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The Stanley Parable 19/19 Ending: The Alternative Escape Pod Ending (The Best Possible Ending)
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- čas přidán 19. 03. 2019
- The Stanley Parable 19/19 Ending: The Alternative Escape Pod Ending (The Best Possible Ending)
This needs a little tweak because they did not include it on the original game itself. You will need to download the mod which is available here: mega.nz/#!rsBV...
Just follow the instructions and you're good to go. (Note: Make sure the game is closed before doing this)
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Honestly it's kind of amazing how this fanmade mod got the _actual voice actor for the Narrator_ to help with it.
No it didn’t…..
🤦♂️
@@_Pike Yes it did; Kevan Brighting voiced the narrator in this
@@timey_103 i think only the last lines were actually voiced by Kevan Brighting again, others were already existing lines
This is not a mod
“No restarts again!”
-restarts the game 10 seconds later”
yep, even after a "roll credits ending" does it restart, as the loading bar stated:
THE END IS NEVER THE END IS NEVER THE END IS LOADING
“FU-“
I can imagine the narrator continually repeating "to freedom!" even after that. "To freedom! To freedom! To freed... oh, is it over? Hmm, what to do now..."
I mean, what else is the narrator going to spend eternity doing, table shopping?
@@JOBdOut He said it himself that that table just isn't serious enough for Stanley
This ending is partially true, as in description, it's a mod, but this mod covers an existing ending. Yes, you can step back the boss office before the door gets closed and the narrator is gone forever, he's trapped there without you. All previous doors there were closed behind you will be opened again so you can walk back where you started and a new door will be opened. That door leads to an escape route through stairs like at this video, but no narrator. You'll walk a lot, a really long stairway, and at the end you will find that chamber and as soon as you get in, the screen goes black and the game restart.
The warning poster before the escape pod mentions that the narrator must not be disabled for the ending to work properly - it's entirely possible this ending is either undiscovered or wasn't finished in the release.
Maybe you just gotta do all the other endings first
The game (or the developers) knew the narrator would get disabled as soon as they initiated this ending. Why did they make the warning poster texture in the first place, then? Because they knew what would eventually happen. Mention this ending to the developers and they'll pretend like they don't know crap about this.
Possibly, but the devs knew this was intentional.
@@inu7369 a dev said that something was undiscovered but I don't know if it relates to the ending
Okay, many people seem to believe you can actually get this to trigger in the real game with some hacking: this is simply not true. I looked through the map in hammer and the trigger that ends the level only does three things: 1. enable “blackcam” which is a viewcontroller that moves your view to a random black spot at the bottom of the staircase room, with a small part of your view slightly in the floor, therefore the weird visual bug at the end of this ending. 2. execute “stopsound” console command, which stops sounds, duh. 3. wait 7 seconds, and then execute console command “tsp_reload”. this is the same console command used to reload the game at the end of every single ending. SO, i checked the whole map, and there is not a single piece of logic anywhere “checking” to see if some variable representing the narrator is on or off. in fact, there is actually logic in this map, but it’s completely arbitrary and ridiculous: in a section of the office you see through the windows (which is the same office on every floor as seen through a world portal by the way) that you can’t even see because it’s behind a wall, there are three coffee mugs in a box whose colors will be randomized on map spawn.
i can also definitely guarantee that there is no outdoor area with this ending, this video is completely fanmade. i zoomed all the way out on grid view and only saw the several floors and the one instance of the office. i suppose another interesting thing of note while i’m telling you literally everything is that there are a couple floors below the one you start on that have functioning world portal windows that you can never visit, and a couple more floors below that that are just the world geometry, with no lighting or proper culling, that are still there, so the floors actually go from 750-760, even though you start at 754.
