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Snoogleflorp
Registrace 25. 02. 2018
videosgames
if u really must contact me, i'm snoogleflorp on both twitter and discord.
if u really must contact me, i'm snoogleflorp on both twitter and discord.
Sonic ERaZor v7 (Blind LP) - Frantic Mode Playthrough
Surely now that I've updated to the latest blastem nightly, I'll have much less technical difficulty... right? What can go wrong will go wrong as we take Sonic Chrome ERaZor for one last ride.
DL Link: selbi.hapisan.com/erazor
Selbi's channel: www.youtube.com/@UCv7RGm0pAbTF_-FziqDvKfA (There's cool stuff over there! Really!)
DL Link: selbi.hapisan.com/erazor
Selbi's channel: www.youtube.com/@UCv7RGm0pAbTF_-FziqDvKfA (There's cool stuff over there! Really!)
zhlédnutí: 203
Video
Sonic ERaZor v7 (Blind LP) - Casual Mode Playthrough
zhlédnutí 100Před 7 hodinami
it's peak. go play it maybe selbi.hapisan.com/erazor
Sonic: Time Attacked (Title Theme) Remastered - Malcolm Brown
zhlédnutí 19Před dnem
Remade version of one of Malcolm Brown (also known as DragonXVI and RedXVI)'s compositions for Time Attacked, posted to Tumblr on November 4th, 2014. dragonxvi.tumblr.com/post/101777944078/revisiting-an-old-favorite-for-the-old-guardtrue
Sonic Classic 2 OST - SC2 Extra Tune (Unused) - Karl Brueggemann
zhlédnutí 177Před dnem
Unused track included in the May 2012 and November 2019 prototypes. Looped twice. File name: SC2 Extra Tune.mp3 Title: SC2 Extra Tune Composer: Karl Brueggemann Year: 2012
Sonic Classic Prototype - Crystal Caverns (November 7th, 2009)
zhlédnutí 76Před 14 dny
Short video showcasing the prototype version of Sonic Classic's second zone. Come the next proto on November 30th, the visuals and layout were overhauled, resembling the final much closer. There is no act 2, selecting it in the level select just takes you to to HHZ's act 2. A on the title screen takes you to the level select, no code required. All SC1 prototypes are available here, thanks to Sc...
Sonic ERaZor v6 (No ABC Skips) in 16:09.90 [WR?? IDK LOL]
zhlédnutí 72Před měsícem
Sorry about the crusty quality, I recorded this in 480p but youtube annihilated the bitrate so i just ran it through obs in 1080p lmfao I've never done anything on retroachievements, but i found out there was an S1ERZ set, so now I'm obsessed with completing that. Fun. At the very least, this is the fastest anyone on retroachievements has completed the game with no ABC skips, so I'm happy with ...
Sonic Nexus OST - Scrambled Egg Zone [S2GG] MIDI (Bonus SAGE '07 Remix)
zhlédnutí 104Před 3 měsíci
A track released at the SAGE 2007 booth. A CD quality version of this track was made for Nexus' Retro Mode. Link wasn't mirrored on the wayback machine, but someone in 2013 archived everything from SAGE '07. Here's the source: app.box.com/s/b69rxuhctscqwoclkqn1 Also mirrored all the Nexus-related files on archive: archive.org/details/sonic-nexus-sage-07
Sonic Nexus OST - Sky High Zone [S2GG] (Bonus SAGE '07 Remix)
zhlédnutí 132Před 3 měsíci
A track released at the SAGE 2007 booth. Link wasn't mirrored on the wayback machine, but someone in 2013 archived everything from SAGE '07. Here's the source: app.box.com/s/b69rxuhctscqwoclkqn1 Also mirrored all the Nexus-related files on archive: archive.org/details/sonic-nexus-sage-07
Retro Sonic Nexus OST - Final Fall Act 2 (CD Quality) - Hunty
zhlédnutí 312Před 4 měsíci
Check the pinned comment, this desc. does not matter anymore If you have a copy of any tracks from the Soundcloud uploads of the CD quality Nexus OST, please upload them to archive.org or something. Thx. MP3s I ripped from now deleted youtube uploads (overly long explanation/ history lesson below): drive.google.com/drive/folders/1F8BeqX-hmEMD4uE-Bc8NbxdLsKCLdjZf?usp=sharing Hunty deleted all th...
