Hangwit's Archive
Hangwit's Archive
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Elden Ring Items in DnD
Elden Ring is amazing, and with the new Shadow of the Erdtree DLC, I thought it would be fun to add Elden Ring items into DnD to use for your campaigns
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#dnd #5e #dungeonsanddragons #eldenring #shadowoftheerdtree
Music by Bensound.com
License code: 7XQ7EAUXEYNRLNED
zhlédnutí: 204

Video

Tips On How to Make Great Backstories For DnD
zhlédnutí 189Před 21 dnem
Making backstories and characters in DnD is incredibly hard, there is so much pressure to make something interesting and unique while also being fun to play. So today I talk about some tips to make fantastic backstories for your DnD campaigns #5e #dnd #dungeonsanddragons #charactercreation Music by www.bensound.com License code: QYUP6QE5TPB6NSRF
Monsters To Run For Your DnD Campaigns
zhlédnutí 214Před měsícem
Finding good monsters in DnD can be a challenge. So in today's video I go over some really fun monsters for you to run in your campaigns. The monsters here are in a wide range of challenge rating so there will be a good fitting monster for your campaign here. Grey Render - 5e.tools/bestiary/gray-render-mtf.html Zorbo - www.worldanvil.com/w/adventure-s-guild-of-faerun-kassimir/a/zorbo-species Ob...
DnD Class Tierlist
zhlédnutí 687Před měsícem
Picking out a DnD class can be really tough, so I thought it would be fun to make a class tierlist to talk about my favourite classes. This is completely subjective and not made to bash on any classes. If you like a class that I think is low ranking then thats amazing, I think everyone should try out every class because they are all good in their own way and suit certain characters. So if a cla...
What Useful Things You Must Prep For DnD
zhlédnutí 4,5KPřed měsícem
Being a DM is hard, you have to make a world, NPCs, Monsters, etc. So today i'm giving out some tips of a couple things I prep every session to make the game run smoothly. www.thievesguild.cc/ donjon.bin.sh/ #5e #dnd #dungeonsanddragons #dm Music I use: Bensound License code: 9DJSPHLPCYV5EIUY
8 Great Pets For Your DnD Campaign
zhlédnutí 281Před měsícem
There's nothing more important in DnD than pets. They are the true heros of every campaign. However I've noticed a lot of people struggle on what creatures to use as pets, so here is 8 great pets. Making this video made me sad that some of these creatures aren't in Balders Gate 3 #5e #dnd #dungeonsanddragons
Why DnD Conditions Suck
zhlédnutí 1,5KPřed měsícem
Why DnD Conditions Suck
Make Great NPC's in DnD
zhlédnutí 204Před měsícem
Make Great NPC's in DnD
Why YOU Should Use Inspiration In Your Campaign
zhlédnutí 34Před měsícem
Why YOU Should Use Inspiration In Your Campaign
3 Tips On How to Get Players Into their Characters and How to Set Tone in D&D
zhlédnutí 117Před měsícem
3 Tips On How to Get Players Into their Characters and How to Set Tone in D&D

Komentáře

  • @Scarletraven87
    @Scarletraven87 Před 6 dny

    Prepare a prison, then the player steals item from ship captain's room, and the nearest port is 2 weeks away. Suddenly that prison looks a lot like a white shark.

  • @gammamania6203
    @gammamania6203 Před 7 dny

    I absolutely love that the very first thing you suggest is that DMs prepare for their party to break the law 🤣. All the other stuff is also very helpful - NPC names, shops, etc. seem to come up constantly, so it’s definitely a good idea to be prepared for those things.

    • @HangwitsArchive
      @HangwitsArchive Před 6 dny

      Once I had a game where my party wanted to rob a shop called 'Andy's Alchemist' literally just because that day Andy wasn't in. This had nothing to do with the plot it was just a random shop. So that's why the law related stuff is first as it is the first things I must prep because my players are annoying (I love them).

  • @jaososchefget3632
    @jaososchefget3632 Před 12 dny

    holy underviewed video this is so cool. the way that these create unique decisions or add particular flavor to a character's weapon is awesome. in the future, maybe some slightly weaker unique weapons could be cool, but this was rad good stuff

    • @HangwitsArchive
      @HangwitsArchive Před 11 dny

      Thank you so much I really appreciate it, I definitely want to make some more of these Elden Ring/DnD videos so next time i'll make sure to add some weaker but impactful items for lower level characters.

    • @jaososchefget3632
      @jaososchefget3632 Před 11 dny

      @@HangwitsArchive Awesome I'm looking forward to it. Other games, as well as enemies, could also be really cool.

  • @rice5306
    @rice5306 Před 15 dny

    no mini Ranni😞

  • @Frederic_S
    @Frederic_S Před 16 dny

    Any idea how to translate the item descriptions into TTRPGs?