Cool
Knowing Hammer and Source quite a bit myself, I wouldn't rule out an ending here still being able to trigger just from looking through logic across the map alone. It's quite possible for certain things to get executed in a map internally, for example if certain criteria is met it will just fire to some console commands. And on that note, with Source maps, it's very possible to live-edit triggers and entities with inputs and outputs using some more advanced ent_fire console commands, or even internal commands calling to the same ent_fire functions. Something along the lines of ` ent_create point_clientcommand ; ent_fire trigger* AddOutput "OnStartTouch point_clientcommand,command,exit,0,-1" ` would in this example create a new point_clientcommand and make all triggers have you command to exit the game on touching one. Knowing that, it's then in theory possible to implement everything shown here on the fly without it showing in the map file. Even for example the end geometry you couldn't find in the map file, is possible it's just a model it spawns in.
Don't get me wrong though, I know this video is just a concept of how the ending could be, and nothing real or official, I'm just saying it's not impossible to still do something with this map file.
Also, the logic you found is likely just a room they use for every map they just copy-paste in before even making the level and knowing if it would be used or not, likely just left there.
@@NotTheRealURL Apparently in the unmodified version of this ending, the console spews out errors trying to load resources that aren't there. Resources like an animation of Stanley entering the escape pod, rocket launching sounds playing, etc. The developers basically tell a story through the loading of file names for assets that never existed in the first place.
I've read that this ending is supposed to be a commentary on cut content in games and I can get behind that idea.
@@DaVince21 yeah I'd suspect there's no actual way to spawn in an ending as such, but it's not impossible. And with the new version of the game it's clear they meant it to be this way.
The real version in ultra delux is just beautiful. It may even beat the broom closet ending. I honestly didn't think it was possible to live up to all the anticipation we had for this ending but somehow they actually managed it. Well done Crows Crows Crows.
I wonder how many years have passed in the epilogue... and how the bucket has managed to stay so shiny throughout all of those years.
@@DaVince21 Spoilers:
If you do the bucket escape pod ending you'll find the bucket again in the escapod on the ground at the beginning of the Epilogue.
@@MDG-mykys Umm... Yes. My comment would have been meaningless if I didn't know that. 😛
@@DaVince21 lol sorry, it wasn't very clear that was what you were referring to, not many people knew this.
Honesty I've kind of read it has "... and IF the bucket has managed... "
@@MDG-mykys Oh, that makes sense!
This is the closest thing to the ending we'll ever get... but someday we might find it...
maybe in stanley parable ultra delux
Does the actual escape pod ending exist? Or is the poster just there to throw people off?
@@Ely-zf4yt It's supposed to but maybe this ending is unfished wich would be very unfortunate for us
We finally got the true cannon ending... And it was beautiful.
@@emberd-l795 it was quite something else...
...and yet, I feel tempted to say it wasn't really the end. It's never the end.
I figured it was a mod as soon as I heard the Left 4 Dead, Dead Air campaign air plane crash sound.
same with the portal alarm sound
I think this mod miss the point of the original ending in the game. The narrator don't talk because you successfully break the loop. You are not in the story anymore. This was a different ending. You had no "you win", or something. Freedom mean you are alone with your own opinion, and you have to decide if you do the right thing.
Also, the Narrator voice do an echo that loop, making it ironic and changing the meaning of this end. He is still trolling you, and you did not win.
The method used to access this ending normally is not the dev intended way. The dev log shows that the missing narrator is a glitch, and that it fails to load sounds in that room that are supposed to play. The way that ending was meant to be accessed hasn't been found yet.
@@dylwintftw I'm more inclined to believe that the dev log shit is intentional, given how meta the game has been before.
[Defunct Spunk] you think it could have been an intentional bug?
@@karimitickaeloogreattemlor3486 Yes, but it could also be a fake bug, as in something to look like a bug. Like something I said on the Oddheader Discord server, it could just be a modified leftover ending, that used to be really different, that the developer decided to make something interesting of, given how many triggers are in the stair well section.
[Defunct Spunk] interesting
Just to note, guys, read the description of the video before making a "this video is fake" comment. You can't get this in the base game. It's a mod.
This would have been complete genius if they'd included it in the original game.
They pretty much have said they did, this mod just makes it so that the puzzle to complete it, which has never been solved, doesn't have to be solved first.
