When “hard drive to munch you” ends it plays the last music that played including ones before the last music that played so it creates that ear destroyer
@@Giraff3. i read this in the comments of a video with the same level theme, and basically when you kill all of the toppin monsters, the song goes back from "hard drive to munch you" to whatever was playing before, and in the OG level tunnely shimbers would play, but in levels with more than a song will make every song that's been played on the level play at the same time, making it a mess until you exit the room
the lap 3 is also different than both, but I haven't done that yet. i did this because the secret warps are one use only, and therefore going through the same rooms again is literally impossible, and the secrets weren't even designed to go through backwards.
LORE (fan-made) [SPOILERS]: Pizzahead had put a testing room initiative in place, for all of his plans. Eventually, he removed all of the things that didn't make the cut (E.G. mansion), and hid it in the walls for nobody to find ever again... Until Peppino came. Of course, Pizzahead wanted to make this easy since it was just a testing initiative, right? So, he put points everywhere he saw fit. But of course, he did keep the dangers. Then, running a *bit* too fast, Peppino discovers a W5 Secret nobody ever should've... Later, he ends up knocking down John Pillar, expecting a normal escape, but no... The realm starts crumbling, becoming a hodgepodge of all the anticipations it was created for... But you can't stop there. No, he went for a second lap, and... Danger ensued. Nobody knew what would come, but nobody - None of the residents, not Pizzahead nor Peppino thought that the entirety of reality would become a victory lap of easiness.
I'd love to be able to help, but I'm going to need more info. Is it immediately upon entering the room, or after? What are the crash notes? Have you tested to see if it is recurring?
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_conveyorspawner: trying to index a variable which is not an array at gml_Object_obj_conveyorspawner_Step_0 ############################################################################################ gml_Object_obj_conveyorspawner_Step_0 (line -1)
@@10.28.2 huh. never had that issue. Maybe there's an object in the room that is unusable in base cyop that is usable in the more objects mod I'm using? i would recommend downloading the more objects OR lap 3 and 4 mod for cyop and trying again. they're great to have regardless, even if that isn't the issue.
the reply with the crash note was held for review by youtube because of the hashtags, but I know see that it IS in fact an issue with not having the more objects mod. lap 3 or 4 mod requires you get that list of extra objects, so I recommend downloading lap 3 or 4. also lap 3ing the levels is really fun.
Most of the level is very good, but the escape sequence is just bad. It’s a bunch of back-and-forth, left-and-right things where it’s more like a “when will I be done” than “will I be done in time”. The starting room in lap 2 is basically the only part that isn’t just point spam.
bro i'd like to see you make a better level if you can, I'll gladly play it on the channel. this is the second time you've come to a video and literally only pointed out the bad things
4:08
SOUND WARNING
forgot to put that in the video my b
idk why this happens but it happens at least 80% of the time
Funny cyop devs mistakes * silly cat face *
It's the punishment for shooting my boi
its a funny mistake
Its a cyop bug
When “hard drive to munch you” ends it plays the last music that played including ones before the last music that played so it creates that ear destroyer
i love how the song in secret just breaks as soon as peppino shoots the tomato toppin monster
yeah idk why it does that
@@Giraff3. i read this in the comments of a video with the same level theme, and basically when you kill all of the toppin monsters, the song goes back from "hard drive to munch you" to whatever was playing before, and in the OG level tunnely shimbers would play, but in levels with more than a song will make every song that's been played on the level play at the same time, making it a mess until you exit the room
@@astraltints626 oh that makes sense. thank you for the explanation.
@@astraltints626wait soo all you gotta do is hide 1 topping monster somwehete so it wont stop
6:50 how much toppings do you want?
yes
yeah i went a little crazy
and I didn't just spam them down
I individually placed each one so they aligned symmetrically.
i still don't know why
Inside taco bell:
Thank you for making the one guy add bloodsauce in his remix level
np i am a bloodsauce enthusiast
*has over 200000 points* The game: eh it’s a B at best…
This may be the first time I have seen a Lap 2 that is different from both the main level path AND the main escape path!
the lap 3 is also different than both, but I haven't done that yet. i did this because the secret warps are one use only, and therefore going through the same rooms again is literally impossible, and the secrets weren't even designed to go through backwards.
