I mean, the free romance option worked well for BG3. It just means more options. As a male elf mage in DAI, i would have loved the opportunity to mance sera. I manced cassandra instead and was not unhappy with the story i got out of it.
Regarding the combat stuff, I haven’t seen anyone mention the similarity it has to ME2 and 3’s combat. 2 companions, no direct control over them, an ability wheel that can be brought up and slows/stops everything, including your and companions’ abilities in the wheel. I don’t mind that at all! In fact the more the devs decided to borrow/adapt from ME the happier I am. It feels like they’re looking at some super successful examples in their past and taking a page from that book. The huge focus on companions and characters also reminds me of ME2’s entire focus being that as well. The mentions of “choosing who to take with you, and them affecting how the story and missions go” also reminds me a lot of ME2’s suicide mission. Maybe we’re building to one big final mission where our choices and companion loyalty affect how that mission goes. Excited, tbh
It was explained as "soft control of characters,3 skills that can be key bound into the combat circle" I'm intrigued not bothered about having 2 companions instead of 3 as much and I like the detonation system they rolled over from mass effect.
Coming back to this after the Companion reveal trailer and the additional released information in articles, and DAMN man you were on the MONEY. Go buy a lottery ticket stat!
8:13 on consoles we have ability wheel since DAO. I never felt like i need more buttons on the controller, because when you choose your abilities, game is on pause. Maybe, in multiplayer game where everything is in real time that would have been a problem, but in single player game it's perfectly fine.
@@Balinux756 what? What are you talking about? We have all options at our disposal on consoles. We have 2 companions not, because it's simplification for consoles, because we had 3 in every game before and so far it wasn't a problem.
Idk how to feel about the companion system. It feels like they’re going the mass effect route with bringing only 2 companions along and having an action wheel to control their abilities. I feel like everyone loves the party banter so not being able to hear dialogue between more characters in the party might be a bit limiting. Having Sera/Blackwall/Solas or Dorian/Solas/Vivienne was amazing bc it highlighted all of their personalities and dynamics at once. At least we have an update though…I’m so excited to see the gameplay trailer!!!
That's more or less my fear as well, however I think if they compensate for this in other ways it could be a good decision. Like having lots more dynamic, or instances of companions interacting outside the field, maybe when you go to different areas the companions might join with you but stay at camp affording some interactions that way etc etc. I do feel like we wont be able to control the companions at all this time though, which I'm not a fan of, I really liked doing that in the past games to set up specific and complicated combos
1. Dreadwolf is better 2. Very concerned about if the combat will be improved. 3. Really appreciated DA 3 when it comes to the romances, I'm very pessimistic that the quality of romances and friendships will be degraded.
I love the new focus on characters, it’s what has pushed BioWare games forward. Not really a big fan of romances in video games, but anything that gives more player agency is a good thing. This is increasingly more important in rpg games as too many games have tried copying the same rpg formula of breath over depth. Excited to see the storylines of the characters in veilguard.
Personally I believe Bellara is a dwarf not elf simply for the fact she has an American accent. She’s also talking about rumblings and them being “the good kind” so I’m assuming she’s on about the titans.
Your opinions echo my own, especially about the 3-party change. My hope is that DA4 will have a lot of in-city based missions, going through tight alleys, sneaking through the docks, blending into a busy marketplace and doing that with your 2 other companions feels like a proper small-scale mission. It personally would give me the feeling of a proper team with proper banter. Even in previous iterations of DA, whenever party banter was a thing, 90% it was just between two characters, at most talking about the protagonist but very rarely did we have a 3-way companion banter while out on missions. Now with the setting changing and the role of our new protagonist, I think the 3man party is an appropriate change. Combat changes are also welcomed, I don't mind whatever direction they go into as long as it feels right to play. Having an ability wheel sounds intriguing enough and I'll hold my judgement till we see the gameplay trailer in a few days. Romance, I also agree with you. This is at the end of the day still an RPG, we should enrich players experience and not punish them for not fitting into a certain mold to romance someone. I always preferred the way they did it in DA2 and I'm glad BG3 kind of brought this back from the dead. Here is hope this is actually what the article meant and not us interpreting it the wrong way. Regarding the companions. I actually hope that most of them are not from any comics/books, but completely fresh and new ones. I dislike the idea of players being able to read up on those characters and figure out their motivations/personality before they even get to shine in the games, which are the main medium of the franchise. It's the reason why I really disliked the way they handled Cole in DAI, since it took away almost all of his mystique.
