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FlippedNormals Marketplace
Denmark
Registrace 1. 10. 2020
Welcome to our second channel where all the Marketplace news happens: FlippedNormals Exclusive tutorials, free chapters, storewide sale announcements, and more!
Video
Advanced Character Creation With Ben Erdt | Trailer
zhlédnutí 173KPřed rokem
Advanced Character Creation With Ben Erdt | Trailer
Realistic Character Portrait Masterclass | Trailer
zhlédnutí 18KPřed rokem
Realistic Character Portrait Masterclass | Trailer
Creating a Souls Boss in ZBrush | Trailer
zhlédnutí 18KPřed 2 lety
Creating a Souls Boss in ZBrush | Trailer
Sculpting Frankenstein's Monster | Trailer
zhlédnutí 10KPřed 2 lety
Sculpting Frankenstein's Monster | Trailer
Character Face Texturing in Substance Painter | Trailer
zhlédnutí 43KPřed 2 lety
Character Face Texturing in Substance Painter | Trailer
What is Good Topology for 3D Models? | Free Chapter
zhlédnutí 11KPřed 2 lety
What is Good Topology for 3D Models? | Free Chapter
Introduction to Modeling in Maya | Trailer
zhlédnutí 11KPřed 2 lety
Introduction to Modeling in Maya | Trailer
Pro Techniques for Adding Variation to Height Map in Substance Designer
zhlédnutí 3,2KPřed 2 lety
Pro Techniques for Adding Variation to Height Map in Substance Designer
Smart Materials in Substance Designer for Games | Trailer
zhlédnutí 6KPřed 2 lety
Smart Materials in Substance Designer for Games | Trailer
Creating Hair Particles in Blender - Free Chapter
zhlédnutí 18KPřed 2 lety
Creating Hair Particles in Blender - Free Chapter
Creating Hair For Games in Blender | Trailer
zhlédnutí 60KPřed 2 lety
Creating Hair For Games in Blender | Trailer
Learn How to Model in 3ds Max - Free Chapter from Introduction to Max
zhlédnutí 6KPřed 2 lety
Learn How to Model in 3ds Max - Free Chapter from Introduction to Max
Advanced Texturing in Substance Painter | Trailer
zhlédnutí 25KPřed 2 lety
Advanced Texturing in Substance Painter | Trailer
Fundamental Anatomy for Sculptors | Trailer
zhlédnutí 24KPřed 2 lety
Fundamental Anatomy for Sculptors | Trailer
Advanced Animation Techniques - Space Switching Fundamentals in Blender
zhlédnutí 3,6KPřed 2 lety
Advanced Animation Techniques - Space Switching Fundamentals in Blender
Alive! Animation Course in Blender | Trailer
zhlédnutí 4,8KPřed 3 lety
Alive! Animation Course in Blender | Trailer
Create Stylized Smears with Shapekeys in Blender 3D
zhlédnutí 5KPřed 3 lety
Create Stylized Smears with Shapekeys in Blender 3D
Senior 3D Artist Breaks Down Texturing Process & Techniques
zhlédnutí 6KPřed 3 lety
Senior 3D Artist Breaks Down Texturing Process & Techniques
Creating a Droid for AAA Games | Trailer
zhlédnutí 2,8KPřed 3 lety
Creating a Droid for AAA Games | Trailer
Alive! Blender 3D Biggest Animation Course by Pierrick Picaut - Announcement
zhlédnutí 3,1KPřed 3 lety
Alive! Blender 3D Biggest Animation Course by Pierrick Picaut - Announcement
Using Forces in SpeedTree to Create Ivy Roots
zhlédnutí 14KPřed 3 lety
Using Forces in SpeedTree to Create Ivy Roots
So I have no Idea what I just watched, but it was quite interesting. One thing that bothers me about this editor is that it is not quite clear for me what the last line does. If it is what I am thinking, you should save the result of the ternary expression (The question mark) in a variable and let the variable name in the last line. Or else it would mean you are calculating it every time, at least it is what I am thinking.
