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Awaken Realms
Registrace 13. 07. 2013
We are a professional board game company based in Wrocław, Poland. Known in the industry for creating deep, involving, and original games that bring inspiration to players.
Lands of Evershade - 2nd Dev Diary
Join us to watch the 2nd Dev Diary about our upcoming game, Lands of Evershade!
Krzysztof Piskorski and Ernest Kiedrowicz will walk you through a part of the Evershade's gameplay!
Follow the campaign on Gamefound: gamefound.com/en/projects/awaken-realms/lands-of-evershade
Krzysztof Piskorski and Ernest Kiedrowicz will walk you through a part of the Evershade's gameplay!
Follow the campaign on Gamefound: gamefound.com/en/projects/awaken-realms/lands-of-evershade
zhlédnutí: 5 930
Video
Dragon Eclipse PvP mode spotlight
zhlédnutí 2,4KPřed 9 hodinami
Check out a prototype playthrough showcasing the PvP mode in Dragon Eclipse! You can still get the game in Late Pledge! gamefound.com/en/projects/awaken-realms/dragon-eclipse
DRAGON ECLIPSE - Date Reveal Trailer
zhlédnutí 2,6KPřed 21 hodinou
Wishlist now on Steam: store.steampowered.com/app/2626860/Dragon_Eclipse/ Choose your Tamer and fight dangerous creatures with your companions - powerful Mystlings! Travel the mysterious world of Dragon Eclipse. Catch and train Mystlings to put together your own team! Build a strong card deck and create efficient synergies of three Mystlings to fight your enemies.
Grimcoven Story Scenario intro
zhlédnutí 1,6KPřed 14 dny
Join the great Hunt now! The campaign is LIVE on Gamefound till the 27th of June: gamefound.com/en/projects/awaken-realms/grimcoven
Grimcoven story intro
zhlédnutí 1,4KPřed 21 dnem
Check out a sample of the optional audio narration for Grimcoven! Join the great Hunt: gamefound.com/en/projects/awaken-realms/grimcoven
Grimcoven campaign trailer
zhlédnutí 27KPřed 21 dnem
Join the great Hunt and discover our newest Boss Battler board game - Grimcoven! Check out the crowdfunding campaign's page: gamefound.com/en/projects/awaken-realms/grimcoven
Grimcoven campaign teaser
zhlédnutí 10KPřed měsícem
Check out a quick overview of our upcoming Boss Batler game - Grimcoven - hosted by our CEO Marcin Świerkot. The crowdfunding campaign launches on June 6th, 2024! Follow now on Gamefound: gamefound.com/en/projects/awaken-realms/grimcoven
TAINTED GRAIL: THE FALL OF AVALON - Patch 0.7 LAUNCH TRAILER
zhlédnutí 46KPřed měsícem
Steam: store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
TAINTED GRAIL: THE FALL OF AVALON - Patch 0.7 SHOWCASE TRAILER
zhlédnutí 2,5KPřed měsícem
Steam: store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Dragon Eclipse - current prototype showcase
zhlédnutí 8KPřed měsícem
Check out some fresh Dragon Eclipse news as Kamil "Sanex" Cieśla - the game's lead designer, showcases the current prototype version of the game! Late Pledge is still available: gamefound.com/en/projects/awaken-realms/dragon-eclipse#/section/rewards
Lands of Evershade - 1st Dev diary with Krzysztof Piskorski
zhlédnutí 10KPřed měsícem
Join us to watch the 1st Dev Diary about our upcoming game, Lands of Evershade! Krzysztof Piskorski, the lead writer of the game and one of its two main designers, will walk you through the Character creation process! Follow the campaign on Gamefound: gamefound.com/en/projects/awaken-realms/lands-of-evershade
Developer Update - April - TAINTED GRAIL FALL OF AVALON
zhlédnutí 1,6KPřed měsícem
Wishlist now on STEAM: store.steampowered.com/app/14... and check our Early Access edition! Chapters: 00:30 - What You can expect 04:49 - Quests 05:15 - Open World Dungeons 07:00 - Summary 09:04 - 3rd region
Tainted Grail: The Fall of Avalon - The Journey Trailer
zhlédnutí 3,1KPřed 2 měsíci
Get Tainted Grail: The Fall of Avalon now on Steam in Early Access: store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/? You know, there's darkness in this land. It's you who must make the choice that will shape the future of Avalon. It's your journey, and thus - your eternal destiny. You were born with and for this burden. #taintedgrail #indiegame #indiedev #rpg #trailer
TAINTED GRAIL: The Fall of Avalon - YouTube Ad
zhlédnutí 9KPřed 2 měsíci
Play now on Steam: store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Developer Update - March - TAINTED GRAIL FALL OF AVALON
zhlédnutí 2KPřed 2 měsíci
Wishlist now on STEAM: store.steampowered.com/app/14... and check our Early Access edition! Chapters: 00:40 - changes to dodging, some other info 01:40 - introduction to changes to magic 02:17 - showase of new spells 07:30 - more info on progression and magic overhaul, ending remarks
S.T.A.L.K.E.R. The Board Game - gameplay preview
zhlédnutí 16KPřed 2 měsíci
S.T.A.L.K.E.R. The Board Game - gameplay preview
TAINTED GRAIL: Fall of Avalon - Fight, Fight, Fight!
