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Automated Mega Resource Train - Astroneer
This #astroneer automated train brings every resource on Sylva right to the mega sorter. Due to limited bandwidth of the autoarms, a buffer is included to allow for extra collection that empties back into the sorter during extractor downtime.
Should i work on increasing the sorter bandwidth? A sorter that supports simultaneous extraction and sorting of all in game resources sounds pretty cool to me :)
Worlds Biggest Mega Sorter: czcams.com/video/brC8BkAxCss/video.html
00:00 Intro
00:17 Train Station Setup
01:03 Auto Arm Bandwidth
01:49 Buffer system
03:31 Riding the Train
04:00 Quartz
04:27 Compound
05:14 Resin
05:35 Ammonium
05:43 Malachite (Copper)
06:19 Sphalerite (Zinc)
06:28 Laterite (Aluminum)
07:13 Graphite (and Quartz)
07:30 Clay (Ceramic)
07:42 Astronium 1
07:55 Astronium 2
09:34 Back to the top
zhlédnutí: 26 457

Video

Infinite Power at the Poles: Constant Power, NO Automation- Astroneer
zhlédnutí 15KPřed rokem
this #astroneer setup keeps your solar panels in sunlight 100% of the time with no automations. Upside down panels are not my idea, but hopefully you've learned something about why small solars are the best solars :) Extra info: astroneer solar power is not affected by cloud cover, eclipses or other player crafted items (like silos) but it will be blocked by terrain or waygate shadows 00:00 Sta...
Automated Chemistry Lab and Vending Machine Train- Astroneer
zhlédnutí 6KPřed rokem
This #astroneer train automation brings your chemistry labs to your materials instead of the other way around, and also acts as a vending machine. Dont be intimidated by the sorter, the vending and chemistry lab parts of this build will work even with no sorter attached. You just need auto arms positioned to take from storage and drop on the train. Built in adventure mode, and copied to creativ...
Sun tracking solar trains: Constant power, Easy automation! - Astroneer
zhlédnutí 19KPřed rokem
this #astroneer automation keeps the solar panels in the sunlight all the time for constant power, and you only need to connect 4 sensors to do it! Extra info: astroneer solar power is not affected by cloud cover, eclipses or other player crafted items (like silos) but it will be blocked by terrain or waygate shadows, so make sure you park your trains in the sunlight at each stop. shoutout to u...
Worlds biggest Mega Sorter - Astroneer
zhlédnutí 28KPřed rokem
Here's my design for an automated sorter/storage system. 2000 of each material capacity (9600 of each gas!) and expandable. Smelts, Sorts, and Stores. Know of a bigger auto sorter in #astroneer ? post it in the comments! Some extra explanation: The holding area platforms (the empty tall storages in the line) have a storage sensor sent to empty or not empty, and a count repeater set to 1 of 2. T...
Automated Large Canister Nanocarbon Factory - Astroneer
zhlédnutí 3,8KPřed rokem
This #astroneer factory makes nanocarbon alloy and its constituent composite materials from raw ingredients. this factory is sized for large canisters and can cook up to 400 nanocarbon at once!
Astroneer chemistry lab automated gas selector
zhlédnutí 2,1KPřed rokem
Gas selector for chemistry lab in astroneer #astroneer

Komentáře

  • @sammy5576
    @sammy5576 Před 23 dny

    Can you explain the diagonal?

    • @interslicer
      @interslicer Před 22 dny

      the auto arm grabbable area (the two circles) are actually cylinders in 3d space that go from the ground level up to about tall platform height when the arms are placed normally (on a regular platform) by tilting the arms 45%, you also tilt those cylindrical areas so that an arm placed NEXT to the large storages can reach them, when ordinarily the arms would have to be in line with the storages. so it just lets you grab and place items to the side rather than needing arms in the middle

  • @whozyourdaddy
    @whozyourdaddy Před 23 dny

    Do you actually hit a point where you need this many resources for something? After unlocking pretty much everything except for a few of the platforms, I kind of felt like this game fell apart and there was no reason to continue. Never even visited all of the planets. I had a lot of fun through the first 40 hours of the game and then, all of the sudden, it kind of felt pointless. 😕

