PhipsArt
PhipsArt
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8 Ways To Learn Spatial Imagination (for drawing)
Here are 8 nice exercises to get or improve spatial imagination!
0:16 Observational Drawing
1:06 Vanishing Points
3:11 Ghosting
4:02 Railways
4:56 Ellipses
6:54 Interacting Forms
8:24 Constructional Drawing
9:16 Perspective Map
Perspective Grids (as of now only one):
drive.google.com/drive/folders/1t1-z-MHQ8dmz1zkzgeMvF5ru3FrYfaiV?usp=sharing
zhlédnutí: 1 219

Video

What I enjoy doing recently (Shapedesign + Composition🤩)
zhlédnutí 722Před 7 měsíci
My DeviantArt: www.deviantart.com/ucandothat2 Music: Humidity by Silent Partner czcams.com/video/_ULi5Tex7To/video.html Other media: commons.wikimedia.org/wiki/Category:Portraits_of_Albert_de_Belleroche_by_John_Singer_Sargent#/media/File:Sargent_-_Albert_de_Belleroche,_FA_1961.1.png
Overwhelmed at Painting? Try this!
zhlédnutí 2,2KPřed rokem
Now I see absolute and relative colors so much better! Now I am way less overwhelmed when dealing with a trillion details! Now I see the big picture way clearer! Give the blur a try. Egor Myznik on Unsplash: unsplash.com/photos/aIJmMwkuzQ4 Ales Krivec on Unsplash: unsplash.com/photos/n4rF9mEEzNg Other media with Fair Use. My DeviantArt: www.deviantart.com/ucandothat2
Spatial Imagination? - Start Seeing Lines Coming Towards You!
zhlédnutí 4,6KPřed 2 lety
[Do not watch this video completely] Drawing like this may be a good entrance point for perspective. Eventually you will land in situations where you really are forced to imagine how lines are running, and to imagine how it will look like. You get a feeling for receding lines & down-scaling, or simply: A feeling for space. 0:00 Intro 0:24 Exercise 1:37 Additional tip 2:54 My specific experience...
You cannot draw Cubes (yet!)
zhlédnutí 11KPřed 2 lety
Being able to draw cubes is incredibly useful, and checking whether you really understood cubes can be done with the Box-Council-Test! Confetti effect, thanks to Videezy: www.videezy.com/abstract/43853-confetti-salute-exploding-in-air-on-isolated-black-background Mars, thanks to wikimedia commons: commons.wikimedia.org/wiki/Mars#/media/File:OSIRIS_Mars_true_color.jpg
Hatching - Practice These 3 Things
zhlédnutí 6KPřed 2 lety
Why is Hatching so hard, and what should you practice? This topic can be split in 3 disciplines: Value, direction and linequality. They can be practiced alternatingly - but pay attention to their importance. Value is way more important than direction and direction is way more important than linequality. 0:00 Introduction 3:51 Value 6:40 Direction 8:37 Whole drawing process 14:08 Tips 17:02 Simp...
Everything about Perspective & Correct Mathematical use of Vanishing Points | Perspective Drawing
zhlédnutí 369KPřed 3 lety
What comes closest to part 2: czcams.com/video/Mtsv1IpjUgs/video.html&t What is a Vanishing Point? How does Perspective work? These questions will be answered complete and utterly and with great detail. If you just came here for the QUICK USE OF VANISHING POINTS: Go to 24:38. You can ignore the talk about infinite spheres. The View Plane is basically an infinite paper on that you draw, and that...
Drawing with the Arm | General Drawing Skills | Episode 2
zhlédnutí 2,9KPřed 4 lety
READ FIRST: This video is useful, but do not take the stuff with the muscle memory for too important. I explain why in the description of my video czcams.com/video/-VzBW-aGmHM/video.html This video focuses on drawing with the arm which is a very useful skill, especially when it comes to draw long and smooth lines and also painting. It is not really required in the following tutorials, but you c...
Exact Lines & Muscle Memory | General Drawing Skills | Episode 1
zhlédnutí 8KPřed 4 lety
READ FIRST: This video is useful, but also dangerous. I used to think, that in order to learn to draw (from imagination) one should start with the most basic thing - drawing lines, getting muscle memory. Now I think this is something you learn automatically on the way, sooner or later, but more importantly, I think learning it too early MAY EVEN HARM your process! Yes, that is right. Thinking i...
Drawing from Imagination | What to expect from this Channel & Why Tutorials don't work | Episode 0
zhlédnutí 3,3KPřed 4 lety
READ FIRST: Now I have a very different view on my learning process, and things are not coming as I have them planned, and maybe they are not coming at all. I prioretize very different things in art now and reassigned what is really important and what is not, and what may even be obstructive. Maybe you waste your time with this video. You want to be able to draw stuff that is in your mind? You ...

