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HwaitingHoshino
Registrace 8. 12. 2006
FFXIV Old VS New Graphics Comparison - "Shadowbringers" (FSR)
6.0 on the left, 7.0 on the right.
Upscaling Method: FSR (99% Resolution, TSCMAA Anti-Aliasing)
Please keep in mind that the graphics overhaul is coming in waves, therefore some things in older expansions like environment and outfit texture details may not have been updated yet.
Upscaling Method: FSR (99% Resolution, TSCMAA Anti-Aliasing)
Please keep in mind that the graphics overhaul is coming in waves, therefore some things in older expansions like environment and outfit texture details may not have been updated yet.
zhlédnutí: 1 253
Video
FFXIV Old VS New Graphics Comparison - "A Feast Of Lies" (DLSS)
zhlédnutí 19KPřed měsícem
6.0 on the left, 7.0 on the right. Upscaling Method: DLSS Please keep in mind that the graphics overhaul is coming in waves, therefore some things in older expansions like environment and outfit texture details may not have been updated yet.
Gelid Spear - A FFXIV VFX Mod
zhlédnutí 7KPřed 3 měsíci
Grab the pack from my ko-fi shop: ko-fi.com/s/27c511915c Also check out The Flame Of Promise for Samurai!: czcams.com/video/WV6MsWMUdBU/video.html A primarily ice themed VFX skill mod for Dragoon. Still the hatred within your heart and be blessed with eternal grace! This mod will be updated after Dawntrail releases. Big thanks to Amon, Papachin and Izumi for detailed feedback during the develop...
FFXIV Patch 6.4 Cutscene - Zero's Curry
zhlédnutí 5KPřed rokem
"All the budget went into food animation again!" - A random person probably #ff14 #ffxiv
Shugendo - Ascetic Ward VFX replacement for WHM and SCH
zhlédnutí 2,2KPřed rokem
XMA: www.xivmodarchive.com/modid/74627 Become a practitioner of Shugendo! This mod replaces the VFX of Asylum (WHM) and Sacred Soil (SCH) with that of Gosetsu's Ascetic Ward ability. The custom VFX has been scaled up and adjusted to match the scale of the original actions as of Patch 6.4.
The Flame Of Promise - A FFXIV VFX Mod
zhlédnutí 29KPřed rokem
Grab the pack from my ko-fi shop: ko-fi.com/s/bc5aff2bf7 Preview of the new Tenka Goken option: czcams.com/video/xgrJZ69eLvA/video.html This mod will be updated after Dawntrail releases! Also check out "Gelid Spear" for Dragoon: czcams.com/video/bKjWXodDoWY/video.html A primarily fire themed VFX skill mod for Samurai. The overall approach was to strike a balance between style and functionality....
FFXIV Patch 6.3 Cutscene - Zero eats a BIG dumpling
zhlédnutí 6KPřed rokem
As an Asian I am SO HAPPY with this cutscene. Fuiyoh! #ff14 #ffxiv
FFXIV Patch 6.25 Cutscene - Loporrit Dance
zhlédnutí 75KPřed rokem
They better make this dance emote avaliable for the Loporrit tribal quests
Blade & Soul Act 11 Cutscene - Treaty Signing
zhlédnutí 199Před rokem
The Talus and Stratus Empresses, Yunma Fei and Namsoyoo, sign a peace treaty that will put to an end hostilities between their people in order to usher a new era of peace and prosperity.
Blade & Soul Act 11 Cutscene - Epilogue
zhlédnutí 141Před rokem
A mysterious hooded man dives into a portal that leads to the Dark Realm.
Blade & Soul Act 11 Cutscene - Lantern Festival
zhlédnutí 107Před rokem
Blade & Soul Act 11 Cutscene - Lantern Festival
Skyrim Arena Battles #1 - Vicn's Trilogy (Vigilant, Glenmoril, Unslaad)
zhlédnutí 1,4KPřed rokem
I wanted to see what would happen if I put the bosses from Vicn's three quest mods all in the same place. This is one possible result. Sometimes the NPC will freeze in place randomly, i'm not sure what in MCO causes the problem. Boss List: 1. VIGILANT -Molag Bal -Umaril The Untethered -Jygaalag -Pelinal Whitestrake -Sir Casimir 2. GLENMORIL -Botvid the Avenger -Gulakhan -Anem -Sacred Anatomance...