    • @HangwitsArchive
      @HangwitsArchive Před 16 dny

      I think this generally depends on the style of your game, personally I don't add the item descriptions to my DnD game. However if I did I believe the best way is by handing a player a card with the description, but stylised in a way that suits your campaign. Like if your campaign is pirate based then it could be cool to have the description be stained and crinkled like a treasure map. For the specific wording of the description the world is a major factor for this as the item descriptions in Elden Ring add to the lore of the world so if you add them to your games the description should justify that items existence in your world and help insight into other aspects of your world.

    • @Frederic_S
      @Frederic_S Před 16 dny

      @@HangwitsArchive Actually I am thinking about this for weeks and months 😅 I think I could get away with a „you remember overhearing xyz“ or „as you touch the item, you notice“ approach.

  • @nazeem1361
    @nazeem1361 Před 24 dny

    Dude, great video! Keep them going!

  • @NotThatHarrison
    @NotThatHarrison Před 28 dny

    My guy, I love your videos - can I ask for future to put the statblocks/references for the content in the description? Like where we can find the various monsters for this one would be fantastic

    • @HangwitsArchive
      @HangwitsArchive Před 28 dny

      Thank you so much, I really appreciate it! I can't believe I didn't add them, I'm definitely going to add them in the future and am going to edit this videos description to add them now.

    • @NotThatHarrison
      @NotThatHarrison Před 28 dny

      @@HangwitsArchive thanks mate! I’m going to be using the conditions from your other video for my combats moving forward btw too!

    • @HangwitsArchive
      @HangwitsArchive Před 28 dny

      That's awesome. You'll love dazed, it makes combat amazing

  • @loganb7059
    @loganb7059 Před měsícem

    Also this monster was created by a teen with terminal cancer iirc. Added to the official dnd monster roster as part of the make-a-wish foundation thing.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Wow that's awesome! I did not know this while making the video else I would have definitely mentioned it.

    • @loganb7059
      @loganb7059 Před měsícem

      @@HangwitsArchive Guy’s name is/was Nolan Whale. Don’t know his current status. What a legend though. Kid used his wish to give people nightmares.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Literally made arguably the most terrifying monster and I respect him for that

  • @FrozzenK
    @FrozzenK Před měsícem

    Ranger, Druid and Monk at the bottom. This is really nice. I didn't know DnD was this based. Nature lovers and tree huggers are always the lamest stuff around in any fantasy.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Kinda depends on the type for me. If someone plays a lorax type character that's pretty cool to me. But how it's written in the PHB for those classes just isn't for me

  • @Draelos
    @Draelos Před měsícem

    Oof. Not sure about this list. You totally got the artificer wrong.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Everyone wants artificer to divide us, we will not allow that to happen

  • @marks2807
    @marks2807 Před měsícem

    Would Tasha’s make rangers B tier? Being you can replace all the bad abilities with better abilities.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      You make an incredibly good point with that, If I am right tashas replaces hide in plain sight which I called out. Truthfully I had an incredibly hard time with rangers as there is almost 3 types of ranger, PHB, after xanathers and after tashas which make them hard to place because they have so many new additions. I think I should have placed them high C and should have mentioned tashas (I wanted to keep the sections brief and ranger was already getting long but I still think its a mistake). The only reason why I would say they should stay C is because of how much concentration based spells they have (which is around 50% of their spells) and how much a ranger can do with their bonus action which can make them feel like a gattling gun as when you get off the hunters mark,favoured foe and slayers prey (monster slayer subclass) you do so much damage but it's at least 3 turns of prep. However I think rangers could heavily be considered for B and I think this is one of those classes where if I were to make the video again in a years time there's a decent chance I would place them in B. My next character is going to be another ranger so I can test this more

    • @marks2807
      @marks2807 Před měsícem

      @@HangwitsArchive I personally had a lot of fun with the Drakewarden ranger using Tasha options. It was basically training a dragon that became a part of our party as the game went on. To the point other player characters where interacting with my Drake. That said I can understand the bonus action/concentration concerns.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      That sounds awesome! I've never played drakewarden before so i'm definitely going to have to give it a try.

  • @GlawiousAldredMarci
    @GlawiousAldredMarci Před měsícem

    For monk you don't need that good of a stuff at lvl 10 and 15 as they are powerful af... We had open hand monks carry so many fights with their abilities and stun. Just so powerful in a combat and outside of the combat it has high dex for a lot of useful stuff, along with great movement abilities. There is something 100 ft away we have to catch? Ask the monk. Somethink on top of the building? Ask the monk! Someone wants to end the sorcerer in the back of the party? You guessed it! Monk is in the back from the very front to save them. lol