Komentáře

  • @syerillreyes_
    @syerillreyes_ Před 3 dny

    I'm so happy that someone recommend me your channel!! I've been coming back here for a while, (english is my third language that's why I'm quite having a hard time) and it still leave me in awe to that you can explain it quite well. Thank you, good sir! I'm seeing progress in my art and it brings me happiness. I'll also recommended your channels to my art friends and again thank you!🫶

    • @phipsart6424
      @phipsart6424 Před 2 dny

      Thanks for this comment, makes feel it was worth it!

  • @SyoDraws
    @SyoDraws Před 5 dny

    Hmm. I had previously watched your video on mathematical perspective, and that was transformative. But how do I know if I have already "unlocked" the experience you're speaking of, as someone who has done a great deal of perspective learning and practice?

    • @phipsart6424
      @phipsart6424 Před 4 dny

      Probably you are past that point. But maybe still just try to draw like I suggested. Also, certainly everybody has to find their own path of learning, and what I have shown here probably can be learned in other ways as well

    • @SyoDraws
      @SyoDraws Před 3 dny

      @@phipsart6424 thx. I did try the observational drawing exercise. I immediately recognized the curving of the three axes as i turned my head (due to having learned about curvilinear perspective). _But_ i will say that the observational drawing exercise gave me more insight into how depth and distance in real life are represented in a drawing. I had to see the physical distance of objects in my chosen setting (especially those overlapping each other) and judge how to represent that accurately in my drawing. So I guess it still helped me a little 😊

    • @phipsart6424
      @phipsart6424 Před 2 dny

      @@SyoDraws That's basically what this was about :)

    • @SyoDraws
      @SyoDraws Před 2 dny

      @@phipsart6424 oh, so i got it, yay 😁

  • @silentpony5635
    @silentpony5635 Před 7 dny

    This is the most insightful and consistent explanation on perspective I have seen, thank you very much.

  • @etistyle96
    @etistyle96 Před 11 dny

    Thisvvideo is fcking disturbing. XD i'm such a loser 😂

    • @phipsart6424
      @phipsart6424 Před 11 dny

      That's not what I wanted to say with this video 😁 Maybe you know what you need to practice now?

  • @Two96-br9jc
    @Two96-br9jc Před 14 dny

    This is so fascinating, and very helpful. Thank you so much for this explanation

  • @krohihmeleet
    @krohihmeleet Před 22 dny

    This is the BEST video on perspective ever made!!! Your video has been incredibly helpfuI! I didn't understand the fisheye and VP at all. But now everything has become clear. Thank you so much!! (I apologize for any possible mistakes, I am not a native English speaker)

  • @a7ccel
    @a7ccel Před 23 dny

    Hello sir. I bow my head to you for the perspective video. However, can you please explain to my not-so-smart self. If we take a box in 2 point perspective. And then try to hinge it. Do we now become not perpendicular to any guideline? Will the hinged box be in 3 point perspective while the original box will stay in 2 point perspective? Huge thanks! You are a legend!