Ace Combat 7 MP Matches (Modded) - This is what V2 is for
zhlédnutí 83Před 2 lety
If these MPBMs were used in ACZ, Cipher would have been dead a hundred times over. These MP matches were played in a private setting. All players had the same mod on. Enhanced Gunplay by witcher1999207: www.nexusmods.com/acecombat7skiesunknown/mods/1480
Ace Combat 7 MP Matches (Modded) - Enhanced Gunplay Ace of Aces Edition
zhlédnutí 351Před 2 lety
These MP matches were played in a private setting. All players had the same mod on. Enhanced Gunplay by witcher1999207: www.nexusmods.com/acecombat7skiesunknown/mods/1480 Skin mods by me: Su-35S -Rosa- : www.nexusmods.com/acecombat7skiesunknown/mods/103 F-35C -Avril- : www.nexusmods.com/acecombat7skiesunknown/mods/128
Nioh 2 Player VS Boss Skill Comparison - Sign Of The Cross, Moonlit Snow Redux
zhlédnutí 7KPřed 3 lety
Credits: Nioh Ultimate Pluz Z mod by Siberus Septim and Benzoin.
Cyberpunk 2077 - Everyone VS Adam Smasher
zhlédnutí 25KPřed 3 lety
Cyberpunk 2077 - Everyone VS Adam Smasher
Project Wingman: Mission 21 "Kings" (F/C-15 -Cipher-)
zhlédnutí 36KPřed 3 lety
Project Wingman: Mission 21 "Kings" (F/C-15 -Cipher-)
Ace Combat Zero -A World With No Baka-
zhlédnutí 32KPřed 4 lety
Ace Combat Zero -A World With No Baka-
Ace Combat Zero (Modded): JAS-39C -Lanzas-
zhlédnutí 292Před 4 lety
Ace Combat Zero (Modded): JAS-39C -Lanzas-
Ace Combat Zero (Modded): F-5E -Kazama-
zhlédnutí 684Před 4 lety
Ace Combat Zero (Modded): F-5E -Kazama-
Ace Combat Zero - Zero w/unlimited MPBMs
zhlédnutí 881Před 4 lety
Ace Combat Zero - Zero w/unlimited MPBMs
Ace Combat 5 - Journey Home (ft. Skies Unknown)
zhlédnutí 370Před 4 lety
Ace Combat 5 - Journey Home (ft. Skies Unknown)
Damn, I was wondering why Tataru was in the cutscene
Amazing mod! love how the spells have so much impact behind them, do you think you'll ever make a similar mod for RDM?
Thanks for your support! I'll consider it for the future.
おのれベルカ人め…
The touch ups are nice, but the I wish the shadows were a bit darker. It almost looks as if the character lighting setting is always on
Yuri Lowenthal Fictional character as Larry Foulke had been microwaved by Unlimited Mpbm XDXDXD
It’s still 10 years behind 😂
Hi, Can you Reupload in 1440p or Higher ? so youtube can give you better codec and the image we see will get better. Thanks
I have a 4090, I wish DLSS can be turn off.
looks a lot better. I can see why some would not like the changes in the shadows though.
Hey everyone, as VFXEditor is now back up, I will be able to commence with updates for my mod packs. The plan will be to update in two phases: -DT Update 1 will focus on amending existing vfx as they are by Level 90 as some skills have been rendered obsolete/ modified by the job changes. -DT Update 2 will focus on adding customized vfx to skills from Level 92 to 100 where applicable. Update 1 will be coming soon for both "The Flame of Promise" and "Gelid Spear", an announcement will be made when its done. Thank you for your continuous support and hope you all are enjoying Dawntrail!
Hey everyone, as VFXEditor is now back up, I will be able to commence with updates for my mod packs. The plan will be to update in two phases: -DT Update 1 will focus on amending existing vfx as they are by Level 90 as some skills have been rendered obsolete/ modified by the job changes. -DT Update 2 will focus on adding customized vfx to skills from Level 92 to 100 where applicable. Update 1 will be coming soon for both "The Flame of Promise" and "Gelid Spear", an announcement will be made when its done. Thank you for your continuous support and hope you all are enjoying Dawntrail!
