Modeling with Retopology and Make Live Enhancements (Maya 2024 New Feature!)
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- čas přidán 7. 07. 2024
- In this video, I'll show you the new enhancements made to Retopology that allow you to better control the edge flow of the final result. Then I'll switch over to Quad Draw, where I'll show you how to use the new Multi-Make Live feature to easily trace a high-res 3D model into low res.
Get the Interactive Tutorials:
- Retopology: area.autodesk.com/m/matt-chan...
- Make Live: area.autodesk.com/m/matt-chan...
Maya 2024 now available via Autodesk Account: accounts.autodesk.com
For more interactive tutorials: area.autodesk.com/m/matt-chan...
For more info on Maya 2024: help.autodesk.com/view/MAYAUL...
00:00 - Intro
00:44 - Retopology overview
01:18 - Preserving by edge hardness
02:25 - Preserving by edge angle
03:56 - Preserving by component tag
04:47 - Enforcing symmetry
05:40 - Make Live overview
06:36 - Make Live + Quad Draw - Věda a technologie
Please make more detailed probably longer videos for explaining new features in many ways useful. Improvements are always great. Thanks for teaching 😇 👍
Nice tutorial. Off to try it out now. Thank you.
This is very useful, thank you sir
This is awesome. Thank you.
Great tool, I like both 3dsMax and Maya, Blender as well - because it's completely free. Combination of these are powerful indeed
Multi-Make Live is very useful.
Multi make live sounds super useful
Is there any plans in future to use splines to guide the retopo direction and loops on the mesh. I remember that being a feature in Mudbox.
Great
any bug reports ?
does it preserve UV's as they are originally ?
No, but you can always just transfer UVs from the original to the new one using Transfer Attributes
@@Autodesk_Maya , nice thank you
Man those Blender Fans behave like toxic Star Wars fans because Autodesk made all their movies.
yes, they say blender is better without even touching maya, and name like few addons and stuff and say it's better, idk how they prove it to themself something is better or not without even looking at one, those kids just learnt through tutorials, without any knowledge of edgeflow, topology.
just toxic people on internet.
Maya guys aren't that great either lmao, infact I have seen toxic people for every 3d software, 3d artists are all like this, blaming this and that just for fun
Trolls everywhere, Actual professionals just choose n use softwares depending on the tasks. No need to point fingers or b salty
0:49_Retopology
Hi Matt, I thought you're an American... 😅😂
Because, your accent really feels like an American, if I don't see your asian face, haha! :D
Believe it or not, individuals of Asian descent can be American, too. Amazing, huh?
@@BrianLockett I mean native American.
zremesh go brrrr
animation with zremesh is ass lil bro
Great, Maya in 2023 does what Zbrush did in 2005 lol
I would be curious to know how large the Maya development team is. As it does seem feature development is pretty slow. I wonder if that's due to Autodesk not allocating enough Devs or if they just try to make a stable program that they expect the studios code their own features and tools for it
They only invest as much as they can get away with. The way of satan and his jewish handlers
@@scurvy786 autodesk is a 41 years old company~ at this point they have already signed the death certificate of their abilities on progress and innovation
Still sluggish and cumbersome. Anyone with ZBrush in the pipeline won't use this crap on any moderate-high complex shape.
retopologize is painfully slow.
ADS wants you to learn by watching Blender a bit.
2024 is a crash fest, retopo, quad draw tool. Just not stable enough to keep when Blender, Zbrush never crash on me
I can make any software crash just by looking at it the wrong way
maybe buy a better computer my dude...@@Merkygloom