Making of - Halo 3 [Behind the Scenes]

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  • čas přidán 13. 11. 2021
  • Interview with the developers and voice actors of Halo 3.
    Source: Halo 3 Limited Collector's Edition
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Komentáře • 116

  • @TheMartyODonnell
    @TheMartyODonnell Před rokem +405

    Wow, it’s been a long time since I watched this. I love everyone in here.
    Well, almost everyone…

    • @bottleflaskan802
      @bottleflaskan802 Před rokem +35

      But we all love you Marty

    • @cjschaff317
      @cjschaff317 Před rokem +22

      I love that even after
      “The rest is silence”,
      Still, there is you.
      I have so much respect for you.

    • @holyluchadore
      @holyluchadore Před rokem +30

      Your work with Bungie and in the video game industry at large inspired me to chase a career in music, Marty. I doubt you'll see this but thank you man.

    • @randomassname445
      @randomassname445 Před rokem +9

      Omg you're here too lol.
      I didn't know you frequently surf youtube!

    • @aeronautisch
      @aeronautisch Před rokem +6

      It sure has. Time to make some new memories!

  • @MrNashfury
    @MrNashfury Před 10 měsíci +27

    A minute’s silence for all those marines killed testing the vehicle destruction system.

  • @raurmanproductions3438
    @raurmanproductions3438 Před 11 měsíci +65

    When Devs loved their games..... and their fans.

  • @steveman0420
    @steveman0420 Před 11 měsíci +27

    This , ladies and gentlemen is the true development team of Halo

  • @RollOutRory
    @RollOutRory Před 11 měsíci +53

    As endearing as that OG crew was, Marty really was the irreplaceable heart and soul

    • @Jellybob69
      @Jellybob69 Před 10 měsíci +11

      Him and Joe. Completely irreplaceable.

    • @graveyardghoul8482
      @graveyardghoul8482 Před 5 měsíci +2

      Marty and Joe are the heart and soul of Halo

  • @daltonslayton6766
    @daltonslayton6766 Před 6 měsíci +8

    Knowing Frank O'Connor there pisses me off because years later, he says that he didn't think that the Master Chief was important to halo

  • @ThisBirdHasFlown
    @ThisBirdHasFlown Před rokem +114

    Audio design is such an under appreciated part of game design. Halo 3 still has some of the best audio design I've ever heard. It sounds absolutely sensational through expensive headphones. The clarity, punch and ability to pinpoint where everything is beyond most modern games I've played, especially now when we have simulated surround sound which just ends up making things sound more muffled and less realistic.

    • @Jaker788
      @Jaker788 Před 8 měsíci +4

      I think audio mixing has gotten more lazy in modern titles. Halo was well thought out and carefully mixed for proper balance. That and definitely quality sound effects and quality recordings. The sound effects also just sound "right" for what they represent, I prefer them over any remastered sounds 343 has come up with.
      Zelda is one exception in the modern pool of games. The sounds are incredible, and the construction of sound effects is so good, the little barefoot slappy sounds on stone vs soil. Everything equiped on Link makes a noise based on his speed, and if he's crouching or stealth buffed it's actually recorded softer rather than just lowering the volume in the mixer.

    • @halquo905
      @halquo905 Před 5 měsíci +2

      Halo is the Star wars of gaming.
      Has some of the most recognizable sounds and looks in its field.

    • @JSnowActual
      @JSnowActual Před 5 měsíci

      100%

    • @user-vb1ld3ei4e
      @user-vb1ld3ei4e Před 29 dny

      ​@@Jaker788 yeah with all the next gen hype tech we have being blown out of water by old titles is really embarrassing....

  • @shikarileto191
    @shikarileto191 Před 10 měsíci +27

    7:38 Even to this Day CJ Cowan, I've never skipped a cutscene. Salute to you and Joseph Staten, Martin, Marcus Lehto, Jason Jones, Jaime Griesemer and everyone else from the OG Bungie team.