How do we download this now that VFXEditor is working for Dawntrail again? Just unsure on what to do with the .mpd and .mpl files
Hi, VFXEditor is a tool for the creation and exporting of mods, but not to install them. Currently, as Penumbra is still not in a functioning state, the only other way is to install the mod (using the ttmp2 files in your download receipt) via Textools. I'm currently updating the mod in two phases for DT so I would advise to not install it yet.
Rofl.
I'd love to see someone do a 'challenge' to see if a person could tell consistently which graphics are 7.0/6.55 but without any labels on the footage. Then reveal at the end how accurate they were... 😅
some areas are way too dark now, can't see much detail.
lol still looks like a mobile game
some grass areas are still like a plain n64 texture, models on vegetation just a flat texture not fully modeled and so on,they hyped this up and it was nothing at all basically the exact same, also with the new dye system its lazy and still ass
Not only that. MANY armors have super low polygon textures. I know they said this wouldn't be the last graphical update but by the time we get this game to look at least like a PS4 game I think I'd turn 85 years old or something.
@@Yokai_Yuri exactly, i have been waiting 10 years since dmrealm reborn to dye the drachen set fully because it does not let you dye the purple lights and purple parts on it, then the new advabce dye system came out and it does not dye the purple off at all wtf
It's amazing that these PS3 graphics have lasted this long. This visual change should have come at the launch of Shadowbringers.
Well, there are FF games from the PS3 era, like Lightning Returns, that look better than FF14, even currently (possibly). They didn't want to do a major graphical update because apparently, some fans got super mad when other MMOs have done graphical updates because "it changed their characters and no longer look what they were used to". Basically, FF14 team played safe as they always do and they decided to just polish the character models and enviroment a little bit. I'd say it's like a....10% upgrade
Final fantasy 14 1.0 looks much better then current ff14 which is a embarrassment but hey...
Slightly better lighting overall, not much else. Texture quality is so bad still, like shockingly bad. Looks like a ps2 game in many places, and at its best it looks like an early ps3 game.
Nagase/Edge:So Blaze What Are You Thoughts On Our Singing?? Blaze:No! *Leaves*
Cipher:What The F*cking Hell You Sing Like That?!
Damn bro didnt add Bandog
dlss saved the open world for me
With cutscenes, it feels like a mixed bag because some of them have special lighting, which is totally incompatible with the new stuff. Remember the issue with the first benchmark? Hopefully, they'll do something to fix that. The actual ingame zones, though... while not as visually stunning as Dawntrail's ones (which is partially because of how they're designed to be far more dense), have improved considerably. The top of Kholusia was ugly as sin, but it looks really nice to me now.
I think they're yet to improve every asset, when they first announced the graphics update I remember them mentioning that some places will be improved in later updates
@@KingKabisi They changed that a bit. YoshiP said all zones would be updated by 7.0, and partially, he's right. A lot of zones are updated. Some are heavily updated. Some still have some like... outdated bits among the updated stuff, so it looks kinda out of place. Some places didn't get as much of an update as some others at all. So I hope they're still planning to work on it a bit more. I know they're updating gear and NPC in the patches.
It's a whole new game.
no it's not :)
Unlike ARR and HW clip from another player that look like everyone became a CZcamsrs. I think this one look better and I like the new lighting more than original in this case.
Change your 3D Rendering Scale from 100 to 99, there is a glitch and its basically turned off until you move it away from 100. Every texture looks way sharper and more detailed at 99. Honestly my game looks much better than in your video test, so it must be your setttings
I see. I used Nvidia DLSS to record this (without any sharpen filter), and resolution scaling has been disabled when I have it on.
That is only applicable to AMD FSR, they clearly listed they are using Nvidia DLSS, which does not have that option as it has its own internal sharpening and anti aliasing that it does without user input. Also putting FSR to 99 makes things look shaper but also far more rough for some people. I did so and all my textures became grainy and gravelly, so it really is a case of statement hardware and systems having differing results.
