Henry Chervenka
Henry Chervenka
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Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 24
Welcome back, everyone! In today's session, we're diving into a fun and straightforward ZBrush modeling project where we'll be focusing on modeling the frame and blocking out some welds to it.
We'll start by setting up our frame using Cylinder 3D from the Gizmo and performing a series of duplications, rotations, and scalings to match our desired structure. Along the way, we'll utilize tools such as the Slice Curve brush for adding edgeloops and the QMesh feature for modifying our polygroups.
As we proceed with duplicating, positioning, and scaling our cylinders to create the frame's structure, we'll touch on some invaluable ZBrush features such as DynaMesh and ZRemesher.
Throughout this tutorial, we'll also explore the use of Dynamic Subdivision for previewing smoothed topology without increasing the polygon count, which is crucial for refining hard surface details. Additionally, we'll discuss the organizational benefits of using Tools and SubTools in ZBrush, enhancing our workflow's efficiency and manageability.
Happy modeling, and we look forward to seeing you in our next session!
Reference Link:
2023 UI: shorturl.at/77zhJ
Orthographic Screenshots: shorturl.at/Wc8bt
Artstation Link: www.artstation.com/3dviper
Instagram: henry_chervenka
Twitter: HenryChervenka
FaceBook: henry.chervenka/
Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor: artstn.co/m/MggXA
Fastener ZBrush IMM Pack // 300 Screws, Bolts, Nuts & More: artstn.co/m/ojY2O
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush: artstn.co/m/Lr3X6
zhlédnutí: 754

Video

Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 23
zhlédnutí 247Před 28 dny
Join us in our ZBrush tutorial series where we continue to dive into the intricate process of modeling brake lights. Our journey will take us through a series of steps including masking, extruding, and clipping to refine the form of our brake lights. Happy modeling, and we look forward to seeing you in our next session! Reference Link: 2023 UI: shorturl.at/77zhJ Orthographic screenshots: shortu...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 22
zhlédnutí 267Před měsícem
Welcome back to our ZBrush series! In today's tutorial, we are going to dive into modeling brake lights. As we progress, we'll employ techniques like extruding, scaling, and inserting edge loops to refine the form of our brake lights. This methodical approach allows us to block out the basic structure efficiently and sets the foundation for further detailing. Happy modeling, and we look forward...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 21
zhlédnutí 271Před měsícem
Welcome to our ZBrush motorcycle series, where we tackle the detailing of the rear seat padding. Our goal is to create a padding that not only looks good but also integrates seamlessly with the rest of the motorcycle's design. This tutorial emphasizes the significance of multiple views in 3D modeling, offering tips on achieving precision, accuracy, consistency, and speed in your workflow. As we...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 20
zhlédnutí 416Před měsícem
Welcome back to our series where today's focus is on modeling the seat of a motorcycle. In today's tutorial, we dive into the importance of the block-out stage in 3D modeling. This crucial step allows for the establishment of basic shapes and proportions, setting a solid foundation for detailed work later on. By keeping the initial model low-poly, we maintain system efficiency and flexibility, ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 19
zhlédnutí 276Před měsícem
Welcome back to our series where today's focus is on modeling the seat of a motorcycle. In today's tutorial, we dive into the importance of the block-out stage in 3D modeling. This crucial step allows for the establishment of basic shapes and proportions, setting a solid foundation for detailed work later on. By keeping the initial model low-poly, we maintain system efficiency and flexibility, ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 18
zhlédnutí 313Před měsícem
Welcome back to our series, where today's challenge is modeling a radiator - a key component not just in terms of a motorcycle's functionality but also its aesthetics. This session is packed with tips on using the Gizmo for duplication, bridging techniques for intricate mesh edits, and employing creases and polishing features to refine our model. Happy modeling, and we look forward to seeing yo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 17
zhlédnutí 352Před měsícem
Welcome to our ZBrush tutorial series where today we're focusing on crafting the front windshield. We'll start with a polyplane, adjusting its properties through the Gizmo and setting up the initial shape. This involves adding dynamic thickness and utilizing the soft deformer for nuanced adjustments. As we continue to model, we'll explore the powerful combination of Dynamic Subdivisions and Cre...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 16
zhlédnutí 402Před měsícem
Welcome to our ZBrush tutorial series where today we're focusing on crafting the wire meshes and a front wing for the motorcycle. This tutorial covers essential techniques: Wire Mesh Creation: Set up polyplanes, use micropoly, and refine meshes with dynamic subdivisions and polygroups. Front Intake Mesh: Utilize polyplanes, inset polygons, and dynamic adjustments for intricate mesh details. ZBr...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 15
zhlédnutí 355Před měsícem
Welcome back to our ZBrush tutorial series, where we continue to refine our motorcycle project with a focus on the gas tank lid in this episode. After making significant progress on the gas tank in our last session, we're shifting our attention to adding those critical smaller components that enhance the overall detail and realism of our model. Starting off, we mask our gas tank and utilize the...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 14
zhlédnutí 536Před měsícem
Welcome back to our ZBrush motorcycle modeling series, where today we'll be diving deeper into the process of sculpting the front part of the gas tank. Dynamic thickness plays a crucial role in this tutorial. We'll also explore the soft deformer for subtle curvature adjustments and delve into the importance of precise point manipulation. Throughout this tutorial, we discuss the balance between ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 13
zhlédnutí 781Před měsícem
Welcome back to our ZBrush tutorial series! Today, we're diving into the creation of the air intake and gas tank for our motorcycle project. First up, we'll adjust a polyplane to form the base of our air intake, focusing on precision and flexibility through vert pushing-also known as vertex manipulation. This technique allows us to manipulate points with the gizmo, the ZModeler brush, or the mo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 12
zhlédnutí 950Před měsícem
Welcome back to our ZBrush tutorial series where we tackle the front fairing, an essential piece of our motorcycle project. Learn how to manage complex shapes by breaking them down into simpler, manageable sections. We cover the importance of silhouette, angle changes, and surface elevation to ensure our model accurately reflects our reference. Happy modeling, and we look forward to seeing you ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 11
zhlédnutí 494Před měsícem
Dive into our latest ZBrush tutorial where we're modeling the chain guard and the side fairing, using a strategic, manageable approach to tackle intricate shapes. This session is all about breaking down complex models into smaller, manageable sections, simplifying the modeling process and making it less overwhelming. The tutorial covers techniques for adding, sliding, and deleting edge loops, e...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 10
zhlédnutí 589Před měsícem
Welcome back to our ZBrush tutorial, where we're modeling with a focus on creating 2D shapes that serve as the foundation for our 3D models. Today, we're starting with a basic poly plane and transforming it into a complex model, emphasizing the importance of edge extrusion, point movement, and topology adjustments to achieve our desired form. We'll delve into techniques such as bridging points,...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 09
zhlédnutí 855Před 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 09
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 08
zhlédnutí 635Před 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 08
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 07
zhlédnutí 1KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 07
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 06
zhlédnutí 920Před 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 06
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 05
zhlédnutí 1,3KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 05
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
zhlédnutí 1,5KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
zhlédnutí 1,4KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
zhlédnutí 1,7KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
zhlédnutí 5KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
zhlédnutí 7KPřed 2 měsíci
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
zhlédnutí 1,3KPřed 9 měsíci
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
zhlédnutí 3,1KPřed 11 měsíci
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
Robin Williams // 3D Render
zhlédnutí 1,4KPřed 3 lety
Robin Williams // 3D Render
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor
zhlédnutí 52KPřed 3 lety
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor

