Gleb Alexandrov
Gleb Alexandrov
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Outdoor Lighting in 3D | Is there a magic formula?
www.creativeshrimp.com/outdoor-lighting-in-3d.html
Ever struggle to light exterior scenes in 3D? In this video, we'll have a look at a cinematic lighting framework, inspired by filmmaking techniques, to elevate your 3D art.
Learn core principles like lighting direction, blocking, aerial perspective, and more, to understand the "why" behind cinematic lighting. Explore practical demonstrations and real-life 3d examples, from moody close-ups to expansive aerial shots.
In the video, you'll learn:
* The core principles of cinematic outdoor lighting
* How to apply the cinematic framework to various 3D scenes
* Practical tips and demonstrations for stunning visuals
* The importance of creative freedom in achieving your artistic vision
----
Cinematic Lighting in Blender, the full course: www.creativeshrimp.com/cinematic-lighting-in-blender
----
Patrick O'Sullivan
www.youtube.com/@wanderingdp
Rob Ellis, CZcams channel
www.youtube.com/@RobEllisCinematographer
Jeremy Vickery, Lighting Mentor CZcams channel
www.youtube.com/@LightingMentor
A New Way to Think About Beauty in Art
czcams.com/video/MDiysZ4eglc/video.html
----
Timings:
00:00 - Start
01:35 - What does 'cinematic outdoor lighting' mean?
03:19 - Cinematic exterior lighting in 3d - the formula
04:22 - Hidden Alley
07:02 - Forest: Aerial Shot
09:10 - Robo: Close-up
11:14 - The Leaves Close-up
11:32 - The Car in the Forest
12:21 - Reverse Key Lighting (a Skull)
13:18 - Night Highway
14:03 - Overcast Day Highway
14:35 - Night/day parking lot
15:43 - Mountain aerial view (dappled light)
16:20 - The Wall
17:00 - The Cloudscape
17:19 - The Shop
18:17 - The lighting formula - sliders
18:56 - Desert sun
19:17 - Conclusion
20:00 - Credits
----
Our socials:
www.youtube.com/@CreativeShrimp - CS CZcams
www.creativeshrimp.com/ - Creative Shrimp
gleb_alexandrov - Gleb's Twitter
AidyBurrows3D - Aidy's Twitter
www.artstation.com/gleb_alexandrov - Artstation
gleb.alexandrov - Instagram
thecreativeshrimp - CS Instagram
discord.gg/nNReRkzWsh - Discord
zhlédnutí: 28 900

