I find it absolutely ironic that out of all of explosive weapons Jill has the mine launcher is the only one that can damage the user if used close range
Back to back parts one and two? My dude, you are a legend. Gonna be watching this as soon as I’ve finished part one. Like in my other comment, you’ve made my night shift so much better man. Thank you.
Hold on, my resident evil weapons senses are going off. This mine thrower is just like the one in the original fourth game! And it was an inspiration for the mine rounds in the 3rd remake! One gun inspired two things!
32:55 I couldn't agree any more, I usually skip the Mine Thrower and just keep using the Grenade Launcher instead. (Mine Rounds in the Remake were very great.)
Really good review/showcase as you included so many details about the game's mechanics (e.g. gunpowder, locations, etc.). Keep it up. 15:27 안되겠소 쏩시다! (I have no choice, let's shoot!) One of the things that I get nitpicky about this mod is that some of the models are not from the original source and sometimes that can throw me off a bit (e.g. VP70 without the finger grooves from RE2). The depiction of the Samurai Edge in this game's mod is using Chris's Kai model (1st version), which uses blued-finished slide and royal blue STARS logo without the silver trigger or the extended slide stop/release. Then, later in the 15th anniversary of RE, they re-released Chris's model with the said missing features added onto the gun. I guess they decided to use that instead of Jill's model (shortened slide stop and light blue STARS logo) for better image quality? Note: Just got my new laptop and I am planning to play RE2 PC after my final college exam.
Awesome job like always man. Resident Evil 3 is one of my favorite games in the series and is the one I played the most growing up as a kid. Seeing all of these guns in 4K is absolutely awesome. I think this game has some of the best sounding shotguns in the franchise too. Also, love when you were showing off the Western Custom, I love that you included the gun flip clip from Terminator 2 again. It just fits so well. Resident Evil should totally use more lever action shotguns and maybe even lever action rifles in future games. Hope you have a great week.
I have reason for why you can't switch out different type grenades rounds in RE1 although it's a pretty lame but the reason is because the one in the first game fires six shots at a time while the one in RE2&3 can only fires one at a time which would explain why it can take more ammo and why you can swap out the grenade type. That's the only reason I can think at least
The demon sword of Paracelsus is just such an badass name Reminds me of something from Evangelion And of course the fucking RE3make called it the finger Everyday i find another reason to hate on that game
I heard somewhere that Freeze rounds might do the same damage as the magnum rounds, and considering the scatter damage makes it more powerful. I don't know if you noticed, but Nemesis moves slower when you freeze him with it!
Cool, I like that the reviews are a lot more detailed. I'm wondering what about zombies, Javo and Ustanak in Resident Evil 6, which also use weapons, and in some modes, these weapons can be used? Will you find a friend to make more detail weapons review?
I could make use of Agent Hunt for enemies with weapons. As for using the help of others it may not be necessary for a weapon showcase. Resident Evil 6 is a long ways ahead though so it’s too early to start thinking about it
Man oh man! This was 10th grade all day! The replay ability of this game was off the charts. Mastered everything gets to the point where you can have infinite ammo for every weapon in the game. You didn’t mention how you can purchase the infinite ammo pack from the mercenary store for a butt load of points. Once you get this thing every weapon in a normal Playthru has infinite ammo.
Okay, part 2 goodies, let's see... Honestly, regarding the shotgun, I gotta say, it hardly looks sawed-off to me. It looks to be around average size, just with a pistol grip. But I ain't no gun nut so idk. Sadly not the greatest damage test result though. I'm gonna guess that the regular ammo just barely kills in 2 shots on average, which is why it goes up to 3 if the enemy has just a lil bit more health, while the enhanced ammo is probably closer to one-shotting but falls just short of it. Still just speculating, but it would make sense, ain't no way the enhanced shells are that lame. Btw at 3:32, the Mercs intro says the timer is cause the characters have bombs planted in them sooo... picture taken moments before disaster? XD As for today's Magnum, again I'm no expert but to me it looks pretty much the same as the Colt Python did. I don't see the "weights" the description says it has and the recoil still nearly slams Jill in the face with it. But hey, it has a badass af cutscene so it cool. The Grenade Launcher though, hoo boy. That gunpowder explanation is kinda 😵💫 But hey, Freeze Rounds are awesome and I so wish the remake kept them, but apparently we can't have nice things. Oh and btw, 25:55 that sound is just hilarious 😂 Uhhh I guess I gotta talk about the Mine Thrower? Well, I headcanon that the reason why the enhanced version is so much better (besides the obvious infinite ammo) is because the regular one is said to be a prototype, so the enhanced one is actually the finished version. How they turn arguably the worst weapon in the game into one of the most OP ones is beyond me. Not much to say on the Rocket Launcher, except that the second half of the montage is basically summed up as "rapid-fire Fuck-off Nemmy Boi" and it's pretty funny because of it. While this does mark the end of the trilogy, this is far from over, so I'll be constantly commenting random crap here, even if I am a bit late, (if anyone reads this later down the line, as of rn the Survivor video is out) and I eagerly and patiently await the Code Veronica vid where I'll try to be as helpful as I can during BTS work!