  • @JuanAppleseed-ge6tb
    @JuanAppleseed-ge6tb Před 11 měsíci +39

    I grew up with Halo. Im in my early 30's now and I work a full-time job while being a full-time student and getting my pilot's license. I have next to zero time to play videogames anymore, but every now and again I get on CZcams and watch these documentaries to take a trip down Memory Lane.
    It's always nice to see that the developers back in the day spent as much time making the videogames as I spent playing them. I dont believe that level of commitment to a game exists nowadays, but I could be wrong.

    • @nicolae-alexandruluca7853
      @nicolae-alexandruluca7853 Před 10 měsíci +1

      Some games beg to differ, black mesa rezident evil 4 halo infinite doom eternal dead space 1 remake are the epitaf of games with love added to them

    • @janusprime5693
      @janusprime5693 Před 10 měsíci +10

      ​@@nicolae-alexandruluca7853Halo Infinite, oh you must be joking

    • @everilliem3292
      @everilliem3292 Před 8 měsíci

      ​​@@nicolae-alexandruluca7853rofl, RE4 and dead space remake... Okay......

  • @Talgie228
    @Talgie228 Před rokem +20

    Since MCC Mod tools came out, I've been coding, modeling objects, and much more. But I always remember, despite my frustration working on something small and stupid for a full day is still NOTHING compared to what these guys went through. Just importing models and especially coding makes me really and truly appreciate what these guys had to go through. I even stopped the video when they showed code on the screen to see if there was anything new I could learn. (Sadly there wasn't)

  • @gotthejob6943
    @gotthejob6943 Před rokem +14

    That part where the fun multiplier goes 10x unexpectedly due to the unforeseeable bug the slips into the scene/event, catching everyone off guard, resulting in a chain of deafening laughter. That makes halo, Halo. Name your favorite glitch.

    • @nicolae-alexandruluca7853
      @nicolae-alexandruluca7853 Před 10 měsíci +2

      Clipping through the locked door in halo 1 the mission 343 guilty spark where the elites are found dead

  • @ordinary_deepfake
    @ordinary_deepfake Před 2 lety +32

    So many good ideas I like 3 the best

  • @L33tSkE3t
    @L33tSkE3t Před dnem +1

    I watched these so many times on the extras disc on my limited edition of the game in middle school.

  • @kyleknight9686
    @kyleknight9686 Před rokem +16

    Had no idea Bo Katan herself voiced a marine in Halo 3 - that's badass

  • @115spt2
    @115spt2 Před 9 měsíci +13

    When I was a kid and beat Halo 3 for the first time, I really thought Master Chief died at the end. I watched the memorial scene and started tearing up thinking "No way...he can't be dead" then I heard Lord hood say "Hard to believe he's dead." I started bawling my eyes out and cried out loud...I never sat through the end credits until a few months later and when I finally did and saw chief floating in the dawn I was like "YESSSSS HAHAHAAA" and shit my pants the end.
    God I miss 2007 and I didn't actually shit my pants.

  • @KimboKG14
    @KimboKG14 Před 2 měsíci +1

    bungie's vidocs were a huge inspiration to hold on to my dreams.
    even when the only collegue for game devs in my country was too expensive.
    I still take inspiration from these golden age vidocs.

  • @alanfernandozamoramejia4005

    Did you imagine how many code lines would Halo 3 had?

  • @spyrow9957
    @spyrow9957 Před 9 měsíci +1

    Halo 3 is so special

  • @tolvaer
    @tolvaer Před 2 lety +3

    love this

  • @carlcharlbury3678
    @carlcharlbury3678 Před 7 měsíci +8

    The LEAST of what Halo is is graphics. I say that knowing full well they have all looked cutting edge.

  • @bj0urne
    @bj0urne Před měsícem

    Man... Working as a game dev on Halo would've been awesome. Totally a workplace where I'd stay until late at night just for the fun of it.

  • @Sam-Fisher
    @Sam-Fisher Před 2 lety +2

    Great!

  • @Master-cf2vl
    @Master-cf2vl Před rokem +3

    31:14 bounding spheres, collision models

  • @RobertSmith-ow5kf
    @RobertSmith-ow5kf Před 13 dny

    Love seeing frank O’Connor in here. Man he couldn’t wait to fuck this franchise.

  • @SqualidsargeStudios
    @SqualidsargeStudios Před 8 měsíci +2

    Did that audio guy really destroy a bunch of limited edition halo og xboxes?!