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I think for me I generally find other classes better at what a monk does in an all round party. Paladins and fighters can do the damage while having more HP to play with, sorcerers and wizards too but they are ranged so their hp is less of a concern. The main part though is the drop off in power later on as a monk while these classes get stronger. If this tier list was from lvl 1 to lvl 10 power wise I would rate them higher (they won't go that high because I don't like their flavour and I don't think they are fun but that's a me thing) but then also ranger would be high up because they are really good in the early game too. Also stunning strike is incredible early on but later doesn't feel that good as the DC sits around 15 (sometimes less sometimes more) and forces a con save which higher cr monsters tend to have very high con. I will say though monk is unrivalled in terms of movement, it is kinda insane. So that's why I rated them low but this isn't to say you should never play monk, DnD is a really well made game where the classes all feel good and can all be powerful in their own way. The best part about these classes is that if you want to play a certain character there is a class to suit that character. Also this tier is mainly subjective due to 2 out of the 3 rating systems I used were completely up to my opinions (flavour and fun). So yeah those are my basic reasons but I think you're fair to like them but monk just isn't for me.

    • @GlawiousAldredMarci
      @GlawiousAldredMarci Před měsícem

      @@HangwitsArchive It's weird you see them fall off on late game as with a little bit of HP investment the open hand monk had more damage than me with a fighter battlemaster built on damage with greatswords. Mostly because you can attack as many times with a monk as a fighter with actionsurge more than 2x using ki and you can also stack a bunch of other stuff on these attacks, while fighters can barely do anything other than swinging around. Also stunning strike is still great at high level, what else can try to stun an enemy 4-5 times in a turn at high level? There is literally no better skill at any level than that for a big enemy. Even if they have high stats, rolling 5 times will have them fail, even more so if you boost the save to 16 or 17. It really depends on if you can find items that can buff your character, but it's the same with all the classes. Over 10th level all the classes seemed to be underwhelming tbh and I have played 2 campaigns over 10-20th level. The class was either already broken by lvl 10 or it did not really get anything that made it so much more stronger.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I find that the damage per turn is really good for fighter due to their survivability so they can survive a lot more rounds of combat than a monk can (I am saying this on assumption that there no healer in the party and the character is only healing themselves else this becomes more about team comp than the individual class) however you are completely right that in 1 or 2 turns that a monk can deal more damage but in that point there are so many resources burnt to fulfil that damage output, whereas a paladin can have high damage over many turns. Another commenter said stunning strike is good at burning legendary resistance and I agree with that as when i played as a monk from levels 5 - 15 (drunken master) I found that after level 10 the stunning strike was just buring a resistance and it would take around 3 tries for the creature to fail the save anyway. which made me feel like my role was to try to burn resources of the monster and then back up else i would get bodied. The post level 10 statement is really interesting as I entirely disagree as I think that wizard and sorcerer feel like they skyrocket at that point which I like, I think other classes too which I briefly mention in the video, but I like every level up ability to feel like I am growing which is why past lvl 10 I kinda hate monks lvling system. Out of pure curiosity what classes would you put monk above/ what tier would you put them in? Because your points are very thought out and valid, i personally disagree on aspects. I think this is the tough part of discussing dnd as there are so many sub classes, types of campaigns, types of monsters that in 1 campaign a class can be nuts and in the next it's awful. Tierlists are always biased for DnD as I've only ever played in tables with me and my friends which means we generally prefer the same style of game. I just made this one because I really enjoy discussing DnD and seeing how others experience the game.

    • @GlawiousAldredMarci
      @GlawiousAldredMarci Před měsícem

      @@HangwitsArchive I would definitelly put it up with a B along with the fighter. Just as monk, fighter doesn't get almost any skills over lvl 10, you get feats/ability scores, but if you already have the feats taking ability scores instead of a good skill at higher levels feels like a waste and just makes you fall behind soo much. Literally the warlock outdamaged me around lvl 14 as they got really good abilities, while as fighter I get 2 more points into constitution... Yeay! XD Getting an attack and action surge is nice, but action surge is used up fast, while more attacks don't always help as much as some skills, so many times I had to give up attacks as there was no one next to me, meanwhile as a battlemaster I could forgo an attack to get one of my allies to attack. (there was once a time I made our wizard slap someone as there was nothing else to do and she actually killed the enemy, it was funny af XD )

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I think B isn't a bad place makes a lot of sense, obviously you know why I put monk in D outside of combat reasons. Fighter for me was the pure baseline, the true definition of middle of the road. Wizard slaps are deadly, they train for years to be perfectly petty

  • @ehd.f4269
    @ehd.f4269 Před měsícem

    I endorse the making of dnd content, but I definitely disagree with a lot of your takes.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      You know what that's completely cool I knew some of these takes would be controversial but that's fine, I hope you at least enjoyed video.