Retro Sonic Nexus OST - Final Fall Act 1 (CD Quality) - Hunty
zhlédnutí 316Před 4 měsíci
Check the pinned comment, this desc. does not matter anymore If you have a copy of any tracks from the Soundcloud uploads of the CD quality Nexus OST, please upload them to archive.org or something. Thx. MP3s I ripped from now deleted youtube uploads (overly long explanation/ history lesson below): drive.google.com/drive/folders/1F8BeqX-hmEMD4uE-Bc8NbxdLsKCLdjZf?usp=sharing Hunty deleted all th...
srb2 2.1.25 sugoi quartzite crag 25.97
zhlédnutí 44Před 6 měsíci
ran this a few days ago but only posting it now. sub-25, wahoo. it's been a lot of fun trading records with Mr_Idiot (he only has one run on src, but trust me he's beaten every record i've gotten except this one lol), and i can only hope one day The Idiot will strike again..... (i also hope he puts the best time he got on the leaderboards, shit was clean)
srb2 2.1.25 sugoi quartzite crag 26.85
zhlédnutí 27Před 6 měsíci
sub 27 lfg mr idiot has no chance (he says, not knowing)
Sonic Classic 2 - Unused Levels (SC1 + S2 Beta Levels)
zhlédnutí 1,4KPřed rokem
Sonic Classic 2 - Unused Levels (SC1 S2 Beta Levels)
Sonic Classic OST - Liquid Sphere (Luster Lake) - Sean Evans
zhlédnutí 576Před rokem
Sonic Classic OST - Liquid Sphere (Luster Lake) - Sean Evans
Sonic Classic OST - Swimming With The Stars (Sonic 1 Menu, Unused) - Sean Evans
zhlédnutí 280Před rokem
Sonic Classic OST - Swimming With The Stars (Sonic 1 Menu, Unused) - Sean Evans
Sonic Classic OST - Onto The Journey (2-player Menu, Unused) - Sean Evans
zhlédnutí 319Před rokem
Sonic Classic OST - Onto The Journey (2-player Menu, Unused) - Sean Evans
Sonic Classic OST - Scratch That Sucka (Vs. Giant Badnik) - Sean Evans
zhlédnutí 394Před rokem
Sonic Classic OST - Scratch That Sucka (Vs. Giant Badnik) - Sean Evans
Sonic Classic OST - Strongest (Super Sonic) - Sean Evans
zhlédnutí 366Před rokem
Sonic Classic OST - Strongest (Super Sonic) - Sean Evans
Sonic Classic OST - Stronger (Invincibility) - Sean Evans
zhlédnutí 457Před rokem
Sonic Classic OST - Stronger (Invincibility) - Sean Evans
Sonic Classic OST - Jackpot (Bonus Stage) - Sean Evans
zhlédnutí 487Před rokem
Sonic Classic OST - Jackpot (Bonus Stage) - Sean Evans
Sonic Classic OST - Phantasy (Special Stage) - Sean Evans
zhlédnutí 517Před rokem
Sonic Classic OST - Phantasy (Special Stage) - Sean Evans
Sonic Classic OST - Distant Cosmos [RMX Edition] (Credits) - Takeo Miratsu, arr. Sean Evans
zhlédnutí 369Před rokem
Sonic Classic OST - Distant Cosmos [RMX Edition] (Credits) - Takeo Miratsu, arr. Sean Evans
Sonic Classic OST - Confrontation (Vs. Final Boss) - Sean Evans
zhlédnutí 406Před rokem
Sonic Classic OST - Confrontation (Vs. Final Boss) - Sean Evans
Sonic Classic OST - No oNe caN HEaR yOu (Death Egg) - Sean Evans
zhlédnutí 502Před rokem
Sonic Classic OST - No oNe caN HEaR yOu (Death Egg) - Sean Evans
Sonic Classic OST - Escape (Robot Rave Act 3) - Sean Evans
zhlédnutí 770Před rokem
Sonic Classic OST - Escape (Robot Rave Act 3) - Sean Evans
Hi would u play my games?