  • @Alepap.
    @Alepap. Před měsícem

    This is a masterpiece All the cables perfectly routed too 👌👌👌

  • @Daeon108
    @Daeon108 Před měsícem

    Very cool sorter! Never occurred to me to raise the resources up on tall platforms!. The only thing i dont like about these mega sorters is that there is no resource recall. I dont have anything as grand as this but i do have mine setup to return resources to the primary base when i exhaust a medium can/medium storage on a medium t-platform. Always liked the idea of being able to build what i want within a very small walking distance. Also i get no overflow in part because i run the line slower and use a pair of arms to sort for each resource. I also "wake" the arms up prior to the resource arriving which also is key. Prevents that case where you get the weird fast arm/slow arm situation due to game gremlins. Took forever to figure that one out and gummed up my conveyors more times than i care to recall.

  • @ludwignaversten9274
    @ludwignaversten9274 Před měsícem

    how do you sett up everystation so the cart stop and load and then continue?

  • @w.d.gaster1660
    @w.d.gaster1660 Před měsícem

    How do I get the train to start again once the station is cleared?

  • @energyjtww
    @energyjtww Před měsícem

    In the process of combining this with czcams.com/video/iId4wvCeJE8/video.html (an area that produces every resource). Main line will transport all items in a circle, go through a "quick storage" in base, then back. Had to put the auto smelter area as a separate branch so that when the items make a full circle I won't drain quartz and organic to nonexistent levels. Also threw on an outlet auto arms for each resource that pumps them out on the main line just after the storage if set to on. There is an auto print area that can pull a few items from the line that will allow for auto prints i have setup. Right now I am having trouble with the secondary automation. Attempting to have a wall of power switches to each resource to pump them out on the main line. Unfortunately my issue is I keep clogging the line too much (more than one item on the platforms). Once I get every aspect fully play tested in creative I will be pulling the trigger for my main save.

  • @Frankdogcp
    @Frankdogcp Před měsícem

    go to school for engineering, sir, you have a gift

  • @macdaddyo7970
    @macdaddyo7970 Před 2 měsíci

    would love to see if you were able to increase the maximum extractors your sorters can handle! fingers crossed you post another vid lol

  • @Game_Blox9999
    @Game_Blox9999 Před 2 měsíci

    With the XL resource canister coming in the next update, this can be a bit more compact.

    • @crasymuse
      @crasymuse Před 29 dny

      As far as I can see, 200pcs canister are used j this video. Do you mean it is going to be a bigger one soon?

    • @Game_Blox9999
      @Game_Blox9999 Před 29 dny

      @@crasymuse You mean the 400 capacity Large Resource Canisters? Yes, he uses the large resource canisters, but that's because he made this _before_ the Roadtrip update. This update added the Large Rover Seat B (not related) and the XL Resource Canister, and the latter of the two is _huge!_ The XL Resource Canisters have a capacity of up to 2,000 nuggets of any one resource, the largest storage capacity to date! To get that capacity, you'd need a storage like this one, but now it can be compacted to a single XL Platform A!

    • @crasymuse
      @crasymuse Před 29 dny

      @@Game_Blox9999 Unbelievable! Such volumes drive me crazy 😀

  • @masterofnone9651
    @masterofnone9651 Před 2 měsíci

    Noob here and new to Astroneer. I can't seem to replicate your sensor setup for the auto arms. Is it the storage sensor attached to the storage platform (set to empty / full). Then count sensor stacked on top with pin to the delay sensor attached to the next in line auto arm? Also storage sensor is not valid when I attach it to the storage platform.

