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James Muirhead
United Kingdom
Registrace 12. 10. 2018
I make games and stuff 🚀
Why is Swamp Sim Creepy? ft. Sigmund Freud
In this silly little Halloween special, I use Freud's essay on the Uncanny to explain why I think Shrek Swamp Sim is so creepy.
Play my games: jamesmuirhead.itch.io/
Parts:
0:00 - Intro
1:33 - Nostalgia and Childhood
2:14 - Compulsive Repetition
3:55 - The Valley
4:48 - Outro
#shrek #shrekislove #halloween
Play my games: jamesmuirhead.itch.io/
Parts:
0:00 - Intro
1:33 - Nostalgia and Childhood
2:14 - Compulsive Repetition
3:55 - The Valley
4:48 - Outro
#shrek #shrekislove #halloween
zhlédnutí: 1 240
Video
How Rimworld's Design Generates Stories
zhlédnutí 2KPřed 3 lety
A little breakdown of some of the game design techniques used by Rimworld Twitter: _JimDev Support my work: ko-fi.com/jimdev Play my games: jamesmuirhead.itch.io/ Fanart by No Tables: no_tables?lang=en Tynan's GDC Talk: czcams.com/video/VdqhHKjepiE/video.html Parts: 0:00 - Intro 0:50 - Emotional Mechanics 4:03 - Apophenia 7:29 - Dynamic Disasters 9:23 - Outro #rimworld
Making a Synthwave Infinite Runner in 48 Hours
zhlédnutí 370Před 3 lety
I missed the #GMTK game jam but decided to make a fun little asteroid dodging game anyway Twitter: _JimDev Support my work: ko-fi.com/jimdev Play the game! Itch.io: jamesmuirhead.itch.io/rockhopper Model asset pack: www.kenney.nl/assets/space-kit Shader code: pastebin.com/QUX68uNf Music: “ Zeta Reticuli ” by EVA is licensed under CC Attribution 3.0: joshlis.bandcamp.com/ “ 失望した ” by...
Simulating a School of Fish in Unity
zhlédnutí 3KPřed 3 lety
I talk about a little BOID simulation based on sardines that I've been making in Unity. Twitter: _JimDev Support my work: ko-fi.com/jimdev Play the game! Itch.io: jamesmuirhead.itch.io/shoal GitHub: github.com/JamesMuirhead/Shoal-Unity-Files A better video about BOIDs: czcams.com/video/bqtqltqcQhw/video.html Parts: 0:00 - Intro 0:20 - What is a BOID? 0:54 - Separation 1:30 - Alignme...
The A-Bomb Powered Spaceship
zhlédnutí 693Před 3 lety
In 1958 General Atomics began researching a method of propulsion that would make rockets like the Falcon Heavy or the mighty Saturn V obsolete before they were ever conceived. An interplanetary vehicle capable of taking humans to Saturn, powered by an abundant resource of the Cold War, atomic bombs. How feasible was this technology and could it make a comeback? And could it be our ticket to vis...
Local Hero: Community and Identity
zhlédnutí 935Před 4 lety
"Perhaps naively I thought people understand what humour was, that it was invented by the human race to cope with the dark areas of life, problems and terrors." - Bill Forsyth
The Worst Poet in the World
zhlédnutí 5KPřed 5 lety
The life story of poet William McGonagall is an odd one, with Royalty, railway disasters and of course terrible poetry.
Worst poet in the world? Maybe, if you've never heard rap.
