Cody Gindy
Cody Gindy
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Designing a sad robot (by folding paper)
I wanted to make a robot, but there are so many ways to do that! In the past, tackling projects with vague goals has left me aimlessly meandering. I wanted to avoid that this time, so I created a silly little limitation to help guide me: the robot I design has to be something I can build out of paper in the real world.
In this video I used Blender, the Paper Model add-on, Rebelle 7, and Substance Designer, Substance Painter, and Substance Sampler.
Thanks for watching :)
Patreon: patreon.com/CodyGindy
Instagram: codygindy
TikTok: tiktok.com/@codygindy
#3danimation #b3d #blender3d #digitalart #design #illustration #vfx #3d
zhlédnutí: 3 568

Video

Making 3D animation look painterly (it's easier than you think)
zhlédnutí 823KPřed 8 měsíci
In this video, I'll go over a surprisingly simple way to make your stylized 3D renders feel like a painting. I do it by painting over Object Space Normal Maps, which is not as scary as it sounds. This technique allows us to capture the feeling of a 2D painting while maintaining the flexibility of 3D. I used Blender, Substance Painter, Substance Designer, and Rebelle to make the stylized tea ket...

Komentáře

  • @olivererlandsson30
    @olivererlandsson30 Před 40 minutami

    After was way better, it felt way less crowded and didn't draw my attention as much

  • @ProjectCraftyLux
    @ProjectCraftyLux Před 15 hodinami

    Please could you show us how to do this in Substance Painter ?

  • @brumbogetbrum2714
    @brumbogetbrum2714 Před 22 hodinami

    Man, that is some heavy 𝓥𝓸𝓬𝓪𝓵 𝓕𝓻𝔂.

  • @crossbonesxxbeast2128

    A good game to get inspiration from when it comes to Faraway objects and stuff like that would be dark souls but that's if you're going through insane detail and making it seem like any part of the world is available so grain of salt I suppose

  • @prometheusdesignwerx1984

    Wow, super cool! Thanks for sharing!

  • @3mar00ss6
    @3mar00ss6 Před dnem

    before > after

  • @justanothersoul1941

    Here's a little comment

  • @ORIJINN_STUDIO
    @ORIJINN_STUDIO Před 2 dny

    I like what happens when the things

  • @ORIJINN_STUDIO
    @ORIJINN_STUDIO Před 2 dny

    I think it would be fun to be a library too... we are the same you and I

  • @lex8799
    @lex8799 Před 3 dny

    Yes it does look more cohesive 😊 thank you for your beautiful artwork

  • @Ausha_dr
    @Ausha_dr Před 3 dny

    it does

  • @ber2996
    @ber2996 Před 4 dny

    The detail doesn't matter. It feels the same, "feels" because they are indeed look different but they feel the same

  • @lapidazuli8033
    @lapidazuli8033 Před 4 dny

    I think it actually looks better with the 2d billboards

  • @ntielman2072
    @ntielman2072 Před 4 dny

    Tthis is such a cool technique

  • @GuardianSpirits13
    @GuardianSpirits13 Před 4 dny

    I'm gonna need a full tutorial stat, this looks incredible and with the right instruction it looks like a relatively accessible project as well!

  • @TRIPTISHARMA-qs3sj
    @TRIPTISHARMA-qs3sj Před 5 dny

    bro the quality in his freaking first tutorial!

  • @efeakarsu9435
    @efeakarsu9435 Před 6 dny

    I'm having an absolute blast

  • @imaniislander755
    @imaniislander755 Před 7 dny

    After looks better

  • @gato0o0oo
    @gato0o0oo Před 7 dny

    How do u do that

  • @Musashi42069
    @Musashi42069 Před 8 dny

    just blurr them lol

  • @Rafix
    @Rafix Před 9 dny

    I like them both, but I preferred the first one >:)

  • @mxdemotionzz
    @mxdemotionzz Před 9 dny

    The second does a better job of imitating "bokeh" in my opinion

  • @JuanFarineliFumis
    @JuanFarineliFumis Před 9 dny

    theyre appearing to be trees

  • @sodiacTV
    @sodiacTV Před 10 dny

    I have a problem when I hook up the normal image texture to normal some things get really dark, but before they weren't.