Video

Create 3D Starfield in Blender (Using a Free Add-on)
zhlédnutí 4,3KPřed 3 měsíci
In this video we'll have a look at how to create a deep, multi-layered 3d starfield using Dust Particles . blendermarket.com/products/dust-particles creativeshrimp.gumroad.com/l/dust-particles Timeline: 00:00 - Start 00:18 - Setting up Dust Particles 01:48 - Adjusting the Settings 05:00 - Post-processing (in Compositor) 12:57 - Galaxies and Extra Stars (Dust Particles Pro) 14:50 - Stars and Abs...
Snow Globe 3D Illusion Using Particles
zhlédnutí 3,3KPřed 4 měsíci
Discover how to make a quick snow globe effect in Blender in 4 minutes using the free version of Dust Particles. blendermarket.com/products/dust-particles - Blender Market creativeshrimp.gumroad.com/l/dust-particles - Gumroad Frosted water dew on rock during daytime by Gonz DDL unsplash.com/photos/frosted-water-dew-on-rock-during-daytime-kIE9rgBYPO0 Music: Star Fields by Aidy Burrows Creative S...
Nebula Course: Eevee Update (1.1)!
zhlédnutí 6KPřed 4 měsíci
The Nebula course update 1.1 comes with the new Eevee section! Unlock a realtime animation and blazing-fast rendering for your 3d nebulae in Blender. Blender Market: blendermarket.com/products/nebula-course Gumroad: creativeshrimp.gumroad.com/l/nebula-course Official Trailer: czcams.com/video/A54t5wzUeh8/video.html Teaser: czcams.com/video/qpC8bp1eRh0/video.html Introduction Video: czcams.com/v...
I Photoscanned... a Nebula
zhlédnutí 6KPřed 5 měsíci
Basically I've just photoscanned a fully volumetric Blender nebula using 3d Gaussian Splatting. Luma AI: lumalabs.ai/ Polycam: poly.cam/ Nebula gaussian splats in Polycam (preview): poly.cam/capture/68165413-8438-4419-8e36-e78ae7b0f9b5 Nebula gaussian splats in Luma AI (preview): lumalabs.ai/embed/b86b7928-f130-40a5-8cac-8095f30eed54?mode=sparkles&background=#ffffff&color=#000000&showTitle=true...
Introduction/Promo Video | Nebula Course
zhlédnutí 16KPřed 5 měsíci
Watch the introduction/promo video for Nebula: The Ultimate Guide to Rendering 3D Nebulae in Blender. Blender Market: blendermarket.com/products/nebula-course Gumroad: creativeshrimp.gumroad.com/l/nebula-course Official Trailer: czcams.com/video/A54t5wzUeh8/video.html Teaser: czcams.com/video/qpC8bp1eRh0/video.html Music: Aidy Burrows - March of the GPU's DivKid - The Empty Moons of Jupiter Ric...
Official Trailer | Nebula
zhlédnutí 9KPřed 5 měsíci
www.creativeshrimp.com/ The Nebula video course for Blender to be released tomorrow! (December 21, 2023). Will be available on Blender Market and Gumroad. Music: Aidy Burrows - March of the GPU's
Creative Teaser | Nebula Course
zhlédnutí 6KPřed 6 měsíci
Nebula has been released! czcams.com/video/n9vh8s9mbAU/video.html A creative teaser for the Blender 'Nebula' video course coming the 21st of December 2023. Soundtrack: Super Noise - Aidy Burrows Made in Blender, Rendered with Cycles. No gpu's were harmed in the making of this short.
The Nebula Course Announcement! (Release Date: December 21, 2023)
zhlédnutí 5KPřed 6 měsíci
Update: Nebula is out! czcams.com/video/n9vh8s9mbAU/video.html Nebula: a video course on rendering fully volumetric nebulae in Blender will be out on the 21st of December, 2023! Here's a little special for this occasion :D Music: Adrian Burrows - Oh God Please Don't Crash DivKid - The Empty Moons of Jupiter Creative Shrimp socials Discord community: discord.com/invite/nNReRkzWsh gle...
Easy Particle Effect for Blender | Tutorial
zhlédnutí 24KPřed 11 měsíci
blendermarket.com/products/dust-particles - Blender Market Dust Particles is a Geometry Nodes particle effect for Blender that is extremely easy to use. In this tutorial we'll have a look at the features of the free version and how it all works. Project Files: drive.google.com/drive/folders/13vIhvnzltXe-dP4nqa8NLOCSvLI8J8Jn?usp=sharing creativeshrimp.gumroad.com/l/dust-particles - Gumroad Music...
Teaser | Dust Particles+
zhlédnutí 20KPřed rokem