WOW watching the video after both the companion trailer and the gameplay preview and you hit the nail on the head on pretty much everything you speculated about! Insane lore knowedge, you just got a new sub!
Thank you!! Honestly, I've been thinking for so many years about what I think DA4 was gonna be like, so once we got even just the tiniest bits of information I was scouring my brain for anything that could connect. Very pleased with myself for figuring so much stuff out 😊
The new title is a big improvement for me, the old one was to revolving around one character that is one of the antagonists. I feel like the new one encapsulates the game more and gives us something to look forward to and think about. Veilguard sounds bad ass and makes me think about guardians of the galaxy a little bit., which is an awesome family of seven
The name change is stupid and means they probably shafted all the work that was gonna be put into Solas. I’m not playing DA4 for the main character I could give a shit less about who my character is, DA:I set up the DreadWolf, I been waiting 10 years to learn more about the dreadwolf not this stupid ass cringy ass Veilguard, sounds like something ChatGPT or the sorts would come up with.
I am a fan of the namechange, though i prefer it without the article. So Veilguard instead of The Veilguard. As far as gameplay goes. I do not like going to only 3 people party size and wwhat seems like even less control over our companions. I was really hoping theyd go back to more tactical gameplay. I guess we will see for sure on tuesday how it will look. I wonder how that statement will go about romance. I personally really like how they did it in inquisition. Everybody having their own sexualities felt more real to me than the way da2 did it. But at the end ofnthe day, romances are not the big draw for me for this series so it will just be a minor thing in my mind for overall rating this game. Im excited to see what we will know by this time next week
As someone that plays final fantasy xiv on a controller, there are enough buttons. This is a valid excuse only if you treat concole players like children that cant comprehend modifiers. I literally use 48 skill buttons without it feeling clunchy.
I originally got hooked onto the dragon age series by its tactical pause-and-play combat. So the lack of it in Veilguard is bummer. But also, Inquisition showed how rough the top-down tactical combat was in the Frostbite engine, so maybe this is the best dragon age experience they are able to give us given their engine restrictions. I'll learn to like it if it's well implemented and has cross-class combos.
Great video, and I agree with everything you said. I love the focus on companions they seem to be talking about. And being able to hopefully just focus on who I want to romance instead of worrying about my gender will make my trans pansexual self happy.
Companions dying/leaving based on your choices is hardly a novelty. It's been a thing since DA Origins. The combat throughout Origins and Inquisition was fine and fairly fluent as long as you set up your tactical menu. This just feels like a further dumbing down of an RPG to appeal to the shooter bros.
About Harding, I hope that they treat it like Zevran, where you can upload your save state, and she will accept your romance depending on that. Because you can kinda be in a relationship with her in Inquisition.
Can we talk about your Mods?! Blackwall's haircut fit him so well. I hope some of the companions don't feel so young. Inquisition didn't have that problem exactly, but it is like you said. Things felt a little hollow at times.
I too think the hard article is a little unessesary, Dragon Age Veilguard rolls of the tongue so much easier. As for romances- i wish we could romance a male Dalish. (Every single elf bf we've had were either city elf or a stuck up hobo.😅)
Also, every elf boy we date breaks up with PC for increasingly long periods of time. Zevran got into an argument and had a break from the Warden for anywhere from a couple hours to days depending on how your played it in Origins cause catching feelings made him nervous. Fenris broke up with Hawke for a couple years after their first time because of his PTSD. And Solas STILL hasn’t gotten back with Lavellan.