    • @phipsart6424
      @phipsart6424 Před 23 dny

      It depends on on which edge you hinge it. If you hinge it in a way that they both are lying on the ground (like here, in an other video of mine, at 8:20 czcams.com/video/Mtsv1IpjUgs/video.html& ) then it is the same situation as for the first cube: One still does look perpendicular on the guideline pointing up/downwards. But I guess you are more interested in the other case, where you hinge it with one of the edges that are parallel to the ground. So, you rotate around one of the edges that have a vanishing point on the horizon. So when doing this rotation, the corresponding vanishing point will not move. The other 2 vanishing points however do move. The second VP that lied on the horizon will now lie below or above the horizon. And now, have a brief look for example at 32:58 in the perspective video czcams.com/video/YDanHdjPJVs/video.html With the altitudes you can get the 3rd VP. You will find, that because the 2nd VP does not lie on the horizon anymore (or more general: the line connecting VP1 and VP2 does not run exactly through the middle of the image (center point) anymore), the 3rd VP will not lie in infinity. And therefore it is a 3-point perspective, and no 2-point perspective anymore. Does this make sense to you? Thanks for your comment!

    • @a7ccel
      @a7ccel Před 23 dny

      ​@@phipsart6424 Thanks. The way it switches from 2pp to 3pp is counter-intuitive. And in my sketches it still looks counter-intuitive.

    • @phipsart6424
      @phipsart6424 Před 22 dny

      @@a7ccel Then most likely the placement of the new VPs is a bit off. Make sure the cube is located where the altitudes of the VP-triangle meet. Or maybe also edges of the cube do not converge into VPs. Probably you should check this first. However drawing cubes with VPs is very technical on this level, and you may find an easier access to drawing cubes or drawing in perspective in general. Maybe you check out this video, the very first exercise, 'Observational Drawing'. It is a more intuitive approach. czcams.com/video/Mtsv1IpjUgs/video.html

  • @blobymcblobface
    @blobymcblobface Před 28 dny

    For anyone wanting more instruction in this general way of inking, the artist Alphonso Dunn has a great pen and ink drawing guide and workbook. It has been a huge benefit to me.

  • @afm5785
    @afm5785 Před měsícem

    So glad this video is here! Most vids about perspective are pretty useless. They just show how some gears work in specific situations, but totally ignore the big picture. It's like trying to use a drill that's taken apart and missing the motor. And by the way, speaking of why we don’t notice the fish eye effect in our eyes. This is most likely due to the fact that we do not perceive the world as some image from our eyes, but perceive it directly as a 3D object. The vision processing system of our brain already knows at what curvature of the lines in the projection of the eye, these lines are parallel in reality. But when we create a fish-eye effect, we significantly increase the curvature. For the brain, such curvature is equivalent if in reality they were not parallel lines. This is why it seems to us that the fisheye picture is convex. To see curvature, it is not necessary to have a clear 360-degree viewing angle. You can simply look around and collect the picture from a high angle. Then see how parallel lines behave. You will see that the "raw" image has crooked lines. But at the same time you feel them as completely parallel lines in three-dimensional space.

  • @dobi26jo37
    @dobi26jo37 Před měsícem

    this is such a helpful video. i started with drawabox and slowly got a little better at drawing single boxes. Then another artist (SteveSketches he's amazing) whose process I watch on twitch suggested to draw multiple boxes & objects together. I realized this was the next step to be taken and I found this video so im grateful. I wanted to ask you how do I practice all this (like the examples you showed in the video)? I feel like I need to have some guideline or some template for these exercises so that I can see where I'm going wrong + what to tackle next. is there a book or some online resource you referred to? drawabox is so good but I wished they also covered a section on drawing multiple objects together because im very confused...plz give me some advice...like I also took vandruff's persp course its great but he doesn't go in detail on how to do the exercises its more conceptual...