  • @chrislad24
    @chrislad24 Před měsícem

    monk can have a + 10 to hit and +7 damage on it at level 5 with 3 items that are all uncommon and only 1 is attunement, can make 4 attacks or really 5 if your a mercy monk, D is just wrong at this point monk is a A, if you don't know your a dps disruptor then your playing him wrong. Druid not being an S is also just dumb, im sorry but it is busted. and on flavour, monks flavour chances a HUGE amount from subclass to subclass, you go from being a master of the shadows, to master of weapons, having dragon like ability's to being a plague doctor or obsessed with death itself, or even just a drunk. if we are going to talk about lack of flavour we have to talk about paladin. paladin is a busted class with no flavour anymore I have never seen somebody play paladin actually stick to their oath. people always forget it exists and dm's rarely punish players for not sticking to there oath and even if they do you just become oath breaker.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I had a feeling my monk take would be controversial which is obviously completely fine. I 100% agree with you that monk is good up until level 7 is good, items can make monk a lot better but for the sake of this tier list I didn't make it with items in mind because there are far too many and talking about them would make the video hours long. My problem with monk is that they really feel like they phase out power wise after they get evasion and get some weird abilities as I mentioned in the video, as their unarmed strike and ki points (in my opinion) don't scale as well when compared to smites, eldritch blast, sorcery points and other core class abilities. Also the flavour part is 100% subjective so when I look at the monk subclasses to me they dont feel that varied, like a clockwork sorcerer feels like an entirely different class to a wild magic sorcerer. The only one that feels like it stands far out is drunken master as I stated. Druid had a section cut out due to my mic being dodgy but basically I said they feel about half way for me in power, pretty good at everything but I don't feel like they excel so I would rank them like A or B or power but they ended up in C because the tier list was a mix of fun, flavour and power and 2 out of 3 are subjective which is why they were C For me I think paladin has so much flavour and from what you said feels like a table reason as my tables always go in quite hard on the oaths and breaking oaths have been major story arches in some of my favourite campaigns, which is why I love them. But after all this I 100% get what you're saying and this tier list wasn't made to say never play the classes that I believe are bottom tier. I genuinely all the classes in the game are fun and think they deserve to be there, So i'm glad there are monk lovers to go against the monk dislikers like me.

  • @raylf3141
    @raylf3141 Před měsícem

    stunning strike is so underrated unless you've played with a good monk who doesn't blow all of their Ki points on flurry of blows. Monk is a very tactical class. I've literally run through a group of enemies and stunned 5 of them (fighter multi woot) in one turn allowing our heavies to run past them to the bigger threat and engage it immediately. And in the big bad fights you only need one bad roll to either burn a legendary resistance or nail that stun and give everyone a round of free advantaged strikes. Bonus points if someone knocks the target prone (fighter multi woot) to give auto crit to the melee attackers. raspberries to the ranged attackers and their disadvantage (or even roll since stun, baby)

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Reasons like these make me want to like monk but I just can't. They are definitely tactical and I like ki point as I mentioned in the video but I find that most classes can do what they can but better, monk feels a bit like a half caster to me without the utility. Stunning strike is very good when it lands, personally i've been burnt by missing it multiple time but that's just dice, but I find hold person to be a tad better just due to the range. However it seems like you multiclassed monk with fighter and that's a very powerful build, I think monk is a weak class on it's own but kinda insane when paired with other martial classes so i'm not surprised that your character was strong.

    • @raylf3141
      @raylf3141 Před měsícem

      @@HangwitsArchive Hold person is very good until you're trying to hold a shambling mound. Or beholder. or most of what you'll find in the bestiary for 5e. I have absolutely burned 3 ki points in one turn making the dm roll save after each hit and that only gets worse as you level and enemy saves start getting bonuses that almost equal your DC, BUT, that's why I said it only takes one bad roll and you're burning a legendary, making it more likely that wizard or sorc are gonna land their cc, or you're burning the boss in one round of unfettered whoopass.

    • @raylf3141
      @raylf3141 Před měsícem

      @@HangwitsArchive I'll give you another reason to want to play monk, especially for lighthearted one shot kind of deal. lvl 6 Shadow Monk with 2 common magic items, cloak of billowing and dread helm. You just got yourself a poor mans Batman but with actual powers, running and teleporting along the roofs at night keeping the town safe from bandits and political intrigue. The comedy writes itself.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Ok i'll concede on the one shot batman idea, you could get a level in barbarian for that too so that you can get rage. So i'm all in

  • @colbysparling8839
    @colbysparling8839 Před měsícem

    Also, can I ask how long you have been playing dnd?

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I started playing in 2016 so around 8 years now, which makes me feel very old

    • @colbysparling8839
      @colbysparling8839 Před měsícem

      @@HangwitsArchive That’s awesome! I bet you have had some crazy fun over those years!

  • @colbysparling8839
    @colbysparling8839 Před měsícem

    I agree on the wizard take! My first serious character was a wizard and I sucked! But it was still fun lol!