Komentáře

  • @pedrodeelizalde7812

    Is this tutorial for totally beginners? I never used zbrush but i want to learn

    • @henrychervenka2166
      @henrychervenka2166 Před 9 dny

      This course is designed for intermediate to advanced ZBrush users and is not ideal for beginners. I recommend becoming comfortable with ZBrush basics before purchasing this course. 😃

    • @pedrodeelizalde7812
      @pedrodeelizalde7812 Před 8 dny

      @@henrychervenka2166 thanks

  • @aerodylluk2543
    @aerodylluk2543 Před 12 dny

    This is brilliant. I've just stumbled across these so I haven't watched them all yet. I have a question though, obviously you are doing this from some form of reference, but you seem to be eyeballing most of your elements here. Were I to model this in Blender or 3DS Max I would be measuring things or at least modelling this against a blueprint cross section. How do you keep your model accurate to the subject matter? Do you work to measurements at all?

    • @henrychervenka2166
      @henrychervenka2166 Před 11 dny

      When modeling, I rely heavily on photo references. I often have the reference image on the screen to help line things up, but much of the process involves eye-balling and making adjustments to proportions and angles as needed. I don't focus on precise measurements until the very end, when I scale the entire motorcycle to the correct length and height. While the individual parts might not be perfectly accurate in terms of measurements, getting the proportions close ensures the overall model looks correct.

  • @louissnuggleton4544
    @louissnuggleton4544 Před 12 dny

    any chance you could add a frontview of the bike? :)

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq Před 15 dny

    what's that round thing with lot of buttons like Maya that pops up on screen

    • @henrychervenka2166
      @henrychervenka2166 Před 15 dny

      It's a plugin from Artistnaut that enables you to assign brushes, alphas, textures, and materials to a pop-up menu for quick access. I go into more detail about this towards the end of the video.