Easy dust, embers and moths for Blender. Dust Particles is a lightweight procedural particles generator powered by Geometry Nodes. blendermarket.com/products/dust-particles - Blender Market creativeshrimp.gumroad.com/l/dust-particles - Gumroad Produced by Creative Shrimp(s). Main development: @AidyBurrows3D; the visual aid: @GlebAlexandrov The teaser made in Blender Rendered in Eevee & Cycles M...
Image Projection in Blender | Tutorial Part 2
zhlédnutí 13KPřed rokem
blendermarket.com/products/cinematic-lighting-in-blender - Get the full course Welcome back to our light projection experiments in Blender. If you haven't seen the 1st part, I recommend you check it out to get a handle on the basics. This time, we're diving into a real-world 3d scene painting it with vibrant, flowing light projections, all using Cycles. Download our .blend files and experiment ...
Image Projection in Blender | Tutorial Part 1
zhlédnutí 21KPřed rokem
blendermarket.com/products/cinematic-lighting-in-blender - Get the full course In this Blender tutorial we explore the unique lighting technique called Light Projection to create vibrant, multi-colored light patterns, both static and animated. Download the .blend file: drive.google.com/file/d/1ElQkabUet5LtGIccFQmta_jUvdfd6FgT/view?usp=share_link 🌟 In this tutorial, you'll learn: * How to set up...
Eevee Depth of Field Secret Setting (High-quality DOF!)
zhlédnutí 10KPřed rokem
This setting makes the depth-of-field in Eevee look just like Cycles higher quality raytraced DOF in Blender. Get realistic bokeh in seconds. Custom Bokeh tutorial: czcams.com/video/kfyn6Sp-jSk/video.html Dust Particles teaser: czcams.com/video/egGcHC2TyFM/video.html Music: The Urban Groove - Hanu Dixit Our socials: www.creativeshrimp.com/ - Creative Shrimp gleb_alexandrov - Gleb's ...
Blender 3.5+ Realtime Compositor | 9 Tips of What You Can Do With It
zhlédnutí 38KPřed rokem
Blender 3.5 Realtime Compositor | 9 Tips of What You Can Do With It
Master Dappled & Textured Lighting in Blender: 4 Easy Techniques
zhlédnutí 19KPřed rokem
Master Dappled & Textured Lighting in Blender: 4 Easy Techniques
2D Fog Effect in Blender Eevee: Quick Techniques for a Realistic Look
zhlédnutí 19KPřed rokem
2D Fog Effect in Blender Eevee: Quick Techniques for a Realistic Look
Cinematic Bokeh Effect in Blender! | Blender 3.5 Tutorial
zhlédnutí 23KPřed rokem
Cinematic Bokeh Effect in Blender! | Blender 3.5 Tutorial
Introducing the Extension Pack for Cinematic Lighting in Blender | Promo Video
zhlédnutí 20KPřed rokem
Introducing the Extension Pack for Cinematic Lighting in Blender | Promo Video
NEW Teaser | Cinematic Lighting Course Extension Pack
zhlédnutí 18KPřed rokem
NEW Teaser | Cinematic Lighting Course Extension Pack
Blender Lighting Tutorial (from Cinematic Lighting course) | (5/5)
zhlédnutí 19KPřed rokem
Blender Lighting Tutorial (from Cinematic Lighting course) | (5/5)
Blender Lighting Tutorial (from Cinematic Lighting course) | (4/5)
zhlédnutí 13KPřed rokem
Blender Lighting Tutorial (from Cinematic Lighting course) | (4/5)
Blender Lighting Tutorial (from Cinematic Lighting course) | (3/5)
zhlédnutí 12KPřed rokem
Blender Lighting Tutorial (from Cinematic Lighting course) | (3/5)
Blender Lighting Tutorial (from Cinematic Lighting course) | (2/5)
zhlédnutí 17KPřed rokem
Blender Lighting Tutorial (from Cinematic Lighting course) | (2/5)
Blender Lighting Tutorial (from Cinematic Lighting course) | (1/5)
zhlédnutí 58KPřed rokem
Blender Lighting Tutorial (from Cinematic Lighting course) | (1/5)
One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
zhlédnutí 90KPřed rokem
One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
AskMeAnything with Gleb | Blender, Lighting, Procrastination and Coffee
zhlédnutí 6KPřed rokem
AskMeAnything with Gleb | Blender, Lighting, Procrastination and Coffee
High-key Lighting in Eevee | Blender Lighting Tutorial
zhlédnutí 26KPřed rokem
High-key Lighting in Eevee | Blender Lighting Tutorial
Cinematic Lighting in Blender | Promo Video
zhlédnutí 74KPřed rokem
Cinematic Lighting in Blender | Promo Video
Cinematic Lighting in Blender | The Course Teaser
zhlédnutí 53KPřed rokem
Cinematic Lighting in Blender | The Course Teaser