I think everything has more depth. For the most part, I’m enjoying the refreshed look. The new areas especially hit different.
they just turned on the lights...... new graphics are shit.
honestly, gamma correction i find ruining some things, setting gamma correction to lower value or 0 make stuff look less washed out with the graphics update and generally more visible with the same gamma correction setting.
Looks too dark turned down
some of the textures look better, most look the same, and the lighting is definitely way worse, overall a huge disappointement
Older expansion textures havent been fully updated yet, the changes are coming in waves.
Shadowbringers whole thing was that it was a perma day setting with terrible lighting. This area especially always had ugly lighting. The lighting isn't worse, the shadows have more color/transparency to them like actual shadows do.
Damn. Y'shtola's JP VA is breathtaking
she's incredible
They talked such a big game about this. But I honestly would not be able to tell the difference if I wasn't looking at it. Maybe it's better for the new stuff... but all that talk about those updated character models seems a bit... overpromised. There's differences, but again, I really would not notice if I wasn't paying attention.
The updates to character models are more subtle in nature for sure.
The models were originally much more updated as seen in the first reveal but theyve since then scaled it down cause it changed their vision of the game too much. The story NPCs are not changed too much because people would riot otherwise
It really is different once you're actually playing the game. The lack of shadows in the original, low density of foliage, pixelated hair, plastic looking metal, and general just blurry worse textures, all being improved, make zooming in and playing the game feel a lot better. It adds more depth and clarity to the image that wasn't present before. With Reshade I could see pushing this even further, especially at 4k, if your rig can run it. What's lacking is that not all clothing textures are redone, Coerthas feels barely changed, and I'd still say that the post-processing could be enhanced to add more density of ground fog, bounce light, grass shadows, hair shadows, etc. It is however night and day difference when actually playing the game. The anti-aliasing is definitely the biggest improvement, no more pixelation on foliage and lots of flicker/shimmer when walking.
@@readifdumb Yes it looks very smooth. I heard they want to improve the graphics update gradually even more with new patches. Dont know if its true, but you really notice the difference in the game, it's subtle but at the same time a huge improvement.
Whew, that is DISAPPOINTING!
yes
God dammit that Burger Long Caster
OH MY GOODNESS. Words can't express how AMAZING this is!!!! My WoL is a frosty dragoon and Ysayle is my favourite character so this is just so specifically everything I could ever want! I am absolutely going to get this when Dawntrail comes out. Question, do you plan to make the limit break icy too? You should be proud of yourself this is so awesome!!! :D
Thank you for your support! Currently dont have plans to make an LB due to other stuff in the pipeline, but we'll see!
I cant lie i want to get this but the real Question is will we have to buy it again when dawntrail comes out for the newer verson?
Nope! You only need to check your Ko-Fi receipt and redownload if any updates have been published.
How I wish FF14 would allow us this in-game to allow players to have more variety. They don't really need to change the numbers for damage just the effects. Imagine having different skill effect variations for all the classes.
I felt that Ozob would have been a stand up choom in a firefight.
whats that fire sword called? or is it a mod?
Enough of internet today
Zero’s curry just is another god damn pesticide
I just like to imagine everyone except Zero just gets a stroke from eating the curry
how can u use moonlit snow like a boss Saito Toshimitsu ? did u use mod
Is there a way to toggle off the screen shake?
Heya! You can turn off screenshake by going to Main Menu > System > Options> Enable or disable screen shake outside of battle.
Tenka Goken is a thing of beauty. So are Shoha II and Higanbana
Thank you!
Heya, this is the mod developer for the Glacial Dragoon mod! I love to see this sort of theme expanded upon! You've given me some great inspiration for when I decide to update it for Dawntrail and fix a few visual bugs, ahah. Amazing work. <3
Oh hi! Thanks for the support!!
My only issue with this (and it's not even an issue tbh) is that the Ala Morn animation imo goes way too hard for Vorpal Thrust lol.
My WoL is ALL about Ice-Themes. I don't play Dragoon but maybe one day I'll come back to this!
Come back after Dawntrail rework =D
Very interesting approach 😊
Thank you!