Ghost Studios
Ghost Studios
  • 37
  • 99 152
Modeling Buildings Isn't Hard! | Blender Walkthrough
In this non-technical Blender walkthrough, we break down two professionally made buildings from @KitBash3D and discuss how to break down a building model so you don't get overwhelmed. Modeling buildings in Blender can be much easier than it may seem if you take a modular approach to your scene.
Time Stamps:
00:00 | Introduction
00:32 | Breaking Down Modular Components
03:40 | Kitbashing is like playing with Legos
zhlédnutí: 114

Video

Master Blender Sculpting Techniques Fast! | 10 Minute Tutorial
zhlédnutí 649Před 14 dny
Get started with Blender sculpting in 10 minutes with this straightforward tutorial going through Blender's sculpting workflow. Learn how to create a base mesh, remesh, and sculpt with Blender's brushes. Time Stamps: 00:00 | Introduction 00:37 | Creating a Base Mesh 01:22 | Remesh your Base Mesh 04:33 | Blender's Brushes "Antique Chisels" (skfb.ly/oD9uV) by Alex heskett is licensed under Creati...
Uploading and Using Reference in Blender
zhlédnutí 41Před 14 dny
Use Pure Ref and Reference Images in Blender for a faster workflow!
Understand Blender Boolean Basics with Bool Tool
zhlédnutí 72Před 14 dny
In this 6-minute tutorial, you will quickly understand how to use Blender Boolean tools. 00:00 | Introduction 00:06 | Enable Bool Tool 00:49 | Use Bool Tool 01:14 | Difference 01:27 | Union 01:37 | Intersect 01:50 | Slice 02:23 | Pros and Cons of Booleans
The ultimate quick guide to Blender modifiers
zhlédnutí 163Před 14 dny
Understand the most valuable Blender Modifiers in this quick 4-minute tutorial. Timestamps below: 00:00 | Introduction 00:17 | Array 00:46 | Bevel 01:01 | Mirror 01:34 | Multirez 01:51 | Remesh 02:08 | Solidify 02:25 | Subdivision Surface 02:35 | Shrink Wrap 03:16 | Simple Deform
Blender Modeling Tools: Everything You Need to Know
zhlédnutí 643Před 21 dnem
Walk through the most essential Blender modeling tools. We review seven valuable tools that will help you get jump-started with your modeling projects. Time Stamps: 00:00 | Introduction 00:29 | Extrude 02:05 | Inset 02:34 | Bevel 03:26 | Loop Cut 04:10 | Knife Cut 04:34 | Spin Tool 06:07 | Slide Tool 06:52 | Rip Tool
Understand PBR Textures | Physically Based Rendering in Blender
zhlédnutí 105Před 28 dny
Understand PBR texturing conceptually. PBR texturing is a powerful way to add detail to your 3d scenes and models. Follow along as I explain how PBR texturing works. Time Stamps: 00:00 | Introduction 00:30 | Understanding the Maps
Understand UV Unwrapping in Blender | Quick Blender Beginner Tutorial
zhlédnutí 125Před 28 dny
UV Unwrapping can be a difficult concept to understand for Blender beginners. This tutorial discusses the importance of UV unwrapping and how UV Unwrap quickly and easily. We also quickly run through how to add PBR Textures to your model with Node Wrangler. Time Stamps: 00:00 | Introduction 00:17 | Why UV Unwrapping is Important 02:12 | How to UV Unwrap 04:02 | How to Add PBR Textures Thumbnail...
Animate A LOT Faster with Non-Linear Animation | Blender Tutorial
zhlédnutí 1,1KPřed měsícem
Leverage Blender's Non-Linear Animation tools, or NLA, for faster animation and editing. You can use this technique for motion capture data, as well as your own hand-animated characters. Time Stamps: 00:00 | Introduction 01:18 | Setting Up a Motion Clip 03:57 | Blending Animations Together 09:10 | Editing Animations in the NLA 10:51 | Conclusion Like and Subscribe for more content like this!
Get Started With Blender Quick | Blender Interface Tutorial
zhlédnutí 134Před měsícem
