So the highest multiplier is applied first. Lets say thats 20%dmg reduction us the highest for simplicities sake. That leaves you with being able to take 80% dmg instead of 100%. Now lets say your next highest is also 20% they then take that from from the 80% thats left not the full 100%. They are not added together. So as you can see those percentages drop off drasticlly the more that are apllied. This is also why you can never reach a net 0 of incomming dmg.
@@ferrets2fight exactly, it is because formula is multiplicative, not additive. So, if you have 20% dmg reduction and 20% dmg reduction you would still take 0.8*0.8*100 = 64% dmg.
Thanks for the content
I suppose you have to take into account a number of factors when deciding how much max toughness to take including how much toughness damage reduction the build has and whether the build restores large amounts of toughness in chunks or smaller amounts consistently such as Psyker.
So in effect Psyker may benefit more from lower toughness beyond a certain threshold so as not to take too much trash damage.
I've found the approximate amounts work for me depending on type of build and how much toughness dmg reduction it has;
Psyker 110 - 135
Zealot 130 - 150
Ogryn 130 - 165
Veteran 130 - 180
I'm a little confused. The demonstration immediately following 'gold toughness does not stop toughness bleed through' is of you losing your gold toughness, and then taking toughness bleedthrough while you have blue toughness. I kinda figured that would be true, because toughness no longer gold.
Didn't know you could regen up into gold or that it counted for the percentage calc though.
The test with the reaper and the poxburster is more how I expected that to work - if you get hit while you're gold, you don't take bleedthrough. I also expected it to not regenerate, since that's the kind of 'overshield'ing that I'm more familiar with.
You dont take bleed through on gunshots ever
for example if rager hits u while ur at gold toughness with his double attack you ll take one damage
Certain enemy attacks have special tags that override the regular damage rules. Sniper and burster deals Non-standard Damage and Full Spillover. Mauler and Crusher overheads has Melee Spillover. Non-standard Damage will drain your entire toughness bar upon contact, which is also how bomber and flamer fire used to oneshot your toughness. Full Spillover means if the attack breaks your toughness, the full damage will also be dealt to your HP as if you have no toughness to begin with. Melee Spillover modifies the melee rules that even if you have 100% toughness, any damage that's higher than your toughness will have that portion of damage dealt to your HP.
On the other hand, gold toughness negates the spillover rules, which allows you to take a hit from these things without getting HP damage.
Ah fuck, I forgot about that bit.
I figured with shout filling toughness and a talent that gives massive DR when above 50% toughness, the logical thing for Veteran was to stack as much toughness as they can fit in.
It's an option. I think Tanner would say take a +3 stamina curio for certain.
You can go double toughness stamina but having less health will reduce the amount of corruption and bleed through damage you can take overall.
I find with the shout I generally need less toughness overall as opposed to a sights ability build.
I always take tough, health, stamina on everything other than Ogryn and then just make up the extra I may need with talent nodes.
@@torm0 Oh I use only one toughness curio but take both +25 toughness talents. Sitting at 200ish toughness.
@@OniGanon The only build I have that is close to that (around 180) is a plasma gun with power sword build and that's because I'm taking Monster + Ogryn dmg and weapon specialist (right keystone with ammo replenishment), I always take Iron Will too so I'm wondering if you may be skipping out on some key nodes for some builds. Maybe check out Tanner's veteran talent guide if you haven't already.
@@torm0 If you're taking Bring It Down and Weapon Specialist, you should have both +25 toughness nodes unless you took a brittleness node, which you don't need because you have a plasmagun.
I'm not really missing anything except a keystone, which I could get if I really wanted to. Chances are we have a very similar talent build.
@@OniGanon Yeah I have both 25 nodes for that build only.
I don't take any reload related talents with the plasma as I'm getting ammo back from weapon swap, so rarely have to reload.
Plus weapon's specialist makes the power sword better because of the mobility.
So will knowing this help me cook a tender steak?
firm but with a little give, just like the abductor pollicis longus, or the muscle right below your hand.
Okay now explain it like I was raised by vegans
Cook it long b4 turning and always base it
30 minutes before cooking, take steak out of fridge and season heavily with salt (you will lose some salt in the cooking process, that's why you go heavy here), along with whatever other seasonings you want. Fry 2 minutes each side in a lightly oiled preheated pan, give or take a minute depending on how thick the meat is. Usually you will see 'blood' pooling up out of the steak shortly before it's ready. After cooking, let steak rest for a few minutes.
Muted?
Whack