![Justin Holbrook](/img/default-banner.jpg)
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Justin Holbrook
United States
Registrace 25. 10. 2011
Review Renpho RP-FM079R vs Snailax SL-522S heated foot massagers
Compared the Snailax SL-522S ($59) to the Renpho RP-FM079R (was on sale for $109).
I can't recommend the snailax at all. Even as just a heater it's inadequate. The massage on it is terrible.
The Renpho is a really nice device. The extra $50 is well worth it in my opinion. You'll get much more convenience with a wireless remote, longer run time, above and below heat, and 3 levels each of air and kneading intensity. As a heater it's good and as a massager it's excellent.
I received no compensation in any form for this review.
I can't recommend the snailax at all. Even as just a heater it's inadequate. The massage on it is terrible.
The Renpho is a really nice device. The extra $50 is well worth it in my opinion. You'll get much more convenience with a wireless remote, longer run time, above and below heat, and 3 levels each of air and kneading intensity. As a heater it's good and as a massager it's excellent.
I received no compensation in any form for this review.
zhlédnutí: 960
Video
Issues with GE Cync lights
zhlédnutí 4,8KPřed 2 lety
GE Cync switch with GE Cync full color wifi bulbs. When the scene runs the bulbs won't respond to the switch next time it is used. You have to press it twice.
Smart water valve automation to water garden using google home
zhlédnutí 174Před 3 lety
This is an "Owfeel WIFI Smart Valve WIFI Control Water Valve" which I bought from amazon for $36. Install was simple. I did have to change it from a switch to a light in google home to allow me to schedule it. Now I can have google water my garden at 5 AM. This is not a paid promotion or anything like that, just sharing what I did.
RandGenSpiroArt Invention (Read desc for color selection)
zhlédnutí 172Před 4 lety
Just put it on your wall and watch it draw. Randomly generates patterns and colors. Video is sped up 20x. Each pattern is a 32 second cycle with a 5 second wait while color selection and write head alignment occur. Move it around by grabbing the clamp. Inputs: On - Runs if greater than 0. You can configure this so it's always running, or connect a toggle switch to it. Colors - See color selecti...
Thunderstorm Invention Configure (Rec Room)
zhlédnutí 492Před 4 lety
How to configure the Thunderstorm Invention I made for Rec Room. You can configure the Min and Max Delay options to control how frequently your lightning strikes occur. The Invention selects a random time between those values. The Max X and Y options control how large an area the storm occurs over. The On requires a constant positive value to activate the storm. Place the storm by moving the Y ...
Simple healthbar driver
zhlédnutí 73Před 4 lety
Two overlapping text tools to make a health bar that can be clamped to an enemy or structure. Text uses Underscores with thickness of 8. Don't need multiple text tools, just make it smoother.
Making some waves
zhlédnutí 77Před 4 lety
Using the text tool in Rec Room to make waves. The waves are very large and I wanted them to be visible at a distance. I could not light them without causing other lighting artifacts. Lighting and Shaders do not render on the text tool.
Just a hot tub I've been working on for Rec Room
zhlédnutí 127Před 4 lety
Just a hot tub I've been working on for Rec Room
Rec Room: War of the Lions Release
zhlédnutí 372Před 4 lety
War of the Lions is here! A massive class-based PvP experience in Rec Room! Capture the opposing teams towers, slay their King and take the throne to win! rec.net/room/warofthelions #recroom Audio Credit: Two Steps From Hell - Heart of Courage (Invincible) czcams.com/video/8NGtL3HUPUo/video.html
Rec Room Spirography
zhlédnutí 189Před 4 lety
#RecRoom Spirography room, featuring a manual Spirograph machine and a state machine programmable Spirograph machine. This video describes how the machines work and demonstrates using both machines.
See what you're missing in ScourgeOfTheSeas
zhlédnutí 68Před 4 lety
A little about the map, it's creator, what went into building it, and how to play. #recroom #highseas
Rec Room - ScourgeOfTheSeas
zhlédnutí 276Před 4 lety
Arrrgh mateys look alive, it's Scourge of the Seas! A #recroom #highseas contest entry! rec.net/room/ScourgeOfTheSeas Scourge includes all the activities you need to prove yourself the most feared pirate of all time! Pillaging, gambling, sailing, gunpowder and swords! There's a working pirate ship and a total of six functional cannons in the room to fulfill your naval battle fantasies! The game...