Is that 6 out of 7 he nailed? Although I dislike the design of the bow I am happy about there being more mixed class archetypes. Especially with fewer companions you can't control. It felt difficult in Inquisition to make a character that couldn't be replaced by any other companion. Strategically, you were also doubling up on at least one archetype, which always feels excessive. I don't NEED two Cassandra's usually, so I (a warrior tank) would hardly use Cassandra. Unless it's a dragon, and without playing on harder difficulties not even then. It's always a shame to only bring a character out for more menial tasks, because the banter feels less impactful when you're kind of waiting for it. So I'm all for fewer companions, because having a strategic motivation to switch out my party more often seems good, and keeps companions from collecting dust. Personal taste but I'm looking forward to the tall, dark, and maybe brooding crow companion.
Hmmmm. I still worry what they'll do to the mage class tbh. Origins is where i felt that there was a continuity between the lore on magic and gameplay. As for romances, i guess they're making the companions playersexual
I'm actually all for the combat from how it sounds. Granted I'm probably one of the rare folks who never swapped to a companion unless they got stuck on something. I also think this might be the coolest batch of companions so far, considering all the newer factions they get to pull from. And I'm perfectly fine with them going to DA2/BG3 route and just letting you go for any of the available romances.
Since the consensus at this stage is that the combat will be like Mass Effect 2/3 I think one positive thing is is that you can focus on the main character more. I suppose that is something.
2:37 I’ve been betting that Falon’Din and Dirthamen are the two gods in this mural, since they seem to correspond to Lusacan and Razikale. Of course, the Old Gods could be the FORGOTTEN Gods, not the Evanuris. Unless the Forgotten Gods are the Titans?
I think there still might be chance at us getting Audric, because he's a lot like Anders and Justice in a way with Anders technically being canonically "dead" in some world states depending on your choices, and they haven't been shy either about writing spirit romances with Cole and Maryden possibly ending up together in Trespasser. Also, I don't think people would really shy away from romancing a character like Audric if it was written in an interesting and compelling way, because look at how popular Fane was in DOS2. :)
Granted, I know a Tumblr poll is not, you know, the most scientific of sources, but I did see one about who out of this particular piece of lineup would be the romance choice and the skeleton guy was second place. So you are not wrong, lol.
@@christinefarrell6438 That's really not surprising because I think the most popular options in a Bioware game are either the weird looking ones with cool personality that the fandom goes wild over or they have some kind of compelling narrative hook. Probably the Qunari lady was the most popular. 🤭
Good call on the companions Personally I think they're gonna be the following from left to right referring to the companions silhouette concept art: 1. Francesca? (Mage) 2. Rasaan (Rogue) 3. Davrin (Warrior) 4. Maevaris Telani (Mage) 5. Lord of Fortune?? (Warrior) 6. Crow - Viago or Teia (Rogue) 7. Strife? (Rogue) 8. Mortalitasi/Mourn watcher (Mage/Warrior) One of them will get the odd man out unfortunately
I disagree with the romance all companion i think them having there own tastes makes them more realistic but understand the want for every companion to be romanced
Regarding combat, I hope I can customize what will my companions do in X situation like in origins... despite any order override i could yell in combat, to act as a default.
Is there a video that marries up the concept art we’ve seen to known companions? I keep seeing certain concept art characters but they don’t seem to match the characters you described here. Great video though. I’m so exited for this game!
I’m hyped about only having two companions, and overall seven, because I feel like it’ll be more fleshed out and I have more interesting combat and stories. also, nine people is too much to run around around at camp . For me.
Inquisition, Star Ocean 5, and Ff7 Remake. Action based can work well with tactical combat ☝️ But The Viel Guard doesn’t have ant tactical combat ☝️ The Viel Guard will be in babysitting mode for journalists 🤣
Crossing my fingers for a classless combat system tbh, but I doubt Bioware would do it or could pull it off, there better be some new weapon types atleast.
Some cross-class skill trees would be kind of cool. I'm not very good at synergizing builds like that but the people who are really into that are generally willing to give advice, I've found.
Loved the video, but I don’t agree with the statement that they changed it to two companions because of console, it’s never been a problem for three games and I don’t think it would be a problem now. That’s just my 2 cents on that situation haha. I’ve never had the issue of too many buttons when playing on console, and when I did play on pc it was nice to have more spells but wasn’t really game breaking if that makes sense? To the point you would remove one other companion from the team. But maybe you’re right, they might have way more spells this time around and they don’t want to bloat what spells you can and can’t fit on the bar.