    • @phipsart6424
      @phipsart6424 Před měsícem

      So in particular when I draw intersecting bodies, I first draw lets say a cube with light pressure, and then I draw a cylinder over it with light pressure. Then I decide a point where they should intersect, and try to figure out all intersection lines and draw bold over everything. Does this make sense? Also, recently for example I drew mechanical tools in perspective. Like hammers, tongs, etc. These are great to study and practice since they often are made out of basic forms. You also can practice proportion and it is relatively easy to tell whether you did a good job or not since their forms are very familiar. So they give you very good feedback

    • @dobi26jo37
      @dobi26jo37 Před měsícem

      @@phipsart6424 okay thank you, this helps a lot!! i think drawing tools, basic every day objects is a great idea. usually i try to find free blender models -> draw objects in persp -> compare with model but that takes too much time. i think i'll try winging it and take some photos of real life objects from diff angles. i learn alot faster when i have something to compare my drawing to. again, this helps thanks so much for giving such a detailed reply! hope your journey of becoming an art god is going great :>

  • @georgestamatakis9601
    @georgestamatakis9601 Před měsícem

    Hi philip

  • @NDraw-ym9rc
    @NDraw-ym9rc Před měsícem

    Thank you so much for this video <3

  • @walding7258
    @walding7258 Před 2 měsíci

    Thank you!

  • @squeen0
    @squeen0 Před 2 měsíci

    Love to see a new video by you! As an aside, I have a suggestion for you personally after looking at much of your art in this video. I think you should consider varying your light weight more, especially around the silhouette of your figures. Just a thought.

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      Hey thanks for that feedback! Light weight - you mean line weight? Or can you give a timestamp? :)

    • @squeen0
      @squeen0 Před měsícem

      @@phipsart6424 Yup. I type like a 3 year old. Line weight, especially on the silhouettes. The line weight on the lit side should be thinner (or even broken), and the dark side heavily (sometimes MUCH heavier).

  • @helencrossing5375
    @helencrossing5375 Před 2 měsíci

    Hi Thank you so much for all the work that went into preparing this wonderful video. Truly amazing. Dense information but fabulous way you have illustrated the concepts. I need to watch it again and also looking forward to watching part 2

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      Thank you so much! Here is what comes closest to part 2: czcams.com/video/Mtsv1IpjUgs/video.html&t

  • @19CarlosGomez64
    @19CarlosGomez64 Před 2 měsíci

    I found this video three years late. Congratulations on such a tremendous amount of work! You are very clear and have gone into depth on the topic. The perspective is nothing more than a lie. But it is the only way we can represent the 3D world on a flat surface. For a Renaissance approach to fisheye perspective, see Van Eyk's "Portrait of the Arnolfini" from 1434. The curved mirror on the wall reflects the room in a similar way to how the image is formed inside our eye : a curved surface. This is the reason for the curved lines of the "fisheye" perspective. For the field of view, I use a 72° angle. I decided that a 10% distortion between curved (true) and linear (false) perspective would be acceptable for my comic designs. But like you said, it depends on the artist.

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      I would not say that there is true or false perspective, or that one of them is a lie. There are just different ways to do it. Thanks for your comment! :)

  • @thapthoptheep2076
    @thapthoptheep2076 Před 2 měsíci

    This is great - the fish eye effect gets easier to see if you hold an object very close to the eye.

  • @nitishbharti4729
    @nitishbharti4729 Před 2 měsíci

    Goddamit, Thankyou!!

  • @caitlestial
    @caitlestial Před 2 měsíci

    another great video! for the interacting forms exercise, do you have any tips for making the forms appear close to each other in space. since the distance between the viewer and the form will affect the convergence, how do you make the convergences amongst many forms with different orientations appear consistent in relation to each other? hope that makes sense 😅

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      I am not sure if I got you right, but have a look at 8:20. The vanishing points of the green lines all lie on the red line (lets call it horizon, the horizon of these cubes). So this horizon line gives a good anchor for every cube. Other than that, you may draw a perspective grid from this horizon, which gives you a relation for the spacing. These 2 techniques still involve some guessing (like when you estimate where the 2nd vanishing point of the cube should be on the horizon), but they narrow it down a bit. With the perspective map you could get even more exact results, but it gets more tedious. But I think these measures may give you a good orientation of the relation between the objects and their behavior when you continue to draw more objects to the left and right etc. Does this help? Thanks for your comment! 😊

  • @MFDOOOOM
    @MFDOOOOM Před 2 měsíci

    Having aphantasia sucks ass coz I literally have to brute force spatial stuff by reference etc but im slowly getting there. Even now it's a sort of "memory" of how it should be rather than visually imagining it.