23:43 finally, these looks more like acid shots unlike in the first two games to be honest, while i've writed this comment, i was like this guy from this clip czcams.com/video/jOsOnZ5USpI/video.html&ab_channel=drunkem%C3%B6nke
Hey Shankster, I'm ex-military and a gun nut. If you ever need info on gun stuff, or if you need help (like pronouncing "Five-Five-Six" ammo), feel free to hit me up. If you ever want to get hands on with guns and in the USA I have a nice collection. Love the vids.
Yeah I’m quite confused when it comes to caliber pronunciation. So what about .357? I’ve personally never heard “three-five-seven” and have always heard “three-fifty-seven” so how am I supposed to be “politically correct” with calibers?? 🤯
@@Emogeta Well ultimately I’m not gonna fret over it cuz the focus is on the weapons as they are in the game with broad mentions of their IRL counterparts. Caliber pronunciation is a nitpick beyond necessity IMO
The mine thrower isn’t fictional anymore. Spec ops use them to fire pen size explosives with sensors that delay small explosives. Imagine a rifle with an 8 shot revolver cylinder that fires explosives with the power of 3 M-80 firecrackers. Big enough to punch a hole threw a steel door, but without the shock of a full stick of dynamite.
I find it absolutely ironic that out of all of explosive weapons Jill has the mine launcher is the only one that can damage the user if used close range
One of the BEST things about Resident Evil 3 is the amount of resources you can get.
I love how the model for the magnum looks more like a pistol then a revolver
Kinda wish there were custom gun parts like in RE2. Like a full sized Super 90, a burst fire Beretta, and a scope and longer barrel for the magnum
Back to back parts one and two? My dude, you are a legend. Gonna be watching this as soon as I’ve finished part one. Like in my other comment, you’ve made my night shift so much better man. Thank you.
S&W M629 - Tacklebury's choice (mom's gift), THEGAMERSHANKSTER!
41:34 say WHAT?! I never knew that, for how many time I've played this game, I thought Code Veronica was the first game to feature a Sniper Rifle.
First to feature a *usable* sniper rifle
Hold on, my resident evil weapons senses are going off. This mine thrower is just like the one in the original fourth game! And it was an inspiration for the mine rounds in the 3rd remake! One gun inspired two things!
I never knew that Western Custom could take out a Drain Deimos' leg.
I can't believe you actually uploaded to videos in one day awesome work man keep it up dude
29:45, watch out Jill, the cabin is hating your mines 😨
32:55 I couldn't agree any more, I usually skip the Mine Thrower and just keep using the Grenade Launcher instead. (Mine Rounds in the Remake were very great.)
Really good review/showcase as you included so many details about the game's mechanics (e.g. gunpowder, locations, etc.). Keep it up.
15:27 안되겠소 쏩시다! (I have no choice, let's shoot!)
One of the things that I get nitpicky about this mod is that some of the models are not from the original source and sometimes that can throw me off a bit (e.g. VP70 without the finger grooves from RE2). The depiction of the Samurai Edge in this game's mod is using Chris's Kai model (1st version), which uses blued-finished slide and royal blue STARS logo without the silver trigger or the extended slide stop/release. Then, later in the 15th anniversary of RE, they re-released Chris's model with the said missing features added onto the gun. I guess they decided to use that instead of Jill's model (shortened slide stop and light blue STARS logo) for better image quality?
Note: Just got my new laptop and I am planning to play RE2 PC after my final college exam.
Excellent videos. Watched both several times each.
Looking forward to Survivor's horrific voice acting lol.
Awesome job like always man. Resident Evil 3 is one of my favorite games in the series and is the one I played the most growing up as a kid. Seeing all of these guns in 4K is absolutely awesome. I think this game has some of the best sounding shotguns in the franchise too. Also, love when you were showing off the Western Custom, I love that you included the gun flip clip from Terminator 2 again. It just fits so well. Resident Evil should totally use more lever action shotguns and maybe even lever action rifles in future games. Hope you have a great week.
amazing details on how to make the shells and Grenades 😊 great stuff
Congratulations on your effort and dedication to the videos. 🧟♂️🇧🇷 Amazing
That quick shot with the shotgun is like Slam firing. Not a second after the shot and pumping the next one, already firing that said next one.
Magnums one awesome weapons in a resident evil game.😊
Solid videos man! your editing is freaking dope!
I have reason for why you can't switch out different type grenades rounds in RE1 although it's a pretty lame but the reason is because the one in the first game fires six shots at a time while the one in RE2&3 can only fires one at a time which would explain why it can take more ammo and why you can swap out the grenade type. That's the only reason I can think at least
The demon sword of Paracelsus is just such an badass name
Reminds me of something from Evangelion
And of course the fucking RE3make called it the finger
Everyday i find another reason to hate on that game
Rocket launcher turns dogs into sausages!
Wait if the enhanced shotgun shell blue wouldn't that make them slug rounds?
Like, THEGAMERSHANKSTER! Cool new video!
Son, where did you get this gun?
Mom gave it to me.