  • @toum1548
    @toum1548 Před 11 dny

    I fill like the 2d version seems further away form the camera

  • @johntuh274
    @johntuh274 Před 11 dny

    now they look like random colored trees

  • @yokai1235
    @yokai1235 Před 11 dny

    your missing the roads that is why it looks weird

  • @andiheart
    @andiheart Před 11 dny

    First one is not bad, but compared to it the second one does look nicer I think!

  • @superhadouken
    @superhadouken Před 11 dny

    second one is way better.

  • @donuteater2788
    @donuteater2788 Před 11 dny

    New worse.

  • @folkun97
    @folkun97 Před 11 dny

    Idk I don't like neither because of the clutter of too many houses. I know maybe that's more "accurate" but it goes against the principle of simplifying. I think I like more the first option but they would need to be less.

  • @the3dotsguy...610
    @the3dotsguy...610 Před 12 dny

    What ive learned the deatail matters but a deatail never makes or breaks any work if tge core idea is good. If you use creative techniques and focus only on the deatails but the core idea is bad ull only impress other artists

  • @Rena152
    @Rena152 Před 12 dny

    If you want it to look like an illustration then the new version is best

  • @TehGhostWhoPlay
    @TehGhostWhoPlay Před 12 dny

    I feel like the before is better simply because it help identify them as houses when you see the windows and door. But that just me.

  • @intetx
    @intetx Před 12 dny

    Before is definitely better

  • @Yuzugumi007
    @Yuzugumi007 Před 13 dny

    Looks awesome, but what was the point of painting it IRL with gauche if you’re going to just change the color and repaint digitally? Seems like extra unnecessary work

  • @neztimar43
    @neztimar43 Před 13 dny

    The second one definitely feels more cohesive with the style you want, the shadows and perspective feel out of place with the simple style od the mountain. It is lacking structure on the houaes though

  • @user-wi7iy2me7y
    @user-wi7iy2me7y Před 13 dny

    Before

  • @You-dm2eh
    @You-dm2eh Před 14 dny

    Ermmm add Gaussian blur?

  • @DizzeeAfterHours
    @DizzeeAfterHours Před 14 dny

    Render the modeled houses as a png then import them in the background so it would technically just be one plane

  • @Waffles2009
    @Waffles2009 Před 14 dny

    I love him. Like, so much. He's so cute. Like I want to be his best friend. He looks like a little introverted extrovert robot who is good at giving gifts and being genuinely thoughtful, also like he's a good listener but bad with advice. Like me!

  • @samuelsmith9582
    @samuelsmith9582 Před 14 dny

    Disagree

  • @lt7388
    @lt7388 Před 14 dny

    No roads?

  • @jhjhgghhbv
    @jhjhgghhbv Před 14 dny

    Maybe one reason that they might still have problem settling into the background is that they retain definite shape while still being so far that it should be hard to. Maybe adding more of a depth of field or a simple background blur of the further houses could improve the feel of depth?

  • @flaviolimaj
    @flaviolimaj Před 14 dny

    I like the principle, but I feel the later houses stand out a lot more. Maybe it is because they are areas with bright plain, vivid colors. Maybe decreasing the lightness and saturation would help

  • @KlausThePuss
    @KlausThePuss Před 15 dny

    I liked the first one

  • @curlzOdoom
    @curlzOdoom Před 15 dny

    I prefer after. Looks a lot more picture book-y. Yeah, it seems like they are more distracting, but that's just because you are making us focus on it right now. The after is MUCH better imo

  • @Strudlll
    @Strudlll Před 15 dny

    After is better

  • @IljaMuromec114
    @IljaMuromec114 Před 15 dny

    The first one looks waaay better

  • @user-mj9mm2tm9o
    @user-mj9mm2tm9o Před 16 dny

    No way, the before looks so much better