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      I don't know enough about aphantasia, but for spatial imagination I think it is a seamless transition anyways. Like, for ghosting, which helps to draw perspective grids: I reckon that with some practice you can tell whether a grid is off (lines not converging well), no matter if you have aphantasia or not. You get accustomed to some pattern - and that may be same for other skills that are considered to be 'spatial imagination'. So I think you can learn a lot about it, despite the term 'spatial imagination' suggesting no compatibility with aphantasia. So maybe 'how it should be' is the wrong question anyways ;)

    • @MFDOOOOM
      @MFDOOOOM Před 2 měsíci

      @@phipsart6424 that makes sense, thanks for the vids and exercises bro !

    • @SyoDraws
      @SyoDraws Před 5 dny

      I don't have aphantasia, but in my experience a lot of the technical stuff with drawing (even spatial reasoning) has more to do with specific knowledge of principles and patterns, such as perspective, and applying them consistently, than with imagining stuff. Hence, while I CAN imagine stuff in my head, I usually don't do that when I'm drawing. I hope this was useful to you, and I wish you the best in your art!

  • @eliasrohmer
    @eliasrohmer Před 2 měsíci

    Bicycles are always complicated. Kim Jung Gi was a genius. Intersecting objects remind me of Vladimir London videos

  • @blaise8738
    @blaise8738 Před 3 měsíci

    Your channel is gold ! I learned a lot watching your videos and it gave me a lot of ideas ! Thank you very much sincerely ! :)

  • @popcorn_showers
    @popcorn_showers Před 3 měsíci

    Your perspective video was the only time ive finally understood camera lenses and their effect convergence, particularly how this applies to drawing. Why'd you vanish after😢

    • @phipsart6424
      @phipsart6424 Před 2 měsíci

      I dont have that much time 😅 but happy to read that!

  • @owlytedailer-sg5cq
    @owlytedailer-sg5cq Před 3 měsíci

    Yooooo, the man who taught me perspective is back

  • @Bluehatake
    @Bluehatake Před 3 měsíci

    Nice to see you're still uploading!

  • @costal4
    @costal4 Před 3 měsíci

    thank you!!!

  • @eschatonthemustafa7041
    @eschatonthemustafa7041 Před 3 měsíci

    man i wish i did those excersis earlier on , i would have been kimjung gi by now , love your video , your "understanding perspective video" was actually a life changer , improved alot at drawiing ever since i found it , now i feell comfortable drawing figures in perspective , even with complex poses and extreme angles

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      Very happy to read that! If you have other tips or exercises feel free to share!

  • @p4rk756
    @p4rk756 Před 3 měsíci

    Our geometry professor suggested we watch this video to get an intuition of projections! Great video, good job!

  • @BaconbuttywithCheese
    @BaconbuttywithCheese Před 3 měsíci

    Fantastic explaination.

  • @gifapp8071
    @gifapp8071 Před 3 měsíci

    bro you are anazing🌸

  • @Undertow_999
    @Undertow_999 Před 3 měsíci

    O man thank you so much

  • @Ddokgaebi
    @Ddokgaebi Před 3 měsíci

    Hi Phips, is it alright if I ask you some questions about your perspective video?