I like the new gameplay though the 2 companions are a concern,ad ling as the ai is really good or we have a way to modify the ai behavior im ok with it.
The pivot to the new hero’s and the focus being on them, is telling me that Solas is getting shafted, the games isn’t about the dreadwolf anymore, it’s about a knock-off inquisition 🤷♂️🤷♂️🤷♂️ also Dreadwolf sounds 10x better, doesn’t sound like ChatGpt came up with it.
Are they really divisive changes though? The majority of comments I see from Dragon Age fans are positive. The negative comments I’ve seen come off as knee jerk reactions… not based in thoughtful consideration
Something tells me there be of 1 of each gender per race and maybe the last one will be a nb/trans qunari. No idea to be sure but sounds about right but idk how I feel about 1 Qunari. Edit: maybe 2 rouges 2 warriors 2 mages and the last one a specialist(?) or a new class?
I could see the odd one out being something like Shale? I know technically Shale was a warrior but maybe they're allowing themselves some flexibility in not assigning unusual companions (maybe that Skeleton with the flaming head in the concept art?) a traditional class
@@christinefarrell6438 I don't think we'll see shale, unless she actually managed to undo golemification or whatever its called, we see the silhouettes of the alleged 7 companions on the IGN article banner.
@@LilBeaniebby No, I don't think Shale will be in the game outside of maybe an Easter egg reference or something. I meant that there might be a mechanically unusual companion like Shale was, but instead of giving them a conventional class (like how Shale was technically a warrior), they just have their own skill tree. So we'd have two of each of the regular classes, plus someone weird.
@@Reese91momodamage types, resistances, class playstyle identities, meaning full equipment passive effects, skill tree builds, party composition synergy.
I mean, in jail. You’re not just to bend over and take it turn based are y’all? 🤷 No dodging, just tank it. And they usually have the most massive thick ones to punish cellmates ☝️
Since all party members are romance options, am hoping to romance male dwarf finally. I love Varric and Oghren. I never liked Dreadwolf, too blunt. But Veilguard woulda made more sense in DA3 since the MC had power over opening and close the veil, thus guarding it. Also they should remove "the" it's too much lol. Rest in peace DAD. Sad only 3 party members instead of 4 which was perfect for the trinity, 1 tank, 2 dps, 1 healer. I guess each class is more self reliant. Can't control them directly anymore too damn, plus ability wheel, combat all feels like Mass Effect. I love that franchise too, but I want both to be different not share elements. I would like healing spells back, DA3 made such odd choice removing them entirely. Instead limited healing potions and HP shield buffs/barriers.
Okay but like I'm still PO'd at Inquisition for not letting me romance Harding so let me at least do it in DA TV lmao
Yes!! Let me romance Harding, Bioware!!!
You can romance her...
I mean, the free romance option worked well for BG3. It just means more options. As a male elf mage in DAI, i would have loved the opportunity to mance sera. I manced cassandra instead and was not unhappy with the story i got out of it.
DA TV confirms finally dwarf romance so maybe just maybe 😮
Regarding the combat stuff, I haven’t seen anyone mention the similarity it has to ME2 and 3’s combat. 2 companions, no direct control over them, an ability wheel that can be brought up and slows/stops everything, including your and companions’ abilities in the wheel.
I don’t mind that at all! In fact the more the devs decided to borrow/adapt from ME the happier I am. It feels like they’re looking at some super successful examples in their past and taking a page from that book.
The huge focus on companions and characters also reminds me of ME2’s entire focus being that as well. The mentions of “choosing who to take with you, and them affecting how the story and missions go” also reminds me a lot of ME2’s suicide mission. Maybe we’re building to one big final mission where our choices and companion loyalty affect how that mission goes.
Excited, tbh
It was explained as "soft control of characters,3 skills that can be key bound into the combat circle" I'm intrigued not bothered about having 2 companions instead of 3 as much and I like the detonation system they rolled over from mass effect.
