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Reality Forge
Canada
Registrace 15. 02. 2022
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals.
For more information visit our website
www.realityforgeasia.com
For more information visit our website
www.realityforgeasia.com
Unreal Engine 5.4: Create a Cinematic Cabin Scene with PCG
This Unreal Engine 5.4 tutorial dives into Procedural Content Generation (PCG) to craft landscapes, sculpting for natural details, material painting for rich textures, and seamless tiling for environment design. Follow along as we build a cinematic cabin scene - perfect for beginners and veterans alike!
Simple Wood Cabin:
sketchfab.com/3d-models/simple-wood-cabin-9f824106f9a941f4b5d2f3101bd4db20
Simple Table and Chair:
sketchfab.com/3d-models/simple-table-and-chair-a977ede7650d4976b6b58ba4192547e7
European Hornbeam Meshes:
www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-hornbeam-early-access
= Timestamps =
00:00 - Intro
00:26 - Setting Up Project
00:56 - Landscape Mode
01:52 - Blocking Horizon Line
2:20 - Procedural Content Generation (PCG)
03:51 - Tree Meshes
06:26 - Density Filter
06:54 - Blocking Volume
08:27 - Cabin
08:58 - Setting Up Frame
09:14 - Transform Points
09:38 - Saplings & Seedlings Setup
12:10 - Forest Floor
14:00 - Material Painting
14:18 - Painting Foliage
14:50 - Leaf Movement
15:12 - Cabin Materials
16:26 - Lighting
17:01 - Concluding Notes
17:08 - Outro
Support us:
📌 Buy Me a Coffee: www.buymeacoffee.com/realityforge
📌 Patreon: www.patreon.com/Rforge
=== Follow Us ✌️===
🌐 Website / Blog: www.realityforgeasia.com/
📸 Instagram: realityforgeasia?hl=en
📹 Facebook: realityforgeasia
🐥 X / Twitter: RForgeAsia
📱 TikTok: www.tiktok.com/@reality.forge
🧵 Threads: www.threads.net/@realityforgeasia
🎨 ArtStation: www.artstation.com/realityforge
💻 LinkedIn: www.artstation.com/realityforge
🎥 CZcams: czcams.com/channels/INisoTvoEzhPb8MBtR3Feg.html
💬 Discord: discord.com/invite/rV82AfhThV
---
WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial #environmentdesign
Simple Wood Cabin:
sketchfab.com/3d-models/simple-wood-cabin-9f824106f9a941f4b5d2f3101bd4db20
Simple Table and Chair:
sketchfab.com/3d-models/simple-table-and-chair-a977ede7650d4976b6b58ba4192547e7
European Hornbeam Meshes:
www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-hornbeam-early-access
= Timestamps =
00:00 - Intro
00:26 - Setting Up Project
00:56 - Landscape Mode
01:52 - Blocking Horizon Line
2:20 - Procedural Content Generation (PCG)
03:51 - Tree Meshes
06:26 - Density Filter
06:54 - Blocking Volume
08:27 - Cabin
08:58 - Setting Up Frame
09:14 - Transform Points
09:38 - Saplings & Seedlings Setup
12:10 - Forest Floor
14:00 - Material Painting
14:18 - Painting Foliage
14:50 - Leaf Movement
15:12 - Cabin Materials
16:26 - Lighting
17:01 - Concluding Notes
17:08 - Outro
Support us:
📌 Buy Me a Coffee: www.buymeacoffee.com/realityforge
📌 Patreon: www.patreon.com/Rforge
=== Follow Us ✌️===
🌐 Website / Blog: www.realityforgeasia.com/
📸 Instagram: realityforgeasia?hl=en
📹 Facebook: realityforgeasia
🐥 X / Twitter: RForgeAsia
📱 TikTok: www.tiktok.com/@reality.forge
🧵 Threads: www.threads.net/@realityforgeasia
🎨 ArtStation: www.artstation.com/realityforge
💻 LinkedIn: www.artstation.com/realityforge
🎥 CZcams: czcams.com/channels/INisoTvoEzhPb8MBtR3Feg.html
💬 Discord: discord.com/invite/rV82AfhThV
---
WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial #environmentdesign
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You don't have to install 5.3 just set 5.3 when you adding to project it will download in you 5.4.1 version.
Great video. Pretty difficult to maintain good pacing in such videos without making them boring. Great to see you explain why you were doing what you were doing.
this guy's good!
i am brand new to unreal engine, dont know anything much yet. what might you want to use retargetting for? i can see maybe you want npcs in the world doing certain animations its a quick way to maybe set up the same animations on multiple characters but can given peoples excitement about it i imagine it must be for much more than that kind of thing
Hi so ill break this down in a few steps. All your characters have skeletons / bones that when manipulated move the mesh of that character (like our skin) so each part of the mesh is affected by certain bones. So if you have say a metahuman, a character from the marketplace and one your friend made for you. Each of these could have their own skeleton (naming / amount of bones etc) Problem is, animation is tied to the skeleton, so Retargeting is a way of transferring animation from one skeleton to another allowing a second character to access / perform the animation. Without it, when you import the animation on a particular skeleton, another skeleton or character would not have access or be able to perform that animation. Hope this helps -Shaun
Easily the best UE5 tutorials I've watched! Thanks brother
Thank you for the kind words!
How did you load this pack into UE5.4? The launcher doesnt allow me to download the pack. Says its not compatible with UE5.4. Thanks.