Rec Room "Cheap Password" invention and why state machines are bad
zhlédnutí 2,5KPřed 4 lety
Deep dive into Syntael's "Cheap Password" invention, some applications you can do with it and why you shouldn't use state machines for passwords.
Rec Room - War of the Lions
zhlédnutí 189Před 4 lety
A fantasy themed VIP Capture Point built in Rec Room. Features role-based mechanics; kings, wizards, archers, and knights. To win each side must capture the opposing teams two forts and then take their throne. The forts are both capture points and will their health will tick up or down depending on which team has the most players in the fort. Once a fort is captured it can not be reclaimed.
Rec Room Simon
zhlédnutí 344Před 4 lety
A functioning Simon game built in Rec Room. Grab it from the invention store for your dorm room. Challenge your friends!
PortalBlast POC - Flashing Lights Warning
zhlédnutí 128Před 5 lety
PortalBlast POC - Flashing Lights Warning
Sim City (2013) Efficient building layout
zhlédnutí 6KPřed 11 lety
Sim City (2013) Efficient building layout
Tutorial please 🙏
I haven't signed on to rec room in like 2 years so this is pretty out of date. No circuits v2 here. It uses a clamp to a trigger volume to a piston to the rocket model. When fired the clamp releases the trigger volume and the piston extends causing the rocket to travel on a path not connected to the launcher. The houses have volumes that detect the rocket and declamp the structure walls on hit. They are physical so they push away from each other. You can play with it here: rec.net/room/rocketrange
I know this is a year old, but having been with Cync for quite a while and been a part of their beta testing team for a bit, I've learned that while yes you can have both Cync switches and Cync bulbs, you should really think about which is more important and stick with that. For your routine, rather than controlling the individual bulbs, I would have had the routine toggle the switch instead. The the assistant/automation might be getting hung up on the fact the 2 bulbs might be grouped together. It's also pretty common that if you name the devices (bulbs or switches) a common name the assistant might be preprogrammed with, that can confuse it too - this is true for any smart home product, not just Cync. For example, if you name your lights "bathroom" and the automation is to turn on "bathroom," it might turn on more than just the lights if there's anything else in there, or it might see the first light in the routine named "bathroom" and think that's all it needed. Naming the lights "vanity left" and "vanity right" might help with the confusion of the assistant. Unfortunately, you kind of have to think like a programmer with some of this stuff.
Fortunately I'm a developer :) I had a fair number of issues going on and eventually the suggestion from support was to create a new home and migrate everything over. That helped clean up a lot of issues. I also ended up combining the master bath and master bedroom into a single room logically so I can just walk in and say "lights on" without having to specify the bathroom specifically or the lights vs the bulbs. Normally I want them all on anyways and I'm willing to sacrifice a little bit of accuracy for convenience. Also, the ability to call cync scenes directly from google home was introduced a while back and that has resulted in much more consistent execution. I generally try to use those for any routine that handles multiple rooms, a room that I don't have a smart speaker in, or when I want specific lighting patterns in a room, such as fixtures on, but not overhead lights. Otherwise I use generic google home routines (no room specified) so I can say something like "lights level 4" and it works in any room without having to create a a "level 4" routine for every room in the house.
So your complaining about having to press a button 1 extra time? Maybe your light switch will not connect to the lights after being pulled from the app. I’m guessing the switch is wireless too right?
Yes, because it's consistently wrong. May not seem like much, but when you have smart lights in every room of your house it gets old real fast when your lights don't turn off and on when you press the switch. I have not yet migrated the lights in this video to the new home. The switch was still linked to the same home/room as the lights, it just doesn't show the switch in that screen in the app. Yes, the switch is wireless. I believe they were not keeping the switch state in sync with the lights. I made this video to pass to their support people about a year ago. Looks like they've resolved it since then with a software update.
@@syntael - From my experience after updating, deleting, and resetting everything a few days ago, the same issue still exists.
Same with mine.
I haven't tried to recreate this one in a while. I had call with cync last week for other scene issues and they recommended I move all my lights it a new home in the cync app. It's a painful process, a lot of them need to be factory reset in order to add to the new house. However, after moving about half of them those lights have been much more responsive and my scenes have been executing much more consistently.
What did you mean move your lights to a new home? Like you moved them from google home to the Cync app?
@@SNWxGaming in the cync app you create a home and add your devices to it. You can have multiple homes defined. I created a new one and migrated my lights by deleting them and then adding them to the new one.
Have you seen people play this? It looks really cool and id love to play with some people
Unfortunately not. That's kind of what it's like to build rooms. They're hot for a short time then players are on to the next thing.
