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CGFreiburg
Registrace 29. 08. 2012
Computer Graphics
University of Freiburg
University of Freiburg
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids using SPH
cg.informatik.uni-freiburg.de/
T. Probst, M. Teschner,
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH. Computer Graphics Forum, 2023. DOI: 10.1111/cgf.14727
T. Probst, M. Teschner,
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH. Computer Graphics Forum, 2023. DOI: 10.1111/cgf.14727
zhlédnutí: 2 618
Video
SPH Snow - ACM SIGGRAPH 2020
zhlédnutí 28KPřed 4 lety
C. Gissler, A. Henne, S. Band, A. Peer, M. Teschner, An Implicit Compressible SPH Solver for Snow Simulation, ACM Transactions on Graphics / Proc. ACM SIGGRAPH 2020 cg.informatik.uni-freiburg.de/
Compressed Neighbour Lists for SPH
zhlédnutí 4,2KPřed 4 lety
cg.informatik.uni-freiburg.de/ S. Band, C. Gissler, M. Teschner, Compressed Neighbour Lists for SPH, Computer Graphics Forum. DOI: 10.1111/cgf.13890 PreonLab by FIFTY2 Technology GmbH was used for rendering. FIFTY2 Technology GmbH (2019). PreonLab. fifty2.eu/
Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
zhlédnutí 144KPřed 5 lety
cg.informatik.uni-freiburg.de/ C. Gissler, A. Peer, S. Band, J. Bender, M. Teschner, Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling, ACM Transactions on Graphics, vol. 38, no. 1, article no. 5, pp. 1-13, Jan. 2019. Presented at ACM SIGGRAPH 2019. PreonLab by FIFTY2 Technology GmbH was used to render the rising sphere and moored buoys scenes. The valley scene was rendered using...
Simulation meets art (with Studio Claudia Comte)
zhlédnutí 3,9KPřed 5 lety
Simulation: A. Peer, M. Teschner, Prescribed Velocity Gradients for Highly Viscous SPH Fluids with Vorticity Diffusion, IEEE TVCG, 2017. cg.informatik.uni-freiburg.de/index.htm Visualization: FIFTY2 Preonlab www.fifty2.eu/ Sculpture (Urtijëi / Ortisei): Studio Claudia Comte www.claudiacomte.ch/
MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH
zhlédnutí 8KPřed 6 lety
S. Band, C. Gissler, A. Peer, M. Teschner, "MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH," Proc. VRIPHYS, Delft, The Netherlands, pp. 1-9, April 15-16, 2018. cg.informatik.uni-freiburg.de/ fifty2.eu/
MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH
zhlédnutí 13KPřed 6 lety
S. Band, C. Gissler, A. Peer, M. Teschner, "MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH," Proc. VRIPHYS, Delft, The Netherlands, pp. 1-9, April 15-16, 2018. cg.informatik.uni-freiburg.de/ fifty2.eu/
Pressure Boundaries for Implicit Incompressible SPH
zhlédnutí 18KPřed 6 lety
S. Band, C. Gissler, M. Ihmsen, J. Cornelis, A. Peer, M. Teschner, "Pressure Boundaries for Implicit Incompressible SPH," ACM Transactions on Graphics, vol. 37, no. 2, , article no. 14, pp. 1-11, Feb. 2018. cg.informatik.uni-freiburg.de/ www.fifty2.eu/
An Optimized Source Term Formulation for Incompressible SPH
zhlédnutí 2,8KPřed 6 lety
J. Cornelis, J. Bender, C. Gissler, M. Ihmsen, M. Teschner, "An Optimized Source Term Formulation for Incompressible SPH," The Visual Computer, DOI: 10.1007/s00371-018-1488-8, pp. 1-11, Feb. 2018. fifty2.eu/ cg.informatik.uni-freiburg.de/
An Implicit SPH Formulation for Incompressible Linearly Elastic Solids
zhlédnutí 698KPřed 6 lety
A. Peer, C. Gissler, S. Band, M. Teschner, "An Implicit SPH Formulation for Incompressible Linearly Elastic Solids," Computer Graphics Forum, DOI: 10.1111/cgf.13317, pp. 1-14, Dec. 2017. Presented at Eurographics 2018 in Delft, The Netherlands. cg.informatik.uni-freiburg.de/ fifty2.eu/
Elastic SPH object interacts with SPH fluid
zhlédnutí 4,2KPřed 6 lety
A. Peer, C. Gissler, S. Band, M. Teschner, "An Implicit SPH Formulation for Incompressible Linearly Elastic Solids," Computer Graphics Forum, DOI: 10.1111/cgf.13317, pp. 1-14, Dec. 2017. cg.informatik.uni-freiburg.de/ fifty2.eu/
Ship under attack
zhlédnutí 32KPřed 7 lety