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      Sure! You also can do so below my perspective video ;)

    • @Ddokgaebi
      @Ddokgaebi Před 3 měsíci

      @@phipsart6424 Thank you! I wanted to comment on the perspective video but I thought my comment would be drowned within the sea of other comments. Most of my questions are about the “90o cases and how to deal with far away Vanishing Points” chapter of the video. 1. What did you mean when you said v or w would converge to zero if the 3rd VP is close to the rim of the blue area? I know this isn’t relevant but when would v be the one to converge to zero and when would w converge to zero? 2. If the canvas converging to zero is the same as all the VPs being infinitely far away, how would it mean that you are moving closer to a one or two point perspective if all 3 VPs are far away instead of just the 3rd VP or the 3rd VP and one of the horizontal VPs? 3. What do you mean when you say that there is always a VP not farther than 2.5 times the canvas’s radius and how is this possible? Why is it that not all VP’s can be farther than 2.5 times the radius of the canvas? This kind of relates to question 2 so I may be repeating myself. Sorry for the abundance of questions, I just couldn't put my heqd around some things you said. Also, do you have a community discord server or anything similar? I would love to be able to talk with others and ask more questions. I really appreciate the work that you put into the perspective video, it helps with my perfectionism, although I plan on trying to rely more on intuition in the future.

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      @@DdokgaebiI read all comments, no matter on which video. Now your questions: 1. From rule 2 you get the location of the center point. If you vary the 3rd VP then this changes the location of the center point, and therefore it also changes v and w. If you move the 3rd VP to the left or right rim of the blue area, then the triangle becomes a right triangle, which means the center point will be located at the right or left VP, and this means w=0. On the other hand, when you move the 3rd VP to the circular rim of the blue area, then with Thales theorem you get that you again have a right triangle, and this time the center point will be located at the 3rd VP, and v will be 0. 2. Probably I stated that ambiguous. Not all of them can be infinitely far away at the same time. If you look right at one of them, then the others are infinitely far away for instance. Or, if you look for instance at the horizon, then the VP of the vertical will be infinitely far away. So I think you got that already right. 3.If you rotate your view through space, then VPs come in your vision and leave your vision. Have a look for example at 22:00. The view plane would be the infinite extension of the canvas as it is rotated around there. And the intersections with the lines of the true VPs are where the VPs on the view plane will be. There are always such intersections, and they are closer or farer away from the center point. And if you turn away from one, you move more towards another. What I did in order to come up with the value of ~2.5, is figuring out, that when the VPs form an equilateral triangle, then this is the situation where you look right in the middle of the 3 VPs, and so the center point will be as far away as possible from the clostest VP. From this equilateral triangle I calculated the size of the canvas in relation to v, which is this value of ~2.5 I hope this helps! If not, just ask again. And sorry, no I do not have a discord server. Would be a nice idea though

    • @Ddokgaebi
      @Ddokgaebi Před 3 měsíci

      ​​@@phipsart6424Thank you for taking the time to answer, I really appreciate them and the videos that you make! Still wrapping my head around the first but mainly the third answer but if I have any questions, I'll make sure to ask.

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      @@DdokgaebiYeah just write again if it does not get clear!

  • @kiendang2994
    @kiendang2994 Před 3 měsíci

    this is the most helpful video on the youtube i have ever seen! really thank you so much, it helps me a lot!

  • @gilang1952
    @gilang1952 Před 3 měsíci

    This is 🔥

  • @hjaslhzvc
    @hjaslhzvc Před 3 měsíci

    i don’t know how to master it!

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      Maybe first draw them with vanishing points. After some practice, skip drawing the guidelines, and after that skip the vanishing points. Of course there are also other things you can do. Soon I will publish a video with 8 exercises concerning spatial imagination, so stay tuned!

    • @hjaslhzvc
      @hjaslhzvc Před 3 měsíci

      @@phipsart6424thanks! i'm looking forward!

