Is it Possible to Store Information Between Deaths in Super Mario Maker 2 ?
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- čas přidán 24. 10. 2019
- There is this one barrier in Super Mario Maker 2, which we never found a way around. This one Super Mario Maker 2 obstacle that just prevented us from building truly insane stuff. The death barrier. Basically, we never found a way to transfer information between deaths. We are able to read and write information in tons of different ways in Super Mario Maker 2, but as soon as Mario dies the information always gets reset. Death, was just a barrier we were not able to pierce through. Until recently. Because recently a way was found to transfer exactly one bit of information in between deaths in Super Mario Maker 2. So today we are first going to take a look at a small stage that uses this concept, and afterwards we are going to discuss how all of it works.
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Link to Comex video:
Pink Coin ELB Demo:
• Pink Coin ELB demo
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Super Mario Maker level shown in the video:
Sawblade Mountain.
QSH-B7Y-K4G
-----------Credits for the Music--------------
------Holfix
/ holfix
HolFix - Beyond The Kingdom
• [Free Music] HolFix - ...
----- Mario and Luigi Superstar Saga OST
Teehee Valley
------Kevin MacLeod
"Adventure Meme", “Amazing Plan”
Kevin MacLeod incompetech.com
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b... - Hry
I Imagine ceave in real life.
Doctor: you only have 48 hours left to live.
Ceave:well cheating on death is actually surprisingly simple.
Please fix this commemt, there are so many mistakes
doktor?
@@vappyenjoyer24 It's the German word for doctor.
Ceave: but transfering you soul into someone elses body is acctualy suprisingly simple
@James Baldridge If ceave dies, is bis big green brother gona take over?
*I fear the day when Ceave shows us something that is surprisingly complicated*
😨😨😨😨
He did once
He already did in his pokemon battle systems video.
Tim van Koert link?
He has shown it multiple times
I like how it’s just become a habit of his to avoid coins.
That's a pretty great subtle running joke. Just doing insane launches to avoid a single coin
*shiny yet deadly coins.
AHAHAHAH
It's even better that since he shows the level in the editor, it's his own level that he put coins in and thus it's his own coins hes avoiding.
Can you beat Ceaves demonstration levels without touching any coin?
Luigi: "Doctor....my brother, mario. is he....is he dead?"
Doctor: "Let me check the sprite limit for a sec"
XD
It's the Entity Limit D, which holds players. The limit is 4 players, not including Toad NPCs that Psycrow hacked.
@@hallowizer440 is that a motherfucking earthworm jim reference
@@hallowizer440 no
@@hallowizer440 bro… have you ever heard of a joke before?
"We basically cheated death... And as it turns out, it was actually surprisingly simple"
This is the most Ceave thing I've ever heard.
Take my like sir.
HAHAHAHAHAHAHHHAHAHA
IT'S ALIVE !!!!!!!!
"Cheating death was actually suprisingly simple"
Jesus Christ - 33 a.C. circa (colorized)
...
It’s official, Ceave is the second coming of Christ
Jesus had a much longer respawn time than Big Green, though.
That's the hardest i've laughed in a while. Thank you.
Love this😂
If I'm not being dumb, this could be used to give a level a third checkpoint by having the newly opened path lead right back to the final red coin location.
You would have to make it so every red coin gets collected, not only before hitting the "3rd" checkpoint, but also AFTER hitting the "3rd" checkpoint. If you don't do this, the "3rd" checkpoint wouldn't even be a checkpoint at all, because after you die the red coin would NOT be there to be collected again.
you can use moon stamping to get more then two checkpoints
A "3rd checkpoint" system has already been done before in smm1.
FF Fanatic this could definitely work! In fact I think I’ll use this in a level soon
@@nemesis_nrg4897 A trick to duplicate as many checkpoints as you want was discovered in smm1. That trick interestingly only requires you to beat it from one checkpoint per subworld.
Newton: Laws of gravity
Einstein: Laws of relativity
Ceave: Laws of red coin respawning
Asimov: Laws of robotics
Thanks FBI!!
Also Ceave: Laws of Muncher Respawnment in MM1
*Respawnment
All of these are... actually, surprisingly simple.
Nintendo: "let's make a fun game for people to make their own Mario levels"
Players: *invent cure for cancer, solve world hunger and poverty across the world with contraptions*
Marponsa
Source for the profile pic?