zhlédnutí 2KPřed 3 měsíci
TAINTED GRAIL: Fall of Avalon - Fight, Fight, Fight!
Developer Update - February - TAINTED GRAIL FALL OF AVALON
zhlédnutí 2,7KPřed 3 měsíci
Developer Update - February - TAINTED GRAIL FALL OF AVALON
Project Mist: Open World Survival Horror - Gameplay Trailer #gameplay #survivalhorrorgaming #kaiju
zhlédnutí 24KPřed 3 měsíci
Project Mist: Open World Survival Horror - Gameplay Trailer #gameplay #survivalhorrorgaming #kaiju
AR Vault: Heroes & Companions campaign trailer
zhlédnutí 11KPřed 4 měsíci
AR Vault: Heroes & Companions campaign trailer
Tainted Grail: Fall of Avalon - Dev Update January
zhlédnutí 3,9KPřed 4 měsíci
Tainted Grail: Fall of Avalon - Dev Update January
Detective: Ritual of the sea - DEMO reveal trailer!
zhlédnutí 1,6KPřed 4 měsíci
Detective: Ritual of the sea - DEMO reveal trailer!
Nemesis Retaliation - campaign trailer
zhlédnutí 81KPřed 7 měsíci
Nemesis Retaliation - campaign trailer
Project Mist: Open World Survival Horror announcement #kaiju
zhlédnutí 81KPřed 8 měsíci
Project Mist: Open World Survival Horror announcement #kaiju
Captain Pawsome - announcement trailer
zhlédnutí 3,6KPřed 8 měsíci
Captain Pawsome - announcement trailer
TAINTED GRAIL: FALL OF AVALON - Patch 0.6 LAUNCH TRAILER
zhlédnutí 13KPřed 8 měsíci
TAINTED GRAIL: FALL OF AVALON - Patch 0.6 LAUNCH TRAILER
Definitely very interesting. I look forward to hearing more as I can see myself enjoyjng this a lot. Thank you.
I would want more dungeon crawling on a lot larger map. This feels very much like Tainted Grail where it is totally dependent on the story. I want a more monster slaying, room discovery and loot. More of a sprawling map like Descent 2nd edition or Middara.
Thanks for another great peek behind the curtain! Much appreciated. One request though, and perhaps a weird one, can you please consider changing the color of the tracker cubes? They ALWAYS are red. Maybe a fresh and hopeful green or inspiring golden yellow or even a magical and mysterious purple...
I'd love a streamlined replay model. It's hard to find the time to do a full replay to explore alternative storylines so would be great to find a way to replay and minimise repeated storylines and the grind of combat.
This game is fucking gorgeous I'm backing this game 🎉❤
So can you guys address the accusations of using ai-generated art in your key art and advertising? The key art featured on your gamefound page is very nebulous and provides no credits. Who are the supposed "8 people 2D art" that your page claims are working in your company and why can't I find any information on your employees? I'd be interested in backing your project if you are willing to answer these questions.
hoep it's will be a quick game session
I'm torn. Do I back Grimcoven or Lands of Evershade when it drops? AHHHHHH.
Please make a companion app with the voice acted logs similarly to what we have in ISS Vanguard. It saves so much time and is even more immersive.