    • @interslicer
      @interslicer Před 2 měsíci

      With a count repeater set to 2, and with one of two charges primed when the platform is EMPTY (I just use a button to set the count to 1/2), the storage sensor will trigger when an item is put on the platform or taken off, but the count repeater only triggers half of those times. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers BOTH the arm directly and the delay repeater (which also goes to the arm) on the next platform. Then the item is removed, the storage sensor triggers again but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description theres a bug with the platforms where the storage sensor isnt recognized if the platform hasnt been moved in the same game session, so after you load in you have to pick up the platform and put it down before the storage sensor works as expected. if you dont move the platform first it looks attached but is really just floating in mid aid and connected to nothing (and will stay floating there if you move the platform after the sensor is "attached"

    • @masterofnone9651
      @masterofnone9651 Před 2 měsíci

      @@interslicer thanks, I appreciate the reply. The logic on the count repeater is just escaping me. So I set all my input storage platforms with a storage sensor set to empty / not empty, and laid a delay sensor at 25 ticks on top of each which I then connected directly to the next auto arm in the line. This provides enough of a delay on the unfiltered auto arms in the conveyor system to allow the filtered storage auto arms to collect any resources as applicable. Obviously much slower and seems to work if I have all auto arms on the same sequenced delay, and all starting in the off position. So the initial signal when a resource is placed on the platform triggers the on position on the unfiltered auto arm after the delay and then the empty platform triggers the unfiltered auto arm to turn off. I haven't overloaded this setup as yet, but will put it under some heavy testing soon. I'm sure the repeat counter will come to me eventually.

    • @masterofnone9651
      @masterofnone9651 Před 2 měsíci

      @@interslicer and by the way, enjoy the design. Having to remove canisters for materials before was annoying. Your mock up is perfect. On my smaller scale set up I put a medium platform at the end that holds 8 resources at the ready. Helps me visualize what I need to grab and from where. Great design.

    • @interslicer
      @interslicer Před 2 měsíci

      ​@@masterofnone9651 interesting. i had a similar set up during design, but the issue in that configuration is the delay sensor has to wait before the arm even turns on, and then again before it turns off. if you connect your storage sensor directly to the arm AND to the delay repeater, when an item comes in it will hit the arm on instantly, and then the delay will count down and hit it off. thats good but the issue is when the item is removed by the arm the storage sensor sends another pulse which instantly turns the arm off, and the delay then turns it back on again to fix that issue is where the count sensor comes in. with the platform empty, the count sensor should be sitting at 1/2. (you have to prime the count sensors with a button or something so that its half full BEFORE anything is on the platform). the connections go storage sensor to count sensor (1/2), count sensor to BOTH (need to T off the signal wire) the auto arm directly AND the delay repeater (set to 10-15), and the delay repeater also goes to the arm. item comes into platform, storage sensor trips the count repeater to 2/2 (aka 0/2) which triggers the arm to turn on instantly. also starts the delay repeater. arm moves the item, which triggers the storage sensor, which triggers the count sensor again, this time going from 0/2 to 1/2 and importantly NOT sending a signal. delay repeater runs out of time and turns off the arm after it moves the item.

    • @masterofnone9651
      @masterofnone9651 Před měsícem

      ​@interslicer after some play time and figuring out these sensors I think I have it set up properly. I expected the storage sensor to trip whenever an item is taken on or off, but that doesn't seem to be the case when multiple items get on the platform. It's either empty or not empty. The not empty doesn't factor how many are taken off, it's still just not empty. How did you slow down the pace from the tall storage. Maybe I need to play with the delay a little bit. I have mine unloading directly from a rail station. Not sure if the matters.

  • @Visions_youtube
    @Visions_youtube Před 2 měsíci

    Blud had this vid in cinematic mode the entire time

  • @Visions_youtube
    @Visions_youtube Před 2 měsíci

    Was it worth it?

  • @no-oneishere2009
    @no-oneishere2009 Před 3 měsíci

    Fantastic build man, great job. But how come C.O.L.E isn't used to boost the rate or resources being transported?

    • @interslicer
      @interslicer Před 3 měsíci

      good question. the reason is that while COLE makes the train move faster, it doesnt change how many resources are extracted from the ground. as long as the train has space for every resource thats been extracted the speed of the train doesnt actually change how fast resources are transported in total. it makes each trip go faster, but they carry fewer per trip. since you can only have one COLE i use him for trains i actually ride on

    • @no-oneishere2009
      @no-oneishere2009 Před 3 měsíci

      @@interslicer ah thank you

  • @realsortaslugsgaming2119
    @realsortaslugsgaming2119 Před 3 měsíci

    how do you get the platforms upside down like that?