Jill would win 1st place in a speed shooting contest
16:04 I think you should add this part to your Weapons Review intro
So the model of the Western Custom is based on the Mare's Leg, but functionally it's more like the M1887 from Terminator 2
Awesome
I heard somewhere that Freeze rounds might do the same damage as the magnum rounds, and considering the scatter damage makes it more powerful. I don't know if you noticed, but Nemesis moves slower when you freeze him with it!
Cool, I like that the reviews are a lot more detailed. I'm wondering what about zombies, Javo and Ustanak in Resident Evil 6, which also use weapons, and in some modes, these weapons can be used? Will you find a friend to make more detail weapons review?
I could make use of Agent Hunt for enemies with weapons. As for using the help of others it may not be necessary for a weapon showcase. Resident Evil 6 is a long ways ahead though so it’s too early to start thinking about it
Man oh man! This was 10th grade all day! The replay ability of this game was off the charts. Mastered everything gets to the point where you can have infinite ammo for every weapon in the game. You didn’t mention how you can purchase the infinite ammo pack from the mercenary store for a butt load of points. Once you get this thing every weapon in a normal Playthru has infinite ammo.
25:55 lol 🤣🤣🤣
Okay, part 2 goodies, let's see...
Honestly, regarding the shotgun, I gotta say, it hardly looks sawed-off to me. It looks to be around average size, just with a pistol grip. But I ain't no gun nut so idk. Sadly not the greatest damage test result though. I'm gonna guess that the regular ammo just barely kills in 2 shots on average, which is why it goes up to 3 if the enemy has just a lil bit more health, while the enhanced ammo is probably closer to one-shotting but falls just short of it. Still just speculating, but it would make sense, ain't no way the enhanced shells are that lame.
Btw at 3:32, the Mercs intro says the timer is cause the characters have bombs planted in them sooo... picture taken moments before disaster? XD
As for today's Magnum, again I'm no expert but to me it looks pretty much the same as the Colt Python did. I don't see the "weights" the description says it has and the recoil still nearly slams Jill in the face with it. But hey, it has a badass af cutscene so it cool.
The Grenade Launcher though, hoo boy. That gunpowder explanation is kinda 😵💫
But hey, Freeze Rounds are awesome and I so wish the remake kept them, but apparently we can't have nice things. Oh and btw, 25:55 that sound is just hilarious 😂
Uhhh I guess I gotta talk about the Mine Thrower? Well, I headcanon that the reason why the enhanced version is so much better (besides the obvious infinite ammo) is because the regular one is said to be a prototype, so the enhanced one is actually the finished version. How they turn arguably the worst weapon in the game into one of the most OP ones is beyond me.
Not much to say on the Rocket Launcher, except that the second half of the montage is basically summed up as "rapid-fire Fuck-off Nemmy Boi" and it's pretty funny because of it.
While this does mark the end of the trilogy, this is far from over, so I'll be constantly commenting random crap here, even if I am a bit late, (if anyone reads this later down the line, as of rn the Survivor video is out) and I eagerly and patiently await the Code Veronica vid where I'll try to be as helpful as I can during BTS work!
9:20 WOW HOW😂😂
23:43 finally, these looks more like acid shots unlike in the first two games
to be honest, while i've writed this comment, i was like this guy from this clip
czcams.com/video/jOsOnZ5USpI/video.html&ab_channel=drunkem%C3%B6nke
How many mines from the Mine Thrower E would it have taken to take down Nemesis?
I dunno, to keep consistency I never considered testing that
Hey Shankster, I'm ex-military and a gun nut. If you ever need info on gun stuff, or if you need help (like pronouncing "Five-Five-Six" ammo), feel free to hit me up.
If you ever want to get hands on with guns and in the USA I have a nice collection.
Love the vids.
Yeah I’m quite confused when it comes to caliber pronunciation. So what about .357? I’ve personally never heard “three-five-seven” and have always heard “three-fifty-seven” so how am I supposed to be “politically correct” with calibers?? 🤯
@THEGAMERSHANKSTER just wait until Zeros gets introduced.
.308 (three-oh-eight) and .30-06 (thirty-ought-six)
@@THEGAMERSHANKSTER Sometimes you have to ask what the bullet identies as.
Sometimes a .22 Is a .22LR or a .223 or a 5.7.
@@Emogeta Well ultimately I’m not gonna fret over it cuz the focus is on the weapons as they are in the game with broad mentions of their IRL counterparts. Caliber pronunciation is a nitpick beyond necessity IMO
@THEGAMERSHANKSTER heh, that's fine. But if you ever need a consultant or want some hands on experience I am an instructor.
Nemesis doesn't have invincibility frames whenever he pauses to roar or when he gets up to his second phase?
Only when he's picking himself up, the second he roars damage occurs again
@THEGAMERSHANKSTER OK I was afraid you'd be wasting rounds on Nemmy
It's a shame the grenade launcher is fictional. Would've looked cool in real life
The mine thrower isn’t fictional anymore. Spec ops use them to fire pen size explosives with sensors that delay small explosives. Imagine a rifle with an 8 shot revolver cylinder that fires explosives with the power of 3 M-80 firecrackers. Big enough to punch a hole threw a steel door, but without the shock of a full stick of dynamite.