statix vfx
statix vfx
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BMD Fusion - Temporal de-noising tricks and flicker removal on CG renders
Some tips and tricks on doing temporal de-noising in Fusion. This is very useful to reduce noise in renders with low samples or flickering artefacts.
Link to the entire City Build Scene for sale :
statixvfx.gumroad.com/l/lqGVvb
blendermarket.com/products/photoreal-street-scene
www.cgtrader.com/3d-models/architectural/street/photoreal-street-scene-and-assets-bundle
Link to the Fusion .Comp tutorial file for JUST the EXRs and de-noising setup (including the temporal median nodes):
gumroad.com/l/PHVHZ
The scene was originally made by Redhoot:
redhoot_
redhoot_
Music by Edoy, song "Passage" from:
freemusicarchive.org/music/Edoy/progression/passage-1
zhlédnutí: 5 457

Video

De-noising flickering animation (temporal de-noising) and tips!
zhlédnutí 48KPřed 2 lety
3 techniques for doing de-noising in Blender 2.93. From single pass to multi pass and various tips for doing temporal de-noising using the compositor. Link to the entire City Build Scene for sale : statixvfx.gumroad.com/l/lqGVvb blendermarket.com/products/photoreal-street-scene www.cgtrader.com/3d-models/architectural/street/photoreal-street-scene-and-assets-bundle Link to the Blender tutorial ...
3d Camera Tracking, lens distortion, ground reconstruction in Fusion / Resolve 17
zhlédnutí 17KPřed 3 lety
I haven't seen too many tutorials on dealing with the full pipe of doing 3d tracking in Fusion, so I figured I`d put a quick one together. We'll be tracking the footage, and using the point cloud to create a rough approximation of the ground/landscape. Use our lens distortion information to further fit the tracking data to our plate, and lastly use overscan rendering to expand the area the dist...
Fusion FX - Creating plasma/lightning effects
zhlédnutí 21KPřed 6 lety
In this video; we explore the concept of using images as containers for geometry. This will allow us to fine-tune and create very complex effects while still just using Fusion's 2d tools. Link to comp: github.com/statixVFX/stx_tutorials
Fusion Particles - Spark impacts / Spawning new points from particles
zhlédnutí 21KPřed 6 lety
In this example, we create sparks from other particles. Its a good way to emit a seperate stream of particles from existing ones. Link to comp : github.com/statixVFX/stx_tutorials
Fusion Pipeline - Getting started with OCIO and ACES 1.0.3
zhlédnutí 8KPřed 6 lety
This is a quick guide to installing and getting started with ACES using OCIO nodes in Fusion. SPI's OCIO Aces config files github.com/imageworks/OpenColorIO-Configs How to set environment variables on Linux : www.cyberciti.biz/faq/set-environment-variable-linux/ MacOS : osxdaily.com/2015/07/28/set-enviornment-variables-mac-os-x/ Windows : osxdaily.com/2015/07/28/set-enviornment-variables-mac-os-x/
Fusion Pipeline - Installing Nuke2Fusion
zhlédnutí 3,7KPřed 6 lety
This short video explains the install procedure for the Nuke to Fusion transition nodes.
Fusion Particles - Angle grinder / Sparks
zhlédnutí 9KPřed 6 lety
Here we take a quick look at a workflow for creating sparks/angle grinding effects using Fusion's native particle systems. Download the finished comp here : github.com/statixVFX/stx_tutorials
Fusion Particles - Embers
zhlédnutí 44KPřed 6 lety
Here we take a quick look at a workflow for creating embers using Fusion's native particle systems. Download the finished comp here : github.com/statixVFX/stx_tutorials

Komentáře

  • @theunhappened
    @theunhappened Před 7 dny

    Thank you for the detailed explaination, this is very useful.👍👍👍

  • @TomSidProductions
    @TomSidProductions Před 12 dny

    What can I do to get this geometry to act as a bounce collision for particles?

  • @TheMotionComic.
    @TheMotionComic. Před 23 dny

    Amazing, more Fusion particles tutorials please!

  • @mtscott44
    @mtscott44 Před měsícem

    Holly shit dude, this is amazing. Thank you!

    • @mtscott44
      @mtscott44 Před měsícem

      Any tips getting this data out to Blender?

    • @statixvfx1793
      @statixvfx1793 Před měsícem

      @@mtscott44 You can instance small spheres to the point cloud if you're setting the point cloud to renderable. You can instance using the replicate3d node and the fbx exporter node to save it out.