  • @littlebigcommentaries9833

    The sound design of halo is still amazing compared to many multiplayer games. For example. Fortnite is just one massive audio gangbang. It's seriously some of the worst audio my ears have ever been subjected to. There is no mixing at all. Some things are absurdly loud for no reason and completely drown out other sounds that should have priority. Not just the final mix of sounds but some of the sounds themselves that they've chosen make no sense. Footsteps above you sound like they are below. And the footsteps below sound like above. All my friends agree it's backwards and have had to train ourselves to note the difference. Not that it matters as half the time you won't be able to hear that when you're getting ear f**ked with build sounds, gunfire and objects breaking. Add special weapons and good luck hearing anything important at all without destroying your ears with high volumes.

  • @IWonderWhys
    @IWonderWhys Před 9 měsíci +3

    this is exactly why halo 3 will go down as a tie between it and halo 2 as the best halo ever made to this day.

  • @user-vb1ld3ei4e
    @user-vb1ld3ei4e Před 29 dny

    20:12 right on the spot. Unfortunately its all its about now 😢😢😢😢

  • @Sam-Fisher
    @Sam-Fisher Před 2 lety +1

  • @EMPRESSERISSOVEREIGNGODDESS

    PERFECT.💋💙💛❤

  • @Sam-Fisher
    @Sam-Fisher Před 2 lety +2

    🤩

  • @SavanBerry
    @SavanBerry Před 2 lety +6

    Sin duda lo dieron todo cuando crearon el tercer juego para superar la secuela, así el mejor cierre de halo entre chief y el inquisitor.

  • @chaoticneutral783
    @chaoticneutral783 Před měsícem

    343i could never 😭😭😭

  • @gerardoleon8643
    @gerardoleon8643 Před 10 měsíci +2

    Did the expression crunch time exists back then or did they just call it passion

  • @evanreakes
    @evanreakes Před 3 měsíci

    Graphics does not equal beauty. The original trilogy is a masterpiece of artwork in nearly all aspects of design.

  • @elijahyella3049
    @elijahyella3049 Před 2 měsíci +1

    Where's Joe Staten or Jason Jones?

  • @aeronautisch
    @aeronautisch Před rokem +1

    27:17 awkward cut... you skipped a few minutes ahead.

  • @TheRenzo1337
    @TheRenzo1337 Před rokem

    27:16 It looks like the video skips

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    35:02 test map

  • @CayoBuay
    @CayoBuay Před 2 měsíci

    Marty made much impact and it was said how much early in the vid...
    Do I want to give Marty that much credit. Paraphrasing...
    To me, the audio does the most in mediia. Try playing it on mute, it doesn't hit the same.

  • @kbrizy7490
    @kbrizy7490 Před 5 měsíci

    Infinite’s water is f’ing horrible. Props to these guys 30:00

  • @oliverogden4999
    @oliverogden4999 Před 9 měsíci +1

    343 take notes

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    14:45

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:02:45

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    38:57

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    51:12

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:07:00

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    16:24

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:05:16

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:09:30

  • @Master-cf2vl
    @Master-cf2vl Před 6 měsíci

    48:05

  • @Master-cf2vl
    @Master-cf2vl Před 6 měsíci

    18:18

  • @tombystander
    @tombystander Před 4 měsíci

    1:08:22 I love humans who just figure shit out like this on the fly

  • @TheSocratesofAthens
    @TheSocratesofAthens Před 9 měsíci +1

    I get the impression that Bungie lost steam story-wise after Halo 2's development. A shame really, since Halo 2's story was so engaging.

    • @Jaker788
      @Jaker788 Před 8 měsíci +2

      Not sure if you've seen the original Halo 2 story, the storyboards were released and the whole 3rd act was cut. C3 Sabertooth Halo made a video taking all the panels and turned it into an interesting animatic. He also made the Halo 1 storyboard into an animatic and has some lore videos about some misinterpretations of the story by 343 that significantly changed things and retconned parts of the previous halo lore.