Coming back to this after the Companion reveal trailer and the additional released information in articles, and DAMN man you were on the MONEY. Go buy a lottery ticket stat!
8:13 on consoles we have ability wheel since DAO. I never felt like i need more buttons on the controller, because when you choose your abilities, game is on pause. Maybe, in multiplayer game where everything is in real time that would have been a problem, but in single player game it's perfectly fine.
Exactly
BS. I like having all the options at my disposable on pc thanks very much. We had too few ability slots in inquisition already.
@@Balinux756 what? What are you talking about? We have all options at our disposal on consoles. We have 2 companions not, because it's simplification for consoles, because we had 3 in every game before and so far it wasn't a problem.
@@Balinux756 on top of that, i played DAO on Xbox 360 and PC, and i didn't felt like it was harder to control 4 characters on consoles.
Idk how to feel about the companion system. It feels like they’re going the mass effect route with bringing only 2 companions along and having an action wheel to control their abilities. I feel like everyone loves the party banter so not being able to hear dialogue between more characters in the party might be a bit limiting. Having Sera/Blackwall/Solas or Dorian/Solas/Vivienne was amazing bc it highlighted all of their personalities and dynamics at once. At least we have an update though…I’m so excited to see the gameplay trailer!!!
That's more or less my fear as well, however I think if they compensate for this in other ways it could be a good decision. Like having lots more dynamic, or instances of companions interacting outside the field, maybe when you go to different areas the companions might join with you but stay at camp affording some interactions that way etc etc. I do feel like we wont be able to control the companions at all this time though, which I'm not a fan of, I really liked doing that in the past games to set up specific and complicated combos
If you saw the alpha leaks, you would know why they are giving you only 2 active vompanions
1. Dreadwolf is better
2. Very concerned about if the combat will be improved.
3. Really appreciated DA 3 when it comes to the romances, I'm very pessimistic that the quality of romances and friendships will be degraded.
I love the new focus on characters, it’s what has pushed BioWare games forward. Not really a big fan of romances in video games, but anything that gives more player agency is a good thing. This is increasingly more important in rpg games as too many games have tried copying the same rpg formula of breath over depth. Excited to see the storylines of the characters in veilguard.
Personally I believe Bellara is a dwarf not elf simply for the fact she has an American accent. She’s also talking about rumblings and them being “the good kind” so I’m assuming she’s on about the titans.
Your opinions echo my own, especially about the 3-party change. My hope is that DA4 will have a lot of in-city based missions, going through tight alleys, sneaking through the docks, blending into a busy marketplace and doing that with your 2 other companions feels like a proper small-scale mission. It personally would give me the feeling of a proper team with proper banter. Even in previous iterations of DA, whenever party banter was a thing, 90% it was just between two characters, at most talking about the protagonist but very rarely did we have a 3-way companion banter while out on missions. Now with the setting changing and the role of our new protagonist, I think the 3man party is an appropriate change.
Combat changes are also welcomed, I don't mind whatever direction they go into as long as it feels right to play. Having an ability wheel sounds intriguing enough and I'll hold my judgement till we see the gameplay trailer in a few days.
Romance, I also agree with you. This is at the end of the day still an RPG, we should enrich players experience and not punish them for not fitting into a certain mold to romance someone. I always preferred the way they did it in DA2 and I'm glad BG3 kind of brought this back from the dead. Here is hope this is actually what the article meant and not us interpreting it the wrong way.
Regarding the companions. I actually hope that most of them are not from any comics/books, but completely fresh and new ones. I dislike the idea of players being able to read up on those characters and figure out their motivations/personality before they even get to shine in the games, which are the main medium of the franchise. It's the reason why I really disliked the way they handled Cole in DAI, since it took away almost all of his mystique.
I recently discovered your channel Lord Muntineer. I enjoy your content and passion for Dragon Age.
Glad to hear it 😊
WOW watching the video after both the companion trailer and the gameplay preview and you hit the nail on the head on pretty much everything you speculated about! Insane lore knowedge, you just got a new sub!