This short six-minute tutorial will help you quickly get started with Blender's basic interface. By the end, you will begin to understand how to deform objects to the shape you want. 00:00 | Introduction 00:25 | Introduction Screen 01:13 | Blender Interface 06:30 | Conclusion
Blender Texturing: Woolly Review and Showcase
zhlédnutí 245Před měsícem
Have you heard of the Woolly Shader from DoubleGum? Will you get faster Blender texturing results with Woolly? Enjoy this quick Demo and review of this Blender Felt Addon! Check it out on the Blender Market here: blendermarket.com/products/woolly?search_id=30550639 Timestamps: 00:00 | Introduction 00:29 | Ease of Use and Demo 02:58 | Quality of Result 03:22 | Render Weight 04:40 | Cost 05:45 | ...
Mastering Storyboarding with Grease Pencil Tutorial
zhlédnutí 442Před měsícem
Learn how to create a quick storyboard workflow using Grease Pencil in Blender. Time Stamps: 00:00 | Introduction 00:30 | Story Logline 00:55 | Benefits of Using Blender for Storyboarding 02:21 | Adding Line Art to 3D Objects 04:28 | Adding 2D Materials to Objects 05:35 | Using 2D Animations in a 3D Scene 08:35 | Conclusion Thanks for Watching! Credits: Robot: @@neatpolygons8500
Ben Wasden | Spring 2024 Motion Design Reel
zhlédnutí 171Před 2 měsíci
Thanks for taking a look at my reel. This reel is the best of my work over the past several years. I did all the work except for some of the models in the bumper intro and outro. Enjoy:) Bumper Model Asset Credits: "Old Vintage TV" (skfb.ly/orURQ) by NataN is licensed under Creative Commons Attribution (creativecommons.org/licenses/by/4.0/). "Vintage Buffet cabinet/ Tv Bench" (skfb.ly/oJIC9) by...
Mastering UV Unwrap in C4D: Essential Techniques
zhlédnutí 305Před 6 měsíci
Mastering UV Unwrap in C4D: Essential Techniques
Take your food renders to the next level with photorealistic sculpting and texturing in Blender
zhlédnutí 366Před 6 měsíci
Take your food renders to the next level with photorealistic sculpting and texturing in Blender
Mastering Mask Techniques in Substance Painter
zhlédnutí 365Před 7 měsíci
Mastering Mask Techniques in Substance Painter
Master automated character animation with rigging techniques
zhlédnutí 11KPřed 7 měsíci
Master automated character animation with rigging techniques
Mastering Light: Light Techniques for Stunning Blender Renders
zhlédnutí 1,2KPřed 7 měsíci
Mastering Light: Light Techniques for Stunning Blender Renders
From Blender to Substance Painter: The Quick and Easy Export Method
zhlédnutí 2,9KPřed 7 měsíci
From Blender to Substance Painter: The Quick and Easy Export Method
Take Your Character Animations to the Next Level with Blender Drivers
zhlédnutí 11KPřed 8 měsíci
Take Your Character Animations to the Next Level with Blender Drivers
How to master Blender's Spin tool | Blender 3d modeling Toolkit
zhlédnutí 776Před 8 měsíci
How to master Blender's Spin tool | Blender 3d modeling Toolkit
Mixing Blender PBR Textures Made Easy
zhlédnutí 449Před 8 měsíci
Mixing Blender PBR Textures Made Easy
How to Install Add-ons | Blender
zhlédnutí 421Před rokem
How to Install Add-ons | Blender
Texture Faster with Vertex Colors | Blender and Substance Painter
zhlédnutí 17KPřed rokem
Texture Faster with Vertex Colors | Blender and Substance Painter
How Pixar Makes You Cry | Pixar Storytelling Techniques
zhlédnutí 1,4KPřed 2 lety
How Pixar Makes You Cry | Pixar Storytelling Techniques
Pinned
zhlédnutí 117Před 2 lety
Pinned
Storytelling Structure: The Pixar Story Spine
zhlédnutí 42KPřed 4 lety
Storytelling Structure: The Pixar Story Spine
Wilbur and the Good Dog-- funny story for kids.
zhlédnutí 86Před 4 lety
Wilbur and the Good Dog funny story for kids.
Wilbur the Fly Killer Bedtime Stories
zhlédnutí 133Před 4 lety
Wilbur the Fly Killer Bedtime Stories
Wilbur and the Chicken Coop
zhlédnutí 381Před 4 lety
Wilbur and the Chicken Coop