How did you go aaaaaaall the way back to the beginning of the blackout challenge without realizing??? I'm actually more surprised at how casually you played that off and even did some smalltalk over, that's an unironic flex in its own way! I kinda feel bad for your suffering (especially in Finalor Place), but god damn does it make for some killer content hahaha Thank you for this amazing playthrough! Also yeah, the Sonic 3 sprites were cut cause I wanted people to use the Sonic 1 edits I took ages assembling (plus the bugs I didn't wanna fix, heh)
Gotcha. Thanks for commenting, and, y'know, making ERaZor. The amount of effort you guys put into this beast is palpable, and I can't wait to replay it an ungodly amount of times (but uh, hopefully by choice this time, with slightly less complete savefile erasure... :P)
Hey man just finished watching the video. Was a great watch and a lot of fun. First things first: Hats off to you for beating frantic even if BlastEm wanted to do everything it could to stop you. 2: Special Stages actually do have more to offer when in true inhuman (try hitting the goal blocks sometime) 3: The game still got a couple secrets you didn't find yet. It's worth it to play around with True Inhuman and the other unlockables. 4: Funfact: My favorite stage in the game is Star Agony and my least favorite stage is Finalor. Finalor I dislike primarely due to the final boss. It's just too much RNG. Unfortunately I couldn't think of ways to improve it without completely changing the boss. 5: In Unreal you can actually speed up and down by pressing A and C might be interesting for speedruns. 6: I hope you enjoyed ERaZor 7 so far. Like I said before it was a lot of fun to work on this and give my feedback on stuff. Hope most of it was for the better. Have a good day man.
OK, a little late, but I found out why blastem kept crashing: apparently, the debug vram viewers and stuff like that only work when OpenGL is enabled, and for whatever reason, I didn't have it on. So whenever I accidentally hit the hotkeys for those windows, it immediately crashed lmao. At least it'll never happen again :V
We figured there had to be something wrong with your Blastem setup but I'm glad you managed to fix the issue. I haven't watched the video just yet but I'm glad you enjoyed. I'm sure there are a couple of easter eggs hiding around somewhere so better get exploring.
hi squidward
Hey man. Great and entertaining watch. It's been a lot of fun to work with the rest of the team on this update and I am glad you seem to enjoy it. Looking forward to that Frantic playthrough.
hi squidward
I'll get to work to see if I can reproduce the crash in RP. It should only be concerning if it crashes often the same way you did. However, I'm more concerned it's more of an emulator issue and I suggest people using Blastem to update their emulator. I'm taking this from vladik's words but according to him, Blastem devs updated their emulator specifically to fix bugs for this rom hack two weeks ago. If that's the case that you have downloaded Blastem long ago, perhaps the new version is on their site now.
Ok that's definitely the issue... my copy is from April. I'll make sure to grab the latest nightly for the Frantic video. Although the fact that this thing is bleeding edge enough to require emulators to play catch up is kinda cool lmao
@@snoogleflorpYeah. Funny thing to my knowledge the hardware blackbars apparently only work right on real hardware too which is interesting
@@snoogleflorp Yeah.. the game is ahead of its time now that some emulators like Kega actually skip the black bars option at first launch. It may be switched on options though, not sure. I'm glad to help though.
Oh yeah, and if you ever manage to find out what caused that crash in Ruined Place, please let me know. That's just scary... not to mention your save game getting erased.
This was absolutely amazing to watch from start to finish! You played the game exactly how I hoped it would be played and I'm super glad how some of the beats landed with you. Looking forward for the rest of the playthrough!
so entertaining, am happy our work paid off for people already
Glad you enjoyed!
woah hey! you guys knocked it out of the park with this release, incredible work all around.
@@snoogleflorp thank you!
🤩🤩🤩🤩🤩
this is very peak
Cool
Cool!
It feels so weird to see that Leilani Wilson and Sean Evans worked on other sonic media besides the Sonic 3 Alternate OST
Sonic Megamix too, and technically Freedom Planet since some still consider it a fangame
ok holy shit the whole playlist was found. shoutouts to TheJeffreyLand lmao archive.org/details/soundcloud-hunty-sonic-nexus-ost
ok holy shit the whole playlist was found. shoutouts to TheJeffreyLand lmao archive.org/details/soundcloud-hunty-sonic-nexus-ost
Saw this video and immediately uploaded them to Archive. My channel has a video with the link included.