Hey most market place packs have forward compatibility meaning 5.3 packs can work with 5.4 but not the other way around. In regards to downloading issue you might need to install 5.3 to remove that restriction. Only in rare cases does a pack break due to nodes being depreciated between engine version. He also showed a method around the 3:50 mark on how to add it to the project but the much easier way is to: - Hit "Show all projects" tick box next to the "search bar" in the add to project window that pops after you select the desire asset pack. - You will then see all projects across all engine versions. - Select you 5.4 project which will be grey out with a red message saying "Asset not compatible with version 5.4, please select closest alternative version" - Simply select the pull down menu which is the black arrow next to the text that should should say "Select Version:5.4" in the lower left of the window. - Select 5.3 - The "Add to project" button on the right should no longer be grayed out and all should work fine with no issues. Hope that helped out.
@@TheXplanations Many thanks!
Thank you for this
Best video on this topic on this entire platform!!!
Thank you for the kind words!
6:14 damn I was hoping to get this to work in 5.3 as well but instead of just a match and set node all I can get is a Point Match and Set node which still throws the metadata error.
if all other TUTORIALS WOULD'VE BEEN THIS STRAIGHT FORWARD AND NOT YAP ABOUT UNNECESsARY STUFF
Thanks for the feedback!
@@Rforge its amazing though, you keep things simple and straightforward ♡♡
Lol this is wild, was looking for a tutorial that treats PCG a bit more cloner-like and you've done it exactly as I'm gonna need it. Also thanks for the texturing tips as I get back into 5.4, uploaded 4 days ago LOL just amazing, thanks!
Glad you enjoy it!
Thank you for the detailed walkthrough, this is really helpful!
Glad it was helpful!
could you tell me how to get the emissive pass?? there is blue boost pass(looks like emissive pass) at the intro of the video!
Hi there so for that I used a separate render layer with only the engine come materials (it looks like emissive)but it's really just another beauty pass just for the engines -Shaun
@@Rforge Thanks for reply! I got it. Love your tutorials. keep it up!
i got UE today, this is the first tutorial i followed but my computer specs enough. thanks for making it easy enough to follow, i appreciate your taking the time to share it with us in a clear and concise way, its given me a good idea of the processes i may have to go tru in the future if i do get what i need.
Best of luck!
Thanks again! pcg wouldn't have looked so easy if it weren't for this tutorial
Glad it helped!
I have a strange 90 degree angle in the right hip of the target character when retargeting, so the animation looks odd. Do you know any way to fix? It's Mixamo animation to DAZ Gen9 character in UE5.4 to be specific. I have latest version of DazToUnreal plugin installed.
brain nourishment, thank you!
Very nice! Nice tutorial ;)
Thanks for the visit
Incredibly helpful. Been making my first pcg for the last couple days and had no clue you could do those instance static mesh parameters. Thats going to help a ton.
Great to hear!
Great concise tutorial.... thanks
Glad you enjoyed it!
How do you remember nodes? For me i will forget , theres a lot of nodes in every project its always different right? So how do i remember what nodes to use and when not to use
Hi ! This just comes with repetition and reinforcement, with more projects you will end up using a few of the same nodes again and again, start with a notebook or a notion page and keep making stuff -Shaun
amazing tutorial, for real! thanks
Glad you liked it!
Damn this is way easy than using foliage
Bro, you are amazing! Thank you for teaching how to use PCG's in such a clear and concise way!
Glad you liked it!
absolutely fantastic! Thank you so much!
Love your tutorial series Shaun! Your teaching is top-notch❤👌, but sometimes I feel like I need a speed boost to keep up. 😄
We're glad you enjoyed it! And thank you for your feedback.
Nice! But, it's not a good idea to use landscape data as a source for the difference and putting it to the bounding shape. In this particular case it's fine, but it's still a bad practice. Instead of Landscape Data, you could use the output of GetActorData on "Self
Good tutorial, easy to understand and epic result🔥👍
Glad you think so!
Very informative Shaun, thank you!
Glad you enjoyed it!
Amazing, please continue to make longer form content.
Thank you for your feedback!
Great tutorial.thanks for sharing👍
Thanks for watching
Great tutorial with lots of useful information, thanks :-)
Glad you enjoyed it!
Can you show how to use render passes like ao,scene depth etc in davanci resolve
Awesome video! Just a bit of a problem on my end, when I render just like @3:24 my background is black, not checkered. Any idea what caused it? Edit: Caused by Post Process Materials. Would still like to know some workaround though if someone knows.
simple and straightforward Thx u so much bro😍 But i have a simple question What About Performance using texture driven Tessellation
ive watched so many other ytbers do this in a more complicated way and done through more videos then just one, impressive is an understatement!
It works great! Thank you so much!
Great video. I think this is useful if you want to export pngs for static scenarios as well as cinematics.
So I'm having issues getting a depth pass rendered. It renders fully black with this setup. What could be causing that?
Great walkthrough - thx. Is there a way to render the scene depth to a separate layer?
Now animate plz
after enabling motion design: Unreal 5.4 keeps crashing on startup with this error: Assertion failed: ParentAnimClass->GetSparseClassDataStruct() [File:D:\build\++UE5\Sync\Engine\Source\Editor\AnimGraph\Private\AnimBlueprintCompiler.cpp] [Line: 1298] Could you help me out with fixing this?
Amazing
Love it! So concise. And cool voice too!
i can make it in ae +element 3d for 5 minutes
How to render Niagara particles separately in a scene?
I did it by making a houldout for everything else and changing Deffered Renderer View Index Mode to Unlit - worked for my case as the particles were near the camera, but probably can work for yours too :)
thank you it was really good.
Glad you liked it!
How do you turn snap on?
How to make the path and make the spaceship follow it😊