Thank you!! Honestly, I've been thinking for so many years about what I think DA4 was gonna be like, so once we got even just the tiniest bits of information I was scouring my brain for anything that could connect. Very pleased with myself for figuring so much stuff out 😊
The new title is a big improvement for me, the old one was to revolving around one character that is one of the antagonists. I feel like the new one encapsulates the game more and gives us something to look forward to and think about. Veilguard sounds bad ass and makes me think about guardians of the galaxy a little bit., which is an awesome family of seven
The name change is stupid and means they probably shafted all the work that was gonna be put into Solas. I’m not playing DA4 for the main character I could give a shit less about who my character is, DA:I set up the DreadWolf, I been waiting 10 years to learn more about the dreadwolf not this stupid ass cringy ass Veilguard, sounds like something ChatGPT or the sorts would come up with.
@@Direwolf9818 dude... They didn't change the story, chill tf out.
Solas is still important. We will still find things out so stop whining.
I am a fan of the namechange, though i prefer it without the article. So Veilguard instead of The Veilguard.
As far as gameplay goes. I do not like going to only 3 people party size and wwhat seems like even less control over our companions. I was really hoping theyd go back to more tactical gameplay. I guess we will see for sure on tuesday how it will look.
I wonder how that statement will go about romance. I personally really like how they did it in inquisition. Everybody having their own sexualities felt more real to me than the way da2 did it. But at the end ofnthe day, romances are not the big draw for me for this series so it will just be a minor thing in my mind for overall rating this game.
Im excited to see what we will know by this time next week
As someone that plays final fantasy xiv on a controller, there are enough buttons.
This is a valid excuse only if you treat concole players like children that cant comprehend modifiers.
I literally use 48 skill buttons without it feeling clunchy.
I originally got hooked onto the dragon age series by its tactical pause-and-play combat. So the lack of it in Veilguard is bummer. But also, Inquisition showed how rough the top-down tactical combat was in the Frostbite engine, so maybe this is the best dragon age experience they are able to give us given their engine restrictions. I'll learn to like it if it's well implemented and has cross-class combos.
Great video, and I agree with everything you said. I love the focus on companions they seem to be talking about. And being able to hopefully just focus on who I want to romance instead of worrying about my gender will make my trans pansexual self happy.
Companions dying/leaving based on your choices is hardly a novelty. It's been a thing since DA Origins. The combat throughout Origins and Inquisition was fine and fairly fluent as long as you set up your tactical menu. This just feels like a further dumbing down of an RPG to appeal to the shooter bros.
About Harding, I hope that they treat it like Zevran, where you can upload your save state, and she will accept your romance depending on that. Because you can kinda be in a relationship with her in Inquisition.
Can we talk about your Mods?! Blackwall's haircut fit him so well. I hope some of the companions don't feel so young. Inquisition didn't have that problem exactly, but it is like you said. Things felt a little hollow at times.
I too think the hard article is a little unessesary, Dragon Age Veilguard rolls of the tongue so much easier.
As for romances- i wish we could romance a male Dalish. (Every single elf bf we've had were either city elf or a stuck up hobo.😅)
Also, every elf boy we date breaks up with PC for increasingly long periods of time.
Zevran got into an argument and had a break from the Warden for anywhere from a couple hours to days depending on how your played it in Origins cause catching feelings made him nervous.
Fenris broke up with Hawke for a couple years after their first time because of his PTSD.
And Solas STILL hasn’t gotten back with Lavellan.
@@mickymcbryan4814 Elf boys and their commitment issues man XD
I’m honestly just excited for this game! I’m newer to the fandom and just trying to go in with no expectations. So excited to celebrate with everyone!
Is that 6 out of 7 he nailed?
Although I dislike the design of the bow I am happy about there being more mixed class archetypes. Especially with fewer companions you can't control. It felt difficult in Inquisition to make a character that couldn't be replaced by any other companion. Strategically, you were also doubling up on at least one archetype, which always feels excessive. I don't NEED two Cassandra's usually, so I (a warrior tank) would hardly use Cassandra. Unless it's a dragon, and without playing on harder difficulties not even then. It's always a shame to only bring a character out for more menial tasks, because the banter feels less impactful when you're kind of waiting for it.