Komentáře

  • @888marcinb
    @888marcinb Před 3 dny

    Now imagine this again but with AI texturing based on depth! recently i made a test where I textured a fish model from a blender screenshot like that but the texture came from ai generation with comfy ui

  • @user-kc3qc4cj1m
    @user-kc3qc4cj1m Před 4 dny

    nice job! thanks for your sharing!

  • @rikovladimir8655
    @rikovladimir8655 Před 6 dny

    you ever try adding a constraint to the planes and make them follow the camera? for animation that would be interesting

  •  Před 8 dny

    hum isn't simpler to just Ctrl+B each cam to a frame, then render these frames ? if you have 10 cams it's like 10 clicks, you'll have cam one render: image_001 ect..

    • @GlebAlexandrov
      @GlebAlexandrov Před 8 dny

      Makes sense, yup. Still, 10 clicks vs one. But yeah it can be done in both ways :)

  • @developeralley
    @developeralley Před 11 dny

    ❤❤❤

  • @QuickQuiz-rq1ov
    @QuickQuiz-rq1ov Před 11 dny

    Will this addon work for the latest version of Blender.

    • @GlebAlexandrov
      @GlebAlexandrov Před 10 dny

      We have updated it recently, so yeah, should work just fine. If anything goes wrong, please let us know though :)

  • @mohamedbinishaq3169
    @mohamedbinishaq3169 Před 13 dny

    This gives me a weird question, I know it is unrelated. But if fractals are really infinite, doesn’t that mean that they’re endless variations of unique textures or weird procedural textures.

  • @riditmukhopadhyay9708

    Hey Gleb sorry for disturbing you but I am having a hard time making epic lighting.Can you help me?

    • @GlebAlexandrov
      @GlebAlexandrov Před 13 dny

      Hi Ridit, feel free to post your lighting question in our Discord community: discord.com/invite/nNReRkzWsh

    • @riditmukhopadhyay9708
      @riditmukhopadhyay9708 Před 13 dny

      @@GlebAlexandrov Thanks.I was too shy to ask you if you had discord or not anyways.

  • @D3cker1
    @D3cker1 Před 16 dny

    Great tutorial, thank you.

  • @dirtreynolds7723
    @dirtreynolds7723 Před 18 dny

    Amazing! Gleb the GOAT!

  • @MrMariozzz78
    @MrMariozzz78 Před 18 dny

    it is rendered with cycles?

  • @mohamedbinishaq3169
    @mohamedbinishaq3169 Před 19 dny

    I have a question, it is unrelated but if fractals are infinite, does that mean there is endless variation with unique procedural or textures?

  • @SholvaBeats
    @SholvaBeats Před 20 dny

    Make the strength value of a light source negative and it will absorb light. Easy way to make dark spots.

    • @GlebAlexandrov
      @GlebAlexandrov Před 20 dny

      Yea, an interesting technique that should be used with caution as it can generate negative pixel values thus potentially breaking the whole color management pipeline.

  • @sobreaver
    @sobreaver Před 22 dny

    Very interesting !

  • @riditmukhopadhyay9708

    Bro this needs more likes*.. Thank you Gleb you have made my renders look better and cinematic especially with the cinematic lighting course..

    • @GlebAlexandrov
      @GlebAlexandrov Před 21 dnem

      Thanks for the feedback! I'm glad to hear that the cinematic lighting course has helped improve your renders! Keep up the great work! :)

    • @riditmukhopadhyay9708
      @riditmukhopadhyay9708 Před 21 dnem

      @@GlebAlexandrov My bad i had a typo and wrote light i meant likes...

    • @riditmukhopadhyay9708
      @riditmukhopadhyay9708 Před 21 dnem

      @@GlebAlexandrov Yea love your videos.Keep it up!!

    • @GlebAlexandrov
      @GlebAlexandrov Před 21 dnem

      @@riditmukhopadhyay9708 Haha, no worries, I got it :)

  • @davidlorenz5105
    @davidlorenz5105 Před 26 dny

    I cant seem to get any features from the feature extraction. What am i doing wrong?

  • @fullyleaded
    @fullyleaded Před 27 dny

    Hi, Is there an advantage to using Reality Capture over Reality Scan?

    • @GlebAlexandrov
      @GlebAlexandrov Před 27 dny

      Actually I haven't tested Reality Scan yet, but now I'll have to :) What are your impressions so far?

    • @GlebAlexandrov
      @GlebAlexandrov Před 27 dny

      Upd: I've just checked Reality Scan app on my Iphone. Essentially it's a very (very) light introductory photogrammetry app, compared to Reality Capture (which is a professional tool).

    • @fullyleaded
      @fullyleaded Před 27 dny

      @@GlebAlexandrov I dont know. I was actually on Blendermarket looking ... I dont even remember why I was there but I fell down a rabbit hole and all of a sudden wanted to learn photogrammetry. In this video you mention using Reality capture so I googled that and saw that they also do reality scan so I wondered what the difference was...

    • @GlebAlexandrov
      @GlebAlexandrov Před 27 dny

      @@fullyleaded Basically Reality Capture is better :) If you want to keep falling down that rabbit hole, I recommend trying Reality Capture in other words, it's the fastest/highest quality photogrammetry software available up to date.

    • @fullyleaded
      @fullyleaded Před 27 dny

      @@GlebAlexandrov Ha ha. thank you. thats the answer I was looking for. :) Im actually trying to get out of this rabbit hole so being armed with this info I dont need to keep digging. :)

  • @kilianstarzengruber6835

    Just like my professor in class, you forgot the Emission node... I am heartbroken over this...🥲 Jokin here, I use Emssion nodes a lot to get stylized 2D looks. This is the first time I check out realistic rendering out side of class and I am thankful on how well made this course is!! <33

  • @Zjombie
    @Zjombie Před měsícem

    Appreciate this tutorial. It looks like the Principled BSDF node is different in 4.0 now, and some of those subsurface options are not the same anymore. The material from the final version blend file works just fine, even though the node tree looks a lot different, so I just copy/pasted that one in.