  • @danielson1463
    @danielson1463 Před měsícem

    while sometimes its bad to compare bg3 to dnd 5e i think its really interesting how ranger and monk thrive so much better in a video game setting, ig it has to do with bg3 mechanics ofc but also items? i feel like most dms don't give their players enough items early on. Also the way multiclassing effects how "good" a class is (objectively ofc). Cool vid :)

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I think you're completely right and it's so strange. Magic items 100% help push both monk and ranger in BG3 and I think monk is better because of how easy it is to short rest, as when I played monk in DnD after every combat I had spent literally all of my ki points meaning if there was another combat I was screwed. Ranger I think is really slept on, it is so strong up to around level 7 then starts to feel a lot weaker, also BG3 helps this as it allows 2 level spells in a turn if one is a BA so it means hunters mark can always be cast. I want to make a video about multiclassing because it's so interesting. Multiclassing with warlocks I think is generally very powerful.

  • @KaijuMannix
    @KaijuMannix Před měsícem

    Hey, what would you say would happen if a player was to eat a dragon egg because like my players did that and I ended the session they’re not sure what to do

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Ok a lot of options here since this weirdly doesn't appear in the rules so I'm gonna list a few The mother tracks them down because that player has the egg scent The player throws up a baby dragon and has a pet (I'd use pseudodragon stats) Chestburst moment from Alien and combat your player starts to absorb dragonform related stuff, gets scales, gets resistance to a damage type (depending on the colour dragon it ate) maybe some weird magically powers a cult hears about this and want to study them so they are gonna try and capture them That's all I got at the moment but please tell me how you resolve this

  • @TheJamation
    @TheJamation Před měsícem

    I love all of these tips! Personally, for the name suggestion I have this stack of NPC playing cards in different stacks depending on what type of NPC I need (common/rare/job oriented, etc). They'll have a name, a picture, some have accent/dialect markers, stat block, and a line or two about their history/job/random tidbit that makes them interesting. It helps me pull the "used" NPCs aside so that when 20 sessions later they mention random X NPC they talked to, I can more easily find who they're referring to (I'm a very visual person). I know there's some you can buy online, but I've liked making my own so I can customize the setup how I like. One of thing I like having prepped is a summary of the previous session. I'll usually ask if any of the players want to recall what happened (and they usually will, and maybe they'll talk only about the things that they think is important, but I'd rather have that so I can see where their head is at!), but sometimes there will be a break so everyone forgets or nobody is in the mood so I'll give a brief rundown of what happened and it really helps to transition back into the "play mood" without most of the "what were we doing? who is this? where are we?"

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Wow that card stack idea is amazing, I like that you keep track of those NPCs because when an NPC returns it's really good world building because it makes the world feel alive, I've never heard about these cards online so I'll definitely have a look. Every session I make my players do the recap for the exact reasons you said, it's simply the best way to get players in the right headspace. I only didn't mention here as I mentioned it in another video (I think my first but I cant remember) So I didn't want to retread that ground but maybe I should have.

  • @user-fe2ne7qx9z
    @user-fe2ne7qx9z Před měsícem

    I knows it's a bit of a faux pass to mention Pathfinder 2e in a video discussing 5e, but Pathfinder 2e has some pretty good conditions. I don't know how you'd be able to port them into 5e since a lot Pathfinder conditions give flat numerical bonuses or maluses, which 5e largely eschews for the Advantage/Disadvantage system, or hinges around manipulating the 3-Action Economy. To extrapolate on this, I've never felt like I've been put out of a fight because I got slowed 1 or whatever. It only ate up 1 of my 3 actions, which sucks, but certainly doesn't negate me from doing something impactful in a fight.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      That's really cool, I'm going to look into this because I've never played pathfinder before but if there are some cool conditions to bring over ill see if I can convert them. That action system is really interesting, I do find DnD a bit hazy in terms of defining the differences between actions, bonus actions and free actions so it's cool that pathfinder has 3 actions in a turn (im assuming from your comment)

  • @soundrogue4472
    @soundrogue4472 Před měsícem

    The fun conditions you seem to be describing is what I call condition stages; where you are given stages or steps towards a certain threshold being met on a condition.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I've never heard of that term before but I really like it and something I'm definitely going to use in the future. Thank you

  • @DoctorPepperSpray
    @DoctorPepperSpray Před měsícem

    I would agree with almost all of these. However, I feel like it is the Player's responsibility to know and to track what their character knows or has. The DM has enough to worry about with NPCs, Combat Encounters, Puzzles, Campaign planning etc. You can take the weight of your character off of him to know what each of your spells does, how many HP and spell slots you have, etc.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I think that's completely fair. For pretty much everything the player has I leave up to them to figure out or make sure it works, but personally I find people tend to mess up on spells (myself included) due to most spells having around 5 lines of text so I think it's very easy to make a mistake so generally I pull up spells when my players cast them just in case. However I like to have the players handbook open to double check other stuff like damage conditions or just general ruling because DnD has so many little details it's hard to remember them all. Which is why I added the players handbook part in the video, but I think I didn't really touched on this rule point though which I should have. But after saying all this I think you make a very good point that a DM has a lot of work to do and players should know their own stuff, I just generally enjoy looking at spell my players cast to see how they solved a puzzle in a way I haven't and double checking the wording.