So I'm all for fewer companions, because having a strategic motivation to switch out my party more often seems good, and keeps companions from collecting dust.
Personal taste but I'm looking forward to the tall, dark, and maybe brooding crow companion.
Great video. Thank you!
Hmmmm. I still worry what they'll do to the mage class tbh. Origins is where i felt that there was a continuity between the lore on magic and gameplay. As for romances, i guess they're making the companions playersexual
Damn, you were right about each predicted companions!
I know!!! I couldn't believe it when I saw the trailer 🤯
I'm actually all for the combat from how it sounds. Granted I'm probably one of the rare folks who never swapped to a companion unless they got stuck on something. I also think this might be the coolest batch of companions so far, considering all the newer factions they get to pull from. And I'm perfectly fine with them going to DA2/BG3 route and just letting you go for any of the available romances.
The change of gameplay and the restriction to only 2 companions are red flags to me.
About the title, I actually prefer Veilguard than Dreadwolf.
Since the consensus at this stage is that the combat will be like Mass Effect 2/3 I think one positive thing is is that you can focus on the main character more. I suppose that is something.
2:37 I’ve been betting that Falon’Din and Dirthamen are the two gods in this mural, since they seem to correspond to Lusacan and Razikale.
Of course, the Old Gods could be the FORGOTTEN Gods, not the Evanuris. Unless the Forgotten Gods are the Titans?
Will Absolution get a mention at all? Fairbanks was an 'oh Shit' moment 😂
I think there still might be chance at us getting Audric, because he's a lot like Anders and Justice in a way with Anders technically being canonically "dead" in some world states depending on your choices, and they haven't been shy either about writing spirit romances with Cole and Maryden possibly ending up together in Trespasser. Also, I don't think people would really shy away from romancing a character like Audric if it was written in an interesting and compelling way, because look at how popular Fane was in DOS2. :)
Granted, I know a Tumblr poll is not, you know, the most scientific of sources, but I did see one about who out of this particular piece of lineup would be the romance choice and the skeleton guy was second place. So you are not wrong, lol.
@@christinefarrell6438 That's really not surprising because I think the most popular options in a Bioware game are either the weird looking ones with cool personality that the fandom goes wild over or they have some kind of compelling narrative hook. Probably the Qunari lady was the most popular. 🤭
@@sarapetals3963 Lmao you know the fandom so well, you are 100% correct (though last I looked the numbers were pretty close)
Good call on the companions
Personally I think they're gonna be the following from left to right referring to the companions silhouette concept art:
1. Francesca? (Mage)
2. Rasaan (Rogue)
3. Davrin (Warrior)
4. Maevaris Telani (Mage)
5. Lord of Fortune?? (Warrior)
6. Crow - Viago or Teia (Rogue)
7. Strife? (Rogue)
8. Mortalitasi/Mourn watcher (Mage/Warrior)
One of them will get the odd man out unfortunately
I disagree with the romance all companion i think them having there own tastes makes them more realistic but understand the want for every companion to be romanced
Regarding combat, I hope I can customize what will my companions do in X situation like in origins... despite any order override i could yell in combat, to act as a default.
14:52 I think we’ll be able to be be able to romance him. even though he’s possessed because he still him similar to Anders.
Is there a video that marries up the concept art we’ve seen to known companions? I keep seeing certain concept art characters but they don’t seem to match the characters you described here. Great video though. I’m so exited for this game!
Cyberpunk 2077 has Kerry. He's old like prehistoric old. Yet you can date him. So i wouldn't be surprised if Emmrich is an option.
Fair enough!
I’m hyped about only having two companions, and overall seven, because I feel like it’ll be more fleshed out and I have more interesting combat and stories.
also, nine people is too much to run around around at camp . For me.
Its Mission based with side quest within the quest area so..like dragon age 2
I prefer controlling my companions in combat, unfortunately. I'm a bit worried.