  • @thekid317
    @thekid317 Před měsícem

    looks more real than reality, finaly an evidence that we live in the matrix

    • @GlebAlexandrov
      @GlebAlexandrov Před měsícem

      I take this as a complement, Soufiane! thank you so much, that sounds really encouraging (although it looking *so real* is a little bit creepy as well, I admit).

  • @_casg
    @_casg Před měsícem

    I’m a year late

    • @GlebAlexandrov
      @GlebAlexandrov Před měsícem

      it's never too late. the time is a relative construct anyway, in my multiverse.

    • @_casg
      @_casg Před měsícem

      @@GlebAlexandrov LETSSSS GOOOO

    • @GlebAlexandrov
      @GlebAlexandrov Před měsícem

      @@_casg Haha)

    • @_casg
      @_casg Před měsícem

      @@GlebAlexandrov wow bro i was playing around with your workflow and it made my scene look from pastel dog water to vintage gold

  • @dnumjar
    @dnumjar Před měsícem

    Hi Alex, could you send me the files as the link is not working

  • @fabriziolorito
    @fabriziolorito Před měsícem

    Hi Greb. Great tutorial (I watched at it only now), as usual. A question: I have takena video around a statue, turned that into images and used the frames in Meshroom. The point cloud looks OK, but the mesh only reconstructs the environment around and not the statue. If I constraint the meshing with a box I basically get a box as a mesh. Any suggestions?

  • @watercat1248
    @watercat1248 Před měsícem

    I use sharp edges All the time in my game. To be honest I didn't know the sharp edges before yesterday however even before find the Sharp edge modifier in my model I use combination of flat serfese and smooth. Most off my models are made for video game so it's icentsal to make sure that those model's don't have unessery polygons. Because of this wean I want to make model that have some part flat and other smooth I use flat smooth serfese and Sharp edge. Also wean make weapon's for my game blade's and stuff like I want this blade to be Sharp on the edge same with many other situation's like mention It's true most people don't use comenetion of Sharp and smooth edges I and flat and and smooth serfese like i do but with my experience the model's i create looks better in that way. So I don't care if very little amount of people use comenetion off of flat and smooth or not 😅. L

  • @AndrewPRoberts
    @AndrewPRoberts Před měsícem

    I've said this for years, the real secret to good renders that a lot of beginners won't learn until later is actually nothing to do with 3d rendering at all. It's actually just good cinematography. (You can also hide a lot of crimes with good lighting and good textures)

    • @GlebAlexandrov
      @GlebAlexandrov Před měsícem

      So true!

    • @richardconway6425
      @richardconway6425 Před 3 dny

      Totally agree. But where does good cinematography come from? It actually comes from photography. Historically and practically. It's about creating beautiful, thought provoking images with lighting, composition and subject matter. People who understand photography don't need this explained to them. People need to learn to 'think' in a cinematic way, and the best starting point for that is learn photography, with a proper camera and lenses. By that I mean DSLR or SLR, if you really want to work with film. Looking at films critically is also essential as gleb touched on.

    • @AndrewPRoberts
      @AndrewPRoberts Před 3 dny

      @@richardconway6425 Yeah, you've restated my point

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL Před měsícem

    Thank you !

  • @Mandance
    @Mandance Před měsícem

    I wish we could get a proper plugin of Corona for blender, I just never found the cycles materials to look that realistic and feels like a limitation for most things although speed wise it’s much better.

    • @richardconway6425
      @richardconway6425 Před 3 dny

      Yes, Corona is good, but the differences between render engines tend to be quite marginal, unless your criteria is very specific (fur or caustics, just to give an example). I sometimes read people complaining about cycles, saying it's not as good as x or y, or sometimes saying they think it's flat out cr*p, which I personally find ridiculous. Before you write off cycles completely, there are two very important things you need to consider: 1. Your materials. Are you using really good, high resolution, high quality pbr materials? 2. Your lighting. One thing I realised immediately when using cycles, is that your lighting has to be *really* good. If the lighting setup is mediocre, the end result will look cr#p. Lighting is what breathes life into your materials, and every aspect has to be considered. Direction, spread, intensity, colour pallette. If you watch really experienced artists work, it's actually surprising how much time and effort they spend on their lighting set up, and they can seem quite complex, using many light sources, of different types. If you are confident that you have excelled in this area, but you're still not getting the results you want, then by all means, go ahead and use corona. It is, after all, highly reputed, and used by archviz professionals. But, for me, I am constantly amazed by what can be achieved with cycles. I personally think that it can give stunning results.

