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Imphenzia
Australia
Registrace 17. 01. 2009
I make music, sound effects, game development assets, games, and all sorts of different stuff. Thanks for visiting me on CZcams where I share videos of the things I do.
Modular Dugeons in Blender 4.x - Ep. 129
In this week's "10 minute modeling challenge" we model modular dungeon assets. Warning... the intro is 20 minutes (muhaha) and the template assets are modeled in 10 minutes, and then we spend 30 minutes refining them and talking rubbish =)
Wishlist UNFAIR RAMPAGE: KNIGHTFALL here: store.steampowered.com/app/3187470/Unfair_Rampage_Knightfall/
You can support me on Patreon:
www.patreon.com/imphenzia
The palette texture used in this video is public domain and can be downloaded from www.imphenzia.com - look for the ImphenziaPixPal texture in the asset section.
LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: czcams.com/video/PTWV67qUX2k/video.html
Watch this video to learn every step of the way to create your very own characters!
My website:
www.imphenzia.com
Universal Sound FX:
www.imphenzia.com/universal-sound-fx
Imphenzia Discord server invite:
discord.gg/sR7pZ4B
My Instagram:
imphenzia
Twitter:
imphenzia
My Itch.Io page with all my Ludum Dare games:
imphenzia.itch.io/
Imphenzia Merch:
teespring.com/stores/imphenzia
My Twitch Channel:
twitch.tv/imphenzia
In-depth learn how Low Poly Modeling in Blender:
czcams.com/video/1jHUY3qoBu8/video.html
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden to Australia.
Thanks a lot for watching and sharing my videos :)
Wishlist UNFAIR RAMPAGE: KNIGHTFALL here: store.steampowered.com/app/3187470/Unfair_Rampage_Knightfall/
You can support me on Patreon:
www.patreon.com/imphenzia
The palette texture used in this video is public domain and can be downloaded from www.imphenzia.com - look for the ImphenziaPixPal texture in the asset section.
LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: czcams.com/video/PTWV67qUX2k/video.html
Watch this video to learn every step of the way to create your very own characters!
My website:
www.imphenzia.com
Universal Sound FX:
www.imphenzia.com/universal-sound-fx
Imphenzia Discord server invite:
discord.gg/sR7pZ4B
My Instagram:
imphenzia
Twitter:
imphenzia
My Itch.Io page with all my Ludum Dare games:
imphenzia.itch.io/
Imphenzia Merch:
teespring.com/stores/imphenzia
My Twitch Channel:
twitch.tv/imphenzia
In-depth learn how Low Poly Modeling in Blender:
czcams.com/video/1jHUY3qoBu8/video.html
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden to Australia.
Thanks a lot for watching and sharing my videos :)
zhlédnutí: 1 837
Video
Unfair Rampage: Knightfall - Gameplay Trailer
zhlédnutí 4KPřed 2 hodinami
Wishlist on Steam: store.steampowered.com/app/3187470 I have just created a game called Unfair Rampage: Knightfall - it's a fast-paced 2.5D platformer where you play a futuristic hero sent back in time to fix a broken timeline. Battle against knights, archers, flying enemies, siege weapons, and dodge lethal hazards. The release is planned for late October after Steam Next Fest. I made this game...
10 Minute Modeling Challenge - Ep 128 - Knight
zhlédnutí 3,4KPřed 16 hodinami
The 10 Minute Modeling Challenge is BACK and this time, we're making a KNIGHT. You can support me on Patreon: www.patreon.com/imphenzia The palette texture used in this video is public domain and can be downloaded from www.imphenzia.com - look for the ImphenziaPixPal texture in the asset section. LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: czcams.com/video/PTWV67qUX2k/video.htm...
Your Unity Game will CRASH - Software Monitoring with Sentry in Unity
zhlédnutí 3,8KPřed 3 měsíci
In this video, I am looking at Sentry, a Software Monitoring solution that also works in Unity. This is a sponsored video, but I can say whatever I want about the product so the opinions and reflections are my own. Sentry: bit.ly/3UiIvfn You can support me on Patreon (the Gamedev Tier can download this Unity 2023 project): www.patreon.com/imphenzia You can find out more about sentry at sentry.i...
I joined a BATTLE to model a BEAST in 60 minutes
zhlédnutí 4,4KPřed 5 měsíci
I battled Grant Abbitt and Stephen Woods to model a best in 60 minutes - watch the battle here: czcams.com/video/BPAXJ1_QLeY/video.html In this video - I recap my side of the battle. Thanks to GameDev.TV for hosting this battle =) I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384360/Ultranova/ You can support me on Patreon: www.patreon.com/imphenzia The palette texture ...