    • @mtscott44
      @mtscott44 Před měsícem

      @@statixvfx1793 Cheers.

  • @TomSidProductions
    @TomSidProductions Před měsícem

    What linux distro are you using?

    • @statixvfx1793
      @statixvfx1793 Před měsícem

      At the time of recording, Manjaro. But ive since switched back to Xubuntu

  • @miinyoo
    @miinyoo Před měsícem

    Learned some complex stuff in here. Particles in Fusion are nuts. Way better than Particular. It's no Houdini but to get a decent effect, once you know what you're doing, is not that hard. Thanks man. Made my first completely absurd node tree with this little exercise and I gotta say, it's a real wonderful way to work.

    • @statixvfx1793
      @statixvfx1793 Před měsícem

      If you dive into the pCustom node it turns out its a lot closer to (old) houdini pops actually. Combine it with sets and you do some pretty advanced stuff!

  • @dendenisification
    @dendenisification Před měsícem

    Have anyone opinion how node based temporal node setup in blender/Fusion compares to Davinci Resolve Studio temporal denoising in terms of quality?

    • @Lakus231
      @Lakus231 Před měsícem

      As soon as movement comes into play, davincis build-in temporal denoiser produces a blurry mess, unusable imo., but for static stuff its pretty good. It can't utilise the vector map, that's why the node based is much better but generating the vector map will add a bit of render time, for me it went from 0:46 to 1:02, still much worth it. When building this setup in blender, use blender 4.2, in the compositor side panel under settings: set it to GPU (it's 5x faster for me than cpu) But davinci is still a bit faster and easier to set up i get the best results by: -ideally denoise your render passes first individually in blenders compositor (don't denoise the Color passes, you would just loose details because they are usually noise free), then temporal denoise ("direct"and "indirect" passes (you could also add them together before denoising to save render time, if you don't need them seperated for post production)) -avoid animated noise seeds (adds more flickering) -increase resolution instead of samples for better quality (file size and denoising time is increasing tho, so you need to find the sweet spot for your system if vram isn't a limiting factor)

    • @dendenisification
      @dendenisification Před měsícem

      @@Lakus231 Thank you.

  • @revoltanim
    @revoltanim Před 2 měsíci

    awesomeee this worked pretty well, ! any advice tho in how to reduce the noise in hair, I tried different things, so far this one is the best solution but just wondering if there is another tip you or someone else can share, thanks

    • @statixvfx1793
      @statixvfx1793 Před 2 měsíci

      Super fine detail and transparencies are the trickiest bits. But using the velocity vectors to add a bit of extra motion blur sometimes helps. You can push and pull the pixels back and forth so at least "smear" some of the noise away. At some point its just whatever tricks you have combined that works. Never a single solution.

  • @fullyleaded
    @fullyleaded Před 3 měsíci

    Which method would you use? Temporal or multi pass demonise? Or both? Or would it be dependant on the scene?

    • @statixvfx1793
      @statixvfx1793 Před 3 měsíci

      Ideally both, but its highly dependent on the shot. Like mentioned in the video, hair/fur and transparencies can cause issues and would have to be solved slightly differently.

  • @MetalAnimeGames
    @MetalAnimeGames Před 3 měsíci

    As you have suggested a similar approach for the blender compositor, would you recommend fusion or blender to run this temporal denosiing technique? Is there a difference between the two? Also, how does this compare to deflicker effect in resolve?

    • @Lakus231
      @Lakus231 Před měsícem

      if you want to do it in blender, go with version 4.2 or above (in the compositor side panel under settings: set it to GPU, for me it's 5x faster than cpu) But davinci is even faster and easier to set up. results looked identically.

  • @TabletopToolbox
    @TabletopToolbox Před 3 měsíci

    Stumbled on this just now from an old Fusion forum, and I'm absolutely stunned at how this works, and how well you showed it (and how damned fast your computer was able to process it!!) It looks like this channel has gone silent, but I'm going to learn as much as I can from it!!

    • @statixvfx1793
      @statixvfx1793 Před 3 měsíci

      Thank you, I just got busy with real world stuff. I have a pretty big backlog of lots of cool fusion things id love to share tho....need to find the time..

    • @TabletopToolbox
      @TabletopToolbox Před 3 měsíci

      @statixvfx1793 so I use Fusion within the Davinci Resolve editor - looks like all the nodes you referenced here are there as well. Is it still possible to use Fusion outside of resolve?