    • @Mandance
      @Mandance Před 3 dny

      @@richardconway6425 I am basing my opinion as a professional in the industry for 20 years. You can’t even compare cycles to something like Corona shading, they aren’t marginally different, there is a huge difference. Professional studios don’t use cycles for rendering. And yah lighting is the main thing, but lighting is also dependent on how good your shading is and cycles is just mediocre at best in terms of realistic shading. Don’t get me wrong, I think the speed of cycles has many use cases but I wouldn’t use it for final shots when there are so many better options out there

    • @richardconway6425
      @richardconway6425 Před 3 dny

      @@Mandance that's interesting. I must defer to your experience here, because I am not a professional, and I have never used corona. I have watched videos of people discussing the performance of various render engines, and showing still images of various parts of a scene, to illustrate their strengths and weaknesses. It is true that you can see differences in specific places, but in terms of the 'overall' look, I was surprised at how similar they were. It wasn't a case of one looking better, more of just being slightly different. And of course, which ever engine we use, if we're not happy with the end result, we can do all sorts of things to improve the situation. Tweaking light settings, colour grading in 3rd party editors etc. I have honestly never heard anyone state so categorically that there was such a big difference between corona and cycles. Andrew Price (Blender Guru) did a render engine comparison test a while back, and whilst he did think that corona gave the best results, it wasn't by a huge margin. If I remember correctly, he noted that it performed particularly well with transparent and translucent objects in the scene, like glass statues and ornaments. But elsewhere, I wouldn't exactly say it was overwhelmingly better, and nor did he. In fact, I remember thinking at the time how good the cycles render looked, very close to the corona render, in overall look. Considering that cycles is a free render engine built on top of a really good, free, 3d modeller, then I would say that's quite an achievement, although I realise that's not what we're really discussing here. But, I have to say, Corona is quite expensive, so it should be good. You mentioned that professional studios don't use cycles, but that's surely because most professional studios don't use blender. If they don't use blender, then they would have no reason to use cycles, preferring instead to use Arnold, or Octane or indeed Corona. Whatever fits into their pipeline. But, as far as I know, Andrew Price and his team use blender and cycles in their professional archviz work. The beauty of cycles, is that it is native to blender, so understands whatever you do in blender, and works with adds on too. It can, for example, quite happily render a mesh with loads of open modifiers running, which is definitely not the case when exporting to a different render engine. How could a proprietary, 3rd party render engine like corona be integrated to work with blender? It uses its own shaders, so wouldn't understand blender's implementation of subdivision surfaces, nor running modifiers, nor many addons. So, it's a nice idea, but I wonder if it's even possible. Perhaps it's possible, but might not be viable, from a cost/benefit point of view. Although, I have to acknowledge, that Renderman now has an official plug in for blender, but I imagine that they spent some time working with the Blender team to get it working properly. Also, that they would have good reason to do this, whereas the corona team might not have anything like the same motivation. I wonder, do you have any views on renderman? And do you specialise in any particular type of content creation?