¿Cómo algo ambiguo como un chiste sobre maíz puede desembocar en un conflicto? Pués le pregunté a la IA y así sucedió. # Guion de una pelea por un chiste sobre maíz en Rimworld # Personajes: - Ana: una colonia alegre y bromista, que le gusta cultivar maíz. - Ben: un colonia serio y reservado, que tiene una alergia al maíz. # Escena: Ana y Ben están en el comedor, comiendo sus raciones. Ana decide contarle un chiste a Ben para romper el hielo. Ana: Oye, Ben, ¿quieres oír un chiste sobre maíz? Ben: (suspira) No, gracias, no me gustan los chistes sobre maíz. Ana: Vamos, no seas aguafiestas. Es muy bueno, te lo prometo. Ben: Está bien, dispara. Ana: ¿Qué le dice un maíz a otro maíz? Ben: No lo sé, ¿qué le dice? Ana: ¡Maíz que un amigo, eres un hermano! Ben: (frunce el ceño) Eso no tiene gracia. Es un juego de palabras muy malo. Ana: (se ríe) Oh, vamos, es divertido. ¿No te gusta el maíz? Ben: No, no me gusta el maíz. De hecho, soy alérgico al maíz. Ana: ¿En serio? ¿Qué te pasa si comes maíz? Ben: Me salen ronchas, me pica la garganta y me cuesta respirar. Ana: (se burla) Vaya, eso es maíz que malo. ¿Y si te tocas el maíz? Ben: Me pasa lo mismo. No puedo ni acercarme al maíz. Ana: (se sorprende) ¿Ni siquiera al maíz que yo cultivo? Ben: No, especialmente al maíz que tú cultivas. Es el peor maíz que he visto en mi vida. Está lleno de gusanos, plagas y malas hierbas. No sé cómo puedes comer eso. Ana: (se ofende) ¿Qué? ¿Cómo te atreves a insultar mi maíz? Es el mejor maíz de todo el planeta. Lo cuido con mucho amor y dedicación. Es mi orgullo y mi pasión. Ben: (se burla) ¿Tu orgullo y tu pasión? Por favor, no me hagas reír. Tu maíz es una vergüenza. Deberías arrancarlo todo y quemarlo. Ana: (se enfada) ¡Eso es lo que tú quisieras! ¡Pero no voy a dejar que nadie me quite mi maíz! ¡Es mi tesoro y mi sustento! Ben: (se enfada) ¡Pues deberías compartirlo con los demás! ¡No puedes acaparar todo el maíz para ti sola! ¡Hay más colonos que necesitan comer! Ana: (se indigna) ¿Compartirlo? ¿Con quién? ¿Contigo? ¡Ni loca! ¡Tú no mereces ni una miga de mi maíz! ¡Eres un egoísta y un ingrato! Ben: (se indigna) ¿Yo un egoísta y un ingrato? ¡Ja! ¡Tú eres una egoísta y una malcriada! ¡No sabes lo que es el trabajo duro ni el sacrificio! ¡Solo sabes hacer chistes malos y comer maíz! Ana: (se levanta) ¡Ya basta! ¡No voy a aguantar más tus insultos! ¡Te voy a enseñar a respetar mi maíz! Ben: (se levanta) ¡Adelante! ¡Ven a por mí! ¡Te voy a enseñar a no burlarte de mi alergia! Ana: (le lanza un plato de maíz a la cara) Ben: (le lanza un vaso de agua a la cabeza) # La pelea se desata. Los demás colonos intentan separarlos, pero es inútil. El comedor se convierte en un caos de maíz, agua, platos, vasos y golpes.
Great video
I absolutely loved the closing lines of this… Actually took the time to transcribe them and mail them to a friend. Your kindness and perspective are appreciated.
I thought the worst poet was Paul Neil Milne Johnstone
OMG, people! RImworld is not a story generator. It tries very hard to be one and it simply doesn't cut it in terms of story telling. If you want to label Rimworld as a story generator then every game in existence becomes an unintentional story generator. The events in the game that generate stories are not unique and are fully scripted and often repeat several times during a play through of the game. So why call it a story generator when the stories it generates are not unique? The only difference between one story to another is the order and frequency that these events occur -- that doesn't make a story generator. There is literally no AI to speak of in Rimworld that is able to make intelligent decisions about narrative directing within the game. The colonists or Pawns in the game are not intelligently controlled by the nonexistent AI within the game. I don't think that there is a single example of AI within this game. So stop calling it a story generator when it doesn't generate interesting stories.