*calls it “surprisingly simple”*
Nintendo: Well, that's all getting patched because it's not Nintended.
Except the one about cheating death, we're going to keep that one.
Level with cancer cure gets removed by Nintendo because it featured a glitch.
I love how Ceave has just accepted the fact that "surprisingly simple" has just become a meme at this point.
The reason why he accepts it is surprisingly simple.
But the sprite limit *is* surprisingly simple!
its
a c t u a l l y
s u r p r i s i n g l y
s i m p l e
He literally says he memed himself into a corner in a Q & A video. Those words, "memed myself into a corner."
Hooray
Level: has coins
Ceave: now this is an avengers level threat
I read that in Ceave's voice.
Hooray count: 2
Total so far: 318
you're actually counting all the hoorays in all his videos?
@@onatgz Yes
@@jasonsmith8802 noice!
You madlad million iq
I feel like it should be hyphenated to "hoo-ray", thoughts?
1:00 I love how ceave purposely avoids the coins lmao
of course. coins are shiny yet deadly
"the yoshi was quickly dispatched"
oh.. RIP yoshi...
dispatched means "sent out" not "killed"
@@ThePCguy17 Both definitions are true, hence the joke. Also the killing of yoshi is a running pseudo feud in Mario Maker. Its kind of a running joke and meme at this point that there are two sides in Mario Maker, kill all yoshi vs save all yoshi. Kind of like a save the animals vs leave them to die in Super Metroid Speedruns.
@Devon Bennett I see your woosh and raise you one uno reverse card.
(in other news, sarcasm font is still not a thing yet)
@Devon Bennett That's not a font though, nor is it universally used for sarcasm. Some people just use it to be excessively annoying or otherwise mocking. The real problem is that any denotation of sarcasm would be used exclusively by sarcastic people, and sarcastic people are simply too sarcastic to ever use a tool like that in a consistent fashion.
SleyGD
Ceave:
Cheating death was actually surprisingly simple
Carlsagan42:
*Confused Biologist screaming*
Y e s 😂👏
As well as 51 check point level screaming. Using this, someone made a 51 check point level.
One day ceave is going to take over the world and say "it was surprisingly simple"
yes
Is there a way to escape death in real life?
Ceave: *Well It's actually surprisingly simple.*
You overflow the entity limit H in real life and then right before you die you overflow it to create a time warp into the past.
@@charbomber110
it got patched
@@ratastic But what about entity limit J? That one's pretty buggy, right???
Just go to Egypt and collect some random coin from some random tomb, congratz you are now cursed to walk this endless existence forever
@@charbomber110 Entity limit J is maybe too buggy, it only counts enemies who are either named Jack or are currently joking.
Alphonse: How do we bring our mother back from the dead
Edward: It's actually surprisingly simple
It just cost an arm and a leg.
And your brother too
Wow, this can easily make a *real impossible from checkpoint level!*
Because red coins always respawn at playtest from checkpoint.
300 iq
@@joepat1279Me : But it would be impossible to verify!
Psycrow : Well actually, it's surprisingly simple!
That's pretty much the first thing I did after watching this.
The second thing I did is to make a level that forces the player to die a certain number of times after checkpoint if they died after checkpoint. :P
I've never played Mario Maker, but I'm amazed at the ways players have been able to create contraptions such as combination locks in the game, and now even pass data through the death barrier. Some people are so innovative.
Just like a guy who doesn’t timetravel try to understand time travel
I think that someone who can timetravel also has no idea how time travel works
doesn't understand game programming to play video games
This is almost the same trick as the one from the level "Impossible from CP demonstration" by ReflectivistFox.
I watched that vid! ;)
@Jacob Warren You too, huh? I used the tech for a Secret Yoshi Ending to a puzzle level built around key death.
MauLob That's what I was thinking
bad choice of abbrevation from ReflectivistFox
@@gabrielvandijk69 kinda sus
"feeling expecially Orpheus today" lmao
I like how you built a item delivery mechanism for the 1-up mushroom as well even though it could just walk down the shaft itself
6:27 Yes , thats how you troll DGR
Ceave: Surprisingly Simple
Me: Doesn’t understand anything in the video
Well understanding the video is actually surprisingly simple
@@RandyWyvern barely and inconvenience
Donut Boi you don’t get it.
Huh, I hope there is some way to expand on this. Imagine the all the crazy contraptions you could make by storing a whole byte.