    • @chazzerine7650
      @chazzerine7650 Před 24 dny

      Then again, sometimes the player wants to do something with a spell that they interpret as completely within the rules, but from the DM's perspective is a bit sus, so they want to look it up for verification.

    • @feferson492
      @feferson492 Před 21 dnem

      @@chazzerine7650 in that case the player can easily show the spell text, RAR and all that

  • @zahlordofsalt9692
    @zahlordofsalt9692 Před měsícem

    Great video man! This was a great reminder for some things I’ve been neglecting at my sessions lately.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Thank you so much! Honestly it's so easy to forget the simple details when DMing

  • @Sviorr
    @Sviorr Před měsícem

    Oh, thank you! This is a very nice video! No secret knowledge, just basic important stuff that we all just forget sometimes. You have a nice voice and I like that you reference your sources. I wish you and your channel the best❤

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Thank you so much! I think it's so easy to forget the simple things and also I think that the DnD community has expanded so much after BG3 that a lot of new players are starting to DM so I think talking about the fundamentals will (hopefully) help some people out.

  • @justtrash5850
    @justtrash5850 Před měsícem

    Thievesguild is going to be a BIG gamechanger for me. Thank you!

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      No worries, I haven't heard anyone talk about that website which blows my mind considering how helpful it is. So i'm glad I can spread the word

  • @arielganot1423
    @arielganot1423 Před měsícem

    Thank you, I’m going to start running my first game in a week and you helped me out, thank you and good luck I hope you succeed!

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      That's amazing, Good luck you've got this! Being a DM for the first time is scary but be confident in yourself and in every session i've ever ran (I've played for around 8 years now) something hasn't gone according to plan or the unexpected has happened, so when that happens stay calm and roll with it because I'm sure the players won't even realise that your plan has changed.

  • @Green_Cat
    @Green_Cat Před měsícem

    Great video!

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Thank you so much! I'm really glad you liked it

  • @adda1390
    @adda1390 Před měsícem

    Wait till they hear bout my homebrew monster: "the ureth" it's a species of dragon shaped like snakes and uhhh ummm... It burrows in your urethra... There is "the vix" and yahhhh 1 for each gender... I guess?

  • @archetypef0451a
    @archetypef0451a Před měsícem

    i love putting recurring npcs in my campaigns and then after lulling my players into a false sense of security, good ole shopkeeper Todrick turns out to have been working for the BBEG all along

  • @archetypef0451a
    @archetypef0451a Před měsícem

    jerboa... he is so cute

  • @archetypef0451a
    @archetypef0451a Před měsícem

    totally agree with not liking official alignments for creatures!! it's way more fun when everything has the potential to be any alignment

  • @Potato15461
    @Potato15461 Před měsícem

    Thats like a jackalope with the wrong type of horn? Ok ig.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      It's a great creature which is kinda similar to a jackalope. It first appeared in tomb of annihilation and has roots in middle east dating back to around the 13th century. I love this creature so much but I think it deserves way more love

  • @hass3251
    @hass3251 Před měsícem

    MUAD’DIB!!

  • @slushiestclub4244
    @slushiestclub4244 Před měsícem

    It's criminal that this channel isn't more popular. Keep it up man.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Thanks, I really appreciate it. I'm glad you enjoyed the video

  • @bigsmoke8816
    @bigsmoke8816 Před měsícem

    Its conditions like Paralyzed and Stunned that are the reason I always pick up dispel magic/counterspell and take Resilient Con/Wisdom as soon as I can lol. Main problem with these conditions I feel is how unforgiving they are to new players, like sure I wont really have a problem shrugging off a DC 16 stun effect with my 3 luck points and +6 con saves, but newer players who arent as proficient with the system get bodied by these sorts of effects. I once saw a first time player roll up to a session with his 11th level barbarian, only for the character to get hit by a Dominate Person spell and 8 consecutive cits before he even got a chance to activate his rage, all because the poor bastard had no idea how important Wisdom saves actually were and thus didnt invest in it. I honestly think a good way to balance all these conditions is to give all characters a bump to their unproficient saving throws equal to half their proficiency mod, so the new fighter player doesnt instantly get boddied by every single spell that requires a wisdom save.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I couldn't agree with you more, every character has a weakness which should be something that is fun and allows other players to shine. Also I'm surprised the DM didn't end the dominate person because after 4 rounds that's cruel, depending on how fast a table does combat 8 round could be 30 mins - 1 hour. I like the idea of giving better saving throws as characters get higher proficiency, it's fun and gives players a better chance at these conditions. I think if you want to run stunned, paralysed etc this is a really neat work around.