Check out war of the lions, probably my best pvp: czcams.com/video/xkF95xyuOaE/video.html
Me: looks at his subs. His subs:69
When it gets bigger you can use a “or” boolean chip for the incorrect numbers
There are or chips in the state machine version. There is no need to scale to handle larger input in the invention version as it iterates over the input.
How much ink does this use?? :O
Pretty much the entire room was consumed by circuits. I cut corners everywhere I could with the exception of the dice and tumbler. I wanted there to be some connection to the physical game even if pressing a button and generating 2 random numbers would have been cheaper.
@@syntael It's very inspirational, especially now that Circuits V2 is being developed. I wonder what the limits of Rec Room will be in the near future. :)
@@Johannes00 Thank you. It was a fun build and for that purpose exactly. It took months and many refactors to find the ink to pull it off. It will interesting to see. The CV2 resource system is "heat" based rather than ink based so you're not taking away from adding detail to your room which is nice. Will be interesting to see what the room experience is like. If you exceed the amount of heat available your circuits stop executing I believe. I haven't built anything in over a year. I hope to come back some day.
@@syntael Well said! But in the meantime I've found that, at least for my purposes, grouping chips into circuit boards lowers cost quite a bit! I'm actually fairly new to Rec Room (previously played Second Life) so it's a bit much to take in I'm noticing, haha.
@@Johannes00 I use circuit boards wherever I can, but unfortunately due to the number of connections needed they weren't really viable for Monopoly. I think I have 2 in there. My WaroftheLions room uses circuit boards quite extensively. The biggest ink savings I came up with for Monopoly was to make a central data serializer/deserializer circuit to read and write the static property data and store that data in state machine chips. That technique probably isn't cost effective for many builds, but it was for Monopoly because it reduced the amount of chips needed to store data per property.
You could really save on buttons by using a binary counter
Could you use this for a hunger & thirst system?
Sure. It's just a way to visualize a percentage. I made it as something you could put over a boss. Attaching it to a player might be hokey. Might be better off using the HUD displays.
@@syntael Oh wow I didn't realize there was HUD displays in rec room editor, I'm currently working on a project and its hard to find any dev videos online.
Do you know anything about a banking script/money script?
@@Joshua-gp1ns I haven't played since the circuits v2 stuff went live. Shouldn't be hard to do though. I had a money and gambling system in one of my games using the leaderboard stats.
@@syntael wow that is awesome id love to see some of that stuff to refrence for my project if you dont mind, you should show some of your stuff ingame at some point my gamertag is CalmDeer572
How
This is really old, there's probably better ways to do this now. It uses a clamp to a trigger volume to a piston to the rocket model. When fired the clamp releases the trigger volume and the piston extends causing the rocket to travel on a path not connected to the launcher. The houses have volumes that detect the rocket and declamp the structure walls on hit. They are physical so they push away from each other.
@@syntael good to know
Could it be possible to see how it's created, please? I'm really intrigued by gizmos in RR
Sorry, I haven't really gotten on rec room in a few months now. It's not too complicated, it uses 3 pistons connected to each other to control movement in the x,y,z axis. There's a state machine that controls the looping and timing of the lightning strike. Each cycle it picks the random delay, waits, then pops the lightning bolt up to the map, flashes a light, turns the sky white, and plays a randomly selected thunder sound. Then it hides the lightning bolt again and the cycle repeats.
@@syntael Ahh, thanks. I'll try it out. I'll let ya know cause I bought the invention but I can't use it in a room I'm co-owning :')
Does this work in dorm rooms?
Sorry, just saw this comment. Mood chips don't work there. That's how it makes the sky flash white. You'll still see the bolt and hear the noise, but you won't get the full effect.
@@syntael Oh okay thank you!
I really like this, but is it an invention?
No, just something I was playing with.
@@syntael thanks for telling me
I miss the fantasy contest :(
NICE
BRO U R ASSUME PLZ teach me ur ways i love gizmos to
Omg the link didn’t work so i hade to legit look all over the place for this XD
Woah. Epic
WOW thats pretty smart! subbed
You seriously need more subscribers you are talented
Thanks. I probably don't create enough content to get noticed. I use CZcams as a way to share ideas or explain how to play rooms I've built.
How do you pack a circuit into a circuit board? I want to use less ink also
Select the chips, an ellipsis will pop up, then create circuit board. There is a limitation of 7 on the number of input and output pins.