As is, there's really not much way to expand on it, since it's a binary "did/n't respawn" check. That said, there's a lot you can do with that one bit if you play your cards right. It'll be interesting to see if someone comes up with another method, though.
FINALLY! Someone who actually talks about the content within the video instead of spamming the "surprisingly simple" joke over and over again.
I mean you could use it as a second check point in the same overworld on really hard levels. Or as shown in this video, to make the level easier if you die.
@@Lokofe Couldn't it be used to make the level impossible to beat after you die once?
@@beardedoranges8358 when i think about it, yes that would be a problem. Also you could make a level which you can only beat if you died in there...
This actually blew my mind as soon as I comprehended what was going on. Wow.
"we have cheated death, and it was actually surprisingly simple"
Classic Ceave
Troll makers, take notes. Key-death is going to have a whole new meaning :p
Yeah, now WE can make clearing from chekpoint actualy impossible
@@lukapenavic1130 Nope. Trying to clear from CP will act like you died, so it still has to be possible from CP. For now.
@@delta3244 yeah I know I tried hole day making it happend, but no matter what I did Clear chek spawn and chekpoint respawn puts you in same position
@@delta3244 Using SMM1 Tools, an impossible from the checkpoint level was made. The concept has to do with the red coin laws discussed here (they got carried over from SMM1).
@@britishenough7690 That level was cheeseable if I remember right, and I was more responding to "now" (i.e. "using this," in this case) than anything else.
"Whose nickname I assume to be Bigger Green"
Is that a TFS REFERENCE?
No, je told that becouse toad called mario ''big red'' in story mode, but luigi is bigger than mario
Damn. I had the same thought. He's right
What would the tea reference be
@@Usith Tea reference? If you mean TFS, TFS is "Team Four Star", the group responsible for Dragon Ball Z Abridged. One of the running gags is that they call Dende "Little Green" against his wishes and try to call Nail "Big Green" before being threatened.
Part of the joke is that in the AB Groupe's UK dub, Piccolo is infamously called "Big Green". It's such a hilariously bad dubism that they call the entire dub "The Big Green Dub".
@@Merennulli And Dende's Shenron calls himself "Bigger Green".
The potential for Troll levels here is frightening.
This is surprisingly simple, but so cool, I can't wait to see this tech used in actual levels
I'm terrified at the possibilities that this could lead to with levels that are impossible from a checkpoint.
I love how you've given "death barrier" a new definition... Rather than a collision, it's a restriction. Very clever.
I love these breakthroughs in SMM science
I'm at school right now. I think this is better for my education
Thx once again Ceave 👍🏻🧠
same lol
corona says more youtube 4 u
The fact that in the video they dodge the shiny yet deadly coins is such a good detail it makes this so much better.
I love how technical this content is, keep up the good work (like you always do) and I'll keep watching :)
I think that if the developpers of smm2 saw this, they'll be very happy. Seeing people so involved in their game, and making such complex things is wondeful. Nice work!
Imagine making a level only possible to beat through dying. That would mess with a lot of people.
Or a level that becomes impossible after you have died once.
Too mean for 100 mario challenges
You are not able to upload it then...
@@theexperiment1151 Are you referring to the "Impossible from Checkpoint" level?
You can. You can use on and off blocks and dotted line blocks to create that.
Imagine a troll level in which death is an instant lose, until you restart.
I'm not sure this could be used to create that. This doesn't really check if you've died, only if you collected the red coins first.
It should be able to. If you made it impossible to start the section after a checkpoint (Doesn't work before this checkpoint) without collecting the red coin then when they die it stores that information then the player can be forced into a forced death area or a uncompletable twice twice.
@@kobsterpro There's easier ways to create an impossible-from-checkpoint level.
@@Sylocat Explain. The only other method I know of also involves red coins, but a yoshi trick as well. This however is very easy to set up.
@@sinteleon Personally I don't think ELB manipulation qualifies as "easy to set up." I've built a couple levels that use it and it was an absurdly tedious process. The Yoshi contraption is much easier to build and de-cheese now that we have on-off blocks.
This can have so many different uses. I’m excited to see the insane contraptions people make.
I NEED THE CONTRAPTIONS NOW BUDDY
This is excellent for these extremely hard courses. If one of these is long, it often gets a checkpoint, which makes it easier on time, with this, a mechanism that equalizes the time can be set (though to a fixed time)
The ceave music is so nostalgic now that he hasn’t uploaded in ages…
It's actually...