    • @MayankKumar-nc1rq
      @MayankKumar-nc1rq Před 13 dny

      @@henrychervenka2166 I started you rotor tutorial before this, tend to finish that before I go on to this, Thanks for teaching these....lots of love

  • @louissnuggleton4544
    @louissnuggleton4544 Před 15 dny

    honestly henry. i did the roto course too and im always amazed by your create ways of solving logical problems. truly my favorite hard surface artist of all times. always an honor to learn from you

    • @henrychervenka2166
      @henrychervenka2166 Před 15 dny

      Thank you so much for your kind words! It's always a pleasure to share what I've learned and to connect with others who share the same passion. 😃

  • @user-qb9cc3sv4y
    @user-qb9cc3sv4y Před 17 dny

    done till here ✅

  • @brunoribeiro9794
    @brunoribeiro9794 Před 23 dny

    nice work as always.

  • @niilanteybadu1
    @niilanteybadu1 Před 27 dny

    Sweet 🔥🔥🔥🔥🔥

  • @tlilmiztli
    @tlilmiztli Před 29 dny

    This series is insanely cool! Thank you so much!

  • @nasserahmad4653
    @nasserahmad4653 Před měsícem

    Absolutely amazing

  • @damianrix7861
    @damianrix7861 Před měsícem

    Cool! Thank you!

  • @jaguelo1
    @jaguelo1 Před měsícem

    Hello, your UI is mess up in a standard monitor(not wide). Please advise.

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Could you email me a screenshot of your UI so I can better understand what is happening? henrychervenka@live.com

    • @LBLuce
      @LBLuce Před 26 dny

      @@henrychervenka2166Me too

  • @pandazmon-1557
    @pandazmon-1557 Před měsícem

    Another great one! Really appreciated the tips while Ur doing repetive tasks!

  • @nasserahmad4653
    @nasserahmad4653 Před měsícem

    You are the best, thanks for sharing this amazing workshop

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Thank you! I'm really glad you're enjoying this tutorial series. 😃

  • @Strider1122
    @Strider1122 Před měsícem

    I don't believe I've actually seen such an awesomely technical Zbrush artist. And it is awesome to see what Zbrush is capable of. Cheers

  • @jubayearjamil1710
    @jubayearjamil1710 Před měsícem

    today is just one part

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Yes, just the seat today. I opted for an easier part because Monday's video will be a challenging one to model.

  • @roanfarley9919
    @roanfarley9919 Před měsícem

    Awesome thanks 👍

  • @brunoribeiro9794
    @brunoribeiro9794 Před měsícem

    Babe wake up, new Henry Kawasaki tutorial dropped

  • @mirosawgoofit7252
    @mirosawgoofit7252 Před měsícem

    Henry creates a modeling academy. Great videos. Thanks Henry!

  • @roanfarley9919
    @roanfarley9919 Před měsícem

    These are hugely appreciated!

  • @strukovets
    @strukovets Před měsícem

    Thanks for the unique series of lessons.

  • @strukovets
    @strukovets Před měsícem

    You have so few views only because you are not CZcamsr ...

  • @draudeky4508
    @draudeky4508 Před měsícem

    isn't zbrush to slow for this type of modeling? maybe just use blender instead

  • @sculpting1128
    @sculpting1128 Před měsícem

    the Wizard of Zbrush

  • @jubayearjamil1710
    @jubayearjamil1710 Před měsícem

    Boss i waiting for your car modeling Tutorial Series

  • @shakilgreen4274
    @shakilgreen4274 Před měsícem

    Thank you for sharing your knowledge.

  • @niilanteybadu1
    @niilanteybadu1 Před měsícem

    Rare tutorial you will ever find

  • @kickskii
    @kickskii Před měsícem

    thank you!

  • @tlilmiztli
    @tlilmiztli Před měsícem

    That is insanely good tutorial :O What is the popup, pie menu in 1:53, if you dont mind saying. I just found that series so sorry if you said that in some of previous videos. Will watch them all eventually :) Thank you!

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      No problem at all. The plugin is called Brush Drawer by Artistnaut. I briefly discuss it towards the end of my intro video: czcams.com/video/UmKCjTaNcFo/video.htmlsi=j3HG5i7NIom9Bvjh

  • @mikem.6761
    @mikem.6761 Před měsícem

    amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses. Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.

  • @mirosawgoofit7252
    @mirosawgoofit7252 Před měsícem

    I wait for new videos every day. Great job Henry!