@@glennianheroes1383 wow really? interesting
@@glennianheroes1383 Personally i think that this IS the solution. It seems fitting for the stanley parable to have an ending like this. You make your own path, and here? That's as literal as it can possibly get. You're going against the very code of the game.
They included its in deluxe edition lol
@@technobabb4233 Meta.
This is so weird. It feels so empty without the narrator. It creeps me out.
Who else came here because of oddheader1
Me too
Bro I did there was a ending for this
I'm still waiting for someone to find the actual ending.
@@streakgaming6106 better wait in stanley parable deluxe
Me
Interesting they got the extra long start, but yet when backtracking, everything is back to normal.
This game tends to do that. Every time you're locked into a specific ending, it'll give you the "default" path. Happens with a few other endings too.
Certain triggers end up disappearing in cases like these, too. For example, the room 417 monologue that happens when you trap yourself in the little hallway between two doors.
if you do this in the ultra deluxe version and bring the bucket with you the bucket actually gets away and you loose it
@Polinn: You will get a replacement bucket by begining the game again, or doing an ending without the bucket, however this is the only way to have the bucket in the epilogue
Well, if it promised you freedom, the developers should have taken the time to make a large forest...
and as an in-joke, far in the forest a small road that leads ro the locked gates and front of Aperture Science building from the end escape of Portal... (not exploded - still completely intact.)
i miss this game
This is the neutral-good ending. The true ending is not stanley ending.
This just fixes the ending.
Not really. It twists the true meaning of this ending.
I don't think so. I think that the escape pod ending was the war zone ending a long time ago.
@@ZeroBatzen Makes sense
Off topic here, but imagine you were speedrunning and you started the game with a long hallway like in the beginning of this video 😂🤣
Amazing, lmao that restart
this feels like it was the intended ending for that path, instead of the weird black screen when you get to the pod
IDK what sorcery you used but this ending made me cry.
Wtf me I don't have the narrator doors in the stairs
After the boss office the narrator was gone until I restart the game
This is a mod of the game, in the game normally the narrator isn’t there as the way we access this ending is apparently unintentional.
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
To freedom!
that hatch opening....are we in Aperture?
This ending is not "unfinished".
I think people are forgeting what this game is.
It was made like that intentionally, to make players and people like this moders to come up with this. Not to come up with with a mod specifically, but to really think that for at least once there really is a secret after all. But there isn't, it never will. In reality, nothing about any game is special or worthy any of this.
In other words, they are just making fun of obsessive players like you.
But in this ending there are several scripts that try and fail to play, including ones that are supposed to trigger the narrator to speak. I really do think this was an unfinished ending left in the game by mistake.
No, this is an ending like any other, the difference is that this what intentionally made to be an Error Ending, just another joke
@@bringbacktrollface8682 no it's literally scripted to be 'unfinished' hence one of the textures directly referencing the lack of the narrator and saying do not continue
it's even manually scripted to play missing sounds and force the game to blackscreen at the end
@@emberd-l795 you’re wrong. The whole point is that it’s intended to be “broken” taking advantage of what looks like a glitch but isn’t actually.
I met there only darkness and game restarted.
I think this mod is close to how it would play out the narrator doesn’t sound right though some parts he’s talking to Stanley other parts he is just narratoring but I think this is close to how the ending would play out if the narrator was there
So... is this the Escape Pod that Wheatley looking for? lol
Whelp wheatley has gotten the wrong one
Wonder if we will get any hints on this ending
This is a little creepy
to freedom.
To freedom!... To freedom!... To freedom!...
I can’t tell if this is an actual fix to the ending or a fanmade ending that adds to the broken ending, someone please tell me
it's not a fix. it's entirely fan made.
i think the broken ending is symbolic of how Stanley can never be free. he's forever trapped in this office hell. THE END IS LOADING!
@@grumpykitten4566 they ‘fixed’ it in the ultra deluxe version though which is kind of nice
to freedom
to freedom
TO FREEDOM!