Suprisingly...
Simple.
He has returned
Has real Ceave been on holiday?
Played this level a few days ago and once I saw the little *blip* animation from the second and third ? blocks in the vending machine part, I knew you had figured out a clever use of the item limit. But I could not figure out, for the life of me, how you accomplished the rest of the madness in the level.
This is pretty wild. I'd be interested to see some other ideas people come up with using this and might try to think of some of my own.
Great stuff as always, Ceave. Keep it up!
I've known since around 3k subs man, great stuff!
“Leeeeets do this!” Goddamn my favourite line every video.
I'd be curious to see a troll level with this trick.
I'm looking forward to the inevitable level Carl or Juz plays using it. Already saw Juz play a good non-troll level using the global sprite limit to create a series of rooms where one must defeat all entities present to progress. Like all good tools, we just wait for the ways it will be used for evil.
@@jaeusa160 I'm waiting for dgr to encounter it
OMG... a post death only twice twice!
Imagine dashie playing a level like this
Ceave videos have a really nice charm about them. No other youtuber is quite like Ceave. Thanks for being hilariously unique. :)
These videos have always been great, but it's even better now that people have no way of looking at other's levels. Keep up the amazing work!
"To cheat death is a power only one has achieved. But if we work together, I know we can discover the secret"
Ceave = Darth Sidious confirmed 😱😂
"I thought not. It isn't a story Nintendo would tell you."
this could be used for some astounding troll levels
i think you have to beat the level without deaths, and from each checkpoint though
@@snivader Still though, imagine a troll level where, if you die after getting the red coin, you go into an identical-looking level, but all the trolls are reversed.
Especially with DGR never watching these videos that explain these mechanics, he's gonna get trolled sooo hard.
@@snivader Yeah, so you can't have a level where you have to die to beat it. Nothing against alternate routes though, but these have to be beatable as well.
@@snivader they 'll find a way
I like that you are always showing example levels. :D
'Surprisingly...simple.'
He did it. He said the thing again!
This is the same trick used in that "Impossible from checkpoint" level, isn't it?
Similar, but different. This also uses the fact that red coins count toward the ELB for 34 frames after being collected.
This also happens to be a bit more flexible. Basically the same trick, it's just more under the level creator's control now.
Also entirely automated, and practically impossible to cheese while not requiring fancy tricks up upload if you designed it right.
1:53 American capitalist in a nutshell
At about 6:32 , I suddenly understood how the mechanism worked. I paused the video and started babbling incoherently out loud to myself, it was such a hilarious moment. And it really was surprisingly simple! Great job Comex and Ceave!
My favourite part of all these videos is the fact that no matter what, the "leeets do this" always stays the same, I love it
I’m sorry, but that’s the creepiest thumbnail ever.
I disagree
Nah, i don't think so
"Transport your home to the death barrier"
-pancake man that I cant remember how to spell the name of
that was in a ytp, and his name is pannenkoek2012
Death barrier: Try to store information between deaths, cause it's impossible
Ceave: Hold my beer
Wow, this is such an interesting mechanic. Can’t wait to see what people can do with this.
Lol im always amazed how he can make his vidz soooo intresting lol
"So ceave. What made you cheat death?"
Ceave: "money!"
1:47
That was morbid
“Information couldn’t be stored between deaths until recently.” *looks at most checkpoint troll levels and sighs*
This is a question I'm *_DYING_* to see the answer to
Will it’s actually surprisingly simple to find you’re comment
The door is on the left at the end of the hallway.
The suspense is *KILLING* ME
Chris, I hate you.
Not really, you’re great. But I do hate that Chara PFP. I guess I’m not sleeping tonight.
@NightShark115 Which one?
me: Looks at title
also me: 0_0 I'm about to get my mind blowwwwn
Cool setup! 😍 I just love passing the enemies limit!
Another Idea:
Start the level with a pipe that takes you into a vertical sub area, where you trigger a thwomp, that triggers an on/off block. Fall a few screens down into some red dotted line blocks, and give the player a checkpoint. Then, fall a few more screens, and onto 2 pipes. One has red dotted line blocks on it, and the other has blue dotted line blocks. Here’s the simple part. The blue dotted line pipe leads to the shop, where you can get yourself a red dinosaur, a yum yum propeller mushroom, or a dangerous spiny shell. Then, you will get to face off against Kamek, the boy witch. The red dotted line pipe just leads to the fight. It is very important that when you die without any helpful power ups, you don’t trigger the thwomp that triggers the on/off blocks, which is why the thwomp and checkpoint are a couple screens apart. Once you don’t trigger the not so shiny but certainly deadly on/off block, you can go in the blue dotted line pipe, which leads you to the shop.