  • @niilanteybadu1
    @niilanteybadu1 Před měsícem

    I am so much in love with these aesthetics!!!! I love your approach in modeling these

  • @artofjhill
    @artofjhill Před měsícem

    Dayum 🔥

  • @nayandurge8877
    @nayandurge8877 Před měsícem

    I was waiting for your video for a long time, thank you for uploading it quickly.❤❤❤❤

  • @techinformation4226
    @techinformation4226 Před měsícem

    Amazing Sir

  • @3DArtExpedition
    @3DArtExpedition Před měsícem

    Awesome man! Can't wait to dig in to this series! 🤠 BTW how big is your screen and so on?

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Thank you! 😀 The screen I am currently on is 3840 x 2160. However, the screen size that the tutorial was recorded on was 2k.

    • @3DArtExpedition
      @3DArtExpedition Před měsícem

      @@henrychervenka2166 Aha! no wonder i cant fit all the stuff in your UI 🤪 Looks really interesting as i focus mainly on learning and liking hard surface character creation the most. I cant help but being amazed with the stuff that you are able to make in ZBrush! Awesome stuff! i have already done your rotor tutorial and loved it! So i can't wait do dive in to this series 🤠

  • @animarch3D
    @animarch3D Před měsícem

    yo this video is perfect great work man, some solid tips in here!

  • @eobiri
    @eobiri Před měsícem

    Do you use Blender or ZBrush for retopology?​@henrychervenka2166

  • @niilanteybadu1
    @niilanteybadu1 Před měsícem

    the series I been waiting for

  • @nayandurge8877
    @nayandurge8877 Před měsícem

    Sir can you make videos about uv unwrapping this Kawasaki bike please

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃

    • @nayandurge8877
      @nayandurge8877 Před měsícem

      @@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍

  • @niilanteybadu1
    @niilanteybadu1 Před 2 měsíci

    Hi Henry!!!! Love your videos so much... Quick question, are you going to create videos on how you will retopologize the dynameshed solid. Thank you kindly

    • @henrychervenka2166
      @henrychervenka2166 Před 2 měsíci

      Thank you! 😃 Yes, in the final video of this series I will demonstrate various retopology techniques.

    • @niilanteybadu1
      @niilanteybadu1 Před 2 měsíci

      Thank you so much for sharing these great gems... Always on the lookout for your videos on this series

  • @user-qb9cc3sv4y
    @user-qb9cc3sv4y Před 2 měsíci

    1:52 how you have done radial clip curve ?

    • @henrychervenka2166
      @henrychervenka2166 Před 2 měsíci

      You can find radial symmetry in the Transform palette. Look for the button labeled (R), right under the symmetry buttons. Beside it, you'll see the Radial Count slider, where you can set the count to 6.

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y Před měsícem

      @@henrychervenka2166 i have done these steps but unable to use clip curve in radial symmetry

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y Před měsícem

      @@henrychervenka2166 follwed these steps in new file where i got the perfect result but not in my h2r project file is there any glitch in my project ?

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      @@user-qb9cc3sv4y Without seeing a screenshot, it seems the issue might be that the object is off-centered. Here are a couple things you can try: 1) You could turn on Local Symmetry in the Transform palette. 2) If that doesn't solve it, turn off local symmetry and press Unify in the Deformation palette. This will scale and relocate the subtool to the center of the world. 3) If you dont want the subtool to change the scale, you could go up to the macro palette and click on center mesh to world.

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      @@user-qb9cc3sv4y One more thing to try if you have a recent version of ZBrush is using dynamic symmetry. Ensure dynamic is enabled inside of the L.Sym button. Alt-click with the gizmo on the center point of the cylinder to align the pivot. This should allow you to use radial symmetry based on the gizmo’s position and axis.

  • @Tom-wn2yk
    @Tom-wn2yk Před 2 měsíci

    It would be great to see how you set up your brush drawer

    • @henrychervenka2166
      @henrychervenka2166 Před měsícem

      Sorry for the delay... Absolutely, once the series concludes, I’ll put together a quick video about it.

    • @Tom-wn2yk
      @Tom-wn2yk Před měsícem

      @@henrychervenka2166 Thanks Henry

  • @mirosawgoofit7252
    @mirosawgoofit7252 Před 2 měsíci

    The best hard surface tutorial in Zbrush.

  • @niilanteybadu1
    @niilanteybadu1 Před 2 měsíci

    My favorite kind of hard surface

  • @shakilgreen4274
    @shakilgreen4274 Před 2 měsíci

    Thank you

  • @pandazmon-1557
    @pandazmon-1557 Před 2 měsíci

    "CREASE THOSE TWO EDGES" at 26:52 gave me a heart attack 😅 Another great video tho, thanks again :)