I want to romance Lucanis the mage killer as a mage ❤ Yes I am into enemies to lovers trope
I just hope we can play with all companions still
Inquisition, Star Ocean 5, and Ff7 Remake. Action based can work well with tactical combat ☝️ But The Viel Guard doesn’t have ant tactical combat ☝️ The Viel Guard will be in babysitting mode for journalists 🤣
Crossing my fingers for a classless combat system tbh, but I doubt Bioware would do it or could pull it off, there better be some new weapon types atleast.
Some cross-class skill trees would be kind of cool. I'm not very good at synergizing builds like that but the people who are really into that are generally willing to give advice, I've found.
Loved the video, but I don’t agree with the statement that they changed it to two companions because of console, it’s never been a problem for three games and I don’t think it would be a problem now. That’s just my 2 cents on that situation haha. I’ve never had the issue of too many buttons when playing on console, and when I did play on pc it was nice to have more spells but wasn’t really game breaking if that makes sense? To the point you would remove one other companion from the team. But maybe you’re right, they might have way more spells this time around and they don’t want to bloat what spells you can and can’t fit on the bar.
I like the new gameplay though the 2 companions are a concern,ad ling as the ai is really good or we have a way to modify the ai behavior im ok with it.
Yeah, I'm hoping the AI for the companions is good, otherwise it will be hard to work with it since we can't directly control them.
We’ve never had a qunari mage companion so I still think there’s a good chance Gwydion could be a companion 🤷
The Inquisitor should't be in this game. They are missing a hand and are sucoming to the reminant of the mark. Solas in the DLC said as much.
The pivot to the new hero’s and the focus being on them, is telling me that Solas is getting shafted, the games isn’t about the dreadwolf anymore, it’s about a knock-off inquisition 🤷♂️🤷♂️🤷♂️ also Dreadwolf sounds 10x better, doesn’t sound like ChatGpt came up with it.
Are they really divisive changes though? The majority of comments I see from Dragon Age fans are positive. The negative comments I’ve seen come off as knee jerk reactions… not based in thoughtful consideration
This will fail.
Not sure what you mean by that
Something tells me there be of 1 of each gender per race and maybe the last one will be a nb/trans qunari. No idea to be sure but sounds about right but idk how I feel about 1 Qunari.
Edit: maybe 2 rouges 2 warriors 2 mages and the last one a specialist(?) or a new class?
I could see the odd one out being something like Shale? I know technically Shale was a warrior but maybe they're allowing themselves some flexibility in not assigning unusual companions (maybe that Skeleton with the flaming head in the concept art?) a traditional class
@@christinefarrell6438 I don't think we'll see shale, unless she actually managed to undo golemification or whatever its called, we see the silhouettes of the alleged 7 companions on the IGN article banner.
@@LilBeaniebby No, I don't think Shale will be in the game outside of maybe an Easter egg reference or something. I meant that there might be a mechanically unusual companion like Shale was, but instead of giving them a conventional class (like how Shale was technically a warrior), they just have their own skill tree. So we'd have two of each of the regular classes, plus someone weird.
I just want to be an arcane warrior please :D
the combat looks terrible its not a rpg anymore
How so? what guidelines does combat dictate what warrants a game the title of rpg?
@@Reese91momodamage types, resistances, class playstyle identities, meaning full equipment passive effects, skill tree builds, party composition synergy.
I mean, in jail. You’re not just to bend over and take it turn based are y’all? 🤷 No dodging, just tank it. And they usually have the most massive thick ones to punish cellmates ☝️
@@Reese91momo its just a shitty hack n slash now just like garbage ass da2
Since all party members are romance options, am hoping to romance male dwarf finally. I love Varric and Oghren.
I never liked Dreadwolf, too blunt. But Veilguard woulda made more sense in DA3 since the MC had power over opening and close the veil, thus guarding it. Also they should remove "the" it's too much lol. Rest in peace DAD.
Sad only 3 party members instead of 4 which was perfect for the trinity, 1 tank, 2 dps, 1 healer. I guess each class is more self reliant. Can't control them directly anymore too damn, plus ability wheel, combat all feels like Mass Effect. I love that franchise too, but I want both to be different not share elements.
I would like healing spells back, DA3 made such odd choice removing them entirely. Instead limited healing potions and HP shield buffs/barriers.