Komentáře

  • @georgewinchester6403

    What advantages does this have over assigning different materials to different faces in blender?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 8 hodinami

      Good question! It’s much more optimized because you have specific polygon groups saved so you don’t have to constantly re-select to change your material selection

  • @izuyyaa
    @izuyyaa Před 2 dny

    hi nice vid but i cant see wheres my loop tool, where is it or if possibel is there a shortcut key for it? like i want looptool then circle specifically

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 8 hodinami

      The loop tool should be on the left hand side of the editing mode workspace!

  • @DoubleGumm
    @DoubleGumm Před 3 dny

    Hi, I'm the creator of the Woolly addon. Thanks for your honest and generous review, Ghost Studios. I wish you had contacted me before making the video, because the version that you are using had some major issues that were fixed within 2 days of uploading that version, as soon as they were reported by a user. 1. All issues mentioned in this video have been fixed. 2. Tooltips added for all modifiers and materials, so you can hover your mouse cursor over any property and a brief description will appear. 3. A single common Felt material used by the base mesh and the hair curves. 4. Detailed Documentation is available for all Hair Systems. 5. Two new hair systems, Fuzz and Sequin, have been added. More are on their way. 6. New assets added - Curve Modifiers, Materials, and more! Hope this helps. I request you to kindly update your Woolly addon and confirm if everything works. Let me know if you need help with anything. Happy Blending! Rahul

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 3 dny

      Thanks for commenting, Rahul! I know some other people also had a hard time navigating the add on as I described. I’ll pin your comment to point them in the right direction!

    • @DoubleGumm
      @DoubleGumm Před 2 dny

      ​@@GhostStudiosAnimation Thanks! I request all Woolly users reading this to use the latest version of the addon (BETA04). In the Downloads section, you will also find a feedback form where you can share your thoughts and request new assets for the pack. As I continue to develop the Woolly v2 update, I welcome any kind of feedback or suggestions that you may have. Cheers!

  • @EasyTramp-pp6xv
    @EasyTramp-pp6xv Před 4 dny

    You can also bake ID Map directly in Blender. Not in Substance Painter. 1) After you selected "Vertex Mode" and assigned your Vertex Colors, make sure that your model doesn't have any materials 2) Also make sure that Color Attributes of your model ((In "Object Data Properties") has active slot with TexTools color ID 3) Select "Material ID" in TexTools -> Bake! OR if you want to bake ID Map and don't want to remove a material from your mesh. 3) Go to Shader Editor 4) Add node "Color Attribute" ("Vertex Attribute") in Base Color slot of your Shader 3) Bake "Base Color" or "Diffuse"! Maybe there are other ways to bake ID Map by TexTools in Blender. So if you know how, please inform.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 3 dny

      That’s good information for people who don’t use substance painter! I find the substance painter workflow easier and more intuitive, but I know not everyone has access to it.

  • @collinsk8754
    @collinsk8754 Před 4 dny

    Great and useful information! A basic character sculpting tutorial would definitely be appreciated.

  • @RUPROBASS
    @RUPROBASS Před 5 dny

    That's pretty good advice actually ❤

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 5 dny

      Yeah I know for me, sometimes I overcomplicate my models in my head before I model them. It kinda psychs me out lol

  • @oculairus
    @oculairus Před 7 dny

    love this new tutorial!

  • @eobiri
    @eobiri Před 10 dny

    One of the best channels for CG artists. You explain things so easy and effortlessly. That's what we need. Thanks for all you do.