Oh you poor little clueless creature
Just because generative machine learning shitheads have coopted terms like "ai" doesn't mean they have a monopoly on generating stories in games
Saying there's not AI in the game is just saying you don't know how AI works in general. I don't know what you think AI even is but very simple AI has existed as long as you had an opponent in a game that was programmed. AI is not only things as smart as ChatGPT. Off the top of my head I know for a fact the AI you say doesn't exist is actively measuring your wealth at a bare minimum and then filtering that and other relevent data to create an appropriate challenge for where you are.
@@luckerooni1153 Clearly I was exaggerating when I said there was zero AI in the game. I was implying that the game had unintelligent AI because it makes so many bad decisions all the time. The enemy AI never seems to flank your pawns during a fire fight. Sure they use cover and that's nice but when that cover proves to not be very effective they don't fall back to a better position during a fight. Another example I noticed is when pawns are out working the fields or mining for steel as soon as they need to eat something they just drop everything and head to the dining room without so much as carrying a load of steel or harvested crops back to storage. I mean, what the hell is that? Is that not stupid or what? The game also scales it's difficulty based on how wealthy the colony is and how many pawns are in the colony and how many buildings and equipment the player has built and that's just lame. It would be better if the AI used scouting parties a few weeks before a major invasion and then raided your base later with overwhelming numbers to ensure a victory. That's how a real enemy would behave. There's just so many issues with AI that the game becomes a chore to play through.
I like how he’s breaking all the rules teachers would criticize us over. I like his voice, and he’s bad but not THAT bad either.
Loved this reflective piece on what is my favourite film of all time. Great work, James! I saw it for the first time in a cinema in Zurich during my 'year abroad' as part of a languages course in 1983. The only slight problem was that I laughed rather more loudly than the other cinema-goers at the 'Scottish humour' parts! Living on Mull myself, I'm intrigued to know which Scottish island you fell a little in love with :-)
Oh god, that war photographer GCSE paper is bringing back painful memories
Awesome......story.
His poems are very good. Better than anything I can write
Very well made. Well done.
how do you make these type of videos?
They made a remaster lately, you should check it out
amazing video man
Really nice essay building on the original gdc talk, love it!
As often as birds tweet, she will be my heart sweet
Zhang Zongchang was by far the worst poet
I love you sir, you scratch the weirdest parts of my brain. I wish you many more subs, please keep posting
It took me years to even learn about the walk cycle in the game. The version I had was bugged into having Shrek t-pose the entire game which made the horror parody feel more comical at times. T-pose aside, the walk cycle seriously adds to the horror tension of the game.
Wow. It was very interesting
Underrated
How is this so underrated??
Here's a song about William: czcams.com/video/e3WiSIS02Z0/video.html
why is this actually good
Who was laughing at whom?
Sense the game got the revamped Treatment with a new ending and more content I like to see a Revist with the new contents
I was thinking about Rimworld's simplistic art style and how effective it is, I was imagining myself making a video about it, and your entire Apophenia chapter is exactly what I imagined it would be. Bravo! I would've also added the example of people who used to play with toy soldiers or old, pixel games. There's not much to see to begin with, but their imagination helped to make epic scenes out of it.
Very well done, I enjoyed every second of this. Thank you.
This is fantastic, thank you, he genuinely is one of the best "so bad it's good" people of all time. I hope he would be happy knowing we were still reading his poetry today and that it was still bringing enjoyment to so many people.
A tribute to a great poet remembered long after many of his contemporaries.
May I just say, following these fishies on a journey has been one hell of an experience!
I do agree good person; your feedback is both encouraging and touching. We need more kindness in this world - thank you Mr Nathaniel.
Well presented - keep up the good work, Mr Muirhead!
Another good one - you do not disappoint good sir!
This is fantastic! Keep up the good work!
sam onella couldve done a video about this guy, he reminds me a bit of timothy dexter (the self-proclaimed greatest philosopher of the western world)
Ist hier jemand wegen Kaddi? xD
An amazing video! Keep up the good work!
Absolutely brilliant! Well done, and not gonna lie seeing Shrek like that changes the movies…
Happy Halloween folks! 🎃
Billy Connolly reading McGonagall's Tay Bridge Disaster, is utterly epic. Do yourself a favour and look it up.
wonderful essay