    • @interslicer
      @interslicer Před 3 měsíci

      i made a + shaped section of dirt in the middle of the upside down and right side up platforms for them to sit on

  • @bjornford9775
    @bjornford9775 Před 3 měsíci

    Thats cool, id never thought about using the tall storage for the arms usefull

  • @mariomironescumihai7793
    @mariomironescumihai7793 Před 3 měsíci

    Can u make a video on how u setup your sensors to make the train automatic? Great video gave my lots of ideas ty keep it up man

  • @mikeyj3512
    @mikeyj3512 Před 3 měsíci

    This is absolutely ridiculous. I love it.

  • @Diantane
    @Diantane Před 4 měsíci

    Nice idea, but as soon as I saw you hover I realized that this was created in Creative mode.

    • @interslicer
      @interslicer Před 4 měsíci

      actually this was created in adventure mode and then i duplicated the world and turned on creative to make the video easier to make and understand. glad you like it!

  • @Phobos91
    @Phobos91 Před 4 měsíci

    Maybe a layout should be posted. Would love to replicate this but not 100% sure how you did the diagonals

  • @connoisseur428
    @connoisseur428 Před 4 měsíci

    Wait hold on. THATS NOT IN CREATIVE IS IT? holy cow man

  • @thomasfx3190
    @thomasfx3190 Před 4 měsíci

    Wow. This deserves some kind of award. Well played.

  • @SirChicken_sandwich
    @SirChicken_sandwich Před 4 měsíci

    How much power does this thing take? (Probally a lot)

  • @davisn456
    @davisn456 Před 5 měsíci

    You need to add some cheesy railroad music to the segment where you show the mines. Excellent video though! Very good idea and amazing design work!

  • @nicholascat7605
    @nicholascat7605 Před 5 měsíci

    This is amazing

  • @KohnerStewart
    @KohnerStewart Před 6 měsíci

    Is this in survival

  • @KohnerStewart
    @KohnerStewart Před 6 měsíci

    How did you get this much nano carbon alloy

    • @interslicer
      @interslicer Před 6 měsíci

      i have a video of my machine that cooks 400 nanocarbon at a time. the rest is just auto extractors

  • @Seagaltalk
    @Seagaltalk Před 6 měsíci

    I am always building rail systems to every networks to power all the hubs and the center. So while doing that, i add solar and wind around the planet and never run out of power

  • @user-mw4jr4mt7j
    @user-mw4jr4mt7j Před 6 měsíci

    The sheer amount of nanocarbon alloy needed for this is crazy

  • @swagmiredoesall
    @swagmiredoesall Před 7 měsíci

    This is cool, but pretty excessive for survival imo. You aren't likely going to need 2000 of anything let alone everything. I think the standard method is fine for storage space. The only problem with it is that you either have to take the canisters off the platform or they'll flood the system. I feel like of you did this, but only had one or MAYBE two large canisters per resource it'd be good for survival, and then if you want more in the endgame you can expand it further to this scale. You should make a tutorial for this. The auto arm pathway is pretty confusing, and I think it'd be nice to watch you break it down.

  • @DanimalUpchurch
    @DanimalUpchurch Před 7 měsíci

    So the small solar don't need to be upside down? I'm thinking tall storage with solar silos

  • @DanimalUpchurch
    @DanimalUpchurch Před 7 měsíci

    You could run a button repeater clock then hook on back pack for automated printing. Same set up you have, just add the repeaters

    • @dasbrootal420
      @dasbrootal420 Před 6 měsíci

      Could you explain this better please? I'm terrible at automation and can't figure this out

    • @DanimalUpchurch
      @DanimalUpchurch Před 4 měsíci

      @@dasbrootal420 if you go button repeater to delay repeater to button repeater, it constantly triggers each other with a small delay, branch off a leg in that clock to your backpack button

  • @toasty.wombat
    @toasty.wombat Před 7 měsíci

    It is impossible to connect a count repeater to the bottom of a tall platform like that and the lowest tick it goes to is 2 despite you saying it is 1 at 3:25