    • @statixvfx1793
      @statixvfx1793 Před 3 měsíci

      @@TabletopToolbox Yes it is, and its the preferred way for a lot of things. Especially CPU and RAM usage. Fusion Standalone is much less hungry than in Resolve. Granted, there's a few nodes thats only available in ResolveFusion, like surfacetracker and reduce noise.

  • @pablog.511
    @pablog.511 Před 5 měsíci

    Hey dude you have a step by step video for this??? Because when I want to add the exr secuence images, it doesnt appear the node with the depth value (also the viewer node doesnt appear with z value), so I started wrong 😅 (and yes, I checked the box z on vuewlayer)

  • @cqqper8849
    @cqqper8849 Před 5 měsíci

    Second is not working - Black image

  • @alpha18_81
    @alpha18_81 Před 5 měsíci

    How can i use this mesh for casting shadows of for example a 3d text?

    • @3d3rbart
      @3d3rbart Před 2 měsíci

      i use blender for that , just export the scene to fbx and do every thing in blender very easy

  • @rami22958
    @rami22958 Před 6 měsíci

    Now that I have finished creating the node, do I have to convert it to an image again, or can I convert it directly to a video? Please reply.

  • @LiminalLo-fi
    @LiminalLo-fi Před 7 měsíci

    the node group can be figured out if you are really cleaver!!! you just have to know where to look. That hint is really misleading but thats what im giving you all!

  • @MarioDiazDelgado
    @MarioDiazDelgado Před 7 měsíci

    thank you very much!

  • @LiminalLo-fi
    @LiminalLo-fi Před 7 měsíci

    1000% most under rated video I have seen.

  • @filipe7851
    @filipe7851 Před 7 měsíci

    How can I render the video file from the temporal denoising method? I'm new to blender. I get into the compositing screen, can see the whole "video" from there but I don't know how to turn it into an actual video file without having to take hours to re-render everything again, which sounds kind of pointless to me, since the files are already rendered in there all denoised.

  • @maochiou2698
    @maochiou2698 Před 8 měsíci

    Wow!!!! This is MAGIC Thanks for sharing, Its really save a lot time to try and erro

  • @ghoziakbar6410
    @ghoziakbar6410 Před 9 měsíci

    I'm pretty new with cycles and I try to denoise using your multipass method, but I got problem denoising objects with refraction. Most of them appear much darker than it used too. Is there any way to tweak this?

  • @josiahvalentine3430
    @josiahvalentine3430 Před 10 měsíci

    Anybody know why I can't see the vector output in the compositor? I can't find anything in the forums and am so confused... I only get combined and alpha, vector is enabled, experimental, and developer extras, but I wanted to compare this to the built in temporal denoise... lolol I know this isn't a forum but if any yall know how to help, I'd appreciate it.

  • @skapeedits3209
    @skapeedits3209 Před 11 měsíci

    amazing tutorial, do you know how to apply the textures of the image to the mesh?

  • @HankiImagery
    @HankiImagery Před 11 měsíci

    Very useful video. It's nice that you showed the results of each method!

  • @tamilorejoseph4704
    @tamilorejoseph4704 Před 11 měsíci

    Hey, was the project exported to fusion as an open ear multilayer ?

  • @anthonymalagutti3517
    @anthonymalagutti3517 Před 11 měsíci

    amazing

  • @totox691
    @totox691 Před 11 měsíci

    I did it on one of my video and its working nice. I have still a question, is there a way to smooth the mesh we obtain without add a lot of tracking point. But thanks again, that open a lot of doors to make some cool effects in camera tracking.

    • @statixvfx1793
      @statixvfx1793 Před 11 měsíci

      You can smooth the mesh by blurring the position/displacement image :) Granted that also means it'll interpolate between actual tracking points so the mesh will be less accurate.

    • @totox691
      @totox691 Před 11 měsíci

      @@statixvfx1793 I will try that, thx again

  • @salomahal7287
    @salomahal7287 Před rokem

    Hi I have a rather simple question at the temporal denoising you use the rgba data as well as the vector data, in my data export tab there is no rgba data to check, the one at the top is called "Combined" and i suppose its the same? but if I follow ur steps I cant replicate the displace effect, idk if thats due to the combine/rgba difference or wth...

  • @Arjjacks
    @Arjjacks Před rokem

    Very interesting. So are there techniques for dealing with animated objects in scenes, then? Coz that's the problem I'm having at the moment.

  • @yogamass
    @yogamass Před rokem

    what kind of input that proovide RGBA n vector for exr file?