    • @bigsmoke8816
      @bigsmoke8816 Před měsícem

      @@HangwitsArchive it was just 1 round actually. What happened was the Barbarian player decided to enter the next room all on his own and got jumped by 14 monsters. Was a common noob mistake but I still feed bad for him

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Poor guy, that's brutal but it's something you must learn

  • @kaedenjohnson2591
    @kaedenjohnson2591 Před měsícem

    A few conditions Winded - One of my favorites, basically a character does something special that pushes their body to the limit, such as running a distance equal to 5 times their movement speed, cast a 1 minute spell in one action, attack twice as much for a turn, etc. It's creativity based. For the next two turns, their speed is halved, they have to choose between an action or bonus action, cannot take reactions, and gain no stat bonus to rolls. Basically do something huge, nerf yourself for two turns as you catch your breath. I felt like this was needed as exhaustion in 5e is too extreme. In fact, this could easily replace the exhaustion on the berserker barbarian subclass. This is a VERY rule of cool condition. If you don't play by this rule, its best to abandon/modify this. Nausea - Long lasting condition, prevents a creature from being to consume healing potions, food, and beverages outside of water. However it can be cured with relatively cheap medicine or an herbalism kit and a low dc medicine check. Great for survival games that put emphasis on hunger Pissed - A creature afflicted with this condition must spend there turn using basic attacks (no spells, no limited use or rechargeable attacks, etc.), they are less likely to hit (-3 to attack rolls), but are more likely to get get a critical hit (Crit on 19-20). The whole basic attacks thing is a vague term, meant more to be applied to monsters than players. This condition could be a saving grace for a party as a dragon's breath can turn a fight around in a single turn. As for the less likely to hit, more likely to crit, feel free to scale that based on how angry they are. Grossed Out - I'm still figuring out if this would be temporary or an instantaneous effect. An enemy does something gross and grossed out creatures re-roll initiative with disadvantage. No, this cannot be abused to have 2 turns in one round. If the game has fixed initiative, just say the one who is grossed out will go last. Kinda pointless unless the party really utilizes the turn order, in which case can create an interesting battle where the players can no longer resort to their bread and butter combos and have to improvise. Lionheart, spooked, off balance, etc. - Very minor conditions, basically they decrease/increase the chance of being afflicted with another condition. Maybe attach them as a benefit/detriment to a magic item or as a bonus effect of a basic attack

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      These are amazing, I love them. Winded is so cool because it's great for that last big push but it's so punishing which is fair because of how good the reward is. I also love that it's a choice so that the players can gamble to try and end a fight faster. I assuming this is a once per day effect? Nausea is great, it's such a small effect and I think DnD needs more of these minor conditions just to add a nice bit of variety. It's amazing to put on an orge due to their smell or something like that. Pissed is intresting because I want to know if this is a choice based effect or a forced condition like nausea. I also like that it can only be done on basic attacks. I think for this condition it should work like rage where if you don't attack it ends or that you must attack. Grossed out is weird but I like it, I think it should be a 1 round effect to mix things up, but from my video you can tell I like throwing strange obstacles in combat. lionheart should definitely be a magic item ability, it's really fun but if you use a lot of positive conditions it can be a really nice double edge sword. So basically I like your ideas they're cool and seem balanced

  • @miguelangelnaranjoortiz304

    Or a Slippery condition, that grant advantage on escaping grapple checks, but might require you to do a Dex check if you move over half your speed or on a non straight path. How about a Pained condition that perhaps prevents you from Concentrating on spells. You can get give it to your players after a drunken night, or when they get kicked in certain body parts. Numbed, where they lose strength in a body part. I've always loved the Zombie status on Final Fantasy games, in which you get damage from healing spells. You could even make it so you gain health from necrotic damage, or provide some other benefit. You could create an "Echoed" condition, or something like this, in which the player leaves an afterimage on the square they begin their turn that last until the beginning of its next turn, and that can be targeted by attacks and spells. Or a condition were the effects of everything is delayed a turn, both attacks and healing. These would be really cool for the Chronomancer encounter you mentioned.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I really like this ideas, they are really cool. Personally I would slippery and echo as a spell or feat rather than a condition but I think they are awesome and something that should definitely be tried.

  • @PaladinGear15
    @PaladinGear15 Před měsícem

    Blargh, I once played with a DM who was obsessed with damage conditions. Literally every single enemy you fought would have some kind of condition causing ability for *every* attack. Plus they always lasted, you could never do more than one fight per day when playing with him, cause he'd homebrew conditions in that last the whole day or longer. There were ghosts that drained years from your lifespan, mummies that gave you mummyrot, wraiths that permanently drained levels, a giant swarm of maggot-like worms that infested you and gave you three levels of exhaustion until you got cured... What sucks most though is he loved conditions that made your character unable to do anything at all, stuff like stun, petrify, paralysis, I once played a session with him where I got 1 turn where I cast magic missile on a guy, then I just sat there doing nothing at all cause my character was stunned the whole time. He wondered why his players never stayed in his games, too... Longest a player stayed in his game was 3 sessions cause every combat was boring as hell for everyone. Conditions aren't so bad when it's a player using it on a DM's monsters cause the DM's got like 7 enemies to play as, when a player loses a turn their "gameplay" becomes "sit there and wait to roll a saving throw, maybe take some damage".