    • @interslicer
      @interslicer Před 7 měsíci

      you can connect the repeater to any part of the platform, though there is a bug so if its not working pick up the platform and put it down again and then try. as for the count, i misspoke and should have said it needs to be set to 1 of 2. meaning 2 total but 1 already charged while the platform is empty. (which an be done with a button)

  • @DanimalUpchurch
    @DanimalUpchurch Před 7 měsíci

    Wow. I'd love to see more detailed videos on your bases. Great work. You should have eat more subs. I'm plus with with notifications, hope to see more of your contraptions

  • @colinbroyles2602
    @colinbroyles2602 Před 7 měsíci

    You can just change the repeaters to button repeaters, the train will load/unload by the time it starts going, and if it needs to wait for longer for more space, you have other issues.

  • @messias7476
    @messias7476 Před 7 měsíci

    Hi is this sandbox?is nice

    • @interslicer
      @interslicer Před 7 měsíci

      all done in survival (adventure)

  • @user-mm2le3kv9s
    @user-mm2le3kv9s Před 7 měsíci

    realy good sorter and im looking forward to replicate it in my world, but i cant quite replicate the splitter because my storage sensors dont recognize the tall platforms as storage, how did you do the splitters then? it would be great help

    • @interslicer
      @interslicer Před 7 měsíci

      thats a bug with the tall platforms. if you try to attach a sensor to a tall platform that was placed in a previous session (placed platform, exited game, came back) it doesnt work until you pick up the tall platform and put it down again. for some reason the sensors just float in the air unless the platform has been moved during that session. once its connected for real it will work even if you exit the game.

  • @gabrielazevedo6429
    @gabrielazevedo6429 Před 8 měsíci

    JESUS!!!!

  • @manejszi
    @manejszi Před 8 měsíci

    this is op. i used this and basically a medium solar panel is = rtg

  • @chiefbehindthetree9189
    @chiefbehindthetree9189 Před 8 měsíci

    Can u show how to setup the auto arm delay? I tried it but it won’t work

  • @Wowaniac
    @Wowaniac Před 8 měsíci

    Pro Tip: the sun takes a shorter path at the North and South Pole, and there's only like a 5square mile radius thats ever dark. It also is considerably smaller of a radius then an Equator.

    • @d4tsuc800
      @d4tsuc800 Před 5 měsíci

      how exactly could i do that on calidor

  • @dakotamitchell9949
    @dakotamitchell9949 Před 8 měsíci

    I just have a lot of medium batteries and like 15 XL wind turbines on every plant even when they don't run it take around 5 hours to run out of power.

  • @user-qo6cq3up6t
    @user-qo6cq3up6t Před 8 měsíci

    How many U/s does this use

  • @jayleneback5266
    @jayleneback5266 Před 8 měsíci

    Wouldn't it be much easier with overclocked extractors and one large canister at each station? So instead of waiting hours to fill half a large canister you could fill multiple at once in about 45 to 65 mins. 4 overclocked seem to fill a full large in 45 mins from my experience

    • @interslicer
      @interslicer Před 8 měsíci

      overclocking the extractors would make it extract more per min, but having storage at the extractor vs up at the base makes no difference as long as the train has room to bring it all up every time it comes by. large canisters are also not as easy to automate transportation as the non canister storage will transfer instantly from station to train and back to station. this train works all by itself and collects all materials at once, and transports all of them back to the base. that would be very hard to do with large canisters at the extraction point. there are ways to extract more quickly, but if your transportation or sorting cant keep up then it wont work in an automated way.

