![Glip!](/img/default-banner.jpg)
- 68
- 129 265
Glip!
Registrace 12. 07. 2012
I enjoy a whole variety of games, but especially Fromsoftware titles; look out for my Armored Core 6 preset AC gameplay showcases!
Demo ACs Gameplay | Official FromSoftware AC Data | Armored Core 6
Raven, you have 15 minutes to make a name for yourself. Get to work.
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
zhlédnutí: 5 404
Video
Reveal Trailer AC Gameplay | Unknown Tetrapod | AC6
zhlédnutí 16KPřed 8 měsíci
Look at this protagonist, clearly he'll go far oh nevermind. 00:00 - Intro & Infiltrate Grid 086 13:00 - Eliminate the Enforcement Squads 18:06 - Arena: BARREN FLOWER / V.III O'Keeffe 19:20 - Escort the Weaponized Mining Ship 22:53 - Arena: UMBER OX / Chartreuse 24:35 - Defend the Old Spaceport 27:20 - BUILD & PAINT In the reveal trailer of Armored Core VI, a tetrapod AC swoops in halfway throu...
The Rejected Licenses: G7 Hakra, Thomas Kirk & Monkey Gordo Gameplay | AC6
zhlédnutí 8KPřed 9 měsíci
Maybe if they packed more than one weapon apiece, then maybe they would have made it to the first chapter! 00:00 - G7 HAKRA 00:16 - Destroy Artillery Installations 03:57 - Arena: LI LONG / G3 Wu Huahai 05:36 - G7 Hakra BUILD & PAINT 07:47 - THOMAS KIRK 08:02 - Destroy the Transport Helicopters 13:17 - Arena: BITTER PROMISE / Nosaac 15:00 - Thomas Kirk BUILD & PAINT 16:49 - MONKEY GORDO 17:03 - ...
C4-617 Gameplay | AC6
zhlédnutí 8KPřed 9 měsíci
Losing limbs hasn't been a thing in over 15 years 617, stop showing off. 00:00 - Intro & Defend the Old Spaceport 03:19 - Destroy the Special Forces Craft 05:34 - Arena: BITTER PROMISE / Nosaac 06:39 - Obstruct the Mandatory Inspection 12:06 - Arena: LIGER TAIL / G1 Michigan 13:31 - Attack the Watchpoint (alt.) 23:48 - BUILD C4-617 is an unnamed mercenary who pilots an Armored Core with an unkn...
C4-617 vs Branch, but set to 'Remember' from Armored Core For Answer
zhlédnutí 6KPřed 9 měsíci
Something a little different from the other videos I've made (but if you want to see a full 617 showcase then check here: czcams.com/video/Z7enxYSYSI8/video.html). Been in love with this song ever since I saw "Defend Line Ark" for the first time, and there was an excellent video using pre-release AC6 footage that used the same song (which you can find here: czcams.com/video/T_n6YxZ6gZk/video.ht...
"Original" NIGHTFALL Gameplay | AC6
zhlédnutí 2,4KPřed 9 měsíci
Maybe if he got the Songbirds earlier, he wouldn't have gotten his ID nicked! 00:00 - Intro & Operation Wallclimber 08:23 - Arena: DEADSLED / Coldcall 09:56 - Destroy the Special Forces Craft 12:15 - Arena: STEEL HAZE ORTUS / 51-101 R 13:40 - Attack the Watchpoint 22:40 - Defend the Dam Complex 26:10 - BUILD NIGHTFALL is the Armored Core of Raven, an independent mercenary. The name "Raven" has ...
LOADER 4 Gameplay | C4-621 | Armored Core VI
zhlédnutí 2KPřed 10 měsíci
Armored Core 6 | AC LOADER 4 gameplay | C4-621 アーモッド・コー・シクス・ローダー・フォー・ゲーンプレー "621... I'll give you a reason to exist." This gameplay showcase will give you an idea of how the preset AC LOADER 4 plays in Armored Core VI, at least in PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Illegal Entry 11:16 - Advanced Mercenary Certification 12:57 - Arena: 25/E V.VI Maeterlinck ...
TENDERFOOT Gameplay | G13 Raven | Armored Core VI
zhlédnutí 4,2KPřed 10 měsíci
Armored Core 6 | AC TENDERFOOT gameplay | G13 Raven アーモッド・コー・シクス・テンダフット・ゲーンプレー・G13 ・烏 Unlucky for some. This gameplay showcase will give you an idea of how the preset AC TENDERFOOT plays in Armored Core VI, at least in PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Destroy the Tester AC 01:49 - ASSEMBLY CHANGE #1 02:50 - Attack the Dam Complex (alt.) 08:16 - Arena: 22...