Unreal Engine - a Unity Developer's PIVOTAL Nightmare!
zhlédnutí 8KPřed 5 měsíci
Check out my website! - ultranova.fun/ Get your .fun domain for 99 cents for one year on get.fun/imphenzia using my coupon code: Ultranova As a Unity developer coming to Unreal Engine, you will find that things as simple as setting the correct pivot point can be a problem. In this video, I go through the import process from Blender to Unreal Engine with Static Meshes where you want to import MU...
Making Ultranova 4 - Volumetric Nebula, Planet Atmosphere & Asteroids
zhlédnutí 5KPřed 6 měsíci
Check out my website at Ultranova.fun Get your .fun domain for 99 cents using my code: Ultranova get.fun/imphenzia In this video, I talk about the development of Ultranova: * How to make an equirectangular nebula in Blender with Cycles * SkyAtmosphere component in Unreal Engine * Procedural Content Generation PCG Volume in Unreal Engine * Volumetric Cloud component in Unreal Engine * Interior m...
10-Minute Modeling Challenge - Metro Station - Blender 4.0
zhlédnutí 10KPřed 6 měsíci
In this video, I am doing the weekly modeling challenge from the Imphenzia Discord server and the theme is Metro. First, I model the metro station in 10 minutes, and then we'll see how long it takes to increase the detail of the diorama to a respectable level =) I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384360/Ultranova/ You can support me on Patreon: www.patreon.co...
10-Minute Modeling Challenge ep 126 - Locomotive - Blender 4.x
zhlédnutí 4,3KPřed 6 měsíci
In this video, I am modeling a locomotive in 10 minutes, and then I spend some bonus time to polish it =) Thanks to my Patron Mihai for the idea! And thanks to all of my Patrons and Subscribers of course =) I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384360/Ultranova/ You can support me on Patreon: www.patreon.com/imphenzia The palette texture used in this video is pu...
Snowy Assets Part 3 - Modular Houses - Blender 4 Unity 2023 - ep 125
zhlédnutí 8KPřed 8 měsíci
In this video I model modular houses in Blender 4 for my Gamezember game and then I import them into Unity - check out the video and Join the Imphenzia Discord server: discord.gg/sR7pZ4B This is episode 125 of the 10 minute modeling challenge... but the video is nearly 3 hours long so there is a lot of bonus content!! =) I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384...
Snowy Assets Part 2 - Snowy Pine Trees - Blender 4 Unity 2023 ep 124
zhlédnutí 6KPřed 8 měsíci
We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: discord.gg/sR7pZ4B This is episode 124 of the 10-minute modeling challenge, but it is packed with 30 minutes of extra bonus content to bring the snowy tree assets into Unity. I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384360/Ultranova/ You can support me on Patreon: www.patre...
Snowy Assets Part 1 - Terrain & Deformable Snow - Blender 4 Unity 2023 ep. 123
zhlédnutí 12KPřed 8 měsíci
We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: discord.gg/sR7pZ4B This is episode 123 of the 10-minute modeling challenge, but it is packed with 30 minutes of extra bonus content to bring the assets into Unity and show interactive snow. I am making ULTRANOVA - Wishlist on Steam: store.steampowered.com/app/2384360/Ultranova/ You can support me on Pat...
Turn BOXES into SPACESHIPS - Making Ultranova #3
zhlédnutí 72KPřed 8 měsíci
Wishlist Ultranova: store.steampowered.com/app/2384360/Ultranova/ I am making ULTRANOVA - a new Action-Adventure Platformer, and you can follow along in the development process here =) This is episode 3, where I show how I modeled a spaceship to be featured in the game and in cinematics. ★ ABOUT ME ★ I'm Imphenzia, and I do CZcams videos mostly about game development, 3D modeling, and game asse...
Low Poly SANTA - ep. 122 - 10 Minute Modeling Challenge
zhlédnutí 7KPřed 8 měsíci
Low Poly SANTA - ep. 122 - 10 Minute Modeling Challenge
Model a LIVING ROOM in 10 MINUTES - Episode 121 - Blender 4.0
zhlédnutí 8KPřed 9 měsíci
Model a LIVING ROOM in 10 MINUTES - Episode 121 - Blender 4.0
Model a SKULL in 10 MINUTES - Blender - Episode 120
zhlédnutí 6KPřed 9 měsíci
Model a SKULL in 10 MINUTES - Blender - Episode 120
Top 5 Modeling Mistakes with Blender Low Poly modeling
zhlédnutí 12KPřed 9 měsíci
Top 5 Modeling Mistakes with Blender Low Poly modeling
Model A Head in 10 Minutes in Blender - ep 119
zhlédnutí 8KPřed 9 měsíci
Model A Head in 10 Minutes in Blender - ep 119
Making Ultranova #1 - Development of a new Action-Adventure Platformer
zhlédnutí 9KPřed 9 měsíci
Making Ultranova #1 - Development of a new Action-Adventure Platformer
Let's Model a Bear in 5 Minutes - and then freak out about what to do!
zhlédnutí 4,7KPřed 9 měsíci
Let's Model a Bear in 5 Minutes - and then freak out about what to do!