Dude, you are a saint. tysm
cool
cool
Oi
Thanks for this upload! You can't even imagine how many years I've been looking for this ost.
Man I remember this theme being on SoundCloud lol good O'l times lol
Still an amazing game to this day
Nah they are speedrunning 2.1💀
Dumb question but how can you access to them?
👍
Ah, this was DJ Chidow's beat, and the vocals were mine. I thought he uploaded it, but I guess not.
Glad to finally know who wrote this one, it's a personal favorite. I don't suppose you have the lyrics written anywhere? It'd be neat to finally fully know what they are
@@snoogleflorp My vocals were sampled from one of my old songs. I think it was this one czcams.com/video/g25CL9WI1nU/video.html
Everyone played on it. I wrote the track.
I wish someone actually ripped the track from Desert Dunes because its SO good. There was someone who actually ripped it, but they later unlisted the video for no reason as well as the other track rips from these unfinished levels. I asked them why on several of their videos and never got a response once. Then they probably privated/deleted them because I don't see them anymore in my playlists.
The tracks are pretty easy to find in the game's folders, but I always planned on uploading the SC1 remake tracks on here so I'll prolly just do that now.
@@snoogleflorp No.. thats not the problem. I have a MAC computer, and I'm pretty sure Sonic Classic 2 is only for windows. Plus I don't have the time to load up an windows emulator to try and rip it myself so..
All the music is just OGG files in the game's zip folder, you don't need to be able to run the game to access the music files. If it helps, I threw up a google drive folder with all of the music. drive.google.com/drive/folders/1De5ZUyycPc-eGQiyQBkb5WXco0wcEY9y?usp=drive_link
@@snoogleflorp Oh my god! Thank you so much!
Motherfuker how come I'm the only one, commenting on this?!
You can actually fix the S1 and S2 levels to include proper collision and visuals (and remove lag on some PC's which i had). There's a backdrop object on a specific layer (most likely layer 5) the backdrop object uses the semi-transparent effect so you won't be able to see it but it is there. Remove it and add a Picture object, one for collisionground and the other for the foreground (you can find these in the BG_art directory) . Then just set the collisionground Picture semi-transparent and make the collision type an obstacle and you have a functioning S1/S2 level. (also fun fact, you can actually access these levels normally without the need of the game's source code. in time trials, if you select a level and then immediately press down, you'll have the locked level selected and you'll be able to play it. not sure if it still works due to the 1.6 update)
Yeah I was just too lazy to go through all the levels and fix 'em lol, and I kinda wanted this video to be the game entirely unedited.
@@snoogleflorp It really isn't that hard. I even made my own Custom prototype esque build out of it. It has many fixes with the unfinished S1 and S2 levels, and it also has the old pre 2020 save menu.
I never said it was hard, but it would require like, an extremely mild amount of effort...and you've seen my level select. Cool that you added back the old save menu though. Always kinda preferred that design. I really hope Hez at least releases a version of the source code where you can look up and down on slopes properly. Only thing stopping me from messing with the source more, really.
Just asking, what VM did you use?
PCem, although somehow I hadn't tried running the game through win98 compatibility mode, which also fixes the crashes as far as I can tell.
Wow, didn't know you can load mods in the remastered version!
Death Egg's Alternative Theme
Lyrics - Go ahead scratch let! Work that Sucka death, come on now! Work that Sucka death! Work that Sucka death! (2x times) Work that Sucka death, come on! Work that Sucka death, come on! Work that Sucka death! Work that Sucka death!
After the charges placed against him for fucking a minor in the ass were dropped or something like that. There was saying something about what he did. And I'm sure it wasn't that.
Dustin Wyatt is back?!
This track is from 2012, originally made for that year's SAGE. No idea what he's up to nowadays.
Is this in the game two man
snoogle please my recommendations are going to shit
dn
Spamming A is the best for demo 1 speedruns
A?
@@tetrasonic91 I mean space, the key I use
):
Jkk
Lmao that thumbnail
Back when level design was barely a priority; they could barely make it all function correctly. I want to see what it was really like editing/creating levels back then. On a Windows 98 computer with a CRT monitor and a balltrack mouse.
i guess that it was _kinda_ the same but a bit hard to nail down good level design
When I saw SSNTails in the description, this concept suddenly makes more sense to exist