STEEL HAZE ORTUS Gameplay | 51-101 R (Rusty) | Armored Core VI
zhlédnutí 4,2KPřed 10 měsíci
Armored Core 6 | AC STEEL HAZE ORTUS gameplay | δ-1 51-101 R アーモッド・コー・シクス・スティール・ヘーズ・オータズ・ゲーンプレー・ラスティー The STEEL HAZE "rose" to *this*? This gameplay showcase will give you an idea of how the preset AC STEEL HAZE ORTUS plays in Armored Core VI, at least in PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Prevent Corporate Salvage of New Tech 03:00 - Arena: 06/A V.II Snai...
MIND GAMMA Gameplay | 51-003 K (ALLMIND) | Armored Core VI
zhlédnutí 1,4KPřed 10 měsíci
Armored Core 6 | AC MIND GAMMA gameplay | γ-1 51-003 K アーモッド・コー・シクス・マインド・ギャマー・ゲーンプレー I gamma understand this one. This gameplay showcase will give you an idea of how the preset AC MIND GAMMA plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - MIA 07:50 - Arena: 14/C "Chatty" Stick - CIRCUS 09:43 - Defend the Old Spaceport 13:03 - Eliminate V.III 15...
ASTGHIK Gameplay | Thumb Dolmayan | Armored Core VI
zhlédnutí 1,2KPřed 10 měsíci
Armored Core 6 | AC ASTGHIK gameplay | 04/A Thumb Dolmayan アーモッド・コー・シクス・アスティック・ゲーンプレー・サム・ドルメーアン What's more difficult; playing this mech, or saying its name? This gameplay showcase will give you an idea of how the preset AC ASTGHIK plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Attack the Watchpoint (alt.) 10:40 - Arena: 11/B "Cinder" Carla - ...
RECONFIG Gameplay | V.V Hawkins | Armored Core VI
zhlédnutí 802Před 10 měsíci
Armored Core 6 | AC RECONFIG gameplay | 20/D V.V Hawkins アーモッド・コー・シクス・レコンフィグ・ゲーンプレー・V.V・ホキンズ Should have reconfigured a better AC. This gameplay showcase will give you an idea of how the preset AC RECONFIG plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Attack the Refueling Base 09:42 - Arena: 19/D G5 Iguazu - HEAD BRINGER 12:15 - Destroy the W...
INSTITUTE AC Gameplay | 51-015 GA (Enforcement System) | Armored Core VI
zhlédnutí 1,1KPřed 10 měsíci
Armored Core 6 | Institute AC gameplay | γ-2 51-015 GA アーモッド・コー・シクス・インスティトユート・AC・ゲーンプレー I hoped the Institute packed in an ejector seat. This gameplay showcase will give you an idea of how the preset Institute AC plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Ocean Crossing 05:42 - Arena: 04/A Thumb Dolmayan - ASTGHIK 07:39 - Obstruct the Mand...
HERMIT Gameplay | G6 Red | Armored Core VI
zhlédnutí 1,2KPřed 10 měsíci
Armored Core 6 | AC HERMIT gameplay | 27/F G6 Red アーモッド・コー・シクス・ハーミット・ゲーンプレー・G6・レッド Better Red than dead! This gameplay showcase will give you an idea of how the preset AC HERMIT plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Underground Exploration - Depth 1 05:11 - Attack the Dam Complex 09:35 - Arena: 21/D Ring Freddie - CANDLE RING 11:03 - ...
MILK TOOTH Gameplay | "Honest" Brute | Armored Core VI
zhlédnutí 1,1KPřed 10 měsíci
Armored Core 6 | AC MILK TOOTH gameplay | 08/B "Honest" Brute アーモッド・コー・シクス・ミルク・トゥース・ゲーンプレー・オネスト・ブルート What's more vile: the character, or the name of his AC? This gameplay showcase will give you an idea of how the preset AC MILK TOOTH plays in Armored Core VI PvE, through a mixture of missions and Arena battles. TIMESTAMPS: 00:00 - Infiltrate Grid 086 13:27 - Arena: 18/D Rokumonsen - SHINOBI 14:...