Let's model a HOTEL in 10 Minutes - Episode 117
zhlédnutí 5KPřed 10 měsíci
Let's model a HOTEL in 10 Minutes - Episode 117
Let's model a JELLYFISH in 10 Minutes - Episode 116
zhlédnutí 3KPřed 10 měsíci
Let's model a JELLYFISH in 10 Minutes - Episode 116
Let's model a DRONE in 10 Minutres - Episode 115
zhlédnutí 10KPřed 11 měsíci
Let's model a DRONE in 10 Minutres - Episode 115
Low Poly Swords and Animation - 10 Minute Modeling Challenge ep 114
zhlédnutí 8KPřed 11 měsíci
Low Poly Swords and Animation - 10 Minute Modeling Challenge ep 114
Modeling Low Poly Interior Assets - Ep. 113 - Blender
zhlédnutí 13KPřed 11 měsíci
Modeling Low Poly Interior Assets - Ep. 113 - Blender
Thanks a bunch for sharing and congrats on your newest game launch!
Please make it work for Steam Deck and Mac OS as well if you can. This looks fantastic. I have a gaming PC, but like to play on my other stuff as well.
Thanks! I would like to release for MacOS, Linux and Steam Deck too. I can't get a Steam Deck here (in Australia, I think), but maybe someone who has got one can test the builds - not sure how much customization is required for Steam Deck in particular yet.
Really good ... btw, I've added your new game in my wishlist
Very nice work... my question is how you can make main village for a game using same strategy
Yes. Buildings in Fornite for example are constructed in a very similar way, straight wall segments with/without doors and lots of environment objects, roofs etc. If you don't need to go into the buildings, you could make modular houses in bigger chunks, e.g. like I do in this video: czcams.com/video/V1Xe2EptOOw/video.html
Well that was a dramatic intro!
Glad you're back...
WIshlisted Unfair Rampage: Knightfall. I only wish it could be at least double player, would have loved to play it with my son!
Thanks! Local multiplayer? That should be pretty doable actually.
@@Imphenzia yes local. Couch gaming with kids can be fun.
CTRL period wont work for me though it just says no code actions available
Holy crap! This looks amazing!
Amazing this video because u work in the area. already created games and you are giving us valuable things u apply to ur own professional games.. amazing.. really thank you!!
A soldier in a power suit with a heavy machine gun against enemies with swords and bows and arrows seems a tad unsporting.
Yes, BUT, the number of enemies, unforgiving falls and harmful hazards, and crumbling world levels the playing field =)
Looks like a fun game, multiplayer? Really miss the Swedish game Crash Commando on PS3.
Cool, only single player at the moment. I was not aware of Crash Commando, but it's sparking some ideas :)
holy crap, it looks so nice, it sounds so nice. Gameplay looks fun.
Thanks! Plenty of colorful low poly and then I tried to make fast-paced music to match the visuals with a retro throwback. It took some tweaking to get the balance right, a bit too powerful or a bit too weak and the fun-factor was affected. I am happy with the current challenge even if it is a bit tricky when you start.
God work as always. An inspire for small developers all over the world. Bra jobbat ;) //Pär
Thanks! I am excited to share the development joyrney of this game. Tack!
Is this going to be Steam Deck compatible?
I would like it to be. It doesn't appear to be possible to buy Steam Deck in Australia, but if someone with a Steam-deck would be interested to test and verify a build (would require some back and forth discussions) I would like to add support and can share a key for that purpose.
I'm getting exceptional vibes out of this!
Oh, exciting :)
@@Imphenzia Godspeed on the final stages of polishing and releasing the game to the public! That's the exciting part, cheers!
Love it.
Great Bionic Commando Rearmed vibes... great game.
I just Love the looks and music in this!
Thanks! A bit of a retro throwback both visually and music-wise =)
Looks great & professional 👍. Unreal engine?
Thanks! This is Unity, URP pipeline.
That low-poly style seems familiar from somewhere... 🤣
Haha, yes, I wooonder where :D
This feels like contra with time travel. Can't wait to play
Cool! Plenty of room left for future followups with more content and different time periods... Unfair Rampage: Age of Pirates.... Unfair Rampage: Wild West =)
This looks awesome man
Thanks!