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      3 levels of exhaustion and permanent stat losses?! thats actually mental. Sound like he was an awful DM, surprised you stayed for 3 sessions. Also I agree that the stunned condition (and the other turn ending conditions) are fine for players, until boss combats where a stun can make the encounter too easy. So conditions are in kind of a strange spot for me in terms for players, I want them to feel strong but not strong enough to make combat a walk in the park. I haven't ever banned these conditions for players though, I just make sure I never use them for monsters.

    • @teknogothyk
      @teknogothyk Před měsícem

      Those aren't homebrew my dude. They're from earlier editions.

    • @PaladinGear15
      @PaladinGear15 Před měsícem

      @@teknogothyk No i know about level drain, rapid ageing and stuff being from earlier editions. The worm infestation causing exhaustion was homebrew, I shoulda written that better.

  • @lorekeeper685
    @lorekeeper685 Před měsícem

    Goad

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      This is a great name, I mainly called it taunt because I play too much hearthstone

    • @lorekeeper685
      @lorekeeper685 Před měsícem

      @@HangwitsArchive ye fair I thought of of mtg and 3.5e since Well same company

  • @chainclaw07
    @chainclaw07 Před měsícem

    To "balance" things I would make it so a taunted target ignores any resistances or immunities the taunter has. So sure, you could force the fireballs center point be you but any immunity or resistance to fire dmg that you have is ignored.

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      That's pretty cool, because it would be awful for a high resistances low hp type of monster, but then I couldn't imagine them using taunt. I always use taunt for creatures with high HP pools. This is something where I have no clue on whether your idea would be more balanced or not. Which means I am definitely going to have test this out as soon as I can.

  • @jorisposka7847
    @jorisposka7847 Před měsícem

    Is there a range for how far you can taunt? Obviously the enemy probably has to see or hear you, but can you taunt an enemy that's close to your allies, but really far from you? The enemy would just waste their turn trying to get to you, even though they can't

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      That's a really interesting question, I tend to rule that taunt has a range of 30ft to allow players to be able to hit (assuming they are melee). However if you want to make taunt have a longer range to pull aggro and protect their allies that would be really cool. This is going to be something I test out in my next session

    • @jorisposka7847
      @jorisposka7847 Před měsícem

      @@HangwitsArchive I could also see someone using thaumaturgy to increase the range, or an ally grappling an enemy so it can't move

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      These reasons are exactly why there should be more conditions in DnD, with more conditions there are so many creative ideas like your one to make combat more engaging

    • @jorisposka7847
      @jorisposka7847 Před měsícem

      @@HangwitsArchive homebrew is always an option

    • @finaladvance5085
      @finaladvance5085 Před měsícem

      I suggest giving a “threatened” enemy some kind of bonus to resist the taunt. Otherwise players might make them into a game of pong dragging the enemy towards them, getting attack of opportunity every time they target the next taunter

  • @schachmatt1581
    @schachmatt1581 Před měsícem

    I am rather confused how you have so few views and subscribers with videos of this professional caliber. Are you using Tags correctly? E.g. have you viewed what Tags are typically run on these kinds of videos?

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      Thank you so much, genuinely this has made my day. I think it's because I've only just started posting about a week ago so I think it just takes time. I've tried using tags but I think you're probably right and I should look more into them. but thank you youre awesome

    • @schachmatt1581
      @schachmatt1581 Před měsícem

      @@HangwitsArchive You're welcome, have a blessed day😊

  • @WookieMistakebozo
    @WookieMistakebozo Před měsícem

    Red herring

  • @arianacomeau7119
    @arianacomeau7119 Před měsícem

    Sounds like beatle from LOZ BOTW and TOTK

  • @mikeadams3781
    @mikeadams3781 Před měsícem

    The merchant is a character from my character’s backstory. He sells cursed gems to unsuspecting character. Mine was sold and emerald and made all his friends and family forget who he was. So he became a paladin to learn how to break curses

  • @Porterpotty34
    @Porterpotty34 Před měsícem

    “Ad astra abesosque”

  • @kingmasterlord
    @kingmasterlord Před měsícem

    "my CABBAGES!"

  • @mr.ptolemy8947
    @mr.ptolemy8947 Před měsícem

    Gotta Gaunter O'Dimm situation here

  • @pinowlgi4946
    @pinowlgi4946 Před měsícem

    I wanted to make a traveling merchant from one of those little bird races that only repeat what theyve heard, and evwry time they ran into the little guy his vocabulary would be built on what they had had conversations so his vocab would grow each encounter and had a bit ofna radio bumblebee voice quality

    • @HangwitsArchive
      @HangwitsArchive Před měsícem

      I love kenkus so much, I sneak them into every campaign i've ran