  • @user-zi3yv6iu2o
    @user-zi3yv6iu2o Před 14 dny

    when were sculpting and we want to enhanced detail should we remesh with a higher resolution or with the same as we remesh firstly is there is a difference by staying with the same resolution or it don't count

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 14 dny

      Once you have the geometry you need to create the overall shape, try using the multirez modifier. I’ll talk about that in a future video but it allows you to have more control over the topology density

  • @beng6764
    @beng6764 Před 14 dny

    Thanks so much for making this video! I was also having trouble figuring out the geonode system. I wanted to try my hand at recreating that knit texture that is on the store page in the video with Mona Lisa, but I cant find the custom node groups they use in the example. Do you know how to create this effect?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 14 dny

      I haven’t looked into that specifically but I think the add on comes with a separate blender file. You could try appending the node group from that file to your personal file? Again, I haven’t looked into that functionality:)

    • @DoubleGumm
      @DoubleGumm Před 3 dny

      What you are looking for is the new "Crochet Material" that comes with the 'Woolly Assets' file. It is compatible with Blender's Asset Browser. Please check the Documentation if you are not sure how to add it to Blender. Happy Blending!

  • @amoltiwari6229
    @amoltiwari6229 Před 14 dny

    Can you please make full tutorial of puppet satan character

  • @cronixx_1
    @cronixx_1 Před 17 dny

    This was really helpful man, thanks

  • @tealornothing
    @tealornothing Před 17 dny

    I'm trying to learn animation in Blender and this will be a game changer! Thanks

  • @shamgartruth1449
    @shamgartruth1449 Před 17 dny

    Great video. Just learning about drivers and looking forward to using them. I’ve noticed professional animators do not use rotational constraints on their armatures. I’ve asked other animators, and they all simply said they don’t use them because they don’t want to limit the range of their characters motion. Based on your video, I’m assuming they use controllers, with range limitations, to avoid unwanted stretching, and distortions. Would that be a true assumption?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 17 dny

      Yeah it depends on the part and type of rig. You're likely to add constraints on facial armatures, and less likely to use them on arms and shoulders.

  • @collinsk8754
    @collinsk8754 Před 18 dny

    Nice tips!

  • @RUPROBASS
    @RUPROBASS Před 19 dny

    How accurate is remesh really though?

  • @mitchellgay9227
    @mitchellgay9227 Před 19 dny

    I’ll be your little bool tool

  • @smallnuts2
    @smallnuts2 Před 24 dny

    Good stuff. I was wondering, say I had a box, got rid of a face. Instead of filling it and using inset. I try to scale inwards. If the mesh isn't doing that, and going to some side. Why is that? I tried different orientations that didn't work.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 24 dny

      It's a little hard to tell without seeing the model, but it might be an issue of not having enough geometry on your model.

  • @benjaminvillarreal9066

    Great info my friend! Thank you for taking your time to share your knowledge with us. Learning so much from you! - Looking forward to the next one

  • @babayaga-br7en
    @babayaga-br7en Před 24 dny

    thanks man i am new and understood each one of them

  • @frankb4793
    @frankb4793 Před 25 dny

    Thank you, VERY helpful! have a good 4th

  • @collinsk8754
    @collinsk8754 Před 26 dny

    Excellent tutorial! Thanks 👏👏

  • @collinsk8754
    @collinsk8754 Před 26 dny

    🎉🎉 Very clear! Thanks.

  • @apextest9735
    @apextest9735 Před 27 dny

    Got the basic idea what uv is . Nicely explained ❤.

  • @anon_y_mousse
    @anon_y_mousse Před 28 dny

    In case CZcams is suppressing my speech in a new and weird way, I'll just let you know that I clicked like, but the counter didn't go up.

  • @thecreativephilosophy967

    We need full puppet tutorial please!

  • @benjaminvillarreal9066
    @benjaminvillarreal9066 Před měsícem

    Thanks a bunch for this tutorial man! Love how you explain things. Subscribed!!

  • @RUPROBASS
    @RUPROBASS Před měsícem

    Thank you so much!