  • @joeyparrella
    @joeyparrella Před rokem

    ​ @xandizandi2271 i'm on Blender 3.5 and missing the vector pass in the sequence node even though I've rendered the exr with the vector pass enabled. I can see the individual vector pass in the blender compositor viewer node as well as in after effects, so I know its being rendered. Any idea why this output is missing? EDIT(FIXED): I needed to add vector to the file output node and rerender and blender knew to pass the vector map through to that output.

  • @totox691
    @totox691 Před rokem

    High level tutorial, mesh construction from cameratracker is really missing in fusion, but you solved it :)

    • @statixvfx1793
      @statixvfx1793 Před rokem

      It’s a bit of a hack, but it helps :) Glad you enjoyed it.

  • @kenzorman
    @kenzorman Před rokem

    amazing

  • @COVET2010
    @COVET2010 Před rokem

    This is brilliant, i wished you denoised the result tempral denoise render just to see how it's going to differ from straight up denoising each frame. Then I realized the noise actually looks like real noise from a camera foorage which make the scene more believable. thumbs up 👍

    • @statixvfx1793
      @statixvfx1793 Před rokem

      Thanks, the real power comes from balancing both temporal and spatial denoising and then re-graining where needed. This is especially true for any works where you have to integrate cg into plates.

  • @Ivan_Balakirev
    @Ivan_Balakirev Před rokem

    Do you want to explain median denoise/ What's node group

  • @tamilorejoseph4704
    @tamilorejoseph4704 Před rokem

    hey, how many samples did you use ?

  • @DonEsteban3D
    @DonEsteban3D Před rokem

    Can you do tutoral with blender ->fusion vfx compsiting pipeline in future? Something ike dynamic camera render from blender+ fusion vfx. There are almoust no good tutorials about that. Only nuke stuff... :-/. Or maybe you know any good one?

  • @monstar5746
    @monstar5746 Před rokem

    Hello how do you get the vector pass from blender ? I exported EXR multilayer with vector checked in the passes but can't see it in Resolve

  • @toddpeterson5904
    @toddpeterson5904 Před rokem

    Thank you for this in-depth tutorial! Beautiful scene. I'm still struggling with flicker even after using your technique. You can see it in your render as well at 7:52 if you look at the windows on the second floor of the building on the right. The only way that I've seen to get rid of this is using something like Neat Video to post-process with their tool. Do you have any new recommendations?

    • @ReaZaaa
      @ReaZaaa Před rokem

      This looks more like z-fighting to me than flickering due to noise.

  • @JesseSullivan1977
    @JesseSullivan1977 Před rokem

    I can follow every part of the video but one. How are you getting an RGBa socket on the image node? I've tried everything I can think of in ver 3.3. I'm rendering to multilayer exr, full float, dwab lossless, with rgba checked in the output. I have my motion blur off and vector checked in the passes. I've tried so many variations and I never get an RGBa socket, I'm always left with the combined socket, the alpha socket, and the vector socket.

  • @hisroyalillness
    @hisroyalillness Před rokem

    Wow, I never assumed that tracking points could generate uv's. Also crazy that it is possible to use the cleanplate note to fix the displacement. hanks for sharing al those awesome tips.

  • @QuantayPeoples
    @QuantayPeoples Před rokem

    What are your PC specs?

  • @wendellestate
    @wendellestate Před rokem

    you are a god

  • @coleorloff
    @coleorloff Před rokem

    This is wildly informative. Such a cool technique. Thanks for sharing!

  • @user-gd6pj6oh8p
    @user-gd6pj6oh8p Před rokem

    Amazing video! Will you make more video about fusion? I want to know how to make the AE Effect Plexus plugin in Davinci fusion! (like point and line staggered together)

  • @deepatterson1894
    @deepatterson1894 Před rokem

    does it work on Blender 3.5 I need it for this version?

  • @kire_S
    @kire_S Před rokem

    tried 3 times but seems my fusion software doesnt work the same way. Impossible to make them look round and set a depth of field...

  • @cippilippi2839
    @cippilippi2839 Před rokem

    Thank you for this video, how does the median denoising work?

    • @PedroScherz
      @PedroScherz Před rokem

      You gotta buy his product, or try to figure it out yourself, I'm afraid

  • @chubbychaser00izu
    @chubbychaser00izu Před rokem

    Hi, Could the uploader or someone else tell me what he did to make the screen go from Alpha background to a black background. He clicked something that looked like Smr at the bottom of the screen? It happened around 3:50 to 3:52. I am stuck there. Thank you.