Darktide Basics everything about toughness

Sdílet
Vložit
  • čas přidán 5. 09. 2024

Komentáře • 27

  • @TannerLindberg
    @TannerLindberg  Před 6 měsíci +6

    Fatshark made it in a cery recent update that gold toughness stops all bleed through now.

  • @BdubSwagnasty
    @BdubSwagnasty Před 6 měsíci +33

    Everytime Tanner releases a video his FOV goes up by 1

  • @TannerLindberg
    @TannerLindberg  Před 6 měsíci +24

    I forgot to mention but gold toughness lets you eat a crusher overhead. And take mo hp dmg

    • @ferrets2fight
      @ferrets2fight Před 6 měsíci +2

      I wanted to come to your most recent video to talk about how fat shark does their dimishing returns. They do it just like the Veterans Affairs does disability ratings: They take each individual multiplier from to original whole of 100%. And only one at a time. So the highest multiplier is applied first. Lets say thats 20%dmg reduction us the highest for simplicities sake. That leaves you with being able to take 80% dmg instead of 100%. Now lets say your next highest is also 20% they then take that from from the 80% thats left not the full 100%. They are not added together. So as you can see those percentages drop off drasticlly the more that are apllied. This is also why you can never reach a net 0 of incomming dmg.

    • @tahirmehdi
      @tahirmehdi Před 6 měsíci +2

      @@ferrets2fight exactly, it is because formula is multiplicative, not additive. So, if you have 20% dmg reduction and 20% dmg reduction you would still take 0.8*0.8*100 = 64% dmg.

  • @Smashinglight211
    @Smashinglight211 Před 6 měsíci +6

    Thanks for the content

  • @torm0
    @torm0 Před 6 měsíci +2

    I suppose you have to take into account a number of factors when deciding how much max toughness to take including how much toughness damage reduction the build has and whether the build restores large amounts of toughness in chunks or smaller amounts consistently such as Psyker.
    So in effect Psyker may benefit more from lower toughness beyond a certain threshold so as not to take too much trash damage.
    I've found the approximate amounts work for me depending on type of build and how much toughness dmg reduction it has;
    Psyker 110 - 135
    Zealot 130 - 150
    Ogryn 130 - 165
    Veteran 130 - 180

  • @Blarce
    @Blarce Před 6 měsíci +2

    I'm a little confused. The demonstration immediately following 'gold toughness does not stop toughness bleed through' is of you losing your gold toughness, and then taking toughness bleedthrough while you have blue toughness. I kinda figured that would be true, because toughness no longer gold.
    Didn't know you could regen up into gold or that it counted for the percentage calc though.
    The test with the reaper and the poxburster is more how I expected that to work - if you get hit while you're gold, you don't take bleedthrough. I also expected it to not regenerate, since that's the kind of 'overshield'ing that I'm more familiar with.

    • @TannerLindberg
      @TannerLindberg  Před 6 měsíci +9

      You dont take bleed through on gunshots ever

    • @facehurt7606
      @facehurt7606 Před 6 měsíci

      for example if rager hits u while ur at gold toughness with his double attack you ll take one damage

    • @KanaKaname
      @KanaKaname Před 6 měsíci +3

      Certain enemy attacks have special tags that override the regular damage rules. Sniper and burster deals Non-standard Damage and Full Spillover. Mauler and Crusher overheads has Melee Spillover. Non-standard Damage will drain your entire toughness bar upon contact, which is also how bomber and flamer fire used to oneshot your toughness. Full Spillover means if the attack breaks your toughness, the full damage will also be dealt to your HP as if you have no toughness to begin with. Melee Spillover modifies the melee rules that even if you have 100% toughness, any damage that's higher than your toughness will have that portion of damage dealt to your HP.
      On the other hand, gold toughness negates the spillover rules, which allows you to take a hit from these things without getting HP damage.

    • @Blarce
      @Blarce Před 6 měsíci

      Ah fuck, I forgot about that bit.

  • @OniGanon
    @OniGanon Před 6 měsíci +2

    I figured with shout filling toughness and a talent that gives massive DR when above 50% toughness, the logical thing for Veteran was to stack as much toughness as they can fit in.

    • @torm0
      @torm0 Před 6 měsíci

      It's an option. I think Tanner would say take a +3 stamina curio for certain.
      You can go double toughness stamina but having less health will reduce the amount of corruption and bleed through damage you can take overall.
      I find with the shout I generally need less toughness overall as opposed to a sights ability build.
      I always take tough, health, stamina on everything other than Ogryn and then just make up the extra I may need with talent nodes.

    • @OniGanon
      @OniGanon Před 6 měsíci

      @@torm0 Oh I use only one toughness curio but take both +25 toughness talents. Sitting at 200ish toughness.

    • @torm0
      @torm0 Před 6 měsíci

      @@OniGanon The only build I have that is close to that (around 180) is a plasma gun with power sword build and that's because I'm taking Monster + Ogryn dmg and weapon specialist (right keystone with ammo replenishment), I always take Iron Will too so I'm wondering if you may be skipping out on some key nodes for some builds. Maybe check out Tanner's veteran talent guide if you haven't already.

    • @OniGanon
      @OniGanon Před 6 měsíci

      @@torm0 If you're taking Bring It Down and Weapon Specialist, you should have both +25 toughness nodes unless you took a brittleness node, which you don't need because you have a plasmagun.
      I'm not really missing anything except a keystone, which I could get if I really wanted to. Chances are we have a very similar talent build.

    • @torm0
      @torm0 Před 6 měsíci

      @@OniGanon Yeah I have both 25 nodes for that build only.
      I don't take any reload related talents with the plasma as I'm getting ammo back from weapon swap, so rarely have to reload.
      Plus weapon's specialist makes the power sword better because of the mobility.

  • @michaelkolano8686
    @michaelkolano8686 Před 6 měsíci +7

    So will knowing this help me cook a tender steak?

    • @quack3891
      @quack3891 Před 6 měsíci +1

      firm but with a little give, just like the abductor pollicis longus, or the muscle right below your hand.

    • @michaelkolano8686
      @michaelkolano8686 Před 6 měsíci +1

      Okay now explain it like I was raised by vegans

    • @bigsadge747
      @bigsadge747 Před 6 měsíci

      Cook it long b4 turning and always base it

    • @OniGanon
      @OniGanon Před 6 měsíci

      30 minutes before cooking, take steak out of fridge and season heavily with salt (you will lose some salt in the cooking process, that's why you go heavy here), along with whatever other seasonings you want. Fry 2 minutes each side in a lightly oiled preheated pan, give or take a minute depending on how thick the meat is. Usually you will see 'blood' pooling up out of the steak shortly before it's ready. After cooking, let steak rest for a few minutes.

  • @Darkhexagon
    @Darkhexagon Před 6 měsíci +4

    Muted?

  • @fynii9478
    @fynii9478 Před 4 měsíci

    Whack