    • @jayleneback5266
      @jayleneback5266 Před 8 měsíci

      @@interslicer i get what you mean, but the train can only bring a limited number of a times, the overall time takes roughly about 15 -20 longer than filling a large and transporting the whole canister. Versus possibly 24 at a time

    • @interslicer
      @interslicer Před 8 měsíci

      the limit isnt the capacity of the train. the train can be expanded with large silos to hold much more. the train is bringing every item that is being extracted, if you extracted more you could carry more. the limit is the sorting speed which is why i have set the extractor speed the way it is. the train could bring many more resources to the base, but they wouldnt be sorted. in your example you can extract many more items, but unless you sort them all manually it will just clog the system. its not about being the fastest its about being automated

    • @jayleneback5266
      @jayleneback5266 Před 8 měsíci

      @@interslicer even if you altered to train to have a larger limit, you pull in about 8 chunks of quartz every 6 mins (and 8 was a generous guess) it takes you one hour to get 48 chunks, roughly over 8 hours to fill a full canister (not overclocked) it's not a matter of limit, it's allocation of resources to extract said resources. Look I get the automatic processing, it's neat. I on the other hand like to accumulate as much as possible as fast as possible, i think a video for players like me would be super cool

    • @jayleneback5266
      @jayleneback5266 Před 8 měsíci

      @@interslicer sorry I missed the second part. I leave a large canister at the extractors and just pick them up on my way around, slot it into place when I get back to base. No fuss or mess

  • @tommylub
    @tommylub Před 8 měsíci

    How did you set upside down these platforms?

    • @interslicer
      @interslicer Před 8 měsíci

      theres a small amount of terrain above them and they are sitting on it

    • @tommylub
      @tommylub Před 8 měsíci

      @@interslicer😁😁😁 Thank you, sir!

  • @lauranusen8357
    @lauranusen8357 Před 8 měsíci

    how do you get the train to move once unloaded/loaded? I can't get them to go with the button repeater and delay repeater.

    • @interslicer
      @interslicer Před 8 měsíci

      the stations have both output pins (that send a signal when the train arrives) and input pin holes (use the ones in the front) where if a signal comes it it will send the train out (if it is in) or call the train (if it is out). so to make this work you need the station to be set to stop and load, and its output pin to be connected to a delay repeater which is connected back to the station input pin hole. then a train comes in, its stopped and loaded and also triggers the delay repeater. after the delay the signal triggers the station to tell the train to go again. try with maximum delay and reduce it after confirming it works. also the delay repeater can be put directly on the station output pin for a cleaner look but it will work if its on the ground and the pin is dragged over.

    • @lauranusen8357
      @lauranusen8357 Před 8 měsíci

      @@interslicer where are the input and output pins? I set them up just like you did. I have 5 stations that work and 3 that dont. If the train is full those that work, send the train. Ive double checked the settings on the stations and they are all the same. Stop all cars and load cars except for the station that takes everything off, that one does work and sends the train for another loop.

    • @interslicer
      @interslicer Před 8 měsíci

      pins are what the sensors/repeaters connect with. output is the one you drag, input is the slot that it can be dragged to. each station has two of each

    • @lauranusen8357
      @lauranusen8357 Před 8 měsíci

      @interslicer got that. I've got 1 station that wont work. I replaced it with a new one that I made and same thing wont work. I added 2 stations. 1 works 1 doesnt. Same setup on both stations and same as the ones that dont work. I dont get why 1 works and and the next doesnt. I have 8 stations and 2 arent working. Same setup on all stations.

  • @drakesharpe5667
    @drakesharpe5667 Před 9 měsíci

    Tysm i will definitely use this design for my storage system, im gonna make it two floored though because i like how that looks

  • @Mustangmania15
    @Mustangmania15 Před 9 měsíci

    When I add the storage sensor on the tall platform, it says its not stuck to a valid item. Am I using the wrong items?

    • @interslicer
      @interslicer Před 9 měsíci

      theres a bug where platforms that were placed in a previous session dont actually connect. to fix you have to pick up and put down the platform again then things should connect (if you try to attach the sensor and then move the platform you'll see the sensor floating in the air not actually connected)

    • @Mustangmania15
      @Mustangmania15 Před 9 měsíci

      definitely a bug! thanks for the assist. @@interslicer

  • @monkronix3549
    @monkronix3549 Před 9 měsíci

    I feel retarded, I’ve been staring at this 50% recourse system for like 3 hours trying to diagnose how it works, I know it’s so simple. I just can’t figure out how to replicate it as well as he has here.

  • @einfachitshy6624
    @einfachitshy6624 Před 9 měsíci

    Tutorial please 😅