TO FREEEEEEDOOOOOOOOOM!!!!!!
yo what’s freedom
What's freedom? Baby don't hurt me
I GOT A FUCKING GLIRCH FOR THIS ENDING AND NEVER GOT TO SEE THE ANIMATION, I approached and it faded to black and restarted I'm SO PISSED OMG
In case you hadn't realized it, the whole animation and narrator being a part of this ending is a mod
The boring ending you've got is the canon one
@@derpedfox how awful.
@@derpedfox Well, if you think that it is boring, I invite you to take the time to look into the ending a bit more. You know that sign just before the escape pod room, the one that is so dirtied that you cannot read the full text on the bottom? Look up what that sign looks like with the dirty textures removed, and then you will fully understand why the narrator goes silent and how that connects to the lack of an "escape sequence" when you step into the pod. Learning this new information makes this ending one of my own personal favorites, (my favorite being the broom closet ending) and it just may be enough to push it towards the top of your list as well.
Its a mod
@@andew3675 shit I really don't remember and for some reason I'm only just seeing this
nice
Hope this is in ultra deluxe!
same!
Its in
@@ahmetdenizsezgin it's not
@@lonelybookworm its kinda in the bucket pod ending
@@ahmetdenizsezgin yeah, but not only it's a different ending (since it's a bucket version), but also the cutscene is completely different, so I find it misleading to say that the ending from the video is in TSPUD
Wait if this is a mod did William not fix Ending?
there wasnt a problem with it, nobody knew how to actually get it, the way it was discovered was through a glitch, theres actually a sign in the room that says "both the player and narrator must be present for the ending to work", but because the glitch stopped the narrator the ending kinda just doesnt work
Shut up your mouth not a glitch, thats the whole point of the ending, without the narrator there is no game
Chasington in the game it says multiple things failed to load unintentionally if you check
@@KicksPregnantWomen this was easily faked, since this is a source engine game we could see if narator is in the last map by just running it from console or decompiling it, running it in portal 2 hammer and checking inputs and outputs of triggers
@@KicksPregnantWomen it said that a lot randomly in my console it has nothing to do with that.
This is not fake I went through all of it!
Yeah yeah, but after installing the mod... 😂
3:58 what is the song?
Pavane, Op. 50
It was chosen by the Narrator's voice actor
Is the link to the mod safe to click?
obviously or else he wouldn't have been able to play it
Yep!
@@aaaaaaabutyt you know there is something called "being a bad person" thats if you play the mod but put in another link
@@ninja_films ok jeez, i didn't realize that. don't have to get so mad at me
@@ninja_films welp, just downloaded it and tested it. its safe. argument over...
!? The narrator didn’t speak when I did that! Did it glitch on mine?
WAIT IT STOPED ME AS SOON AS I WAS WALKING TOWARDS THE POD 💀
I tried again and the narrator didn’t speak and it reset it as I was walking towards the escape pod
@@stolenqueen_ it’s a mod.
Its a MOD
In my book, Modding the game to fix an ending that does not work, is still considered fake to me, unless it is done by the original game developer themself. Spoiler and minor spoiler. if you did not play the Stanley parable Ultra Deluxe, the Escape pod ending is for the bucket, and that is the only way to have the bucket in the Epilogue.
Welp it is a mod
is this canon?
Nope! It’s a mod of an existing ending. The original ending was without a narrator, which causes the game to restart. (The thumbnail of this video provides a good explanation why the original ending happens.)
It's the ending broken in the game cause it's kinda lame
I got this ending accidentally lol.
Fake
Virgo Maquiavelico you need the narrators voice to do this but the narrator does not go so it’s impossible
its a mod that "fixes" a broken ending already in the game. the voice lines are already recorded, the scripting is already made, but the ending was unfinished. this is a mod that "fixes the ending"
Virgo,the description says it's a mod
@@nbshftr no, read the comments above, the ending that is actually in the game is what the devs intended, it doesn't need to be fixed, the devs trolled us.
to freedom