MIND ALPHA Gameplay | 51-001 K | Armored Core VI
zhlédnutí 1,4KPřed 10 měsíci
MIND ALPHA Gameplay | 51-001 K | Armored Core VI
CANDLE RING Gameplay | Ring Freddie | Armored Core VI
zhlédnutí 1,1KPřed 10 měsíci
CANDLE RING Gameplay | Ring Freddie | Armored Core VI
LOCKSMITH Gameplay | V.I Freud | Armored Core VI
zhlédnutí 4,1KPřed 10 měsíci
LOCKSMITH Gameplay | V.I Freud | Armored Core VI
RUBICONIAN AC Gameplay | 51-014 BE | Armored Core VI
zhlédnutí 1KPřed 10 měsíci
RUBICONIAN AC Gameplay | 51-014 BE | Armored Core VI
ASTER CROWN Gameplay | King | Armored Core VI
zhlédnutí 1,8KPřed 10 měsíci
ASTER CROWN Gameplay | King | Armored Core VI
TRAINER AC Gameplay | 51-011 AL | Armored Core VI
zhlédnutí 1,1KPřed 10 měsíci
TRAINER AC Gameplay | 51-011 AL | Armored Core VI
DEEP DOWN Gameplay | G2 Nile | Armored Core VI
zhlédnutí 1,6KPřed 11 měsíci
DEEP DOWN Gameplay | G2 Nile | Armored Core VI
ECHO Gameplay | Ayre | Armored Core VI
zhlédnutí 1,6KPřed 11 měsíci
ECHO Gameplay | Ayre | Armored Core VI
GUIDANCE Gameplay | V.VII Swinburne | Armored Core VI
zhlédnutí 653Před 11 měsíci
GUIDANCE Gameplay | V.VII Swinburne | Armored Core VI
FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI
zhlédnutí 1,3KPřed 11 měsíci
FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI
YUE YU Gameplay | Little Ziyi | Armored Core VI
zhlédnutí 692Před 11 měsíci
YUE YU Gameplay | Little Ziyi | Armored Core VI
CORPORATION AC Gameplay | 51-013 BE | Armored Core VI
zhlédnutí 998Před 11 měsíci
CORPORATION AC Gameplay | 51-013 BE | Armored Core VI
CANNON HEAD Gameplay | G4 Volta | Armored Core VI
zhlédnutí 1,6KPřed 11 měsíci
CANNON HEAD Gameplay | G4 Volta | Armored Core VI
DEADSLED Gameplay | Coldcall | Armored Core VI
zhlédnutí 1,2KPřed 11 měsíci
DEADSLED Gameplay | Coldcall | Armored Core VI
OPEN FAITH Gameplay | V.II Snail | Armored Core VI
zhlédnutí 3,1KPřed 11 měsíci
OPEN FAITH Gameplay | V.II Snail | Armored Core VI
I've said it before and i'll say it again: 617 was badass
The only flaw of this AC is it's internal parts: switching them out with the YABA generator, Second-gen Furlong FCS with balanced performance and that booster with max boost thurst. I've tried it out, and it's not bad at all. The weapons are just fine, in my opinion.
I always thought it was G1 michigan
shout out to the MT firing away like his life depends on it.
i find it odd that this uses the ocellus over the NGI 001 FCS, unless the build can't support it.
It sure feels like the standard loader 4 upgraded with more guns and a different helmet. But what bugs me is the fact he has at the same time an SMG and assault rifle equipped on the right. With something like a laser/plasma cannon, he could do more damage. Well, i think, anyway. Still, as the poster mech of the game, he's quite good.
Am I just stupid for calling him “Noh-Sack”instead of “No-Zark?”
Hey, glip, you gonna make more or are you done?
Your skill, my good raven, has just earned you a well deserved sub.
Can i just say that some of the RLF soldiers sound a bit too young?...yeah, think about that.
Now I dare you to do this mission but with all 3 of them attacking. All three of them can attack you on this mission. 👀
The MT got balls against charteruse
One has to wonder why they made the KRSW in the first place. A hybrid laser/plasma gun coupled with a 2-charge system is good, even strong on paper, but like you said, it chews through its ammo reserve worse than the cylinder magazine of a minigun. Tragic irony... But the transcriber is a good AC, if the shield was changed for anything else, that is.
In general, putting "alpha" on something means it's the first step of creation. Sure, sometimes, it's not perfect by any means but it can be a good surprise. Like, with this AC, swapping its weapons can render him more efficient in combat. Like, say, a plasma rifle on the right arm, maybe a homing missile launcher on the left shoulder, one of the inner parts upgraded and add a defensive expansion. On another point, he reminds me of the classic power suit used in the metroid series, especially the helmet and shoulders.
Well done! Great video :]
isnt it more orange? like from the close up shot before raven used AA?
I'm guessing this is the original Gun13 before 621 gets to have the name. We can see that those parts he's using all came from Balam.
Handler : Wait, 621 ... 617 : I already said i'm NOT 621 !!
im surprised that Gordos ac can is just a simple yet lightweight ac.
I love your commentary and insights on all these - they really helped me understand *why* some of these pre-made ACs seemed to suck so hard despite being in the hands of highly skilled pilots. In particular, your ability to see when a mech was legitimately solid despite being low-ranked, or to find the weaknesses in high-ranked ones, or even see possible plot reasons for the flaws - like Mind Alpha being ALLMIND just slapping every expensive piece of tech it could onto an AC and building something that wasn't all that good, or Rusty's Rubiconian loyalties leading to him mounting underperforming gear instead of using equipment from Arquebus. I'm curious - have you considered finding ways to improve some of these pre-made ACs while keeping their iconic character? You often bring up how an AC has the wrong Reactor for the job, or how it has a mismatched FCS, or just synergizes its tools poorly. I'd love to see what you could do to make, for instance, an "Aster Crown Mk.II" or a "Trainer AC Upgrade."