  • @frezeryilma5735
    @frezeryilma5735 Před měsícem

    Last year, it gave me such a headache. it snapped my characters back to their origins, walk cycles had a sliding feet issue... pls do a good tutorial on it, brother.

  • @alyxgurr755
    @alyxgurr755 Před měsícem

    Does it need one? Not to discourage, you should do your thing, it's great 👍

  • @doubledeecreator
    @doubledeecreator Před měsícem

    Did you do the tutorial yet, would love it if you do

  • @Ovsyanches
    @Ovsyanches Před měsícem

    Heck yes we need it

  • @UnoUrong
    @UnoUrong Před měsícem

    Nice! Yes please I'm learning Blender! Thanks!

  • @RUPROBASS
    @RUPROBASS Před měsícem

    Please do I'm subbing.

  • @mexoc
    @mexoc Před měsícem

    Hey that's so cool!

  • @Marvin-vs3tu
    @Marvin-vs3tu Před měsícem

    Yes please

  • @itez7503
    @itez7503 Před měsícem

    YES

  • @tysonbeck5886
    @tysonbeck5886 Před měsícem

    It’s Story Spline, not spine. lol. Source: I attended Pixar’s Story & Animation Masterclass where they taught us this technique and still have my notebook they gave us.

  • @roshniprasanna9692
    @roshniprasanna9692 Před měsícem

    I want to recreate this texture or just move it to stuff like substance to use on Maya? Any ideas or suggestions?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před měsícem

      Good question. This shader works primarily with geometry nodes which are notoriously tricky to transfer to other programs. You might be able to export the hair system as maya curves (.ma) but I’m not sure.

  • @orcanimal
    @orcanimal Před měsícem

    I wish people did more of these add on reviews for Blender, they're so helpful in deciding whether or not to get one, especially when the price isn't low.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před měsícem

      Right? I think it’d create a culture that benefits developers and consumers

  • @kenzietownsend6644
    @kenzietownsend6644 Před měsícem

    My question is, to export the maps from Substance Painter following along. I get a map for each vertex color. Do you know which export method gives me the, hmm. Just doesn't do that? So I can just CTRL-SHIFT-T on the Principled BDSF back in blender?

  • @mitchellgay9227
    @mitchellgay9227 Před měsícem

    I want to be you when I grow up

  • @zyz5365
    @zyz5365 Před 2 měsíci

    👍👍👍

  • @robervaldiva9207
    @robervaldiva9207 Před 2 měsíci

    Man I would love a full tutorial of this ❤❤❤

  • @danic8676
    @danic8676 Před 2 měsíci

    good tutorial man, concise and helpful

  • @FluffySezyt
    @FluffySezyt Před 2 měsíci

    Very nice

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 2 měsíci

      Thank you very much!

    • @FluffySezyt
      @FluffySezyt Před 2 měsíci

      @@GhostStudiosAnimation I was looking for an email on your home page. Do you have a contact I can reach out at?

  • @SimoneDiLisio
    @SimoneDiLisio Před 2 měsíci

    Good job man! One of the best I’ve seen in a while🔝

  • @tionblack
    @tionblack Před 2 měsíci

    i wish you best broziyer,ty

  • @TheMainDane
    @TheMainDane Před 3 měsíci

    I keep getting the warning "Could not find vertex colors in mesh." when trying to bake an ID map. Do you know what could be causing this? I've tried for hours now and it just won't work.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 3 měsíci

      I'd start by making sure textools is set to vertex color and not material. By default, it's set to material.

    • @TheMainDane
      @TheMainDane Před 3 měsíci

      ​@@GhostStudiosAnimation Alright I found the issue, there were 2 different attributes in the color attribute section, my bad.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Před 3 měsíci

      @@TheMainDane No worries! I make those mistakes all the time lol

  • @bluehints2951
    @bluehints2951 Před 3 měsíci

    I don't know what I'm doing wrong: after baking in substance painter, and I want to select a color, my whole model is a neon green. (This is not how I colored it in blender) Can anyone help?