I agree loved the voice app of ISS Vanguard with different voice actors. I found Oathsworn did NOT work well with a single voice actor.
I like that upgradable camp sheet - very neat.
Looks more of the same from AR (this could be good for some)
Will the adventures have around the same length or will some of them be longer/shorter? I think the idea of having multiple arcs throughout a campaign is fun and interesting when it comes to replayability. Will you be able to mix and match these adventures as well? Can we for example run Adventure A, but then have a choice of running Adventure B or Adventure C?
This looks really interesting. I’m excited! Also +1 for true solo.
I know it is early stage of developement and many things gonna change but I want to point it anyway. Map looks great but those dividing lines between regions are very odd and artificial. I'm not cartographer but very often, before satelites era, border lines on maps were going through some obstacles (like hills, rivers, ruins, slopes, cliffs, etc.) or other characteristic pieces of landscape and markers. Maybe use some different type of lines (dots, dashes) according to type of terrain instead only a color. Currently it looks like Google Maps.
Like the two sheets layout that can lead to many surprises, and this is what I look for a game like that. I am not convinced by the dice mechanism because with this sort of game I grumble all the time. For instance in iss vanguard we arrived in our first planet burn, without rations because bad luck with dice, and we have suffered the next 2 hours to survive. What is a pleasure of this? The consequence: all players leave and I may continue solo I want to… please do not do the same mistake with this game. Do not use dice to choose between success or failure ! But use them to code equivalent path for the same success, for instance if you succeed to travel with boat maybe you want to tell multiple success adventure like discovering something or in another path find someone etc. But please do not use dice to choose if we will fail or succeeds
I just want to say that the ship book was one of the best part of ISS. So don't be shy to develop the camp mechanics. Can it become a fort? A castle? Can it be attacked? Do you get additional bonuses from it? Etc...
I agree, been looking for a settlement development game for a long time.
I want etherfields 2. Chop chop
Super excited to see such a game viable with a single character!
Excellent video Krzysztof and Ernest, thank you.
I dont really like rolls for ability checks, i very prefer the Tainyed grail way, where tou have static values to reach
Hello, may I ask who's the writer of the story?
ChatGPT 😂
I don't get where it was instructed with the boat that you needed get 2 successes
It says S[PN]+ at 27:04. PN standy for player number, so it is S 2+, meaning that you need 2 or more successes. Compare it with 22:12: It says S1+, which means you need 1 or more success regardless of player count.
@@Martok7 thanks!
This looks stellar! I love that you’re showing it off so early on, will definitely build the hype for the game!
Love the first impression of the Fate system. And I love the idea of rewarding the acceptance of a fail.
Agreed, always love a fail forward mechanic
@@Vascariz Yes but also, some of the most interesting situations and stories happen due to failures in TTRPG's. Normally, players will do anything to avoid failing even the most meaningless rolls. But enticing players to stick to the results of a roll even if they were terrible, could lead to very fun play. I think that's very smart.
Just a question...If you had ignored the boat, would you have had to re-roll Intellect again even though you knew it was there? Or could you simply have chosen to explore the place and then return? (obviously this is an example that applies on a large scale, if I discover a door and I don't go in now, I know it exists. Do I have to rediscover it or do I just go there?)
On entry 177, after the boat was discovered, the players were instructed to mark N on the story tracker. The previous entry asked if N was checked already, and if it was, would send them directly to 177 without having to roll the INT check again. The story is remembering their knowledge by way of those tokens on the tracker.
Thanks for the reply :) I'm currently loving everything about this game...can't wait to play it :)))))))
This is looking super interesting and immersive, great job 😁👍
Don’t these themes seem a little… derivative? First we got the Bloodborne AI look-a-like and now a dark souls/elden ring attempt?
Hmm? I don't think this looks anything like dark souls or elden ring. It's more high fantasy-like.
I mean they are the company that made 3 games about Alien so is not a surprise XD
@@ivanciotrigero_6437very true lol
Oh to be sure. That's originally what got my attention, but after I learned Grim Coven was using ai in it's cover art I've definitely been a bit suspicious of this new project. It also doesn't help that the concept art shared on their gamefound page has no artist credited it to it, just very nebulous "key arts." I also can't find any names for the supposed 8+ people who work in the 2D art department.