LORE (fan-made) [SPOILERS]:
Pizzahead had put a testing room initiative in place, for all of his plans. Eventually, he removed all of the things that didn't make the cut (E.G. mansion), and hid it in the walls for nobody to find ever again... Until Peppino came. Of course, Pizzahead wanted to make this easy since it was just a testing initiative, right? So, he put points everywhere he saw fit. But of course, he did keep the dangers.
Then, running a *bit* too fast, Peppino discovers a W5 Secret nobody ever should've... Later, he ends up knocking down John Pillar, expecting a normal escape, but no... The realm starts crumbling, becoming a hodgepodge of all the anticipations it was created for... But you can't stop there. No, he went for a second lap, and... Danger ensued. Nobody knew what would come, but nobody - None of the residents, not Pizzahead nor Peppino thought that the entirety of reality would become a victory lap of easiness.
oh it's a whole tower
the golf to deep dish 9 transition was really good
Most levels seem to have a cheese slime as their first Enemy so that was a nice touch!
4:09 "the secret is cracking and breaking get out *NOW* "
1:00 That's the one, officer! He didn't taunted with this music!
pizza tower's greatest (secret) hits
Oregano desert secrets have the most famous music
I played this level!
I P-ranked it ;)
4:08 revenge moment
Lore of Top Secret (CYOP Level) - P Rank momentum 100
Ah yes pizza tower's top secret level 🗿👌 😎👍 be like:
1:00 strike a taunt!
secret minithon
Give me to dance in the Yankee dance and you Made the dance OK?
Lap 3
you should have made the last secret, the crumbling tower of pizza
huge missed opportunity from me.
@@Giraff3. nonono
make that part of lap 3 (if it isn't out yet)
@@modmaniamadness713 i already made lap 3 (although there is no video up currently)
@@Giraff3. WAIT...
..."and 4"
wrong order for world 4
yeah i just went with what felt right, unlike the others where I actually knew.
The level's good, but it has no title card, sad.
it was unfinished at the time of recording. I THINK i've added one now?
Now do the 3rd lap
ok
Are those giant pizzas still in the game?!
they're in the version of cyop I'M using.
Old 1000 pointer
Do you think there are enough points
maybe
So hard to not lose combo on lap 2, right?
insanely difficult. it took me so many tries.
unironically though lap 3 is going to be pretty darn difficult
@@Giraff3. i meant because of the part with lots of big toppins
@@maxberuti134 i was being sarcastic? it was insanely easy.
that's why I said UNironically in the second portion, because the first part WAS ironic.
@@Giraff3. Oh okay.
1:02 HE FORGOT TO TAUNT
\KILL
Do we care?
Man, we don't gaf
And?
@@Sonic_Gamer2028 we do a little bit of ratioing on this guy who said "HE FORGOT TO TAUNT \KILL" :trollge:
theres bug at 2:55 it crashes
I'd love to be able to help, but I'm going to need more info. Is it immediately upon entering the room, or after? What are the crash notes? Have you tested to see if it is recurring?
crashes as soon as i enter the room
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_conveyorspawner:
trying to index a variable which is not an array
at gml_Object_obj_conveyorspawner_Step_0
############################################################################################
gml_Object_obj_conveyorspawner_Step_0 (line -1)
@@10.28.2 huh. never had that issue. Maybe there's an object in the room that is unusable in base cyop that is usable in the more objects mod I'm using? i would recommend downloading the more objects OR lap 3 and 4 mod for cyop and trying again. they're great to have regardless, even if that isn't the issue.
the reply with the crash note was held for review by youtube because of the hashtags, but I know see that it IS in fact an issue with not having the more objects mod. lap 3 or 4 mod requires you get that list of extra objects, so I recommend downloading lap 3 or 4. also lap 3ing the levels is really fun.
Most of the level is very good, but the escape sequence is just bad. It’s a bunch of back-and-forth, left-and-right things where it’s more like a “when will I be done” than “will I be done in time”. The starting room in lap 2 is basically the only part that isn’t just point spam.
bro
i'd like to see you make a better level
if you can, I'll gladly play it on the channel.
this is the second time you've come to a video and literally only pointed out the bad things