A. Peer, M. Teschner, "Prescribed Velocity Gradients for Highly Viscous SPH Fluids with Vorticity Diffusion," TVCG Transactions on Visualization and Computer Graphics, DOI 10.1109/TVCG.2016.2636144, 20 cg.informatik.uni-freiburg.de/
Moving Least Squares Boundaries for SPH Fluids
zhlédnutí 17KPřed 7 lety
S. Band, C. Gissler, M. Teschner, "Moving Least Squares Boundaries for SPH Fluids," Proc. VRIPHYS, Lyon, France, pp. 1-8, April 23-24, 2017. cg.informatik.uni-freiburg.de/
Approximate Air-Fluid Interactions for SPH
zhlédnutí 63KPřed 7 lety
C. Gissler, S. Band, A. Peer, M. Ihmsen, M. Teschner, "Approximate Air-Fluid Interactions for SPH," Proc. VRIPHYS, Lyon, France, pp. 1-10, April 23-24, 2017. cg.informatik.uni-freiburg.de/
Terrain 2 - Up to 500 million particles with PreonLab (FIFTY2)
zhlédnutí 17KPřed 7 lety
Simulated and rendered with PreonLab v1.4, www.fifty2.eu/ Computed and rendered on Intel Xeon, 24 cores, 2.7GHz, 256GB memory
Terrain - Up to 400 million particles with PreonLab (FIFTY2)
zhlédnutí 2,7KPřed 7 lety
Terrain - Up to 400 million particles with PreonLab (FIFTY2)
Karman vortext street behind cylinder with Smoothed Particle Hydrodynamics IISPH
zhlédnutí 2KPřed 9 lety
Karman vortext street behind cylinder with Smoothed Particle Hydrodynamics IISPH
Ships - Implicit Incompressible Smoothed Particle Hydrodynamics
zhlédnutí 12KPřed 10 lety
Ships - Implicit Incompressible Smoothed Particle Hydrodynamics
Breaking dams with 107 million SPH fluid particles
zhlédnutí 10KPřed 10 lety
Breaking dams with 107 million SPH fluid particles
IISPH - Karman Vortex Street - Velocity Field
zhlédnutí 1,3KPřed 10 lety
IISPH - Karman Vortex Street - Velocity Field
IISPH - Karman Vortex Street - Top View
zhlédnutí 1,2KPřed 10 lety
IISPH - Karman Vortex Street - Top View
Street - 28 million SPH fluid particles - Top view
zhlédnutí 18KPřed 11 lety
Street - 28 million SPH fluid particles - Top view
TSUNAMI
waaaaaoooaaaaaooooaaaaoooooàaaaaooooooaaaaaoooooaaaaaw
so Sora used this to do the tea pirate video
2:20 WHO THE HELL MELT THE EIFFEL TOWER!?
We'll finally be able to properly simulate koosh balls in a bathtub.
Do you need a super computer or can you render something like this on a new GPU?
PARIS HAS FALLEN
How interact the sph particles with the rigidbodies?
i want to see this with perspective projection
9
conservation of energy looks funny on that last sim lol amazing work man!
Looks like vector won
tsunami
bro the military is creating some crazy weapons
0:50 hey look, it's my package in the back there!
Note to self: launch goo orbs at warship
So poop has viscosity value of 0.2
3:47 THERE ARE SO MANY PARTICLES I CANT EVEN
Pc specs?
I saw that video and it was a ship bombardment it says
This work is so impressive!
Nice video
Outstanding work!
brilliant work
I have no idea about this concepts or numbers, but i'm always happy to see this type of upgrades. Nice job, physics looks amazing
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Great video !!!
I like it
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The dancing Armadillo...is a bit sexy😳
beautifully beautiful
looks cool but 0 validation
haha pc fan go brrrrrrr
Seeing this video i thought it was amazing what we are able to do today. then I realised it was 10 years ago...
haha pc fan go brrrrrrrrrrrr
I doubt any crew survived that slight emotional event
The true reason why the Bismarck sunk
🤔🤔
I did this on my 486 70mhz in the 90s
As someone doing fluid simulation, I appreciate the math that goes into simulating realistic fluid behavior.
The CZcams compression algorithm really dislikes this
the turrets would fall out
If you've ever been offshore, you'll see this as terrifyingly realistic.
This never would have happened if they used mortar in between the blocks.
This does not impress me because it’s been 10 years and this is still been unused.
No heating bills for America this year
cool
And THAT, me hearties, is why we batten down the hatches