@@nosapian677I don't want them wasting money on art atm. Focus on story beats, use AI to put placeholder art, THEN engage artists for final art. Smart use of money.
Looks great! I love the zoom in-out of the sheets and how flexible those can be. It may just not be shown, but I'm kind of missing random circumstances aside from just going to each location and doing a CYOA check. Right now I'm not sure it feels like exploration across a countryside so much as like... just visiting nodes on a map.
Thank you for sharing more of the game! Everything looks excellent, and I am very excited. I also really appreciate the transparency in development. The game looks very deep and full of consequential choices, which is exactly what I want in a game. Well done so far !! ✅
About the secret sheets and close ups to dungeons and cities. I really think they should be a bit bigger. I can totally see this being too small for a 5 player game
They are probably this size to fit the box…Kallax size
@@toddcontino7271 you can always make them foldable
@@toddcontino7271 then make it bigger and foldable. A box should never limiting a better experience
@@Audiomoonthat’s true. They could just make the box a little bit deeper like Tanares/Arena or DoM. But then twice the size (folded in half) would probably take up too much table space because they want the second half of the “map” a completely separate Secret Sheet. Idk
Hello. I think I'm not convinced by the mechanics of the dice. I would like it to not depend so much on luck with the dice or that the rolls could be corrected in multiple ways.
I don't like story mechanisms determined by dice. These should be player choice or player stat based. Dice should be for combat only. Hate "skill" tests as it's a boring binary yes /no. Combat has chances to try again or mitigate.
I like everything about LoE in this video update. Thank you for this!!!
I for one would love to see combat grounds of variable sizes and not the same square sheet all the time.
When teaching a game to another person, my goal isn't usually to rush the turns. At least that is what the aggressive fidgeting with cards and gems will communicate nonverbally.
please stop fidgeting with the gems, the noise is quite annoying, and why is the image mirrored?
This game looks amazing! I like how you try to differentiate the gameplay for the mistlings and the fact that small creatures can have a chance to deal with bigger once without losing the power difference between them! In this game the big dragon seems to be in advantage, but the small creature played correctly still challenge the big one! I like how you approach the weakness between elements that you explain at the end of the video! I can’t wait to receive my pledge! I realy like your work! Keep making this game amazing!
Worth to mention that the game uses AI genereted Art
AI genereted art is not cool
I'm sad that the visuals aren't like the board game but a direct rip off from Slay the Spire style. I worry people won't try it because it looks *so much* like a total StS clone.
True And the fact that it is using AI genereted art is also not cool
@@megaaan523 I didn't realize that it was AI generated. Do they say that somewhere?
@@GoodEggGuy I don't know how many were created by AI, but there are plenty of discussions about it on Reddit with solid evidences
There we know, when we can get in Europe? Like in Poland by Gamefound?
This game looks amazing however it seems that it could be awesome if there was an ability to summon minions for some of the characaters. Maybe there is but idk
How singleplayer friendly is this game? Getting multiple people together often can be a chore.
There’s a solo mode
@@newatlantisrepublic6844 Yes but a solo option doens't mean its a good one or long lasting one if you have e.g. 20 scenario's/maps/bosses and only 1 is solo friendly.
as someone who loves monsters, tactic games, unlocks and rogue likes in general: I am excited :D
Why are you able to use here the word "evolve" but in the board game you used "exalted"?
That's a good question.
guys, WTF are you doing? PUT IT ON NINTENDO SWITCH
looks cool and blabla.. But what exactly is the gameplay...
I'd very like to play it but i'd rather wait for full release and play the whole game. How long it'll take, 2-3 years maybe? what do you guys think? i know its a small studio, im cheering up for them in this project and im just curious.
Is this same as the board game ?
No, this is a rogue lite deck builder similar to Slay the Spire.
Thought it was the actual game then lol, this digital version looks very kiddish though imo.
Yes. Not interested at all, first because I backed physical version, second because art of digital version is ugly as it could be
@@Fadeslayer It is, maybe because they used AI genereted art
AIAIAIAIAI (a bit of a broken record this year) @@megaaan523
Oh wow, so soon! Was definitely expecting it to line up closer to the fulfillment of the Board Game