Hey I did not watch it til the end yet. But I want to add something you said in the beginning. You graphic design guys, even the beginners, think that programmers have some scary skill set. Like they know so much and you can not wrap your had around that. I can not emphasize enough, that we programmers think the same about graphic design guys XD. Like Programming is hard the first 2 weeks/months (Depends on the language and if you have a teacher). After that you are just getting used to not understand everything in great detail and are just like "Yeah I thought so often I am too dumb for this, so I do not bother saying this anymore". At some point you did it for so long that you indeed understand most things you do just from intuition, but that is far after you learned a lot and not just programming, like an University course. If you learn programming, just focus on the task at hand with a clear goal. And also try to get comfortable with the fact that it is okay that you do not understand everything and forgot what you have written yesterday.
Thanks for the Video explanation. Who else is here from Vintage Story modding wiki? ^^
your English is horrible
man i love learning and i gotta admit, this looks good 😅
Will this be good for me? (as problem solving and not a very sloooooooooow moving basics)?
will this work for a different render engine? for example redshift inside cinema4d
Getting sued by nintendo in under 16 mins!~
Y’know…this might actually be helpful…if I knew what was being done or how to make that model
What is this called
Oh
Hey! Emiel Sleegers! This tutorial is definitely going to be good.
Damn I was hyped, until I realized this was posted a year ago 😭
i didn't know this is a philosophical existential video, jeez dude, you keep twisting words. You could've made a trim sheet, rather than get philosophical about it. fk
Thank you
How did you make this Extrude normals tube shape ?
your link no longer works
thanks for the node-explanation. so it's not like photoshop but more like plug-in chain when mixing music hehe
tutorial pleaaaase
Texture atlas but with a normal map
Where?
That’s incredible
What program you using
Blender(open source)
This is NOT why I subbed to you guys ages ago. This is kinda just soft porn.
🙌🏻✨
Absolutely stunning 😮
Does anyone have this course? The link does not work.
UV mapping & texturing?
Sir can u just tell us which alpha collection did u use in this modelling course as its very hard to find these online…it will be be very helpful 🙏🏻
Bought this tutorial a while back. It was alright!
This tho
it does not move. we dont need a tutorial for models that dont move. and by the way, who makes a game by himself with such high-poly models??
we don't care if they are popular we need free ones
The question I always have/had, is, is it necessary to bake textures for a scene. I'm making an environment (Coffee shop) and I'll render just up to 4 *images* no movement, not planning to make a game in it or anything. Is it necessary that I bake the textures ?? that might sound dumb I'm sorry lol
This is still for sale on Flippednormals, is it still relevant for Blenser 4.1?
I hope I like mari cuz I really dont like substance, everything made with that tool has the "substance" look, ridiculous scratches, dumb materials, I mean smart materials, its like everything looks the same....
Begginers bro? Thats sick
My brain is not braining when i am looking at this tutorial
This is probably the best explanation for xgen clumping on the internet right now. Well done! I'm always trying to grab little extra tips on this since like you said the logic is the most important part of grooming and its complex. There are a number of instructors on flipped normals, I'm curious who is actually talking here and do you have a link to your work. Its helpful for viewers to see what you are able to achieve with this knowledge.
Ok and where is the link
Can you make Ptex Course ?
Where is the course?
Working on this right now. Amazing one. Is there a way to get a list of used brushes?
How does tiling work? Can you tile? Will this require you to make multiple smaller objects because you may not be able to tile?
I am currently seeking the answer to this. if I have a brick wall I need to tile on the trim sheet, how do I tile it? I have to force all my geometry to align perfectly with corners to avoid seams?
Blender 4 is out now and quite a lot has changed since this version. Can I still use this course for version 4?
A well deserved like and sub
Thank you. The don’t become a topology snob was hysterical. Anyways entertaining and insightful. Great to check in on the masters for reassurance every so often. 😅
Ok
😱AND THIS IS FOR BEGGINERS😱
i might get this from the humble bundle. will this still be applicable to blender 2.92?
Mark Zuckerberg human facial expressions routine