  • @Ugitron217
    @Ugitron217 Před 3 měsíci

    absolutely insane gem of a resource, making this info accessible to people is such an inspiration to me

  • @gabeamaoyoshiatsu
    @gabeamaoyoshiatsu Před 3 měsíci

    WhHY MATTTTH

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      Just skip it, it's not necessary in order to become good at perspective drawing :)

  • @francolunardi6144
    @francolunardi6144 Před 3 měsíci

    ... Just the answers I needed man! Great video

  • @issacclarke5801
    @issacclarke5801 Před 3 měsíci

    Why you upload so less??😢😢 Anyway that 40min video of yours about perspective still slaps even after 3 years, best one on the internet so far

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      Haha thank you! Actually I have another video basically finished, I hope to upload it the next days

  • @astronaut6418
    @astronaut6418 Před 3 měsíci

    Just like the camera sensor, your eyes capture images in a linear projection. They work on the same principle: light passes through a pinhole and projects onto a photosensitive sensor. Eyes do not perceive a fish eye perspective, but this perspective results from physically rotating your view plane. It is similar to taking a panorama or a wide angle shot with your camera sensor. For the panorama, you need to rotate the view plane and create a fisheye effect, but for the wide angle shot, the view plane stays fixed and projects the image linearly. Moving your head or image capturing device also changes the location of vanishing points on the view plane. It makes sense that staring at a wall parallel to it will project its sides as parallel, but moving the view plane to one of the wall’s vanishing points will project them as non-parallel. Therefore, the human eye captures an image by projecting light to the retina the same way as a camera projects light to the photosensitive sensor. A fisheye perspective can only be achieved by rotating the view plane physically, or by using a bent or distorted view plane. Although a fisheye perspective might seem more “natural”, it is not how the human eye perceives reality. The diligent effort and hard work put into this video deserve appreciation and it's one of the most comprehensive depictions of perspective I've encountered. Thank you for your amazing interest and dedication in this field and contributing with such detailed info graphics!

    • @phipsart6424
      @phipsart6424 Před 3 měsíci

      I also thought about whether one can deduce the projection we perceive the world with by looking at the geometry of the eye. However the projection plane of an eye is not a flat plane, but the backside of the eyeball. So it is not a flat projection surface, but curved. This, from a geometrical point of view may lead to fisheye effects (like compression of the outer fields of vision). I say may, because I don't know for sure, but it seems plausible. Anyways, maybe even more important probably is the processing of the brain afterwards, as it may apply any transformation that is useful to what we see. Like for example the merging of the images of our 2 eyes into one image. Or think about birds who have way more than 180° viewing angle, maybe even up to 360°. This definitely cannot be a linear perspective, because the absolute limit of linear perspective is 180°. And since we, humans have a viewing angle of 180°, maybe even a little bit more, at least some curving needs to take place in our vision. Or, to take it even further, as some watchers pointed out, probably what we see is not necessarily a 2d image, but something more deep. If you again think about animals, there are animals with 360° viewing angle, and this is impossible even for fisheye. Which is an indication, that their brain calculates an 'image' which differs to any linear perspective or fisheye or whatever perspective projection one may use. It cannot be represented by any 2d image. So, after all, I think the answer to how we see (in static view, not changing the direction of view) cannot be answered by the geometry of the eye alone. If you are interested, below my pinned comment, there are some comments related to what you were saying. Thank you very much for your comment!

  • @John-mz8rj
    @John-mz8rj Před 4 měsíci

    The reason why the wall becomes fish eye is because you're moving your head.

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      Have a look at my pinned comment! Thanks for your comment

    • @John-mz8rj
      @John-mz8rj Před 4 měsíci

      @phipsart6424 Hi tried to download the article but no joy. I think it depends on what you are trying to achieve, i.e., realist abstraction, etc. The eye is an instrument that has limitations we see upside-down and the brain corrects it. In general when drawing thay say you should keep your head and body in the same place. Photography changed the game, and for some time, the artist has to go deeper. A lot of rules went out the window. I don't think it's about capturing reality but to provoke a response in the viewer. If you feel to make a statement involving theories is legitimate if it gets you to your goal. As vangoh once said art is a lie but more literal than the truth. Cheers.

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      @@John-mz8rjGo on google scholar, and search for 'the art and science of displaying visual space'. There you should find it. It is highly interesting, and imo answers how we see in static view (not turning head or eyes). I totally agree, with what you say about the response in the viewer. I often like to have something like linear perspective with a bit of curving

  • @caitlestial
    @caitlestial Před 4 měsíci

    great video!! thank you, i feel i have learned a lot from your channel, hope you continue to share more!