    • @richardconway6425
      @richardconway6425 Před 3 dny

      @@Mandance that's interesting. I must defer to your experience here, because I am not a professional, and I have never used corona. I have watched videos of people discussing the performance of various render engines, and showing still images of various parts of a scene, to illustrate their strengths and weaknesses. It is true that you can see differences in specific places, but in terms of the 'overall' look, I was surprised at how similar they were. It wasn't a case of one looking better, more of just being slightly different. And of course, which ever engine we use, if we're not happy with the end result, we can do all sorts of things to improve the situation. Tweaking light settings, colour grading in 3rd party editors etc. I have honestly never heard anyone state so categorically that there was such a big difference between corona and cycles. Andrew Price (Blender Guru) did a render engine comparison test a while back, and whilst he did think that corona gave the best results, it wasn't by a huge margin. If I remember correctly, he noted that it performed particularly well with transparent and translucent objects in the scene, like glass statues and ornaments. But elsewhere, I wouldn't exactly say it was overwhelmingly better, and nor did he. In fact, I remember thinking at the time how good the cycles render looked, very close to the corona render, in overall look. Considering that cycles is a free render engine built on top of a really good, free, 3d modeller, then I would say that's quite an achievement, although I realise that's not what we're really discussing here. But, I have to say, Corona is quite expensive, so it should be good. You mentioned that professional studios don't use cycles, but that's surely because most professional studios don't use blender. If they don't use blender, then they would have no reason to use cycles, preferring instead to use Arnold, or Octane or indeed Corona. Whatever fits into their pipeline. But, as far as I know, Andrew Price and his team use blender and cycles in their professional archviz work. The beauty of cycles, is that it is native to blender, so understands whatever you do in blender, and works with adds on too. It can, for example, quite happily render a mesh with loads of open modifiers running, which is definitely not the case when exporting to a different render engine. How could a proprietary, 3rd party render engine like corona be integrated to work with blender? It uses its own shaders, so wouldn't understand blender's implementation of subdivision surfaces, nor running modifiers, nor many addons. So, it's a nice idea, but I wonder if it's even possible. Perhaps it's possible, but might not be viable, from a cost/benefit point of view. Although, I have to acknowledge, that Renderman now has an official plug in for blender, but I imagine that they spent some time working with the Blender team to get it working properly. Also, that they would have good reason to do this, whereas the corona team might not have anything like the same motivation. I wonder, do you have any views on renderman? And do you specialise in any particular type of content creation?

    • @richardconway6425
      @richardconway6425 Před 2 dny

      @@Mandance that's interesting. I must defer to your experience here, because I am not a professional, and I have never used corona. I have watched videos of people discussing the performance of various render engines, and showing still images of various parts of a scene, to illustrate their strengths and weaknesses. It is true that you can see differences in specific places, but in terms of the 'overall' look, I was surprised at how similar they were. It wasn't a case of one looking better, more of just being slightly different. And of course, which ever engine we use, if we're not happy with the end result, we can do all sorts of things to improve the situation. Tweaking light settings, colour grading in 3rd party editors etc. I have honestly never heard anyone state so categorically that there was such a big difference between corona and cycles. Andrew Price (Blender Guru) did a render engine comparison test a while back, and whilst he did think that corona gave the best results, it wasn't by a huge margin. If I remember correctly, he noted that it performed particularly well with transparent and translucent objects in the scene, like glass statues and ornaments. But elsewhere, I wouldn't exactly say it was overwhelmingly better, and nor did he. In fact, I remember thinking at the time how good the cycles render looked, very close to the corona render, in overall look. Considering that cycles is a free render engine built on top of a really good, free, 3d modeller, then I would say that's quite an achievement, although I realise that's not what we're really discussing here. But, I have to say, Corona is quite expensive, so it should be good. You mentioned that professional studios don't use cycles, but that's surely because most professional studios don't use blender. If they don't use blender, then they would have no reason to use cycles, preferring instead to use Arnold, or Octane or indeed Corona. Whatever fits into their pipeline. But, as far as I know, Andrew Price and his team use blender and cycles in their professional archviz work. The beauty of cycles, is that it is native to blender, so understands whatever you do in blender, and works with adds on too. It can, for example, quite happily render a mesh with loads of open modifiers running, which is definitely not the case when exporting to a different render engine. How could a proprietary, 3rd party render engine like corona be integrated to work with blender? It uses its own shaders, so wouldn't understand blender's implementation of subdivision surfaces, nor running modifiers, nor many addons. So, it's a nice idea, but I wonder if it's even possible. Perhaps it's possible, but might not be viable, from a cost/benefit point of view. Although, I have to acknowledge, that Renderman now has an official plug in for blender, but I imagine that they spent some time working with the Blender team to get it working properly. Also, that they would have good reason to do this, whereas the corona team might not have anything like the same motivation. I wonder, do you have any views on renderman? And do you specialise in any particular type of content creation?

  • @fisherman10101
    @fisherman10101 Před měsícem

    great tutorial Gleb, thank you, very grateful

  • @igorkuznetsov5254
    @igorkuznetsov5254 Před měsícem

    привет.а на русском есть?)

  • @user-gc4wc7gz4z
    @user-gc4wc7gz4z Před 2 měsíci

    I have a question. How to adjust the scale of a model? I want to get a 1:1 model,but it always gives me a 1:650 model. (sorry for my poor english,this is google translation)

  • @scpk2246
    @scpk2246 Před 2 měsíci

    Hi, do you have Lighting Tutorial for Architectural Visualization? exterior and interior lighting

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      I haven't targeted that precise niche yet. Have you seen my exterior lighting video though? czcams.com/video/meeS7yuCaJs/video.html

  • @nurnberger588
    @nurnberger588 Před 2 měsíci

    is it still worth buying in 2024?