Well that is surprisingly simple
SnoopyDog 1023 I had 0% confidence anyone was going to see this. Thanks
@@PrunselClone I'm on a ceave gaming marathon
I love when the video starts with Ceave talking about that something "was"
it always gets me hyped because I know a new trick has been discovered!
This can create so many trolls
”Information is reset after our beloved plumber dies”
Checkpoint flags: Am I a joke to you?
Ceave, I would like to see you rank each item on its usefulness. Like the npc ranking you did in the past.
Great content as always. Look forward to your next video
My dudes... I think that after months of Mario Maker 2, I’m finally going to buy it in the next couple of days
now
Nice!
Ceave: I wish there was a way to destroy the death barrier
Jesus: hey
Ceave: no
John the Baptist: dude, he's literally the guy you were asking for
Ceave: does a really "complicated" contraption to change a level
Me: just uses dotted-line blocks
I love your vids man keep up the good work
Uhm I don’t think this is surprisingly simple..
My head hurts
It's not that bad, really. It's all about red coins. If you some before a checkpoint, get the checkpoint, then get the rest, they will all respawn when you die. Then, just have to remember that the animation for collecting them counts towards the enemy limit (for some reason). Simple as that. The hard part is how to use that
the whole thing just makes it so collecting/not collecting the red coin triggers an on/off switch. everything else is flavour.
@@SapphireManakete that explains so much
4:25 Couldn’t you just collect the fireflower, then collect the 1UP since the lack of a fireflower sprite allows you to get another spring, and finally get the yoshi since the lack of a 1UP sprite allows you to get a third spring? Thus you have robbed the store.
SlickNickP power ups count toward a different limit (referred to as the ELC)
BIG BRAIN TIME
IIRC springs count to the ELB, and 1-UPs or fireflowers count to the ELC (Item Entity Limit), which are separate. So that probably won't work like that.
These other videos are probably relevant:
czcams.com/video/Z8Be4Ya2bd8/video.html (what items count to ELA/ELB)
czcams.com/video/jGjyK8o4XbE/video.html (about the ELC)
Nothing makes me happier than seeing a new vid from Ceave
great video
1445 likes, 4 dislikes. Might be the best like ratio ive seen in a long time.
and this video definitely deserves that
2:13 did he just reference dbza?!?
Thought the same.
actually it's a reference to mario being called "big red"
SMM2:Death Barrier
Minecraft:SHEEP BARBARIAN
i don't know why but i like watching your videos with captions turned on
Hey! I'm officially a Ceave hipster: I played his SMM2 stage before it appeared on his CZcams channel.
makes me wish i had a switch and MM2
Ceave never fails to WOW me in his videos. Very high quality and very enjoyable.
HORRAY!
Yay! I knew this would be related to red coins and checkpoints
Key death was always a thing
Yesterday, I went to bed and asked myself exactly THIS question... You can truly read my mind
Congratualtions!
"death();" advanced to the following type:
boolean
As somebody who actually understands this, this is the funniest thing I've read in a while. hehe :,)
@@dillanorr986 Yea I'm pretty new to programming, but this just came into my mind
Red coin: I'm not counting to the sprite limit
Also red coin: My animation is counting, not me.
Wow Ceave i love your upload times. 7pm where i live is just great.
3:11 "Yum yum 1-up" should be an official scientific name
people will now make pick a door levels where you only have one chance. ceave, what have you done?
Not really gonna have much of an impact. If you wanted to have an unbeatable level before this discovery, you could have just made a combination lock. I recommend PangeaPangas channel for examples.
@@thelastdankbender4353 you can just restart
@@spacenoodles5570 I'm quite sure restarting doesn't help you beat a combination lock that doesn't give you information on the single digit input.
The Last Dankbender no but that doesn’t mean it can never be beaten after the first attempt.
thing is, in pick a door levels theres a higher chance of success then combination lock levels.
I can’t wait for the twice twice shenanigans using this lol.
He has such a knowledge of Super Mario Maker 2 that he could even keep the infromation he cares about from dying.
Ceave you always inspire new ideas for level creating. The perfect cure for Maker's Block