    • @TheSocratesofAthens
      @TheSocratesofAthens Před 8 měsíci +1

      @@Jaker788 I did. Halo 2 was supposed to show the human-forerunner connection, which seemed much more interesting than outsourcing everything to other aliens. If only Bungie had had more time. I know that Jason took a break, as did Staten for while. They both were probably burnt out from Halo 2's rushed and intense development and left the team with little leadership or instruction on where to take the story next. I think we barely see them in this documentary.

    • @Jaker788
      @Jaker788 Před 8 měsíci +1

      @@TheSocratesofAthens Yep. Staten was actually away for Halo 3 development till near the end. If I remember correctly he was pretty burnt out from Halo 2 and got into an argument with Marcus about the Halo 3 story. He took a long leave and during that time he was writing the book Contact Harvest. Halo 3 writing was done by a committee with Marty, Marcus Lehto, and some others I don't remember. I believe Staten helped some towards the end in stitching stuff up but didn't write anything, in comparison to Halo 2 where I believe Staten did a lot as well as Jason with his ideas.
      As for Jason not being there for Halo 3 development, I'm not sure. I believe he was away for the beginning of Halo 2s development at least, and he came back when they were realizing the direction they went with the Engine and Graphics was not viable for what they were doing in the game and struggling.
      After seeing that storyboard for Halo 2, they really planned on a big game. Halo 2 as released felt like it had a lot of content and length to the campaign, it just kinda stopped suddenly is all. Where Halo 3 isn't really any shorter in gameplay, but it's pretty slow paced and takes half or more of the campaign to really get started around the Ark.

    • @TheSocratesofAthens
      @TheSocratesofAthens Před 8 měsíci +1

      @@Jaker788 Halo 3 had the weakest story. I remember that we didn't learn too much, whereas, in Halo 2, we dug into the details of the Covenant and the Flood. It was really fascinating and I was disappointed that the game ended so short. I could really feel Jason's and Joseph's absence in Halo 3. I remember that, even before Halo 2, they almost cut multiplayer from Halo CE. So, even before Halo 2, the team perhaps didn't fully recover from making Halo CE. From what I gathered in Halo 2's documentary, the team was under pressure to finish the game before Christmas to hit peak sales. Perhaps with half a year more, or delaying the game until the next console, Halo 2 would have been perfect. Hindsight is almost always clearer than the fog of war.

    • @Jaker788
      @Jaker788 Před 8 měsíci

      @@TheSocratesofAthens Possibly more time, although they did get a 1 year extension already due to issues in development.
      The biggest thing that hurt them was all of the work put into their updated engine with some graphical features they really wanted, like stencil shading, more dynamic shadows, and real time reflections on some stuff. A lot of time was spent coding these features, testing and trying to make it work, and lots to make the E3 demo work using it as the pathfinder or pipe cleaner for development. After all of that time a year or more into development they realized it just wasn't going to work. They had to throw away all of that after trying so hard to make it work. So they started for the most part back from the beginning on the engine, Halo CE as a base and re build up to something more feasible. Unfortunately all of this time in early production and having to do it again meant that some later stuff like many of the campaign levels still hadn't been worked on yet and were just whiteboard layout drawings, a lot of which were forced to be erased to finish on time. Final cinematics and a lot of animation work wouldn't have been done till most of the engine was more stable and final, so they know what they're working with and what the "budget" on screen was.

  • @CrispyHulk1
    @CrispyHulk1 Před 7 měsíci +3

    A full year of pre-production. Hiring real talent. A properly financed successful passion project. Modern games are shallow and egregious and the devs complain why nobody likes their game.

  • @doomguy7258
    @doomguy7258 Před 2 lety +2

    This video has 117 likes.

  • @Hermit2033
    @Hermit2033 Před rokem +1

    Halo 2 behind the scenes was so much cooler lol.

  • @CayoBuay
    @CayoBuay Před 2 měsíci +1

    The Cortana and Gravemind cuts were the worst of the game.

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:02:39

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    18:20

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    45:29

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    33:59

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:03:57

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    41:35

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:06:54

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:07:58

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    11:15

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    45:50

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:09:35

  • @Master-cf2vl
    @Master-cf2vl Před rokem

    1:09:14

  • @Master-cf2vl
    @Master-cf2vl Před rokem +1

    17:51