Draconian Keep P-Rank | Pizza Tower CYOP (Create Your Own Pizza Mod) Custom Level
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- čas přidán 17. 08. 2023
- Level made by me.
Link to level/my 'Tower of Kill' CYOP tower: gamebanana.com/mods/453502 (contains three additional levels, which you can see gameplay of on my channel)
Seems as if Pizzaface has had a change of heart, and decided to invite Peppino to a completely harmless, medieval-themed amusement park featuring REAL dragons!
This level is probably going to end up being one of the hardest levels in the Tower of Kill. - Hry
Man, that Lap 2 was intense. I almost thought you weren't gonna make it back to the exit in time.
That was probably the shortest lap 2 that ive ever seen what are you talking about
@@jakubkucera288 dude what do you mean? that escape sequence was so long
@@DefinetelyYuNarukamifr that was crazy
I skipped to the part where he does lap 2 and he appears right next to exit gate
@@jakubkucera288 bro's dumb💀 that escape sequence was rly long
Honestly a 10/10 level. I especially love the barn part, it just fits so well and was done amazingly
Lore of Draconian Keep P-Rank | Pizza Tower CYOP (Create Your Own Pizza Mod) Custom Level momentum 100
genius level design
This level is awsome! How did you make the dragon fly past at the beginning? Is it just the bg scrolling?
It's an object called obj_cheesedragonshadow, the one I put in the level is also reduced to 50% of its normal size. You can get the object to be available in your level editor either by getting something like this ( gamebanana.com/tools/13162 ) which adds a multitude of missing objects into the editor or by adding it in yourself by editing the objects.json file in the editor_assets folder (which is in Appdata > Roaming > PizzaTower_GM2).
@@SmellyFish3355 I already have that mod and it’s great, I think if I were to recreate this I would use sprite_index on the blank sprite thingy. Then I would change the move speed so it flies across the screen.
0:01 bro was sleeping why you gotta do him like that 😭😭😭😭😭
It genuinely caught me off guard to see you smack Pizzaface, only for him to completely disappear from the level.
New mod idea: pizzaface but hes a washing machine
What was that weird laugh
6:19 HOW YOUR GAME NOT CRASH HOLLY SHITH
its kinda like dragons lair 2
4:57 rip pizzaface
me when i accidentally slam dunk the junk (my 10 hours of progress of every level in ctop is ruined)
I think my pizza tower may be broken, because every time I try to suplex the junk, It crashes the game
nah thats intended dw!
You have to give the obj_junk instance a bunch of random variables.
spr_palette - just put any sprite name and I think it'll work
usepalette - I think any number works
yscale - just use 1
xscale - just use 1
elitegrab - I think any number works
elite - just use 1
angle - I think any number works, not sure if it has any impact on where it gets launched but the ones I had in my level were set to 30 I think
@@SmellyFish3355 or you can use scr_initenemy()
Didn’t work for me
@@StevenBadAss try replacing the code in scr_initenemy() with this one
function scr_initenemy() //gml_Script_scr_initenemy
{
chargesnd = fmod_event_create_instance("event:/sfx/enemies/charge")
pizzaheadKO = -4
pizzaheadKO_ID = -4
pizzaheadKO_buffer = 0
pizzahead_maxsubhp = 3
pizzahead_subhp = pizzahead_maxsubhp
camzoom = 1
mach2 = 0
steppy = 0
santaID = -4
rattime = 0
platformid = -4
usepalette = 0
blur_effect = 0
hsp_carry = 0
vsp_carry = 0
xscale = 1
yscale = 1
grav = 0.5
hsp = 0
vsp = 0
stunned = 0
alarm[0] = 150
roaming = 1
flying = 0
straightthrow = 0
stomped = 0
escapespawnID = -4
reset = 0
bombreset = 0
hp = 1
maxhp = 1
grounded = 1
hit_connected = 0
flash = 0
birdcreated = 0
boundbox = 0
hitboxcreate = 0
important = 0
heavy = 0
depth = 0
grabbedby = 0
paletteselect = 0
spr_palette = 223
stuntouchbuffer = 0
scaredbuffer = 0
movespeed = 1
ragebuffer = 0
ragehitbox = 0
ragedash = 0
ragecooldown = 0
img_angle = image_angle
steppy = 20
invtime = 0
invincible = 0
bumpable = 1
stompable = 1
killbyenemy = 1
groundpound = 1
instantkillable = 1
stunnable = 1
parryable = 1
destroyable = 1
hittable = 1
shakestun = 1
supertauntable = 1
pepperman_grab = 0
stagger_buffer = -1
stagger_max = 45
stagger_jumpspeed = 4
stagger_movespeed = 1
stagger_dir = 1
hitLag = 25
hitX = x
hitY = y
hitvsp = 0
hithsp = 0
dodgebuffer = 0
arcprojectiletimer = 0
escape = 0
escapestun = 1
oggrav = 0.5
arena = 0
wave = 0
rage = 0
instakilled = 0
killprotection = 0
mach3destroy = 0
provoked = 0
is_controllable = 0
beingcontrolled = 0
possess_movespeed = 0
stuntouch_yoffset = 0
turnmax = 200
turntimer = 0
turnstart = 0
timedgate = 0
chargeID = -4
angle = image_angle
is_controllable = 0
possess_movespeed = 0
grav = 0.5
hsp = 0
vsp = 0
state = (134
0:00 how did you make the forknight sleep
If I had to guess they probably changed the sprites of a pizza boy cutout
Nevermind it started the combo so it can’t be that
@@StevenBadAssI think it may be a fork knight but given the walk speed variable set to 0 and given a new idle sprite
First of all how the hell can you piledrive with the dragon's lair objects, that results in a crash normally in the final release
the creator already stated this so ill just paste what he said in this comment :)
"You have to give the obj_junk instance a bunch of random variables.
spr_palette - just put any sprite name and I think it'll work
usepalette - I think any number works
yscale - just use 1
xscale - just use 1
elitegrab - I think any number works
elite - just use 1
angle - I think any number works, not sure if it has any impact on where it gets launched but the ones I had in my level were set to 30 I think"
First of all how did pizza face come when pizza Time was not started?
obj_pizzaface
Is so hard