@@Imphenzia made in Unity?
Contra meets Mario
you are good at making games
Perfect dude.
Holy... like everyone else is saying, this looks really cool! Wishlisted What about Ultranova, are you developing both games at the same time? Seems a bit overwhelming 😅
Thanks! Still making Ultranova, but that is a longer adventure platformer with many more assets, story, cutscenes and effort. This one I made for a few reasons listed in the description :)
Epic! Please add couch co-op!
very cool! btw, in the description at the start you wrote "unreal rampage" instead of "unfair rampage".
Lol thank you for pointing that out :D changed it now. I was going to write about Ultranova being made in Unreal and made my usual mistakes :)
@@Imphenzia its alright! the game looks very fun!
woooow
wow.. is this for mobile also🥹..?
At the moment steam and PC but it could compile for mobile... but it could be a bit battery consuming :D
I’m getting massive Turrican vibes, and that’s a compliment. Heading to steam to wishlist this immediately
Ohh Turrican 2 is a long time favorite of mine so I take that as a compliment indeed!! Thanks :)
This is very cool looking and reminds of contra n super contra games. Looks Beautiful n Gameplay also seems Good n satisfying. Great work Sir 😎👍 i've added to wishlist 🥳
Thank you! Old school platformers are a heavy inspiration but with increased intensity to meet expectations of modern times :D
@@Imphenzia i can feel that 😅 i got scared a little actually with so much going on at once. But it may not feel that difficult once i get to play it.
this a game of yours? cool!
Yes, I made it recently and will cover a lot of the development on the channel. Every step of development was recorded :)
@@Imphenzia its seems really cool. I recently came back to this channel after my middle school ended and i was pretty surprised when i saw this notification! will be playing it when it releases c:
Hi there, when I finished 'add constraint' in blender the weapon animation and everything worked well, they followed the rig. but when I exported a fbx to the game engine the weapons just didn't move at all, please help me to fix😢
I usually parent the weapon in Unity to the armature bone, e.g. right hand. That way the sword will follow any movement that the animation does.
love your humour!! dont ever change i really want to learn blender but two yrs I still havent got the hang of it this saddens me love your vids
Thank you! Please tell my kids I have decent humour :D I hope you get past the bump of learning blender. It took me 5 attempts of finally getting going with it when I tried to start many years ago. I should do a new tutorial for Blender 4.2+
Looks good! I'm making a medieval game in Unreal. Was planning to make a space game after. Dreamz come true!
What a coincidence, I am releasing a weird mix of medieval and futuristic in a platformer shortly as I continue to work on Ultranova.
@@Imphenzia yeah they synergize really well. Just picked up Unreal back in 2022 so it's been a ride! Maybe we colab sometime. I used to make Guilds in game so I will use those connections and community dev strategies to ensure our game succeeds !
Good to have you back! I am in Unalaska... in view of Cube Imphenzia... the only Imphenzia in Google maps...
Hey Michael, thanks! I remember you :) I am curious how the cube got the name - I saw it on Google Maps :D
The amount of useful information in this video for me is absolutely absurd. Thank you for making it!
You and Grant Abbitt are two of the people that made this programmer believe he could do art so your course is an instant buy for me. Looking forward to it.
Hey thanks - I appreciate it!! Happy to have helped :)
Living in Sweden is crime when trying to sell digital assets. The money you make goes to taxes. First income taxes, then VAT, then forced direct contributions, then bureaucratic compliance expenses. Add to that high cost of living.
Having some difficulty, the ball just goes right through the paddle and continues downward into the void. Even after locking it on the Z, making sure the code is identical, I've tried adding a rigid body to the paddle, checking "is kinematic" on both the ball and paddle. I've done everything up to 15:55, nothing seems to solve this. Any help someone could provide would be greatly appreciated.
Is the ball moving very fast? Sometimes it can skip through a collider then and a raycast is needed to detect the hit. Also, make sure the ball is a sphere collider if the paddle is a mesh collider. Hmm, could be other things too (collision layers, Z being off on the paddle?)
Lol it's quite expensive to fly to Brisbane to where I live, otherwise I would have come check it out 😢 we used to have direct flights to Gold Coast, not anymore
Hey, flights are expensive to everywhere these day it seems =)
Sir Prize! It's a knight of Imphenzia!
it needs fins because it looks cool
x
This is a great video! Even though I have a lot of experience in blender, I appreciate the detail you go into for new blender users. Very sweet!
Glad it was helpful!
what color addon is that
It is really good to have you back!! ❤
Thanks!!