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      A new video is almost done, thanks for your comment!

  • @darkzeroprojects4245
    @darkzeroprojects4245 Před 4 měsíci

    My math is shite. And hoping to try to refresh it more and start using it for my work like this.

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      Don't worry! The math is not so important, I dare to say that almost none of the great artists used math. You need to get intuition for space etc. Actually I am working right now on a video that adresses this

    • @darkzeroprojects4245
      @darkzeroprojects4245 Před 4 měsíci

      I see. Maybe I dont on this but I do on other things Im interested to doing or try to@@phipsart6424

  • @persef1
    @persef1 Před 4 měsíci

  • @davidaugustofc2574
    @davidaugustofc2574 Před 4 měsíci

    As an engineering student who's trying to get back into art, I'm half concerned with how much everyone hates measuring 😅

  • @SenySencomentador
    @SenySencomentador Před 4 měsíci

    you used a 2d projection for all the canvas, but you could use a curved 3d canvas. if it is curved forward then you have a fish eye, and if it is backwards you will have a parallel projection

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      I think I know what you mean. But with a curved 3d canvas, do you take this as the final 'image', or as an inbetween step, before transferring it to a 2d image?

    • @SenySencomentador
      @SenySencomentador Před 4 měsíci

      @@phipsart6424 It's the same idea as a concave mirror, so yes, it would be the final "image" depending on what you are looking for

    • @phipsart6424
      @phipsart6424 Před 4 měsíci

      @@SenySencomentador I understand that you can vary the distortion in a certain way by doing this. But, I am not sure how exactly one would define terms as 'parallel perspective'. If you take the approach for linear perspective as I introduced it in the video, and curve the canvas, then, from the point of the beholder you see no difference compared to a planar canvas, because all the objects still are seen in the same direction as before. Do you agree? Or do I have some misunderstanding?

    • @SenySencomentador
      @SenySencomentador Před 4 měsíci

      @@phipsart6424 I'll explain about the concave design of the projection lines on a flat screen. The vanishing points that start from the observer as the only point of origin on a flat screen, when their origins are put in parallel with the same distance that they have on the flat screen, results in a concave design when we draw lines between the starting points of each line, this is the result of the projection angle from the vanishing point that has a 180º opening, forming what we know as "vanishing point". So let's consider the existence of the concave design in a vanishing point projected on a flat screen, in this sense, if we curve the screen to a concave shape towards the observed object and keep the lines that we made initially, we see that the height of the lines become flat as we curve the screen from the observer's point of view towards the observed object, this is basically the cancellation of the concave designs, where the concave design of the lines of a flat screen (which is the vanishing point) are canceled when added to the design of a concave screen, resulting in a straight projection known as "parallel perspective", but returning to the point where we haven't curved the screen yet, if we curve the screen the other way around, that is, curve the screen towards the observer, this causes the curved design of the lines we made instead of being canceled they are amplified, resulting in a projection called "fish-eye perspective", and that's basically what I'm talking about.

  • @akshitthakur2829
    @akshitthakur2829 Před 5 měsíci

    saw a comment that this the best tutorial about perspective and that guy seen all of them . let's see

  • @LorenzoCeccucci
    @LorenzoCeccucci Před 5 měsíci

    man, you are the absolute nr. 1, finally a mathematical treatment of perspective :) It would be amazing to have an analytical treatment of measuring point an their correct position. Keep up the good work!

    • @phipsart6424
      @phipsart6424 Před 5 měsíci

      How do you mean that? Having a point in 3d space and calculate where it is on the canvas, or the other way round or something else? Thanks for you comment!

  • @noufnoufmaiez2505
    @noufnoufmaiez2505 Před 5 měsíci

    this feels like algebra II all over again ... thank you very much for the video ❤

  • @ugestacoolie5998
    @ugestacoolie5998 Před 5 měsíci

    great video, except that the microphone is a bit loud