@@syntael Thanks for your speedy response and amazing content. Too few people cover this aspect of the game and rec room really allows you to simulate complicated electronics. I am using way less ink now! I definitely plan to implement your cheap password but I think I want to build it myself! Thank you for helping the community learn, you're an amazing human resource
looks cool!
l also have a question, at 8:05, can you make it auto reset if you get it wrong?
You can check if the input is larger than the key and if so reset the board. That's as simple as wiring a compare chip.
@@syntael also can you make a 0 button? If so how?
@@DJDyliano the cat button already does that. It puts the current number in the sequence
Thank you so much! I tried doing this with state machines but it was too complicated for me, but this is way easier, thank you!
Noice
10/10 would chill in again
Amazing tutorial! I just found out about your class (which I’m afraid I can’t join for time zone reasons) but I’m very grateful for all the content you already have online. Looking forward to going through your back catalogue :)
Thank you! I'm sorry about the time zone, that's a common issue. Unfortunately my Rec Room time is limited to after my kids are asleep. Most of my videos are just promos for rooms I've built and less informational. I do have a couple topics I would like to demonstrate. The syllabus for my course is public, you may find some good info in there and the circuits are visible in the lab rooms to anyone. I'm in the process of building out the lab solutions. I'm also pretty active in the Rec Room discord gadgets channel if you have questions.
Hi Justin! Thanks for your reply :) I've been playing Rec Room for a few years now, but I only recently got into circuits and I find it super exciting. I read the syllabus and visited your lab rooms. I will go back for a deeper dive as I learn more. Thanks again for creating and making all this material available!
It was Fun doing the Fights for the trailer
Thank you for the help! I'm glad I got some great footage. I was mixed up calling the red and blue teams out of order, my camera got disarmed from me by a wizard one take, and my hands disconnected, but we still got it.
thank you syntael, very cool.
Thanks, it's going good so far. Excited to see how it does when it gets featured.
Will this work on Oculus Quest?
Yes it will. I built it in the sandbox room.
‘Sim’-tael
Capture the flag
This is how those hotel room paintings are made.
Thanks for the vid. Great work on the map and mechanics! I'll be sure to check it out!
Thanks! There's a shorter promo video as well if you're interested, <2 mins. That one just gives some highlights and was actually edited. This one was longer, but gave me a chance to go a little more in-depth. czcams.com/video/ZfDVsJInPZw/video.html
Great map I haven’t had much time to check it out but the game looks great!
Is this pvp?
There's a few things going on in this game, but ultimately I entered it in the pvp category for the contest. So each time you start a round the game takes 1/4 of your earned gold and that is your wager. If you win the first round you get your money back. If you win both rounds you double your money and steal the opponents wager to split amongst your team! There's two rounds, each team takes turns being the pirates and the guards. When you're on the water it's a naval battle, when you're on land you're fighting with flintlocks, cutlasses, and rum jugs. The game tracks your gold and your kills. There's also a capped kill bonus of 25 gold for each kill.
Great video!
Thanks a lot! Hope it helps if you're interested in circuits or building custom rooms.
@@syntael No problem! I will probably use this if I make a room with a password!
Nice Job!
amazing, can solo player drop in to look around?
It's not public yet due to the bug mentioned in the video, but I can certainly show you around if you message me in game.
Still looking great!
Thanks, hope I can release it soon.
This is really cool how long did the circuits take you?!
Not long, I had it working in one night, then took another to clean it up and record samplers. Then today I re-recorded the samplers cause they came out lousy and made the video.
This is sick nice job
Thanks, was a fun build.
So cool I understand it now lol
Notice
I love monopoly, and i wanna play this so hard
Jesus.... Its like looking into the human brain.
I think I left a few neurons in there...
This is so cool! I'll check it out for sure!
How long have you worked on this?
I started in December so about 4-5 months. The problem was I kept running into the ink limit so I'd have to go back and try to find new ways to optimize it. The last circuit update with state machines really are what made this room possible. Prior to that I was stuck. Once the state machines came out I had to go back and completely redo all the existing circuits to use state machines, but it got me the savings I needed to make the room possible.
@@syntael That should have been a real pain in the butt. Good luck on it
0:05 holy crap look at all those wires
I set my vive to night mode when I work on circuits to cut down on eye strain :)
@@syntael well I can wait to see it and you seem like a circuit master
@@mr.crabbyturtle there's a lot of talented circuit folks out there. I'm a programmer so this stuff isn't too bad besides the ink restrictions.
@@syntael well to me you seen like a master cuz I cant use circuits at all