Awesome builds!
The MTs doing their best and shooting at them while you fight them is so funny
Impressive 1st gen killer action🎉
I tries to copy this on Formula andront,but it turns out it become a CREST Biped wit mine dispenser as an inside part,shield on left arm and shoulders,and lineargun on the back. I forgot to add the shotgun so...😂
I could definitely see this as the test unit for the Vermeil legs and bomb thrower before equipping them to Michigan's Liger Tail. Basic BALAM weapons and AC parts, mixed with the prototype quad legs and explosive thrower getting sent out for a test run.
619 and 620 when?
What is the weapon the left hand? I still don’t know what it is.
619 always had the grit to be a Raven. Their luck simply ran out first.
Wait 617 had a missile rack not cannon?
That was either 619 or the other one (618 or 620?)
The funny thing is, the 'bot don't use actual fire-oriented weapons despite his name. With something like the napalm bomb launcher, he could deal some serious damage and yes, his fcs and generator could be way better then what he has. That said, the weapons are not so bad, the basho is a good all-rounder AC and his industrial color scheme is nice too. So personnaly, i like it. Simply because of his engineer-type feeling.
I love Dizzy
14:10 😮that was a close one
Very creative❤
What about the orange Schneider AC?
MS being the worst is an understatement indeed. Only 2 weapons, no backup in any form and virtually no way to hit at long range. But like everything in the game, there are many ways to improve him and turn it into an effective demolisher. For instance, remove the chainsaw and change his right weapon, put some guns on the rear, swap the fcs and generator for something more useful, add an attack or defense expansion and voilà.
Honestly, the first i saw this menacing machine, i didn't thought to be at the same time fast, strong and deadly. But then, when you see his weapons, expansion and combat style located between a soldier and an assassin, he's quite impressive. *scoff* No wonder why the pilot is called coldcall and his AC deadsled. Fitting for someone intelligent but ruthless.
That's what happens when you put a psychopath joker-style in the seat of a strange fusion between the constructicon scrapper from ROTF and a fire/ground type pokemon like groudon. Basically a tank armed to the teeth, but vicious and cunning like a starved beast on the hunt. Yeesh...
To be honest, you have to give something to iguazu : he's quite persistant, like some of the rivals in pokemon games. More seriously, i find his AC not so bad. And like you said, his shield cripple him being a quick and reactive damage-dealer. If it's swapped for, say, a plasma cannon or a second missile launcher like red did and add the pulse protection expansion, that would be more efficient.
I'd imagine they had more weapons that were not shown. Hakra in particular feels like the type to wield the explosive thrower as to keep up pressure on enemies via area denial.
Didn't know there was a stealth mech on that mission
Technically speaking, the hermit is more like an aerial assault specialist than anything else, like a F22 raptor with head, arms and legs. Plus, the camo paintjob is just perfect. But being not much of a pistol lover myself, it would have been better with a AR like the SCUDDER and maybe a laser blade on the left arm. But that's just a personal preference, nothing more. Also, like you said, if the fcs and generator were swapped for something else, that would be much better.
If those 3 ACs have a name, they would be... Blackjack (Bipedal AC), Aquamarine (Quad AC), and YellowJacket (Reverse Joint AC).
Lore accurate freud
I believe that is an early Michigan
i know i'm waay late to the video, but just wanted to add this, after replaying that section in the reveal trailer multiple times, kinda sad that it's booster is trailer exclusive as you can see briefly around 1:32-1:34, but, considering the shape of the booster on it's leg that you could also see in the same timestamp, i would say p04 would make a good fit as it's kinda similar with them
Some may not agree with me on this one, but i think this AC reminds me of the T-51b power armor from fallout. Of course, it's a more bulked up version of the armor in question who can fly, dodge and attack way faster. Not to mention his tank-like design, too. And like you said, with other guns and upgrades, he can become much stronger.
5:58 Kindly =D
Aside from the fact that this AC model has almost the same guns as loader 4, it's kinda funny you managed to make the literal "training dummy" of the game. But don't get me wrong, as seen with your gameplay and like you said in the description, he's quite capable of inflincting high punishement to his enemies, thanks to his simple loadout but also good speed and defense.
Head Canon looks awesome. Shame I’ll never be able to play as it because for some reason my game doesn’t have whatever is in Head Canon’s right hand slot.
Raven's Operator: "That's the mercenary who took your name." 621: "Sorry, is your name Monkey Gordo?"