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      As the basic modeling principles haven't changed, my answer is yes :)

    • @nurnberger588
      @nurnberger588 Před 2 měsíci

      @@GlebAlexandrov okay thanks man. will take the course in few days

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      @@nurnberger588 no worries! let me know if you run into any issues. and just in case, there's a money back guarantee in the first 30 days.

  • @thomas7726
    @thomas7726 Před 2 měsíci

    Amazing! Unfortunately, in dollars (since I'm from an economy that's a bit weak haha), it's a bit unfeasible, maybe someday!! On my "wishlist" hahaha

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      Hi Thomas, can you drop us an email? :) www.creativeshrimp.com/contact

  • @mhall9250
    @mhall9250 Před 2 měsíci

    can't make it work on a cylinder

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      The weighted bevel? Did you check the Bevel method in the modifier (set to Weight).

  • @m.sharif_3d
    @m.sharif_3d Před 2 měsíci

    I'll be getting this course the moment I upgrade my GPU (RTX 4070, in my case). Thank you so much for making this course, I can use a lot of this info for my future renders! 😊

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      That's definitely a good timing to try it out! Thanks for supporting us :)

    • @m.sharif_3d
      @m.sharif_3d Před měsícem

      @@GlebAlexandrovJust ordered my GPU now, so I HAD to purchase this course along with it! I've always wanted to learn how to make nebulaes in Blender but there weren't any good tutorials on it on YT. So this course will be perfect for me! Thank you so much for making this course!

    • @GlebAlexandrov
      @GlebAlexandrov Před měsícem

      @@m.sharif_3d Thank you so much, I hope you'll love it! :)

  • @GamingShiiep
    @GamingShiiep Před 2 měsíci

    Finally some quality comparisons and a quality video that goes at least a tiny little bit into the technical details of photogrammetry. Most videos/creators don't do that.

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      Thanks. Yeah it's possible to go deeper than that, yet the notion of spatial fidelity gives at least some sort of reference frame within which different capturing devices can be evaluated.

  • @louriano_studios4012
    @louriano_studios4012 Před 2 měsíci

    bought an addon on gum road, and the zipfile came in blank, says 0 bytes, and i cant download it to blender and the developer is convinced i should keep trying, is this a problem on my end? or theres? and what should be done ?

  • @Carlosnl16
    @Carlosnl16 Před 2 měsíci

    How you blocked the light from above and still make the plane not appear on the render? It's probably so simple but im a bit new to this

    • @richardconway6425
      @richardconway6425 Před 3 dny

      Blender makes this very easy. In the 'collections' workspace/editor (top right) every object has some options to the right of it. 'Show in viewport', 'show in render" being two of them. Make sure these options are visible by looking at the 'filter' button at the top of the editor. I think there are at least 4 or 5 options you can toggle to show or not. 'Show in render' has a little camera icon.

  • @FranziskaHaaf
    @FranziskaHaaf Před 2 měsíci

    For everyone missing the subsurface color option: with blender 4.0, you change the color value by modifying the "radius" values (=RGB)

  • @Bapman2099
    @Bapman2099 Před 2 měsíci

    I work in Unreal Engine & I attempting to figure out how to apply this method, there. Having some progress but I just do not seemed to grasp the theories / comprehend the concepts to get a proper handle on lighting in UE. Great video. I’ve watched it multiple times and will do more times. Very helpful and informative in a proper applied way.

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      Lighting can be tricky, I can relate. If you'd like, feel free to share some screenshots, and perhaps I can offer some guidance or point you in the right direction.

    • @Bapman2099
      @Bapman2099 Před 2 měsíci

      I will do JUST that. THANK YOU ! It would mean a lot. P.S. - Its 12 pm here (Bangladesh) I''ll be watching your video again and working / experimenting on a scene.

  • @josefludvikbohm5390
    @josefludvikbohm5390 Před 2 měsíci

    Ok you mentioned Stalker so Im in love with you.

    • @josefludvikbohm5390
      @josefludvikbohm5390 Před 2 měsíci

      I was thinking of exactly that just before you got to it!

    • @GlebAlexandrov
      @GlebAlexandrov Před 2 měsíci

      Hah, nice! that's a classic movie I refer to from time to time :)